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-   -   Friday 2010-09-24 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16627)

johnnypfft 09-25-2010 10:07 AM

Quote:

Originally Posted by Hecke (Post 184535)
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.

OMG....... who said SOW will be 100% cinematic?? The year is 2010 not 2030

Sutts 09-25-2010 10:08 AM

Quote:

Originally Posted by Hecke (Post 184535)
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.

Unbelievable:roll:

johnnypfft 09-25-2010 10:13 AM

If the game is almost complete, can we get a video update with sound next friday? Please

Kurfürst 09-25-2010 11:16 AM

God, I wish Maddox Games would licence this engine or the models to the creators of the MMO Battleground Europe... or do something similiar by themselves :)

ElAurens 09-25-2010 11:21 AM

Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.

philip.ed 09-25-2010 11:42 AM

Quote:

Originally Posted by Sutts (Post 184541)
Unbelievable:roll:

He has a good point though. Compared to recent games, the terrain does look quite bad. I've even seen better terrain textures for Il-2 at this altitude. I'm sure it will be fixed and/or changed, but IMO too much work is being put into ground vehicles which are so detailed, I can't imagine giving a toss about how many rivets they have when I fly past at 300MPH. It's great to see this attention to detail, but I think there are other areas that need more work ATM.

Kurfürst 09-25-2010 11:50 AM

Quote:

Originally Posted by ElAurens (Post 184555)
Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.

I have my fingers crossed! There is nothing like going on a hunt for A14s with a Sdkfz 232 :)

Tree_UK 09-25-2010 12:30 PM

I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.

philip.ed 09-25-2010 01:01 PM

Quote:

Originally Posted by Tree_UK (Post 184570)
I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.

Early days is a good point. Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches. :cool:

kendo65 09-25-2010 01:04 PM

Ok. I went back and re-looked at the first batch of screenies from this week just to see if I'd been drinking too much when I first saw them and that had skewed my perception.

Nope, still look pretty good to me, especially the first pic with the hill in the background.

I will say though that the shots we've seen from ground level do seem overall to look better than those from medium / low altitude, but I think those have been improving too.

Anyway, Hecke - 'crappy' is well over the top.


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