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-   -   Bug-Thread for RC1&2 British Engine Hotfix + SLI/Crossfire test & RC2 release (http://forum.fulqrumpublishing.com/showthread.php?t=34743)

macro 10-16-2012 02:14 PM

Quote:

Originally Posted by Ze-Jamz (Post 469938)
Haven't checked Beo's yet....pretty sad if it still has no effect in MP, seems like all the love has gone towards red while we now have overheating issues and non working ammo..

David..stability? How you seeing that? To me it seems very twitchy especially at low near stall speeds...ie stall fighting has taken a step backwards now in the 109?

This isnt just beo rounds. Its all rounds. I set a 109 on fire on the left wing in 2 seperate places. He was streaming smoke for a good 30 secs before bailing out due to loss of power. Report after showed cooling system damage and engine damage. Nothing about the wing at all.

Red needed some love, we been shafted since release. Its more even now than its ever been.

Ze-Jamz 10-16-2012 02:29 PM

Oh thats alright then as long as the reds have already been shafted before now were leave the blue fm as it is then because its now more even? Its got nothing to do with whos been shafted and when or how its about getting FM's right on both sides...and your comment about ammo refers to hit points and damage points not non working ammo, you set the dam wing on fire...go n do that to a spit

David198502 10-16-2012 02:49 PM

ok my statement(bug report) about the B-beobachtung is there, because it already worked historically correct, but now is unfortunately gone with one of the beta patches.
its a fact, that B-Beobachtung was very effective in settings things on fire, and it was very explosvie as well...
indeed it was superiour to PMK, as PMK tended to burn all its Phosphor on its way to the target....so that it happened on a regular basis, that the ignition effect was already gone when it actually hit something...thats not the case with B-Beobachtung...again, it was very explosive and ignition effects were superiour to PMK...
now the explosive effect is gone completely, and the ignition ability seems to be downgraded dramatically.i wouldnt recommend to use it anymore, whereas before it was a must to have it in the belts
(for example it was the only bullet type in the machine guns which was capable of blowing up those fuel storages palced in industrial areas...i wonder if thats the reason, why it has no effect anymore seeing Luthier stated that those storages have now a more realistic damage model....well if that would really be the reason, it would definitely be the wrong way....fix one thing with breaking another one)


ze-jamz...in regards of stability...the 109 was certainly more stable with the last official steam patch(try it and you see how stable it is)...then i think with the first beta, there was a elevator stability problem...this seems to got better, but its still not perfect in my opinion...anyway, the 109 definitely should now get as much love as the RAF planes got...now that both sides are competetive, i encourage the devs to have a look on the 109s as well again....prop pitch, speed, landing gear lever,ammunition lights, the REVI god i almost forgot the REVI,...and so on...the list is long enough.
S!

macro 10-16-2012 04:28 PM

Quote:

Originally Posted by Ze-Jamz (Post 469954)
Oh thats alright then as long as the reds have already been shafted before now were leave the blue fm as it is then because its now more even? Its got nothing to do with whos been shafted and when or how its about getting FM's right on both sides...and your comment about ammo refers to hit points and damage points not non working ammo, you set the dam wing on fire...go n do that to a spit

Alright calm down. That was supposed to be a bit of banter at the end of the post about ammo. Someones a bit touchy on that subject.

On a serious note, as far as i can see setting something on fire then have it crash with no other damage doesnt crefit you with the kill. And unless its burning the cockpit/engine or control surface it seems to have no effect at all.

Ze-Jamz 10-16-2012 06:57 PM

Quote:

Originally Posted by David198502 (Post 469957)
ok my statement(bug report) about the B-beobachtung is there, because it already worked historically correct, but now is unfortunately gone with one of the beta patches.
its a fact, that B-Beobachtung was very effective in settings things on fire, and it was very explosvie as well...
indeed it was superiour to PMK, as PMK tended to burn all its Phosphor on its way to the target....so that it happened on a regular basis, that the ignition effect was already gone when it actually hit something...thats not the case with B-Beobachtung...again, it was very explosive and ignition effects were superiour to PMK...
now the explosive effect is gone completely, and the ignition ability seems to be downgraded dramatically.i wouldnt recommend to use it anymore, whereas before it was a must to have it in the belts
(for example it was the only bullet type in the machine guns which was capable of blowing up those fuel storages palced in industrial areas...i wonder if thats the reason, why it has no effect anymore seeing Luthier stated that those storages have now a more realistic damage model....well if that would really be the reason, it would definitely be the wrong way....fix one thing with breaking another one)


ze-jamz...in regards of stability...the 109 was certainly more stable with the last official steam patch(try it and you see how stable it is)...then i think with the first beta, there was a elevator stability problem...this seems to got better, but its still not perfect in my opinion...anyway, the 109 definitely should now get as much love as the RAF planes got...now that both sides are competetive, i encourage the devs to have a look on the 109s as well again....prop pitch, speed, landing gear lever,ammunition lights, the REVI god i almost forgot the REVI,...and so on...the list is long enough.
S!

Agreed about the Beo's...Just want the FM's sorted on both sides, I can understand the red fliers frustration when their steed gets nerfed, thing is there isnt much else to fly blue wise..

Il be having a look at the other models tonight and see if they are indeed suffering from this overheat situ

Robo. 10-16-2012 07:06 PM

Quote:

Originally Posted by ze-jamz (Post 470005)
thing is there isnt much else to fly blue wise..

g.50?

Ze-Jamz 10-16-2012 07:33 PM

Quote:

Originally Posted by Robo. (Post 470007)
g.50?

You crack on....

Catseye 10-16-2012 07:38 PM

Damage to Skins
 
4 Attachment(s)
In an earlier post I commented that only damage to the elevators and rudder seemed to be modeled in the latest patch.

On further testing, I've found out that by shooting at higher deflection i.e., from slightly above or offset, more damage visibility shows.

In the cases I'm uploading, a lot of the shown damage occurred when the DO-17 climbed during the attack and I could get a good 60 degree shot into the engine and wings area.

Still puzzled though if a tweak might still be required.

GF_Mastiff 10-17-2012 04:12 AM

Realistic mode in single player is not working for single player for the QM I had all my guns on left shot off, and no swaying or torque from the shooting on the right side.

Arl5555en 10-17-2012 08:43 AM

Rudder effectiveness should be more than sufficient at low speeds.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/9.jpg

JG52Krupi 10-17-2012 09:13 AM

Please B6/Luthier can you look at making hud information server set?

For example damage information, personally to make it more "realistic" I fly with the damage info off, I fail to see why a person on a full realistic server should be allowed to see what damage they are getting.

This info needs to be controlled/set by the server not the player.

David198502 10-17-2012 10:09 AM

i agree with that!
+make it optional for servers, which infos are displayed...for example on a full real server, it would be better not to know immediately if you just killed the pilot in the plane in front of you

David198502 10-17-2012 11:42 AM

ok i really like the fact, that the british planes now perform better again....
but at +5000meters, the hurri 100octane is outrunning,and outclimbing the 109...(even vertical)
while spits lose all their performance up there...

so give the 109 and the spits better speed and performance at those altitudes...!

MoGas 10-17-2012 12:35 PM

second day with RC2 for me, it seems, with clouds on and full shadow activated, I get a dark shadow on my plane when flying above the clouds as well, as below, what it should...

torric270 10-17-2012 01:58 PM

Ju88: First RC broke the loft side, no left or right for slip adjustment; have used speeds from 70 to 450 to try and keep site steady once in auto mode to keep crosshairs on target, it makes level bombing near impossible; can level bomb fine in 111s.

Loft site works fine for 50kgs in the 88, 250s and 500s drop long. He-111s drop 250s fine but 50s drop short.

88 bomb doors still close automatically; you could just copy and past 111 doors as they both have a hand crank.

Multi engine german planes: fuel cocks do nothing (left/right/both) no matter what is selected fuel is still pulled from both tanks, which is fine until one tank is empty and engine quits eventhough fuel cocks are turned onto the remaining tank with fuel.

Bf110: When transfering fuel: no fuel can make it to the right front tank from either rear tank, you can transfer fuel from right rear to left rear or left front; you can also transfer from left rear to left front only. With the fuel cock problem you cannot run the right engine off the left front tank to keep #2 eng running eventhough you have plenty of fuel.

Thanks

Tte. Costa 10-17-2012 09:30 PM

Quote:

Originally Posted by JG52Krupi (Post 470113)
Please B6/Luthier can you look at making hud information server set?

For example damage information, personally to make it more "realistic" I fly with the damage info off, I fail to see why a person on a full realistic server should be allowed to see what damage they are getting.

This info needs to be controlled/set by the server not the player.

+1

priller26 10-17-2012 11:19 PM

Bug request, for the future , so that no one can tell me that goose has already laid its eggs, please fix the prop flicker, and the horizontal tearing of the screen associated with it.It's NOT just the flicker of the prop, the prop causes horizintal tearing mid screen, if your flying a BF 110, it causes tearing to the sides, YOU created it two patches ago, please fix it when you can, UNLESS this is not a graphical error.


http://www.youtube.com/watch?v=qTgSG...ature=youtu.be

GF_Mastiff 10-18-2012 03:18 AM

there seems to be a exploit with the elevators you assign the left and right arrow keys and while in a dead out run, quickly 2 finger the arrow keys and it causes the plane to go faster?


http://youtu.be/1TiPEtaV5ls

Troll2k 10-18-2012 04:17 AM

I wonder if it is related to this cheat video posted over a year and a half ago. https://www.youtube.com/watch?v=68C1GoAH2gc

GF_Mastiff 10-18-2012 05:26 AM

Well i tried it all it does is stall my plane , so that video he must be using a cheat
Or mod?not on my video i think that actual would be a animation bug now that i look at it longer.

*Buzzsaw* 10-18-2012 06:31 AM

Quote:

Originally Posted by David198502 (Post 470164)
ok i really like the fact, that the british planes now perform better again....
but at +5000meters, the hurri 100octane is outrunning,and outclimbing the 109...(even vertical)
while spits lose all their performance up there...

so give the 109 and the spits better speed and performance at those altitudes...!

Are you sure about the speed and climb?

I am getting the engine cutout bug with the Hurricanes too over 15,000 ft. They cannot use full boost, and as they climb higher, the available boost they can use is reduced from what the throttle displays as available.

They are not as bad as the Spitfires, who start to have the bug at 9000 ft, but in my experience the Hurricanes cannot compete with the 109's up high.

Nephris 10-18-2012 07:04 AM

Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell.

David198502 10-18-2012 08:22 AM

Quote:

Originally Posted by *Buzzsaw* (Post 470302)
Are you sure about the speed and climb?

I am getting the engine cutout bug with the Hurricanes too over 15,000 ft. They cannot use full boost, and as they climb higher, the available boost they can use is reduced from what the throttle displays as available.

They are not as bad as the Spitfires, who start to have the bug at 9000 ft, but in my experience the Hurricanes cannot compete with the 109's up high.

well, yeah pretty sure...maybe its not really a outrunning and outclimbing, but it seems to be at least as fast as the 109 at ~6000meters+it turns way better(correct)...i will test this with a squadmate from our No501 squadron....below 5000m the 109 is definitely faster, but it loses power with every meter.i cant say exactly which alt it was when i had 2fights yesterday against 100octane hurricanes, but it was above 5000m.i assume it was close to 6000m.

Insuber 10-18-2012 02:03 PM

Quote:

Originally Posted by Nephris (Post 470307)
Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell.

If you have a Saitek X-52 or X-52 pro - it's the stick not the game. Pots get dirty in the Z axis and you need open the handle and clean them with potentiometer cleaner spray.

Cheers!

Slipstream2012 10-18-2012 03:05 PM

Grass

Grass spawning in patches. Someone posted a video of it on this thread

Hurricane

Too sensitive on the handling, especially at speeds over 150 mph, pulls right, needs too much correctional input to keep wings level, which results in plane 'Bouncing' around when lining up a target in the sights.

Needs the weights, turning and performance from RC2 update coupled with the stable handling characteristics from RC1 & before.

Blenheim IV

Engine idle speed is too high especially when warmed up or insufficient drag.

ie: after a bombing run with 10% fuel, full landing config & neutral trim its near impossible to slow the aircraft down without a 20 mile shallow approach, it can even climb slightly with 0% throttle & picks up speed to quickly even on glide-slope. You basically have to force the nose down to the ground, or chop the fuel cocks.

Variable Speeds

A few patches ago the Blenheim's FM was tuned up, it had been pulling 230-240 mph ground level flight with 20% fuel, coarse pitch, boost cut-out on & 4xGP250's, after the patch it was increased to a more realistic 250-260 mph. Now with RC2, its back to 240-250 mph.

Specs:
Blenheim Mk IV
266 mph (231 kn, 428 km/h at 11,800 ft (3,597 m))

I tried with the same fuel and settings as above, but without bomb-load and the rear turret gun and still couldn't get anywhere near 260, only 240 at ground level and 11,800 I was pulling about 200-210mph.

Slipstream2012 10-18-2012 03:09 PM

Quote:

Originally Posted by Nephris (Post 470307)
Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell.

I have this problem with a Cyborg X / F.L.Y 5, flying straight then it kicks off to the side.

Martin77 10-18-2012 04:21 PM

The same Problem here with Thrustmaster TL16000m.
Sometimes the rudder *flicker* from left to right.
Bevore i start the game i go to controller menu and
move the axis from min to max a few times solved the
Problem for me.

ATAG_Doc 10-18-2012 04:45 PM

Quote:

Originally Posted by GF_Mastiff (Post 470268)
there seems to be a exploit with the elevators you assign the left and right arrow keys and while in a dead out run, quickly 2 finger the arrow keys and it causes the plane to go faster?


http://youtu.be/1TiPEtaV5ls

What I see is you low in the dirt and a 109 with a lot of E that totally has his way with you - please show us the rest of that video because the best part is yet to be seen.

There is nothing you do not complain about. You hate everything.

I never knew anyone that can make stuff up on the fly as well as you do Mastiff. I mean right out of thin air.

GF_Mastiff 10-22-2012 06:47 AM

Quote:

Originally Posted by ATAG_Doc (Post 470435)
What I see is you low in the dirt and a 109 with a lot of E that totally has his way with you - please show us the rest of that video because the best part is yet to be seen.

There is nothing you do not complain about. You hate everything.

I never knew anyone that can make stuff up on the fly as well as you do Mastiff. I mean right out of thin air.

Lol nice come back like i care, but thats all i had, so your saying the game is perfect and fair. Ok?! Doc. 109s can pull rocket like turbo boosting and get away 50 mph from 180 mph , i was right on his ass 150m and he just rocketed away? Well big issue with turbo boosting on those 109s. When i get a chance ill have a fraps, as i started that fraps far to late when ha did the magic carpet ride away from me with his elevators fluttering as he rocketed away yea.
Why don't i ever see you fly a realistic spit flight modeled spit. Oh i forgot some guys prefer too not have to think and shoot.
Oh and you started the personal attack on me first i didn't mention or say any thing about any one, Im just fed up with 109s having turbo boosting speed, or maybe speed mods. But those who defend those kind of uber FMs must know something about it?! no? Hmmmm. Things that make you go hum.


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