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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Answers to Community Questions (http://forum.fulqrumpublishing.com/showthread.php?t=34680)

Tree_UK 10-01-2012 08:22 AM

Quote:

Originally Posted by Feathered_IV (Post 465729)
Ease off a bit Tree.

I will mate, Im done with it.

csThor 10-01-2012 08:28 AM

Quote:

Originally Posted by luthier (Post 465704)
Finally a comment that got to me. Today's a bad day after all.

It goes without saying for me, and that's why it might be hard to gather that from my reply, but it's obviously OUR fault for single-player being what it is and 3rd party support not showing up.

Your general criticism is spot on. We shipped a product that had too many technical issues for us to really focus on finer elements of gameplay. There had never been a point, we're not even there today, where we could sit back, look at the code, and say, hell, what a great foundation, let's build a great game on top of it.

The GUI especially is our Achilles heel. Like I wrote earlier in the thread, somebody somewhere before I ever showed up chose to make it in a horrible clumsy environment called WPF. By the time I showed up it was too late to go back, and going forward proved extremely painful. Each new screen took forever, everything was clunky, tiny changes or bug fixes required insane amounts of effort, and in the end it took a tremendous painful effort to reach the decidedly insufficient GUI that we have today.

It's extremely painful and frustrating for everyone involved. Believe me.

Luthier. First thanks for taking the time to answer my reply. However, I can't help but feel some kind of shizophrenic split between the first comment I quoted (where you disagreed with CloD not having any offline content) and what you wrote above. First you implied that offline is of no consequence and then you apologized for not adding stuff there due to resource issues. So what's it going to be? :confused:

Secondly I am aware that the services for Clod have been read already. I was talking in general and about future projects and your first reply implied (strongly) that offline gameplay is of no particular, if any, importance in your opinion. This strikes me as extremely strange, especially given the still strong factor of offline players. Yes, a lot of creativity lies within the community, but not paying attention to offliners and their needs and not utilizing a good offline campaign and decent single missions as showcase for what the engine can achieve is strange (to put it mildly). Just my 0,02 €...

Plt Off JRB Meaker 10-01-2012 08:29 AM

Join the club Tree,the members community is growing daily;)

bongodriver 10-01-2012 08:35 AM

Quote:

Originally Posted by Tree_UK (Post 465732)
I will mate, Im done with it.

Seriously?........you are actually going to walk out the door for a change?

Mysticpuma 10-01-2012 08:42 AM

I appreciate the second set of answers Luthier.

The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good?

BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine?

With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently?

Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums.

Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it?

If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed?

Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated.

Please interact more in future.

Cheers, MP

BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for.

Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?

Insuber 10-01-2012 08:48 AM

Hi Luthier - a lot of communication today, thank you!
bacj
I have a question about effects: I miss the "quick flashes" upon impact of my bullets on the enemy a/c. They helped a lot to assess shooting. Will they be back in the final patch?

Cheers,
Insuber

yobnaf 10-01-2012 08:50 AM

Thank you luthier for the answers and the great work. I am sure the next patch for CloD will be a breathtaking awesome milestone in flightsim history.

jimbop 10-01-2012 08:52 AM

Just have to say thanks for the solid answers in Part II. Much appreciated and feeling more positive about the sequel now.

JG52Krupi 10-01-2012 09:00 AM

Quote:

Originally Posted by Mysticpuma (Post 465739)
I appreciate the second set of answers Luthier.

The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good?

BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine?

With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently?

Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums.

Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it?

If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed?

Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated.

Please interact more in future.

Cheers, MP

BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for.

Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?

Quote:

Originally Posted by Insuber (Post 465741)
Hi Luthier - a lot of communication today, thank you!
bacj
I have a question about effects: I miss the "quick flashes" upon impact of my bullets on the enemy a/c. They helped a lot to assess shooting. Will they be back in the final patch?

Cheers,
Insuber

Good questions, I would like to add one more.

You have stated hit sounds will be added, what about flak sounds.

They look fantastic especially at night, we really could do with some sounds on them as well.

It would add a lot more to the immersion to hear the terrifc crack noise they made.

SlipBall 10-01-2012 09:20 AM

luthier
Quote:
Can we increase even more the degree of realism e.g. available & working aircraft systems?
Just a side note, please remove the ever icing clouds, most of them are not, especially flying low, it's not that often sub zero.
We are seriously addressing our approach to modeling various systems. A lot of the stuff that we spent so much effort on with Cliffs of Dover ended up being a dud, no one wants it, no one uses it. At the same time a lot of systems people clearly want and need are not modeled with enough details.
So do expect a more sane approach in the sequels.


I wonder what is not being used, could you explain this a bit.

Freycinet 10-01-2012 09:44 AM

Quote:

Originally Posted by luthier (Post 465681)
The community is as hostile as ever, and for most of us the general atmosphere of “you fixed X, about time, let’s never mention it again, now why the hell aren’t you fixing Y” is extremely tiring. Again, don’t feel like being all PC today. Definitely not judging anyone for their attitude or saying they have no right to feel that way, but I personally can only take so much abuse, and that’s why I post here so rarely.

That's only human.

Those who waste away their lives spouting hate on these forums aren't ever going to contribute anything worthwhile to this world. You've made a sim that, though flawed, has allowed us a peek into the future of hi-fi flight simming. And hopefully not a peek into an alternate universe!

With BoM the main effort should be towards delivering the technological breakthroughs of CoD in an appetizing and user-friendly package.

It will be crucial to the success of BoM that the community is allowed to populate the sandbox, so I think a major effort should go towards documentation. A website explaining the FMB thoroughly (where users can also upload cool scripts). And tutorials on how to fly the planes (like the DCS series in-cockpit interactive ones). That will go a long way towards the catalytic level, where the sim develops a life on its own, like Il-2 "Classic."

I always dreamt of (virtually) flying in WWII. With CoD you have kept the dream alive, but unfortunately not totally fulfilled. I wish you success in the future, so that you + an active community can help fulfill the dream!

And if you need some positive vibes, check out my CoD movies, passing half a million views pretty soon... The interest and passion is out there, just got to grab it! :-)

Winger 10-01-2012 09:46 AM

No single word on SLI or FSAA. Riddiculous.

Winger

Dano 10-01-2012 09:50 AM

Quote:

Originally Posted by Mysticpuma (Post 465739)
With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

You're already playing on it with CoD.

Luthier, thank you for answering the particle question this time around, my apologies for failing to get your humour in the first set of answers.

Fjordmonkey 10-01-2012 09:51 AM

Quote:

Originally Posted by Winger (Post 465755)
No single word on SLI or FSAA. Riddiculous.

Winger

Compared to the other issues that CLoD has, these two are so utterly and ridiculously minor issues that they don't warrant mentioning at all.

Storm of When 10-01-2012 09:52 AM

Cheers for the replies I won`t be as negative from here on in, I think we need to lay off them a bit and wait for Bo? to see what happens from that point on. It`s obvious that the sequel will the defining moment, sh*t or bust so to speak, and it`ll also be the point where this team as it stands has had full control of the games destiny rather than picking up a pile and having to mould it into something workable in a short space of time. Give em a chance and forget past errors, after all it`s the only large scale WW2 flight sim on the horizin (as opposed to Gaijins mickey mouse efforts and DCS`s £30 a throw planes).

jimbop 10-01-2012 09:55 AM

Quote:

Originally Posted by luthier (Post 465681)
I meant that it wouldn’t do anything for the bottom line, for sales. Whatever I do here today won’t sell any new copies, and it will have no effect on the sequel.

I think you are wrong there if you place any value on pre-orders. Good will takes time to build, especially when you are well behind to start with. Definitely starting to look forward to the sequel now.

Feathered_IV 10-01-2012 10:05 AM

Sobering stuff though. BoM is still a couple of years away I imagine, based on past experience. Here's hoping they can rediscover the art.

jimbop 10-01-2012 10:16 AM

Quote:

Originally Posted by Feathered_IV (Post 465760)
Sobering stuff though. BoM is still a couple of years away I imagine, based on past experience. Here's hoping they can rediscover the art.

Yes, sobering but I think there is a subtle point that people are missing. Luthier has been the project manager of the sequel from the start whereas he took over partway through the development of CoD.

It is very difficult to successfully take over a project partway through. People are already entrenched in their own way of doing things (which have usually led to the disaster requiring a change in project leadership). The team is often resentful and this makes it difficult to change the way the project moves.

Luthier might do better with the sequel than with CoD.

lonewulf 10-01-2012 10:31 AM

To my way of thinking the replies appeared genuine and sincere and I appreciate the effort. These guys aren't required to talk to us so anything we get is a real bonus.

I suspect Luthier and co view any ongoing dialogue as something of a two edged sword, but to my way of thinking discussion, and the appearance that you are being listened to, is always worthwhile.

Thanks again for the replies.

Feathered_IV 10-01-2012 10:38 AM

Quote:

Originally Posted by jimbop (Post 465762)
Yes, sobering but I think there is a subtle point that people are missing. Luthier has been the project manager of the sequel from the start whereas he took over partway through the development of CoD.
It is very difficult to successfully take over a project partway through. People are already entrenched in their own way of doing things (which have usually led to the disaster requiring a change in project leadership). The team is often resentful and this makes it difficult to change the way the project moves.

Luthier might do better with the sequel than with CoD.

I don't know. Reading his comments I get the feeling that his creative philosophy is so far from mine that the sequel will be a rather hollow experience and one that is sadly not for me.

jimbop 10-01-2012 10:49 AM

Quote:

Originally Posted by Feathered_IV (Post 465772)
I don't know. Reading his comments I get the feeling that his creative philosophy is so far from mine that the sequel will be a rather hollow experience and one that is sadly not for me.

Maybe but at least it will be his own 'creative philosophy' rather than someone else's that he has to work with. That's the only point I was trying to make.

Ploughman 10-01-2012 11:01 AM

Thanks for the replies to our questions. I look forward to the sequel and the further, more extensive, improvements to the game engine and the gamer's experience it will bring.

Will you be dropping the Il-2 Sturmovik name from future releases? Any cache Il-2 Sturmovik may've had in terms of product recognition etc., has surely been erased by the CloD debacle.

adonys 10-01-2012 11:39 AM

Quote:

Originally Posted by luthier (Post 465704)
Finally a comment that got to me. Today's a bad day after all.

It goes without saying for me, and that's why it might be hard to gather that from my reply, but it's obviously OUR fault for single-player being what it is and 3rd party support not showing up.

Your general criticism is spot on. We shipped a product that had too many technical issues for us to really focus on finer elements of gameplay. There had never been a point, we're not even there today, where we could sit back, look at the code, and say, hell, what a great foundation, let's build a great game on top of it.

The GUI especially is our Achilles heel. Like I wrote earlier in the thread, somebody somewhere before I ever showed up chose to make it in a horrible clumsy environment called WPF. By the time I showed up it was too late to go back, and going forward proved extremely painful. Each new screen took forever, everything was clunky, tiny changes or bug fixes required insane amounts of effort, and in the end it took a tremendous painful effort to reach the decidedly insufficient GUI that we have today.

It's extremely painful and frustrating for everyone involved. Believe me.

Luthier, for God's sake. please open your eyes and understand: THERE IS NO OFFLINE PLAY ATM. and that not due to lack of 3rd party content, length of official campaign or horrible GUI.

no matter how good is, or it is not, a campaign/mission made (and Desastersoft's seems quite to actually be good), it has ZERO playability value because of:
- broken AI, which won't play along with you. it's like you are not existent for them, invisible. they won't follow, they won't consider you a part of their flight
- porked combat AI (they will pass each other 300m away without noticing each other, strange combat maneuvers, lack of maneuvers when fired at, etc, etc, etc)
- broken Radio Comms - you can not get them do anything.

do you understand that those are system sooo broken they are almost inexistent? and that, without them, there's no damn single player game at all?!!

that's why the number of community made content fall out to zero. because there's no point to make anything based on systems which are not working. We had two very good dynamic persistent battlefield engines on work, and both stopped dead because of exactly this reason.

come on!!!

Icebear 10-01-2012 12:03 PM

Quote:

Originally Posted by Feathered_IV (Post 465772)
I don't know. Reading his comments I get the feeling that his creative philosophy is so far from mine that the sequel will be a rather hollow experience and one that is sadly not for me.

And that's the point. What do we expect? Many here are looking forward to an arcarde online flight shooter, others prefer a WW2 flight simulation, a successor of the IL2 series. I'm glad that Luthier clarified this point in is own humorous way once and for all and with no doubts. Now we all know where we stand with him and his future products.

Take it or leave it, that's his unmistakable message.

zander 10-01-2012 12:03 PM

Quote:

Originally Posted by Sternjaeger II (Post 465659)
You failed to deliver a complete product, you conned most of us into believing that things would have been fixed, and now you're basically saying "hey this is what it is, so just take it and wait for the next chapter" which most of us don't even care for, since it's a theatre of action that honestly appeals just one market, the Russian one.

Hm?
Honestly, I don't give a flying F about early 109s and Spits anymore - I'm looking forward to 190s and Yaks.:cool:

btw: How are they supposed to finance further patching? I'm actually suprised they went this far.

adonys 10-01-2012 12:16 PM

and luthier, what about community sponsored aircrafts? there might be enough volunteers to work/pay for some extra BoB not planned aircrafts, like the wellington.

Flanker35M 10-01-2012 12:19 PM

S!

Would make it easy if devs made a poll on a plane people wanted to be added and give the price for it. Very much like in RoF where you can pre-order a plane. This could appeal to other features as well. Enough paying customers = feature/plane in the game. Sure not liked by all, but..

Skoshi Tiger 10-01-2012 12:37 PM

Personally I think that this sim is a creative work of art that should be left in the hands of the deveopers.

Put in a poll and well end up with a FW-190 Vs P-51 sim, which have been done Ad nauseam over the years.

I'ld rather the devs explored avenues of the sim that they were passionate about rather than bung out content to a formula.

Fjordmonkey 10-01-2012 12:49 PM

Quote:

Originally Posted by Skoshi Tiger (Post 465789)
Personally I think that this sim is a creative work of art that should be left in the hands of the deveopers.

Put in a poll and well end up with a FW-190 Vs P-51 sim, which have been done Ad nauseam over the years.

I'ld rather the devs explored avenues of the sim that they were passionate about rather than bung out content to a formula.

Agree on this, especially since communities (especially this one) cannot agree on damn near anything.

Meusli 10-01-2012 01:00 PM

Thanks for the answers Luthier. I always imagined that if you turned up to answer some questions the mob mentality of a certain few would be fully unleashed. I am certainly interested in your next sequel and that is why I still visit these forums, I also feel no anger or ill will either to you or your company.

Maybe now that you have drawn a line in the sand,of where you are now and where you hope to go in the future, it will finally make these negative nancy's move on to different pastures and stop the daily crucifixion that your company receives on its own forum. That is what I hope, but I know we are unlikely to get.

stelr 10-01-2012 01:05 PM

Quote:

Originally Posted by Mysticpuma (Post 465739)
I appreciate the second set of answers Luthier.

The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good?

BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine?

With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently?

Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums.

Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it?

If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed?

Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated.

Please interact more in future.

Cheers, MP

BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for.

Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?

I was about to comment (as this is my first time writing on this forum), but could add nothing to the above. These were my questions exactly. Standing by for answers to these critical questions.

I think if you answer the above points, specifically and clearly, most of the animosity will be abated and faith restored.

v/r
Stel

klem 10-01-2012 01:48 PM

Luthier - just to be absolutely clear....
 
Quote:

Quote:

Luthier, you say that many core problems will be fixed by the sequel but there will only be one more CoD patch. The fact that the sequel can be loaded over CoD means that CoD will benefit from all of those improvements. These may be net code, LODs etc which we may have to wait for.
BUT! Unique CoD issues have only one more chance. This essentially means the map and the aircraft. Everything else would seem to be 'core' although I may have missed something.
As stated previously, it’s still my hope that we’ll release a map-making SDK allowing the community to change the existing map as they see fit.
Aircraft – as I wrote previously, they won’t be abandoned with the upcoming final patch. We are carrying everything over to the sequel, and they will get the same attention as new sequel aircraft and definitely benefit from our future efforts.
Luthier,
just to be absolutely clear, because some people here will split your words if they can....

Are you saying that if I buy the sequel and load it over CoD I will be able to return to the CoD BoB map, use the sequel's FMB to build new CoD missions, use its new GUIs, use the sequel's new AI commands, in fact use all of the sequel's new core utilities and improvements, to create new CoD/BoB scenarios including off-line missions and will have the old CoD aircraft included with their FMs updated (where necessary)? In other words the CoD part of "SoW/whatever" will be brought to the same level as the sequel.

Canine 10-01-2012 01:49 PM

Quote:

Originally Posted by luthier (Post 465553)
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.



This is the best statement of the year. Thank you for answering honestly and you've earned my respect back. Now, let's press forward with the next project and keep the promises and goal obtainable. Thank you and your team again for the effort. I look forward to what the future holds with this learning experience.

Now, remember this:

"The achievements of an organization are the results of the combined effort of each individual."
Vince Lombardi

have a great day

K9

fruitbat 10-01-2012 01:50 PM

Quote:

Originally Posted by klem (Post 465805)
Luthier,
just to be absolutely clear, because some people here will split your words if they can....

Are you saying that if I buy the sequel and load it over CoD I will be able to return to the CoD BoB map, use the sequel's FMB to build new CoD missions, use its new GUIs, use the sequel's new AI commands, in fact use all of the sequel's new core utilities and improvements, to create new CoD/BoB scenarios including off-line missions and will have the old CoD aircraft included with their FMs updated (where necessary)? In other words the CoD part of "SoW/whatever" will be brought to the same level as the sequel.


I took it as him saying that you won't install it over the top, it wil be a separate game, but will have this content in as well as the BoM stuff.

planespotter 10-01-2012 02:48 PM

I developed real sympathy for mr shevchenko from his answers. he comes over like a real person and i feel i understand better why he has such a relationship with fans of the franchise, i really do.

but as usual it is answers like this which make you lose sympathy because of arrogance and because they are just simple incorrect:

***

Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?

Because I know there isn’t.

****

Isn't? I must be playing games that don't exist then? Rise of Flight, Battle of Britain II even, War Thunder, Wings of Prey . . . all of these have great clouds in quality, and volume and high fps.

Understanding the competition and recognising they have strengths, is a basic first business skill Mr Shevchenko

and PS, you have the same blind spot about dogfighting AI.

notafinger! 10-01-2012 03:10 PM

Quote:

Originally Posted by fruitbat (Post 465807)
I took it as him saying that you won't install it over the top, it wil be a separate game, but will have this content in as well as the BoM stuff.

My understanding as well. Sequel will include CloD planes & maps.

JG52Krupi 10-01-2012 03:17 PM

Quote:

Originally Posted by planespotter (Post 465821)
I developed real sympathy for mr shevchenko from his answers. he comes over like a real person and i feel i understand better why he has such a relationship with fans of the franchise, i really do.

but as usual it is answers like this which make you lose sympathy because of arrogance and because they are just simple incorrect:

***

Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?

Because I know there isn’t.

****

Isn't? I must be playing games that don't exist then? Rise of Flight, Battle of Britain II even, War Thunder, Wings of Prey . . . all of these have great clouds in quality, and volume and high fps.

Understanding the competition and recognising they have strengths, is a basic first business skill Mr Shevchenko

and PS, you have the same blind spot about dogfighting AI.

Agreed... So I expect the next game to have better clouds than this :P

http://riseofflight.com/SharedResour...12_03_23/4.htm

BH_woodstock 10-01-2012 03:30 PM

Quote:

Originally Posted by Mysticpuma (Post 465536)
Quote:
4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game.


Ooh somebody’s real grouchy.

(and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer)


Quote:
2. Have you had serious problems re-writing the various code routines?

As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that?

(Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34626

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34643

Just asking)



Quote:
Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego?


(blows a raspberry).

(Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?)


Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?
Because I know there isn’t.

(Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism!

http://forum.1cpublishing.eu/showthread.php?t=34239 )



Quote:
Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?

I cannot talk about the sequel until the official announcement, sorry.
Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy.

(Because we never hear anything from you?)


Quote:
1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards?
2. Why do you have pop up buildings and not fade in.
People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs.

We are aware of the issue, especially in relation to bombers.

(and you are doing what about it??????????)


Quote:
If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?

Don’t give us your money on day 1.

(Agreed.)

+1000%
Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left.

how can you soar with eagles when you work with turkeys?


http://www.youtube.com/watch?v=2Oma_...eature=related

Fjordmonkey 10-01-2012 03:33 PM

Quote:

Originally Posted by BH_woodstock (Post 465829)
+1000%
Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left.

how can you soar with eagles when you work with turkeys?
you give turkeys a bad name.

you should probably resign and give the task to someone more capable for the job because you sir have failed with your last reply.you cannot get respect with an attitude like that.And respect is ONE thing this community relies on.epic fail for you.

I'd daresay that the respect of the community has for him has gotten at least a tiny notch higher because of his answers. Yes, some of them are probably rude for some, but be that as it may: Most if not all of them were honest.

Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers.

Continu0 10-01-2012 03:42 PM

Thanks for the re-answering, now that misunderstandings are cleaned up, there is one last question I would like to have answered:

Will Missions, Campaigns and stuff that were made for CloD be compatible with BoM? This concerns me because I own Desastersoft-add-ons, which I would like to use with BoM as well...

Thank you, your answers are appreciated! I am looking forward to the sequel.

BH_woodstock 10-01-2012 03:47 PM

Quote:

Originally Posted by Fjordmonkey (Post 465830)
I'd daresay that the respect of the community has for him has gotten at least a tiny notch higher because of his answers. Yes, some of them are probably rude for some, but be that as it may: Most if not all of them were honest.

Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers.

I wish i had seen the part 2 of his answer before i made my post.



yes the situation sucks i agree.


@ Luthier, A person gets upset sometimes and says things without looking further into the problem.If I had seen part 2 of your post i would not have made my post so harsh.for that i am sorry.
hope you accept my apology

i edited that post.

Falstaff 10-01-2012 04:28 PM

Luthier said:
Quote:

Quote:
Originally Posted by Falstaff
Quote:

Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
Well since you replied directly twice, and it is welcome, I will jump back in briefly.

Firstly, we FINALLY have a sort of realistic assessment of where things were (mostly always) at. It has taken a long time...it is only a real shame we didn't have this much, much sooner, and without the sarcasm and window-dressing. I used to work in a highly pressured dev house with large financial backing, mile-stones, the whole nine yards...and these sorts of responses are fine...in-house and on internal email systems. But I don't know of a single project manager - who wants to keep his job - who would let them out into the wider world. 'What goes on in dev stays in dev', or words to that effect. I'm amazed. Personality, yes, credibility...I don't know. That's your call. Personally I'd have a big recent hit under your belt before I took that line.

As for your more technical responses, I am truly baffled by some. They fall into slack-jaw territory. But it doesn't really matter - that game is dead anyway. You said so, and a handful of us knew it from the beginning.

(and boy do the rabid 'usual suspect' element now look silly. Upended on facts, rapidly shifting the goalposts to personalities. Good luck with that one!)

But above all it's just nice to hear some answers to the criticism, and that alone. The effort of replying is worthwhile, believe it or not.

planespotter 10-01-2012 05:03 PM

[QUOTE=JG52Krupi;465826]Agreed... So I expect the next game to have better clouds than this :P

http://riseofflight.com/SharedResour...12_03_23/4.htm[/QUOTE

Or this:

http://i715.photobucket.com/albums/w.../mission2a.jpg

http://i715.photobucket.com/albums/w...5Bsepluf23.jpg

kestrel79 10-01-2012 05:25 PM

Quote:

Originally Posted by JG52Krupi (Post 465826)
Agreed... So I expect the next game to have better clouds than this :P

http://riseofflight.com/SharedResour...12_03_23/4.htm

I agree, this cloud comment from Luthier made me shake my head. Dude! Play some Rise of Flight, War Thunder. Great looking clouds with smooth fps.

skarden 10-01-2012 05:31 PM

If you think BOB II has better clouds you've got eye sight problems, and that screenshot is a perfect example, don't get me wrong BOB II is a GREAT game, many aspects of it are excellent, the AI in particular is unrivaled by any other flight sim, but it just can't hold a candle to bob for it's environment and lighting, and yes that means the clouds too, not to mention the depth of modeling at the aircraft level, Wings of prey is an arcade shooter and does so much less then COD it's like comparing Team Fortress 2 to ARMA 2, chalk and cheese mate, chalk and cheese.

As far as Luither's posts go, I personally say excellent responses for the most part, I got the humour he intended pretty much straight away, although I can see why some people got a bit antsy over them, text doesn't always convey what is ACTUALLY meant, and the tone can sometimes be misunderstood.

I liked the general tone of the answers, they seemed like real answers coming from a real person, and for that I'm very grateful, and his frank honesty has given me faith in the sequel, and where the series is headed, some were certainly not some of the answers I wanted, but I've always preferred brutal honesty over pretty BS so they doesn't bother me too much, you always know where you stand with it, and thats the way I like it.

Although some of the replies I've read here from some forum members has only confirmed to me at least the type of people they really are, hopefully they really do stay away this time.

JG52Krupi 10-01-2012 05:33 PM

[QUOTE=planespotter;465855]
Quote:

Originally Posted by JG52Krupi (Post 465826)

Really not sure what I am looking at there to be honest!!! Urghhh

Dano 10-01-2012 05:55 PM

I'd settle for standard IL2 1946 clouds to be honest.

furbs 10-01-2012 06:00 PM

A better example of what BOM should be aiming at...

http://imageshack.us/a/img683/8981/new5fx.jpg


http://imageshack.us/a/img850/6681/day3l.jpg


http://imageshack.us/a/img836/4170/day1j.jpg

http://imageshack.us/a/img718/6006/r...6075156062.jpg

JG52Krupi 10-01-2012 06:01 PM

Quote:

Originally Posted by furbs (Post 465881)

Nice, thanks Furbs my one was just taken from the ROF website.

Chivas 10-01-2012 06:33 PM

Thankyou for clarifying some of your answers. I realize that the rude manor in which some of them were asked can make a civil answer difficult. Yes the forums are very negative, but I still think the silent majority understand the difficulties, and will continue to support the series, "IF" the reviews are good, and substantial improvements are made to many of COD's issues in the Sequel.

You mentioned that the community hasn't yet provided the level of input you had hoped for in regards to campaign building etc. There was less community input because the sim wasn't playable for a large portion of the community that could have made these improvements. Now that you have addressed many of the performance issues this aspect should improve. Campaign builders seem to be having issues using some complex features in the FMB. Are there problems in the FMB, and if so what problems are your team addressing?

You mentioned there won't be anymore aircraft built for COD. I understand this, but it should be mentioned whether its obvious or not that some aircraft built for the Sequels will be available and historical to the Channel map. Or am I wrong to assume this?

philip.ed 10-01-2012 07:27 PM

Furbs, what are your RoF video settings? Those look superb.

*Buzzsaw* 10-01-2012 07:55 PM

Salute

Here is the Google translation of Luthier's replies to the Russian forums. Obviously the translation lacks:

Quote:

Good evening,

Russian answering questions in Russian, in English to English. Translate back and forth is no power, sorry. Many of the questions and answers are the same. For others - the hope that someone on the forums to help with the translation.
http://forum.1cpublishing.eu/showthr...508 # post465508

So the answer to your questions. Sorry it took so long.

Example addin for online users themselves to create the normal online mode (coop, online campaign) will be released? Now there is an example for offline.
(About Add-in: http://forum.1cpublishing.eu/showpos...&postcount=198)
Programmers who can do it, the eyeballs are busy working on the sequel. They are all on, the sword of Damocles hanging time - just as in any way.

The prospect of the bridges in the sequel, will change? Will the bridge obstacle, or will remain gorgeous and slaboispolzuemym logic in building the project entourage?
Do not understand the question. Especially not think about bridges, to me they just are not in the priority issues in the simulator. Which ones would you like to change in the MM (bridge model)?

Very interesting to know, how would you, not being a project manager and simple user, would rate the current state of the game "Battle of Britain"? For example, the five-point system. Thank you.
The game will not be evaluated, but a trick question on your strong five points.

Counted there now inductance, if not, whether included in the foreseeable future.
Do you have a more specific critique of the flight model?
Maybe I have become callous and angry, but I am inclined to consider such issues as the traps, the reason is not dependent on the answer to shout "Yeah!" And pour a bucket of mud.

The question is - Are there any plans in WT adjustment FM aircraft, high-altitude flight plan? Whether an existing aircraft of its historic ceiling? First of all fighters interested, Mass, and sleeping. Now obvious shortage on altitude, seemingly as promised to fix.
See the readme for the latest patch.

1. Does the 1C: MG visit Igromir 2012?
As visitors.

2. During the upgrade of the graphics core was disabled a number of visual effects (for example, the reflections on the water surface, disturbances of water when flying over it, etc.). Which of them will return in the final version of the patch, and with which it will have to say goodbye forever?
Reflections in the water has never been. Perturbations of water do not remember, check.

3. Since the problem could be the cornerstone for a sequel, I want to ask: What is the success in identifying and correcting the causes dramatic drawdown FPS when using the zoom at relatively massive (about 10 aircraft syazannyh battle) battles online in WT?
Check in the latest patch.

4. Do you plan to fix sticking onboard fire shooters, if a player plays a hand?
Planned a lot of changes and improvements in the sequel.

5. Will the fixed mirrors on British planes?
Almost managed to shove in the release candidate, decided not to delay it because of the mirrors. Planned (though I think it is purely cosmetic show-off, a mirror for gameplay rarely helps)

1) Will the announcement of a sequel this year?
I do not know, I did not accept this decision.

2) What will be detailing the "inner space" managed nazemki in the sequel, if it is natural?
Will be like in the video, which released. For some vehicles do more detailed cockpit, for less important to leave just the outer model, or as it is now in a pod.

3) Will the anti-aircraft guided us in WT
No.

I would like to clarify whether it is possible to move the location of the custom skins / tracks / campaigns / missions in the folder "My Documents" folder in the game.
This is due to several disadvantages:
1. Due to the current location of foul system partition. Many users have to install Win uses a separate / screw. With such accommodation space in this section / screw quickly begins to run out. When will the big campaign with a lot of skins, it becomes very critical.
2. Often in Win rally from folder "My Documents" is very hard to pull out. Accordingly, the probability of loss of all campaigns, user settings, etc.
3. When you reinstall Win easier to move one folder with the game than to steam and look for that forgot to fold.
No, not planned.

1.When we expect stats online?
2.Budet whether your site in WT and sequels?
3.Onlayn project from you we expect?
Unfortunately, I can not say about a sequel to the Official announcement.

The upcoming sequel will be set every single game, or as add-on to WT?
See above.

1) Will the fixed inverted axis motion for hand guns?
In what sense?

2) A new model of behavior of the chassis is scheduled to be a sequel or in a pod?
Sequel.

1) Do you plan to release a detailed guide on letabam available in WT? What systems and how to implement?
2) From the red kraft this all is not well ...
Not planned. The plan has always been that of flying in a pod will be on historical RLE. If somewhere RLE do not fit, the only people who can write a guide, the programmers airplane people - and these are the same people who can bring the game in line with the flight manual for the same time.
In general, the situation with detailed documentation on the aircraft in a pod is no different from the old IL-2.

1) How's the weather effects? Will be tested in WT, or just go into the sequel?
Sequel

2) Pine trees and forests will be?
I do not know, depends on glavhuda, the landscape in the sequel to work hard.

3) I personally think that the museum arhivazhen. At least from the oldies (old IL-2) to transfer. Do?
Something like that, yes, we plan for the sequel.

4) What are your plans for the visualization of ejection, as the first person, and from the third? Little man to the plane can walk / run?
I will not talk about yet scheduled with human figures. It is early.

1) Will materialized forest (kollizhn with trees)?
Include it - an easy and fast way to make the game unplayable. Trees too much. I already wrote about it. If you do the exact conflict - fpsa floor, and less accurate - it makes no sense, flying through a tree without damage, and explode in a meter of the second.
Plan to radically reconsider the approach in the sequel.

2) Will it be corrected FM fighters and bombers in WT even closer to the TTD. You said it - even the graphics were up to you?
See the latest patch.

3) Is there any hope that it will be possible to include online weather - clouds (a thunderstorm can probably only dream) and how it will affect the performance of the game?
Not in a pod.
In a thunderstorm usually fought.

4) Ilya, please do statistics for bombers.
Just can not, see the answer about addin for online higher.

5) The above mentioned, again - enable inductance as suspension of external bombs, opening bomb bays and landing gear cutting in pieces - the influence of the game no no.
So you're talking about inductive or drag?

6) Will there be subsumed bomb sights for bombers?
The list is, the list is long, I do not know, get over it.

7) Will make the correct, smooth zoom, and not as now Delete-End-PegeDown
There is a release. In the management section Camera "hold to change the field of view."

8) Does that include all the animations in the cockpit, we saw initially 1.5.goda ago with which to work, and not as it is now - i pressed the button, and even warm up is optional. Go to the simplification (we did not aerokvaka) - a death project.
A more specific?

If my current weight excess over the take-off, especially in the G50?
It seems to have ruled all the parameters in the latest patch, check.

"The next time this game is updated only when you set the sequel"
This is how to understand? Both games will use the same "core", but to fly at night sleep (for example) along with the mud (again, for example) will not?
But why. Will fly to sleeping with silt.

Most concerned with such problems:
1) Processing of input, especially the review. At quite a decent FPS> 30 review antsy. There is no way to hang the approach on the axle, you can not use the mouse wheel. No adjustment of force of PF in the game.
Will has normal review for owners TrakIr? (Meaning to Shift + F1)
Will has normal zoom? (On axis)
In a pod will not change the type or camera, you can not.

2) AI bots and radio commands. IL-2 4.11 in this regard, just a sample. It may be involved in the sequel rights, writing AI for 4.11?
He also wrote for Bob.

3) Special effects (fire, fire, smoke, falling), far behind the best examples of mods for IL-2. Explosions only look better. Do you plan to work in this direction?
For the sequel.

Will has normal FF (or return as in IL-2, loading pens without effects FF)?
In the sequel.

1) You, as developers, have remained "MG" and now your team simply Department / Unit 1C, as your team Now?
Call it what you want.

2) On / off by pressing the record flight assigned button (so the menu does not go) in the patch do?
Hmmm think about it, I can not say yet.

3) if my mirror?
Planning.

4) In the betas sometimes had the impression that the optimization done for close to maximum settings (put everything on the average - the picture worse, and there is almost no increase in FPS). Fix it or have the wrong impression?
I do not know, it's hard to say. Changed guts game, they should work the same for all settings. Schedule just did not improve for specific settings.

5) From your team has everything, who should have been on vacation? (I mean that the strength and inspiration to type?)
Everyone but me.

6) Sort of a comparator will be? And in the sequel? (Long time ago promised in-game graphics and will be based on data from the game)
Yes, I wanted to stick to Bob. Unfortunately GUI written in a pod in a very terrible sluggish environment WPF, which is a nightmare to work with - all it took twice as much time, and is twice as worse. Therefore, much of the planned and could not do, and for the moment to climb back there and change - adding a GUI is not possible.
In the sequel to do GUI in a completely new environment, throw out all the old GUI. There are planning schedules, comparator, etc etc.

7) Do you think that the knockdown rounds set to how much you can realistically or else rules?
We are happy.

8) if my stats in the game? (The bugs wrote that the statistics in the game at all on my do not like). Maybe its the same, if corrected, reset the last patch?
Statistics are not reset, it is stored in incentive. Control it was not us. We there can only add, not subtract, or reset.

9) What are now working graphics programmers? (Smoothing time delayed)
Landscape and clouds for a sequel.

1) Will together with the promised weather effects (rain, snow, overcast), improved the visual part of the usual clouds? Will there be middle clouds, cumulonimbus clouds and lightning (Cumulonimbus)?
Completely new cloud until the very early stages. We will see what we can do on this technology without killing FPS.

2) If possible, one question that probably more to do with the sequel. Whether there will be a career mode (moving the pilot's rank, awards, management squadron, etc.) and whether it will be dynamic?
Oooo!

To be returned to, or at least a patch cloud shadows on the ground?
Back like

Is it possible to re-implement the aircraft from the comfort of the mission?
No. Never intended we dislike this idea in a pod.

Will the next project is released for free testing or only closed beta test? If there is a closed test, who will be a test?
It is too early to discuss.

When some expect the announcement? This year, at least?
I do not know, I did not decide.

1) Ilya tell whether Rule texture Bf109E, which now looks much worse than the texture of the same Spitfire and Hurricane, made great? I do not think pokrivlyu soul, if I say that it is not only my opinion, but an objective collective opinion of a large part of the game fans.
Do not plan to redraw.

2) Will the explosion / flame / shots of light sources? Currently, the fire in this game is beautifully drawn, but the fire is not.
It seems to have done in the last patch.

Ilya tell what exactly will be sold from the theme "Wish List and requests for transfer to 1C: MG." and would it ever be implemented? Please do not give the total and, if possible, a detailed answer.
So to speak. If something of this topic is not implemented in the release candidate, the chances that fall into the final patch quite small.

And what You promised us half a year ago?
Not for Bob. Still secret when dismantled, show.

esmiol 10-01-2012 08:59 PM

cool.... a lot of in the sequel....can't speak about....

all this time to wait for this!!!!!!!

omg!

major_setback 10-01-2012 09:37 PM

Luthier, thanks for the answers. Carry on the good work.

With no money coming in, and still a long time before any does, I can understand your frustrations when the game still doesn't work as planned. It's a desperate situation and the pressure must be enormous. Especially for those at the top.

Without CoD working well as a base then no move forward. No move forward means (no more sales and no more wages for developers and) no more game.

The core of the game needs to be right and that is what you are fixing. Most of the forum complaints are directed at other issues though. I wish some of the forum community had a better understanding of the difficulties involved.

I didn't perceive any rudeness in the answers. It was like one pilot talking to another, with a bit of raw humour. I prefer it that way.

Remember that those waiting patiently for the sequel will never be heard.

JG52Krupi 10-01-2012 11:30 PM

Quote:

Originally Posted by luthier (Post 465508)
Quote:
2. Why are weathering layers of skins unable to be packed in such a way that they can be modified or improved by users?
We hated seeing horrible flat user-made skins everywhere in the original Il-2, so we settled on the technology that keeps the lower-end of the quality bar firmly set where no user effort can nudge it lower – even if that means also setting the ceiling for great skin makers.

Original

http://i58.photobucket.com/albums/g2...223_162229.jpg


Current

http://farm8.staticflickr.com/7163/6...4192142a_o.jpg

Please look at Luthier!!!!

furbs 10-01-2012 11:38 PM

Quote:

Originally Posted by philip.ed (Post 465908)
Furbs, what are your RoF video settings? Those look superb.


I use NV inspector and a custom profile.

I can send you it if you want?

Those clouds are just fantastic, almost no FPS drop and water on the goggles.

I hope BOM will be able to compete.

philip.ed 10-01-2012 11:45 PM

Quote:

Originally Posted by furbs (Post 466009)
I use NV inspector and a custom profile.

I can send you it if you want?

Those clouds are just fantastic, almost no FPS drop and water on the goggles.

I hope BOM will be able to compete.

I have an ATI card, so it won't work, will it?

Wolf_Rider 10-02-2012 12:06 AM

Quote:

Originally Posted by luthier (Post 465508)

~

Because we’re a business. Our goal is to make money. Fixing Cliffs of Dover does not bring in any money, and it has not pretty much from the start. Even if we spend another year working on nothing but Cliffs of Dover and release a super-mega-ultra update with co-op, blackjack, and hookers, how many copies do you honestly believe the game will sell?

~


That would depend on how good the hookers are :grin:


Thanks for the feedback Luthier and love the sense of humour (I don't envy the position between a rock and a hard place you seem to be in)

Dano 10-02-2012 12:47 AM

Quote:

Originally Posted by JG52Krupi (Post 466003)
Original


Current


Please look at Luthier!!!!

For pitys sake, if you are going to post comparison shots to prove your point can you at least get one at a similar time of day so as not to muddy the issue.

planespotter 10-02-2012 07:21 AM

+1

My point with BoB2 clouds is not that they compare with RoF, agree they do not, but that they are better than CoD many ways. No fps hit, multi altitudes layers and types, and you can hide, the AI can't see in them.

RoF is the new benchmark tho.

The prob is clearly these devs have blinkers like a horse, which they need to lose, and change mindset before they will have success. B6 admits they don't play their own game, so they obviously don't play other sims in a serious way to see what the competition is doing.

Except War Thunder. I bet and hope they are playing that to learn from.

JG52Krupi 10-02-2012 07:39 AM

I really hope they not learning anything from war thunder... :P

Chivas 10-02-2012 08:18 AM

Quote:

Originally Posted by planespotter (Post 466082)
+1

My point with BoB2 clouds is not that they compare with RoF, agree they do not, but that they are better than CoD many ways. No fps hit, multi altitudes layers and types, and you can hide, the AI can't see in them.

RoF is the new benchmark tho.

The prob is clearly these devs have blinkers like a horse, which they need to lose, and change mindset before they will have success. B6 admits they don't play their own game, so they obviously don't play other sims in a serious way to see what the competition is doing.

Except War Thunder. I bet and hope they are playing that to learn from.

The AI can see thru the clouds in BOB WOV, unless they changed it in the last couple of years. There was a rumour a few years ago that the AI couldn't see thru clouds but it was untrue. B6 admitted "he" didn't play COD, not "they don't play their own game".

I hope WarThunder does give the new IL-2 series some competition, hopefully its alot better than WOP with its small maps and partial airstarts that were only good for mindless furbals. I bought the nineteen dollar version of WarThunder, but all the offline missions are locked at least in the version I have, so I haven't had much interest in flying it yet, to make any kind of evaluation.

Gabelschwanz Teufel 10-02-2012 10:21 AM

They cannot see through the clouds. It has been changed for quite a while.

VO101_Tom 10-02-2012 10:42 AM

Quote:

Originally Posted by Chivas (Post 466096)
I hope WarThunder does give the new IL-2 series some competition
...

:grin: :grin: :grin:
You seriously expect any competition from an arcade MMO game, that can be played with mouse and keyboard? Are you kidding me?

JG52Krupi 10-02-2012 10:55 AM

Quote:

Originally Posted by VO101_Tom (Post 466121)
:grin: :grin: :grin:
You seriously expect any competition from an arcade MMO game, that can be played with mouse and keyboard? Are you kidding me?

Exactly :lol:

Not sure if it's true but I hear that you can't belly land in warthunder as you just blow up and from the videos the damage model makes vanilla 1946 look good!!

Stublerone 10-02-2012 11:07 AM

Lol, :) Still don't know, why this warthunder is still mentioned. It is not comparable, you do not have the viewing distances, the lod, the behaviour of invironment. So it is not relevant to learn anything from warthunder, except perhaps some effects, when they run better. But how to evaluate, if the game runs in atotally different kind of genre with totally different goal? I bet, that due to its lack of details in every aspect, I will be able to run it at 60fps easily. It is a console game. Please do not compare complicated games with easy programmed games, which could be made with some web designers doing a different profession just for fun.

Sorry, but this is total fail to ever compare it. It is like comparing world of tanks with tiger vs t34. And its like asking, why tiger vs t34 needs more resources, although wot has better graphics (by the way: wot is fun sometimes, but the new reworked engine is a big szep back, although all the casual gamers do not see it technically).

Please leave warthunder, console il2 games and world of warplanes out of this sim forum, as they are a totally other world.

VO101_Tom 10-02-2012 11:28 AM

Quote:

Originally Posted by JG52Krupi (Post 466124)
Exactly :lol:

Not sure if it's true but I her that you can't belly land in warthunder as you just blow up and from the videos the damage model makes vanilla 1946 look good!!

I saw video with external view, external crosshairs, and the Spit shot down both wing of He 111 with one burst... :shock: "detailed and complex damage system."... suuuure ;)

JG52Uther 10-02-2012 02:18 PM

Come on guys, please don't turn this in to a discussion thread.

tintifaxl 10-02-2012 02:47 PM

...

David198502 10-02-2012 03:16 PM

Would it be possible to hand out information on how to handle each aircraft the proper way?
after 1,5 years, there is still too much confusion about the different types of planes, and how they perform the best way,and how to get the most out of them.
For example every month there is another thread about the prop pitch management of the 109, and even among the experienced 109pilots there doesnt seem to be a consensus on whats the best way...
for example: http://forum.1cpublishing.eu/showthread.php?t=34328
there is historical information around in the net and in books, but we dont know whats implemented in game, what works best, and how it is intended to work...


Luthier:"Our goal has always been that the actual aircraft flight manuals should be used with Cliffs of Dover. If that’s not the case, the only people that know the guts well enough to write a flight manual are our aircraft programmers – and in that very case their efforts are better spent bringing the performance in line with the actual flight manuals.
In other words, there’s never a situation where writing a flight manual for Cliffs of Dover is a good idea."

with all due respect, trying to flight according to the flight manuals of the 109 youll have no chance at all online against other 109s...i just tried it today.
your FMs are way off the flight manual, and according to other people, thats not only the case with the 109 but for all the RAF planes as well.

trying to get the most out of a 109 according to the flight manual in regards of prop pitch settings and rpm, will in fact make you very slow in your game and not at all competetive...

klem 10-02-2012 04:27 PM

Quote:

Originally Posted by David198502 (Post 466228)
Would it be possible to hand out information on how to handle each aircraft the proper way?.........................

Luthier:"Our goal has always been that the actual aircraft flight manuals should be used with Cliffs of Dover. If that’s not the case, the only people that know the guts well enough to write a flight manual are our aircraft programmers – and in that very case their efforts are better spent bringing the performance in line with the actual flight manuals.
In other words, there’s never a situation where writing a flight manual for Cliffs of Dover is a good idea."

with all due respect, trying to flight according to the flight manuals of the 109 youll have no chance at all online against other 109s...i just tried it today.
your FMs are way off the flight manual, and according to other people, thats not only the case with the 109 but for all the RAF planes as well.


trying to get the most out of a 109 according to the flight manual in regards of prop pitch settings and rpm, will in fact make you very slow in your game and not at all competetive...

Isn't this the point, the FMs are too far off?

Luthier has said 'Absolutely' to putting more effort into getting the CoD FMs right if we demonstrate they are wrong. That is where our effort should be and his efforts will follow.

Even if you get the best info on how to fly "the CoD 109" properly it will still not be right if the FM isn't brought into line with the flight manual.

Someone needs to fly the 109 against historical data and give him the results. Most people are just complaining the FMs are not right and posting a few words about it ("its too slow at SL", "it doesn't deliver 1.3ata at x metres altitude") but not proving the point effectively so who is Luthier to believe when member A just says one thing and member B says something different? Fly the tests and give him the data from his own FMs. You can do this by hand, making notes etc as you fly (tricky!) or use something like I use here:
http://forum.1cpublishing.eu/showpos...6&postcount=10

And yes, it does take some time and effort whichever way you do it. But why should Luthier listen to any beta tester who doesn't return proper test results?

Fergal69 10-02-2012 08:00 PM

I would like to express a thank you for Luther for taking the time to go through questions raised & for answering them.

I experienced a big improvement just by upgrading from Windows XP to Winows 7 (64 bit), so flying over London now, albeit on lowish settings doesn't cause my system to freeze, so I'm happy.

When funds allow, then I'll be working on upgrading the rest of my system, starting with a graphics card.

PS - developers/programmers - are you all in a Lottery syndicate & should you win would you all quit or carry on improving ClOD? I for one wouldn't blame you for all walking out & saying stuff it after some of the comments that have been made.

ACE-OF-ACES 10-02-2012 08:49 PM

Quote:

Originally Posted by klem (Post 466263)
And yes, it does take some time and effort whichever way you do it. But why should Luthier listen to any beta tester who doesn't return proper test results?

+1

Chivas 10-02-2012 10:17 PM

Quote:

Originally Posted by Gabelschwanz Teufel (Post 466114)
They cannot see through the clouds. It has been changed for quite a while.

Around three years ago it was rumoured that the AI couldn't see thru clouds in BOB WOV, but the developer set the record straight and said they could, but that doesn't mean they haven't changed it since then, although I think its unlikely.

JG5_emil 10-03-2012 01:11 PM

My biggest disappointment is what has been said about Coops.

Also some confusion whether CLOD will benefit from updates in the sequal i.e. improved clouds/water or what ever. Is this going to work like IL2 did?

Other than that I am a bit more impressed after the 2nd set of answers, I don't think the jokes in the first lot were such a good idea as flight simmers are slightly passionate about the subject.

Also fairly impressed with the patch. Still not played online since December last year but I am a little more tempted with the apparent improvements to spotting aircraft and them not vanishing as the dots change to a shape.

Please please think about a way to implement some form of coop other than the dogfight server type we have now.

Tree_UK 10-03-2012 02:41 PM

Quote:

Originally Posted by JG5_emil (Post 466484)
My biggest disappointment is what has been said about Coops.

Also some confusion whether CLOD will benefit from updates in the sequal i.e. improved clouds/water or what ever. Is this going to work like IL2 did?

Other than that I am a bit more impressed after the 2nd set of answers, I don't think the jokes in the first lot were such a good idea as flight simmers are slightly passionate about the subject.

Also fairly impressed with the patch. Still not played online since December last year but I am a little more tempted with the apparent improvements to spotting aircraft and them not vanishing as the dots change to a shape.

Please please think about a way to implement some form of coop other than the dogfight server type we have now.

I understand why Luthier is not wanting to address the coop issue, if he fixes it for us then there is a good chance we could get online wars happening again, this may interfere with his plans for an MMO later which could be a potential cash cow for him.

skarden 10-03-2012 04:01 PM

Pure speculation and almost certainly bullsh*t

Tree_UK 10-03-2012 04:11 PM

Quote:

Originally Posted by skarden (Post 466513)
Pure speculation and almost certainly bullsh*t

Explain to me then why Luthier will not address the coop problem in CLOD or the sequel when so many of his customers have said they think it is a very important feature?

skarden 10-03-2012 04:38 PM

I don't have to, Luither has already explained it, 3rd answer down, please pay attention to the last sentence in particular.
It's written in plain text so I don't know how you missed it.

Here it is again in case you did somehow miss it.


Luither

Redoing co-op is a huge task. We are a business. We have to make a profit somewhere somehow. We cannot keep pumping resources and releasing free patches for Cliffs of Dover forever.
And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel.
To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project.

GF_Mastiff 10-03-2012 04:44 PM

ok so that means not in this version of Cliff of Dover IL2 Sturmovik.

We will see a more robust IL2 Sturmovik Version next year?

with the Channel map in it?

GraveyardJimmy 10-03-2012 04:47 PM

Quote:

Originally Posted by GF_Mastiff (Post 466522)
We will see a more robust IL2 Sturmovik Version next year?

with the Channel map in it?

Their alpha of the new sequel will be ready next year for their internal roadmap (according to b6).

Would think the sequel would be ready 2013/2014. Its anyones guess when i suppose. The engine is the same as the one they are using now so its the GUI remake, added features and models that need the most work (and maps).

Tree_UK 10-03-2012 05:28 PM

Quote:

Originally Posted by skarden (Post 466521)
I don't have to, Luither has already explained it, 3rd answer down, please pay attention to the last sentence in particular.
It's written in plain text so I don't know how you missed it.

Here it is again in case you did somehow miss it.


Luither

Redoing co-op is a huge task. We are a business. We have to make a profit somewhere somehow. We cannot keep pumping resources and releasing free patches for Cliffs of Dover forever.
And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel.
To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project.

lol, and you really believe this?

SG1_Lud 10-03-2012 05:42 PM

Quote:

Originally Posted by Tree_UK (Post 466529)
lol, and you really believe this?

http://lmgtfy.com/?q=luthier%27s+coop&l=1

skarden 10-03-2012 05:45 PM

You asked for an explanation and there it is, plain and simple, from the horses mouth so to speak.
if your the kind of person that doesn't believe something when it's in plain english and constantly finds the negative in everything well then too bad for you I guess.

If you don't believe them then let them know by not buying the next game.
Coming here, reading things straight from the devs and then making up what can only be described as BS to better suite an agenda, troll or just save you from getting bored at work seems extremely childish and just plain paranoid to me.

Good luck with that.

Trumper 10-03-2012 05:50 PM

Quote:

Originally Posted by skarden (Post 466540)
You asked for an explanation and there it is, plain and simple, from the horses mouth so to speak.
if your the kind of person that doesn't believe something when it's in plain english and constantly finds the negative in everything well then too bad for you I guess.

If you don't believe them then let them know by not buying the next game.
Coming here, reading things straight from the devs and then making up what can only be described as BS to better suite an agenda, troll or just save you from getting bored at work seems extremely childish and just plain paranoid to me.

Good luck with that.

Actually Luthiers answers prove everything you have just stated above,i won't believe a single thing Luthier says now until it is proven ,tried and trusted.
The proof will be in the pudding--not in what he claims or states

Chivas 10-03-2012 05:56 PM

Quote:

Originally Posted by Tree_UK (Post 466529)
lol, and you really believe this?

You don't believe anything the devs say, which begs the question, why are you still here? You still don't get it, Luthier's is stating what they are trying to achieve, there are no promises, there are approx 40 members of the dev team working on different aspects of the sim, each fix/improvment will be applied when they are ready, thru patches or new addons. The huge delays have put the series in jeopardy, anything can happen at this point, many of them not good.

skarden 10-03-2012 05:59 PM

Fair enough, and that's your right of course.
Making that decision based on what's actually been said and your passed experience is sensible.
I've made the same decision based on the same things and just come up with a different opinion, different strokes for different folks and all that.

I've played IL-2 for a long time and it's given me faith in them that they'll produce the goods again, I also appreciate Luithers brand of honesty, again, in whats actually been said not what people make up in their heads.

Hopefully when the sequel comes out we'll both be happy campers

GloDark7 10-03-2012 06:16 PM

The fact that the sequel will be using the same engine tells me all I need to know. :(

http://www.youtube.com/watch?v=HcFd5j1cios

Glo

Chivas 10-03-2012 06:35 PM

Quote:

Originally Posted by GloDark7 (Post 466556)
The fact that the sequel will be using the same engine tells me all I need to know. :(

http://www.youtube.com/watch?v=HcFd5j1cios

Glo

So you think that the devs can't improve COD's game engine? I know your a fan of Warthunder. Gaijin is using the same game engine for Warthunder that it used for their less than successful WOP sim and I would imagine that Gaijin is doing some major improvements to their game engine to make Warthunder a success. Atleast to have any chance of drawing support from the IL-2 crowd.

Sandstone 10-03-2012 07:28 PM

Quote:

Originally Posted by Chivas (Post 466569)
So you think that the devs can't improve COD's game engine?

Their performance to date suggests they probably can't.

GloDark7 10-03-2012 07:56 PM

Quote:

Originally Posted by Chivas (Post 466569)
So you think that the devs can't improve COD's game engine? I know your a fan of Warthunder. Gaijin is using the same game engine for Warthunder that it used for their less than successful WOP sim and I would imagine that Gaijin is doing some major improvements to their game engine to make Warthunder a success. Atleast to have any chance of drawing support from the IL-2 crowd.

I'm afraid I have very little confidence in that area sadly. After all this time since CloD's release there have been no major breakthroughs with updates to the engine and it's difficult to be optimistic about it at all. Hearing that the sequel will be using this same engine fills me with dread.

Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware.

Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine?

1C may not learn from their mistakes, but the fan base will.

Glo

Mysticpuma 10-03-2012 08:15 PM

Sadly I do have to agree. Gaijin may only have small maps but the graphics engine for the lighting, clouds, ground objects and many more VISUAL effects is completely superior, HOWEVER the detail of the cockpits and aircraft themselves are not comparable.

The Green tinge Glo refers to isn't really an issue as a quick tweak in the graphics engine could fix this in seconds.

I would love to see IL2 1946 imported into the WoP or WT game engine. That way we get great clouds, great landscape, great reflections, lighting and huge benefits.

The only thing that IL2 needs to bring across is the 3D models for the aircraft, the FM and DM (once netcode and patches have been done).

The GRAPHICS engine if modified for CloD or BoM is far superior and is actually working and runs at full detail (Cinema Mode) on reasonable systems. Not the beasts that everyone has to employ to even get 30-fps in CloD.


Look, I like IL2: 1946 it's incredible. We already know that CloD is dead and now we wait to see if the 19-months of fixes they tried to do in CloD can be thrown out of the window and the new Graphics engine (hang on isn't it the same one?) will work fine?

If Gaijin had created the GRAPHICS engine for ClOD no-one would be sitting here bleating about not being able to run it smoothly, tree pop-up, tree collisions not working, building pop-up, draw distance...no-one (other than the die-hards of course!), but they didn't.

So now we can wait and see if Luthier can actually get rid of the 'Legacy' graphics engine from IL2 and CloD (both had horrendous pop-up buildings and textures) and start with the 'new' all-singing, all-dancing and fully working Graphics engine.

No-one doubts that CloD and IL2 are far superior in Simulation but I would disagree with anyone who says the immersion is fine, as Graphics make you believe what you are seeing and the clouds, rain, smoke, fire are all superior in WoP and WT than that in CloD but I'd have to question Gaijin's Graphics against the detail and realism of DM/FM and much better damage modelling of fire and smoke/fuel leak in the modded HSFX 6.01 (and soon to be 4.12).

As much as I may harp on about this clip, nothing in IL" or CloD matches the weather and cloud effects (true opaque clouds = 3D fighting above and below) and no pop-up of buildings.

Surely the 'far' superior and expert 1C can produce this at a minimum when the 'lowly' Gaijin who many treat with disdain, can manage this?

http://youtu.be/QJF_oPrvNtU

So if the 'lowly' Gaijin can produce the above with a 'rubbish' game engine, what the heck are 1C doing with all their experience?

Anyway, I still hope for the best with CloD, but HSFX 6.01 is my ride of choice while we wait for another 2-years for BoM.

But I still dabble with Wings of Prey...it looks amazing and so does the terrain!

MP

Chivas 10-03-2012 08:15 PM

Quote:

Originally Posted by GloDark7 (Post 466623)
I'm afraid I have very little confidence in that area sadly. After all this time since CloD's release there have been no major breakthroughs with updates to the engine and it's difficult to be optimistic about it at all. Hearing that the sequel will be using this same engine fills me with dread.

Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware.

Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine?

1C may not learn from their mistakes, but the fan base will.

Glo

If WOP was as good as you say the Il-2 community would have moved to the Gaijin development in droves. That never happened the SimHq Gaijin forum is dead, WOP maps were too small for anything other than mindless furbals, and I haven't seen anything yet that has changed. Personally I hope Gaijin will be able to improve their game engine to include the Global Map they've been talking about and still have decent terrain. Contrary to what you say COD has made advancements in the sound engine, performance, FM, engine management features, and should continue to improve until the Sequel is released. The only difference between the COD development and the Gaijin development is the NDA which effectively stops most negative points of view.

flyingblind 10-03-2012 08:21 PM

I find this attitude rather strange in a thread where Luthier is answering questions from the forum folk after dozens of vitriolic posts on the lack of communication. As soon as he opens his mouth he is a bare faced liar. I hope no one is expecting lots more communication anytime soon.

I can't help feeling that some seem to have a rather tenuous grasp on reality. Sure, you have bought a game and are entitled to something fit for purpose but on receipt if it is not you are also entitled to return it and get your money back. If you choose to hang on to it then that is up to you.

Clearly customers are crucial to a business and a business needs to keep it's customers happy if it wants to be there for the long haul. But as Luthier has said quite bluntly that the only way to keep enough customers happy to survive is by providing a game that is good enough for large numbers to buy and enjoy. Trying to placate a small bunch of vocal malcontents who's main aim in life is to hurl abuse at him is a complete waste of time.

The reality is that he can no longer afford to bring CloD fully up to scratch before releasing the sequel. The sequel will benefit CloD but if it is not a success on release then I think you can say goodbye to the whole series. What will make it a success is good reviews as much as comments in forums. Don't forget that there will be one final official update for CloD that should make it far better and worth your money.

And what about your money on an individual basis? Assuming that you paid full price and didn't get it discounted or on the cheap from Russia than it would be about £50 or 50 bucks or whatever. If there are 50 people working on CloD then that is a pound or a euro or a dollar each. What can you get for that? A cup of coffee? Or maybe two if from a vending machine or three as they are in Moscow.

So all the little group of Mr Angrys together on this forum have done for CloD financially is kept the office in coffee for a week or two at most. Go figure.

I also think the latest update is a good improvement and that they can deliver a good series. I wonder if many people would not just be happy with the old IL2 but with CloD graphics. But CloD starts where IL2 left off. Take just the question on a manual for operating planes. With IL2 one set of controls worked for all planes so only one basic manual was needed especially as engine management was pretty basic. With CloD they want you to be able to use the actual manuals used by the pilots of the time for each different plane. How cool is that.

It might not be quite there yet but I really believe Luthiers vision is for a grown up game for adults and certainly not something for the Xbox generation.

Chivas 10-03-2012 08:22 PM

Quote:

Originally Posted by Sandstone (Post 466612)
Their performance to date suggests they probably can't.

Thats definitely a possibility especially if you disregard all the aspects of the sim that are already working. They have made advancements in the sound engine, performance, FM, Engine Management. Time will tell, but the longer they obtain financial support to work on the sim, the more likely things will get sorted.

Icebear 10-03-2012 09:38 PM

Quote:

Originally Posted by Chivas (Post 466632)
Thats definitely a possibility especially if you disregard all the aspects of the sim that are already working. They have made advancements in the sound engine, performance, FM, Engine Management. Time will tell, but the longer they obtain financial support to work on the sim, the more likely things will get sorted.

Sim(ulation) or MMO (Massively Multiplayer Online Game)? These are two completely different pair of shoes as they address two completely different range of customers. If I got Luther right his new cash cow or "sequel" will be a MMO with complex engine management. So neither fish nor fowl and too late as the competition already entered the market!

Good luck ladies !

Lexicon 10-03-2012 10:52 PM

Quote:

Originally Posted by Chivas (Post 466630)
If WOP was as good as you say the Il-2 community would have moved to the Gaijin development in droves. That never happened the SimHq Gaijin forum is dead.

The WT forum is dead probably beacause all the fans are busy having a blast playing WT ! And although its under NDA, I don't read that many complaints anywhere...yet.
But THIS forum is active due principally to the fact that a lot of fans are very disapointed and feel that complaining at this point is more enjoyable than playing CLOD ! ;)

Nite !

Chivas 10-03-2012 11:37 PM

Quote:

Originally Posted by Icebear (Post 466652)
Sim(ulation) or MMO (Massively Multiplayer Online Game)? These are two completely different pair of shoes as they address two completely different range of customers. If I got Luther right his new cash cow or "sequel" will be a MMO with complex engine management. So neither fish nor fowl and too late as the competition already entered the market!

Good luck ladies !

They may be two completely different pair of shoes, but they can be done with basicly the same game engine, and add another source of revenue. It remains to be seen what direction the development will head. It could go only the Sequel route, only the MMO route, or both. Both would be better for revenue, but I'm not sure how difficult it would be to support both, even though they use almost exactly the same content, other than an MMO might not require extensive AI, and AI command software.

GloDark7 10-04-2012 01:28 AM

Quote:

Originally Posted by Chivas (Post 466630)
If WOP was as good as you say the Il-2 community would have moved to the Gaijin development in droves. That never happened the SimHq Gaijin forum is dead, WOP maps were too small for anything other than mindless furbals, and I haven't seen anything yet that has changed.

Did you properly read my post? I never expressed my opinions on the merits of WoP as a title. I said nothing of the game itself or what I think of it. I was talking about the engine. It's foundation, ground breaking engine compared to CloD's broken engine (from launch to present). It seems crazy to me that 1C will continue on this same path with the sequel as there does not seem much hope for the existing engine. What can they do with it in the next year that they didn't do over the last one?

The SimHQ Gaijin titles forum is dead indeed. A very different story exists over at the official Gaijin forums where there is an enormous amount of activity that is hidden from public view in the private forum. Activity I can't discuss in detail due to NDA.

Quote:

Originally Posted by Chivas (Post 466630)
Personally I hope Gaijin will be able to improve their game engine to include the Global Map they've been talking about and still have decent terrain. Contrary to what you say COD has made advancements in the sound engine, performance, FM, engine management features, and should continue to improve until the Sequel is released. The only difference between the COD development and the Gaijin development is the NDA which effectively stops most negative points of view.

I have both positive and negative points of view on WT but respect the NDA enough not to talk about either or the title's development outside of the Closed Beta. I wouldn't be much use to development if I said everything was just peachy and don't change anything you great guys!

Like I said, I have been an IL-2 fan for years and Storm of War was the great hope and dream. I am a fan of the genre and will add what I can to my hobby collection which should include CloD. Currently it is not on my SSD and wont be until I see the results of the final update (Steam backup waiting on an external drive). All hope lies there but any optimism I had has turned to almost complete pessimism over the past year and I won't be holding my breath. Any improvements made so far (placebo or real) always seem to come with a side-order of things that are broken.

How can CloD "continue to improve" as you say, if this is the final update (when it hits Steam)? This is it! If it remains broken after this last update, community developed content won't offer much salvation if half of it still doesn't work.

Glo

Frequent_Flyer 10-04-2012 03:37 AM

Quote:

Originally Posted by flyingblind (Post 466631)
I find this attitude rather strange in a thread where Luthier is answering questions from the forum folk after dozens of vitriolic posts on the lack of communication. As soon as he opens his mouth he is a bare faced liar. I hope no one is expecting lots more communication anytime soon.

I can't help feeling that some seem to have a rather tenuous grasp on reality. Sure, you have bought a game and are entitled to something fit for purpose but on receipt if it is not you are also entitled to return it and get your money back. If you choose to hang on to it then that is up to you.

Clearly customers are crucial to a business and a business needs to keep it's customers happy if it wants to be there for the long haul. But as Luthier has said quite bluntly that the only way to keep enough customers happy to survive is by providing a game that is good enough for large numbers to buy and enjoy. Trying to placate a small bunch of vocal malcontents who's main aim in life is to hurl abuse at him is a complete waste of time.

The reality is that he can no longer afford to bring CloD fully up to scratch before releasing the sequel. The sequel will benefit CloD but if it is not a success on release then I think you can say goodbye to the whole series. What will make it a success is good reviews as much as comments in forums. Don't forget that there will be one final official update for CloD that should make it far better and worth your money.

And what about your money on an individual basis? Assuming that you paid full price and didn't get it discounted or on the cheap from Russia than it would be about £50 or 50 bucks or whatever. If there are 50 people working on CloD then that is a pound or a euro or a dollar each. What can you get for that? A cup of coffee? Or maybe two if from a vending machine or three as they are in Moscow.

So all the little group of Mr Angrys together on this forum have done for CloD financially is kept the office in coffee for a week or two at most. Go figure.

I also think the latest update is a good improvement and that they can deliver a good series. I wonder if many people would not just be happy with the old IL2 but with CloD graphics. But CloD starts where IL2 left off. Take just the question on a manual for operating planes. With IL2 one set of controls worked for all planes so only one basic manual was needed especially as engine management was pretty basic. With CloD they want you to be able to use the actual manuals used by the pilots of the time for each different plane. How cool is that.

It might not be quite there yet but I really believe Luthiers vision is for a grown up game for adults and certainly not something for the Xbox generation.

you make a number of exceellent points. I think Luither may have over promised and under delivered. ultimately actions speak louder than words and if the final patch fixes things within reason the majority should be content. However, there will always be the usual suspects droning on in favor of or against.to join chorus with " the FM's are inaccurate, etc.


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