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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-27 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16130)

philip.ed 08-31-2010 08:56 PM

The recent discussion about the prop effect and tracers is relevent. The tracer discussion has spurred from the great video Jumo posted which shows some awesome footage which could be useful to Oleg and his team.
but the gore discussion can be seen as junk. Not necesarily because it's spam, but Oleg has stated that there won't be gore in the game, so really the discussion is pointless.

nearmiss; shall I delete any references I made in this particular topic about gore? I feel that the rest is relevent ;)

BG-09 09-01-2010 06:14 AM

Quote:

Originally Posted by tourmaline (Post 178105)
If a pilot was hit and his head + body would fall over, constrained by the safety belts, that would be more then enough. Like someone in a sleeping postion in a chair.

Yes, it will be good enough. But mate, think about the realism: what will happens, when Ju-87 drops a 1000 kg bomb over double-decker bus in London, full of passengers /as Oleg is planing/ - every body of the passengers "will sleep in a chair"? It does not fit. Or may be, the passengers will fly "sleeping" a 100 meters away?

Cheers!

Daniël 09-01-2010 06:49 AM

Quote:

Originally Posted by BG-09 (Post 178269)
Yes, it will be good enough. But mate, think about the realism: what will happens, when Ju-87 drops a 1000 kg bomb over double-decker bus in London, full of passengers /as Oleg is planing/ - every body of the passengers "will sleep in a chair"? It does not fit. Or may be, the passengers will fly "sleeping" a 100 meters away?

Cheers!

In that case disappearance would be the best option if teared limbs are forbidden. Seeing "sleeping" passengers 100 m away would be a strange sight;)

major_setback 09-01-2010 08:49 AM

Quote:

Originally Posted by nearmiss (Post 178171)
You know guys this is just a bunch of Cannoli

Here it is Tuesday and it looks like the thread will have to be locked with half the week to go before another update.

Why don't you guys go back and delete your rodomontade ( junk postings) save me some work deleting them. This way the thread can stay open. There might actually be others that haven't seen the thread who would like to comment.

I don't think members are clear that you are a moderator. I only realised it after the last thread was closed.
I deleted 1 post.

The gore discussion is OT. It would be nice if the thread could be left open, in case Oleg wants to comment.

winny 09-01-2010 09:33 AM

On the subjest of Tracers.. Lots of good footage here (you may well have already seen this)

One thing I never see in any game is the effect where the tracers bounce off something solid and spray around, that would be a nice touch..

More insanely low straffing...

http://www.youtube.com/watch?v=KP-_cVgKSG0

BG-09 09-01-2010 11:27 AM

Quote:

Originally Posted by Daniël (Post 178273)
In that case disappearance would be the best option if teared limbs are forbidden. Seeing "sleeping" passengers 100 m away would be a strange sight;)

Nice solution of the problem.
The best solution is very difficult to be found - we have to confess that SoW-BoB will have to depict real war, with all consequences of that war. WW2 pilots have done very merciless and severe damages to civil population. They were shooting virtually at everything that moves, and than stating that they were doing this for the fatherland. How now we can represent this, and even watch this without any censure?!

combatdudePL 09-01-2010 12:13 PM

Quote:

Originally Posted by Untamo (Post 178062)
Awesome shots as always :)

Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots.

I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?

Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope ;) Some day it will :)

And get well soon Oleg!


-Untamo

+1

kendo65 09-01-2010 12:39 PM

Quote:

Originally Posted by Untamo (Post 178062)
...
The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?
...

Surely this whole issue reflects one of the 'benefits' of increasing screen resolutions - giving a more realistic experience. That is, real-life pilots equally would find it difficult / next to impossible to spot aircraft at extreme distances.

The extra 'ease' of spotting/rendering the far-away aircraft on lower-res screens is actually less realistic - resulting from the deficiencies of such screens.

Of course, from the perspective of making it easier for a sim pilot to see the enemy early and get a better chance of winning it might be preferable for some people, but I'd argue it is less realistic.

Just my take...

pupaxx 09-01-2010 01:04 PM

increasing the graphic standard and the level of detail, inevitable debate will emerge in near future also in combat flight simulations. How to make socially acceptable the sloughter caused by a fragmentation bomb on a concentration of troops? would you really want such a show is represented in a game? will we debate in a future if the textures of human innards are well represented, questioning on RGB values?
I like flight sims since F15 strike eagle on commodore 64, so as you I'm an 'avid' consumer of combat flight sim, but I prefere such things rest limited in terms of plane vs plane (or tank, truck ....).
In this days I'm practicing in mission building with an historical background. Reading different sources it's astonishing how the life of Mr X overlap Mr Y's live. Relatively at WWII period we know exactly when, were and why my grandfather killed yours relatives and viceversa. Are you sure all this should be belittled in a video game with plenty of detail ?
....Too much bigot? :) ....(in reality I'm the king of splatter-games ehehehe).
just a consideration . Cheers

Friendly_flyer 09-01-2010 02:52 PM

A slumped/prone figure is all I need. Racing past at 300 mph, I doubt I would be able see much more anyway. The only situation where details would be visible is in multi-crew aircrafts like the Blenheim, where you potentially may spend some time looking at a dead mate. Even there, a slumped position would do. With the amount of clothing, a crewman killed by bullets or splinters may not seep blood to any discernable degree.


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