![]() |
.
The Hurricane all type have a start with a cold engine start problem. In the QM there is some problem with the launcher when you change from QM to another. But not always. There is a strange tree low altitude visual glitch (they are visually visible at one mille not more) if grass is on or not? On the other side the new 100 octane Spitfire and Hurricane are welcome and nice addition to the game. The clouds at medium are also nice to fly around and in. Tracers are better than before, In the Tiger Moth the attitude indicator is still not working. A big railway line in the middle of the channel is something strange and not very historical! One patch more and all should be OK! :cool: |
-trees are building up only when just overflying them
-much more stutters even on medium settings -landed a Blenheim and throttles stopped working -in flight throttled up Hurri 100: CTD -before patch: one or no CTD an evening. This morning: 15 CTD when changing settings,changing missions etc -engine levers still not working properly -mirror still useless -saw a railway in the channel almost connecting Dover with Calais This patch experience, along with all other items that needs to be fixed: tree collision,coop,etc....makes me getting a little tired system: -ASUS P6T Motherboard -Intel i7 965 extreme quadcore -one Nvidia GTX 295 -6 GB Corsair DDR3 RAM -Windows7 64bit -one dissapointed simmer |
I don't fly on-line, so all comments just Quick Mission off-line. Over London Max all except shadows, Vsync, and AA off: about 40fps at chimney tops. In Quick Mission over water, Spits against 110s, smooth (too busy to watch fps), but props always look like turning slowly. In all cases, exhause smoke and flame absent. Land textures seem a bit blurry up close--not bad, just not as eye-popping as in past. Generally, if I try to save any setting once a flight has started, game locks-up. Do the same before starting a flight, no lock-up.
i7-3820 3.6G on MSI XPower II mobo 32G 1600 RAM running 1333 clock (just detected that way) MSI GTX-670 OC Power Edition Native Realtec sound 40" Samsung 1920 x 1080 Win 7 Ult SP1 Vid Driver 131.42 No OC (except for Factory on vcard) |
Flew the quick missions over Dover, Le Havre and London. Settings: 1920 x 1080, all quality ‘High’, AA, A-EF, SSAO ‘Off’, VSYNC ‘On’, Grass, Shadows and Roads ‘On’, using SMAA and cpu @ 4.20GHz.
Launcher.exe crash when exiting the game, have never had these before. Changing graphic settings requires starting the game, making changes and exiting the game, any other way results in the launcher crash when exiting and the changes not being applied. The new tree LOD is a bit distracting, and results in mild stutters when looking sideways when at really low altitudes, even with a high frame rate. Having a setting for this might be useful. I noticed quite a large frame rate increase over London at low altitude. At 500 feet I previously had 29-34fps, now I get 36-42fps, with no visible graphic difference. And thank you very much for fixing those blue lines on the horizon! |
Slide show near human planes and while zooming to the ground. Game performance decreased with this last patch.
|
Off-line mission , we're losing the war :eek:
http://www.youtube.com/watch?v=-fAu2KF6KIA&feature=plcp |
Launcher.exe crash this happens every time I go from one quick mission dirrectly to another quick mission;
Nom de l’application défaillante Launcher.exe_Launcher, version : 1.0.0.0, horodatage : 0x4d6e3d08 Nom du module défaillant : MSVCR100.dll, version : 10.0.40219.325, horodatage : 0x4df2be1e Code d’exception : 0x40000015 Décalage d’erreur : 0x0008d6fd ID du processus défaillant : 0x1270 Heure de début de l’application défaillante : 0x01cd56ca05c44601 Chemin d’accès de l’application défaillante : c:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe Chemin d’accès du module défaillant: C:\Windows\system32\MSVCR100.dll ID de rapport : 034dab9c-c2bf-11e1-b1d4-20cf3004a898 |
Probably stated earlier-no big FPS improvement ( esp near ground,smoke ..all the ususl suspects...) and my gunsight ring is now almost invisible when turned on in German planes esp.
Still love the soim ,but increasingly it looks as if a more up to date game card is in my future, |
Just did a few quick missions. Observation so far:
Con: New LoD distances for trees plain suck. Did nit have much problems with them, but only seeing them for a couple hundret meters is esepecially immersion killing. And hardly any FPS gains for that. Pos: New AI is much much improved, no more rolling ad infitinitum. Bombers also make much better impression. At least so far. Dogfights actually are "fun" again, opposite to hard work. New tracers are boss. |
yeah i think the tracers is the only thing that really improved
|
I just tried out spitfire, the artificial horizon on spitfire sometimes malfunctions. I dunno if it's a bug or a feature...
|
Quote:
|
S!
An hour ago on ATAG, my plane just vanished and the camera was left hanging in the air. |
Devs you gave blue 100 octane. Now, please! Correct this 109 inaccurate stall behaviour.
|
Quote:
Explain stall behavior you are seeing. |
Quote:
Is well know from literature that 109 had gentle stall and once departed it was easy to recover. Now, try to come out of a stall in CloD. And is very easy to spin... |
I try to watch my air speed to avoid such a problem. The only stalls I have had, were intentional for testing.:grin:...you have to apply opposite rudder right away at first sign of a spin
|
when exiting game, launcher is still running in background have to kill process.
Also no friction on aircraft in air or on ground wheels. |
Quote:
If you fly straight and level for a while you will see that it returns to center after a while ;) Quote:
If you take off and then touch your wheels on the ground, the script thinks you landed and after a minute or so it will despawn your aircraft. The trick is to get sufficient speed on your take-off roll and then smoothly but firmly lift-off. In other words, try to avoid bouncing up and down during your take-off. Hope it helps ;) |
Quote:
So nothing we do affects it, and there's no way to see if a player is inactive to trigger the despawn in another way. http://forum.1cpublishing.eu/showthr...t=32573&page=2 see posts #19 and #21 |
Weird colors
1 Attachment(s)
Signed up to report this bug...
The picture says it all, really. This was also a problem with the older beta-patch. Colors are messed up in the BF110 too. FM: The 109 enters a spin way to easy, and I find recovering from one all but impossible. General: Perfomance is fine, I have no stuttering. My system: Intel Core i5-2500 3.30GHz 8 GB RAm GeForce GTX 570 (301.42) |
was on ATAG server flying along.. and all of a sudden.....BAM!!!game crashes and i see a runtime error and to please contact program tech for support.
amd dual core 5400+ 6gb ram gtx460 win7 ultimate. tackir ms swff2 |
The game is running more smoothly, especially in the clouds :)
But I had my first CTD has long time, using just the WEP with spitMK1'100 octanes... It seems like a bad joke :roll: My system: i7-2600K GIGABYTE GA-Z68MA-D2H-B3 Corsair Vengance 4gb 1600Mhz VGA NVidia 470 |
2 Attachment(s)
Quote:
Happens by engine start up, AA/MG fire. even water splashes are green colored. Attachment 10112 Attachment 10113 maybe ati related? |
Also apart from hurri start up problems when i exit the game i CTD everytime...
|
Quote:
|
Quote:
Cheers! |
1 Attachment(s)
Some ship is above the water.. Looks worse with stationary ship.. This was in ATAG server. And i lost some fps, even got some ctd`s .
|
the spitfire mk1 doesn't start at all...
the spitfire mk1 doesn't start at all but the mk2 can be started. So i put magneto on, fuel cock on, radiator fully open and a little bit of gaz and it still doesn't want to start. big bug!:(
i5 2500k, 8gig Gskills, hd 6950 2gb, |
Quote:
Not sure maybe the real is like this ? Don't know. |
Quote:
If you could make it a habit to look at your air speed gauge, especial if in some sort of action. I can assure you that your stall days will end.:cool: |
Quote:
|
The hurricane starts in multiplayer full real when the temperatures are up. Most of the time when the Oil temperature hits 40 deg, the Hurricane starts online.
|
Good to see again clouds (but for me less than in official patch).
And still no CIRRUS ! See the screenies from official patch: http://yoyosims.pl/sites/default/fil...D_15950_51.jpg http://yoyosims.pl/sites/default/fil...D_15950_25.jpg |
THe 109 has a problem with stall it seems! It goes into a flat spin way to easily imho!!!!
|
Quote:
High G increases stall speed, low G reduces, virtually, zero G makes you stall free e.g. just pushing a little bit on the stick would remove a stall condition even at very very low speed. |
Quote:
If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.:grin: |
hey all,
I do not even bother to install this patch..... 50% increase fps bla bla bla....give the code of this game to somebody else plz! I've been saying this for long time.......this guys have no idea what they are doing!!! Sequel?Yeah right forget about it! Really looking forward for World of thunder.........nice graphic and so smooth!!! |
Quote:
is an arcade game please install the patch and help the devs if not go and play arcade games |
Quote:
|
Quote:
|
hey Skouras,
I fly IRL a Cessna 172N (167.3 hours)!Not really in dogfighting but i like doing take off,landings and cruising,try different planes and see the difference from one to another....i just wanted some smoothness in game,i use more WOP than CLOD...the FM in wop is not that bad(do not care about DM)but is sooooo smooth!!!Go fly for real....is more relistic..... Cheers!!! |
Same as..
Quote:
One step forward 5 steps backward.............................. |
Bug report:
1.water jumps up and down at low alt. 2.clouds and firing guns (smoke particles) cause low fps 3.teamspeak seems to cause game freeze when exiting or navigating through game settings? |
Quote:
Im having a positive experience with this patch. You no longer need 2000m's in a 109 to recover from a stall and this seems to be the same with the reds who I have seen stall. Rudder on the 109 seems allot better. Cant notice any difference in the tracers. Frame rate same or better, I havent had the fps on to see. No stutters anyway. Apart from the new red aircraft not starting it seems ok. :-P Does anyone remember when the game first came out and in the FMB there was a tick box for pre warmed engine? :confused: |
didn't test everything yet, but not much encountered so far. Barring the "100oct Hurri won't start un-warmed" thing, which is probably a settings issue, not a bug.
Oh, one thing: The message is always, and was always, "Takeoff_denied" when requesting takeoff permission from ground crew. But perhaps I have to taxi to a specific place first? As for the jokers in here: Probably you should first get your act together (like the guy with his trees that never bothered trying out different settings....) before straying into the forums and raising R. Mitchell from his grave... |
|
Quote:
|
|
Quote:
The tip someone gave as far as changing the forest setting and changing it back worked for me. |
2 Attachment(s)
First impressions:
Hurricanes MkI / MkI 100 octane won't start. When engine cuts after trying to start the Throttle lever and Mixture lever in cockpit (if moved forward) reset to the rear position and only go back to their proper position if the actual throttle is moved slightly. Scripted out RPM sits at 1600 for both when engine off (ok that really doesn't matter, pperhaps its a 'floor' reading) but they don't even flicker during engine start attempts even though the prop turns for a short period so either it isn't working or the RPM never gets to the 'floor' of 1600 during those start ups (probably true). Also tried the Brake on/off (Brakes toggle). No luck. Even tried toggling he magnetos on/off/on. No luck. Sound does not cut in until Boost exceeds 0. Disappears again on throttle closure. (Had this on previous patch.) Spitfire MK1a appears to deliver +9lbs boost at full throttle (scripted out data), will test further, boost cutout does not appear to make much difference. All this on my own created online server. If anyone wants my 'Performance' mission and script for further testing let me know**EDIT: Attached anyway. All aircraft available. Gives out a .csv file. Now includes some engine parameters, some of which always seem to be zero. Sample attached. |
Quote:
|
For me not any performance hit with clouds, still if You take a zoom and watch to cloud minus half a fps.
Quote:
|
Had the same graphics issue as Sidious 78 managed to solve it though by rebuilding the graphic Cach for a second time all fine so far. Also the Hurricane can still taxi back to its hanger when it lands even when its engine has cut out after landing,
Ground still stutters though. win vista 64 bit Geforce Gtx560 Drivers 301.42 Proccessor Intel Quad Q9650 3.Ghz 8 gig corsair Ram |
was just flying online and the game locked up and then kicked me to desktop.then the strangest thing happened.I use a microsoft sidewinder ff 2 joystick and it would not stop shaking. even after the game and steam and everything else was shut down it would not stop. i opened task manager and i could see my joystick taking up 38% of my CPU.(Shaking). SO. i reeboot and still my stick is shaking and would not stop.Only after re starting CloD did my stick go back to normal again.
amd dual core 5400 6gb ram gtx460 (301.24 beta driver) win7 ultimate trackir ms sw ff2 joystick also get this error twice http://forums.steampowered.com/forum....php?t=2253561 |
Quote:
|
FPS seems to get worse compared to the last beta patch. On the bright side, low-textured cockpit issues are gone. Now they are beautiful.
Weapon hit effects are still as the last beta patch. In the last official patch, it indeed looked like puff of smoke. Now it looks like some flickering black cloud. AI doesn't do insane F-16 roll anymore. Instead they turn to scissor. AI still knows where your pipper is, so they maneuver around it. AI can fly very fast and does not seem to be affected by overheating or negative-G. Other AI issues are: AI crashes too often (almost as much as I do :D); when AI bounces on you from above with massive speed advantage, if you try to throw his aim off by a hard turn, he follows but cannot shoot and ends up crashing on you from behind. Elevator control is very unresponsive. Perhaps that's why the 109 stalls so easily now. This bird requires very dedicated joystick control. Collision is still as buggy as ever. Very often one aircraft explodes or gets mortally damaged, why the other escapes untouched. All in all, a nice beta patch that goes on the right direction. Keep up the pace! |
Quote:
From just looking at it...lol, thats not good.:-P I'm not trying to say that the fm is correct, because I have no idea if it is or not. I think my style of flying may be more conservative, and so no stall problem for me. As a habit, I do tend to watch my guages constantly with a quick glance...So for you, I would just suggest that the next time a hint of a stall is iminent. To just look and see what your current speed is, and assertain if you think you might be exceading the design limitation in your maneuver. It's kind of like a race car on an oval track. There's only so far you can push it, before getting into trouble on a turn. :) |
hurricane bug??
Quote:
|
1 Attachment(s)
S!
Here is a track on what goes on with the trees. And I tried from low to maximum(as on track). Never seen it more clear than now the "LOD Circle" in the game, basically a sphere around your plane within trees, shadows and other things are drawn in more detail. Same as in old IL-2. |
Quote:
|
Multiplayer for SOWC was a slide show with more than 15 planes... alt was 15,000ft, over Deal.
|
Quote:
|
1 Attachment(s)
S!
SQB, check the track I posted on previous page. Changing trees does nothing to fix the appearing/disappearing trees. They are generated within the sphere around your plane at certain altitudes where the sphere touches the ground. Looks very hilarious and I hope the track can show it or I need to get some screenshots. For me this patch was worse graphically except tracers and their effects than the previous one. Added a screenshot showing that even on MAX trees you get them ONLY within the LOD Sphere. |
My game crashes all time after the game started for 5 min..No screen ,and when i push ESC , the game menu appears but not return back to the game...:(
|
Quote:
Find some in Stuka. [IMG]http://s2.ipicture.ru/uploads/20120702/hbv3N5Tm.jpg http://s2.ipicture.ru/uploads/20120702/jAUGI38b.jpg[/IMG] |
I still have problems with the green clouds. Even updating from 12.4 to 12.6 doesn't solved it for me.
Also strange is that by first start[after startup of pc] the green clouds are complete visible, after restarting CloD it's a flickering mixture of green/grey and all black clouds flicker on/off. I try now to beta-patch again, hoping it solves the problem. |
Overheating while cruising in Spitfire 1a 100 oct with rads full open and 50% throttle.
Tracers will ricochet off a field! Not realistic in any way. |
Getting the odd crash after leaving the game, once back to desktop the message 'il2 not responding and needs to close' pops up, not all the time though.
and is it just me or do aircraft appear to be flying round with their undercarriage down, have seen it lots of times now and it can't allways be forgetful pilots. |
Quote:
Quote:
The above is not conclusive... but still seems to indicate that A/C tracers will ricochet off surfaces that also have some grass.... I doubt a ploughed field would have that effect IRL though. |
Quote:
Quote:
|
Quote:
|
Quote:
|
Quote:
Iam trying out different joystick settings but so far no luck! Its impossible to get the 109 to turn without stalling it. |
|
Quote:
|
Quote:
My only solution to solve the problem was to change from full screen to pseudo. |
Quote:
Try it again, and post your speed observed at the first sign of the stall. If speed is high, maybe a new thread would be best for some help with your setup...:) |
Quote:
P.S. what are your fps in pseudo? |
JU87 Dive siren sound stops during the dive and disapears, Using the Full Mission Builder causes CTD :confused:
win vista 64 bit Geforce Gtx560 Drivers 301.42 Proccessor Intel Quad Q9650 3.Ghz 8 gig corsair Ram |
Forgive me if this has already been pointed out, but as far as I have tried, every single plane of my flight (including mine, apparently) during the first (offline, of course) mission of the RAF campaign in the demo version of Desastersoft's Helmut Wick vs J.C. Dundas is just unable to startup.
|
I noticed something strange – the content in the root of the ‘C:\Users\<user name>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache’ folder does not regenerate if it is deleted. The contents of the ‘Shaders’ folder does, but not the rest. I tried reinstating the previous versions, but the game still ends with a launcher crash when exiting normally. This would always regenerate with previous versions – maybe associated with the launcher crash error?
|
5 Attachment(s)
problem ? :rolleyes:
|
Quote:
|
1 Attachment(s)
their are not only air bug... ;)
this is the first time i see it this 2 bug for myself this ship is not sunk or destroyed, it move normaly ;) |
Quote:
( this one is from community member made single mission not Desastersoft's ) http://www.youtube.com/watch?v=-fAu2KF6KIA&feature=plcp |
I have never experienced CTDs in COD before. Up to now. Unfortunately after finishing a quick mission, the launcher is not responding anymore and the game crashes to desktop.
I found a railway from France to Dover in the game. Looked weird. The cloud performance is much better now, but as far as I can tell, there is no such thing as complete overcast, or a cloudlayer you could use for hiding. Clouds pop out in near distance and you can't plan your way through the clouds and by this we miss a strategic element in this sim. All in all, I believe, this patch was trimmed for performance and introduced far more bugs than anything before. I sit back, relax and wait for DCS P51. It's still in Beta, but feels much more robust and realistic already. Solo |
Quote:
|
.
A little new bug; The Spitfire MKI when I set the throttle to idle the engine stall and stop. :!: |
Bugs:
Trees as reported by others, with ATI & Nvidia (latest drivers official & beta) Pulsing water at low level, with ATI & Nvidia. Launcher.exe crash, about 3 times more with ATI vs Nvidia. 1,3 Launcher crash per flying hour FPS loss, about 10% loss with Nvidia, ATI no change. High settings for both. bf109 FM changes: A significant change in energy management by the FM for the bf109. Lower acceletarion and faster energy loss by the bf109 specialy related to the rudder control. Pitch trim with non linear adjustment/output neither movement. Salutes Majo |
-10 times longer to load and join ATAG Server
- engine power settings for RAF planes are still wrong and buggy - FM still have issues - bad working slats on 109, strange rudder behaviour ( too sensivity expecially for 109), bad stall characteristic for 109 .......... - fps lost at ATAG server |
I noticed the extreme sensitivity of the rudders too. Kinda annoying to just tip the rudder pedals a little bit and the plane yaws nearly 30° ;)
|
Takes forever to get server lists sometimes..have to exit and launch game again..
And as Kwiatek said..takes forever to join ATAG now...pita |
One thing I have noticed is when in F6 view, when I shoot down a plane and it crashes there's a screen lurch and I don't get to see the crash . In any other views the crashes are badly done with a crappy fireball . Il2 HSFX 6 crashes look a 1000% better.
|
More annoying than anything, but sometimes when I press esc to leave the mission I get placed on the desktop instead of the mission screen.
Then I have to press esc again to reenter the mission and then exit again to get to the mission screen. Anyone else having this issue? |
Quote:
|
Quote:
|
|
Bug:
Mission in offline mode dont stop when I press escape. When I press Escape and change some things, e.g. in the video options, the game runs further and the plane is under no ones control. In online mode its totally normal of course, but in offline mode this is neck-breaking.... Because of this bug I lost my JG2 Deastersoft career with 15 missions and 30 kills on Full Real :evil::evil: Was flying on some thousand meters when I wanted to change some video options... and when I switch back to the game the plane allready smashed into the ground of Britain.... :-x Apart from that stutters are still present despite pretty reasonable fps. Barely goes under 30 fps.... avg 45 low ground.... but still sometimes huuuge stutters every few seconds |
Flying online getting really bad lag with TrackIR when i am close to another plane.
At first i couldn't work out what the problem was, then i realised that as soon as i was close enough for the textures to be visible on the plane near me, my trackIR would pause infuriatingly. Never happened before with any of the patches, just this last one. |
All times are GMT. The time now is 03:22 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.