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Red needed some love, we been shafted since release. Its more even now than its ever been. |
Oh thats alright then as long as the reds have already been shafted before now were leave the blue fm as it is then because its now more even? Its got nothing to do with whos been shafted and when or how its about getting FM's right on both sides...and your comment about ammo refers to hit points and damage points not non working ammo, you set the dam wing on fire...go n do that to a spit
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ok my statement(bug report) about the B-beobachtung is there, because it already worked historically correct, but now is unfortunately gone with one of the beta patches.
its a fact, that B-Beobachtung was very effective in settings things on fire, and it was very explosvie as well... indeed it was superiour to PMK, as PMK tended to burn all its Phosphor on its way to the target....so that it happened on a regular basis, that the ignition effect was already gone when it actually hit something...thats not the case with B-Beobachtung...again, it was very explosive and ignition effects were superiour to PMK... now the explosive effect is gone completely, and the ignition ability seems to be downgraded dramatically.i wouldnt recommend to use it anymore, whereas before it was a must to have it in the belts (for example it was the only bullet type in the machine guns which was capable of blowing up those fuel storages palced in industrial areas...i wonder if thats the reason, why it has no effect anymore seeing Luthier stated that those storages have now a more realistic damage model....well if that would really be the reason, it would definitely be the wrong way....fix one thing with breaking another one) ze-jamz...in regards of stability...the 109 was certainly more stable with the last official steam patch(try it and you see how stable it is)...then i think with the first beta, there was a elevator stability problem...this seems to got better, but its still not perfect in my opinion...anyway, the 109 definitely should now get as much love as the RAF planes got...now that both sides are competetive, i encourage the devs to have a look on the 109s as well again....prop pitch, speed, landing gear lever,ammunition lights, the REVI god i almost forgot the REVI,...and so on...the list is long enough. S! |
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On a serious note, as far as i can see setting something on fire then have it crash with no other damage doesnt crefit you with the kill. And unless its burning the cockpit/engine or control surface it seems to have no effect at all. |
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Il be having a look at the other models tonight and see if they are indeed suffering from this overheat situ |
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Damage to Skins
4 Attachment(s)
In an earlier post I commented that only damage to the elevators and rudder seemed to be modeled in the latest patch.
On further testing, I've found out that by shooting at higher deflection i.e., from slightly above or offset, more damage visibility shows. In the cases I'm uploading, a lot of the shown damage occurred when the DO-17 climbed during the attack and I could get a good 60 degree shot into the engine and wings area. Still puzzled though if a tweak might still be required. |
Realistic mode in single player is not working for single player for the QM I had all my guns on left shot off, and no swaying or torque from the shooting on the right side.
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Rudder effectiveness should be more than sufficient at low speeds.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/9.jpg |
Please B6/Luthier can you look at making hud information server set?
For example damage information, personally to make it more "realistic" I fly with the damage info off, I fail to see why a person on a full realistic server should be allowed to see what damage they are getting. This info needs to be controlled/set by the server not the player. |
i agree with that!
+make it optional for servers, which infos are displayed...for example on a full real server, it would be better not to know immediately if you just killed the pilot in the plane in front of you |
ok i really like the fact, that the british planes now perform better again....
but at +5000meters, the hurri 100octane is outrunning,and outclimbing the 109...(even vertical) while spits lose all their performance up there... so give the 109 and the spits better speed and performance at those altitudes...! |
second day with RC2 for me, it seems, with clouds on and full shadow activated, I get a dark shadow on my plane when flying above the clouds as well, as below, what it should...
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Ju88: First RC broke the loft side, no left or right for slip adjustment; have used speeds from 70 to 450 to try and keep site steady once in auto mode to keep crosshairs on target, it makes level bombing near impossible; can level bomb fine in 111s.
Loft site works fine for 50kgs in the 88, 250s and 500s drop long. He-111s drop 250s fine but 50s drop short. 88 bomb doors still close automatically; you could just copy and past 111 doors as they both have a hand crank. Multi engine german planes: fuel cocks do nothing (left/right/both) no matter what is selected fuel is still pulled from both tanks, which is fine until one tank is empty and engine quits eventhough fuel cocks are turned onto the remaining tank with fuel. Bf110: When transfering fuel: no fuel can make it to the right front tank from either rear tank, you can transfer fuel from right rear to left rear or left front; you can also transfer from left rear to left front only. With the fuel cock problem you cannot run the right engine off the left front tank to keep #2 eng running eventhough you have plenty of fuel. Thanks |
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Bug request, for the future , so that no one can tell me that goose has already laid its eggs, please fix the prop flicker, and the horizontal tearing of the screen associated with it.It's NOT just the flicker of the prop, the prop causes horizintal tearing mid screen, if your flying a BF 110, it causes tearing to the sides, YOU created it two patches ago, please fix it when you can, UNLESS this is not a graphical error.
http://www.youtube.com/watch?v=qTgSG...ature=youtu.be |
there seems to be a exploit with the elevators you assign the left and right arrow keys and while in a dead out run, quickly 2 finger the arrow keys and it causes the plane to go faster?
http://youtu.be/1TiPEtaV5ls |
I wonder if it is related to this cheat video posted over a year and a half ago. https://www.youtube.com/watch?v=68C1GoAH2gc
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Well i tried it all it does is stall my plane , so that video he must be using a cheat
Or mod?not on my video i think that actual would be a animation bug now that i look at it longer. |
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I am getting the engine cutout bug with the Hurricanes too over 15,000 ft. They cannot use full boost, and as they climb higher, the available boost they can use is reduced from what the throttle displays as available. They are not as bad as the Spitfires, who start to have the bug at 9000 ft, but in my experience the Hurricanes cannot compete with the 109's up high. |
Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell. |
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Cheers! |
Grass
Grass spawning in patches. Someone posted a video of it on this thread Hurricane Too sensitive on the handling, especially at speeds over 150 mph, pulls right, needs too much correctional input to keep wings level, which results in plane 'Bouncing' around when lining up a target in the sights. Needs the weights, turning and performance from RC2 update coupled with the stable handling characteristics from RC1 & before. Blenheim IV Engine idle speed is too high especially when warmed up or insufficient drag. ie: after a bombing run with 10% fuel, full landing config & neutral trim its near impossible to slow the aircraft down without a 20 mile shallow approach, it can even climb slightly with 0% throttle & picks up speed to quickly even on glide-slope. You basically have to force the nose down to the ground, or chop the fuel cocks. Variable Speeds A few patches ago the Blenheim's FM was tuned up, it had been pulling 230-240 mph ground level flight with 20% fuel, coarse pitch, boost cut-out on & 4xGP250's, after the patch it was increased to a more realistic 250-260 mph. Now with RC2, its back to 240-250 mph. Specs: Blenheim Mk IV 266 mph (231 kn, 428 km/h at 11,800 ft (3,597 m)) I tried with the same fuel and settings as above, but without bomb-load and the rear turret gun and still couldn't get anywhere near 260, only 240 at ground level and 11,800 I was pulling about 200-210mph. |
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The same Problem here with Thrustmaster TL16000m.
Sometimes the rudder *flicker* from left to right. Bevore i start the game i go to controller menu and move the axis from min to max a few times solved the Problem for me. |
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There is nothing you do not complain about. You hate everything. I never knew anyone that can make stuff up on the fly as well as you do Mastiff. I mean right out of thin air. |
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Why don't i ever see you fly a realistic spit flight modeled spit. Oh i forgot some guys prefer too not have to think and shoot. Oh and you started the personal attack on me first i didn't mention or say any thing about any one, Im just fed up with 109s having turbo boosting speed, or maybe speed mods. But those who defend those kind of uber FMs must know something about it?! no? Hmmmm. Things that make you go hum. |
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