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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, April 13, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=31097)

Seyou 04-13-2012 02:16 PM

Quote:

Originally Posted by VO101_MMaister (Post 408569)
It is also a common problem, that the planes as dots appear at a long distance and when we get closer they simply disappear (or blur into the background) at a given distance and they pop up again when they are close.

Is it addressed in the new engine?

cheers
MM

+1 pls, let us know, I have to use my monitor to 1240 res (instead of 1920) otherwise I cant see a dot:(

Ataros 04-13-2012 02:18 PM

Quote:

Originally Posted by luthier (Post 408529)
I guess I can't blame you for not being overly optimistic.

We can run our own server though, and we do fly online :confused:

Sorry for playing devil's advocate :) I was disoriented by vague wording about CTDs. It would seem much more convincing wording to me if you write in release patch notes regarding CTD: "Tested flying a formation of 20 Bf-110 and He-111 online for at least 30 minutes using a variety of office PCs" (multi-engine planes in close formation cause CTDs in 5-10 minutes usually in MP).

Frequent_Flyer 04-13-2012 02:19 PM

Hello Luither,

If you are still about this forum. I had a question regarding the business plan for the COD/BOM franchise. Are you depending on the success of BOM to determine your next theater of operation ? For example if BOM is outragously sucessful will you hire more staff and tackle a more diverse and complex scenario, i.e. the PTO ? Will you evaluate the staff vs. workload to determine the next " installation ",or has this been predetermined?

Thanks in advance, and for the deligent efforts of the entire team.

Rickusty 04-13-2012 02:20 PM

Fiat G.50!
 
That's great!
This has to be the unofficial Fiat G.50 day for me :grin:
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!

Can't wait to test it once the patch is out.

And now a picture, just to add to the excitement. :cool:

http://photos.elle.it/photo/15181195...g50-133573.jpg

Cheers
Rick

VO101_Tom 04-13-2012 02:20 PM

Quote:

Originally Posted by king1hw (Post 408572)
YOU HAVE GOT TO BE KIDDING RIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.

So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.

I am sad to hear this.

king

Write it down 100 times:
"i will read the whole thread before whining"

V.4_Pogi 04-13-2012 02:23 PM

Quote:

Originally Posted by VO101_Tom (Post 408581)
Write it down 100 times:
"i will read the whole thread before whining"

:grin:

+1

Ataros 04-13-2012 02:24 PM

Quote:

Originally Posted by king1hw (Post 408572)
What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.

So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.

I am sad to hear this.

king

There is an entry regarding Spit Ia in the IL2 bugtracker http://www.il2bugtracker.com/issues/84

Please vote up and add reference data if you have some.

BTW there is no entry regarding 109 performance. Anyone has good reference to add if its performance is not correct?

badaboom 04-13-2012 02:25 PM

Outstanding news on the leaps made in the coming patch,Can't wait to try out the performance upgrade.

Black6 the screenshots look fantastic,Thank You and have a gret weekend,Cheers

mazex 04-13-2012 02:27 PM

Quote:

Originally Posted by VO101_Tom (Post 408581)
Write it down 100 times:
"i will read the whole thread before whining"

:)

philip.ed 04-13-2012 02:28 PM

Quote:

Originally Posted by luthier (Post 408536)
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.

The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.

This is perfectly understandable (if somewhat sad because CloD does feel like it's being scraped under the carpet somewhat) but if the ETO is further expanded in the future, will these changes affect the core structure of the expanded CloD? So the game will be improved, but not directly...? e/g any map changes to Britain and France will transcend.
Additionally, if there is ever a larger 1:1 scale map made of Britain and France, will this be able to take the place of the older one?

So many possibilities...

von Brühl 04-13-2012 02:30 PM

Quote:

Originally Posted by luthier (Post 408496)

We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.

We can live with that, thanks!

Majo 04-13-2012 02:33 PM

Thank you!
 
Thank you for the update!
Thank you for trying to maintain as the leit motiv for your work the "It's historically accurate" sentence.

Data might or might not be perfect, manipulated or misused. Working this way, the "It's historically accurate" way, in simulation is always the right path.
Of course this can be a little naïve but still all honest work attitudes affected by limitations are.

Thank you for not mixing up "air power" vs "aircraft performance".

Salutes.

addman 04-13-2012 02:37 PM

Quote:

Originally Posted by Rickusty (Post 408580)
That's great!
This has to be the unofficial Fiat G.50 day for me :grin:
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!

Can't wait to test it once the patch is out.

And now a picture, just to add to the excitement. :cool:

http://photos.elle.it/photo/15181195...g50-133573.jpg

Cheers
Rick

Here's another picture from me:

http://www.avionslegendaires.net/Images/imagemai04.jpg

Friday the 13th is now officially Fiat G.50 day!:grin:

zapatista 04-13-2012 02:37 PM

Quote:

Originally Posted by NaBkin (Post 408566)
- What do you think about the 777's business model of selling single planes? Could you imagine doing the same for the Il-2 CloD series? Like the Focke 190 for 15$ or something?[/COLOR]

that has to be the most ignorant question of the month. i paid 15$ for the whole CoD, and it was/is so broken i havnt even been able to use it or enjoy it (i have a mid level pc according to initial release specs, and my system should run it fine on medium specs with some elements toned down). and you now want to get them to start selling individual planes ?

lol, send me your email address i got a bridge you might be interested in buying, its located in Brooklyn and only has had some light use by a few granny pedestrians, will be a good investment for you :)

JG52Uther 04-13-2012 02:37 PM

Luthier can you say if the bombsights have been fixed?

Clu43 04-13-2012 02:37 PM

Great news Luthier and team:),,Just don't go breaking nothing over your weekend beta testing.:grin:...best of luck.

von Brühl 04-13-2012 02:39 PM

Quote:

Originally Posted by VO101_Tom (Post 408549)
Thak you the answers.
What I miss in the current 109 FM, is the "notleistung" system (WEP, afterburner, whatever). We see on graphs, that the "notleistung" increase the engine performance about 15-20%, but the in-game top speed increase only a fraction of this value (+10 km/h ~ +2%). Is there a chance that it will be fixed in the future?

You'd have to get into serious graphs to prove it either way, but I think its as it should be, at higher speeds, you need exponentially more HP to accelerate against the drag. You can see it easily in cars, 50% more HP doesn't translate into a 50% increase in top speed.

Talisman 04-13-2012 02:42 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 408525)
Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?

Cheers.

Luthier,

Regarding the 100 octane fuel and the operation of the boost cut out for red fighters, please would you let us know whether we will see proper operation and performance from the boost cut out as recorded in the combat reports of the time from the BoB. If red fighters are not provided in this sim to the correct specification that was used in the BoB, the people who fly red are going to continue to feel that history is being changed.

You appear to not want to say much about this matter. Are you and the team avoiding it?

Thank you for your consideration and attention to this matter.

Talisman

McFeckit 04-13-2012 02:45 PM

Quote:

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
If I buy the sequel will it improve my CoD ? I ask because I want to continue playing BoB and would rather not be forced to play BoM.....no offence, i'm just English.

fruitbat 04-13-2012 02:45 PM

Quote:

Originally Posted by addman (Post 408593)
Here's another picture from me:

http://www.avionslegendaires.net/Images/imagemai04.jpg

Friday the 13th is now officially Fiat G.50 day!:grin:

meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.

that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.

addman 04-13-2012 02:52 PM

Quote:

Originally Posted by fruitbat (Post 408600)
meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.

that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.

and I find it hard to get excited about the umpteenth re-incarnation of the Spitfire/Hurricane/109 which I have flown in a myriad of different sims, yaaaawn.;)

chris455 04-13-2012 02:59 PM

Black SIx, Can you speak about improvements (if any) regarding the enemy fighter AIs lack of aggressiveness at present? Has anything been done to this aspect of the game?
Great news on the update; thank you.

Talisman 04-13-2012 03:00 PM

Quote:

Originally Posted by Ataros (Post 408585)
There is an entry regarding Spit Ia in the IL2 bugtracker http://www.il2bugtracker.com/issues/84

Please vote up and add reference data if you have some.

BTW there is no entry regarding 109 performance. Anyone has good reference to add if its performance is not correct?

I find it a bit strange that we would be expected to have to vote to get the correct performance for the aircraft in the sim. Correct performance and historic specification of aircraft should already be a priority top ten objectives for the developers I would have thought. Still, I will start voting then.

Talisman

bboborino 04-13-2012 03:01 PM

Woo, looks like the perfect update.

Those shots of the russian villages/churches look epic as well, can't wait :D

CWMV 04-13-2012 03:01 PM

Great news! Hope it pans out as planned.

Jaws2002 04-13-2012 03:05 PM

Surprinsingly great news. :-P
Thank you for your hard work. I was a bit worried.:) Lots of fixes on the way and that's awesome. I sure hope we can all forget this hard frustrating months.:)

I'm really happy to see the old awesome golden sun sets coming back: :-P The sun glare at sunset is beautiful orange again. Bless you guys.:-P

http://forum.1cpublishing.eu/attachm...9&d=1334322644


I have one question , if I may. Any changes in the SLI/Crossfire support?

It breaks my heart looking at half that GTX590, with 1.5GB of fast memory, sitting there idling, while the other half is strugling.

Thank you.

6BL Bird-Dog 04-13-2012 03:05 PM

Thanks BlackSix for the update and Screenshots & Luthier for the additional information.
Have a Happy Easter .

fruitbat 04-13-2012 03:08 PM

Jaws, see here,

http://forum.1cpublishing.eu/showthr...t=31080&page=2

Quote:

Originally Posted by BlackSix (Post 408604)
SLI and AA will not be fixed in first beta.


CharveL 04-13-2012 03:10 PM

Soooo, no radar vectoring to actually make CloD immersive?

I appreciate the dedication put forth to improve the graphics engine and performance, the lack of which has kept me from playing what is still an impressive sim, as well as the new theater of battle. I also understand the necessity of bringing out the sequel in order to be able to afford keeping the entirety of 1C's flight sim aspirations afloat.

But...

...even as one of the most optimistic around here I can't help but be a bit disappointed that we didn't get the full experience for Battle of Britain.

In a niche industry like this surrounded by bland console fare I'll take what I can get and be thankful for it though.

Jaws2002 04-13-2012 03:17 PM

What a beautiful surprise.
The new shots look so much better!!!! Early morning bombing missions are going to be a beautiful experience again.:)

Here's a quick comparation:

Older shot:

http://img.photobucket.com/albums/v2...enshot5979.jpg

new fixed sunrise:

http://forum.1cpublishing.eu/attachm...4&d=1334319354


Love it. Thank you.:-P

Volksieg 04-13-2012 03:17 PM

Today has turned out to be one of the best days I've had in a long time and I would like to thank Luthier and B6 for sticking the cherry on top of the cake :D

Good times ARE coming! :D

Jaws2002 04-13-2012 03:20 PM

Quote:

Originally Posted by fruitbat (Post 408614)


Thanks. With all the other improvements I'll be fine. I can wait for it. I'm getting around 50+fps average online anyway.

Thank you.:grin:

fruitbat 04-13-2012 03:22 PM

what i find most interesting about his line, is 'first beta'........

king1hw 04-13-2012 03:23 PM

Rookies vs vets
 
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.

king

Combine 04-13-2012 03:23 PM

Huzzah!

I'm so very thankful for the news. I am very impressed with the team and how they managed to have a message for us every friday so far. I can't wait for the patch and I'm sure the changes will improve the game greatly.

Can't wait ! :-P:grin:

F19_Klunk 04-13-2012 03:25 PM

"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more."

Thank you for a very informative update....not to be a party pooper but I guess people should not expect an imminent release. If you start testing internally now, it seems to me that a release would be realistic within 2-3 weeks, giving you time to fix minor issues which are bound to show up at a testphase.

Either way, I am happy we see progress.

fruitbat 04-13-2012 03:26 PM

Quote:

Originally Posted by F19_Klunk (Post 408625)
"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more."

If you start testing internally now, it seems to me that a release would be realistic within 2-3 weeks, giving you time to fix minor issues which are bound to show up at a testphase.

http://www.youtube.com/watch?v=Xyh-JpWdGmQ

but i wouldn't bet against it lol!

bw_wolverine 04-13-2012 03:26 PM

Quote:

Originally Posted by king1hw (Post 408623)
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.

king

I'm also a little nervous to see how the updates shake out, but let's wait and see how the patch actually changes things before getting TOO crazy about it.

Maybe the Spit IIa will be a good adversary and the server will allow it. Maybe the Ia will have improved enough to be competitive. If those things are the case, then I'm sure we'll be fine.

I may just have to hop from my Hurricane into a Spitfire though :P

jimson8 04-13-2012 03:27 PM

Allright then. This is the one that will get me off the fence to buy the game and try it on my older machine.:)

Talisman 04-13-2012 03:27 PM

Quote:

Originally Posted by CharveL (Post 408615)
Soooo, no radar vectoring to actually make CloD immersive?

I appreciate the dedication put forth to improve the graphics engine and performance, the lack of which has kept me from playing what is still an impressive sim, as well as the new theater of battle. I also understand the necessity of bringing out the sequel in order to be able to afford keeping the entirety of 1C's flight sim aspirations afloat.

But...

...even as one of the most optimistic around here I can't help but be a bit disappointed that we didn't get the full experience for Battle of Britain.

In a niche industry like this surrounded by bland console fare I'll take what I can get and be thankful for it though.

Charvel,

Agreed! I am a big fan of this sim and fly many many hours on-line (ATAG mostly), but find that I have now accepted that the devs have failed to deliver the BoB we had hoped for, but we are starting to get a good flight sim with potential for the future. The sad failure of the BoB product has split our squad though; many have left CloD and gone to WoT or RoF.

Talisman

kestrel79 04-13-2012 03:28 PM

I was going to say wow, I think the sunsets look much better in those update screenshots. But I was going to wait for Jaws to give the final say since he knows his suns.

They look great, can't wait to see them as well as have more fps! The sim already runs pretty good for me so maybe I can turn up some more eye candy now.

JG26_EZ 04-13-2012 03:28 PM

Quote:

Originally Posted by McFeckit (Post 408599)
If I buy the sequel will it improve my CoD ? I ask because I want to continue playing BoB and would rather not be forced to play BoM.....no offence, i'm just English.

The improvements we recieve in BOM will be "tacked" on, by the look of Luthier's response McFeckit.

moilami 04-13-2012 03:28 PM

Quote:

Originally Posted by king1hw (Post 408623)
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.

king

So did mr. Churchill say in wain "all I can promise to you is blood sweat and tears"? And what did the pilots say? Fight or whine on :grin:

No matter...............there is always a choise..... :)

http://24.media.tumblr.com/tumblr_lx...0gljo1_500.jpg

Corto 04-13-2012 03:32 PM

great news....

thank you Black six

BadAim 04-13-2012 03:34 PM

Quote:

Originally Posted by king1hw (Post 408623)
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.

king

If you are going to try to argue a point from logic, you are not allowed to ignore FACTS. If the developers are indeed using FACTS, you know, like actual numbers written on actual paper and stuff, and the FACTS of the historical evidence line up with the FACTS of the games measurable performance then maybe our argument has to be adjusted to suit the FACTS not the other way around. Just saying.

jamesdietz 04-13-2012 03:34 PM

Beta-beta-Mo-beta-Banana-mana Bo-beta...YES!

BadAim 04-13-2012 03:36 PM

As for the development team......

Great news! I knew you could do it. Methinks I shall blow the dust off my 'ole CLod.

5./JG27.Farber 04-13-2012 03:37 PM

http://i1020.photobucket.com/albums/...C/SoWCsoon.jpg

Nearly there! :-P

http://forum.1cpublishing.eu/showthread.php?t=31042

Dano 04-13-2012 03:38 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 408638)

Coming.

moilami 04-13-2012 03:41 PM

Quote:

Originally Posted by BadAim (Post 408635)
If you are going to try to argue a point from logic, you are not allowed to ignore FACTS. If the developers are indeed using FACTS, you know, like actual numbers written on actual paper and stuff, and the FACTS of the historical evidence line up with the FACTS of the games measurable performance then maybe our argument has to be adjusted to suit the FACTS not the other way around. Just saying.

Here are some facts by Hans Wind:

The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.

http://www.virtualpilots.fi/hist/WW2...csLecture.html

moilami 04-13-2012 03:45 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 408638)

S!

Wow, that appears to be Epic CoD campaign. Great work!

Vonte 04-13-2012 03:55 PM

Great news B6.. Just my luck, waited patiently for months then just as the update to cure all my ills is due, I'm going on holiday for 2 weeks. Ah well, something to think about as I soak up the sun in the Canary Isles sipping cool beers. Must be the first time that I will look forward to coming off holiday!!

C'est La Vie

Vonte

Gourmand 04-13-2012 03:56 PM

Quote:

Originally Posted by luthier (Post 408536)
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.

The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.

seems legit.

csThor 04-13-2012 03:58 PM

Quote:

Originally Posted by king1hw (Post 408623)
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.

king

You make the mistake of equating raw aircraft performance with the historical results their missions produced. Performance is just a part of a long and convoluted equation that - in the end - brought the results we know as history today. A lot of it simply has to do with the way both sides used their available forces ...

To expect that a computer game can depict history 1:1 is ludicruous. For starters no sane player would adhere to historical tactics or orders if they ran contrary to his common sense. Or would you, as a german fighter pilot, not tell Hermann Meier to go kriff himself and not do close escort? ;)

PotNoodles 04-13-2012 04:03 PM

I am a bit confused to be honest about what this patch will achieve as far as online game play goes. I welcome the patch but it is my understanding after reading these forums that game is ruined by the 109's superiority. I have no idea what people are talking about when they say this so can you fill me in on this and tell me if it's a game killer.

BH_woodstock 04-13-2012 04:09 PM

Quote:

Originally Posted by SlipBall (Post 408456)
Thank you B6...but now wishing I have more cores...nice pic's!


ditto!!! :grin:

BGs_Ricky 04-13-2012 04:09 PM

Quote:

Originally Posted by moilami (Post 408641)
Here are some facts by Hans Wind:

The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.

http://www.virtualpilots.fi/hist/WW2...csLecture.html

Facts yes but Hans Wind was not fighting Hurricanes in a Bf-109E.

Volksieg 04-13-2012 04:12 PM

Quote:

Originally Posted by PotNoodles (Post 408651)
I am a bit confused to be honest about what this patch will achieve as far as online game play goes. I welcome the patch but it is my understanding after reading these forums that game is ruined by the 109's superiority. I have no idea what people are talking about when they say this so can you fill me in on this and tell me if it's a game killer.

Well... WW2 wasn't ruined for the allies by the 109s obvious superiority. :D I am a 109 fanboy, it has to be said.

I'm just waiting for csThor's beta patch to stop every thread he comments in from making my PC go mental about malware. ;)

Wolf_Rider 04-13-2012 04:17 PM

Good to see some multicore support being applied

moilami 04-13-2012 04:22 PM

Quote:

Originally Posted by BGs_Ricky (Post 408657)
Facts yes but Hans Wind was not fighting Hurricanes in a Bf-109E.

Aye, he probably flew Brewster B239.

He flew that from 1941 to 1943. Though he switched to Bf 109 at 1943 too.

http://en.wikipedia.org/wiki/Hans_Wind


Edit: The lectures were written 1943.

DroopSnoot 04-13-2012 04:22 PM

BlackSix Luthier

Please could you tell us if the improved/updated sounds will come in the beta patch?
I remember a while back a statement was made by Luthier said that the sounds had been extensively fleshed out? with lots of new sounds making the cockpits feel alive.

csThor 04-13-2012 04:22 PM

Quote:

Originally Posted by Volksieg (Post 408658)
I'm just waiting for csThor's beta patch to stop every thread he comments in from making my PC go mental about malware. ;)

My "beta patch" was scrapping the complete content of my webspace. Some @sshat had hacked it and infected all html files with malware stuff. Off to the trash they went. :evil:

BGs_Ricky 04-13-2012 04:27 PM

Quote:

Originally Posted by moilami (Post 408667)
Aye, he probably flew Brewster B239.

He flew that from 1941 to 1943. Though he switched to Bf 109 at 1943 too.

http://en.wikipedia.org/wiki/Hans_Wind


Edit: The lectures were written 1943.

Ok, that's what I thought, but I didn't know if they still fought many Hurricanes by the time they got G2s. :)

Envoyé depuis mon LG-P500 avec Tapatalk

BG-09 04-13-2012 04:28 PM

Tree leaf colors...
 
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

Also must to be added along side of the roads, a lot of TELEGRAPH POLES /POSTS, with cables/wires on them.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!

addman 04-13-2012 04:30 PM

Quote:

Originally Posted by BG-09 (Post 408675)
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!

Yes all that plus a home brew vodka distillery is missing, that has to be in the final build.

Meusli 04-13-2012 04:31 PM

Quote:

Originally Posted by BG-09 (Post 408675)
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!

Luthier has mentions that the trees are place holders so expect something different. I do like the idea of dead trees though.

Falstaff 04-13-2012 04:31 PM

Luthier, it is good to see you answer questions directly and factually.

Basically, Clod is being shelved (or, at best, being put in suspended animation) and superceded by the sequel. It's good to have the guessing games laid to rest, since some of us suspected all along (smug hat, strike one cheerleader's outfit). I dont agree with it one iota, but at least we know. Because it is a transferable engine, then any incremental improvements are of course backwards-compatible...but that is very different to directing resources to Clod 'the game' rather than 'Clod the engine'.

>>There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.<<

Again, this leaves a bad taste, but it is what some of us suspected, and it means the more unctuous fans can give it a rest once and for all.

In short, the engine will benefit and is backwards compatible, so Clod will benefit from that - tangentially - but the game, and game-play, will see no major improvements, re-vamp, dynamic campaign or dynamic weather?

>>This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release". <<

At least this is clear. It should mean a few old-school cheer-leader outfits going cheap, at any rate.

Ben

king1hw 04-13-2012 04:32 PM

I Know your BiasLOL
 
Quote:

Originally Posted by VO101_Tom (Post 408581)
Write it down 100 times:
"i will read the whole thread before whining"

Now that is laughable your so bias to Blue it is sick:evil:.

Come up with something ELSE TOMMY.

addman 04-13-2012 04:33 PM

Quote:

Originally Posted by luthier (Post 408510)
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.

Didn't someone notice this? That's one of the highlights in this thread IMO. Thank goodness indeed luthier...:)

csThor 04-13-2012 04:41 PM

Quote:

Originally Posted by king1hw (Post 408682)
Now that is laughable your so bias to Blue it is sick :evil:.

Oh, and you are absolutely neutral? If you managed to converse in a normal tone people may take you serious. But right now you merely resemble an angry little kid who hasn't gotten the sweets he wanted. :roll:

louisv 04-13-2012 04:42 PM

Quote:

Originally Posted by jamesdietz (Post 408636)
Beta-beta-Mo-beta-Banana-mana Bo-beta...YES!

:grin::grin::grin:

Thanks for an amazing update and for working late :grin:

Happy Easter !

Lou

Hooves 04-13-2012 04:43 PM

Great news, so now fighting a 109 will actually be impossible. are the 109's still unbelievably resistant to UK bullets?


This to me is actually bad news. At least with slightly enflated air speeds we stood a small chance of beating the LW aircraft. Now we are all taking a 60 mph hit. Awesome.

Volksieg 04-13-2012 04:44 PM

Bad! Naughty csThor! Fancy having a favourite side in a war simulator! Next time I suggest you play it safe and support the Swiss..... means you don't get to play but you can sit back and watch and keep all the cash. :D

ACE-OF-ACES 04-13-2012 04:48 PM

Quote:

Originally Posted by BlackSix (Post 408445)
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone

That is great news! Thanks for the update BS!

Volksieg 04-13-2012 04:48 PM

Quote:

Originally Posted by Hooves (Post 408693)
Great news, so now fighting a 109 will actually be impossible. are the 109's still unbelievably resistant to UK bullets?
.

Unbelievably resistant to UK bullets? Tell that to the ever increasing collection of dead 109s at the bottom of the channel. :D You just have to learn how to fly and fight better. :p

Trust me....I am the worst 109 pilot in the world and I can assure you, these wonderful planes are quite easy to destroy with me in the cockpit..... I sometimes don't even need "Tommy" on my tail! :D

Jaws2002 04-13-2012 04:49 PM

Quote:

Originally Posted by king1hw (Post 408682)
......some endless whining......


Could you please wait for the patch and whine after you actually tried it please?

http://1.bp.blogspot.com/_Mpa5mUYVWB...chill_pill.jpg


May have to take more than one tho. :rolleyes:

VO101_Tom 04-13-2012 04:52 PM

Quote:

Originally Posted by von Brühl (Post 408597)
You'd have to get into serious graphs to prove it either way, but I think its as it should be, at higher speeds, you need exponentially more HP to accelerate against the drag. You can see it easily in cars, 50% more HP doesn't translate into a 50% increase in top speed.

This is the source site:
http://www.enginehistory.org/German/daimler-benz.shtml
I will check the original manuals, but i don't open any FM ticket, i wait the patch (The 2% rate seems low anyway (2%? Who would call it WEP? :grin:), but would you like something more serious technical "analysis" - from the devs - because of this.)

CaptainDoggles 04-13-2012 04:55 PM

I'm quite pleased with the news on the whole, but I just want to point something out that was disappointing to read.

Quote:

Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel.
Not long ago I posted that we could expect 1c not to fix things until after the sequel was out. Looks like I was at least partially correct.

I took a lot of abuse and ridicule from the moderators here and was given some ridiculous number of infraction points because I was "spreading deliberate falsehoods".

Feels good to be right in the face of jerks being wrong.

=AN=Apache 04-13-2012 04:55 PM

Good news .... Hopefully next Friday we can enjoy this new beta patch.

Regarding the changes in FM unfortunately British aircraft were well below the German aircraft and we all know that. I think the really interesting the FM are very close to reality, even if it affects the competitiveness ingame ... After the CLOD is not a simulator?

The Way is to raise the head and died heroically when flying alone because BF x 109 Spit, 1x1 Messechimits wins in all aspects, largely in the case of the beginning of the war.

I felt sad because I will die more die already ... hahahahaha

bw_wolverine 04-13-2012 05:00 PM

Quote:

Originally Posted by csThor (Post 408648)
You make the mistake of equating raw aircraft performance with the historical results their missions produced. Performance is just a part of a long and convoluted equation that - in the end - brought the results we know as history today. A lot of it simply has to do with the way both sides used their available forces ...

To expect that a computer game can depict history 1:1 is ludicruous. For starters no sane player would adhere to historical tactics or orders if they ran contrary to his common sense. Or would you, as a german fighter pilot, not tell Hermann Meier to go kriff himself and not do close escort? ;)

The problem online play suffers is that everyone IS using tactics that support their aircraft and in that sense the aircraft with the performance edge is the one that regularly comes out on top :/

It makes it very tough to be a Red pilot in CloD. Hindsight for the blue side eliminates their one real disadvantage: the poor command directives

We'll have to see for ourselves what the patch does. But I suspect Recoil is right. It's going to end up being all IIas and the odd sado-masochistic Hurricane pilot :P Hardly a 'historical simulator'.

If the game crashes get sorted out, maybe team tactics will help offset all of the aircraft performance issues and we'll see more even fights between larger wings of aircraft.

Edit to add that I think that, even though a lot of online players want to play this battle, the battle of britain, online play is going to switch to the new game's plane set (battle of moscow) based on the aircraft performance differences and the above tactical/historical disparities.

RAF/Red pilots who fly CloD, at least THIS pilot, want to play and get a sense of participating in the greatest air battle of history in which the underdog RAF managed to hold off and achieve victory against the supposedly unstoppable German military machine. CloD certainly gives us the underdog feeling, but the victory bit is lacking a little.

I guess our 'victory' will be a lot like the real one. Pilots will just move on to the Russian front (BoM).

SEE 04-13-2012 05:02 PM

Many thanks BS! Hopefully servers won't have to dilly dally with limiting the plane sets and all the arguments that created.

Looking forward to the beta :grin:

Jaws2002 04-13-2012 05:03 PM

Quote:

Originally Posted by =AN=Apache (Post 408705)
Good news .... Hopefully next Friday we can enjoy this new beta patch.

Regarding the changes in FM unfortunately British aircraft were well below the German aircraft and we all know that. I think the really interesting the FM are very close to reality, even if it affects the competitiveness ingame ... After the CLOD is not a simulator?

The Way is to raise the head and died heroically when flying alone because BF x 109 Spit, 1x1 Messechimits wins in all aspects, largely in the case of the beginning of the war.

I felt sad because I will die more die already ... hahahahaha


I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.

JG52Uther 04-13-2012 05:06 PM

All RAF fighters should fly in three's, in very tight formation, and maybe have a 'weaver' flying at the back, preferably a new poorly trained guy.
You'll be fine...

Later in the battle the LW fighters will all be flying close escort to the bombers anyway, so you RAF guys can bring your 'big wing' into play. If you are smart, you won't engage until the 109's are at the limit of endurance, and have to turn back, then you can attack and break up the bomber formations.
Should be great fun with no CTD's and big formations!

king1hw 04-13-2012 05:07 PM

Interesting Child Comment LOL.
 
So your feeling about correct historical speed at sea level can be reproduced or even close? Please show me a video of a SpitfireMKIa doing this and I will go away at peace and fly them the best I can. Of course I like flying the allied planes for personal reasons and will defend the data that has been presented to this crew over the past 12 years being involved with the il2 series.

Why no 12lb spitfire when they were being flown in FRANCE. So the game would show exactly what happened in history rookie pilots shooting down vets in better machines. However you may say that is not the truth and they were so inferior that it took an act of GOD or a big bang to produce what it said in history.

For the Hurricane being at more bases it must have done well in the fight with rooks behind the flight stick:-). Must have been a better machine with 12lbs of BOOST instead of 9 and yes the game had a 12 lb hurry in it so all they need to do WAS JUST CALL IT A 12lb Hurricane MKIa not dumb it back to 9lbs and make it slower.

Its ok Thor I will still fly the sim just every time a patch comes out it dose not match the data and I will be on here questioning the history. Rooks vs Vets something to be said about the pilots and the machines they flew in.

king

PotNoodles 04-13-2012 05:08 PM

So does this mean if something is a miss then we will have to wait again? I hope you can just release it and fix whatever is a miss later if that's the case. I take it this isn't the final patch in anycase so it shouldn't matter about a few hiccups. I think the only thing that can be a big miss right now is an exe crash at startup anything else is good.

F19_Klunk 04-13-2012 05:08 PM

Quote:

Originally Posted by fruitbat (Post 408626)
Quote:

Originally Posted by F19_Klunk (Post 408625)
"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more."

Thank you for a very informative update....not to be a party pooper but I guess people should not expect an imminent release. If you start testing internally now, it seems to me that a release would be realistic within 2-3 weeks, giving you time to fix minor issues which are bound to show up at a testphase.

Either way, I am happy we see progress.


http://www.youtube.com/watch?v=Xyh-JpWdGmQ

but i wouldn't bet against it lol!

Hehe.. nah I would say that it's a realistic assessment, based on past experience ;)

addman 04-13-2012 05:10 PM

Quote:

Originally Posted by JG52Uther (Post 408714)
All RAF fighters should fly in three's, in very tight formation, and maybe have a 'weaver' flying at the back, preferably a new poorly trained guy.
You'll be fine...

Later in the battle the LW fighters will all be flying close escort to the bombers anyway, so you RAF guys can bring your 'big wing' into play. If you are smart, you won't engage until the 109's are at the limit of endurance, and have to turn back, then you can attack and break up the bomber formations.
Should be great fun with no CTD's and big formations!

LOL! That's comedy gold right there, never gonna happen. LOL!

Hooves 04-13-2012 05:10 PM

They were too fast, and they still got gobbled up by 109's. Now they are all even slower. You dont need a crystal ball to figure out that 1c just completely screwed the red pilots of this game. Hey we could use the writ flyer against those 109's it be about as effective.


Trust me on the bullet resistance. I have gigs of videos with the 109 on fire still turning with the reds and then zooming away all the way home. You can't argue with video.

I'm sorry but this update is a total joke.

king1hw 04-13-2012 05:13 PM

Love That Movie!
 
Quote:

Originally Posted by F19_Klunk (Post 408717)
Hehe.. nah I would say that it's a realistic assessment, based on past experience ;)

I will tone it down and PRAY HARD!!!

The movie won the fight:grin:

king

JG52Uther 04-13-2012 05:14 PM

Quote:

Originally Posted by addman (Post 408719)
LOL! That's comedy gold right there, never gonna happen. LOL!

;)

VO101_Tom 04-13-2012 05:15 PM

We should wait the patch, before cut each other's throats. The fact that the IIa will be worse, does not mean that it will be worse than the 109! They have huge advantage now, and if the devs not touched the agility, turning ability, the IIa still have the great advantage of the same energy 1v1 air combat.

(The pre-fight tactics, situation awareness and the teamwork is already independent of the machine's performance... :rolleyes:)

furbs 04-13-2012 05:17 PM

Good news on what IS coming, though Luthier is a little unsure on the online CTD, he says they have a internal server on which they test, is that the same as us playing online?
If that is not fixed then the will be a lynching.

Still the AI improvements are welcome, though unless they fix the "superman maneuvers and non engaging AI" then its not really going to get anyone playing offline.

What is very disappointing is the lack of news of other fixes and improvements for CLOD, so i guess no COOP's

Tree_UK 04-13-2012 05:25 PM

The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.

taildraggernut 04-13-2012 05:30 PM

Quote:

Originally Posted by Tree_UK (Post 408731)
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.

when you are trying so hard to cause that much damage to the game surely you should be paying twice the cost at least.

F19_Klunk 04-13-2012 05:31 PM

Quote:

Originally Posted by Tree_UK (Post 408731)
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.

I choose to view the Maddox' way of things as a way to enrich CloD, or rather enrich the platform that CloD and BoM is built on. CLod is dead the day sequels, addons, DLC's, patches and the like has sezied to be developed. Just the way our original IL2 works.

CaptainDoggles 04-13-2012 05:33 PM

Quote:

Originally Posted by Tree_UK (Post 408731)
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.

I got the feeling as well. If the "full version" of this beta patch ends up being the last patch for CLOD I will be extremely disappointed.

David Hayward 04-13-2012 05:35 PM

Quote:

Originally Posted by Tree_UK (Post 408731)
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.

Consider yourself fortunate if they don't add a forum ban surcharge.

Tree_UK 04-13-2012 05:39 PM

Quote:

Originally Posted by David Hayward (Post 408740)
Consider yourself fortunate if they don't add a forum ban surcharge.

Please stay on topic sweety, we are talking about the update, please pm me if you want a talk about other stuff, I would hate to see you get an infraction for posting off topic.

recoilfx 04-13-2012 05:40 PM

Quote:

Originally Posted by Hooves (Post 408720)
They were too fast, and they still got gobbled up by 109's. Now they are all even slower. You dont need a crystal ball to figure out that 1c just completely screwed the red pilots of this game. Hey we could use the writ flyer against those 109's it be about as effective.


Trust me on the bullet resistance. I have gigs of videos with the 109 on fire still turning with the reds and then zooming away all the way home. You can't argue with video.

I'm sorry but this update is a total joke.

Hooves, I'll address that point of 109s being on fire - there are 2 fuel tanks for the 109 in the game. One 'explosion' doesn't mean the 109 will run out as long as the other fuel tank isn't punctured. IMO, the occurrences of fuel tank 'explosions' happen too often compare to the RAF planes, but I don't know if this is a historical trait.

fruitbat 04-13-2012 05:40 PM

Quote:

Originally Posted by VO101_Tom (Post 408725)
We should wait the patch, before cut each other's throats. The fact that the IIa will be worse, does not mean that it will be worse than the 109! They have huge advantage now, and if the devs not touched the agility, turning ability, the IIa still have the great advantage of the same energy 1v1 air combat.

(The pre-fight tactics, situation awareness and the teamwork is already independent of the machine's performance... :rolleyes:)

+1 To this to all who are already complaining about fm's.

Lets see what the patch brings first eh.


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