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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v.1.07.18301 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32920)

senseispcc 06-30-2012 12:28 PM

.
The Hurricane all type have a start with a cold engine start problem.
In the QM there is some problem with the launcher when you change from QM to another. But not always.
There is a strange tree low altitude visual glitch (they are visually visible at one mille not more) if grass is on or not?
On the other side the new 100 octane Spitfire and Hurricane are welcome and nice addition to the game.
The clouds at medium are also nice to fly around and in.
Tracers are better than before,
In the Tiger Moth the attitude indicator is still not working.
A big railway line in the middle of the channel is something strange and not very historical!
One patch more and all should be OK! :cool:

Tigertooo 06-30-2012 01:12 PM

-trees are building up only when just overflying them
-much more stutters even on medium settings
-landed a Blenheim and throttles stopped working
-in flight throttled up Hurri 100: CTD
-before patch: one or no CTD an evening. This morning: 15 CTD when changing settings,changing missions etc
-engine levers still not working properly
-mirror still useless
-saw a railway in the channel almost connecting Dover with Calais
This patch experience, along with all other items that needs to be fixed:
tree collision,coop,etc....makes me getting a little tired

system:
-ASUS P6T Motherboard
-Intel i7 965 extreme quadcore
-one Nvidia GTX 295
-6 GB Corsair DDR3 RAM
-Windows7 64bit
-one dissapointed simmer

Buster_Dee 06-30-2012 01:35 PM

I don't fly on-line, so all comments just Quick Mission off-line. Over London Max all except shadows, Vsync, and AA off: about 40fps at chimney tops. In Quick Mission over water, Spits against 110s, smooth (too busy to watch fps), but props always look like turning slowly. In all cases, exhause smoke and flame absent. Land textures seem a bit blurry up close--not bad, just not as eye-popping as in past. Generally, if I try to save any setting once a flight has started, game locks-up. Do the same before starting a flight, no lock-up.

i7-3820 3.6G on MSI XPower II mobo
32G 1600 RAM running 1333 clock (just detected that way)
MSI GTX-670 OC Power Edition
Native Realtec sound
40" Samsung 1920 x 1080
Win 7 Ult SP1
Vid Driver 131.42
No OC (except for Factory on vcard)

TonyD 06-30-2012 01:41 PM

Flew the quick missions over Dover, Le Havre and London. Settings: 1920 x 1080, all quality ‘High’, AA, A-EF, SSAO ‘Off’, VSYNC ‘On’, Grass, Shadows and Roads ‘On’, using SMAA and cpu @ 4.20GHz.

Launcher.exe crash when exiting the game, have never had these before. Changing graphic settings requires starting the game, making changes and exiting the game, any other way results in the launcher crash when exiting and the changes not being applied.

The new tree LOD is a bit distracting, and results in mild stutters when looking sideways when at really low altitudes, even with a high frame rate. Having a setting for this might be useful.

I noticed quite a large frame rate increase over London at low altitude. At 500 feet I previously had 29-34fps, now I get 36-42fps, with no visible graphic difference. And thank you very much for fixing those blue lines on the horizon!

rakinroll 06-30-2012 01:46 PM

Slide show near human planes and while zooming to the ground. Game performance decreased with this last patch.

Jumo211 06-30-2012 02:16 PM

Off-line mission , we're losing the war :eek:

http://www.youtube.com/watch?v=-fAu2KF6KIA&feature=plcp

senseispcc 06-30-2012 02:25 PM

Launcher.exe crash this happens every time I go from one quick mission dirrectly to another quick mission;
Nom de l’application défaillante Launcher.exe_Launcher, version : 1.0.0.0, horodatage : 0x4d6e3d08
Nom du module défaillant : MSVCR100.dll, version : 10.0.40219.325, horodatage : 0x4df2be1e
Code d’exception : 0x40000015
Décalage d’erreur : 0x0008d6fd
ID du processus défaillant : 0x1270
Heure de début de l’application défaillante : 0x01cd56ca05c44601
Chemin d’accès de l’application défaillante : c:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe
Chemin d’accès du module défaillant: C:\Windows\system32\MSVCR100.dll
ID de rapport : 034dab9c-c2bf-11e1-b1d4-20cf3004a898

jamesdietz 06-30-2012 02:39 PM

Probably stated earlier-no big FPS improvement ( esp near ground,smoke ..all the ususl suspects...) and my gunsight ring is now almost invisible when turned on in German planes esp.
Still love the soim ,but increasingly it looks as if a more up to date game card is in my future,

Bewolf 06-30-2012 02:44 PM

Just did a few quick missions. Observation so far:

Con: New LoD distances for trees plain suck. Did nit have much problems with them, but only seeing them for a couple hundret meters is esepecially immersion killing. And hardly any FPS gains for that.

Pos: New AI is much much improved, no more rolling ad infitinitum. Bombers also make much better impression. At least so far. Dogfights actually are "fun" again, opposite to hard work.

New tracers are boss.

David198502 06-30-2012 02:51 PM

yeah i think the tracers is the only thing that really improved

dreamofire 06-30-2012 03:04 PM

I just tried out spitfire, the artificial horizon on spitfire sometimes malfunctions. I dunno if it's a bug or a feature...

SoldaatvanOranje 06-30-2012 03:05 PM

Quote:

Originally Posted by Jumo211 (Post 439849)
Off-line mission , we're losing the war :eek:

http://www.youtube.com/watch?v=-fAu2KF6KIA&feature=plcp

what a mess! can you explain how to get the text in different fonts and in left and right bottom corners ? thanks!

Untamo 06-30-2012 03:13 PM

S!

An hour ago on ATAG, my plane just vanished and the camera was left hanging in the air.

Ernst 06-30-2012 03:17 PM

Devs you gave blue 100 octane. Now, please! Correct this 109 inaccurate stall behaviour.

SlipBall 06-30-2012 03:34 PM

Quote:

Originally Posted by Ernst (Post 439880)
Devs you gave blue 100 octane. Now, please! Correct this 109 inaccurate stall behaviour.


Explain stall behavior you are seeing.

Ernst 06-30-2012 03:39 PM

Quote:

Originally Posted by SlipBall (Post 439883)
Explain stall behavior you are seeing.

http://www.il2bugtracker.com/issues/310

Is well know from literature that 109 had gentle stall and once departed it was easy to recover.

Now, try to come out of a stall in CloD. And is very easy to spin...

SlipBall 06-30-2012 03:52 PM

I try to watch my air speed to avoid such a problem. The only stalls I have had, were intentional for testing.:grin:...you have to apply opposite rudder right away at first sign of a spin

GF_Mastiff 06-30-2012 04:50 PM

when exiting game, launcher is still running in background have to kill process.
Also no friction on aircraft in air or on ground wheels.

Blackdog_kt 06-30-2012 05:04 PM

Quote:

Originally Posted by dreamofire (Post 439868)
I just tried out spitfire, the artificial horizon on spitfire sometimes malfunctions. I dunno if it's a bug or a feature...

If you make a lot of violent maneuvers the gyroscopes get messed up and the instrument displays wrong data. It's normal and it happens on all aircraft.

If you fly straight and level for a while you will see that it returns to center after a while ;)

Quote:

Originally Posted by Untamo (Post 439876)
S!

An hour ago on ATAG, my plane just vanished and the camera was left hanging in the air.

This is not a patch bug, it happened with previous versions too. It's got something to do with the way the despawn scripts are handled on the server.

If you take off and then touch your wheels on the ground, the script thinks you landed and after a minute or so it will despawn your aircraft.

The trick is to get sufficient speed on your take-off roll and then smoothly but firmly lift-off. In other words, try to avoid bouncing up and down during your take-off.

Hope it helps ;)

Warhound 06-30-2012 05:38 PM

Quote:

Originally Posted by Blackdog_kt (Post 439917)
This is not a patch bug, it happened with previous versions too. It's got something to do with the way the despawn scripts are handled on the server.

If you take off and then touch your wheels on the ground, the script thinks you landed and after a minute or so it will despawn your aircraft.

The trick is to get sufficient speed on your take-off roll and then smoothly but firmly lift-off. In other words, try to avoid bouncing up and down during your take-off.

Hope it helps ;)

Bliss posted a while back that it's actually due to your plane spawning slightly off the ground, falling down and the game registering that as a landing.
So nothing we do affects it, and there's no way to see if a player is inactive to trigger the despawn in another way.

http://forum.1cpublishing.eu/showthr...t=32573&page=2
see posts #19 and #21

Sidious78 06-30-2012 05:46 PM

Weird colors
 
1 Attachment(s)
Signed up to report this bug...

The picture says it all, really. This was also a problem with the older beta-patch. Colors are messed up in the BF110 too.

FM: The 109 enters a spin way to easy, and I find recovering from one all but impossible.

General: Perfomance is fine, I have no stuttering.

My system:
Intel Core i5-2500 3.30GHz
8 GB RAm
GeForce GTX 570 (301.42)

BH_woodstock 06-30-2012 05:48 PM

was on ATAG server flying along.. and all of a sudden.....BAM!!!game crashes and i see a runtime error and to please contact program tech for support.


amd dual core 5400+
6gb ram
gtx460
win7 ultimate.
tackir
ms swff2

28_Condor 06-30-2012 05:48 PM

The game is running more smoothly, especially in the clouds :)

But I had my first CTD has long time, using just the WEP with spitMK1'100 octanes...

It seems like a bad joke :roll:

My system:
i7-2600K
GIGABYTE GA-Z68MA-D2H-B3
Corsair Vengance 4gb 1600Mhz
VGA NVidia 470

Kodoss 06-30-2012 06:15 PM

2 Attachment(s)
Quote:

Originally Posted by JG52Krupi (Post 439574)
I have not been able to repeat the green smoke...

I can confirm green smoke/clouds.
Happens by engine start up, AA/MG fire. even water splashes are green colored.
Attachment 10112
Attachment 10113

maybe ati related?

Buglord 06-30-2012 06:19 PM

Also apart from hurri start up problems when i exit the game i CTD everytime...

Insuber 06-30-2012 06:24 PM

Quote:

Originally Posted by Sidious78 (Post 439929)
Signed up to report this bug...

The picture says it all, really. This was also a problem with the older beta-patch. Colors are messed up in the BF110 too.

FM: The 109 enters a spin way to easy, and I find recovering from one all but impossible.

General: Perfomance is fine, I have no stuttering.

My system:
Intel Core i5-2500 3.30GHz
8 GB RAm
GeForce GTX 570 (301.42)

Check that the Anti-epilepsy filter is OFF.

Insuber 06-30-2012 06:26 PM

Quote:

Originally Posted by SlipBall (Post 439888)
I try to watch my air speed to avoid such a problem. The only stalls I have had, were intentional for testing.:grin:...you have to apply opposite rudder right away at first sign of a spin

Very annoying. I had two unintentional stalls in two flights with the 109, and the plane needs at least few hundred meters to recover.

Cheers!

Wandalen 06-30-2012 06:32 PM

1 Attachment(s)
Some ship is above the water.. Looks worse with stationary ship.. This was in ATAG server. And i lost some fps, even got some ctd`s .

sungmachine 06-30-2012 06:42 PM

the spitfire mk1 doesn't start at all...
 
the spitfire mk1 doesn't start at all but the mk2 can be started. So i put magneto on, fuel cock on, radiator fully open and a little bit of gaz and it still doesn't want to start. big bug!:(









i5 2500k, 8gig Gskills, hd 6950 2gb,

jf1981 06-30-2012 06:45 PM

Quote:

Originally Posted by Sidious78 (Post 439929)
Signed up to report this bug...

The picture says it all, really. This was also a problem with the older beta-patch. Colors are messed up in the BF110 too.

FM: The 109 enters a spin way to easy, and I find recovering from one all but impossible.

General: Perfomance is fine, I have no stuttering.

My system:
Intel Core i5-2500 3.30GHz
8 GB RAm
GeForce GTX 570 (301.42)

Looks spit has been mod the other way, it's so difficult to stall or spin it, unless you're really pushing up to the limits.

Not sure maybe the real is like this ? Don't know.

SlipBall 06-30-2012 06:59 PM

Quote:

Originally Posted by Insuber (Post 439946)
Very annoying. I had two unintentional stalls in two flights with the 109, and the plane needs at least few hundred meters to recover.

Cheers!


If you could make it a habit to look at your air speed gauge, especial if in some sort of action. I can assure you that your stall days will end.:cool:

AbortedMan 06-30-2012 07:24 PM

Quote:

Originally Posted by Kodoss (Post 439942)
I can confirm green smoke/clouds.
Happens by engine start up, AA/MG fire. even water splashes are green colored.
Attachment 10112
Attachment 10113

maybe ati related?

I had green smoke until I switched from pseudo full screen to full screen.

322Sqn_Dusty 06-30-2012 07:27 PM

The hurricane starts in multiplayer full real when the temperatures are up. Most of the time when the Oil temperature hits 40 deg, the Hurricane starts online.

_YoYo_ 06-30-2012 08:04 PM

Good to see again clouds (but for me less than in official patch).

And still no CIRRUS !
See the screenies from official patch:

http://yoyosims.pl/sites/default/fil...D_15950_51.jpg

http://yoyosims.pl/sites/default/fil...D_15950_25.jpg

Steuben 06-30-2012 08:33 PM

THe 109 has a problem with stall it seems! It goes into a flat spin way to easily imho!!!!

jf1981 06-30-2012 09:30 PM

Quote:

Originally Posted by SlipBall (Post 439959)
If you could make it a habit to look at your air speed gauge, especial if in some sort of action. I can assure you that your stall days will end.:cool:

BTW stall related to angle of attack not speed, a wing can be stalled at any speed, on the opposite, it can remain free of stall even at speed far below stall speed.

High G increases stall speed, low G reduces, virtually, zero G makes you stall free e.g. just pushing a little bit on the stick would remove a stall condition even at very very low speed.

SlipBall 06-30-2012 09:47 PM

Quote:

Originally Posted by jf1981 (Post 439992)
BTW stall related to angle of attack not speed, a wing can be stalled at any speed, on the opposite, it can remain free of stall even at speed far below stall speed.

High G increases stall speed, low G reduces, virtually, zero G makes you stall free e.g. just pushing a little bit on the stick would remove a stall condition even at very very low speed.


If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.:grin:

kakkola 06-30-2012 10:36 PM

hey all,
I do not even bother to install this patch.....
50% increase fps bla bla bla....give the code of this game to somebody else plz!
I've been saying this for long time.......this guys have no idea what they are doing!!!
Sequel?Yeah right forget about it!
Really looking forward for World of thunder.........nice graphic and so smooth!!!

skouras 06-30-2012 10:47 PM

Quote:

Originally Posted by kakkola (Post 440000)
hey all,
I do not even bother to install this patch.....
50% increase fps bla bla bla....give the code of this game to somebody else plz!
I've been saying this for long time.......this guys have no idea what they are doing!!!
Sequel?Yeah right forget about it!
Really looking forward for World of thunder.........nice graphic and so smooth!!!

World of thunder. if i want to play sometime [not to fly] i'll go for that
is an arcade game

please install the patch and help the devs
if not go and play arcade games

Aer9o 06-30-2012 10:47 PM

Quote:

Originally Posted by kakkola (Post 440000)
hey all,
I do not even bother to install this patch.....
50% increase fps bla bla bla....give the code of this game to somebody else plz!
I've been saying this for long time.......this guys have no idea what they are doing!!!
Sequel?Yeah right forget about it!
Really looking forward for World of thunder.........nice graphic and so smooth!!!

Good decission mate!

Aer9o 06-30-2012 10:48 PM

Quote:

Originally Posted by skouras (Post 440003)
World of thunder. if i want to play sometime [not to fly] i'll go for that
is an arcade game

please install the patch and help the devs
if not go and play arcade games

How much help? we are at it for more than one year!!!

kakkola 06-30-2012 11:18 PM

hey Skouras,
I fly IRL a Cessna 172N (167.3 hours)!Not really in dogfighting but i like doing take off,landings and cruising,try different planes and see the difference from one to another....i just wanted some smoothness in game,i use more WOP than CLOD...the FM in wop is not that bad(do not care about DM)but is sooooo smooth!!!Go fly for real....is more relistic.....
Cheers!!!

xpupx 06-30-2012 11:24 PM

Same as..
 
Quote:

Originally Posted by PotNoodles (Post 439432)
Launcher exe crash everytime I restart a single player quick mission. I can play it once but as soon as I restart I get Launcher exe crash.


One step forward 5 steps backward..............................

jayrc 07-01-2012 01:42 AM

Bug report:

1.water jumps up and down at low alt.
2.clouds and firing guns (smoke particles) cause low fps
3.teamspeak seems to cause game freeze when exiting or navigating through game settings?

5./JG27.Farber 07-01-2012 02:02 AM

Quote:

Originally Posted by Untamo (Post 439876)
S!

An hour ago on ATAG, my plane just vanished and the camera was left hanging in the air.

This is due mostly to the despawn script in the .cs file I believe.


Im having a positive experience with this patch. You no longer need 2000m's in a 109 to recover from a stall and this seems to be the same with the reds who I have seen stall. Rudder on the 109 seems allot better. Cant notice any difference in the tracers. Frame rate same or better, I havent had the fps on to see. No stutters anyway. Apart from the new red aircraft not starting it seems ok. :-P

Does anyone remember when the game first came out and in the FMB there was a tick box for pre warmed engine? :confused:

Redroach 07-01-2012 02:15 AM

didn't test everything yet, but not much encountered so far. Barring the "100oct Hurri won't start un-warmed" thing, which is probably a settings issue, not a bug.

Oh, one thing: The message is always, and was always, "Takeoff_denied" when requesting takeoff permission from ground crew. But perhaps I have to taxi to a specific place first?

As for the jokers in here: Probably you should first get your act together (like the guy with his trees that never bothered trying out different settings....) before straying into the forums and raising R. Mitchell from his grave...

ATAG_Doc 07-01-2012 05:08 AM

http://forum.1cpublishing.eu/showthr...078#post440078

Yvetette 07-01-2012 05:51 AM

Quote:

Originally Posted by SQB (Post 439688)
For those of you noticing the texture problem, please ensure you're running on Original texture quality. Also, can you post your specs. Mine are in my signature.

Let's figure this out.

Thanks SQB! Works OK now, except those funnily appearing and disappearing forests and trees.

ATAG_Doc 07-01-2012 06:35 AM

http://www.youtube.com/watch?v=rx0TxQyUxBY

SiThSpAwN 07-01-2012 07:36 AM

Quote:

Originally Posted by Yvetette (Post 440084)
Thanks SQB! Works OK now, except those funnily appearing and disappearing forests and trees.


The tip someone gave as far as changing the forest setting and changing it back worked for me.

klem 07-01-2012 07:48 AM

2 Attachment(s)
First impressions:

Hurricanes MkI / MkI 100 octane won't start.
When engine cuts after trying to start the Throttle lever and Mixture lever in cockpit (if moved forward) reset to the rear position and only go back to their proper position if the actual throttle is moved slightly.

Scripted out RPM sits at 1600 for both when engine off (ok that really doesn't matter, pperhaps its a 'floor' reading) but they don't even flicker during engine start attempts even though the prop turns for a short period so either it isn't working or the RPM never gets to the 'floor' of 1600 during those start ups (probably true).

Also tried the Brake on/off (Brakes toggle). No luck.
Even tried toggling he magnetos on/off/on. No luck.

Sound does not cut in until Boost exceeds 0. Disappears again on throttle closure. (Had this on previous patch.)

Spitfire MK1a appears to deliver +9lbs boost at full throttle (scripted out data), will test further, boost cutout does not appear to make much difference.

All this on my own created online server.

If anyone wants my 'Performance' mission and script for further testing let me know**EDIT: Attached anyway. All aircraft available. Gives out a .csv file. Now includes some engine parameters, some of which always seem to be zero. Sample attached.

SKUD 07-01-2012 08:25 AM

Quote:

Originally Posted by SiThSpAwN (Post 440094)
The tip someone gave as far as changing the forest setting and changing it back worked for me.

It doesn't work, stay low and fly outside of your initial tree LOD and watch the problem come back.

_YoYo_ 07-01-2012 08:39 AM

For me not any performance hit with clouds, still if You take a zoom and watch to cloud minus half a fps.


Quote:

Originally Posted by SKUD (Post 440099)
It doesn't work, stay low and fly outside of your initial tree LOD and watch the problem come back.

Right. Some people looks like think its a tip, but no check in different place below 2000 ft.

Bungmiester 07-01-2012 02:15 PM

Had the same graphics issue as Sidious 78 managed to solve it though by rebuilding the graphic Cach for a second time all fine so far. Also the Hurricane can still taxi back to its hanger when it lands even when its engine has cut out after landing,
Ground still stutters though.
win vista 64 bit
Geforce Gtx560
Drivers 301.42
Proccessor Intel Quad Q9650 3.Ghz
8 gig corsair Ram

BH_woodstock 07-01-2012 02:54 PM

was just flying online and the game locked up and then kicked me to desktop.then the strangest thing happened.I use a microsoft sidewinder ff 2 joystick and it would not stop shaking. even after the game and steam and everything else was shut down it would not stop. i opened task manager and i could see my joystick taking up 38% of my CPU.(Shaking). SO. i reeboot and still my stick is shaking and would not stop.Only after re starting CloD did my stick go back to normal again.

amd dual core 5400
6gb ram
gtx460 (301.24 beta driver)
win7 ultimate
trackir
ms sw ff2 joystick


also get this error twice http://forums.steampowered.com/forum....php?t=2253561

Steuben 07-01-2012 03:32 PM

Quote:

Originally Posted by SlipBall (Post 439997)
If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.:grin:

That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!

rga 07-01-2012 03:52 PM

FPS seems to get worse compared to the last beta patch. On the bright side, low-textured cockpit issues are gone. Now they are beautiful.

Weapon hit effects are still as the last beta patch. In the last official patch, it indeed looked like puff of smoke. Now it looks like some flickering black cloud.

AI doesn't do insane F-16 roll anymore. Instead they turn to scissor. AI still knows where your pipper is, so they maneuver around it. AI can fly very fast and does not seem to be affected by overheating or negative-G.

Other AI issues are: AI crashes too often (almost as much as I do :D); when AI bounces on you from above with massive speed advantage, if you try to throw his aim off by a hard turn, he follows but cannot shoot and ends up crashing on you from behind.

Elevator control is very unresponsive. Perhaps that's why the 109 stalls so easily now. This bird requires very dedicated joystick control.

Collision is still as buggy as ever. Very often one aircraft explodes or gets mortally damaged, why the other escapes untouched.

All in all, a nice beta patch that goes on the right direction. Keep up the pace!

SlipBall 07-01-2012 04:12 PM

Quote:

Originally Posted by Steuben (Post 440262)
That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!


From just looking at it...lol, thats not good.:-P I'm not trying to say that the fm is correct, because I have no idea if it is or not. I think my style of flying may be more conservative, and so no stall problem for me. As a habit, I do tend to watch my guages constantly with a quick glance...So for you, I would just suggest that the next time a hint of a stall is iminent. To just look and see what your current speed is, and assertain if you think you might be exceading the design limitation in your maneuver. It's kind of like a race car on an oval track. There's only so far you can push it, before getting into trouble on a turn. :)

beepee 07-01-2012 05:04 PM

hurricane bug??
 
Quote:

Originally Posted by bw_wolverine (Post 439403)
If anyone manages to get a Hurricane started, PM me because I certainly can't and none of our guys can and we've been flying them since the start. Didn't try starting a 100 octane one. Maybe those work. *shrug*

me too cant fly Hurricane -mags on -fuel-on rad open-push starter -mags switch to off -wtf is this?

Flanker35M 07-01-2012 05:35 PM

1 Attachment(s)
S!

Here is a track on what goes on with the trees. And I tried from low to maximum(as on track). Never seen it more clear than now the "LOD Circle" in the game, basically a sphere around your plane within trees, shadows and other things are drawn in more detail. Same as in old IL-2.

klem 07-01-2012 05:36 PM

Quote:

Originally Posted by beepee (Post 440292)
me too cant fly Hurricane -mags on -fuel-on rad open-push starter -mags switch to off -wtf is this?

I have been told to keep hitting I (engine start) until engine temp reaches 50 degrees theh it should run ok but apparently takes quite a time.

GF_Mastiff 07-01-2012 06:56 PM

Multiplayer for SOWC was a slide show with more than 15 planes... alt was 15,000ft, over Deal.

SQB 07-02-2012 04:54 AM

Quote:

Originally Posted by Yvetette (Post 440084)
Thanks SQB! Works OK now, except those funnily appearing and disappearing forests and trees.

Wow, wait, you solved it by doing that? Maybe you have to change it, like the trees.

Flanker35M 07-02-2012 05:02 AM

1 Attachment(s)
S!

SQB, check the track I posted on previous page. Changing trees does nothing to fix the appearing/disappearing trees. They are generated within the sphere around your plane at certain altitudes where the sphere touches the ground. Looks very hilarious and I hope the track can show it or I need to get some screenshots. For me this patch was worse graphically except tracers and their effects than the previous one. Added a screenshot showing that even on MAX trees you get them ONLY within the LOD Sphere.

Ahmsteen 07-02-2012 01:58 PM

My game crashes all time after the game started for 5 min..No screen ,and when i push ESC , the game menu appears but not return back to the game...:(

Nezu 07-02-2012 02:26 PM

Quote:

Originally Posted by JG52Krupi (Post 439574)
I have not been able to repeat the green smoke...

Also had this bug. Fixed by installing new drivers AMD Catalyst 12.6
Find some in Stuka.
[IMG]http://s2.ipicture.ru/uploads/20120702/hbv3N5Tm.jpg http://s2.ipicture.ru/uploads/20120702/jAUGI38b.jpg[/IMG]

Kodoss 07-02-2012 03:37 PM

I still have problems with the green clouds. Even updating from 12.4 to 12.6 doesn't solved it for me.

Also strange is that by first start[after startup of pc] the green clouds are complete visible, after restarting CloD it's a flickering mixture of green/grey and all black clouds flicker on/off.

I try now to beta-patch again, hoping it solves the problem.

Bokononist 07-02-2012 04:10 PM

Overheating while cruising in Spitfire 1a 100 oct with rads full open and 50% throttle.
Tracers will ricochet off a field! Not realistic in any way.

Tailshot 07-02-2012 04:14 PM

Getting the odd crash after leaving the game, once back to desktop the message 'il2 not responding and needs to close' pops up, not all the time though.
and is it just me or do aircraft appear to be flying round with their undercarriage down, have seen it lots of times now and it can't allways be forgetful pilots.

pstyle 07-02-2012 04:17 PM

Quote:

Originally Posted by Bokononist (Post 440652)
Overheating while cruising in Spitfire 1a 100 oct with rads full open and 50% throttle.

reduce your RPM to below 2800. use the prop pitch control.

Quote:

Originally Posted by Bokononist (Post 440652)
Tracers will ricochet off a field! Not realistic in any way.

http://www.youtube.com/watch?v=6OhPaH5QZ0I

The above is not conclusive... but still seems to indicate that A/C tracers will ricochet off surfaces that also have some grass.... I doubt a ploughed field would have that effect IRL though.

pstyle 07-02-2012 04:18 PM

Quote:

Originally Posted by Tailshot (Post 440654)
Getting the odd crash after leaving the game, once back to desktop the message 'il2 not responding and needs to close' pops up, not all the time though.
.

I get this. Only after leaving the game, so it doesn't bother me. Try playing game in the same resolution as you run windows, if you don;t already.

Quote:

Originally Posted by Tailshot (Post 440654)
and is it just me or do aircraft appear to be flying round with their undercarriage down, have seen it lots of times now and it can't allways be forgetful pilots.

Yup. it's a graphics glitch. The aircraft don't actually have their gear down, it just appears that way.

Osprey 07-02-2012 04:26 PM

Quote:

Originally Posted by David198502 (Post 439861)
yeah i think the tracers is the only thing that really improved

That's a relief because the game wasn't playable with the state that they were in. :rolleyes:

JG52Krupi 07-02-2012 04:37 PM

Quote:

Originally Posted by Kodoss (Post 440636)
I still have problems with the green clouds. Even updating from 12.4 to 12.6 doesn't solved it for me.

Also strange is that by first start[after startup of pc] the green clouds are complete visible, after restarting CloD it's a flickering mixture of green/grey and all black clouds flicker on/off.

I try now to beta-patch again, hoping it solves the problem.

If you are using the XFire profile Lost Planet try and use Two Worlds 2.

Steuben 07-02-2012 04:37 PM

Quote:

Originally Posted by SlipBall (Post 440271)
From just looking at it...lol, thats not good.:-P I'm not trying to say that the fm is correct, because I have no idea if it is or not. I think my style of flying may be more conservative, and so no stall problem for me. As a habit, I do tend to watch my guages constantly with a quick glance...So for you, I would just suggest that the next time a hint of a stall is iminent. To just look and see what your current speed is, and assertain if you think you might be exceading the design limitation in your maneuver. It's kind of like a race car on an oval track. There's only so far you can push it, before getting into trouble on a turn. :)


Iam trying out different joystick settings but so far no luck! Its impossible to get the 109 to turn without stalling it.

Bob_Marley 07-02-2012 05:21 PM

http://en.wikipedia.org/wiki/Tree

Bokononist 07-02-2012 05:28 PM

Quote:

Originally Posted by pstyle (Post 440655)
reduce your RPM to below 2800. use the prop pitch control.



http://www.youtube.com/watch?v=6OhPaH5QZ0I

The above is not conclusive... but still seems to indicate that A/C tracers will ricochet off surfaces that also have some grass.... I doubt a ploughed field would have that effect IRL though.

rpm at the time was 2700, as for the video fairplay, but that's not how it is represented in the game, it's like neon balls bouncing off a glass surface(no reduction in momentum).

Kodoss 07-02-2012 05:44 PM

Quote:

Originally Posted by JG52Krupi (Post 440662)
If you are using the XFire profile Lost Planet try and use Two Worlds 2.

tried, doesn't help.

My only solution to solve the problem was to change from full screen to pseudo.

SlipBall 07-02-2012 05:47 PM

Quote:

Originally Posted by Steuben (Post 440663)
Iam trying out different joystick settings but so far no luck! Its impossible to get the 109 to turn without stalling it.


Try it again, and post your speed observed at the first sign of the stall. If speed is high, maybe a new thread would be best for some help with your setup...:)

JG52Krupi 07-02-2012 06:07 PM

Quote:

Originally Posted by Kodoss (Post 440682)
tried, doesn't help.

My only solution to solve the problem was to change from full screen to pseudo.

Okay, try another DX10 profile. Hope you find one that works for you :(

P.S. what are your fps in pseudo?

Bungmiester 07-02-2012 06:31 PM

JU87 Dive siren sound stops during the dive and disapears, Using the Full Mission Builder causes CTD :confused:

win vista 64 bit
Geforce Gtx560
Drivers 301.42
Proccessor Intel Quad Q9650 3.Ghz
8 gig corsair Ram

stndbfrgrn 07-02-2012 07:17 PM

Forgive me if this has already been pointed out, but as far as I have tried, every single plane of my flight (including mine, apparently) during the first (offline, of course) mission of the RAF campaign in the demo version of Desastersoft's Helmut Wick vs J.C. Dundas is just unable to startup.

TonyD 07-02-2012 07:26 PM

I noticed something strange – the content in the root of the ‘C:\Users\<user name>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache’ folder does not regenerate if it is deleted. The contents of the ‘Shaders’ folder does, but not the rest. I tried reinstating the previous versions, but the game still ends with a launcher crash when exiting normally. This would always regenerate with previous versions – maybe associated with the launcher crash error?

Gourmand 07-02-2012 09:35 PM

5 Attachment(s)
problem ? :rolleyes:

furbs 07-02-2012 09:40 PM

Quote:

Originally Posted by Gourmand (Post 440775)
problem ? :rolleyes:

The ships in the air bug is a very old one that seems to have been resurrected with this patch.

Gourmand 07-02-2012 09:50 PM

1 Attachment(s)
their are not only air bug... ;)
this is the first time i see it this 2 bug for myself


this ship is not sunk or destroyed, it move normaly ;)

Jumo211 07-02-2012 11:12 PM

Quote:

Originally Posted by stndbfrgrn (Post 440717)
Forgive me if this has already been pointed out, but as far as I have tried, every single plane of my flight (including mine, apparently) during the first (offline, of course) mission of the RAF campaign in the demo version of Desastersoft's Helmut Wick vs J.C. Dundas is just unable to startup.

I was able to start with much higher throttle setting than usual as autopilot start couldn't do it but the rest of AI were struggling with start , some later gave up and those AI who managed to start engine were running in to aircraft in front of them , useless mission it will happen each and every time again and again .
( this one is from community member made single mission not Desastersoft's )

http://www.youtube.com/watch?v=-fAu2KF6KIA&feature=plcp

CptSolo 07-03-2012 06:08 AM

I have never experienced CTDs in COD before. Up to now. Unfortunately after finishing a quick mission, the launcher is not responding anymore and the game crashes to desktop.

I found a railway from France to Dover in the game. Looked weird.

The cloud performance is much better now, but as far as I can tell, there is no such thing as complete overcast, or a cloudlayer you could use for hiding. Clouds pop out in near distance and you can't plan your way through the clouds and by this we miss a strategic element in this sim.

All in all, I believe, this patch was trimmed for performance and introduced far more bugs than anything before.

I sit back, relax and wait for DCS P51. It's still in Beta, but feels much more robust and realistic already.

Solo

von Pilsner 07-03-2012 06:16 AM

Quote:

Originally Posted by CptSolo (Post 440841)
I sit back, relax and wait for DCS P51. It's still in Beta, but feels much more robust and realistic already.

I will purchase it eventually, but I don't think it will act as a substitute for an actual WWII sim.

senseispcc 07-03-2012 07:57 AM

.
A little new bug;
The Spitfire MKI when I set the throttle to idle the engine stall and stop. :!:

Majo 07-03-2012 03:03 PM

Bugs:
Trees as reported by others, with ATI & Nvidia (latest drivers official & beta)
Pulsing water at low level, with ATI & Nvidia.
Launcher.exe crash, about 3 times more with ATI vs Nvidia. 1,3 Launcher crash per flying hour
FPS loss, about 10% loss with Nvidia, ATI no change. High settings for both.

bf109 FM changes:
A significant change in energy management by the FM for the bf109.
Lower acceletarion and faster energy loss by the bf109 specialy related to the rudder control.
Pitch trim with non linear adjustment/output neither movement.

Salutes Majo

Kwiatek 07-03-2012 07:47 PM

-10 times longer to load and join ATAG Server
- engine power settings for RAF planes are still wrong and buggy
- FM still have issues - bad working slats on 109, strange rudder behaviour ( too sensivity expecially for 109), bad stall characteristic for 109 ..........
- fps lost at ATAG server

III/JG53_Don 07-03-2012 08:11 PM

I noticed the extreme sensitivity of the rudders too. Kinda annoying to just tip the rudder pedals a little bit and the plane yaws nearly 30° ;)

Ze-Jamz 07-03-2012 08:58 PM

Takes forever to get server lists sometimes..have to exit and launch game again..

And as Kwiatek said..takes forever to join ATAG now...pita

pencon 07-04-2012 12:56 AM

One thing I have noticed is when in F6 view, when I shoot down a plane and it crashes there's a screen lurch and I don't get to see the crash . In any other views the crashes are badly done with a crappy fireball . Il2 HSFX 6 crashes look a 1000% better.

Skoshi Tiger 07-04-2012 02:54 AM

More annoying than anything, but sometimes when I press esc to leave the mission I get placed on the desktop instead of the mission screen.

Then I have to press esc again to reenter the mission and then exit again to get to the mission screen.

Anyone else having this issue?

Frequent_Flyer 07-04-2012 03:41 AM

Quote:

Originally Posted by Skoshi Tiger (Post 441108)
More annoying than anything, but sometimes when I press esc to leave the mission I get placed on the desktop instead of the mission screen.

Then I have to press esc again to reenter the mission and then exit again to get to the mission screen.

Anyone else having this issue?

Yes, and more offten than not the process needs to be repeated, sometimnes several times to finally exit the mission.

AbortedMan 07-04-2012 03:44 AM

Quote:

Originally Posted by Frequent_Flyer (Post 441110)
Yes, and more offten than not the process needs to be repeated, sometimnes several times to finally exit the mission.

Try running pseudo full screen mode. The option is available in your video options.

FenbeiduO 07-04-2012 08:58 AM

http://forum.1cpublishing.eu/showthr...d=1#post440834

this is mine

Who know how to solve this?

III/JG53_Don 07-04-2012 10:55 AM

Bug:

Mission in offline mode dont stop when I press escape. When I press Escape and change some things, e.g. in the video options, the game runs further and the plane is under no ones control. In online mode its totally normal of course, but in offline mode this is neck-breaking....
Because of this bug I lost my JG2 Deastersoft career with 15 missions and 30 kills on Full Real :evil::evil: Was flying on some thousand meters when I wanted to change some video options... and when I switch back to the game the plane allready smashed into the ground of Britain.... :-x

Apart from that stutters are still present despite pretty reasonable fps. Barely goes under 30 fps.... avg 45 low ground.... but still sometimes huuuge stutters every few seconds

Blakduk 07-04-2012 11:57 AM

Flying online getting really bad lag with TrackIR when i am close to another plane.
At first i couldn't work out what the problem was, then i realised that as soon as i was close enough for the textures to be visible on the plane near me, my trackIR would pause infuriatingly.
Never happened before with any of the patches, just this last one.


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