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First of all the equations governing fluid flow, the Navier Stokes equations, have no known solution. Modern mathematics does not have a method for determining the solution unless certain simplifying assumptions are made. The only way to get an approximate solution is to use a numeric solver, and these are very computationally expensive. I guarantee that Cliffs of Dover is not running numerical solutions to the fully viscous Navier Stokes equations. There are certain assumptions that are "good enough" for the consumer flight sim market, and these are in use in all flight sims. You can keep using the term "6DOF FM" which I assume means that the aircraft are free to move in all six degrees of freedom. That is not the same as a flight model that corresponds 1:1 with reality. |
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IMO the road to take is still the "table based" as Tag says, both for the mandatory approximations and CPU usage. Think about real time weather: I hope they really didn't take this road because it's madness. I think the good way is to have external CPU greedy applications who provide simplified tables, and then use these tables ingame. I don't know very well the methods XPlane use to calculate FMs: IIRC the plane developer needs to use some external applications were the data are processed to result in the final plane package. Have anyone tested their WW2 planes? |
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Emmmmm.. don't take this personal, but we will have to agree to disagree on that, sorry Quote:
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On that note, don't confuse flight simulation with aircraft design technics (which you appear to be doing) Where fluid flow and navier stokes equations are used a lot in aircraft design, and yes the last time I check the full up fluid flow FMs were too CPU intensive to be run in real time. Granted there have been a few PC flight sims that claimed to be using fluid flow (real-time computational fluid dynamics (CFDs)) for their FM, as was the case back in 1995 with Flight Unlimited. But the equations had to be stripped down (dumb down) to run in real time on a PC such that all the benefits of a fluid flow FM were lost Quote:
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it's very good comments Ace.
Just remember tht "compressibility" related interferences with "normal" flows regime start to occurs well bellow the 0.5 Mach regime and non potential flows are to be preeminent once AoA increase. With WWII planes you are both dealing in most of the flight regime with both this problem and simplified equation are hardly accurate. Just hve a look of the drag coeff in a high subsonic flight regime ;) For GA simulation like in Flight Unlimited or even RoF (the early Flight models where really good until stupid EGO plane where introduced), simplified equation related to design coeff are accurate enough for builiding a good sim. Cleverness of the FMder will do teh trick once the plane depart from the range of parameters where simplified equation are not good enough. IN WWII flight sim, things are more complicated with most of the flight regime in combat being at the edge where simplified eq simply does not do anymore the trick. It's then IMHO a matter of assessment of what will have a predominant effect and what won't. There of course it's all debatable and really sensitive to the accuracy and honesty of the historical materials submitted for building the flight models :(. Modern studies could be done in some arrowing section of the FM to assess a specific behavior. That's what I wld hve done perso like building a generic high speed/highG model with, let's say a 23015 wing section AR of 5 straight trezoidal wing etc... etc.. But I am sure those guys there in the Moscow suburb had more in mind and done alrdy plenty :rolleyes: Tht's what plsd me with CoD is both the honesty and the willingness do things good |
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Granted you did not come out and say they are lying, you just implied it. As for mistaken.. In light of the fact that many PC flight sims have implemented a 6DOF FM, it appears that you are the one that is mistaken, not I Quote:
What worries me about what you said is that you seem to think a CFD FM is equal to reality, which is just not the case. I have this saying, no sim ever was, is, or will be perfect (read equal to reality) Kind of sums it all up don't it? Quote:
I think it is safe to say that most people here would agree that a simulation that takes 3 hours to simulate 3 minutes of flight time is NOT ideal.. Your mileage may vary? Quote:
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All simulations have limits.. Thankfully most of the errors due to the limits are smaller than what most humans can precive. The good news is the 6DOF FM code has been around for years.. 30+ easy! I have a copy of an old F16 FM writen in FORTRAN from the late 70s early 80s. The math of it all has not changed much, just the code that it is implimented in and the PC it runs on. What use to take a super computer can no be done on a low end PC Quote:
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Oh, there is abundance of proof that the 109 for instance is too slow. Please look up again the corresponding threads. I guess that there has been similar data posted for other planes as well. EDIT: On the how to do a sim: I have a couple of years experience in the aerospace business as an engineer and I work for a research institute in this field. One field of our research are hypersonic planes. As any hypersonic plane has to accelerate through the subsonic velocity range (and deccelerate later for landing) we put some effort in studying subsonic aerodynamics. From all experience we have collected I can say one thing: there is not ONE single simplified method that can predict accurately the aerodynamic forces in the subsonic region (but some adequate approximations) for low and medium subsonic speeds. When the speed approaches transsonic speeds it basically gets guesswork. Only halfway trustworthy aerodynamic results by calculation would be to do the fully viscous NS-equations (provided they can be solved correctly) but this is not at all practicable for a flight sim as the calculation for one flight point only (Ma, altitude, angle of attack, sideslip angle) would take a lot of time and we would need an enormous number of flight points in order to create a sufficiently large data base. And again, as a researcher who respects himself, I would request to verify some calculated points by wind tunnel tests ... And we yet have not even talked about the damping coefficients which are even more difficult to assess by wind tunnel tests let alone determine by calculations ... |
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As noted, I have 'looked' and have yet to see 'one' that would quality as 'proof' But maybe I missed the one your refering to? So since you seem to think there is an 'abundance' of 'proof', please pick the best one and provide the link to it for review, that way we are both on the same sheet of music Quote:
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As I allready noted, no sim is perfect! And no sim ever was, is, or will be equal to reality! Hence the name 'simulation' in place of 'reality' ;) |
I knew that you would ask other ppl to do the search work for you.
Instead I now ask you to provide a proof that there is no data. I have not enough time to do this work for you. Remember: you brought up this whole: leave-it-as-it-is-because-there-is-no-proof thing. And please spare me anything like: "So you don't have proof". I know this argumentation strategy too well and it just bores me. You just look up the threads by yourself or proove that there is no data available. Otherwise I would just take you as of the same kind as all the others that you blame for making unfounded assertions. Furthermore I come to believe that even if I or anybody else provided proof you would just call it to be no proof. You're a man on a mission. So any effort would be wasted on you imho. |
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But you don't always hve to go trough the full range of NS eq even in RL. Hopefully You can use simplified form and some fair assumptions to get a valid result. |
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1. Galland was a damn good pilot he had it in his blood :grin: 2. Alot of the allied pilots where new and untestet in combat (which Galland wasnt). |
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In rl pilots in WWII would do everything to live another day to se their love ones again - that fear is someting we do not have to deal with when online or offline. Infact we only have our pride to deal with, when something goes wrong and we get shotdown or whatever "we push our luck too much perhaps" do the same mistakes over and over again because, that damn plane should be much more superior than my counter part. Knowing your plane and applying tactics in the true spirit of the aircraft we are flying is a big part in how to survive - and survive! :) Aces who survived the war do not talk alot about luck and if they do you can se the serious look in their face or grin/smile, that pushing your luck can go realy bad! They for sure know :) We all know alot about Hartmann and you can be damn sure he wasnt one who played with luck, the tactic he he used has alot about to do with survival and have a escape plan if needed (part of his tactic). Sticking our neck out is not about pushing your luck it`s about beeing in an environment that can get you killed if you dont know, what you are doing. It scares me, when FM is put into focus, as you will never know if the goal is to adapt the plane to the player and not the other way around ;) Im saying this in a rather human and friendly way AND! not ment to bash anyone ;) If I get any holes in my plane or bullets are directed at me it`s damn sure it`s my own fault simply because I pushed my luck to fare and getting into a situation that wasnt good for me and my plane. |
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I've measured in actual state of CoD some 2600 ft/min and BF109 E3 700 m/min (2300 ft/min), therefore Hurri may catch you in a vertical climb at reduced speed. How accurate the models are compared to reality, this needs to be checked and it might change. |
Actually it's completely normal. It's all about thick wings.
In a slow speed climb : Thicker airfoil -> less AoA -> less drag - > higher climb rate for a given horizontal speed. You need to spiral up to get away with the 109 or the hurri will catch you. As a side note, Hurri with boost cut out can be slightly over modeled in certain situation. You need to be keep yourself alerted in that situation. Anyway if you are in the front sector of any opponents, it's time to have a close look at what you are doing ;) |
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