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i have this in my game now, works great thanks a lot
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Les, (anyone?)
You say if FXAA elements is/are disabled the game crashes. Are there any settings in the FXAA Section(s) that will reduce the text blurring or even effectively minimise all the FXAA effects to zilch and just leave the tone mapping? |
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FXAA SHADER ------------------------------------------------------------------------------*/ // Set values to calculate the amount of Anti Aliasing applied float fxaaQualitySubpix = 0.65; // Default: 0.75 Raise to increase amount of blur float fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothing float fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing... But I've tried adjusting them up and down and couldn't see any difference. The whole thing could probably be re-packaged leaving the FXAA part of it out altogether, but that's beyond me. |
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In the meantime, here are the settings everyone has put forward so far.
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And here are mine, which I couldn't fit into the previous post with it's limit of five attachments only.
The folder contains - Cliffs Of Dover default colours with increased contrast, injectFxaa_by_some_dude default colours, my preferred extra blue settings, more colourful sunset-sunrise, Black and White, and what I've called my 'Neutral3' and 'Neutral5' settings (screenshots to follow below). |
I'll include some more comparison screenshots and the settings I used if anyone's interested.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg http://www.rdox.info/9.jpghttp://www.rdox.info/0.jpg |
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hello, I want to know how you install your sitting in the game any help would be welcome. sorry for my english bad taste. |
actually guys, you might want to switch this on SweetFX (here you have another thread with more settings, screenshots and videos), as it has them all, and SMAA is better and faster than FXAA :)
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Adonys, looks nice that SweetFX. Could propably make a difference in IL-2 :) The colors in CoD are bland and could use a touch. |
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To change the settings to the 'Neutral5' ones also shown in the screenshots, replace the 'injFX_Settings.h' file you've installed with the 'injFX_Settings.h' file that's inside the 'injFX_Settings Les Neutral5' folder I've also attached to this post. To switch the effects on and off, use the 'Pause/Break/ScrLk' key on your keyboard. |
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Les, thanks for posting . Had some really good results with this. No problem online either and helps give some relief from the "Instaglare" of daytime maps.
Like it!:grin: |
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No probs ArthurS.
Klem, I got the 'SweetFX' utility working. It has to replace a 'd3d9.dll' file though, so I zipped up the original one as a backup and let the SweetFX one install. If you didn't overwrite that file maybe that's why it's not working? Turns out there isn't a whole lot more to adjust with the 'SweetFX' shader suite/package/tool. In terms of it's colour control, it does basically the same thing as the 'injectFxaa_by_some_dude' utility, just a bit differently. I'm not seeing any real difference between the FXAA and the SMAA either, but haven't really analyzed it (and probably won't). All in all though, I'm tending to think the 'SweetFX' utility is probably the better one to use. The 'injectFxaa_by_some_dude' utility is basically abandon-ware now, while the 'SweetFX' utility is still being worked on and seems to be a bit more user-friendly overall, with easier controls (eg. the settings files are easier to save, being just plain .txt files and the on/off button also takes screenshots). There might be something about the 'SweetFX' utility I haven't found out yet that still makes the 'injectFxaa_by_some_dude' one better, but from this first look it doesn't seem so. If you're already using the 'injectFxaa_by_some_dude' utility and are happy with how it looks, there might not be any point changing over to the 'SweetFX' one. But if you're not using either or want to check it out, I've attached the 'SweetFX' utility and some settings I tweaked for 'Cliffs Of Dover' to this post. Just unzip the files and put them where you have 'Cliffs Of Dover' installed, but backup your 'd3d9.dll' file first as I think it gets overwritten by the 'SweetFX' one. And of course, remove the 'injectFxaa_by_some_dude' files first if you have to. Edit 5-11-12 - Added latest SweetFX zip file containing my 'Neutral6' settings and a Readme file. |
I had a look over readme, the d3d9 is only needed for DX9 injecting ,and also is just a hook, so it might still work if renamed into something else.
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Yes, sweet fx is quite fun to mess around with.
You can make COD look like wings of prey without much difficulty. Not to my taste, but a fun thing to mess around with. |
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colors...
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I Thank You so much.:grin: |
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No worries Hartmann.
James and Larry, I've re-packaged things so all you have to do is open up the zip file I've attached to this post and copy the files into your main Cliffs Of Dover directory. It uses my 'injFX_Settings Neutral5' colours by default, but I've also included a couple of others as well as I didn't know which ones you wanted. I included a bit of a Readme file as well, but basically, if you know where your Cliffs Of Dover .exe is installed on your computer, just put the files there and you should be good to go. |
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It's 0530 and the green-tinted-CLOD-glasses are off! The sunlight actually causes A/C to look illuminated! :) http://i33.photobucket.com/albums/d6.../0-sweetFX.jpg http://i33.photobucket.com/albums/d6...weetFX-off.jpg http://i33.photobucket.com/albums/d6...00-sweetFX.jpg http://i33.photobucket.com/albums/d6...weetFX-off.jpg |
Hi Les
I tried the files you provided the other day and I'm very pleased with the results. The colour enhancements make a big difference. Thanks very much. |
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..thank you Les! it works:)
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Les, have you ported your Neutral3 and Neutral5 to SweetFX? I would like to test the Neutral5 into SweetFX please.
Also, please note that in injector.ini you have: Code:
[smaa] Code:
#define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold if you want to see SMAA at its best, copy the settings of SMAA_PRESET_HIGH (99% quality) from SMAA.h file into your custom settings file (default is SweetFX_settings.txt file) |
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No worries Lonewulf, glad you got it working Larry.
Adonys, I can't really make sense of what you're suggesting. I don't see any "settings of SMAA_PRESET_HIGH (99% quality)" in the SMAA.h file. If you can adjust the settings to what you think looks best and attach them to a post here I'd appreciate it. About porting the 'Neutral3' and 'Neutral5' settings between the 'injectFxaa_by_some_dude' utility and the 'SweetFX' one, is there actually a way to do that? The utilities have their settings arranged differently. What I did do was put all the numbers from my 'Neutral5' settings into SweetFX. The results weren't quite the same, but I adjusted the colours a bit and got something that I think is very close to, and is actually a little bit better than, the 'Neutral5' settings. I've called them 'Neutral6' and have attached them below (for both utilities if anyone's interested). Couldn't be bothered doing the same for the 'Neutral3' settings, am a bit burnt out on all this colour tweaking at the moment. Here are some pics of the SweetFX Neutral6 settings. 6am http://imageshack.us/a/img715/904/0016am.png http://imageshack.us/a/img547/784/0026am.png http://imageshack.us/a/img821/1821/0036am.png http://imageshack.us/a/img442/4397/0046am.png http://imageshack.us/a/img515/9152/0056am.png http://imageshack.us/a/img824/1809/0066am.png 9am http://imageshack.us/a/img15/2547/0079am.png http://imageshack.us/a/img163/4747/0089am.png http://imageshack.us/a/img194/927/0099am.png http://imageshack.us/a/img217/747/0109am.png http://imageshack.us/a/img687/3638/0119am.png http://imageshack.us/a/img27/2387/0129am.png Midday http://imageshack.us/a/img19/5408/013midday.png http://imageshack.us/a/img42/2682/014midday.png http://imageshack.us/a/img59/3664/015midday.png http://imageshack.us/a/img268/5472/016midday.png http://imageshack.us/a/img12/5058/017midday.png http://imageshack.us/a/img707/7094/018midday.png 31-10-12 Edit - Have also attached the 'injFX' and 'SweetFX' utilities with 'Les Neutral6' settings as default. The 'SweetFX' utility has also been changed to use the 'ULTRA SMAA Preset' suggested by Adonys. 5-11-12 Edit - Added my own Readme to the 'SweetFX_by_CeeJay.dk SMAA_PRESET_ULTRA using Les Neutral6 Settings.zip' file. ***Note- If you're using the 'SweetFX' utility, zip up the original 'd3d9.dll' file in your 'Cliffs Of Dover' install to back it up, as the one in the 'SweetFX' utility will need to replace it in order to work.*** 12-11-12 Edit - Updated readme and re-attached 'FXAA PPI Rev 37...' to this post. |
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Les, I wanted to thank you for the work you did on both injectors. My game look better than ever.
Adonys thank you for the SMAA Ultra it really changes everything about the game. it' s really better than FXAA: no more blurred distant planes, no more jagged and weird-looking welding lines all over the planes. the only problem is that sun reflections on canopies are a little aliased. More people should try it. It' s the first AA that really looks well on this game EDIT:I set #define SMAA_MAX_SEARCH_STEPS from 32 to 98(max) and I think it improved the rendering without noticeable FPS loss. |
:lol: CLOD Defogged!
http://i33.photobucket.com/albums/d6...lan/00a-11.jpg http://i33.photobucket.com/albums/d6...elan/00-11.jpg http://i33.photobucket.com/albums/d6...lan/01-11a.jpg http://i33.photobucket.com/albums/d6...elan/01-11.jpg http://i33.photobucket.com/albums/d6...elan/02-11.jpg http://i33.photobucket.com/albums/d6...elan/03-11.jpg http://i33.photobucket.com/albums/d6...elan/04-11.jpg http://i33.photobucket.com/albums/d6...elan/05-11.jpg |
That's way too much contrast and looks unnatural. It won't look nice when the sky isn't so bright (ie, evening and morning)
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baron Wastelen- How did you do it?Which of the methods included in this post & exactly how did you install same? Thanks!
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http://forum.1cpublishing.eu/showpos...&postcount=111 Put the files in your "il-2 sturmovik cliffs of dover" folder according to the readme, then use my attached settings file to replace the one that comes with SweetFX. When you start up a mission, you'll see a big difference :cool: |
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http://i33.photobucket.com/albums/d6...elan/00-12.jpg http://i33.photobucket.com/albums/d6...elan/01-12.jpg |
I like Les'sown settings,just seems more realistic,so I have'nt changed a thing,just dropped his settings file into my system,without altering it.
http://img211.imageshack.us/img211/2...0222115258.png |
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Meaker, what settings are those? Sure look nice. I also like Baron's even they have a tad bit too much contrast to my taste. The original colors are washed out like.. |
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No problem boys,it's this one http://forum.1cpublishing.eu/showpos...69&postcount=5 :),ensure you also use this to http://forum.1cpublishing.eu/showpos...ostcount=1,you need both folders I think,this is what I have done anyway,if in doubt read Les's instructions.
As Les instructs,just drop the two files into your main COD folder where your 'EXE' resides,start up the game and voila. |
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Thanks for the recommendation Meaker.
Flanker and xpzorg, the first file I've attached to this post contains the 'InjecttFxaa_by_Some_dude' utility, using my settings as default. Just open the zip file and put it's contents into your main Cliffs Of Dover directory. I'm not sure which settings Plt Off JRB Meaker is actually using, but if it's not the 'Neutral6' ones that are installed by default, it will be one of the other settings that are also included in their own separate zip files. The second zip file I've attached is basically the same thing, but using the 'SweetFX_by_CeeJay.dk' utility instead, and with only my 'Neutral6' settings included. Same deal with that, just copy its contents into the folder where you have Cliffs Of Dover installed and it should be working when you start up the game. Edit - Here's a long and boring video showing the SweetFX 'Neutral6' settings at 7am over a nice ridge formation somewhere between Dover and London. Should have switched the SweetFX utility on and off to show the difference between it and the default colours, but was too busy looking around at the scenery. Flown with keyboard and mouse too, so the flight controls look a bit fluttery. Max graphics settings and recording with FRAPS made it a bit more stuttery than it could have been as well, but you get that. http://www.youtube.com/watch?v=xVs9wR5-WZU ***Note- If you're using the 'SweetFX' utility, zip up the original 'd3d9.dll' file in your 'Cliffs Of Dover' install to back it up, as the one in the 'SweetFX' utility will need to replace it in order to work.*** Edit 12-11-12 - Updated readme and re-attached 'FXAA PPI Rev 37...' to this post. |
Many thanks Les- really appreciate this change!
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Than ks Les,
for me the Sweetfx with your Neutral6 settings seems best. |
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First of all, i thank you for your job Les !
I did a go several times with Sweefix and your settings. Each time, i tried to i got a CTD. I repassed all the posts above and noticed that for DX10 users they have to rename the DX9 features. Could you tell it in the future in your Readme please ? Solution is lost in a post, it would help newcomers to save time. Your Neutral5 tweaks do it for me well and it is a real pleasure to get very well looking clouds with their shadows playing on the ground ! nice ! thx again ! |
Next target Les: to reduce the amount of shadows so that only the shadows in the cockpit and the shadows of the clouds are seen. I believe that would make the performance better and reduce the annoying flickering.
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Kristorf, I believe that's the result of a hack, see here - http://forum.1cpublishing.eu/showthr...860#post472860
Sorry Stirwenn, I forgot to mention that thing about the DirectX9 files. I'll include that information in my first post of this thread and include it in a Readme with the SweetFX download I've put together. Is the solution to just zip up the original 'd3d9.dll' file like I said in my previous post or are there other files that need dealing with too, and if so what exactly needs to be done? Yvetette, nothing I can do about that. But it would be good if the devs would give more detailed shadow options in the game's graphics settings. |
Les the video looks amazing
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Just the 2 d3d9.* to move to *.old... :) thx
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http://simhq.com/forum/ubbthreads.ph...s/3571455.html That's how I did it to take my Spit screens at least, works like a charm. |
Quick noob question. Can you use these setting changes online? Or is it for single player mode only?
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They work just fine On line.
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Excellent stuff!
Just to add, it makes the game look so much better now.. and thanks for your different settings files Les! |
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Got it Les, thanks a ton! Away with the washed out default colors!!! |
Thanks guys, glad you're finding it useful.
Hopefully in the future the devs will make some adjustments of their own and these partial fixes won't be needed. Until then, I guess we just make do with what we've got. |
Les, this looks awesome. I might see if I prefer your settings over mine.
please could you post your conf.ini? |
Philip, not sure if you mean my conf.ini or my injFX/SweetFX settings. If it's the injFX/SweetFX settings, they're linked to in the first post of this thread and attached to the post on page 15 that also has the video embedded in it.
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Running SweetFX_by_Ceejay
Wow. This SMAA is really incredible. Colors awesome too. The difference in the cockpit smoothing is really something to see. I disabled all AA including FXAA in NVIDA The colors are perfect. Smoothing is terrific Magnifiecnt Note if you missed it: If you're running the dx11 version of the game, don't drag dx9 dlls into your main. This looks like a MUST have. Big Thanks http://i46.tinypic.com/2vudb47.jpg Smoth as silk cockpit lines...FINALLY http://i47.tinypic.com/2aj54et.jpg huuuuge |
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I'm running Directx11 by the way. |
If i let these 2 files and as i am a Dx10 user, the game simply do crash. Renaming or removing was helpful for me.
I'm not sure but i wanted to do a track on ATAG with SweetFx to share with friends and i never succeded in. Do not know yet if it is because of SweetFX or because of customs skins as they are now available on the server. |
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http://youtu.be/ZzMZXbUeoDQ Broghtness, colour etc can be adjusted in settings but I use it as it comes. Brighter yellowish parts are where the SMAA is toggled off to show standard CoD colours etc. It starts with SMAA on. It is post-processing the output from CoD so just playing back a Track will only give standard CoD video output but you can switch SMAA in and out while viewing the track and recording it with FRAPS. http://youtu.be/ZzMZXbUeoDQ |
Philip, what exactly are you looking for in the conf.ini? Is there something in there I could adjust for better graphics?
[BOB] [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=255 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=0.0 SensitivityY=0.0 SensitivityZ=0.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 |
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guys, really, the application has a readme which explains very well pretty much everything about its usage. including using presets.
also, for comparison sake, the app has a Splitscreen mode, which enables the before-and-after splitscreen comparison mode. |
Priller, that picture looks like my 'injFX_Settings Les Preferred' settings. To change the settings, just copy the 'injFX_Settings' .h file from any of the other 'injFX_Settings...' Zip folders and paste it into your main 'Cliffs Of Dover' directory, over-writing the 'injFX_Settings' .h file that's already there.
Adonys, did you check the SweetFX split-screen function? It's comparing the original image to something, but not to the changes I've made. |
Hi I have a question in my directory game .../common/cod I hate to copy
both these file? FXAA_PPI_Rev_37 using Les Neutral6 Settings as default + Les Neutral3 & 5 & Preferred Settings.zip (64.7 KB, 81 views) SweetFX_by_CeeJay.dk SMAA_PRESET_ULTRA using Les Neutral6 Settings.zip (237.4 KB, 97 views) or one of two I m confused...: Confuso:: Confuso:: Confuso: |
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This is a 'special' settings file I use only for morning and evening. Sharpens, brightens and adds just a touch of red.
http://i33.photobucket.com/albums/d6...110-london.jpg http://i33.photobucket.com/albums/d6...ire-london.jpg |
Thanks guys! I've been following this thread since the beginning, but only found last weekend the time and the mood to play around with this stuff.
Using sweetfx and I have to say, that now I've nearly got the colors and contrast I missed since this sim was published. |
hi i have installed this file:SweetFX_by_CeeJay.dk SMAA_PRESET_ULTRA using Les Neutral6 Settings.zip
and it is very very good it seems a new game but I have a problem with my poor grafic card ATI hd 5750 1gb DDR5 when I have installed this mod I have more and more stutter. Is there I file that I can modify for to reduce or erase this stutter? Bye Ivo:evil::evil::evil: |
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Those are awesome morning/evening colors.
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Turn off AntiEpilepsy and SSAO unticked. Set Detail Level to Medium then open Show Advanced and set Forest very low and both building settings to low. Grass and Shadows off. Could set Textures to Medium. Try that for starters. Increase from there. You don't give your screen resolution but 1900 can be a hard hitter, 1680 is usually ok. |
Thank Klem I'll try it...:):):)
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I suggested backing up the original 'd3d9.dll' file as that was the only one that the SweetFX utility wanted to over-write in my own case. Don't even know if it really needs to be included or not. People can always use the Steam 'Verify Integrity of Game Cache' check to get their original files back anyway if they don't back them up first. |
I assume this works if you are running 64bit?
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It runs because all your Steam's folder is about 32bits.
You may find these links useful if you're english speaking : http://www.youtube.com/watch?v=v21m_p7d2A4 http://www.youtube.com/watch?v=UxFOx-9wZPM |
@ Les
many thanks for posting this injector, and also your profiles - judging from the screenies, Neutral5 is the look i want. great job, cheers! yeah, i have only one post. no i'm not a spambot, i'm a new CloD owner. please don't delete me. |
Hi Les,
I currently have these file for Sweetfx:- http://forum.1cpublishing.eu/showpos...&postcount=128 Both have your Neutral6 settings but some of the SMAA settings in the files are different. I assume your latest settings are in the complete package zip file? I wanted to experiment with the brightness and other effects but don't know which parameters to play with. Is there a guide for this anywhere? |
Interesting ... I see absolutely no difference on my side! :( hum... ON oFF same thing..
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No probs clivewil, have fun.
Klem, the colours are the same in both SweetFX settings files, but the SMAA anti-aliasing is set to Ultra (instead of whatever the default was) in the latest package found here - http://forum.1cpublishing.eu/showpos...&postcount=141 I couldn't see any difference between the default and Ultra SMAA settings myself, but thought I'd leave the Ultra settings in anyway. I didn't check if it lowered frames per second either. There's no actual guide for tweaking the different effects that I know of, everyone seems to have just switched things up and down and on and off and found their own way through. That's not difficult to do, but it would be hard to make a guide for it as there are so many variables and different combinations that could be used to reach the same end. It's probably also dependent on the game you're adjusting. In Cliffs Of Dover for example, if you try to lighten up the cockpit shadows, you also lighten up the landscape shadows and probably the cloud and reflection surfaces too, so you have to make compromises and decide which details you want to lose. In the SweetFX 'Tonemap settings' all three of these parameters will adjust the brightness in a different way, as will some parameters in the other settings categories - #define Gamma x.xx //[0.00 to 2.00] Adjust midtones #define Exposure x.xx //[-1.00 to 1.00] Adjust exposure #define FogColor float3(x.xx, x.xx, x.xx) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] With my 'Neutral6' settings, my priority was to make the daytime landscape colours look more natural overall by getting rid of the default yellow-green haze (without introducing a noticeable colour tint elsewhere), while making sure I didn't lose any highlight details in the clouds or reflective surfaces. I played around with all the settings, but for effective colour and brightness adjustments, all I needed to use were the 'Technicolor' and 'Tonemap' settings. The other settings categories were just good for making extreme special-effect-like changes or for doing the same thing I was doing anyway with just the 'Technicolor' and 'Tonemap' settings. The procedure I followed was to go through every parameter and check it's positive and negative range, then see how they interacted with each other. These are some of the things I would check for whenever I made an adjustment - Cockpit shadows, cockpit highlights (seen on the surfaces where the paint is flaking for example), cockpit colours (coloured knobs and display panel surfaces for example), external plane shadows, external plane highlights, external lettering and decal colours, blue sky colour, horizon colour and brightness, cloud colour and brightness, general terrain colour and brightness, tree and forest darkness (mainly due to brightness of their shadows)...all of these things needed to be balanced according to the priorities I'd set (naturalistic mid-day colours without blown highlights). Then it was a matter of changing the time of day to see how well the changes held up as it got darker in-game. Which is to say, checking to see at what time it would be better to simply switch the SweetFX adjustments off and use the default colours. As it was, I thought the 'Neutral6' settings gave a pretty good range of useability (7am - 5pm?), so decided to put them out there for others to try (and adjust as they see fit). GOZR, which utility are you using, the 'SweetFX' or 'FXAA' one, and is it from the link I included in this post? |
Les.. the SweetFX .. I'm doing something wrong and it's very simple of use..
It is important to be careful with colors tone.. every monitors are calibrated differently something car appear blueish in one may appear greenish in the other. So the colors have to be pretty ok in a mid range good for all. This is why in many game contrast/ brightness colors can be a bit dole. Les also I wonder about this" SweetFX on it's own doesn't work with 64-bit executables." |
GOZR, good point about everyone's monitors being calibrated differently. It's impossible to make settings that will suit everyone.
There are some universal standards people can try to align themselves to though. In my case, I'm using a colour calibration tool to get my monitor very close (~90%) to one of the RGB standards (can't remember which one). This is what my game looks like (using my SweetFX Neutral6 settings at 9am) with my monitor unadjusted and adjusted (unadjusted/uncalibrated is the first picture and adjusted/calibrated is the second picture). http://imageshack.us/a/img43/9911/1m...rationoffo.png http://imageshack.us/a/img26/7562/2m...rationoffo.png Seeing this, it's easy to understand how some people must think my SweetFX colours and brightness levels are off. I saw some screenshots from the Sukhoi forums the other day and indeed, my SweetFX settings look very different on their systems/monitors (like the screenshots above, or worse). About the "SweetFX on it's own doesn't work with 64-bit executables." comment, I think someone else said it's not a problem because IL-2 Sturmovik: Cliffs Of Dover is a 32-bit game anyway. If the SweetFX utility isn't working for you, perhaps try re-installing it without the 'd3d9' .dll file and/or the 'd3d9.fx' file, as they were causing problems with some people. |
A "PrintScreen" grab isn't going to show any effect of monitor adjustments when viewed on a different monitor. One would have to hold a separate camera in front of the monitor and take a snapshot to show the changes caused by [your] individual monitor calibration. Maybe there are monitors that have a separate screen-grab hardware built in, but I've yet to encounter one.
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The monitor calibration hardware I use has a sensor that reads a set of images displayed on my monitor while the monitor is adjusted to get as close as possible to a standard or ideal profile. The monitor calibration software then creates a colour profile that can be switched on and off (and which can be captured by a screengrab program like FRAPS), similar to a colour profile created in your video-card's Control Panel software.
The pictures I posted were showing the calibration softwares colour profile being switched on and off, in order to show how different my SweetFX settings would have to be be if I'd started adjusting them using the uncalibrated image as a base, and to give an idea of how different the same settings could look on any other uncalibrated monitor. |
Les.. "If the SweetFX utility isn't working for you, perhaps try re-installing it without the 'd3d9' .dll file and/or the 'd3d9.fx'"
Ok yes I just took off those two files and now it's working ;) ok now i see.. The one I places is too redish on my monitor.. I'll have to check things out.. Thanks again. |
I did try the Les Neutral3 Les Neutral5 Les Neutral6 and they are all too redish.. I like the contrast .
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Here a quick tweak :)
http://i426.photobucket.com/albums/p...nshot48265.jpg I try to refer to my real life situation.. Up there is real bright.. bright of bright and the sun should be very strong and shade should be quite contrasted . all the above Lesprefered 3/5/6 do not have enough brightness. |
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