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thanks!
You guys are doing lots of awesome. Keep it up! It's gonna be legend- ... wait for it... (this is key, :D ) and I hope you're not lactose intolerant because the second half of that word is DAIRY! |
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the point also is that we should be able to view the "in game" CoD world with the right FoV setting for our monitor size (for ex 55 FoV for a 27' monitor) so we can see all objects (planes, vehicles, ships) in their correct sizes, and then use a snap view KB/hotas control to zoom in (and aim at a specific part ) or get a wide view (to increase peripheral view and SA) briefly, and then snap back to a normal view which gives us instantly again the correct perception of object sizes and the distance we are from them ! trying to do that by a clumsy zoom in/out, which doesnt even have a reference point for what is "normal" for you monitor size, doesnt really help. people also use the magic zoom as a way to "game the game" rather then try and simulate a ww2 aircraft pilot experience we need to be able to set a specific correct FoV setting for our respective monitor sizes, and then key bind the snap view settings we want to use for wide and zoom, which are settings used to try and replicate more closely issues like intense concentration on one object (zoom) or better peripheral vision and SA (wide view) and so represent what we would experience in a cockpit in real life, and reduce the limitations of watching a small screen in our livingrooms we did already have this option in the old il2 series, where you could set it to any kb key at 5 degree intervals between 35 and 90 FoV, we need that same feature in CoD ! |
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With that... bombsight automation doesn't track correctly, your using IAS instead of TAS, the bombsight is fuzzy, and there is no indication when your bombs have dropped. To top it off mode 22 has some strange habit of putting your plane into a shallow dive, only leveling out after you fly 100km or so |
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Completely AGREE with this! The Engine management is one of the key features of this sim, and now is not completely accurate (regard with the historical data). IMHO the first versions of the sim, had a very accurate engine management system, but with the newest patches, this, change into an "not too much realistic" management mode |
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I popped back into 1946 today and it was great selecting 60 degrees as my standard setting - flicking into gunsight view or wide as I needed and then returning to my default 60 degrees. |
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I'm not doubting your observations mind you, just thinking out loud to see what the reason behind it might be. As for the R22 autopilot mode, that is easy. It's probably more of a problem with the 111's engines not producing the expected power settings (they tend to be on the low RPM side, especially noticeable during take-off) than the autopilot itself. Mode R22 is a wings level function, where the AP turns the aircraft by rudder only. So the general idea is to navigate and roughly line up the target with course steering mode (the one that uses aileron turns), then engage R22 mode from the initial point and fly the bomb run using that one. I have tried it and it does in fact work quite well, as long as you don't overdo it with the corrections because the rudder will bleed off too much airspeed and you lose even more altitude. The trick with mode R22 is to get to 300km/h IAS before engaging it, as that seems to be the speed for which it is calibrated. What i usually do is climb an extra 500 - 1000m above my intended altitude, then go into a shallow dive and engage R22. As the aircraft picks up speed and wants to climb i cancel out the tendency with elevator trim, until i'm flying straight and level at 300km/h IAS. Then it's time to enter the speed and altitude values in the sight and make any course corrections. I have mapped course steering left/right to my < and > keys, so i just look through the bombsight and give it a tap or two to align the target. I let it stabilize between corrections and not overdo it, otherwise it's too aerodynamically inefficient and the speed/altitude drop. Like i said, the dive probably has more to do with the 111's engines being a bit on the weak side and the fact that it reacts sluggishly to speed/trim changes. I haven't been able to test this in the 88 however, because its gyrocompass doesn't work. About the bombsight textures now, that is because of the texture loading bug that appeared for most people with the latest test patch. If the PC can't handle loading the textures in one go, it loads lower detail versions of them. The reason i say "most people" is that i've had this issue since release. I have an Ati 4890 1Gb graphics card and only 3GB of RAM, so i guess it's got something to do with how the textures are managed in terms of available memory. However, the majority of players with better systems than mine were unaware of this until recently, where apparently the texture loading issue manifested on a wider range of systems. To tell you the truth, i was happy to see it mentioned because now it's a legitimate issue that is going to get looked at, instead of something that only happens at my end :-P Anyway, here's hoping we have another test patch by this time next week. It will be good to hop on the server and try some bomber sorties with your regular bomber pilots. What i'm expecting to see is a nice group of 5+ Ju88s on a proper high altitude sortie ;) |
To All:
Please, you have to write bugs here http://il2bugtracker.com/ and your requests here http://forum.1cpublishing.eu/showthread.php?t=28341 I won't find and take bugs and requests from this thread. |
That's constructive moderation, thank you Blackdog!
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I think the model has the correct direction of rotation: |
Kurfurst you said:
"The Spit II runs on 100 octane by default, but its emergency limits are lower - 9 lbs vs 12 lbs - and is/was at low altitude. It is a bit better at higher altitudes though." That is not IMO correct. In the case of the SpitII +9lbs basically became the full throttle setting (i.e. the equiv of 6.25Lbs in the MKI) 12Lbs was still available in two ways by way of the throttle gate for take off operations and by Boost Cut out for combat use. The RAE standard climb tests are flown at +9Lbs Boost for instance. |
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Needs fixing but hopefully has been in the new patch. |
Cant wait !!! :cool:
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S!
Thanks for the update. Shall see how it turns out. |
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The problem with objects rendered size is something completely different, and it is bad in IL2CoD. The natural size of the objects is rendered in game at around 30 FoV, which is a too small FoV compared to human normal vision's FoV to can be used all the time in game. So, at this moment, using the human normal vision's FoV (which is around 60), you see the objects smaller and further away than they should be. The correct human vision size/distance for the rendered objects is when using the zoomed in FoV of 30 degree. This is why, for example, when flying in formation, you don't get the feeling of closeness you're getting when you see WW2 formation flying pictures. CFS2 was solving this by forcing the apparent size/distance of the rendered objects in normal view. |
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Alas, because many will whine: oh my engine is getting hot too quickly. This cannnnnot be correct and must be a bug. Which is so annoying because there is actually a switch turning off realistic engine management for those who want to fly arcade style. Instead of just tweaking their game settings to their liking they whine and whine and whine here until the realistic engine management is tuned into an unrealistic engine management for all. I am just waiting for what is going to happen to the negative cut out. We'll soon end up with none at all or only one which happens when one crash lands. *rant over* |
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Yes it was inevitable that "the worst person on the forum to answer his question" would do so and bend it against the RAF. His argument is of course about 'official clearance' in the manual, which is nonsense in RL combat and what actually happened. Indeed, a different throttle with a gate, 9lbs continuous hence the flight tests @ 9lbs (8.8), recommended 12lbs through the gate for takeoff power to 1000ft however this could still be used below the FTH (about 17k ft) anytime but for limited periods. |
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~S~ Gentlemen for researching the facts, bringing them to the table and explaining what was necessary. |
Thanks B6+1C - it is exciting to watch the development achieve new levels. We are getting close now...
Can't wait for the next patch! Cheers! Sam. |
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Also really pleased to see more and more progress each time i visit, loving the screens and stoked about the reds getting there 9 lbs of meaty goodness. That should surprise us (The Blues) a few times in combat.
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This posses the questions, were there any modifications to the merlin XII engine that allowed it to work at the higher boost for the extended periods in 1941?
Or was it a decision based on accepting reduced engine life to keep the aging MKII competitive in air combat? Or were the 1940 limits too conservative so they were increased? |
Thanks Blackdog
I agree with u 100% of your List ..and many more from German Community. ...again thanks for the Bomber BUG post ! i hope the read the Bugtracker and your post. |
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Even I like to have accuracy as well done as possible this is becoming a joke. The public test is not even out and the megalomaniac threads of nitpick and twist of words accompanied by loud mouthing sidekicks are already about to start :( Why not test FIRST and then check the facts against values obtained? But no..*sigh* |
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It does indeed look however like the developers are actually looking at the Il2 bug report site.. so who knows, maybe this might come in the future ;) |
I can't wait to try out that 100 oct Spit
It is just nice to know that if you present the data to 1C that they are able to make the change to make not only the planes more accurate, but history itself! S! 1C |
P2!!!! looks great!! How many brave men flew and died in such ?
Salute! . |
This is an update thread, not an FM/DM discussion thread. There is a sub forum for that.
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Regards |
Really looking forward to the patch! Thanks to everyone at 1C maddox!
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About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations ... Or the motor breaks down after five minutes, or this limitation does not exist ... In RL, pilots are more interested in prolonging his life, not following rules manual :) If the engine broke down after five minutes so it should be in the game, otherwise not |
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Cheers! |
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However we dont want a predetermined amount of minutes you can run a boost so that you can select it OFF at 4:59 just to switch it on again... Better would be a randomly selected nr lets say 5,6,7,8,9,10mins, this way the player never knows howlong he can run the boost before the engine gives up... well not exactly like this but you get the point.... |
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~S~ |
Great News thanks B6!!!!
The only thing concerning the new patch up to me is communication. Now the question: Will the comms be repaired? That would boost the gaming fun up!!! Thanks in advance... |
New plane looks delicious..
Will this beast be making an appearance http://www.3dloft.net/g_fullsize_images/pe8_bombrun.jpg |
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I really hope we dont get all Spit performing like the UFO Spit IIa did before the alpha patch. Its FM was just plain stupid overpowered. Winger |
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The time limits will come into play naturally due to engine over heating etc. Top speeds won't be effected, but pilots will have to fly at cruise setting and speeds to get to and loiter in the combat area. People won't be able to fly at their maximum energy state for hours at a time. To be successful they will have to plan each of their encounters. No 109 UFO's either, just as it should be! All looking good. Roll on patch day! |
Quite. It's not as if anybody even had to deal with IIa's online anyway because they were complained out of the servers. RAF have had to deal with severe under-modelling for a long time and I'm looking forward to this patch.
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In my opinion the main thing to keep in mind is how to make the sim accurate and not be "vindictive", for lack of a better word, to players of the other team. The balance swings one way or the other with each patch as things get fixed. Ideally, everything would be fixed at once but usually ideal things don't happen in reality. So, we get one fix that favors one side in this patch, another fix that favors the other side in the next one and so on. It's no use getting irritated over it ;)
I'm satisfied with the solution because i wanted both 87 and 100 oct variants in the sim. Having only one or the other was too restrictive for my taste in terms of possible dynamic scenarios eg, in a dynamic campaign a successful bombing effort could deplete fuel supplies and force the RAF to fly the inferior 87 oct versions, but only if they actually exist as flyable models in the sim. Coupled with the radiator drag adjustments it will make things interesting and at the end of the day that's what i'm after: interesting gameplay within historical performance values. If the rest of the performance issues are corrected too, we get the best of both worlds. It's through a strange run of luck really, but BoB is one of the few points during WWII where having historical accuracy can also create good gameplay balance without resorting to artificial and unrealistic gimmicks to level the playing field. The LW had the faster planes but they were harder to manage and fly (manual pitch propellers and less maneuverable), while the RAF had easier to fly aircraft that were a bit slower. This creates a very balanced playing field while using different styles of fighter design. I think that much of the outcry about Spit IIs was not the FM itself but the relative performance of it compared to everything else. It was probably the fighter that was closest to real world performance, but everything else was so undermodeled that it outclassed everything by too wide a margin, it was almost a win button in moderately capable hands. I expect that with the new toned down Hurricanes, Spit Is up to spec, Spit IIs as they are more or less, corrected 109 speeds, the inclusion of M-shells and a DB601N variant for the 110s, as well as a second look on CEM for all fighters, everything will fall into place quite nicely and we will have interesting choices to make. A blue pilot could fly a DB601N equipped 110 and probably be the fastest of all fighters with awesome firepower, but god forbid if he lets down his guard and gets bounced or decides to mix it up a bit: the poor maneuverability and low acceleration will make it very difficult to get back up to high speed and escape. In a similar fashion, 109s will be vulnerable to being bounced even by Hurricanes depending on situational factors. For example, if the 109 is throttled a bit back to cool the engine down and a Hurricane with a cool engine dives on it and engages overboost. Or in reverse, a flight of Spitfires might have strained their engines during a high-angle overboosted climb to the bombers, so that when getting bounced by escorts they can't keep pushing the engines further because their engines are already hot. Performance was very closely matched and victory depended a lot on tactics, individual skill and pure luck/situational factors in each mission. If the sim is properly tweaked, i expect that engine conditions and temperatures at the start of an engagement will carry as much, if not more, weight for the overall outcome of it as the initial energy states of combatants. And i really can't wait until we get there, because for way too long we've been judging everything based on top performance only, without realizing that it cannot be maintained indefinitely in the real world :grin: |
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Ive been supportive of the reds need for better FM's but when you actually have those what are you going to complain about then? Ive voted for the red 100 octane and other problems... I hope this fixes things for red pilots. |
Ignore him, Farber. Osprey isn't interested in a solution, he is interested in winning.
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Thanks for the update Black 6.
I hope the release version of the patch arrives soon, I miss flying. |
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Regarding Blenheim Level Stab:
Don't ever accuse me for pledging for historical inaccuracy! I'm the very last one this applies to! However, the reality is that you're flying mostly alone and don't have the pilot to fly straight and level while playing the bombardier's role. Quote:
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The simple level stab is probably a similar amount of programming, because
a) there is none currently implemented and b) the one from previous IL2 can't be simply copied over because CoD is written in a different programming language. What i'm trying to say is, if they spend time to make something like this, at least try to make it look semi-realistic. Not to mention that CoD already has similar code implemented: they would only have to modify the existing code that is used for the luftwaffe autopilots. P.S No accusations made here, just a suggestion. Hope we get to fly some Blenheims on ATAG soon ;) |
[QUOTE=BlackSix;433083]Good Morning!
We’ve completed most of the outstanding tasks this week, most importantly fixing most serious issues and speeding up the graphics engine. The game is now even faster, and the FPS slow-downs have been reduced even further. We are currently testing the new version and fixing various small issues as they are discovered. A public version of the new patch will not be ready before next Wednesday even if everything goes extremely well. I sincerely hope the "speeding up of the graphics engine", and " the game running even faster " is with the grass, shadows and clouds " ON ". Otherwise I have accomplished this months ago, simply turning OFF features. In addition, since my aim has improved, and I routinely score hits on EA ,will the game maintain its " fastness" while I am trailing a smoking. flame engulfed advesary? |
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Have you raised a bug on it? That's the way to get it through. |
I am whole heartedly in favor of some sort of "level stabilizer" or "simulated pilot", for bombers. It would be the difference between one bomber with four human crewmen or four bombers with one pilot a piece on a server, not to mention the help it would be to offline players who have no extra humans about to man the crew positions, and it would get me back flying bombers again, which is something I enjoyed in IL2/46.
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I concur. As bomb aimer one should just be able to give commands to ai pilots to steer left or right on pressing a simple button. Should be not difficult to do I think.
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But yes, i have started a thread dedicated to bombers and twin-engined aircraft here: http://forum.1cpublishing.eu/showthread.php?t=32592 My purpose is to collect both bug reports and suggestions in one place. Then we can submit the bugs to bug tracker and communicate the suggestions through here. Personally speaking, i don't want to lightheartedly classify suggestions as bugs. It feels like i'm trying to apply extra pressure to fix my preferred aspects of the sim before those of others. As a result, i think it's misleading to new users and unfair to other players. Not that i'm holding it against anyone whose interpretation is different, it's just my personal outlook on the whole thing and i find it inconsiderate to the community as a whole. I mean, i watched the whole 100 oct debate from a safe distance and i was getting the same feeling: too many people on both sides trying to argue in terms of bugs when in reality it was a missing feature and as all features, it needs to come with on/off options and/or a way to model availability. Luckily for me, the developers seem to share this view and we will get both variants, instead of only getting one or the other. I think that i could very easily push for delaying the patch one more week to fix the bombers too. I am a moderator so i could unfairly sticky my own thread without waiting to see if enough people are interested, i'm in contact with quite a few people who fly bombers that would vote in favor of the fixes if i raised a poll, i tend to be calm in arguments and people are more likely to be convinced as a result, etc etc. What i'm trying to say is, if i aggressively campaigned this issue (like i did with the clickable cockpits during development and we ended up getting just that) i could have a high-prominence thread generating a good amount of pages from other bomber pilots and quite a few votes on the tracker. Then everyone would have to wait at least a week more for the bombers to get fixed just so i could get my way, while in reality the total amount of time until i got a working gyrocompass on the Ju88 would be the same, regardless if they released two patches to fix things separately or one patch to fix everything in one go. The only difference would be that the fighter jocks wouldn't be able to enjoy the goodies in the meantime, until i also got what i wanted. And that's why i don't agree with labeling everything a bug. It's like applying unfair pressure with the aim that others cannot have their fun until i have mine, even if the total amount of time needed for the fixes is the same. I mean, how anti-social would that be on my part? What i'm trying to say is, people should exercise some patience and consideration because if the community at large is desensitized to this method of demanding changes, it won't be long before someone else comes along, does the same thing and gets the developer team to implement things in a way we don't like. ;) Back on the topic of bombers though, i would invite anyone interested to post in that thread, just to let me know if there is enough interest in the community. If there is, i will sticky it and move it off the front page to a more relevant section so we can continue testing and brainstorming. |
Thank you for the news Luthier and BlackSix. If I were Standard and Poor's: rating CCC, but outlook positive!
Cheers! |
More positive than the euro lol
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I am not sure what your getting at here, if you don't manage your engine well you damage it...! |
waoh!finally something which gets me exciting again...
cant wait to test the new 109 flight behaviour... and 100octane for the RAF....yes, cant wait to have a challenge again up in the skies. |
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i have, and can assure you that your comment is bs. |
As someone who still can't fly for any length of time without CTD (and definitely not on any "historical" severs), I will be satisfied if the "definitive" update works as specified. The one thing that I have noticed, is that the posters who seem to have 64 bit OC have the least problems. Let's hope us 32 bitters are finally invited to the party...
Salute Vonte |
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Input delay
Will you fix the most important thing (for me atleast); The input delay / lag or whatever you call it?
When I move my stick or press the gun button there are about half a second delay. With this I am having extremely difficult hitting fighters. I have no problem with other sims. For one example: I play the Falcon BMS without any delay problems. |
Today is Wednesday... :grin: Hoping to get the Patch today... but - if not: keep up the good work!
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FIX the Outside view dopplar engine sound of the 109 and 110. It cant sound like a motor bike, its a Sin. Return the sound from last patch please, many beg for this easy fix.
Thanks |
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So did you mean today or a week today? |
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You go there the next day and the sign is still up!:) |
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Well, seems the things are not going "extremely well" ....
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I'll stick out my big ugly neck out and say it'll be a Friday update,anyone want to run a book on this.
Oh,and when it comes we'll have the trololo man giving it 100%:grin: |
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I was hoping for today but, as BS said... it wasn't definite anyway. Here's to hope! I must say I'm feeling a lot more positive about the state of the situation at the moment.... although, to be fair, how I feel about CloD tends to depend on how much the sun is shining that day. :D |
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S! |
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[QUOTE=Volksieg;434633]He shall always be with us in spirit, if not in body. :D
Completley agree mate,one thing is for sure,the Trololo man will sing on the day of the new patch release:grin: |
Are we talking about beta or the official patch?
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As for me, just a serious patch for Dx9 users and consoles for the cash...
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The devs do it like the "Debian-way": It is done, when it is done... ;)
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As a daily 'nux user, I do not afford the same credit to 1c dev as i give to 'nux dev...
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A Linux user??? I bet you drink real ale as well, don't you ;)
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I really wasnt expecting anything today. Or next next wednesday. When will you all learn. They havent delivered on a single release, why would they start now. Just come back in a month, and if nothing, wait another one.
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on this friday. everything will change. i feel it :)
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GG to the team on the Pe-2 |
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So when not yesterday then any following day. Could well be next Wednesday also :) |
to be fair, he said, there won't be anything "before" Wed even if everything goes "extremely well". And we all know how it goes at 1C :rolleyes:
I could say "well, good, because then it gets more polish", but I've given up on that ^.^ |
So BlackSix? Any news about the patch´s date?
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It's the same reason they try to optimize the sim to run on the kind of hardware that's printed on the box. If they don't support 32-bit systems, maybe they should do away with the entire spec as well, why not? "Hey guys, we take it back. Go buy a $500 graphics card if you want to fly". Would you be happy with that? Because that's an exact equivalent of what you pointed out to Vonte. Second, let me get my crayons for a second... Osprey: The wording of your posts is a tad too elitist, even for a forum of pretend fighter pilots. To the point of provocative i'd say. Which is against the forum rules if done on purpose (willful provocation is the definition of trolling.) Vonte: Your posts are completely off-topic for the post and draw more people into the argument. You take up a couple of pages all by yourself, instead of doing your replying in a single post and then you proceed to "vent your spleen" in a thread that is of a public announcement type and thus: 1) unsuitable for personal spleen venting and 2) closely moderated to ensure the signal to noise ratio is acceptable I see your post count is low so i'll just assume you are not familiar with forum rules and guidelines. Please read the sticky containing the rules. To anybody else whom it may concern: We want people to be able to actually find information and ask questions to BlackSix, without having to wade through inter-personal arguments that are completely unrelated to the topic. This is a thread about the features of a coming patch. It's not a thread about why the patch is taking as long as it does to come out, or what kind of computing knowledge each one of us has. For the rest who already know the drill and still can't resist all i have to say is, this thread is now locked for cleanup because you can't help acting like babies and jumping on the throat of any random person you feel you can take in an argument :-P I'm in a good mood today, so no infractions/bans yet, but S T A Y O N T O P I C ! ! ! |
Thread re-opened:
Stay on topic (questions/answers about the update) and refrain from playing forum sniper against your fellow forum users at every conceivable chance. Thank you :grin: |
No update today ?
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Geduld, geduld, patient be patient all shall be there in due time.:cool:
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Reopened and instantly off topic lol....
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