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-   -   @Devs: Stop the Central nerfs - its enough (http://forum.fulqrumpublishing.com/showthread.php?t=35061)

Robo. 10-19-2012 06:55 PM

Quote:

Originally Posted by Winger (Post 471035)
Well, if it s really true that allies can fly up to above 9k height and germans are stuck at 7.4k the game is done for me. No matter how good the rest is. Gamebreaker..

Winger

EDIT: Hmm. cant find where i read that. Can anyone confirm any red plane being able to go as high als 9000+ meters?

109 will climb to 24600ft max (7,5km). I don't know about gamebreaker, but I know that bad FMs never kept me away from flying.

planespotter 10-19-2012 07:07 PM

What all this debate about FMs is for? First Red was porked, now Red is too good? Total waste of time. This is the LAST PATCH. What we have is what we have. Now get flying, or go home I say!

IvanK 10-19-2012 07:54 PM

You can get a SpitIIA to 29,000ft but thats an absolute ceiling and requires careful flying to get it there .... you cant fight up there though. You are back to around 80MPH max power just hanging in.

LoBiSoMeM 10-19-2012 08:01 PM

Just now i shoot two 109s and one runs away of my mighty hurricane in ATAG...

All this in medium battles, like five aircrafts involved.

Keep the discussion about FM. I'll continue to to the best i can with what i have! ;)

Winger 10-19-2012 08:07 PM

Quote:

Originally Posted by IvanK (Post 471106)
You can get a SpitIIA to 29,000ft but thats an absolute ceiling and requires careful flying to get it there .... you cant fight up there though. You are back to around 80MPH max power just hanging in.

well, even when seh´s able to fly decent at 8500 would be enough to totally pork the 109s. Hopefully this planes stays off the servers then.

Winger

Robo. 10-19-2012 09:23 PM

Quote:

Originally Posted by Winger (Post 471112)
well, even when seh´s able to fly decent at 8500 would be enough to totally pork the 109s. Hopefully this planes stays off the servers then.

Winger

Why? Spitfire had slightly better ceiling in real life, too. ;)

Friendly_flyer 10-20-2012 06:20 AM

The altitude problem is tied to the global model rather than to the aircraft FMs per Luthier. I think fixing it will require a whole lot more than just fiddling a bit with the aircraft paramters.

Steuben 10-20-2012 07:15 AM

Quote:

Originally Posted by Robo. (Post 471145)
Why? Spitfire had slightly better ceiling in real life, too. ;)


ehem 9000m vs 7400m like we have ingame i would not call slightly better. Thats a major advantage in altitude which can be converted to energy! I mean later in the war german fighters get problems at these alltitudes anyhow because of the P51 and thats historically correct. I have no problems with that. But BOB? No way.

Ze-Jamz 10-20-2012 07:23 AM

Quote:

Originally Posted by Friendly_flyer (Post 471263)
The altitude problem is tied to the global model rather than to the aircraft FMs per Luthier. I think fixing it will require a whole lot more than just fiddling a bit with the aircraft paramters.

Yea you are right in him saying there would be a lot of work but I assumed that would be the altitude as a whole not just certain fighter FM's? Which word point to specific FM's and not a global model as a whole

trademe900 10-20-2012 08:03 AM

Quote:

Originally Posted by Friendly_flyer (Post 471263)
The altitude problem is tied to the global model rather than to the aircraft FMs per Luthier. I think fixing it will require a whole lot more than just fiddling a bit with the aircraft paramters.

This.

Besides there are not that many fights going on up high anyway. The 109 can still outclimb and outspeed the RAF fighters no problem. red fighters still have chronic overheating problems. The difference is blue pilots have to consider energy now, that is all.

FFCW_Urizen 10-20-2012 04:29 PM

why the hell did noone in 5./JG27 or 6./JG26 got told that their planes are nerfed :(

Friendly_flyer 10-20-2012 08:56 PM

Quote:

Originally Posted by Ze-Jamz (Post 471271)
Which word point to specific FM's and not a global model as a whole

Or both (my guess).

CaptainDoggles 10-20-2012 08:59 PM

It doesn't matter if the spit can climb that high. RAF pilots still spend 99% of their time below 3000m anyways, so what does it matter?

IvanK 10-20-2012 09:18 PM

The fact is all the Merlin aircraft except the Spit IIA have a serious engine rumble issue that varies from type to type from as low as 7000 feet up to around 16,000ft. Throughout this band they are all power limited. You can transit this band with limited power to keep the rumbles at bay. The 109 suffers no such issue in this band. Its a fact of life in CLOD that has to be worked around. The fact that the RAF types can struggle up to a higher altitude than the 109 is being overstated .... who is going to use that capability to fight ? Agreed there is a global altitude issue in the FM/EM's it shouldnt be there but we are stuck with it.

As to Eng cooling its no a big deal in the RAF types any more. the last RC2 made some significant changes in this area. Engine cooling is easily managed at high power settings, it requires a little more attention than the 109 though.

adonys 10-22-2012 07:51 AM

well, I don't remember red pilots accepting their porked planes, or blue pilots mocking them by saying "you have to fight with what you have" back when the situation was viceversa..

too bad the blue pilots restrained their complains about their planes, and never got so vocal as the red faction, as they understood the red planes were actually more porked by theirs.

yet, you can damn bet we will fight with what we do have :)

but at least add altitude bomber flights (even have them a little bit lower, to not force poor reds struggle too much) and reds having to attack and destroy them while blues have to protect them. And this should be the way the victory is counted on BoB server: for blues in how many ground targets their bombers have destroyed, and how many of them went back alive, while for reds viceversa :) that would drag the reds from down the deck, and provide a much closer BoB experience for both parties.

Robo. 10-22-2012 09:02 AM

Quote:

Originally Posted by adonys (Post 471927)
well, I don't remember red pilots accepting their porked planes, or blue pilots mocking them by saying "you have to fight with what you have" back when the situation was viceversa..

too bad the blue pilots restrained their complains about their planes, and never got so vocal as the red faction, as they understood the red planes were actually more porked by theirs.

I never quite understood this blue vs. red fractions on the forums... I would also say that both sides were equally vocal complaining about faults of the sim and quite right so.

Quote:

Originally Posted by adonys (Post 471927)
yet, you can damn bet we will fight with what we do have :)

If you mean by 'we' all virtual pilots then you're right of course...

Quote:

Originally Posted by adonys (Post 471927)
but at least add altitude bomber flights (even have them a little bit lower, to not force poor reds struggle too much) and reds having to attack and destroy them while blues have to protect them. And this should be the way the victory is counted on BoB server: for blues in how many ground targets their bombers have destroyed, and how many of them went back alive, while for reds viceversa :) that would drag the reds from down the deck, and provide a much closer BoB experience for both parties.

This is how they do it on ATAG and I like it very much on both sides. I completely agree. Lots of nice fights up high since they introduced these AI flights...

David198502 10-22-2012 10:12 AM

Quote:

Originally Posted by adonys (Post 470902)
you all forget the biggest porking a blue side pilot has to deal with: the extremely limited visibility of this game engine.

it's easy to say "just fly at 5k and do BnZs" but actually flying at 5k means you see nothing beyond 2k underneath you.. so, do BnZs on.. what?!! thin air, and just a thin hope there's something underneath you?

I'm constantly flying at 4-5k, but the game is simply empty in there. the reds won't climb up there, unless they are forced too. and that can only be done by having bomber flights and make them primary target for mission's success.

it's even worse for bombers, and especially for the stuka.

also, the second biggest porking comes from server's missions. air war is simple: bombers flew to blow targets, fighters were trying to prevent them doing that, while the bombers' escorts were trying to protect them. everything else comes from this.

as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake..

i agree with the boom n zoom technique and the visibility problems...its really hard to dive on something that just completely disappeared few hundred meters in front of you.


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