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Attack from the rear = low or nill defection shooting and slow closing speed - perfect condition for gunners. Slashing Attack from side = high deflection shot shooting and high closing speed - harder for gunners, also the side gunners have realitively small fields of fire. Quote:
cheers! |
For some people the faults are always elsewhere but not themselves.
One should always do the best with what is there, not what one whishes it should be there. |
I have noticed when playing online that when i attack a Bomber the gunners seem to be superb shots they even continue firing when their plane has broken in half. However whenever i fly a bomber my gunners seem to be about has much use has a 'chimney on a dog'. :grin::grin:
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Robtek,
read the whole thread that i referred. no my friend, it is a problem, using the right tactics is a part of the game but against a fair enemy after all THIS IS A GAME! you me and all others have payed for this and we deserve to expect a fair gaming experience. imagine this, playing online, you take off, you fly 4-5 mins to reach combat zone, you search for enemy for an other 2-3 mins maybe more, you find a target (a bomber) coming, you begin to dive, suddenly bumm!!!...beyond a cloud!!, a bomber gunner hits you beyond your visual&gun range i can understand this or some likely situations as a coincidence or as a low ratio of possibility, shit can happen thats normal but, they(gunners) are repeating it! nearly 10 mins of gaming wasted, imagine this repeats after and after, some players are using bombers as dogfighters and there is no solution to this. my problem is about this "no-solution" issue, and i cant accept the answer no. we and you and all other deserve this. |
Just wondering
When you announces the release date for bob will you do it here 1st ?
On this site. |
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I am not a moderator, this is not official, just friendly advice. |
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All games have problems with gunner accuracy. They are either too inaccurate (European Air War), or too accurate (IL2).
The post you referenced was mine. I'm not saying AI is one of the strong points of IL2, it never was. I love this simulator and fly it more than anything else, but the truth is like that. On the bright side of it though, we know enough about gunners in IL2 to avoid getting repeatedly killed in annoying ways. Heck, even in the new Rise of Flight some people have complained about gunners. They are accurate out to a range of 500 meters or more and that's with rifle-caliber machine guns and unstable biplanes. In contrast, the flyable fighters that the player can use are so unstable that they bob up and down all the time. I don't have that game but people who have it say that you need to get VERY close, less than 100m, to score a good % of hits. Anything above 150m the Spads and Fokkers shake so much that you're lucky if you get 5 hits or so in a 2 second burst. And yet, the gunners can shoot to 500m or so. I think it's a combination of factors. On one hand, it would consume too much CPU power to calculate G-effects and realistic AI routines for so many gunners, so they use some simplified algorithms that will look more or less ok in the grand scheme of things. Maintaining a grand scheme of things that agreees with casualty rate reports from real combat is the second reason. Because the algorithms for gunners are simpler than the algorithms for AI pilots, they would be too easy and the player would get too many bomber kills. For example, in European Air War i could kill 18 B17s with my FW190 before running out of ammo and i was attacking from their dead six, they were that bad. So, the designer has to make sure that killing bombers is not too easy, while saving CPU power for other more important stuff. And that's why in the end the gunners can shoot very accurately and very far, but they can't really follow you through certain attack maneuvers because they are "stupid" due to their simplified algorithms. I have a track of me killing 4 B17s with a FW190A3 in IL2 and they are set to veteran or ace (don't remember which). They didn't even damage my engine. You can do it, as long as you observe the way they function. It doesn't matter if you come from dead six, from the sides or from the top. Fly in a line that looks straight to the gunner and he will get you. Fly in a way that might be straight but looks different from the gunner's point of view and you will survive. They can't really follow you if you do it right, they can shoot very well and very far but only if it looks like you're going straight from where they are sitting. ;) |
I kind of enjoy the AI they don't seem to be that uber to me. Naturaly if you come straight at them they will get ya. Vary alt. slightly on approach and you will find that throws them off well
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ok ok ok,
seems that everyone is ok with the game, how silly and how stupid i am to try to point out something like that! i wouldnt aware there was that much people who are more royalist than the king... |
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Do you really believe that maddox games are not aware of those things? Especially a perfectionist like oleg has reduced them and will reduce those shortcomings as far as possible for the game(s) to come. So your post was superfluous and the tune might be interpreted as "aggressive - whiner" |
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I recommend that you fly off-line to learn the AI...you will see that this "a bomber gunner hits you beyond your visual&gun range" will never happen to you off-line, its just not possible...There are a few reasons for this to appear to happen to you on-line, but it is not the fault of AI:) |
Simmer down there dude, take in a deep breathe you'll be ok. This has been a long standing problem with this sim and frankly more than likely will be for other new sims in the future for a while as Blackdog_kt has pointed out. Most of us have just reclunctly accepted it and moved on still enjoying the sim, it sounds like you are a new comer to the world of 1946. The only major beef I had with the gunners is they can get you from angles that are impossible to shoot at unless you are physically holding the MG out of the a/c and aiming. This is usually seen in the dive bombers but still, I just have to keep moving and don't sit in one place. Though I have noticed myself, not sure if others have noticed this as well but when coming straight down on a bomber the gunners usually don't do much, not sure maybe they are just giving up and accepting whats coming to them.;) In any case don't let that ruin your enjoyment of the sim, go download some mods, create a campaign, join a online squad ect just enjoy it for what it is and try to realize its not perfect as no game is and if anything leave it at that.
Flyingbullseye |
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They are not totally uber and they are not totally useless, they are a mix of both depending on individual factors and most of all, how you approach them in your attack. It's just that this is almost a 10 year old game and at the time it was made, that's the best they could do with the code they had. I'm not saying they aren't "broken", because they are. What i'm saying is that we know how they work now, so we have found ways to overcome their "broken" behaviour. Ways that are not only easy after a little practice, they are also realistic and will improve your tactics and flying ;) |
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Here's a nice ale for you. Now shhhhushhh. ;) |
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I thought a little bit more on this, and I think it possible that it was ground fire that did you in. Its very hard to eyeball them before you are hit. Bombers out of sight distance is a negitive to fear unless its some kind of crack mod, or lag |
i am not that new, and it was a repeating thing,
just being adaptive does not mean we must be sheeps. people here insisting about tactics and getting over these defauts. some sad its a 10 yrs old game. but its a bigger shame, having it for 10 yrs and not fixed it. anyway forget about it, as i stated above, its just silly me and this is not worth to mention. greetings all. |
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Still sounds like ground fire to me...I've alway's been happy with the AI, and they can certainly be beaten. As your skill level improves, this will all be forgotten by you:-) |
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As far as rear gunners are concerned, my experience has them regularly shooting at aircraft about .6 - . 7 km out. Occasionally I'll have a PE-8 striking at longer ranges while in a bank. |
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If it was that the bomber was behind a cloud but still in gun range, yes they will be would still be able to get you. Clouds are transparent to the AI (I think!). Like we said the sims not perfect it a thing we have become used to over the years. Most of us here (I'm sure) would 'like' issues like this fixed, but not at the expense of delaying the release of BoB! Well that's my take on it anyway. cheers! |
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Hope your well Robert :grin: |
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Doing well as one of the faithful waiting for the return of the SoW. Gracias. |
30/10/2009
Storm Of War: Battle Of Britain (PC)
£17.99 Free Delivery Pre-order. | Due for release on 30/10/2009 BUY okey, novembre is not to far away... 4 moths |
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Flyingbullseye |
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ONLY £17.99 !!! I won't buy it if it's that cheap ..... must be something wrong with it! .. :grin: |
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"Also on the sceen you see by two eyes. So the comparison with steroscopic view in life and like you mean by one eye isn't right. We simply will have more complex movement of the neck-head-body of the pilot than in Il-2." I know this question (will there be transparent canopy frames) has been answered, but I don't understand the reply - Is Oleg saying stereoscopic vision is impossible on a screen, or that viewing a screen with 2 eyes is the same as viewing the inside of the cockpit with 2 eyes? If the later then I can't agree - in a real aircraft when you are focused on the outside, narrow VERTICAL canopy frames don't obstruct your view because of stereoscopic vision. Just as a finger held in front of your face doesn't block your view of distant objects. I still think transparent frames are a good simulation of this, at least until 3d displays are able to overcome the problem. |
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Could we see PAC defenses being implemented in SOW?
Hi all
Haven't posted here in awhile, time i got back into the fray. I've been doing a lot of research on BOB and other WW2 battles, and one thing i've recently learned about, and think would be pretty cool to have implemented in SOW, is the PAC (parachute assisted cables) defenses which were used with minor success during BOB. These seem pretty elusive to find pictures of, so far i've only found a few refences to them, but no pics. The Brits introduced these during BOB for the first time. Basically, a cable fired straight up by rocket, which then released a parachute at the apex of its climb, and the cable would then slowly drift to the ground. These would be used as air defense, as bombers would have to divert around them. if snagged, another parachutw would then deploy at the bottom end of the cable, producing a nasty drag on the ensnared plane, which generally resulted in a quick plummet to the ground. They were later also modified to have a mine attached, with obviously nasty results for the bomber... So, is this idea feasible/doable for SOW? Personally, i thnik it'd be great. Although they didn't claim more than a handful of planes, the main aim was to act as a deterrent, similar to barrage balloons, etc. Thanks in advance... |
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i remember seeing this on documentry about bob on tv cant remember show title i think they also had wire suspended from blimps |
Rocket, Parachute Barrage Wire
Will Rocket, Parachute Barrage Wire be available in the game.
These were air defense for protecting airfield and ships would make for some interesting results |
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I don't remember much, which I suspect means they were probably fired on hundreds of occasions, and scored once. It's the sort of thing which, if implemented in a game without the imperfections of the real thing, might well imbalance the game. If, suddenly, low level attacks on allied (only) airfields become impossible, that's not good for the game or the players. |
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Panoramic views / pilot customization?
First off thanks for the Q/A. And props (proper recognition, not 4 bladed) to Oleg & his team for making a wonderful flight sim.
For SA, I'm going to assume the new graphics will help out. Say 200 m I can tell the destroyed planes in a row from the others (they all look black until I get closer) Any information on the padlocking system and improvements over IL-2's current system? Also will there be customizable padlocking? Like only targest in FOV or assigning priority (such as 1. target firing on you 2. target on your six (if you look and see on there) 3. threat to wingman etc) Currently I use a mouse for SA purposes (waiting for Track IR) Will BOB SOW have a config screen for devices like Track IR? (Like IL-2 does for HOTAS?) Also will snap / pan views have more wider viewing area / panoramic? I remember in MiG Alley I had my views set I could scan in 5 places (L R Sides, Up, L R back). And the last question is for the SOW series in general. With the enhanced graphics, will there be some sort of pilot customization (like looks / outfit) ? I know this is probably a distant feature compared to other more important ones. I want to go for cigar like Pappy B, or Saint Christopher's medal. When additional releases, people could go Tuskegee airmen. I remember reading about WASPS and lady squadrons in Soviet side. (Read in some article in a magazine about French and Japanese using lady pilots, but haven't found anything else on that). |
I hope the new engine will support multi core CPUs well.
Things like this are still pricey, but what about after 5 years? up to 960 cores: http://www.disclose.tv/viewvideo/126..._to_your_desk/ |
Does anyone know when Oleg is thinking of answering some questions, there is a big backlog at the moment, he hasn't posted in this new thread since it started. Would it not be better to lock it rather than Oleg having to go through a whole heap of questions?
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The purpose of the thread is clearly written in the title line.
Recent postings have completely ignored that title, and this has turned back into a B.S. thread. I thought to make some efforts to clean it up and just delete a pile of recent off topic postings, but thought better of it. Oleg has been addressing requests and questions over the past four years. It would be a rare instance, if someone actually posted anything original. At this point, asking Oleg for anything is probably wasted effort. The BOB SOW is in latter stages of development,which means whatever BOB SOW is going to be... is done. The developer is now in cleanup and polish up phases of development prior to release. Oleg has made recent posting here and at SimHq, which everyone appreciated. The only substantial news that will mean anything to anyone at this point is an official release date for BOB SOW. Don't get me wrong, ask your questions and make your requests as your please. Oleg is a decent human being and might actually answer some of your questions even in this late phase of SOW development. |
Thank you for agreeing with me, in so many words there is little point to this thread at this stage of development.
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More interesting questions would be: Oleg can we have civilian/military moving group objects for the FMB with adjustable size of group on a slider 10-50. Also make the group scatter the same as the moving vehicle columns persons do when under threat/attack from aircraft. Cheers |
Hi,
I was wondering, did Oleg at any time say if he will support any physics APIs out there (nvidias Physix, AMDs what, Hawoc?)? Thanks. |
http://www.stormbirds.com/eagles/ima...Schwarze_6.jpg
this fw190 is of storm of war? http://www.stormbirds.com/eagles/ima...Schwarze_6.jpg looks fine |
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See everyone is still jabbering on about ROF. The site is still yellow and nothing is new. See you guys next month, hopefully something new then. |
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Make it 2 months Bob then we will have all the in game Screenies!! :grin::grin:
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riddle me this...
I've read that RAF pilots (hamstrung with small caliber guns) could choose their ammunition load-outs (Len Deighton's "Fighter, The Battle of Britain). Will the RAF be able to do so in SoW?
Additionally, will weather be modeled per the actual battle period? Flyby out |
SoW/BoB:Optimized for Windows 7?
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A couple of things
Maybe that these have been suggested before or are allready features in SoW, but here goes.
Selectable guns = player can turn guns on/off. For example you have 6 machine guns, you can turn (each pair) 2 of them off to have more firing time. This is how it was in US planes at least. If the navigation lights are as they are in '46 now, then the server could have a switch to turn them off, so they could not be used to make plane id difficult. Server can (another switch) force player to use certain markings and skin/colorscheme. This will help the server admins a lot when they will not have to keep telling people to use the right markings. And since everyone has certain markings and skin this makes plane id again easier and people cannot claim that shot down a friendly plane because it had the wrong markings. -CH- |
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Nothing sucked more than yelling at people flying around with the wrong markings - only to accidently commit the same offense yourself the next time you fly. |
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There is a great sim right now with realistic loadouts, BOB II WOV 2.09v
The actual British gun loadouts during the BOB were .303s. It is an excellent sim because it has the best AI performance of any WW2 simulation, quantum leaps above anything else available at this time. When you fly the sim you realize just what a tough competitor the British were up against. It is a miraculous effort those RAF pilots did. If Oleg provides only actual loadouts, it will take some very fast work to keep IL2 users interested by follow up releases/patches. We are accustomed to much more firepower and powerful aircraft. You talk about seeing the whites of their eyes, that's what it takes to get kills with .303s. I got pretty darn good flying the BOB II WOV, and it only came from practically running over the German aircraft to get kills. I can't count the times I emptied my guns and the enemy was still flying, and all the time I was getting hits on him. |
Yes BOB WOV is a very good sim, but the main reason I found it more difficult to get the kill shot wss the joystick settings. In IL-2 I could adjust the joystick making the aircraft a far more stable gun platform. I'm having the same problem in ROF, the aircraft are far too twitchy with the joystick input. I know the hurricane was supposed to be a very stable gun platform but I'm not sure about WW1 aircraft.
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i hope STORM OF WAR will be somthing like this.
http://www.youtube.com/watch?v=rXSxhM1cgVk&NR=1 :cool: I need change mi Geforce 9500 512mb for another? the GeForce GTS 250 will work fine? :cry: $... |
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I think using RoF as an indicator for next-gen weapons physics and damage modeling is an interesting idea. You're flying aircraft that are made of canvas and trying to kill them with a pair of .30's at best and in some cases less. 200m is a long way. The aircraft aren't very good gun platforms in a best case scenario and it could serve as a great warmup for the ballistic characteristics of .30 caliber ammunition. Gunnery in RoF is easily the toughest part for an IL2 veteran to wrap their head around. You don't get many visual indicators (i.e. little paint chips flying off all over the place), and there's no scrolling chat log to let you know when you've mortally wounded the opponent or parts of his aircraft. No IL2-bashing here. It's the best combat flight sim I've ever flown...period, but fly aircraft that only have .30's or (.303's), take limited ammo loadouts and see how many He111's you can take down...without dying. I remember many years ago, people would load up a late model 109 with Mk108 gunpods and have competitions to see who could bring down the most B-17's in one sortie. Try it with a Hurri MkI... :\ |
Well, to shoot down a good number He-111 it's almost a mission impossible with the mark I Hurricane, but when it comes to shoot down Stukas, there's no plane better than the Hurricane.
You only have to close up, aim at the middle section (with the plane leveled) and open fire. Quickly one (or both) wing fuel tanks will be set on fire, and or the crew will jump or the tanks will explode. I honestly prefer doing this with the Hurri than some cannon-armed Spitfire. As I don't have any mods I don't know how this work on the Mark I. I was wondering, how will planes behave under .303 fire - will the Emils resist like Panzers, as in IL-2, or will fall like flies like in some movies and guncams? I strongly felt that the .303 shots were almost ineffective in IL-2, and that some movies put them stronger than a direct 88 shell. In some movies and guncam films, planes lost control and fall with only a single, but well aimed, burst. In IL-2 it takes many long and well aimed bursts to bring some fighter down. And if we are talking about bombers, you might empty your guns without even setting it on fire... |
I think rifle caliber rounds would in reality be ineffective for doing any serious damage, much like it is in IL2. In lower calibers there's too much depending on the type of round being fired, because the mass of the projectile is too low to have any real effect by virtue of impact alone.
If all the .303s had was regular rounds then i doubt they would do much damage. If on the other hand they had a mix of incendiary and armor-piercing rounds, it would be like a scaled down version of .50s. A high volume of fire with the correct ammo mix would mean that you stood a good chance of punching holes in some important parts of the target with your AP rounds, then your incendiaries would be able to set things alight. I don't know what they really used, but i've read a similar discussion about the Hellenic air force intercepting Italian bombers during 1940. Greece had some Pzl.24s, some were also armed with 20mm cannons, but they couldn't do enough damage to consistently bring down an Italian bomber without emptying the entire magazine. The reason was that most of the ammunition used was regular ball type rounds, incendiaries and APs were in very short supply or totally inexistent. In one such case a Pzl.24 pilot emptied his guns on the enemy bomber, failed to down him and was so infuriated that he closed within ramming distance. He got the bomber's tail with his prop, they both crash landed and he proceeded to draw his sidearm and take the Italian crew prisoner. Talk about being p*ssed off that your rounds are not up to the job :grin: |
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If viewed in account of the effect the spits in"Pearl Harbor" had at least mk108 :-D :-D
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After you guys mentioned it, I searched at youtube just to remember the scenes (watched the movie a long, long time ago).
Noticed two things: the Spits were armed with 20mm cannons, so probably IIb or Vb. The other thing... How the hell was that American flying with an Eagle Squadron badge on the plane and using 303 Squadron's lettering? I'm sorry, but he didn't looked very Polish to me :-P And, by the way, the speech seen at those scenes were the worst radio chatter I've ever heard in my whole life... |
A quick technology question...
Nvidia launched recently the 3D View glasses, tht actually are compatible with 350 games, and only 2 of that list are simulators. Is there any plan about this? Could be nice to see BoB i 3D! Demo of the device... depending on its success, it's a candidate to match the "must have" that represent the Track IR: http://www.youtube.com/watch?v=pY8yshGOD6Q Compatibility list: http://www.nvidia.com/object/3D_Vision_3D_Games.html |
I think 3d would make a difference for sure, then of course it's about $500 USD.
Since you have to have a 120hz x 22" monitor to use the glasses. This is so new it may be around December before there are lower prices. IMO, it would be a waste of money for me. I'm pretty well an IL2 user. Occassionally, BOB II WOV and MSFT CFS2. Currently all three are installed on my HDD. The old MSFT CFS2 has a great mission builder tool, and BOB II WOV has the absolute best AI performance. IL2 is superior in all respects otherwise If IL2 1946 or BOB SOW supported the nvidia 3d I'd go for it, otherwise no way. |
I haven't seen it mentioned before...
What about having the ability to designate Emergency Landing airfields for your AI aircraft. Also the landing routine would have an Emergency routine so it would not try to land normally but would come in straight to land. Quite often I have had my AI wingman crash because they couldn't be told to land at an airfield near where they were damaged. I've also had them fly all the way home and then crash because they were damaged when they tried to do a normal landing routine. DGen already designates all friendly airfields as Hidden Targets when it generates a mission. Adding a waypoint type maybe ? TAKEOFF NORMFLY GATTACK ELNDING LANDING Wheels |
For the server side.
Instead of just having a list of maps that the server runs in a predetermined order, it would be nice to be able to input "conditions", say when a maps end a a new one is loading the server could check for the number of player that are waiting for the new map to load and if that number of player is between 1-10: players... the server could chose to run so and so maps (which could be smaller maps or scenarios (closer airfield/targets)) and if the number of player was 11-20: it could run medium size maps/scenarios and if 21+ player in game: run the larger maps/scenarios. All "sizes" would be indicated by the admin... |
Well, maybe...
But if people join later, and there's already a small map running? The whole thing will become one big hell of a furball, probably. |
I hope some genius computer people do a Emulator for Birds of Prey for PC !
these graphics are awesome!! http://www.youtube.com/watch?v=8AhV8wo4ZIg http://www.youtube.com/watch?v=tX77tZxJGIc&NR=1 |
Maybe a bit late to come back on the .303 posts a few back but it was mostly Ball ammunition with, later, De-Wilde mixed in to give a 'splotch' when it hit to confirm aim.
It was hard to down the bombers but could be done - remember the Spits and Hurris had 8 x .303s and the Hurri MkII had 12. Of course what isn't modelled in IL-2 is the pilots will to stay alive and bug out as soon as he got an engine/oil/fuel hit. 109s would have to run immediately as they were badly short on fuel and the bombers also had a long way to go home with a smoking engine. Oleg better not invent unrealistic weapon loadouts for these a/c or at least I hope map-makers won't put cannon armed spits into the actual BoB scenarios. The few squadrons that first flew with them had many cannon problems and few were used in the Battle, the first squadrons reverting to .303s until the bugs were ironed out. It was tough. Suck it and see. 56RAF_klem |
There were NO Hurricanes with 12 .303 guns DURING THE BATTLE OF BRITAIN (I mean until October 1940). There were only Mk.Ias and Mk.IIas. Mk.IIbs (the version with 12 guns) was released on early 1941 I believe. But NOT during the hardest stage of battle of Britain.
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I like fast prop planes, lot's of firepower, exciting explosions,etc.
The .303s = boring Chasing an HE111, emptying my guns and him still flying. Just won't cut it. Yeah, I know I heard the music about getting close enough to see the whites of their eyes. All that means is having to spend alot more time flitting around the enemy, repositioning for each pass and hoping you get the little pee-shooter bullets into the right places. I'm definitely not excited about full-real firepower and loadouts for the BOB. Hopefully, Oleg will move us along quickly to other time periods with the great new physics, graphics, etc. of BOB SOW. |
To help out the movie makers in our community, How about having a set of monochrome background and sky textures, to help out with chroma-keying? Could be selected by use of a config file setting?
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I hope they do have the cannon armed spitfires as well but with a historically accurate reliability and accurate handling when one of the cannons does jam. |
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I'm sure some exclusively Luftwaffe fliers would prefer the RAF equipped with 4.5 mm air rifles as sandblasters to polish their paint, but that's no more realistic than fitting Spitfires with 20x 20mm cannon. |
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I was actually trying to stick up for the .303 round. If your doing a Battle of Britain simulation it's what the british had. I was just trying to point out that the .303 round had quite a histoy. There is a bit of an article about the ammunition used during the Battle of Britain at http://www.quarry.nildram.co.uk/BoB.htm. Concerning the the Hispano cannons. They were apart of the Battle of Britain and they suffered from so many developmental issues that the pilots reverted back to the .303's. You're right they did not play a significant part in the Battle, but they were there. Even if they were present in a Cameo role as AI I'ld be happy. If if was a choice between a Do17 and cannon armmed spitfires I'ld go for the Dornier any day. Cheers! |
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There are .303 rounds and there are .303 rounds: http://en.wikipedia.org/wiki/.303_British This is about the De Wilde, there doesn't seem to be much about that in wikipedia: http://www.1jma.net/forum/viewtopic....2b946196b14bbf I guess that guy is known here. |
will be nice a Do 17Z fliable.
stop talk about spitfire whit 20mm in 1940, ok people! this is not il-2 any more.- This is a more presisly simulator |
Something I'd like to request even though I certainly believe it should and it will be added in SoW when it comes out... COMPATIBILITY WITH WIDESCREEN RESOLUTIONS!!! it's been my headache with IL2 for the last 2 years, it just won't allow me to see the game in widescreen format without having to stretch the whole thing. :( and changing the resolution manually on the INI file will only fot 2 black stripes by the sides.
So it will be great to have the widescreen resoltuion compatibility :) Thanks. |
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SaveAspect=0 |
I have the same problem and I have that set to 0. If I run Il2 under XP compatibility mode it works but it doesn't run as good on my PC.
DESODE |
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EnableResize=0 |
KG26 thank you for that piece of info, I'll try those as soon as i get home. I suppose those lines must be added in the same group of lines where the resolution is located, or there is no specific order for them?
Once again, thank you. ;) |
Hi
They are already in the conf ini This enables wide-screen with no [black boarders] or <stretched> out image. [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 |
It works like a charm :) thank you very much for this :cool:
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It would be nice to get some more info on the production team working on BOB.
Some photo's of the workers. With descriptions what each persons task is etc. So we can get a idea how this game is being produced and what it takes to get things done. Most people have no idea on how games are made and i think it would be nice to get some behind the scenes info. |
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They might be too busy for that, good idea though. You can view the team on the bonus DVD that shipped with 1946 |
@Slipball
that cd was produced ages ago. Things may may have changed and not every il2 player purchased 1946. We have a perfect website here for this kind of information. To my amasement there are still a bunch of il2 fans regually looking for info here and discussing the old and future game...and not finding much info. Why not use this website? It is not like it is used for anything else. Plenty of space left. :-P Any il2 fan living near Oleg's office? Hop in there with a digital camera and pen and paper and get to work. |
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You may just go to www.spread-wings.ru, if you read russian. This link translate the site to english http://translate.google.com/translat...3Den%26tl%3Dru |
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You need to move on from this constant diatribe................. http://spread-wings.ru/images/stories/Meddox/1.jpg http://translate.google.com/translat...3Den%26tl%3Dru |
thanks for the website link nearmiss.
about the picture... And i thought MY desk was a mess!! :grin: Nice model of the HE 219 nightfighter in the corner. Would love to go mossie hunting with that plane Oleg! :rolleyes: |
sorry to interrupt. quick questions:
- will SoW support hyperthreading/will it make use of multiple CPUs? - will it be in a position to use more than the 3GB XP32bit RAM limit? (eg on a 64bit system) |
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Hi, new to this forum just wanted to ask a question about Sow,
What will the Pilot career mode be like, as in will it have a detailed stats on all the type of planes youve shot down, ground target's destroyed, kept in a kinda of log book, also will it have ranking system and medals etc aswell, sort of like what as done in the old Red baron game's, hope it has a cool interface menu not a bland ordinary/simple one like most flight sims have , red baron 3d i think did it right, or another game i can think of was battlefield 2, more of a Mp game, not a pure flight sim but it had a good stats system. Thankyou i hope Oleg can answer this. |
Luthier is in charge of the single player campaign apparently. He tends to favour more of a gaming experience. Abandoning your aircraft to run to an AA position was his idea. Oleg said Luthier talked him into it and he eventually gave in. This worries me. My own ideas of what a next gen campaign should be like are very different to those that Luthier has.
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More of a gaming experience?, so does that mean its not going to have any of the things i mentioned? if so ill be disappointed. |
The ability to man a anti aircraft gun is i.m.o. also a part of the air war.
I always believed the AA-guns stoud little chance of actually downing any aircraft. But when i see all those wartime pictures of german AA-guns with several kill mark rings it must have been different. The ack ack was a deadly enemy to any aircraft flying over Britain or Germany. So it must have a place in the new game/sim. I do wonder how they intend to put this in the game, a 88 or even a harmless 20mm needed a big crew to operate. I do hope it will not be a battlefield game kind of AA gun. I have only a rough idea on how to operate such a gun. first you need a spotter to pinpoint the location of the enemy plane, calculate its direction,altitude and speed. then you need someone to set the timing of the shell... at what altitude the shell should explode. then you need the loader(s). and finally the gunner himself. Not to mention the commander,radio operator and searchlight crew. (and the tea lady for the british). no way this can be simulated in a SIM like this... but I hope they manage it. |
1940 - British airbase - one man opperated MG - Hmmm! I guess the most likely choice would be a Lewis gun mounted on a post. The vickers would require another operator and the Brens would be in too high demand with the rearming the Army after Dunkirk!
Cheers! |
Sorry If this one have been mention before. But in the FMB in SOW, would it possible to have a copy/paste funktion? I mean if you set up some cind for arrengemen off for eksamble a defence on one side of a base and have used houers on it, but would like to have a simulare one, on the other side, it cut be very handy to just copy it and place it an other plase on the map.
Cheers. |
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Originally Posted by llama_thumper sorry to interrupt. quick questions: - will SoW support hyperthreading/will it make use of multiple CPUs? - will it be in a position to use more than the 3GB XP32bit RAM limit? (eg on a 64bit system) Quote:
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Yes many times regarding Multiple cores.
The other part of your question regarding the ram is simple if the Bios dont recognize more than 3 gigs of ram then nothing else will. Read the following regarding using 4 gigs under 32bit os ++++ AT YOUR OWN RISK I ACCEPT NO RESPONSIBILITY IF YOU DAMAGE YOUR PC'S++++ When you boot the pc does the bios report 4 gigs of ram. If it don't see 4 gigs in the bios then XP wont see it either. If it does see the full 4gigs then follow this: To enable Physical Address Extension (PAE) X86 1. Open Windows Explorer. 2. On the Tools menu, click Folder Options. 3. On the View tab, click Show hidden files and folders, clear the Hide protected operating system files check box, and then click OK. If you are presented with a warning dialog box, click Yes to continue. 4. In the root folder (for example, C:, locate the Boot.ini file and remove its read-only attribute. 5. Open the Boot.ini file, and then add the /PAE parameter to the ARC path, as shown in the following example for Windows Server 2003, Datacenter Edition: multi(0)disk(0)rdisk(0)partition(2)\%systemroot%=" Windows Server 2003, Datacenter Edition" /PAE 6. On the File menu, click Save. 7. Restore the read-only attribute to the Boot.ini file. 8. For the change to take effect, restart the computer. Example: Original Boot.ini: [boot loader] timeout=0 default=multi(0)disk(0)rdisk(0)partition(1)\WINNT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINNT=”Micro soft Windows 2000 Advanced Server” /fastdetect Change the Boot.ini to become: [boot loader] timeout=0 default=multi(0)disk(0)rdisk(0)partition(1)\WINNT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINNT=”Micro soft Windows 2000 Advanced Server” /fastdetect /PAE Problem: The computer will not start after PAE is enabled. Cause: Your hardware may not support PAE. Solution: Start the system and run Safe Mode, which disables PAE. Then remove the /PAE parameter from the Boot.ini file. To run Safe Mode: 1. When you see the message "Please select the operating system to start," press F8. 2. Use the arrow keys to highlight the appropriate Safe Mode option, and then press ENTER. To use the arrow keys on the numeric keypad to select items, NUMLOCK must be off. Problem: After PAE is enabled, the computer runs for a time and then displays a Stop error. Cause: Your hardware may not support PAE. For Vista 32 bit Typing "cmd" in the "start" "search" space, and press Ctrl + Shift + Enter. This runs "cmd" in Administrator Mode. Then type - "run" Type - BCDEdit /set PAE forceenable This enables PAE but if you have DEP running then its already enabled Also if you experience any problems if running a Creative Xfi sound card turn off PAE it has been known to cause problems. Then type - "run" Type - BCDEdit /set PAE forcedisable |
i wonder about this to, detailed records as in rl is how it should be in the game i think
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News about OpenCL/DX11 compute shaders?
Will SoW engine make use of this truly revolutionary stuff or is it planned for later use? Would be really great to see this kind of stuff in action ;-)
Thanks and regards, Mark |
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