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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Q&A, July 25, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=33436)

adonys 07-27-2012 10:59 AM

what about the porked clouds we've got lately? even the little weather system we had, was broken to pieces.

MadTommy 07-27-2012 11:03 AM

Quote:

Originally Posted by Skoshi Tiger (Post 448521)
Get on ATAG or one of the other populated servers, use team speak and you'll find one of the most immersive WWII Flight sims out there at the moment.

Unfortunately whenever i seem to have time for CloD there are only >10 people on any server... I have seen the odd time after a patch with 40+.. but rare times for me indeed.

When do servers have there max population on?

pstyle 07-27-2012 11:42 AM

Hi mate, try ATAG server Wednesday, Friday, Saturday nights European / UK time.
Regularly 25-30+ online plus AI.

If you prefer arcade style dogfighting, try the Repka4 server at same times.

ACG server has some big Map missions up, but generally fewer players.

banned 07-27-2012 11:44 AM

Quote:

Originally Posted by MadTommy (Post 448536)
Unfortunately whenever i seem to have time for CloD there are only >10 people on any server... I have seen the odd time after a patch with 40+.. but rare times for me indeed.

When do servers have there max population on?

Yeah, I'm an Aussie mate, and after about 10.30am EST there are about 3 to 8 people on. Surely, throughout the entire world, there are more than this.
It wasn't like this with the old IL2.

pstyle 07-27-2012 11:47 AM

Quote:

Originally Posted by banned (Post 448546)
Yeah, I'm an Aussie mate, and after about 10.30am EST there are about 3 to 8 people on. Surely, throughout the entire world, there are more than this.
It wasn't like this with the old IL2.

Hi mate, my squad has a few Aussie members they usually join Saturday night your time. ATAG server has good enough ping for them and there is usually a good crowd online. PM me if you want TS details, or names of some guys to look out for from your neighborhood.

Chivas 07-27-2012 04:41 PM

Quote:

Originally Posted by Force10 (Post 448496)
You mean the fix for the trees that they broke with the last patch? Quite an accomplishment....groundbreaking even.

When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.

Force10 07-27-2012 05:00 PM

Quote:

Originally Posted by Chivas (Post 448676)
who can't see the Forest for the Trees


This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back"

The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so?

ACE-OF-ACES 07-27-2012 05:04 PM

Quote:

Originally Posted by Chivas (Post 448676)
When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.

That's it in a nut shell

And it cannot be said enough! In light of how many still don't get it.

But I think you give most of them too much credit by saying they 'don't understand the process'!

The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.

SiThSpAwN 07-27-2012 05:09 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 448683)
That's it in a nut shell

And it cannot be said enough! In light of how many still don't get it.

But I think you give most of them too much credit by saying they 'don't understand the process'!

The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.

A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

ACE-OF-ACES 07-27-2012 05:14 PM

Quote:

Originally Posted by SiThSpAwN (Post 448686)
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

Yup

It is clear that there are a handful of members here that look for ANY OPERTUNITY to slam 1C.. Granted those who frequenty this forum realise who they are and don't pay them much att.. But for those who don't frequent this forum.. It could be very missleading.. All in all these handful of members will not be happy until CoD get cancled.. That is thier mission that is thier goal

Force10 07-27-2012 05:15 PM

Quote:

Originally Posted by SiThSpAwN (Post 448686)
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.

SiThSpAwN 07-27-2012 05:40 PM

Quote:

Originally Posted by Force10 (Post 448692)
I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.

The tough part here is we have no idea of the specs of their test machine. I am fine waiting to see how the patch works on my machine. My averages are much higher, as are my Max FPS than shown in those shots. My machine is modest at best. Also it would be good to know what settings these shots were taken at. I see an improvement, I dont see enough info to warrant trash talking the devs.

Chivas 07-27-2012 06:04 PM

Quote:

Originally Posted by Force10 (Post 448681)
This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back"

The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so?

"Forest for the Trees" saying will be with us forever as its highly unlikely peoples average intelligence will improve. The fact that people can't see why the developer would downgrade some aspects for the moment, so they could move forward proves my point.

The developer is concentrating on the fps, and stability issues, without this fix there is no point in addressing the game play issues. Whats the point of fixing game play issues when a large portion of the base can't run the sim. If the stability patch is relatively successful, the developer will probably be able to stay in business long enough to address the game play issues and upgrade visual aspects as the sim is optimized and computers improve. I'm hoping they survive long enough that we are basicly down too "my favorite aircraft is porked more than your favorite aircraft." :)

6S.Tamat 07-27-2012 06:46 PM

Quote:

Originally Posted by SiThSpAwN (Post 448686)
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...

what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...

SiThSpAwN 07-27-2012 07:17 PM

Quote:

Originally Posted by 6S.Tamat (Post 448723)
what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...


Average hasnt meant much in this game when most times the game is pegged at 0 when its loading at start, specially viewing a track...

furbs 07-27-2012 07:19 PM

Im more concerned about the stutters than small FPS gains.
What is worrying is still not one word on the fixes for the netcode, or dedicated server files which are more important than anything else.

On to the good news, did you say all week A**? ;)

SiThSpAwN 07-27-2012 08:01 PM

Quote:

Originally Posted by furbs (Post 448739)
Im more concerned about the stutters than small FPS gains.
What is worrying is still not one word on the fixes for the netcode, or dedicated server files which are more important than anything else.

On to the good news, did you say all week A**? ;)


I believe B6 has talked about netcode not too long ago stating that it would be looked at either before BOM or for BOM, but dont quote me on that. As for dedicated server... doubt you will see anything on that till well after the game performance is acceptable.

Dedicated servers must be the kryptonite to developers... even DCS has been "working" on one for some time...

ACE-OF-ACES 07-27-2012 08:15 PM

Quote:

Originally Posted by furbs (Post 448739)
Im more concerned about the stutters than small FPS gains.
What is worrying is still not one word on the fixes for the netcode, or dedicated server files which are more important than anything else.

At least that is what you say this week..

But I am sure that the next BS update that fails to mention something

That unmentioned thing will move to the top of your list! ;)

Quote:

Originally Posted by furbs (Post 448739)
On to the good news, did you say all week A**? ;)

Yup, got to fly to CA to get some ship evacuation training prior to me going out to the So. Pacific to support some testing onboard an aircraft carrier. Should be more fun that work! ;) I just hope they don't cancel the testing due to budget cuts!

SiThSpAwN 07-27-2012 08:43 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 448749)
At least that is what you say this week..

But I am sure that the next BS update that fails to mention something

That unmentioned thing will move to the top of your list! ;)


Yup, got to fly to CA to get some ship evacuation training prior to me going out to the So. Pacific to support some testing onboard an aircraft carrier. Should be more fun that work! ;) I just hope they don't cancel the testing due to budget cuts!

Time apart makes the heart grow fond... maybe you and furbs will be BFFs when you come back :)

furbs 07-27-2012 08:51 PM

Quote:

Originally Posted by SiThSpAwN (Post 448756)
Time apart makes the heart grow fond... maybe you and furbs will be BFFs when you come back :)

Now that's something to think about. :grin:

ACE-OF-ACES 07-27-2012 08:52 PM

Quote:

Originally Posted by SiThSpAwN (Post 448756)
Time apart makes the heart grow fond... maybe you and furbs will be BFFs when you come back :)

furbs is allready my BFF! ;)

Force10 07-27-2012 09:06 PM

For some reason I'm hearing the theme song from The courtship of Eddies father:

"People let me tell ya bout my best Friiieeend...."


lol

SlipBall 07-27-2012 09:13 PM

Quote:

Originally Posted by Force10 (Post 448766)
For some reason I'm hearing the theme song from The courtship of Eddies father:

"People let me tell ya bout my best Friiieeend...."


lol


Furbs is way too young to be AoA's BBF:-P

jamesdietz 07-27-2012 09:18 PM

Oh please FPS fix...I could live with everything else that doesn't work so well if only I could line up shots down low .through the smoke,with shadows on , effects high, & with clouds at 20-30 FPS or more instead of 8-10 FPS now!

furbs 07-27-2012 09:25 PM

Quote:

Originally Posted by SlipBall (Post 448769)
Furbs is way too young to be AoA's BBF:-P

Turned 40 last week!

SlipBall 07-27-2012 09:27 PM

Quote:

Originally Posted by furbs (Post 448774)
Turned 40 last week!


That's what I'm saying!...Happy Birthday!:)

ACE-OF-ACES 07-28-2012 01:44 AM

Quote:

Originally Posted by furbs (Post 448774)
Turned 40 last week!

I got T-shirts older than that! ;)

But I like em young! ;)

MegOhm 07-30-2012 06:43 PM

Quote:

Originally Posted by jamesdietz (Post 448773)
Oh please FPS fix...I could live with everything else that doesn't work so well if only I could line up shots down low .through the smoke,with shadows on , effects high, & with clouds at 20-30 FPS or more instead of 8-10 FPS now!

I ran fraps last night while running the current Beta patch.... consistent 60 FPS... maybe I don't need a patch..Others I fly with see in the 80s-90s.. we have everything maxxed out.

I guess if I saw 8-10 or less I might be a little louder about all this. :cool:


Probably been asked and addressed but wonder if we will one day we will have a zoom in/out view feature?

Anyone recall a discussion on this?

FS~Phat 07-31-2012 01:44 AM

Quote:

Originally Posted by MegOhm (Post 449464)
I ran fraps last night while running the current Beta patch.... consistent 60 FPS... maybe I don't need a patch..Others I fly with see in the 80s-90s.. we have everything maxxed out.

I guess if I saw 8-10 or less I might be a little louder about all this. :cool:


Probably been asked and addressed but wonder if we will one day we will have a zoom in/out view feature?

Anyone recall a discussion on this?

There's a whole thread stickied on it here talking about work arounds>
http://forum.1cpublishing.eu/showthread.php?t=33028

JG26_EZ 08-01-2012 01:25 AM

Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?

Please don't answer, if you don't know. I'm not looking for guesses.

Wolf_Rider 08-01-2012 03:34 AM

Quote:

Originally Posted by JG26_EZ (Post 449885)

Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?



That is a very good question indeed and may explain some things if they aren't running Steam at the time

GraveyardJimmy 08-01-2012 09:52 AM

Quote:

Originally Posted by Wolf_Rider (Post 449896)
That is a very good question indeed and may explain some things if they aren't running Steam at the time

I doubt it, I run a massive amount of games through steam and get great performance in other games (Metro 2033, Men of War, Red Orchestra 2 etc.). Steam isn't a resource hog and whilst it uses some RAM, if you have enough to run CloD then you have enough to run steam concurrently.

Wolf_Rider 08-01-2012 11:26 PM

Were they tested at development with Steam running in the background though?

Force10 08-01-2012 11:53 PM

Quote:

Originally Posted by JG26_EZ (Post 449885)
Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?

Please don't answer, if you don't know. I'm not looking for guesses.

Good question. Also if they use ATI cards where the UBI intro clocks them down.

GraveyardJimmy 08-02-2012 07:33 AM

Quote:

Originally Posted by Wolf_Rider (Post 450225)
Were they tested at development with Steam running in the background though?

I don't understand why it would matter. Are we suggesting that steam would cause low FPS? Perhaps if it is downloading whilst you play but it auto-pauses to stop harddrive activity when in a game.

On modern PCs its memory footprint isn't large enough to cause problems with the FPS of games otherwise it would affect other games as well. I get the same FPS in MoW:AS when it was run through steam and when it was stand alone. You'll have more effect if you close your internet browser than steam being off.

(Side note: I remember when HL2 came out and I had and older machine with 512mb of RAM, it was impossible to load HL2 for me with steam running and I had to upgrade.)

salmo 08-02-2012 08:12 AM

Quote:

Originally Posted by GraveyardJimmy (Post 450275)
I don't understand why it would matter. Are we suggesting that steam would cause low FPS? ... <snip>

It's been well demonstrated that steam does cause lowered fps in the multi-player (game server) environment. Once you get more than about 30-40 players in a MP server-game the fps begins to slow dramatically. This is becuase MP connects to steam as a client & not as a dedicated server. The issue has been reported to the devs & we hope it wil be corrected.


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