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-   -   Communication and work with community (http://forum.fulqrumpublishing.com/showthread.php?t=34018)

Mysticpuma 08-25-2012 07:11 PM

Helpful list of common issues posted here:

http://forum.1cpublishing.eu/showthr...792#post456792

GOA_Potenz 08-25-2012 09:40 PM

Quote:

Originally Posted by BlackSix (Post 456323)
I think no. We are not planning this.

Black six this statement of you about Coops (Multiplayer Cooperative missions) doesn't sound good, as many of the people here are waiting for this to be able to run coops missions with their squad mates, actually this one of the features that most of the users/costumers are looking for, as is vital for squads that fly online in cooperative custom made campaigns/missions.
This should be a top priority issue to work on along with the net code problems.

Now what we should expect for CloD, as you stated, there will be no new planes, no coops features. So you will only work on the engine??? what we should expect for the sequel??? last question is vital cause many people here wants to know if the whole sim will become an MMO, or the Il-2 franchise will still being a pure flight sim???

Regs

Potz

BlackSix 08-26-2012 09:06 AM

Quote:

Originally Posted by ATAG_Dutch (Post 456696)
I have a question for BlackSix if I may;

Blacksix, are the development team aware of the fact that the 'engine temperature effects' setting of the game reduces the performance of all aircraft in the game by varying amounts when switched on? Affecting some aircraft more than others?

Is this an issue currently being worked on in order to reduce the effect?

I'll ask on Monday.

Quote:

Originally Posted by Madfish (Post 456702)
Looking forward to the announcements in the coming next week. I hope the Su26 will be part of it :P

I didn't promise announcements in the coming next week, I promised more info about our situation and communication.

Quote:

Originally Posted by Kwiatek (Post 456704)
Well i think double facepalm work good too for 1C FM's :P

Yes, of course.

Quote:

Originally Posted by Kwiatek (Post 456704)
Well if 1C would clarify FM&performace subcject and would inform us what they are planning to do and what bug and errors are known i think any facepalm would be not nessesery for any side.

I didn't mean to offend you, but I have written several times that I don't want to debate FM in this topic.

Quote:

Originally Posted by mazex (Post 456706)
B6 - don't let the negative whiners destroy this great initiative for the rest of us! Most of us really appreciate that you take the time to give us as much information as you can!

And your English is really improving! Well done!

Thanks

Quote:

Originally Posted by PotNoodles (Post 456724)
A "common question" is something that keeps popping up all of the time and one that could do with an answer. All of the questions I have seen in this thread are the ones most commonly mentioned in this forum. Maybe you should draw up a list of what we can talk about and what we cannot talk about. Clearly some people don't understand what you mean when you say "answers to common questions" and then reply like you have done above.

Yes, I'll draw.

Quote:

Originally Posted by GOA_Potenz (Post 456814)
Black six this statement of you about Coops (Multiplayer Cooperative missions) doesn't sound good, as many of the people here are waiting for this to be able to run coops missions with their squad mates, actually this one of the features that most of the users/costumers are looking for, as is vital for squads that fly online in cooperative custom made campaigns/missions.
This should be a top priority issue to work on along with the net code problems.

Now what we should expect for CloD, as you stated, there will be no new planes, no coops features. So you will only work on the engine??? what we should expect for the sequel??? last question is vital cause many people here wants to know if the whole sim will become an MMO, or the Il-2 franchise will still being a pure flight sim???

We can fix CloD only. We can't add anything.
We'll tell about next project in the announcement. I've an embargo on the disclosure of any details.

klem 08-26-2012 11:47 AM

Quote:

Originally Posted by BlackSix (Post 456892)
......................
I didn't mean to offend you, but I have written several times that I don't want to debate FM in this topic.
......................

BlackSix

Will you please point us to the Thread where you are willing to debate the FMs and which both you and the developers are reading. We would like to know that you are all aware of precisely what we are unhappy with and not just rely on what the devs may be thinking on their own. I haven't seen any acknowledgement of our specific concerns or what it is they are correcting, just 'we are working on it'.

SlipBall 08-26-2012 12:35 PM

Quote:

Originally Posted by klem (Post 456919)
BlackSix

Will you please point us to the Thread where you are willing to debate the FMs and which both you and the developers are reading. We would like to know that you are all aware of precisely what we are unhappy with and not just rely on what the devs may be thinking on their own. I haven't seen any acknowledgement of our specific concerns or what it is they are correcting, just 'we are working on it'.


I think that they are looking at the bugtracker reports for FM disputes with any supportive arguments...no one should expect them to participate in the numerous FM threads. :)

klem 08-26-2012 01:38 PM

Quote:

Originally Posted by SlipBall (Post 456927)
I think that they are looking at the bugtracker reports for FM disputes with any supportive arguments...no one should expect them to participate in the numerous FM threads. :)

Exactly but there was talk of devs not speaking english etc. So 'where' and is it being co-ordinated or are they just making random pickings?

SlipBall 08-26-2012 01:51 PM

Quote:

Originally Posted by klem (Post 456952)
Exactly but there was talk of devs not speaking english etc. So 'where' and is it being co-ordinated or are they just making random pickings?


I would guess that most of their information about FM complaints, comes from reading the Russian bugtracker report's and the FM threads at sukhoi.ru...maybe B6 can list here for us, some of the more common Russian complaints about the FM's. :)

BlackSix 08-26-2012 02:35 PM

Quote:

Originally Posted by klem (Post 456919)
BlackSix

Will you please point us to the Thread where you are willing to debate the FMs and which both you and the developers are reading. We would like to know that you are all aware of precisely what we are unhappy with and not just rely on what the devs may be thinking on their own. I haven't seen any acknowledgement of our specific concerns or what it is they are correcting, just 'we are working on it'.

I'm not prepared to discuss this issue, I'm not an expert. I can compile a list of bugs and convey to our programmer. Feedback will not. I'll do it in the future, not now.
Tomorrow I'll start collecting bugs in special themes on strictly limited issues. Details will be tomorrow.

BlackSix 08-26-2012 02:41 PM

Quote:

Originally Posted by SlipBall (Post 456953)
maybe B6 can list here for us, some of the more common Russian complaints about the FM's. :)

If you add an additional 5 or 6 hours by days, I'll be able, yes.

Osprey 08-26-2012 02:59 PM

Ilya has been emailed the information on correct FM and flight operation for Hurricane and Spitfire from a reliable source before the last 2 patches, and ongoing. I can't say more because I was asked not to, which is why I only whine that the FM's aren't fixed rather than supply further information - ie, Ilya has all he needs. Why it is still not correct I do not know and I'd doubt that B6 does either ;) - the findings on speeds when temperature effects is turned off though is very interesting.

skouras 08-26-2012 06:01 PM

that's sound interesting:rolleyes:

SlipBall 08-26-2012 07:07 PM

Quote:

Originally Posted by BlackSix (Post 456963)
If you add an additional 5 or 6 hours by days, I'll be able, yes.


I understand...and if you fly at all, you have your own opinion I'm sure :)

Tigertooo 08-26-2012 08:53 PM

[QUOTE=BlackSix;



Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.

[/QUOTE]
standing by for tomommow, and btw, shouldn't you know by now, nobody is blaming you for anything, on the contrary, and i'm not blamig you for whatever in the first place. S! to you

CUJO_1970 08-27-2012 01:44 AM

Are there plans to accept 3rd party ground objects to be imported into CLOD, such as buildings, trees, static objects etc.

BlackSix 08-27-2012 07:00 AM

Quote:

Originally Posted by BlackSix (Post 456962)
Tomorrow I'll start collecting bugs in special themes on strictly limited issues. Details will be tomorrow.

This initiative has been canceled.

Quote:

Originally Posted by CUJO_1970 (Post 457067)
Are there plans to accept 3rd party ground objects to be imported into CLOD, such as buildings, trees, static objects etc.

We have no this plans.

---------------------------------------------------------------------------------------------------

FM discussion moved:
http://forum.1cpublishing.eu/showthread.php?t=34080

Next posts about FM will be delete in this thread.

Continu0 08-27-2012 08:18 AM

Hello Black6

May I ask following Questions:

1. I think the Community understands that your first priority is to release the sequel. Because of that, you only can "fix" CloD. My question is: After you have released the sequel, will the new things of the sequel be implemented in CloD? For example: If you release the Sequel with a news Radio-Command-Menu, will this be in CloD as well?

2. In the current Beta-Patch, many Radio-Commands are removed compared to the last official version. Are you planing to fix only the radio-commands of the last beta or all the radio commands, including the radio-commands from the last official version?

Thank you for your time!

FS~Phat 08-27-2012 09:19 AM

Some earlier questions below that were saved in a locked thread which has now been updated with all current known Q&A's. Apologies if there are some inaccuracies or errors. We'll get them sorted in the next day or so.

No hurry B6 to answer these below, answer what you can and get to the harder ones when you have time. :)
Cheers
Phat
  1. Is dedicated server going to be available? Timeframe for release? Before sequel or after?
  2. If no dedicated server is being worked on (above) is the MP code still being worked on and what improvements would you like to make?
  3. Are you expecting further maximum FPS improvement or are you focusing on minimum and average FPS and removing micro stutters?
  4. Will there be an improvement to the GUI for setting up control device axes? Compare to old IL-2 where it was very simple to do.
  5. Will there ever be a document or readme what the graphics options in conf.ini do or could they be integrated as Options in Graphics, if applicable?
  6. Will the user interface be simplified or implimented as per 1946 to allow easier use?
  7. Will a QMB function be set as above to expand single player?

PS... please note that most of those original questions have already been answered! ;)

Continu0 08-27-2012 09:22 AM

Hello Path

As far as I know:

GUI and QMB will stay the same and will only be changed in the sequel.

kendo65 08-27-2012 09:53 AM

Quote:

Originally Posted by BlackSix (Post 457092)
This initiative has been canceled.

No offense intended here and please don't take this personally B6, but if this company could stop continually shooting itself in the foot regarding its PR and customer relations the situation might improve a little.

BlackSix 08-27-2012 10:41 AM

I've one universal answer to all these questions. In the sequel, we'll use the same engine that is now apply in CloD. We need to achieve stable operation and remove all the bugs. These fixes are also apply in CloD. All other bugs and improvements have a very low priority.

Quote:

Originally Posted by Continu0 (Post 457099)
1. I think the Community understands that your first priority is to release the sequel. Because of that, you only can "fix" CloD. My question is: After you have released the sequel, will the new things of the sequel be implemented in CloD? For example: If you release the Sequel with a news Radio-Command-Menu, will this be in CloD as well?

2. In the current Beta-Patch, many Radio-Commands are removed compared to the last official version. Are you planing to fix only the radio-commands of the last beta or all the radio commands, including the radio-commands from the last official version?

1) Sequel will have very many differences. Such issues will disappear after the announcement. Now I can't comment this.

2) I think we are planing to fix only the radio-commands of the last beta. We have no time for full rework.

Quote:

Originally Posted by FS~Phat (Post 457104)
  1. Is dedicated server going to be available? Timeframe for release? Before sequel or after?
  2. If no dedicated server is being worked on (above) is the MP code still being worked on and what improvements would you like to make?
  3. Are you expecting further maximum FPS improvement or are you focusing on minimum and average FPS and removing micro stutters?
  4. Will there be an improvement to the GUI for setting up control device axes? Compare to old IL-2 where it was very simple to do.
  5. Will there ever be a document or readme what the graphics options in conf.ini do or could they be integrated as Options in Graphics, if applicable?
  6. Will the user interface be simplified or implimented as per 1946 to allow easier use?
  7. Will a QMB function be set as above to expand single player

1-2 This work has a very low priority
3 We will try to work on all fronts
4-5-6-7 We are not planning this now for CloD

BlackSix 08-27-2012 10:44 AM

Quote:

Originally Posted by kendo65 (Post 457111)
No offense intended here and please don't take this personally B6, but if this company could stop continually shooting itself in the foot regarding its PR and customer relations the situation might improve a little.

It's my fault, I promised without asking for persmission from my boss.

Continu0 08-27-2012 10:50 AM

Quote:

Originally Posted by BlackSix (Post 457117)
It's my fault, I promised not to ask permission from my boss.

To correct this:

"It´s my fault, I promised without asking for persmission from my boss."

What you wrote means that you promissed to us that you will not ask your boss for permission.

No offense, but it may help you to learn english:)

Thank you for your answers, I am really looking forward to the announcement.

BlackSix 08-27-2012 10:56 AM

Quote:

Originally Posted by Continu0 (Post 457118)
To correct this:

"It´s my fault, I promised without asking for persmission from my boss."

What you wrote means that you promissed to us that you will not ask your boss for permission.

No offense, but it may help you to learn english:)

Thank you for your answers, I am really looking forward to the announcement.

Thanks for the correction) I understood my mistake.

banned 08-27-2012 10:59 AM

Quote:

Originally Posted by BlackSix (Post 457119)
Thanks for the correction) I understood my mistake.

G'day B6. Must say that I admire you for learning English. You're doing a great job.
One of the guys said that the Monday announcement has been postponed. Is this correct mate?

BlackSix 08-27-2012 11:03 AM

Quote:

Originally Posted by banned (Post 457121)
G'day B6. Must say that I admire you for learning English. You're doing a great job.
One of the guys said that the Monday announcement has been postponed. Is this correct mate?

Thanks. We didn't plan announcement on Monday. I planned to start collecting specific bugs. This initiative has been canceled.

banned 08-27-2012 11:04 AM

Quote:

Originally Posted by BlackSix (Post 457122)
Thanks. We didn't plan announcement on Monday. I planned to start collecting specific bugs. This initiative has been canceled.

No worries mate. Cheers.

5./JG27 Lehmann 08-27-2012 11:25 AM

@Blacksix
Just want to say thanks for putting in the time and effort to learn English as well, you're doing very well indeed and it's most appreciated. I noticed you posted on Sunday even so thank you :)

Is the real announcement is going to be as exciting as that fake though I wonder?

kestrel79 08-27-2012 02:32 PM

I'd love to see the official annoucement of the sequel soon, but I think it will still be some time.

There's a lot more competition right now in the ww2 arena. Even if the "other" games are more catered to the arcade crowd they do lap over in customer appeal somewhat. Maddox Games don't want to give away any secrets for the other games to steal and vice versa so all games are in closed beta holding their cards to their chests.

Personally I can't wait since the competition means we the customer win as the game companies battle for our dollar by making the best sims possible.

BlackSix 08-27-2012 03:06 PM

Quote:

Originally Posted by 5./JG27 Lehmann (Post 457130)
@Blacksix
Just want to say thanks for putting in the time and effort to learn English as well, you're doing very well indeed and it's most appreciated. I noticed you posted on Sunday even so thank you :)

Is the real announcement is going to be as exciting as that fake though I wonder?

It depends on the level of your expectations :)

Quote:

Originally Posted by kestrel79 (Post 457152)
I'd love to see the official annoucement of the sequel soon, but I think it will still be some time.

There's a lot more competition right now in the ww2 arena. Even if the "other" games are more catered to the arcade crowd they do lap over in customer appeal somewhat. Maddox Games don't want to give away any secrets for the other games to steal and vice versa so all games are in closed beta holding their cards to their chests.

Personally I can't wait since the competition means we the customer win as the game companies battle for our dollar by making the best sims possible.

Yes, the competition is limiting.


For SimHQ users - it's a my profile)
http://simhq.com/forum/ubbthreads.php/users/27546.html

150GCT_Veltro 08-27-2012 06:52 PM

Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?

Can we have an answer please about this problem after 17 months?

Jumo211 08-27-2012 07:31 PM

http://forum.1cpublishing.eu/showthread.php?t=33120

When will we get the Clouds back?
answer: - lower level clouds are back - high altitude clouds still
being worked on

will see pilots animations in the future like bailing out open canopy etc.
answer: Maybe in the sequel.

You mentioned ages ago the devs were working on improving the ground
handling of aircraft. Is this included in the current beta?
answer: Maybe in the sequel.

Yada yada yada....:roll:

I believe that most of the answers is a total disaster when you come
to think of it .......maybe , no , show us the bug , etc.

ATAG_Dutch 08-27-2012 07:32 PM

Quote:

Originally Posted by 150GCT_Veltro (Post 457189)
Landscape is a dead horse

This last patch improved the landscape immensely by removing the objectionable 'dark square at altitude' and making the whole landscape look like, well, a landscape. I'm frankly amazed that there hasn't been a huge roar of approval for this from the forum members. Or maybe most of 'em still buzz around Hawkinge at zero feet, I dunno........

I was immensely pleased to see this in the last patch and still am.

Tigertooo 08-27-2012 08:26 PM

[QUOTE=BlackSix;



Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.

[/QUOTE]
Quote:

Originally Posted by Tigertooo (Post 457010)
standing by for tomommow, and btw, shouldn't you know by now, nobody is blaming you for anything, on the contrary, and i'm not blamig you for whatever in the first place. S! to you

we are tomorrow now, info cancelled?
don't bother anymore for me B6, not your fault

Continu0 08-27-2012 08:41 PM

Quote:

Originally Posted by Tigertooo (Post 457205)
we are tomorrow now, info cancelled?
don't bother anymore for me B6, not your fault

yes, the info is canceled. He promised to give us news without asking his boss first... (see earlier posts)

skouras 08-27-2012 09:14 PM

the way as i see it
is that CLOD is an experiement for them just to continue and improve the next sequel
will not going to see new stuff but im pretty sure this sim will get some fixes in the end

FS~Phat 08-28-2012 05:58 AM

Guys please try and stay on topic and not derail the thread. I know its tempting sometimes to take a snipe at B6 or the current state of the game, but please lets try keep this a happy place :) so B6 can feel like he wont get slammed every time he trys to communicate. Remember he is still very much a beginner with English and is relying on translation for some of the questions.

There's a protocol in place for releasing information and he has to follow it. Sometimes that means we dont get the answers we want but please appreciate he wants to help and the devs also want to be able to relate what information they can in what is still a changing target for the game. They want to learn about what's important to us. If this turns into arguments for 5 pages every day I can assure you both sides will loose interest in being productive very quickly.

I have just deleted 13 posts from the last few pages without any infractions, as I know sometimes people need to vent and sometimes its hard not to respond. But please dont be baited, just report the post. Certainly this isnt the place to cause or have an argument. Please stay on topic.
Cheers
Phat.

FS~Phat 08-28-2012 06:43 AM

BIG Question for you B6.

Now we know some of the features wont make it into COD and the majority of the work is around fixes:-

Will we be able to recreate the intended "Battle of Britain" scenario from COD within the new sequel using its additional content and features?

For example, use the current or future channel map and all existing COD assets, models etc, combined with the new features and models from the sequel to make a more complete "Battle of Britain" Theatre?

This is one of the most important questions for the community as there has been a feeling that there is not enough content (assets, ships, aircraft) to truly represent the BOB.

Although it wont help some people feel any less like they've "spent money on an incomplete product" It will give most of us hope for realising the "Battle of Britain" dream that many of us bought the game for.

I realise this is potentially a controversial minefield for you so please consider carefully. ;)

BlackSix 08-28-2012 07:14 AM

Quote:

Originally Posted by FS~Phat (Post 457264)
BIG Question for you B6.

Now we know some of the features wont make it into COD and the majority of the work is around fixes:-

Will we be able to recreate the intended "Battle of Britain" scenario from COD within the new sequel using its additional content and features?

For example, use the current or future channel map and all existing COD assets, models etc, combined with the new features and models from the sequel to make a more complete "Battle of Britain" Theatre?

This is one of the most important questions for the community as there has been a feeling that there is not enough content (assets, ships, aircraft) to truly represent the BOB.

Although it wont help some people feel any less like they've "spent money on an incomplete product" It will give most of us hope for realising the "Battle of Britain" dream that many of us bought the game for.

I realise this is potentially a controversial minefield for you so please consider carefully. ;)

Fhat, I'm sorry.
I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview. This concern to our strategic growth plans. Once again I apologize.

BlackSix 08-28-2012 07:19 AM

Quote:

Originally Posted by 150GCT_Veltro (Post 457189)
Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?

New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

FS~Phat 08-28-2012 07:22 AM

Quote:

Originally Posted by BlackSix (Post 457268)
Fhat, I'm sorry.
I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview. This concern to our strategic growth plans. Once again I apologize.

Understood, you need to protect your intellectual property and strategy! Oh well you can only ask..

Here's to hoping :)

150GCT_Veltro 08-28-2012 07:33 AM

Quote:

Originally Posted by BlackSix (Post 457270)
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.

BlackSix 08-28-2012 07:45 AM

Quote:

Originally Posted by 150GCT_Veltro (Post 457273)
I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.

Oleg 4 years held a programmer who worked clouds for CloD. Later he was fired, the result was not. I don't know all details of this story. In the end we didn't get anything good and new.

ATAG_Bliss 08-28-2012 08:15 AM

Hi Blacksix,

Is there anything in the grapevine about looking at the net code? I understand the core engine is the priority - maybe they both go hand in hand?

It's a real mess online once you get to around 50 players. That's not even close to the advertised 120+. This makes online scenarios rather simplified and confined unless you want to fly around for an hour and not find another player. I can deal with ships that fly, triggers that don't work, spawn points that are faulty, but without some sort of help on the net code side, it makes the game unplayable for many.

I've asked numerous times if there's any sort of a 1c guide for net speed and server settings without any response. I'll glady add whatever is needed to the config for best online performance, but realize all the servers are flying blind in this regard. The net code needs some major improvement.

I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.

Thanks.

BlackSix 08-28-2012 08:32 AM

Quote:

Originally Posted by ATAG_Bliss (Post 457277)
I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.

To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpos...&postcount=150
We solve these problems for the next game.

Osprey 08-28-2012 08:48 AM

B6, if you want some English lessons you are welcome in our comms channel anytime, though Sunday UK evenings are best. We swear a bit but the language but talk like British toffs (well, some people do...) - it'll give you that 'Battle of Britain' experience ;)

http://forum.1cpublishing.eu/showpos...67&postcount=5

macro 08-28-2012 10:42 AM

Quote:

Originally Posted by BlackSix (Post 457279)
To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpos...&postcount=150
We solve these problems for the next game.

you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?

BlackSix 08-28-2012 11:51 AM

Quote:

Originally Posted by macro (Post 457292)
you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?

In the sequel will be another netcode. I can't comment this as I said.

skouras 08-28-2012 01:17 PM

Quote:

Originally Posted by BlackSix (Post 457270)
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

no new type of weather so no rain no overcast for CLOD
damn

macro 08-28-2012 02:15 PM

Quote:

Originally Posted by BlackSix (Post 457302)
In the sequel will be another netcode. I can't comment this as I said.

this seriously concerns me, another net code and that you said nothing new for clod, which means we stuck with this shoddy one

:rolleyes:

heres to preying that you can fix clods one, but why bother making a new one if u can?

i know you cant answer that just saying it anyway.

Chivas 08-28-2012 10:38 PM

Quote:

Originally Posted by BlackSix (Post 457270)
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

This does not sound good.....I hope it some sort of translation problem. Are you saying that we won't be able to merge COD with the Sequel to be able to use the new types of weather on the COD maps. I won't jump to any conclusions, and know there will be an announcement at some point, but I'm a little more pessimistic on the success of the series and business model. The merging of sequels was very successful because you not only bought new aircraft and maps, but it improved the quality of the sequels before it. I know the business model has to change to allow more cash flow, but that can be accomplished by charging for some aircraft like complex bombers. A sort of hybrid IL-2/ROF business model.

BlackSix 08-29-2012 06:26 AM

Quote:

Originally Posted by Chivas (Post 457414)
Are you saying that we won't be able to merge COD with the Sequel to be able to use the new types of weather on the COD maps.

I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.

Timberwolf 08-29-2012 06:46 AM

i bought this game back in april 2011 ..love flight games/sims
Since then there's been many updates and even ones where you have to manualy put downloads in files. which i never figured out etc etc since the game came out i been playing mostly offline ...I cant play online anymore cause it says i have a old verison. i think i played online 1 or 2 times before that. Seems every server is full sim which i think many people like me gave up trying to figure out how to trim and feather just to fly level or even take off without blowing up a engine

Is there a online server for helping new flyers or a guide set up for joysticks? I run a Hotas x thrustmaster with side throttle

For a game there is so many things to do before anyone can play. And the avg customer or game player likes to 1 download, 2 auto set up of controls or pick a file with settings, 3 Have a manual or choice of game play level offline/online, 4 automatic updates via stream ( if its not auto non computer geeks dont bother)

Not a programming idea just 2 cents from someone that wants to fun and tell his old flying buddys about

klem 08-29-2012 07:21 AM

Quote:

Originally Posted by Timberwolf (Post 457447)
i bought this game back in april 2011 ..love flight games/sims
Since then there's been many updates and even ones where you have to manualy put downloads in files. which i never figured out etc etc since the game came out i been playing mostly offline ...I cant play online anymore cause it says i have a old verison. i think i played online 1 or 2 times before that. Seems every server is full sim which i think many people like me gave up trying to figure out how to trim and feather just to fly level or even take off without blowing up a engine

Is there a online server for helping new flyers or a guide set up for joysticks? I run a Hotas x thrustmaster with side throttle

For a game there is so many things to do before anyone can play. And the avg customer or game player likes to 1 download, 2 auto set up of controls or pick a file with settings, 3 Have a manual or choice of game play level offline/online, 4 automatic updates via stream ( if its not auto non computer geeks dont bother)

Not a programming idea just 2 cents from someone that wants to fun and tell his old flying buddys about

Well CoD can be played out of the box but due to its current state there are a few things you may find necessary to 'adjust'.

Controls Axes are selected in Options.. Controls but with only one joystick it should have recognised it and set that up for you. So, that should be straightforward. Then if your graphics are glitchy you can set lower levels in Options... Video. You can also get help here by opening a new thread and ask your detailed questions. In spite of some of the stuff you read here, the community is actually positive and very helpful. Also you can get help from other players by going onto Teamspeak (which you'd have to get and install, its free) and chatting to them about it. ATAG server is a good start on 216.52.148.29.

I think you probably know that official releases are automatically installed by Steam so you don't need to worry about those. Manually updating with beta patches is actually easy, you just download the latest one and unzip it to the main game folder. If you don't know what that means you can get a free utility called 7zip, install it, then right click on the beta patch and select 7zip... Extract files.... and then use the file Window that opens to select the main game folder. Also its easy to uninstall these beta patches and go back to the 'official' version. Just open Steam... Library, right click on CoD in the top left hand corner, select Properties and in the LOCAL FILES Tab click on VERIFY INTEGRITY OF GAME CACHE. Steam does the rest and 'cleans up' back to the current official release.

Regarding online servers, I don't know of a 'training' server but there are several public servers under Multiplayer.... Client... to choose from where many of the guys will help you if you ask. Again you will need Teamspeak because that kind of conversation in the Text buffer is very difficult especially as you might be in and out of the game a lot. You could also ask to join a squad and get more continuous help.

On Gameplay levels these are set by the mission designer or the online server you choose to use (the difficulty is given in Multiplayer... Client)

If you want to continue the discussion you should really open another thread and perhaps post a link to it in this one so we can follow you.

150GCT_Veltro 08-29-2012 11:08 AM

Quote:

Originally Posted by BlackSix (Post 457445)
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.

The problem is that for this community is very hard to accept this, considering that CoD has not been really never developed at all.

My two cents........
Don't waste anymore one only day of work for a dead project like CoD, and for a sim that will never be the 10% of IL2. Work only on Stalingrad, and don't call it anymore "a sequel" but "a new project".

If Stalingrad will be good enough for the virtual online war as it was IL2......people will buy it, even if now we say that we'll not if you don't fix CoD first.

CoD? R.I.P.

Stalingrad? I a sexy choice.

Oleg was right about the wrong decision to call CoD, IL2: Cliffs of Dover. If CoD would have been sold only as CoD, now you could make promotion for the real new IL2 title, the NEW project, IL2 Sturmovik: Stalingrad!
Stop the continuity with CoD, and kill it ASAP.

janpitor 08-29-2012 12:10 PM

As the sequel will be based on the same engine, fixing clod means fixing sequel. It is like the old il2..the same engine and new content, while the engine is being improved by every sequel.

Troll2k 08-29-2012 01:28 PM

Timberwolf

I have a server(Trollville-Clod) up under the client menu and also in the HL Clod room.It is the last official version(no betas). It is up most of the time except when Steam disconnects me.

Easy settings.

Small maps,not historical in any way.Mainly just red humans against blue AI for target practice..I do think one map has humans and AI on both sides.

SiThSpAwN 08-29-2012 02:15 PM

Quote:

Originally Posted by BlackSix (Post 457445)
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.


I know you probably cant answer this, but if the sequel is using the same game engine will updates and improvements made for that sequel eventually find their way into CloD? If you add better net code for example, could that be moved into CloD once the sequel is released as a patch of some sort? Or once the sequel is out will CloD have been abandoned and will be what it is?

BlackSix 08-29-2012 04:08 PM

Quote:

Originally Posted by SiThSpAwN (Post 457517)
I know you probably cant answer this, but if the sequel is using the same game engine will updates and improvements made for that sequel eventually find their way into CloD? If you add better net code for example, could that be moved into CloD once the sequel is released as a patch of some sort? Or once the sequel is out will CloD have been abandoned and will be what it is?

Please, don't ask me till the announcement. This have no sense...

SiThSpAwN 08-29-2012 04:13 PM

Quote:

Originally Posted by BlackSix (Post 457530)
Please, don't ask me till the announcement. This have no sense...

Sorry B6, just too eager for future news :)

SiThSpAwN 08-29-2012 04:17 PM

Quote:

Originally Posted by SiThSpAwN (Post 457532)
Sorry B6, just too eager for future news :)


BUT, please add this to your list of questions for after the announcement... if improvements to the sequels core can be made to CloD in the future, or if there is any plans too...

Chivas 08-29-2012 04:29 PM

Quote:

Originally Posted by BlackSix (Post 457445)
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.

I understand your position and that you can't reveal what you know or don't know. Considering the delay in the announcement I don't believe anyone in the development is sure what direction they will head, and it depends on the success of the performance/stability patch.

I'm glad to hear your not saying that the sequel will not be merge-able, and the fact the your even calling the next project a Sequel, suggests it could still be merge-able.

I understand that work on new content for COD has stopped, like maps, missions, and campaigns. and the development is only fixing COD and developing the Sequel.. The question is what is being fixed in COD. You have to assume issues like the AI, Commands, FM, DM, Weather/Clouds, Water, graphic engine optimizations, game engine optimizations, must be part of the fix for COD and all Sequels. This is where the confusion lies, and most arguments begin. I understand some of these fixes will take time, and will continually evolve over the life of the series, but these fixes must be merge-able.

Hopefully the critical performance patch is successful, which might sway the announcement in a positive direction regarding the business model of merge-able sequels with other revenue streams, like MMO's, and some complex aircraft sales.

I'm currently not interested in MMO's, but after a few years of paid Sequels, where a considerable amount of content has been added, features improved, terrain more photo realistic, computers more powerful, where large map 24/7 campaigns are possible, I would gladly join MMO's to help continue the revenue flow that could subsidize continued improvements to the sim. I hope the original plan to future proof the game engine holds true.

BlackSix 08-31-2012 07:20 AM

The short news, August 31, 2012
 
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

LcSummers 08-31-2012 07:27 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Thanks B6 for these information!!!:) Great you posted them.

S!

Timberwolf 08-31-2012 07:48 AM

Quote:

Originally Posted by Troll2k (Post 457509)
Timberwolf

I have a server(Trollville-Clod) up under the client menu and also in the HL Clod room.It is the last official version(no betas). It is up most of the time except when Steam disconnects me.

Easy settings.

Small maps,not historical in any way.Mainly just red humans against blue AI for target practice..I do think one map has humans and AI on both sides.

Thanks for your help troll2k i'll take a look

Timberwolf 08-31-2012 07:50 AM

Quote:

Originally Posted by klem (Post 457457)
Well CoD can be played out of the box but due to its current state there are a few things you may find necessary to 'adjust'.

Controls Axes are selected in Options.. Controls but with only one joystick it should have recognised it and set that up for you. So, that should be straightforward. Then if your graphics are glitchy you can set lower levels in Options... Video. You can also get help here by opening a new thread and ask your detailed questions. In spite of some of the stuff you read here, the community is actually positive and very helpful. Also you can get help from other players by going onto Teamspeak (which you'd have to get and install, its free) and chatting to them about it. ATAG server is a good start on 216.52.148.29.

I think you probably know that official releases are automatically installed by Steam so you don't need to worry about those. Manually updating with beta patches is actually easy, you just download the latest one and unzip it to the main game folder. If you don't know what that means you can get a free utility called 7zip, install it, then right click on the beta patch and select 7zip... Extract files.... and then use the file Window that opens to select the main game folder. Also its easy to uninstall these beta patches and go back to the 'official' version. Just open Steam... Library, right click on CoD in the top left hand corner, select Properties and in the LOCAL FILES Tab click on VERIFY INTEGRITY OF GAME CACHE. Steam does the rest and 'cleans up' back to the current official release.

Regarding online servers, I don't know of a 'training' server but there are several public servers under Multiplayer.... Client... to choose from where many of the guys will help you if you ask. Again you will need Teamspeak because that kind of conversation in the Text buffer is very difficult especially as you might be in and out of the game a lot. You could also ask to join a squad and get more continuous help.

On Gameplay levels these are set by the mission designer or the online server you choose to use (the difficulty is given in Multiplayer... Client)

If you want to continue the discussion you should really open another thread and perhaps post a link to it in this one so we can follow you.

Thanks for the help I use to be on TS awhile back in the fighter ace days i'll take alook and get the newer updates installed thank you for your time and adding 1 more player to shoot at :P

adonys 08-31-2012 09:16 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Just great! another week and another weekend without a patch..

Bokononist 08-31-2012 09:30 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Good news B6, I look forward to hearing what will be included.

notafinger! 08-31-2012 10:06 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Are you saying there will be another beta besides v.1.08.18956 before an offical Steam release? Thanks for your work with the community, I know it is not always easy.

BlackSix 08-31-2012 10:18 AM

Quote:

Originally Posted by notafinger! (Post 457842)
Are you saying there will be another beta besides v.1.08.18956 before an offical Steam release? Thanks for your work with the community, I know it is not always easy.

It will be not usual beta, it will be RC. RC is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge.

yobnaf 08-31-2012 10:48 AM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Wow..good news. I can see a big shining patch coming !

David198502 08-31-2012 11:11 AM

great!
i hope by then:
-low res skins
-serious stutters
-serious frame rate drops
-launcher crashes
-particle effects
-sound bug
-trees
-clouds
-bomberformations
-ai behaviour
-FMs
-ground handling
-conf.ini, conf.user exploit
-netcode
-full screen

....will be fixed

making official what we have now, would be a big step backwards to the last official steam version.

Slipstream2012 08-31-2012 11:43 AM

Quote:

Originally Posted by BlackSix (Post 457844)
It will be not usual beta, it will be RC. RC is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge.

Thanks for the update B6!

Just in-case anyone doesn't know, RC = Release Candidate

A release candidate (RC) is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge. In this stage of product stabilization, all product features have been designed, coded and tested through one or more beta cycles with no known showstopper-class bug.

Source: http://en.wikipedia.org/wiki/Softwar...ase_life_cycle

Lolsav 08-31-2012 12:04 PM

Quote:

Originally Posted by BlackSix (Post 457813)
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)


Stay tuned = Is it today?

BlackSix 08-31-2012 12:09 PM

Quote:

Originally Posted by Lolsav (Post 457877)
Stay tuned = Is it today?

No, in the September. I hope)

ATAG_Snapper 08-31-2012 12:23 PM

Quote:

Originally Posted by BlackSix (Post 457878)
No, in the September. I hope)

Thanks for the heads up, BlackSix.

adonys 08-31-2012 12:24 PM

B6, really, at least prepare a release with urgent fixes and whatever else you have ready for today.

you said you've debugged, located and fixed the ghosting problem.. even that would be a great help for the time in-between, until the maybe-september-hopefully-october-probably-november-realistically-december RC wannabe patch..

addman 08-31-2012 12:36 PM

Thanks for the update B6!

"A few days for this, a few days for that....."

Flanker35M 08-31-2012 12:36 PM

S!

Thanks for the info and have a good weekend. I head off to totally different battle areas :D

Continu0 08-31-2012 12:41 PM

Hello B6

Thank you for the update.

I have a short question: As the Graphicsengine is improving from patch to patch, I wanted to ask, if you also work on the other parts of the game-engine? On my Rig, the game still uses only 1 core and I have the feelings that performancewise I will soon have other problems than the Graphics.
There are (for example) problems with the radio-command-sounds which cause stutters when getting loaded the frist....

So the question is: Are you still working on the other parts of the engine?

Thank you and have a nice weekend!

kestrel79 08-31-2012 01:18 PM

Thanks for the update B6 and team,

I'm looking forward to the first official patch since what October of last year? Can't wait to get back online!

skouras 08-31-2012 01:27 PM

they are working for the sequel not for CLOD
Anyway thanks for the news B6
at least we have you to inform us for what is going on

Kobold10 08-31-2012 01:27 PM

Are there any news pictures timelines today? We all do need a perspective...

SiThSpAwN 08-31-2012 01:39 PM

Without going into great detail (unless you want to :) ) will the RC version include fixes for a number of issues and bugs you have been collecting data for as well as the fixes for the graphics engine?

Troll2k 08-31-2012 02:47 PM

From B6: "If the public testing won't show serious bugs".

To me this implies that the RC will be released for public(community flyers) testing before it becomes an official Steam patch.

BlackSix 08-31-2012 02:53 PM

Quote:

Originally Posted by Continu0 (Post 457891)
I have a short question: As the Graphicsengine is improving from patch to patch, I wanted to ask, if you also work on the other parts of the game-engine? On my Rig, the game still uses only 1 core and I have the feelings that performancewise I will soon have other problems than the Graphics.
There are (for example) problems with the radio-command-sounds which cause stutters when getting loaded the frist....

So the question is: Are you still working on the other parts of the engine?

Yes, we're working. There are a lot of problems and quite possible you will be able to see result only in the sequel.

Quote:

Originally Posted by SiThSpAwN (Post 457910)
Without going into great detail (unless you want to :) ) will the RC version include fixes for a number of issues and bugs you have been collecting data for as well as the fixes for the graphics engine?

Waiting for the Readme, please. I have no info, I'm not working on CloD now.

Quote:

Originally Posted by Kobold10 (Post 457906)
Are there any news pictures timelines today? We all do need a perspective...

No. We have nothing to show today.

Quote:

Originally Posted by Troll2k (Post 457924)
From B6: "If the public testing won't show serious bugs".

To me this implies that the RC will be released for public(community flyers) testing before it becomes an official Steam patch.

Yes, RC will be released for public testing.

smink1701 08-31-2012 03:31 PM

Quote:

Originally Posted by David198502 (Post 457859)
great!
i hope by then:
-low res skins
-serious stutters
-serious frame rate drops
-launcher crashes
-particle effects
-sound bug
-trees
-clouds
-bomberformations
-ai behaviour
-FMs
-ground handling
-conf.ini, conf.user exploit
-netcode
-full screen

....will be fixed

making official what we have now, would be a big step backwards to the last official steam version.

This is a golden opportunity for 1C to get CloD on track and get back a lot of the trust and respect they have lost as a credible developer. It will start with them actually releasing the patch in September. After that, I hope we can see a significant difference. In many of the previous patches the updates have been a bit underwhelming. I think most people would say that with all the missing features and graphics problems, CLoD has felt like a half-finished game. I hoped the RC is the polished product we paid for.

badfinger 08-31-2012 03:34 PM

"I have no info, I'm not working on CloD now."

Shouldn't the person communicating with us CloD users BE working on CloD? Not that B6 hasn't done all he could, so no disrespect intended.

binky9

ATAG_Doc 08-31-2012 03:41 PM

BlackSix

I am hoping the netcode is going to get fixed when the sequel is released. It is very buggy and not very efficient at all.

smink1701 08-31-2012 03:46 PM

Quote:

Originally Posted by ATAG_Doc (Post 457932)
BlackSix

I am hoping the netcode is going to get fixed when the sequel is released. It is very buggy and not very efficient at all.

OK...what's a netcode and how does it differ from some of the other core compenents of the game like the graphics engine?

Troll2k 08-31-2012 03:49 PM

I think B6 wears two hats.He is a mission creator and community liaison.

I believe I read there will be no new content, only fixes for Clod it makes sense he is not working on Clod.But he is still the community liaison and does have Ilya's ear.

Baron 08-31-2012 03:58 PM

Quote:

Originally Posted by Troll2k (Post 457934)
I think B6 wears two hats.He is a mission creator and community liaison.

I believe I read there will be no new content, only fixes for Clod it makes sense he is not working on Clod.But he is still the community liaison and does have Ilya's ear.


There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.

smink1701 08-31-2012 04:07 PM

Quote:

Originally Posted by Baron (Post 457936)
There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.

If they are smart or care about the success of BOM and the future of the IL2 franchise (outside of a small group of hardcore fans who will buy anything), they will use this opportunity to win back the majority of their fan base and future potential customers. Personally, I think most of the smart and really passionate developers left long ago but maybe the next patch will make me a believer again. I sincerely hope so.

ATAG_Doc 08-31-2012 04:15 PM

Quote:

Originally Posted by Baron (Post 457936)
There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.

Totally understand that. I am debating on which other software I need to uninstall from my hard drive to make room for the sequel now lol.

Chivas 08-31-2012 04:51 PM

Personally I think this performance patch will also include partial fixes for many of the other issues, but not enough to make COD what it should be. We will have to wait for the Sequel to see most of these issues fixed "If" the development still uses the old business model that merged each Sequel. BUT now we have the official announcement mystery, what business model will they follow, and will it include the merging of each Sequel? They will not answer this question. Its somewhat understandable at the moment, with the yet unfinished game engine, it appears they are not sure if the development will be shut down, continue the old business model, revise it, or completely change it.

philip.ed 08-31-2012 05:24 PM

If the sequel can't be merged, CloD can only be salvaged by the community, and it really will lose 1C a lot of customers.

If the Engine is the same, I can't see any logic in not merging the two. Engine improvements to the sequel would have to affect CloD in order to keep it current.

klem 08-31-2012 08:15 PM

Quote:

Originally Posted by philip.ed (Post 457954)
If the sequel can't be merged, CloD can only be salvaged by the community, and it really will lose 1C a lot of customers.

If the Engine is the same, I can't see any logic in not merging the two. Engine improvements to the sequel would have to affect CloD in order to keep it current.

Who says it can't be merged? IL-2 Sturmovik cliffs of dover is structured with a core element and a bob element. Don't see why it won't be mergeable, its not going to be a new game engine. Of course they may need to re-think the main game folder title.

Wolf_Rider 08-31-2012 10:50 PM

Quote:

Originally Posted by klem (Post 457978)
~ Of course they may need to re-think the main game folder title.

"Storm of War - the >insert name< campaign" perhaps?

Ataros 09-01-2012 09:24 AM

BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.

il_corleone 09-01-2012 03:32 PM

Quote:

Originally Posted by Ataros (Post 458050)
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.


You are rigth. Hey B6 please, see this, if the guys finish their work whi the engine, i think will be a smart move, thinkin of the SDK and the Coop Mode, this will bring back so much good moments like the last il2, and i think i am not alone thinkin this, if you guys need to work in another important things, releasing the SDK will fix much problems, the Comunnity has done Very Good gob to the game whitout SDK, only think we will do whit it.

5./JG27.Farber 09-01-2012 05:27 PM

B6,

Here you can see examples of the net code problem.

watch the aircraft zoom and fly sideways.

[flash]http://www.youtube.com/watch?v=9-CGaMyvyc8[/flash]


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