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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, January 27, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29368)

JG52Krupi 01-27-2012 12:51 PM

Quote:

Originally Posted by Sternjaeger II (Post 385097)
it just doesn't add up. Look, I am no expert in the creation of 3d models or FMs, but from what I've learned after all these years, I would structure the development process in this way:

phase 1: 1 team (1 or 2 3d artists and a skinner) for 3d model production (2 if flyable)
phase 2: 1 team (2 coders) for implementation into model

Phase 1:
1) you choose the plane to implement. 1 week
2) you gather material on it according to the agreed standards: manuals, pictures, blueprints, translations (we're not in the '90s, there's a HUGE community out there with LOADS of information readily available) 2 to 3 weeks.
(Research work can be done by everybody according to availability and collated in a shared folder subdivided into sections)
3) in the meantime 3d model design starts:

3d internal and external body, LODs and DM. 4 weeks for a single engine/6 weeks for a multi-engine.

While this is going on, the skin artist works on the texturing in liaison with the 3d modellers. ongoing with 3d model.

3d model is completed, checked for bugs (possibly by another team) and passed to Phase 2. 1 week

Phase 2:

creation of FMs and DMs (which can happen whilst the other team is working on the 3d model) and implementation into game engine. 2 months

Testing of 3d model and FM. Note that the FM can be initially tested on a 3d mock-up to optimise times. 1 to 2 months

Beta testing 1 week

Final fixes 2 weeks

Now again pardon my lack of competence, but 6 months seem more than enough for the creation of one plane, let's not forget these guys are not doing it in their spare time, but they're steadily working on it (often on weekends apparently!) provided work is happening according to a tidy schedule without interruptions or reassignments to other duties.

When you admit that, is there any need to read the rest?

I know a bit about modelling and have my opinion, but when it comes to FM's other than an aircraft speed I stay away... I don't know about an aircrafts true performance and so avoid the subject.. too many variables. I know about modelling and your underestimating the amount of work and research that has gone and has to go into the models!

Aer9o 01-27-2012 12:53 PM

Quote:

Originally Posted by 335th_GRAthos (Post 385022)
Well, I admit this is a better communication "package" compared to the last one I gave you my feedback upon (the infamous "balalaika" youtube video...).

Still, you are becoming masters in disguise... (I avoid using the term masters of deception out of politness).
I had to read the text twice to understand. Worthy of SunZu's teachings, brilliantly worded, it earns my respect!
Cudos to your effort!

Now that I have given you credit for the worthwhile effort, please allow me to tell you some things which I appreciated less:
Pretty pictures - little content.
You left us with a memory leak that grows to 4Gb RAM before crashing, obliging us to restart the game after every flight, for weeks now.
Careful reading of your statements makes me deduct that you have not being able to trace the cause of the memory leak much less provide a fix for it.
More concerning, no comment any more about the complete graphics model overhaul (which was the cause for not creating an intermediary patch).
Last but not least, no comments on the current flight model bugs in terms of performance of existing airplanes (e.g. SpitII) and funtionality of airplanes (e.g. JU-88 not working gyros).
Not posting a single date/ timeframe for completion of tasks (any task!) makes me speechless.

No need to worry gentlemen, I will buy your next sequel, and the one after that.

What frustrates me is that I am 46years old, have four university degrees (= my brain is working) but sometimes I feel I am reading communication destined to 12 year olds... :(

~S~

47 ...and feel the same! (with degree in engineering + ...other various qualifications)

Sternjaeger II 01-27-2012 12:54 PM

Quote:

Originally Posted by JG52Krupi (Post 385107)
When you admit that is there any need to read the rest?

well, that was just my professional advice, project managing and solution packages is what I do for a living, but I'm sure that your constructive posts attacking me at any given chance do us more good than harm, carry on.

Tvrdi 01-27-2012 01:00 PM

@Krupi - you know very well that WW2 genre is (way) more popular than WW1....besides, I see at least 3 full servers EVERY night on ROF server list (and be aware its not steam game and majority of players are offliners, by far) unlike CLOD...
@Bongodriver - I would sell my copy right away but somehow this game costs 11 bucks today and I purchased it for 50 bucks on the release day..another fraud

And, Krupi, to be fair (like always) CLOD has a great FM and DM...I really like it...cockpits are beautiful...new sounds...but the core engine is badly optimised...then, ghost trees, not working AA (ingame), landscape (to some extent), thats just bad....thats truth...admit mate....but you wont...

cool signature you have

Sternjaeger II 01-27-2012 01:00 PM

Quote:

Originally Posted by JG52Krupi (Post 385107)
I know a bit about modelling and have my opinion, but when it comes to FM's other than an aircraft speed I stay away... I don't know about an aircrafts true performance and so avoid the subject.. too many variables. I know about modelling and your underestimating the amount of work and research that has gone and has to go into the models!

am I? You obviously never worked for a serious company.

The time estimate I'm giving there is not how much it takes them, but how much it should. If they can't keep up with such numbers, then it's either a case of hiring more people or sacking who you have to substitute them with someone more efficient. This sim thing might be a hobby to you, but to them it's a job.

You can't change your organic? Well either you change your work routines or simply change target. It's like having a pots and pans factory going from making pots and pans (IL-2 Sturmovik) to producing an aeroplane (Cliffs of Dover): either you change your standards, adapt your line of management, hire consultants and reassess personnel, or it's gonna take you forever and you might never deliver one complete product.

Sometimes I really do wonder on what planet some of you guys live...

JG52Uther 01-27-2012 01:03 PM

Bye Gravy AKA Tree_UK AKA Crane

JG52Krupi 01-27-2012 01:03 PM

Quote:

Originally Posted by Sternjaeger II (Post 385109)
well, that was just my professional advice, project managing and solution packages is what I do for a living, but I'm sure that your constructive posts attacking me at any given chance do us more good than harm, carry on.

Okay, I apologize for "attacking" you earlier now you can apologize for the generalizing "attack" that us brits think that we won the war at BOB ;)

I am not singling you out, you just happen to be one the few that simply are unaware of the level of detail and work that has gone into the models.

J.Reb 01-27-2012 01:06 PM

Quote:

Originally Posted by 335th_GRAthos (Post 385022)
Well, I admit this is a better communication "package" compared to the last one I gave you my feedback upon (the infamous "balalaika" youtube video...).

Still, you are becoming masters in disguise... (I avoid using the term masters of deception out of politness).
I had to read the text twice to understand. Worthy of SunZu's teachings, brilliantly worded, it earns my respect!
Cudos to your effort!

Now that I have given you credit for the worthwhile effort, please allow me to tell you some things which I appreciated less:
Pretty pictures - little content.
You left us with a memory leak that grows to 4Gb RAM before crashing, obliging us to restart the game after every flight, for weeks now.
Careful reading of your statements makes me deduct that you have not being able to trace the cause of the memory leak much less provide a fix for it.
More concerning, no comment any more about the complete graphics model overhaul (which was the cause for not creating an intermediary patch).
Last but not least, no comments on the current flight model bugs in terms of performance of existing airplanes (e.g. SpitII) and funtionality of airplanes (e.g. JU-88 not working gyros).
Not posting a single date/ timeframe for completion of tasks (any task!) makes me speechless.

No need to worry gentlemen, I will buy your next sequel, and the one after that.

What frustrates me is that I am 46years old, have four university degrees (= my brain is working) but sometimes I feel I am reading communication destined to 12 year olds... :(

~S~

Not 12 year olds, since the age of reason is 7. Instead I think a lot of software/gaming junkies who do not connect with other areas such as performance, scheduling, and customer satisfaction.

The attitude of "it'll get done when it's done" will get you fired in most companies, and in all reputable companies.

ATAG_Doc 01-27-2012 01:11 PM

Thank you BlackSix and thank all the persons working hard on this project. Many of us really look forward to the I-16 especially! You're doing a fantastic job! Keep it up!

Aer9o 01-27-2012 01:11 PM

Quote:

Originally Posted by J.Reb (Post 385118)
Not 12 year olds, since the age of reason is 7. Instead I think a lot of software/gaming junkies who do not connect with other areas such as performance, scheduling, and customer satisfaction.

The attitude of "it'll get done when it's done" will get you fired in most companies, and in all reputable companies.

Sadly there is a tradition of "done when its done" ... the 2 wks thing! which started back in Il2 era! ;)

JG52Krupi 01-27-2012 01:12 PM

Quote:

Originally Posted by Sternjaeger II (Post 385115)
am I? You obviously never worked for a serious company.

Hahahaha if only you knew....LAMO you would have to hide in shame!

Quote:

Originally Posted by Sternjaeger II (Post 385115)
The time estimate I'm giving there is not how much it takes them, but how much it should. If they can't keep up with such numbers, then it's either a case of hiring more people or sacking who you have to substitute them with someone more efficient. This sim thing might be a hobby to you, but to them it's a job.

Sometimes I really do wonder on what planet some of you guys live...

Yeah I wonder where you live as well.. you clearly don't know what you are talking about.

http://forum.1cpublishing.eu/attachm...7&d=1327653715

There is a few weeks/months (happy now sterny) work gone into that model and they still have a lot to do to get it in the game.

Anyway last post on this thread.. hopefully the mods will erase the last few pages.

Dano 01-27-2012 01:15 PM

Quote:

Originally Posted by 335th_GRAthos (Post 385022)
Well, I admit this is a better communication "package" compared to the last one I gave you my feedback upon (the infamous "balalaika" youtube video...).

Still, you are becoming masters in disguise... (I avoid using the term masters of deception out of politness).
I had to read the text twice to understand. Worthy of SunZu's teachings, brilliantly worded, it earns my respect!
Cudos to your effort!

Now that I have given you credit for the worthwhile effort, please allow me to tell you some things which I appreciated less:
Pretty pictures - little content.
You left us with a memory leak that grows to 4Gb RAM before crashing, obliging us to restart the game after every flight, for weeks now.
Careful reading of your statements makes me deduct that you have not being able to trace the cause of the memory leak much less provide a fix for it.
More concerning, no comment any more about the complete graphics model overhaul (which was the cause for not creating an intermediary patch).
Last but not least, no comments on the current flight model bugs in terms of performance of existing airplanes (e.g. SpitII) and funtionality of airplanes (e.g. JU-88 not working gyros).
Not posting a single date/ timeframe for completion of tasks (any task!) makes me speechless.

No need to worry gentlemen, I will buy your next sequel, and the one after that.

What frustrates me is that I am 46years old, have four university degrees (= my brain is working) but sometimes I feel I am reading communication destined to 12 year olds... :(

~S~

Maybe you need to read it a third time...

csThor 01-27-2012 01:20 PM

Sternjaeger you grossly underestimate the amount of research neccessary to create a model as shown in the screenshots (with all the interior parts, wing ribs etc). For that stuff you need solid data and not just any cr@p a google search finds you. That stuff requires something better than a few thrown-together TGA schemes ... On top of that you need original manuals to study and understand the various systems of the type, manuals which often are either unavailable at all, only partially available or not available in the language you need them (remember the development team speaks native russian, not german or english). I remember Dietger and Jippo spent one and a half years only on collecting the necessary manuals to begin modelling the Ju 88 back in 1946. And, let's be honest, the 1946 Ju 88 is a much less sophisticated model than the CloD one.

Sternjaeger II 01-27-2012 01:24 PM

Quote:

Originally Posted by JG52Krupi (Post 385126)
Hahahaha if only you knew....LAMO you would have to hide in shame!

Yeah, if only I knew :rolleyes:

Quote:

Yeah I wonder where you live as well.. you clearly don't know what you are talking about.

There is a few weeks work gone into that model and they still have a lot to do to get it in the game.
I think you answered yourself. A few weeks work into the model and look how far they got. I wonder if you know what you talk about..

Tvrdi 01-27-2012 01:25 PM

Quote:

Originally Posted by csThor (Post 385128)
Sternjaeger you grossly underestimate the amount of research neccessary to create a model as shown in the screenshots (with all the interior parts, wing ribs etc). For that stuff you need solid data and not just any cr@p a google search finds you. That stuff requires something better than a few thrown-together TGA schemes ... On top of that you need original manuals to study and understand the various systems of the type, manuals which often are either unavailable at all, only partially available or not available in the language you need them (remember the development team speaks native russian, not german or english). I remember Dietger and Jippo spent one and a half years only on collecting the necessary manuals to begin modelling the Ju 88 back in 1946. And, let's be honest, the 1946 Ju 88 is a much less sophisticated model than the CloD one.

and how many years 1C had for CLOD? :-) Oh we have all the main planes from the BOB but we dont have a working (without major slowdowns when effects are near) game engine...oh nooo!!!!!

Im not whining...Im angry....with right...thats all...get over it...

see you in a year..or maybe sooner...who knows...Luthier will promise something im sure...sometimes...so you can all get wet (for some reason)
goodbye

Abbeville-Boy 01-27-2012 01:27 PM

Quote:

Originally Posted by bongodriver (Post 385125)
I obviously don't have a problem, I don't endulge in obsessive complaining and have only 1 account here.



Wrong! your problem is too many posts, non stop all the time
1300 post count not even one year with the franchise
you always see the need to chime in, going pm would be better for all of us
no school, no work = to much free time

J.Reb 01-27-2012 01:29 PM

Quote:

Originally Posted by bongodriver (Post 385125)
I obviously don't have a problem, I don't endulge in obsessive complaining and have only 1 account here.

I will not trade insults with you.



TO A MOD

I am tired of the veiled insults of Bewolf and bongodriver, I see them as unnecessary and unfounded. I would like to request

1. That you investigate me, any aliases, any posts of mine, and anything else you consider relevant to full disclosure of my standing as a good member. I shall assist in any way I can.

2. That assuming I get a clean bill of health, you will warn Bewolf and bongodriver that if they continue with the harrassment they are banned without further discussion.

csThor 01-27-2012 01:30 PM

Harping on about it won't change anything, either, Tvrdi. I just replied to Sternjaeger and his - IMO - grossly optimistic development timeframe estimation. I didn't say anything about previous development or what MG does.

J.Reb 01-27-2012 01:33 PM

To Uther
 
Hi Uther,

Sorry to trouble you with this, but I am tired of the veiled insults of Bewolf and bongodriver, I see them as unnecessary and unfounded. I would like to request

1. That you investigate me, any aliases, any posts of mine, and anything else you consider relevant to full disclosure of my standing as a good member. I shall assist in any way I can.

2. That assuming I get a clean bill of health, you will warn Bewolf and bongodriver that if they continue with the harrassment they are banned without further discussion.

Thanks,
J.Reb

Abbeville-Boy 01-27-2012 01:34 PM

Quote:

Originally Posted by BlackSix (Post 384928)
It’s our pleasure to continue our weekly updates in 2012!

From now on our Friday updates will include both information on Cliffs of Dover (when we have something exciting to reveal) as well as updates on the state of our not-yet-announced sequel.

ok we must wait

philip.ed 01-27-2012 01:39 PM

Awesome update!

I got bored of the drivel and skipped from page 8 to this one. Have I missed anything?

Cheers Luther and B6 for taking the time to do this. Every Friday would be awesome, but don't you think bi-weekly updates would be so much more apt? ;)

Just kidding

bongodriver 01-27-2012 01:39 PM

Quote:

Originally Posted by J.Reb (Post 385135)
Hi Uther,

Sorry to trouble you with this, but I am tired of the veiled insults of Bewolf and bongodriver, I see them as unnecessary and unfounded. I would like to request

1. That you investigate me, any aliases, any posts of mine, and anything else you consider relevant to full disclosure of my standing as a good member. I shall assist in any way I can.

2. That assuming I get a clean bill of health, you will warn Bewolf and bongodriver that if they continue with the harrassment they are banned without further discussion.

Thanks,
J.Reb

Listen here matey, I made 1 single reply to a post questioning your legitimacy (and gave very valid observation) if you feel you have been getting alot of attention from me it must be from other post I make to your more familiar presence here......

carguy_ 01-27-2012 01:40 PM

:cool:
Thanks! A great update.
It is good to hear on the progress and solving the bugs, but I already knew that. You guys just take your time. When the time comes, many of us will buy the new game, preferably another Collerctor`s Edition. I just hope you can come up with a way to keep the development going. As you wrote, it is much harder nowadays. A DLC concept IMO is a must here.

Oh and I forgot ye olde saying for good luck :
BlackSix YOU DA MAN!

Quote:

Originally Posted by Luthier (Post 384928)
For example, there are team members who are great at making 3D models of tanks. They can’t just switch over and make a cockpit one day. They’d need many months of retraining. And even more than that, a tank modeler can’t just come in one day and fix a memory leak in the network code. All he can really do is make great tank models regardless of what a network programmer or a map maker are doing.

Could you be more specific?

bongodriver 01-27-2012 01:42 PM

Quote:

Originally Posted by Abbeville-Boy (Post 385131)
Wrong! your problem is too many posts, non stop all the time
1300 post count not even one year with the franchise
you always see the need to chime in, going pm would be better for all of us
no school, no work = to much free time

So I get involved with the community here, outside of that you have no knowlege of my real situation, your post is quite frankly a very personal attack with no justification given that I have never exchanged any oppinions with you.

kalimba 01-27-2012 01:44 PM

Quote:

Originally Posted by Ataros (Post 385039)
The link does not work any more but I have quotes from that thread here http://forum.1cpublishing.eu/showpos...postcount=1131

Jason says that all the malcontents and whiners did too much damage to their project. And I know that they moderate their forums much more strictly than 1C.

That is an interesting comment from Jason. So why so ''many'' malcontents and whiners if the '' others'' consider the game very satisfying ?
What defines the boundaries between unjustifed whining and unsatisfied customers ? Does it mean the game works well for 70 % of the clientele , and the other 30 % will never get it to work because of their plateform , CPUs and GPUs , wich 777 cannot control ? Do all developpers really beleive they can achieve a 100% working product for 100% of their customers ?
I dont think so. It would be then be normal to have quite e few very unhappy guys crying for injustice on the forums. They would get flamed, but if the product isnt working for them, can we just kik them off ?
And is the number of complain really representative of the success rate ?
Would it mean the game is NOT built for large audiences ?
Lets face it, those niche sims are very hard to build. The clientele is very demanding. This is reality.
So why a forum ? What is the purpose of a forum ? Who needs it ?
Wouldn't 1C be better off with a only read forum with updates with few comments from the developpers at this point ? THey dont need our feedback anymore...Even the positive ones. They certainly dont need the negative either.

Salute !

planespotter 01-27-2012 01:49 PM

Nice clear update on the state of sim developing, thanks L! Personally i can't get excited about BoM (Russian planes? Moscow? Yawn...) but I will buy it for the game fixes and to support devs. Take your time guys. CoD works fine on my machine and I am really enjoying.

Bewolf 01-27-2012 01:50 PM

Quote:

Originally Posted by kalimba (Post 385143)
That is an interesting comment from Jason. So why so ''many'' malcontents and whiners if the '' others'' consider the game very satisfying ?
What defines the boundaries between unjustifed whining and unsatisfied customers ? Does it mean the game works well for 70 % of the clientele , and the other 30 % will never get it to work because of their plateform , CPUs and GPUs , wich 777 cannot control ? Do all developpers really beleive they can achieve a 100% working product for 100% of their customers ?
I dont think so. It would be then be normal to have quite e few very unhappy guys crying for injustice on the forums. They would get flamed, but if the product isnt working for them, can we just kik them off ?
And is the number of complain really representative of the success rate ?
Would it mean the game is NOT built for large audiences ?
Lets face it, those niche sims are very hard to build. The clientele is very demanding. This is reality.
So why a forum ? What is the purpose of a forum ? Who needs it ?
Wouldn't 1C be better off with a only read forum with updates with few comments from the developpers at this point ? THey dont need our feedback anymore...Even the positive ones. They certainly dont need the negative either.

Salute !

Because there still is the idea of a working community going around, with people exchanging ideas and skins, tactics, finding squads and friends to fly with, instead of a place some individuals go in only to vent their real life furstrations though the proxy of this game and ruining it for everybody else because they consider themselves and their individual happyness the center of the universe.

Sternjaeger II 01-27-2012 01:51 PM

Quote:

Originally Posted by csThor (Post 385128)
Sternjaeger you grossly underestimate the amount of research neccessary to create a model as shown in the screenshots (with all the interior parts, wing ribs etc). For that stuff you need solid data and not just any cr@p a google search finds you. That stuff requires something better than a few thrown-together TGA schemes ... On top of that you need original manuals to study and understand the various systems of the type, manuals which often are either unavailable at all, only partially available or not available in the language you need them (remember the development team speaks native russian, not german or english). I remember Dietger and Jippo spent one and a half years only on collecting the necessary manuals to begin modelling the Ju 88 back in 1946. And, let's be honest, the 1946 Ju 88 is a much less sophisticated model than the CloD one.

well I provided materials and translations both to you guys for your expansions and Oleg for IL-2 and CloD, and all it takes is knowing what you're doing. People might have material but they're not necessarily competent on a subject.

It's down to the devt. team to choose the right collaborators, get them involved in the creation of a database (which is what I'm working on at the moment).
Other resources/drawings/manuals can be bought online, again the Internet is your friend.

If you can't find enough info on a specific plane, just put it away and concentrate on another project, simple.

I don't know whether Daidalos Team is a fulltime job or not, but again, I can tell you that there are ways to optimise production and make the best out of it, no matter how complicated it is.

I work and collaborate with the car manufacturing industry, universities and private businesses, reassessing procedures and standards for thousands of employees, I'm more than confident I would be capable of helping a small software house to reassess their work process. Considering my interest on the subject, I'm even ready to do it for free.

Drum_tastic 01-27-2012 01:53 PM

Quote:

Originally Posted by Ataros (Post 385059)
You and other complainers must have a different game version than this guy has. This is real online gameplay footage on ATAG server that proves that the game is in a playable condition with recent patches installed via Steam (unless you have a pirated version).
http://www.youtube.com/user/Semashko27/videos
If someone states the opposite please proved a proof as solid and evident as this one.

However I think the devs deserve criticism because they did not implement an issue tracking system yet as discussed here http://forum.1cpublishing.eu/showthread.php?t=24106
BlackSix, could you please ask Ilya if he can talk to 1cpublishing.eu admins to install such a system on this site and provide forum users rights to report and vote for bugs, issues and proposals there. Redmine and Bugzilla have voting capabilities and are free IIRC. This system will make life much easier for Ilya on the one hand and will prevent forgetting about not working features like COOPs on the other hand.

PS. Those who experience online launcher crash please try this solution http://forum.1cpublishing.eu/showpos...&postcount=124

Doubt I would have paid £50 for a pirated version mate, so maybe pay a little more attention to what you are reading.

Also my post wasn't a complaint - wake up!

Bewolf 01-27-2012 01:55 PM

Quote:

Originally Posted by Sternjaeger II (Post 385149)
well I provided material both to you guys for your expansions and Oleg for IL-2 and CloD, and all it takes is knowing what you're doing. People might have material but they're not necessarily competent on a subject.

It's down to the devt. team to choose the right collaborators, get them involved in the creation of a database (which is what I'm working on at the moment).
Other resources/drawings/manuals can be bought online, again the Internet is your friend.

If you can't find enough info on a specific plane, just put it away and concentrate on another project, simple.

I don't know whether Daidalos Team is a fulltime job or not, but again, I can tell you that there are ways to optimise production and make the best out of it, no matter how complicated it is.

I work and collaborate with the car manufacturing industry, universities and private businesses, I'm more than confident I would be capable of helping a small software house to reassess their work process. Considering my interest on the subject, I'm even ready to do it for free.

Sounds cool, I remember the days in IL2 when people desperately looked for material, checked museums, private collectors, archieves to find blueprints of some of the more obscure planes but also for a lot of german mainstay airplanes (lots was destroyed in the last year of the war). An expert in this field who is much more competent then all others who laid their hands on this so far I am sure you will be welcomed with open arms.

katdogfizzow 01-27-2012 02:00 PM

Awesome

Sternjaeger II 01-27-2012 02:05 PM

Quote:

Originally Posted by Bewolf (Post 385153)
Sounds cool, I remember the days in IL2 when people desperately looked for material, checked museums, private collectors, archieves to find blueprints of some of the more obscure planes but also for a lot of german mainstay airplanes (lots was destroyed in the last year of the war). An expert in this field who is much more competent then all others who laid their hands on this so far I am sure you will be welcomed with open arms.

It's a huge learning curve, liking aeroplanes or reading some books doesn't make you an expert. The expert is someone who has a sound general knowledge and is capable of researching material inherent to the required task. Assembly manuals, operation manuals, part catalogues, test pilot notes, understanding the available data (and above all not taking them for divine word) and last but not least knowing when, unless you find more material on the subject, you will have to give up.

when you're doing research money is your best friend. You need to budget for research if you want it done hey presto and in a proficient way.

Also, you need to know what you need to look for. If I said "I need material on the Macchi 202", I need to specify what I actually need, and above all do it in collaboration who's aviation and engineering literate. I don't need colour profiles, I don't necessarily need 500 B&W wartime pictures, or one picture of a cockpit is not necessary the absolute truth about the looks of an interior. I need to know what that specific panel, dial or knob is for, whether it was standard or changed on various variants, I need to know how all the moving parts work and why, what the possible faults are, what are the engineering shortcomings.. It's a HUGE task, but it wouldn't necessarily take months.

It's hard work, and not always easy, but it's a vital part of development, especially if you want to avoid doing things twice.

FG28_Kodiak 01-27-2012 02:06 PM

@Blacksix
Ok i see a I16 with weels and one with skies. So will we get a autumn and a winter map?

kalimba 01-27-2012 02:07 PM

Quote:

Originally Posted by Bewolf (Post 385147)
Because there still is the idea of a working community going around, with people exchanging ideas and skins, tactics, finding squads and friends to fly with, instead of a place some individuals go in only to vent their real life furstrations though the proxy of this game and ruining it for everybody else because they consider themselves and their individual happyness the center of the universe.

That is true, but also problematic. How can you avoid '' damage'' to a product like Jason described in his post, and keeping the forum alive ?
By removing all the bad comments ? Forum are here so everyone can express their opinions, and if someone who is new in this community wants to know if it is worth spending $60.00 and PC updates for a game, he is entiteled to all the feedbacks. So what is the good of a forum, if it is also the reason why a game is canned ? How do you deal with that ?
I understand that we may have our post deleted for speculating, or badmouthing without knowing the fact about some issues, but what then when we do have the information ? Having the information does give credential to good AND bad comments.
And yes, individual happyness is everyone ultimate goal in life. It his how you manage to reach it that makes the difference. ;)
SAlute !

carguy_ 01-27-2012 02:12 PM

Quote:

Originally Posted by Bewolf (Post 385076)
Just take your game and throw it into a bin and file it under "lesson learned". I paid 70€ for my special edition. Am I happy? No, for sure not.
Am I a destructive entitlement junkie who had to register on this forum under a different alias just to put my pile of human digestion constantly highjacking threads here? Neither.

If Luthier and team require another year to get this game going, then so be it. I will then treat it as if it was only released by then and treat the current sitiuation like participating in an open beta. That is something I can live with it. If you can't, sell your copy and leave.

That is exactly how I feel.

jamesdietz 01-27-2012 02:15 PM

Looking forward to the new sim ,,& esp the new patch whenever!

addman 01-27-2012 02:18 PM

Thanks for the update, I'll refrain from further commenting.:)

smink1701 01-27-2012 02:19 PM

Thanks. Nice to know we will be getting regular updates on Friday. :)

kalimba 01-27-2012 02:20 PM

Quote:

Originally Posted by Bewolf (Post 385076)
If you can't, sell your copy and leave.

Sell it to ... ? :grin:

Salute !

csThor 01-27-2012 02:25 PM

Quote:

Originally Posted by Sternjaeger II (Post 385155)
It's a huge learning curve, liking aeroplanes or reading some books doesn't make you an expert.

That sentence should be plastered on the wallpapers of some people I can think of. ;)

Quote:

Originally Posted by Sternjaeger II (Post 385155)
It's a HUGE task, but it wouldn't necessarily take months.

If you can get it in your native language, no it shouldn't take this long. But translate it? Into russian for example? That is a completely different beast. That is the crux here, understanding material which is not necessarily in your own native language (and, to make it worse, possibly explaining what you got to a programmer who doesn't speak that language at all). Oh dear, what a nightmarish thought ... :-?

pupo162 01-27-2012 02:33 PM

Quote:

Originally Posted by Ataros (Post 385059)
You and other complainers must have a different game version than this guy has. This is real online gameplay footage on ATAG server that proves that the game is in a playable condition with recent patches installed via Steam (unless you have a pirated version).
http://www.youtube.com/user/Semashko27/videos
If someone states the opposite please proved a proof as solid and evident as this one.
[/url]


Are you kidding me? those videos have some preatty bad stutteting. not as bad as mine, but enough to be considered "bad gameplay". i was expecting that kind of stutteirng in a mid/low range pc like mine. not in a top gen pc like mr X has.

Jatta Raso 01-27-2012 02:34 PM

i would participate in the debate but i'm allergic to fireproof wear... :mrgreen:

Strike 01-27-2012 02:35 PM

Quote:

Originally Posted by Tvrdi (Post 385130)
Im not whining...Im angry....with right...thats all...get over it...

see you in a year..

I dare you to disappear until 27.01.2012 :)

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead :P But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure. ;)

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we? :P

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week ;) Be sure

Bewolf 01-27-2012 02:36 PM

Quote:

Originally Posted by kalimba (Post 385157)
That is true, but also problematic. How can you avoid '' damage'' to a product like Jason described in his post, and keeping the forum alive ?
By removing all the bad comments ? Forum are here so everyone can express their opinions, and if someone who is new in this community wants to know if it is worth spending $60.00 and PC updates for a game, he is entiteled to all the feedbacks. So what is the good of a forum, if it is also the reason why a game is canned ? How do you deal with that ?
I understand that we may have our post deleted for speculating, or badmouthing without knowing the fact about some issues, but what then when we do have the information ? Having the information does give credential to good AND bad comments.
And yes, individual happyness is everyone ultimate goal in life. It his how you manage to reach it that makes the difference. ;)
SAlute !

Actually i am not a fan of banning or deleting comments at all. Or even closing threads. Move them to a "special" bin section maybe if it really does not work out otherwise and if ppl "directly" attack mods after getting warned, also ban them.

IMHO it's up to a community to take over the responsebility to make it work. Unluckily these days so many folks consider themselves the only person that matters, Ayn Rand style, to a degree that a constructive community is hard to achieve. I am also at a loss on how to fix it when all what people are worried about is money. Guess they will have to choke themselves to death before they realize that going into a community with blazing guns demanding all the goodies, or else! usually has some negative effects in the long run.

recoilfx 01-27-2012 02:39 PM

I notice that ATI cards choke more on the stutterers. I had a 6950 at 1920x1080 and the micro-stutters were very noticeable when flying low.

When I switched to 570gtx I am mostly @ >60fps (Everything high, textures orignal, building details low, vsync on, full screen on, SSAO off) and I don't have stutters what so ever. Other than the particle animations (dust & clouds), everything is super smooth.

Of course, once I go 2560x1440, the stutters come back.

secretone 01-27-2012 02:40 PM

I appreciate your endless efforts to bring us this cutting-edge simulation!

The I-16 model that you have shown us today is absolutely beautiful!

skouras 01-27-2012 02:45 PM

thanks for the update B6 and team:grin:

JG52Krupi 01-27-2012 02:45 PM

Quote:

Originally Posted by Strike (Post 385170)
I dare you to disappear until 27.01.2012 :)

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead :P But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure. ;)

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we? :P

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week ;) Be sure

Best post yet, thought you were Blackdog for a second then (wall of text and eloquent) not like your normal posts...

I kid ;) good job.

Bewolf 01-27-2012 02:50 PM

Quote:

Originally Posted by Strike (Post 385170)
I dare you to disappear until 27.01.2012 :)

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead :P But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure. ;)

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we? :P

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week ;) Be sure

+1
That's it in a...well, coconut shell

kestrel79 01-27-2012 03:07 PM

The I-16 is looking great! Thanks for the update. Let it be known that the majority of people are patient and appreciate the updates, but we are less vocal.

I think the devs are going to be pretty tight lipped about any new gameplay features from now on, there's a lot of flight sim competition right now. World of Planes just got a new website and reveiled their plans, DCS is doing a P-51, then you have microsoft flight and RoF too.

Let's all get back on topic and talk about that I-16! No one has barely mentioned it! It looks great. Those skis look really cool. Always loved snow landings in IL2. I think the model looks very sharp. No other sims really model the internal structure and engine parts like we are getting here, I think that explains for the extra time they take to create compared to other sims.

csThor 01-27-2012 03:14 PM

Some people behave as if the state of Clod got them thrown out of their house/apartment, their car confiscated, their wife/girlfriend lost to some gigolo and a layoff at their job. And all of the drama for a mere computer game? (and people sometimes accuse me of having no life) :shock:

Strike 01-27-2012 03:14 PM

Quote:

Originally Posted by JG52Krupi (Post 385177)
Best post yet, thought you were Blackdog for a second

Best accidental compliment of the year mate ;)

grunge 01-27-2012 03:15 PM

AWESOME that Rata! Good to see that the project is growing and under constant improvement!

~S~

kalimba 01-27-2012 03:17 PM

Quote:

Originally Posted by Bewolf (Post 385171)
Actually i am not a fan of banning or deleting comments at all. Or even closing threads. Move them to a "special" bin section maybe if it really does not work out otherwise and if ppl "directly" attack mods after getting warned, also ban them.

IMHO it's up to a community to take over the responsebility to make it work. Unluckily these days so many folks consider themselves the only person that matters, Ayn Rand style, to a degree that a constructive community is hard to achieve. I am also at a loss on how to fix it when all what people are worried about is money. Guess they will have to choke themselves to death before they realize that going into a community with blazing guns demanding all the goodies, or else! usually has some negative effects in the long run.

Agreed on both points. I did suggest to one moderator to have a ''special'' thread where we could vent out a bit. Of course, personnal attacks and bad language would have been forbidden...well, my thread was deleted by this moderator! I would say that the age span here is quite large. So are individuals values and cultures. It would be nice for the community to auto-behave and auto-regulate itself, but we are like a small town here. We need governance. About the money...Well, I am into RC with my 7 yo kid now.
I bought a top simulation..Very nice. $130.00 for the sim, and $40.00 for the remote. Its niche and its good. Works flawlessly. 150 models perfectly rendered and FM to match... IMHO, this is what we should pay for COD ...100% working of course :rolleyes:

Salute !

ACE-OF-ACES 01-27-2012 03:18 PM

Thanks for the info BS and Luthier! Things are looking good!

csThor 01-27-2012 03:21 PM

The issue is that people harp on about it, whenever appropriate and especially when not. I, for example, am not particularly happy with the state of things but I have better things to do than spend my time throwing tantrums on message boards. Simply put I shelved the game for the time being and don't expect any "enjoyment" for the forseeable future. I have other hobbies I can waste my freetime on and I don't really understand where the need to throw a tantrum on what is essentially a 50€ piece of software.

Sternjaeger II 01-27-2012 03:22 PM

Quote:

Originally Posted by csThor (Post 385166)
That sentence should be plastered on the wallpapers of some people I can think of. ;)

LOLz tell me about it.. god knows the amount of anoraks I have to deal with at airshows and in other mundane aviation events: the best one was a chap trying to convince me that the compass in a Tiger Moth I flew in with was in fact a radar screen.

Quote:

If you can get it in your native language, no it shouldn't take this long. But translate it? Into russian for example? That is a completely different beast. That is the crux here, understanding material which is not necessarily in your own native language (and, to make it worse, possibly explaining what you got to a programmer who doesn't speak that language at all). Oh dear, what a nightmarish thought ... :-?
again, it's something you can overcome, and there definitely needs to be a language standardisation: let's face it, you wanna work on an international level? You need English (and/or foreign language skills!)

csThor 01-27-2012 03:23 PM

In Russia that may not be the case, yet. Reading in between the lines I get the impression that the new Maddox Games team is more of a collection of people without too much international experience (or none at all).

bongodriver 01-27-2012 03:23 PM

Quote:

Originally Posted by Sternjaeger II (Post 385193)
lol it's a saddening image, but I wonder if it's all part of some sort of secret agenda, or maybe there actually are thousands of people out there that felt they got ripped off and moved over.

Most of us feel we actually got a bit less than we paid for (this happens all the time), but only a very small minority wan't to punish 1C for the rest of their lives, Bewolf was spot-on with 'entitlement junkies'.

Thousands? I doubt it, secret agenda? more like it but the secret part isn't so secret, it's clear they wan't COD and probably 1C to fail, why? god only knows.

RCAF_FB_Orville 01-27-2012 03:24 PM

Thanks for the update.....but more so the lulz at this thread. All we are saying.....Is give peace a chance. :grin:

Flight sim forum discussions always remind me of this 'The Day Today' satirical sketch....where WAR is invoked out of an entirely peaceful accord. :grin:

http://www.youtube.com/watch?v=r3BO6GP9NMY

Very passionate bunch aren't we. Remember that we are all really on the same side.....deep down inside. :-)

Carry on. I'll have a look back in next week. :grin:

Tickl3 01-27-2012 03:27 PM

Quote:

Originally Posted by csThor (Post 385199)
The issue is that people harp on about it, whenever appropriate and especially when not. I, for example, am not particularly happy with the state of things but I have better things to do than spend my time throwing tantrums on message boards. Simply put I shelved the game for the time being and don't expect any "enjoyment" for the forseeable future. I have other hobbies I can waste my freetime on and I don't really understand where the need to throw a tantrum on what is essentially a 50€ piece of software.

Voicing an opinion is not throwing a tantrum.
And spending 2 minutes posting on a thread hardly means that someone has no hobbies or life outside of those 2 minutes. Interesting opinion.
I too shelved the game but the thing thats frustrating is that they have basically dropped it, without finishing it. Thats what has annoyed a lot of people.
Oh and dont forget that £40 may not be a lot to you but it is to others.

ACE-OF-ACES 01-27-2012 03:27 PM

Quote:

Originally Posted by JG52Krupi (Post 384988)
Clearly a lot of trolls who have no idea about CAD, open yours eyes and realise RoF has nothing on CoD models... Why you ask well just look at a ww1 aircraft and compare it to a ww2 aircraft there is simply much much more to be modelled.. But hey ignorance is supposed to be bliss right so just carry on trolling.

+1

csThor 01-27-2012 03:31 PM

Quote:

Originally Posted by Tickl3 (Post 385207)
Voicing an opinion is not throwing a tantrum.
And spending 2 minutes posting on a thread hardly means that someone has no hobbies or life outside of those 2 minutes. Interesting opinion.
I too shelved the game but the thing thats frustrating is that they have basically dropped it, without finishing it. Thats what has annoyed a lot of people.
Oh and dont forget that £40 may not be a lot to you but it is to others.

That wasn't specifically aimed at you, but when reading some of the "rather negative" (;)) posts I do get the impression of little kids who didn't get their candy and are now constantly yammering "Where's my candy?". It's nothing personal and I can understand the disappointment, but I can't see the reason for degenerating into pre-puberty behavior when it comes to the state of CloD, the kind of news or the lack of it. Maybe it is a character thing ...

Ploughman 01-27-2012 03:42 PM

Ha, love the I-16. That thing's a blast to fly, if a little slow, but nimble. I look forward to getting BoM'd. Thanks for the update, hope the next patch is soon as I need all the FPS I can get. R!

ACE-OF-ACES 01-27-2012 03:43 PM

Quote:

Originally Posted by kendo65 (Post 384979)
Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.

+1

Qpassa 01-27-2012 03:44 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 385219)
+1

+2

carguy_ 01-27-2012 03:58 PM

Quote:

Originally Posted by Tickl3 (Post 385207)
Voicing an opinion is not throwing a tantrum.
And spending 2 minutes posting on a thread hardly means that someone has no hobbies or life outside of those 2 minutes. Interesting opinion.
I too shelved the game but the thing thats frustrating is that they have basically dropped it, without finishing it. Thats what has annoyed a lot of people.
Oh and dont forget that £40 may not be a lot to you but it is to others.

Dropped it? Nope. Not true.

Troll post reported.

addman 01-27-2012 03:59 PM

Quote:

Originally Posted by csThor (Post 385199)
The issue is that people harp on about it, whenever appropriate and especially when not. I, for example, am not particularly happy with the state of things but I have better things to do than spend my time throwing tantrums on message boards. Simply put I shelved the game for the time being and don't expect any "enjoyment" for the forseeable future. I have other hobbies I can waste my freetime on and I don't really understand where the need to throw a tantrum on what is essentially a 50€ piece of software.

I have done the exact same thing and I agree completely. Crap! I couldn't resist commenting, oh well this will be the last one.:)

Tickl3 01-27-2012 04:00 PM

Quote:

Originally Posted by Qpassa (Post 385221)
+2

If someone who has no knowledge of the forums or the game goes into a shop and purchases CLOD. They then get home and try to play the game but it keeps on crashing. What are they supposed to think?

To say that what took 1 month previously now takes 12 months either means the people creating the game either dont know what they are doing or how to use the software or that the software is outdated and bisically no longer has the ability to be used to create the title they are trying to create.
You dont start something you have no idea you could even finish.

Whats going to happen when the next release is half finished and unplayable?
Are there any gaurantees that the next game wont be the same as Clod?

5./JG27.Farber 01-27-2012 04:02 PM

Is the I16 going to have a painted gunsight rather than a Gyro reflector gunsight?

It would be nice to see those kinds of attention to detail.

I also have read russian radios were very poor and often removed to save weight as they were genrally useless.

Tickl3 01-27-2012 04:04 PM

Quote:

Originally Posted by carguy_ (Post 385225)
Dropped it? Nope. Not true.

Troll post reported.

Read it again. It says BASICALLY dropped it.
Once again, having an opinion is not trolling.
Just because you disagree with what i say that means i should be banned or have my posts deleted? Isnt that the whole meaning of a forum? To discuss things and express opinions?

Baron 01-27-2012 04:07 PM

Quote:

Originally Posted by Luftrofl (Post 384977)
I'm using a 560ti. Spends most of its time running Battlefield 3 maxed out just fine. .



LoL, no u dont.

klem 01-27-2012 04:09 PM

226 posts in 10 hours, most of it OT drivel.

How are we to find sensible questions and answers that are OT?

For god's sake lock the thread, BlackSix isn't likely to post anything more here that wouldn't be buried within two hours.

BaronBonBaron 01-27-2012 04:10 PM

Quote:

Originally Posted by kendo65 (Post 384979)
Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.

+3!

Urufu_Shinjiro 01-27-2012 04:18 PM

Quote:

Originally Posted by Tickl3 (Post 385230)
Read it again. It says BASICALLY dropped it.
Once again, having an opinion is not trolling.
Just because you disagree with what i say that means i should be banned or have my posts deleted? Isnt that the whole meaning of a forum? To discuss things and express opinions?

Hmm, I guess I missed it the first read through, but going back and looking again I think I do see where the project is dropped, it says it right here:

Quote:

So our general status report is very simple. Everyone is working very hard doing the same thing they were doing a month or a year ago. Graphical programmers are working on graphics. Network programmers are combing through the network code. Plane modelers are building 3D models of aircraft. No one stopped. Nothing was abandoned. On the contrary, the team continues to grow.
Oh...wait... :roll:

bongodriver 01-27-2012 04:18 PM

Quote:

Originally Posted by Tickl3 (Post 385230)
Read it again. It says BASICALLY dropped it.
Once again, having an opinion is not trolling.
Just because you disagree with what i say that means i should be banned or have my posts deleted? Isnt that the whole meaning of a forum? To discuss things and express opinions?

Yes that's what a forum is for, so you expressed your oppinion and others expressed their oppinion on it, this just seems to turn people like you into bile spitting looneys who take things a step too far.

BigC208 01-27-2012 04:20 PM

B6, Thanks for the update. Keep us in the loop. When it's done it's done.

phoenix1963 01-27-2012 04:22 PM

Quote:

Originally Posted by BlackSix (Post 384928)
It’s our pleasure to continue our weekly updates in 2012!
....
So we address each issue at its own speed. Some bugs can be fixed very quickly, and they are. We can update a cockpit lever animation or fix a type in a matter of minutes. On the other hand, locating a memory leak can take many long months of dedicated work by some extremely qualified programmers. All bugs are not created equal.
[/FONT][/B]

I sympathise. It once took me 6 months to find a stack overflow that was writing over data belonging to another processor.

Some of the people here simply don't understand.

Looking forward to the patch.

56RAF_phoenix

J.Reb 01-27-2012 04:26 PM

Quote:

Originally Posted by bongodriver (Post 385202)
Most of us feel we actually got a bit less than we paid for (this happens all the time), but only a very small minority wan't to punish 1C for the rest of their lives, Bewolf was spot-on with 'entitlement junkies'.

The only entitlement people want is for the game to work correctly. And it is due to them because they bought the game in good faith with money they worked for. What part of this don't you understand?


Quote:

Originally Posted by bongodriver (Post 385202)
Thousands? I doubt it, secret agenda? more like it but the secret part isn't so secret, it's clear they wan't COD and probably 1C to fail, why? god only knows.

Pretty stupid thing to say. I have bought everything Oleg has come out with, and wound up satisfied because he released necessary patches. I hope CoD will wind up the same.

JG53Frankyboy 01-27-2012 04:32 PM

Quote:

Originally Posted by Urufu_Shinjiro (Post 385244)
Hmm, I guess I missed it the first read through, but going back and looking again I think I do see where the project is dropped, it says it right here:



Oh...wait... :roll:

according to Luthier ( a post in the past) they abondened the Battle of Britain scenario. No totaly new planes/cockpits, no ships for it.
I hope the RAF and RA planes wil get their FM and CEM corrections (the Lw planes are needed in thevBoM scenario ;) ).
From Engine and GUI improvements both scenarios will get benefit - at least that is my understanding of 1C's development plan.

bongodriver 01-27-2012 04:34 PM

Quote:

Originally Posted by J.Reb (Post 385250)
The only entitlement people want is for the game to work correctly. And it is due to them because they bought the game in good faith with money they worked for. What part of this don't you understand?

What part of the various references to the ongoing work to fix the game don't you understand?


Quote:

Originally Posted by J.Reb (Post 385250)
Pretty stupid thing to say. I have bought everything Oleg has come out with, and wound up satisfied because he released necessary patches. I hope CoD will wind up the same.

All the stupid things being said are by the ones claiming work has been 'basically' dropped on COD.

csThor 01-27-2012 04:35 PM

I agree with Franky. The basic engine work continues but the modelling work is concentrated on BoM. Unfortunately, if I may say so ... That means no Royal Navy warship, no further ships for the BoB scenario at all. :(

BaronBonBaron 01-27-2012 04:35 PM

People complain about lack of communication. But really, I think we should be thankful that the devs EVEN TRY TO COMMUNICATE WITH US AT ALL considering all the mud slinging/whining/ungratefulness/flaming ect. that is directed at them CONSTANTLY when they're clearly working very hard for the series. Maybe if we were more respectful, they would WANT to talk with us and keep us updated.



Also, people who talk like:
"This sim is broked it will never be fixed!!!!11! WWaaww waaww. I'll never buy the sequelz!!!11! NevER!!!1 I'm so pissed!"

You CAN leave you know, you don't HAVE to buy the sequel.
If you're so mad then why are you still here?
Its people like you are ruining this forum and the Friday Updates for everybody else.

EDIT: Thanks for the update! :)

Mango 01-27-2012 04:37 PM

While I can't deny that CloD is a mess and gives me no joy, the whining is like from small children who cannot accept reality.

Trivializing memory leaks and how soon it should be fixed shows you have no clue. The factory analogy is just thick... there is no "chain of production" when you're writing software.

Rant over, let me say "well put, Luthier". I have no love for the current product but I believe you and your team are doing your best to make it right. This I-16 pictures bring back some great memories!

moilami 01-27-2012 04:38 PM

Wow, thanks of the update. The Rata is loads of fun to fly (or to shoot down) :D

Houndstone Hawk 01-27-2012 04:39 PM

Just come back to the forums to check in what I had purchased back at release only to find an update on pics for something that appears non-clod related. I'd purchased the box set aswell a digital copy in the hope of LAN use & it is still near completely unplayable in Single player. (And as for LAN, it has never once worked for us).
So ..... Am I to believe that my patient waiting was in vain? Has CloD & it's plans of new ideas & rectifications been shelved? :(

klem 01-27-2012 04:43 PM

Quote:

Originally Posted by Houndstone Hawk (Post 385261)
Just come back to the forums to check in what I had purchased back at release only to find an update on pics for something that appears non-clod related. I'd purchased the box set aswell a digital copy in the hope of LAN use & it is still near completely unplayable in Single player. (And as for LAN, it has never once worked for us).
So ..... Am I to believe that my patient waiting was in vain? Has CloD & it's plans of new ideas & rectifications been shelved? :(

Did you read the original post?

Baron 01-27-2012 04:43 PM

Now i remember why i left.


Thx B6 and Luthier for the update and i truly hope u dont post another one, ever.

Then "they" really have something to whine about.

bongodriver 01-27-2012 04:43 PM

Quote:

Originally Posted by Houndstone Hawk (Post 385261)
Just come back to the forums to check in what I had purchased back at release only to find an update on pics for something that appears non-clod related. I'd purchased the box set aswell a digital copy in the hope of LAN use & it is still near completely unplayable in Single player. (And as for LAN, it has never once worked for us).
So ..... Am I to believe that my patient waiting was in vain? Has CloD & it's plans of new ideas & rectifications been shelved? :(

If you read the first post the answer is there, the pretty pictures are just a bonus showing us some stuff that's going to happen in the sequel.

RazzyMan 01-27-2012 04:45 PM

B6, thanks for the feedback. Sounds Great! and well explained.
Just thought I'd let you know I realy enjoy the Il2 COD in its current state (in fact all Il2 offerings so far) and look forward to any improvements and expansions into the future.

By the way, if a Avro Lancaster could find its way into a future project then I would be even happier!!

Best wishes!



Quad core. 2.8 GHz + slight OC
6GB DDR3 RAM
GTX 560 Ti + OC to 1.1GHz
Win 7 64bit

merlin1 01-27-2012 04:55 PM

Quote:

Originally Posted by BaronBonBaron (Post 385256)
People complain about lack of communication. But really, I think we should be thankful that the devs EVEN TRY TO COMMUNICATE WITH US AT ALL considering all the mud slinging/whining/ungratefulness/flaming ect. that is directed at them CONSTANTLY when they're clearly working very hard for the series. Maybe if we were more respectful, they would WANT to talk with us and keep us updated.



Also, people who talk like:
"This sim is broked it will never be fixed!!!!11! WWaaww waaww. I'll never buy the sequelz!!!11! NevER!!!1 I'm so pissed!"

You CAN leave you know, you don't HAVE to buy the sequel.
If you're so mad then why are you still here?
Its people like you are ruining this forum and the Friday Updates for everybody else.

EDIT: Thanks for the update! :)




They sold me a broken game.

:evil:

bongodriver 01-27-2012 04:57 PM

Quote:

Originally Posted by merlin1 (Post 385267)
They sold me a broken game.

:evil:

So let them fix it....

Tickl3 01-27-2012 04:59 PM

Quote:

Originally Posted by bongodriver (Post 385269)
So let them fix it....

Thats not how its meant to work im afraid.
You dont buy something only to find out its broken and wait months or years for it to be fixed. What planet are you on?

6S.Tamat 01-27-2012 05:02 PM

Quote:

Originally Posted by jimbop (Post 385006)
Thanks for the update. I was shooting down a 110 on ATAG when I heard about the update on teamspeak - great fun and a nice explosion too.

Don't think that the loudest speak for the majority. Looking forward to the patch and the sequel.

that's true, the majority stopped to think about Cod and returned to Il2.

Baron 01-27-2012 05:03 PM

Quote:

Originally Posted by Tickl3 (Post 385271)
Thats not how its meant to work im afraid.
You dont buy something only to find out its broken and wait months or years for it to be fixed. What planet are you on?



Think about it for a day or two. Then come back here and present a solution to the problem.


Im on the edge of my seat until then.


Thx.

bongodriver 01-27-2012 05:03 PM

Quote:

Originally Posted by Tickl3 (Post 385271)
Thats not how its meant to work im afraid.
You dont buy something only to find out its broken and wait months or years for it to be fixed. What planet are you on?

The same planet that was sold a broken iPhone....not the planet that the Beagle mars probe was sent to.

merlin1 01-27-2012 05:07 PM

Quote:

Originally Posted by Tickl3 (Post 385271)
Thats not how its meant to work im afraid.
You dont buy something only to find out its broken and wait months or years for it to be fixed. What planet are you on?


Thats true.
Such sale is pure hoax.

:evil::evil:

Force10 01-27-2012 05:42 PM

I guess we should all be grateful that they didn't announce that they are already working on a sequel for the Battle of Moscow. I'm not sure about mentioning that planes take a year to make because the planes for COD have been completed for quite sometime. Folks are not really all up in arms that they aren't releasing new planes constantly, they just wan't the existing planes to work with the game code.

JG53_Valantine 01-27-2012 05:43 PM

Becoming worse than the Zoo here - and is this update thread the appropriate place for all of this bickering?

Whilst all the announcement is great my only gripe is that we are still left with the launcher.exe crashes at present, I hope that the fixes get released soon as it is starting to become a real barrier to organised groups enjoying this game with teamwork based missions in mind.

Back onto the postive side - the update was ontime and showed that the devs understand they didn't originally appreciate how long things took but are now in a bette rposition to give more reasonable evaluations of their time to compelte things - hopefully this is the start of them using a more realistic timeline.
Looking forward to future udpates and patches - and of course Battle of Moscow as that Rata will make a lovely target! - Can't wait to see some of that internal structure getting ripped apart in game!
V

Flanker35M 01-27-2012 05:43 PM

S!

First of all I would not compare RoF and CoD in ANY way as they both represent totally different time frames and business model and whatever. Also both Jason and Luthier have said they are friends thus see it far better than any of us here what the situation is :) I enjoy RoF for being the best WW1 sim out there at the moment, runs nicely and looks good. Invested to get all the planes and a heap of field modifications. I enjoy the offline career of RoF, I laugh flying around in those lawnmowers and shooting with the BB guns :D So RoF delivers, at least for me.

CoD is WW2 and a different beast. Sure has it's flaws and all, but hopefully some day at it's deserved place as king of the hill in WW2 simulation. I get enjoyment to a degree out of CoD too, for example the occasional ATAG runs etc. Also bug hunt can be fun, more productive to post them than ride the Whambulance all over the forums :D A lot of work and time is needed to it before that, but I can wait :) AS csThor said, there is a lot to do outside the computer world :D

I understand fully the frustrations, even anger, floating around here. Arguments and counter arguments are thrown. Some good some not, but that is natural in a jungle like internet where everyone is just a name on the screen. I bet face to face with Luthier & Team the tone would be far from aggressive or abusing..think of that before posting. I am sure devs are under heaps of pressure already as they work on 2 fronts..CoD and BoM. But the most important thing is that they STILL work on the title. AS long there is progress there is hope..maybe bigger leaps or smaller steps, even steps back, but yet work.

So..I am glad that BlackSix posted the update and we will get more of them in future. Meanwhile we can fill our time with other activities if CoD is not THE THING for you..yet ;)

Over and out, have a nice weekend ALL!


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