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A question to Oleg/Luthier:
The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters. Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot. Or will 6 dof in itself make this possible? Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it. |
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So without it - Do You think that presented graphics achievements are impressive in March2011 ? Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ? Not heating up feelings... just interested in your simple answer. |
I think too many people here around try to compare a flight sim with a first person shooter. Of course there are shooters wich look more impressive. But compared with other flight sims Il2CoD looks really very real imho.
Perhaps in 10 years flight sims will look as phantastic as shooters. |
+1
I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp. I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates. Think a bit folks. |
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When comparing any game to 2011 standards, you can only really compare it to a) other HIGH FIDELITY flight sims on the market and b) the ENTIRE simulation picture. You can't just look at graphics and undermine everything else that's using more computing power that was available 10 years ago. In the end though not everyone will be satisfied with graphical particulars. :) |
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I suppose I am BadAim, but I have to try.
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