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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Patch Beta 2 - v15866 BUG REPORTS (http://forum.fulqrumpublishing.com/showthread.php?t=26764)

JG53Frankyboy 10-05-2011 11:44 PM

Quote:

Originally Posted by VO101_Tom (Post 344741)
Hi.
On Repka server we (Hungarians) are using the red-white-green tricolor tail paint. Each Skin JPG is 2048x2048 px, about 1.5 MB. .......................

seriously ??
my online skins are around 150kb :D

AARPRazorbacks 10-05-2011 11:58 PM

I do not understand this Beta patch.

The Beta patch before this one was great. This beta patch is---------- well lets just say not at all what we where needing.

Putting back in the last beta patch.

You ask, but what problems are you having.

The same as everyone else.

I like this sim but this was over the top.IMO

flyer01


MOBO- Gigabyte GA-EP45_UD3P.
CPU-Intel core Duo E8600 @ 3.33GHz.
Ram 4GB.
PSU-(Duel power supply.
500 and 550 watt on the GPU.
550 watt on MOBO and SSD.
500 watt on HDD and CD/DVD player)
GPU-Video card GTX 470 1280 MB GDDR5.
Internal SSD- Crucial M4 CT064M4SSD2 2.5" 64GB SATA III MLC Internal Solid State Drive
Internal HDD-Seagate Barracuda SATA2 1TB/TO 32MB 7200RPM.
External HDD-Seagate USB2.00 500 GB 7200RPM.
OS-(Duel partition on Internal HDD.
Windows XP Pro 32bit.
Windows 7 PRO 64 bit.)

ATAG_Dutch 10-06-2011 12:03 AM

Quote:

Originally Posted by Scavenger (Post 344712)
anybody try to set visual effects on minimum.
no hanging issues for me after that.

Yeah right, so we play the game with no smoke, no explosions, and no gun flashes and we're supposed to be grateful?

This is a war sim mate, not FSX.

How can they possibly have not noticed this before even releasing the 'Beta' patch?

Richie 10-06-2011 12:14 AM

Not a bug report Luthier but if you want this sound to be as realistic as possible the wind must be much much louder especially in dives and open canopy flight. In dives the wind sound takes over the sound of the engine in 109s in volume probably Spitfires too. In flight open canopy wind should howl hardly any engine sound at all. Stick your head out of your car going 100 mph and see what it sounds like.

LoBiSoMeM 10-06-2011 12:18 AM

I try to test some things, but what i found is that we have MAJOR bug regards effects (explosions), with lock ups, and that the terrain visuals are much better, and external vision of aircrafts too.

This new beta is too much unstable to further testing. Try a hotfix for explosions related crashes, at least.

ACE-OF-ACES 10-06-2011 01:03 AM

Quote:

Originally Posted by Dutch_851 (Post 344820)
Yeah right, so we play the game with no smoke, no explosions, and no gun flashes and we're supposed to be grateful?

This is a war sim mate, not FSX.

How can they possibly have not noticed this before even releasing the 'Beta' patch?

Last time I checked.. minimum did NOT equal none

LoBiSoMeM 10-06-2011 01:11 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344865)
Last time I checked.. minimum did NOT equal none

"Minimum" in CloD effects is "LOW", and it's really close to "none". :(

ATAG_Dutch 10-06-2011 01:20 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344865)
Last time I checked.. minimum did NOT equal none

Try it again my friend.

VO101_Tom 10-06-2011 01:25 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344865)
Last time I checked.. minimum did NOT equal none

What are you talking about? Each effect, with light, flame or smoke is disappeared at low settings. Not completely irrelevant to what is called? :confused:

ACE-OF-ACES 10-06-2011 01:36 AM

Quote:

Originally Posted by VO101_Tom (Post 344880)
What are you talking about? Each effect, with light, flame or smoke is disappeared at low settings. Not completely irrelevant to what is called? :confused:

Note I didn't say 'low', I said 'minimul', where as the in-game setting is actully called 'medium'

Sorry that little type-o confused you guys so much!

ACE-OF-ACES 10-06-2011 01:41 AM

Quote:

Originally Posted by LoBiSoMeM (Post 344869)
"Minimum" in CloD effects is "LOW", and it's really close to "none". :(

And in a game of horse shoes that might mean something! ;)

While we are on the subject.. it is amazing to me all the folks whining about this.. Turn it down to medium.. if it crashes turn it down to low.. And before they come here and whine about it.. they should take pause and note the title of the patch has the word 'BETA' in it.. At which point it would be a good idea to put out the fire on the torches and call off the march to Luithers house!

All in all if you don't like 'beta testing' than don't dl the 'beta patch'! I really is that simple!

ATAG_Dutch 10-06-2011 01:43 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344884)
Note I didn't say 'low', I said 'minimul', where as the in-game setting is actully called 'medium'

Sorry that little type-o confused you guys so much!

Stop being such a smug person ace.

Low settings in game mean 'off'.

There are three settings for effects. Low, Medium and High.

The game freezes on both medium and high settings.

It's only on Low settings that freezes are prevented.

On low, there are no explosions, smoke or gun flashes.

Minimium and Low are the same thing here.

Do you actually have the game with this patch installed?

I think not.

VO101_Tom 10-06-2011 01:47 AM

The graphic part basically like, but have a problem with it. This is not a bug, but a bad decision: the metal parts of the aircraft does not seems metal. Not glossy, like a piece of paper. In such a sunny day is should be much stronger edge-lights and reflections. It is very visible difference when you compare with a photograph.

ACE-OF-ACES 10-06-2011 01:49 AM

Quote:

Originally Posted by Dutch_851 (Post 344892)
Stop being such a smug person ace.

smug? So let me see if I understand you correctly.. It is my fault that you equated the word minimul with low instead of the ingame setting called medium?

Quote:

Originally Posted by Dutch_851 (Post 344892)
Low settings in game mean 'off'.

Most would agree with that but not all.. As Lo pointed out, it is close to off but not off.

Quote:

Originally Posted by Dutch_851 (Post 344892)
There are three settings for effects. Low, Medium and High.

The game freezes on both medium and high settings.

It's only on Low settings that freezes are prevented.

On low, there are no explosions, smoke or gun flashes.

Minimium and Low are the same thing here.

Do you actually have the game with this patch installed?

I think not.

Think again!

And while your thinking.. look up the word 'beta' and get back to me.. Long story short this problem can be soved by the high strung types not partispating in beta testings.. Which means they should avoid dl beta patchs.. It really is that simple.

ATAG_Dutch 10-06-2011 01:54 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344898)
smug? So let me see if I understand you correctly.. It is my fault that you equated the word minimul with low instead of the ingame setting called medium?


Most would agree with that but not all.. As Lo pointed out, it is close to off but not off.


Think again!

And while your thinking.. look up the word 'beta' and get back to me.. Long story short this problem can be soved by the high strung types not partispating in beta testings.. Which means they should avoid dl beta patchs.. It really is that simple.

You obviously don't realise how daft that post makes you look.

ACE-OF-ACES 10-06-2011 01:56 AM

Quote:

Originally Posted by Dutch_851 (Post 344900)
You obviously don't realise how daft that post makes you look.

Maybe to the high strung types it does

VO101_Tom 10-06-2011 02:01 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344884)
Note I didn't say 'low', I said 'minimul', where as the in-game setting is actully called 'medium'

Sorry that little type-o confused you guys so much!

Now you really explain it that the "minimum" value is actually higher than the "low"? :shock: But... the minimum means... ehh, nevermind, don't answer :-|

ATAG_Dutch 10-06-2011 02:03 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 344901)
Maybe to the high strung types it does

Well you look up the dictionary definitions of 'minimum' and 'medium' and then get get back to me.

TheGreekGR 10-06-2011 02:07 AM

1st. Oil and water rads not controllable in the E4 and E4b !!
2nd. The game crash if you got efect to MEDIUM or more, you can play only to LOW

I just play 2 hours, if i found something more i will tell you!!

VO101_Tom 10-06-2011 02:12 AM

Quote:

Originally Posted by TheGreekGR (Post 344909)
1st. Oil and water rads not controllable in the E4 and E4b !!

Turn off the automation, then will be ok.

moxy 10-06-2011 02:16 AM

~S~

All lighting objects no longer function on my self written missions.
IE runway lights, signal lights, etc. (haven't tried to re write yet).

Crash/explosion freeze.

On the good side, 110 dive speed, and more audio

Moxy

Q6600 OC 4gz, 5770, 8g ram, win 7, cat 11.9

VO101_Tom 10-06-2011 02:30 AM

Quote:

Originally Posted by JG53Frankyboy (Post 344808)
seriously ??
my online skins are around 150kb :D

How? :)
I know the "Save for Web and Devices" menu in PS, but is causes quality degradation. I can only save such a small size, if the jpeg quality is only 40%... Maybe worth a try. From a distance might not be seen.

1PL_Lucas 10-06-2011 02:38 AM

One thing about the terrain:

If you guys are introducing new ground textures, please change also the color of the "low res" ground textures which are being displayed "outside" of the "hi res" textures with all the detail and bump maps. Now it just looks bad - to have a dark green terrain under the plane and bright textures from the original game around them.

Lucas

NedLynch 10-06-2011 03:20 AM

Quote:

Originally Posted by TheGreekGR (Post 344909)
1st. Oil and water rads not controllable in the E4 and E4b !!
2nd. The game crash if you got efect to MEDIUM or more, you can play only to LOW

I just play 2 hours, if i found something more i will tell you!!

Confirm the crash bug, explosion on ground and at times in mid air. Turning effects off/low solves it. Needs fixing asap, since a visual feedback of if and how you are hitting the enemy and if and what liquids he is streaming is rather important.

Oil and water radiator automation default toggle key is "R".
Prop pitch automation key needs to be mapped by the player, but once mapped it works. That is a good thing.

One very surprising and to me rather important thing I just experienced is the following:
As flight leader (been trying TEF DC) I normally, and this is in the instructions by TEF as well, had to take off in autopilot for the flight to recognize me and form up on me.
After this patch I thought I'd give it a try and take off manually and what do you know....the flight did not follow the waypoints automatically but formed up on me. This is a big step in the right direction :grin:.

I do like the new landscape a lot, cockpit was better imo with the previous beta patch, sounds are generally better, german radio sounds better to me while at the same time the british radio is even more garbled.

Without effects/ low effects I did not notice a change in fps, with effects to medium (while the game didn't crash) I noticed a hughe performance hit as I for example was looking at an enemy bomber streaming all kinds of liquids while going down.
But since this is another beta you can be sure the effects issue will be resolved, it will certainly not remain like this.

All in all for me a good step in the right direction.

Devs, drop support for xp, microsoft did a long time ago, this seems to be causing you problems that are otherwise avoidable and if someone says you have to keep xp support because it says so on the box, keep in mind that manufacturers change their products without notice as they deem necessary all the time and have the right to do so if they see it as a needed step to improve their product.

jamesdietz 10-06-2011 04:14 AM

[QUOTE=Warhound;344459]Game locked up while flying quick mission "German Attack - Bridge"
Happened while doing a low level looping over Ramsgate in 3rd personview as the buildings occupied the whole screen (flying spit IIa).
No crashlog was generated as I had to ctrl-alt-del out and force the .exe to close, mouse stopped working even in windows so had to use the keyboard.
Not had this happen for months so fear it's related to this beta.
Running ATI catalyst 11.5, HW specs in sig

Ditto!

Tiger27 10-06-2011 04:58 AM

Quote:

Originally Posted by Tree_UK (Post 344671)
So how many weeks are we going to have to wait this time for a fix for another broken patch?? :confused:

You didn't get a broken patch you got a beta patch, if they didn't think there were bugs they would have released it as a production patch and everyone would have no choice but to use it, you can turn down effects to low, then if you feel like it you can continue testing the beta patch, if not you can always wind it back... Oh I'm guessing two :-P

NedLynch 10-06-2011 05:06 AM

The flight following the leader only seems to work in an escort mission, in a "normal" mission it's still auto pilot take off.

sorak 10-06-2011 05:50 AM

Quote:

Originally Posted by VO101_Tom (Post 344895)
The graphic part basically like, but have a problem with it. This is not a bug, but a bad decision: the metal parts of the aircraft does not seems metal. Not glossy, like a piece of paper. In such a sunny day is should be much stronger edge-lights and reflections. It is very visible difference when you compare with a photograph.

Also the grass leaves shouldnt bend so much pass 76 degrees angle.. Unless rolled over or stepped on. In photo graphs grass is fluid and grass like.

sorak 10-06-2011 05:52 AM

Has anyone noticed that you can now see the pilot move with the physic forces of your plane when you view it from external views? Or did this allways happen?

David198502 10-06-2011 06:17 AM

no improvement at all...
 
2 Attachment(s)
ok took a second look at the betabeta patch....
in comparison to the last beta patch:
colours:
-the colours of the landscape did not improve
-the colours of the cockpit are worse
-the colour of the sea was better in previous beta

performance:
well i expected that we could see the faster rendering luthier mentioned with the new graphix engine.....on my rig its a big step backwards.
its not smooth at all anymore, at the settings i use to fly where i have normally 50-60fps over land.i dare to say not really playable.i didnt even measure fps with this patch as its apparent enough that its way worse than before.:evil:

ppitch of the E4:
well its good that one can sitch between automatic and manual pp.
-but the manual pp doesnt work like before.its much slower....it takes approximately 8-10 seconds for a whole circle on the gauge.so its again pretty useless:evil:
-besides it doesnt stop in-/decreasing when you stop hitting the button.it just keeps changing for some seconds until it comes to a stop:evil:

crosshair of the E4(and maybe other planes):
-its barely visible anymore when flying at sunny hours

landscape:
-suddenly i have no buildings anymore, with buildings amount on high
-strange shorelines appear in rivers

this beta is really a dissapointment.i know its a betabeta, but i was expecting an improvement to the beta and maybe some positive surprises.
(something like the sunlit borders of clouds luthier claimed to be ready two patches ago?)i was also expecting at least a slight increase in performance, as this new gfx system is supposed to be faster!?
i was expecting that the really good steps made with the beta would remain and that some other stuff would have beeing tweaked in the right direction.
instead everything went worse...
i go back to the beta patch and really hope that they are capable of improving the engine and the game, but this is like a bad joke

DrDom 10-06-2011 07:03 AM

Freezes here too. No crash dump file created. Happened like 6 times in a row offline. Tried online too, after two freezes I called it a day.

Performancewise feels pretty much the same as the earlier beta.

System Specs: MacBook Pro 2011, Win 7 64 bit, i7, 8 Gb RAM, AMD 6750m

senseispcc 10-06-2011 07:31 AM

1 Attachment(s)
Two craches ;
one normal is when I tried to put a "Overcast with breaks" weather in a mission
the second when I did run the "Black death" track and this is more dangerous...

W32Blaster 10-06-2011 07:39 AM

Sorry looking at this desaster, even being a beta- beta patch, no other thing comes into my mind....
http://www.allmystery.de/dateien/uh4...lson_haha3.jpg

adonys 10-06-2011 08:14 AM

3 Attachment(s)
I've cleared game's cache before applying the patch and removed the old v1.03.15527 beta patch.


v1.04.15866 beta patch bugs:

- Radio Comm still badly broken
- AI ignoring player as part of their squad bug still present
- player wrong aircraft numbering bug still present

- explosion crashes (not happens anymore if effects are set on Low) (FIXED in the new 15866 core patch)
- terrain colors worse than the 15527 (greens and yellows seems to be too bright atm). haze effect is better in the 15866 though (heavier on distant terrain, and not so noticeable on the closer one, or at low altitude)
- in-cockpit colors are too saturated atm
- ground objects have a too small display range (I couldn't see the british radar towers while flying right above them at 4k altitude, nor some big ships again flying right above them at same 4k alt.. they only appeared after diving towards them for a while)
- missing terrain patches still present (see attached screenshot)
- BF109E3, BF109E4b (and probably all Bf109s) start with both radiators on automatic (which is wrong ,as they haven't that feature)
- BF109E3 wounded effect problems (see attached screenshot)
- Ju67B double shadow of the dive indicator on the board panel (see attached screenshot)

Trooper117 10-06-2011 08:29 AM

Quote:

Originally Posted by sorak (Post 344989)
Has anyone noticed that you can now see the pilot move with the physic forces of your plane when you view it from external views? Or did this allways happen?

Always happenned mate, even with the original game.. :grin:

Rowddy 10-06-2011 08:32 AM

After reading all reports i'm puzzeled! In most cases i'm just the opposite of you all. i have all settings on the highest with the exception off these...
-Anti-Aliasing=0
-Anti- Epilepsy Filter=0
-SSAO=0
-VSYNC=0
My screen is set on 1920x 1080.
All the other settings are on MAX like i said before.

i have almost no stutters and Freezes, detailed towns, now i can see explosions in the air (AAA) and on the ground (bombs). All and all smooth flying even over land and cities. Before this Patch it was unflyable for me on theses settings.
So i'm happy :) colors ain't to bad either tbh only thing i noticed is that voices from other pilots are very loud compared to other sounds in the game.

S!

PE_Tigar 10-06-2011 08:56 AM

My short observations based on Black Death track:

-Effects on medium and high cause crashes, effects on low don't show (no explosions show)

- AA still not working at all

- AAA gunners still sitting on the ground below their seats

- shadows still flickering

- the rest looks better

- couldn't activate FPS counter - shift+TAB doesn't work anymore - but it looked smoother (running everything on high, except for effects - on low).

Mossman 10-06-2011 09:26 AM

luthier edited the beta2 sticky to include a hotfix for the explosion crash problem. i havent tried the hotfix yet but i hope all of the end of the world posts end now.

Vengeanze 10-06-2011 10:37 AM

Quote:

Originally Posted by Mossman (Post 345070)
luthier edited the beta2 sticky to include a hotfix for the explosion crash problem. i havent tried the hotfix yet but i hope all of the end of the world posts end now.


I suggest mods clean this report thread from explosion crash related posts for better overview.

GF_Mastiff 10-06-2011 11:38 AM

Mastiff report 061020110440
 
Steam in game chat crashes the game; i.e not responding, had to alt+tab no DMP file.

zwiebacksaege 10-06-2011 12:38 PM

Quote:

Originally Posted by Raggz (Post 344728)
Whine when the final patch is out. You don't know if everything is in the beta.

I'm actually not whining about the beta patch but about the whole situation here... we all have paid for this sim... but the whole forum looks like a linux development thread. If the game was for free it would be fun to develop it all together just like open source.

David198502 10-06-2011 12:41 PM

prop pitch of the E4 behaves strangely.
the first few minutes it works like it used to when set to manual.
but after a while, the speed you can in or decrease the pitch is way slower!and it keeps changing the pitch even if you already stopped pushing the relevant button for a few more seconds.
i tested it with all variants of the bf109s and only the E4 is affected.
this behaviour occurs after 2 to 3minutes of playing in my case.

Vengeanze 10-06-2011 12:44 PM

Quote:

Originally Posted by zwiebacksaege (Post 345185)
I'm actually not whining about the beta patch but about the whole situation here... we all have paid for this sim... but the whole forum looks like a linux development thread.

roflmao. Spot on!

I just might put that in my sig.

raaaid 10-06-2011 12:47 PM

outside view seem not to work well, at least on ground

it also crashed my pc

Buchon 10-06-2011 01:12 PM

1 Attachment(s)
Using no head tracking of any kind I ran into this issue :

The cockpit view intermittently goes to the seat and return back to the front.

Then had a crash and report, here is the crash report and conf.ini :

Code:

[BOB]
EpilepsyFilter=0
AntiEpilepsy=0

[window]
  DepthBits=24
  StencilBits=8
  DrawIfNotFocused=0
  SaveAspect=0
Render=D3D10_0
width=1920
height=1200
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0

[NET]
  speed=100000
  localPort=27015
  serverName=My Server
  serverDescription=IL-2 Sturmovik: Cliffs of Dover
  serverInfo1=
  serverInfo2=
  serverInfo3=
  serverInfo4=
  VAC=1
  maxPlayers=16
  socksEnable=0
  socksHost=
  socksPort=1080
  socksUser=
  socksPwd=

[Console]
  IP=20001
  UseStartLog=1
  WRAP=1
  PAUSE=1
  HISTORY=1024
  HISTORYCMD=1024
  PAGE=20
  LOG=0
  LOGTIME=0
  LOAD=console.cmd
  SAVE=console.cmd
  LOGFILE=log.txt
  LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=7
vgVoice=7
vgMusic=7

ATI 11.9

Tigertooo 10-06-2011 01:23 PM

-Steam: checked cache integrety
-deleted all files in cache folder
-deleted all files from "shaders" folder
-all settings to medium,1920x1200
-no AA,SSAO nor Vsync

I guess i am now in the last official patch.

Flew quick mission over Kent, in one Hurri: FPS 33 avarage

Patched to 15866, installed Hotfix

Flew same mission with same settings: FPS 18 avarage ! ! ! ! !

i7 quadcore 965 @ 3.20 Ghz
Nvidia GTX 295
6 gig DDR3 RAM
Win 7 Home Premium 64 bit

Becoming afraid my FPS will go under 10 with next patch

bw_wolverine 10-06-2011 01:33 PM

Quote:

Originally Posted by Tigertooo (Post 345214)
-Steam: checked cache integrety
-deleted all files in cache folder
-deleted all files from "shaders" folder
-all settings to medium,1920x1200
-no AA,SSAO nor Vsync

I guess i am now in the last official patch.

Flew quick mission over Kent, in one Hurri: FPS 33 avarage

Patched to 15866, installed Hotfix

Flew same mission with same settings: FPS 18 avarage ! ! ! ! !

i7 quadcore 965 @ 3.20 Ghz
Nvidia GTX 295
6 gig DDR3 RAM
Win 7 Home Premium 64 bit

Becoming afraid my FPS will go under 10 with next patch

You need to clear the cache after you apply patch, not before.

ATAG_knuckles 10-06-2011 01:36 PM

Cache ?
 
-deleted all files in cache folder

is this the same as "defragment cache files

where is the "shaders" file


Denis

Tigertooo 10-06-2011 01:41 PM

Quote:

Originally Posted by bw_wolverine (Post 345220)
You need to clear the cache after you apply patch, not before.

did this again some minutes ago
same mission, same settings,empty cach folder,empty Shaders folder: avarage FPS: 17

louisv 10-06-2011 01:53 PM

OK, love the new patch (+ patchpatch), cockpit is high contrast by I like it, love the terrain colors and the new Spit sound too.

There are 5 or 6 naysayers on this forum that need to have their head examined, hooting and hollering for a new patch and when it comes, hooting and hollering some more. Like a constant sucker punch. And no positive feedback ever, just the negative and almost always laid on too thick.

But everybody else is pretty cool...even if they criticize. The problem is not reporting bugs or adjustments, its HOW you report the bugs.

The explosion bug: with the patchpatch instead of crashing on the explosion, the sound cuts. Memory management issues I believe.

On its first year DCS A10C is a solid sim now. On its first year, COD will be awesome.

bw_wolverine 10-06-2011 02:00 PM

Quote:

Originally Posted by Tigertooo (Post 345228)
did this again some minutes ago
same mission, same settings,empty cach folder,empty Shaders folder: avarage FPS: 17

*shrug* not too sure then. Be sure to double check the 'anti-epilepsy' filter both in the in-game video settings and in the conf.ini file to make sure that it is indeed off.

Also, try the mission, shut the game down, then try again. The cache folders are empty, but they fill up again with the cache files once you start playing again. Cache files are good things, you just need the right ones. I would leave the most recent patch on for a while. Continue testing. If nothing else, you may get some good info to report to the devs.

thedave 10-06-2011 02:14 PM

I now have a serious "LSD-Trip". Very, very colorfull cockpit. I have a ATI 5870 card

Sven 10-06-2011 02:19 PM

I heard your Anti-epilepsy Filter might have turned itself on, switch it off again in the controls, or force it through the conf.ini

Also, redding out still creates these black areas around dials and gauges, looks weird.

louisv 10-06-2011 02:59 PM

Same weird redding out here. And serious stuttering flying through smoke, did not notice it prior to 866.

GF_Mastiff 10-06-2011 03:14 PM

some sorte of memory issues I get over 1.4gb and the launcher stops responding.

skouras 10-06-2011 03:33 PM

Quote:

Originally Posted by thedave (Post 345259)
I now have a serious "LSD-Trip". Very, very colorfull cockpit. I have a ATI 5870 card

hahahahahahahahaha
second to that
also when you bailing out the sound of your plane continues
the PP of the 109 E4 in manual is a mess also your rads doesn't move untill you press R----the temperatures doesn't exist
hit in performance when you enter clouds
AA doesn't work and never will
very colorfull cockpit with high contrast
some planes still roll like F16 sometimes
Radio doesn't works
when you hit F2 in some points the glass of the canopy is not visible like it doesn't exist
the smokes of the planes is thiner now when hit the ground or hit the engine
less stutters when you fly close to terrain [almost noticeable]
good progress of the sound--this guy deserve a medal --[still some tweaking to the sounds of the MG of Brits]
excellent colour of the landscape and sky lightning and water

jamesdietz 10-06-2011 03:49 PM

As mentioned earlier I had complete freezes in certain missions with the newest beta, so I reinsatlled the last one & have no problems in this area...not sure what I'm missing ,but at least it isn't freezes ups...

gelbevierzehn 10-06-2011 04:05 PM

Quote:

Originally Posted by skouras (Post 345310)
good progress of the sound--this guy deserve a medal --


+1 !!

Richie 10-06-2011 05:15 PM

Well I had to install this because the servers have it now. Mr. Freeze. Works fine for two minutes then freezes. That seems to be the usual way things go.

Bobb4 10-06-2011 05:19 PM

ATI blue lines are back, WTF. Seriously some fix. Previous beta was fine!

LoBiSoMeM 10-06-2011 05:25 PM

Quote:

Originally Posted by thedave (Post 345259)
I now have a serious "LSD-Trip". Very, very colorfull cockpit. I have a ATI 5870 card

Turn anti-epilepsy filter OFF. When you delete conf.ini the rebuild default one set this to ON.

You won't see "LSD-Trip" anymore and will have a boost in performance.

albx 10-06-2011 05:41 PM

Quote:

Originally Posted by Bobb4 (Post 345379)
ATI blue lines are back, WTF. Seriously some fix. Previous beta was fine!

it's not the ATI, it's common to every card

JG52Krupi 10-06-2011 05:44 PM

Quote:

Originally Posted by albx (Post 345391)
it's not the ATI, it's common to every card

Wrong, only some ATI and mainly 6XXX, from what i have heard.

Ribbs67 10-06-2011 05:47 PM

Also dont forget to check your "processaffinitymask"...I noticed that mine had changed back to default after one of the patches..it had reverted back to default.

352ndRibbs

David198502 10-06-2011 06:02 PM

Quote:

Originally Posted by Ribbs67 (Post 345403)
Also dont forget to check your "processaffinitymask"...I noticed that mine had changed back to default after one of the patches..it had reverted back to default.

352ndRibbs

could u please show your conf.ini file!
cause in my conf.ini file there doesnt exist the processafinitymask section anymore.its gone 2 or 3 patches ago.

David198502 10-06-2011 06:35 PM

dont know if its helpful...
but after i read about the hotfix today, i changed the stereomode in my conf.ini file to 0.after that the buildings appeared again.but i just changed my video settings and turned landshading from low to med, textures from med to high, and shadows from off to on.after the game asked me to restart it to make the new settings work, all the buildings were gone again and a strange value in the conf.ini file appeared regarding stereomode.

skouras 10-06-2011 06:41 PM

Juice
relax mate..

Ze-Jamz 10-06-2011 06:42 PM

lol..oh dear

vicinity 10-06-2011 07:06 PM

Is anyone else having trouble loading their control options with this beta? It just won't do it for me and I don't want to have to set it all up again manually.

Tigertooo 10-06-2011 07:21 PM

Quote:

Originally Posted by bw_wolverine (Post 345242)
*shrug* not too sure then. Be sure to double check the 'anti-epilepsy' filter both in the in-game video settings and in the conf.ini file to make sure that it is indeed off.

Also, try the mission, shut the game down, then try again. The cache folders are empty, but they fill up again with the cache files once you start playing again. Cache files are good things, you just need the right ones. I would leave the most recent patch on for a while. Continue testing. If nothing else, you may get some good info to report to the devs.

For the benefit of the community, i started all over:
-checked anti epilepsy off in game and in the conf.file
-opened Steam and checked:"check integrity of game cache"
-now i'm back to the latest "official" patch
-same mission,same settings, checked fps the moment mission starts: 33 fps
-removed cache files and shader files
-same mission,same settings: 37 fps
-applied patch and Hotfix
-same mission same settings: 18 fps
-removed cahe files and shader files
-same mission same settings: 18 fps
All fps are "average" at the beginning of the mission

Don't see what i can do more, and this is only about fps...didn't test anything else

PS: this is my original post on this matter:
-Steam: checked cache integrety
-deleted all files in cache folder
-deleted all files from "shaders" folder
-all settings to medium,1920x1200
-no AA,SSAO nor Vsync

I guess i am now in the last official patch.

Flew quick mission over Kent, in one Hurri: FPS 33 avarage

Patched to 15866, installed Hotfix

Flew same mission with same settings: FPS 18 avarage ! ! ! ! !

i7 quadcore 965 @ 3.20 Ghz
Nvidia GTX 295
6 gig DDR3 RAM
Win 7 Home Premium 64 bit

Becoming afraid my FPS will go under 10 with next patch


Obviously,the new patch costs me at least 15 fps on my system ( not the highest end PC but as told not the lower end PC eighter) , and the test is carried out in a objective, standardised way: same settings and same mission every time. Pitty

150GCT_Veltro 10-06-2011 07:39 PM

Testing Full Screen "Pseudo" instead of "On". It seems to be quite better, at least for micro freeze problem.

Red Dragon-DK 10-06-2011 07:48 PM

After installing the new patch my Sim will not launch. Nothing happens at all.

Drivers Nvidia 280.26


Edit: Got it fixed now.
__________________

bw_wolverine 10-06-2011 08:19 PM

Quote:

Originally Posted by Tigertooo (Post 345465)
-checked anti epilepsy off in game and in the conf.file
-opened Steam and checked:"check integrity of game cache"
-now i'm back to the latest "official" patch
-same mission,same settings, checked fps the moment mission starts: 33 fps
-removed cache files and shader files
-same mission,same settings: 37 fps
-applied patch and Hotfix
-same mission same settings: 18 fps
-removed cahe files and shader files
-same mission same settings: 18 fps

All fps are "average" at the beginning of the mission

After you installed patch, did you open the conf.ini file and check the anti-epilepsy line to make sure it's turned off? Some people are reporting that the default configuation that gets applied with the patch is to turn it on, regardless of your setting before applying it (I think).

I believe the conf.ini file is in your 1c Softclub folder inside your My Games folder. (someone could correct me on that if I'm wrong please - I'm at work so can't verify).

Tigertooo 10-06-2011 08:22 PM

Quote:

Originally Posted by bw_wolverine (Post 345490)
After you installed patch, did you open the conf.ini file and check the anti-epilepsy line to make sure it's turned off? Some people are reporting that the default configuation that gets applied with the patch is to turn it on, regardless of your setting before applying it (I think).

I believe the conf.ini file is in your 1c Softclub folder inside your My Games folder. (someone could correct me on that if I'm wrong please - I'm at work so can't verify).

conf file:
[BOB]
EpilepsyFilter=0

bw_wolverine 10-06-2011 08:26 PM

Quote:

Originally Posted by Tigertooo (Post 345492)
conf file:
[BOB]
EpilepsyFilter=0

Huh! Well, I dunno. Maybe keep the patch on for a little bit longer, run a few more flights and record the lower FPS and then send the devs a report regarding it. That's a significant drop. Y'never know. If you test and document thoroughly and provide the data it might help to fix it. You might have the machine that unlocks the problem :P

I'd also check your video card driver version and let them know that as well.

Tigertooo 10-06-2011 08:41 PM

Quote:

Originally Posted by bw_wolverine (Post 345495)
Huh! Well, I dunno. Maybe keep the patch on for a little bit longer, run a few more flights and record the lower FPS and then send the devs a report regarding it. That's a significant drop. Y'never know. If you test and document thoroughly and provide the data it might help to fix it. You might have the machine that unlocks the problem :P

I'd also check your video card driver version and let them know that as well.

Drivers are latest official Nvidia ones
What do you suggest to report more to the devs exactly than what i have posted so far?

zwiebacksaege 10-06-2011 09:13 PM

can confirm that hotfix removes the game-crashes from explosions.
but the colors look like a broken monitor... :(

Rowddy 10-06-2011 09:13 PM

i did many missions from various offline campaigns and it runs smooth with no stutters and no crashes txs too the fix for the latest patch.

Txs very much now it is fun to fly again.

S!

EZ1 10-06-2011 10:10 PM

I am still getting the total freeze up after the hot fix. I even tried lowering the effects setting to medium--no better.

I am running the NVidia 285.38 beta drivers.

jayrc 10-06-2011 10:42 PM

fps drop with new patch, only inside view. outside view is the same as before. I tried lowering settings and made sure epilepsy filter is off, also cleared cache but nothing helps:(


sounds and graphics are great:grin:

edit: changed stereomode to 0, working great, fps back to normal, very happy it's weird for sure, I made some changes to my video settings and it changed back to 3594916 or something like that, thanks Luthier, should have listened to your advice in the first place

driver version 275.33

Sokol1 10-07-2011 02:01 AM

Spitfire gunsight adjust no more correspond to fighters wingspan:

http://img585.imageshack.us/img585/764/spitg.jpg

Adjust to 32 feet = Bf109 wingspan, notice the small space in horizontal bars.

Edit. Realize that now I need to adjust convergence distance too. :)

Sokol1

skarden 10-07-2011 04:52 AM

Well after the hot fix I'm finding this beta to be very good,I'm getting good smooth FPS in most situations,the exception being flying though a large amount of clouds which drops me down about 10-15 FPS.
I really like the new colours and lighting,really well done imho,same for the new gun sight too,very clean I like it a lot.

I'm using the new BF3 beta diver 285.38 seem to be working quiet well for me.

One thing I have noticed though is that a lot of my external sounds are not right,almost like their very distant or not even there,it only appears to be for my plane as I can styill hear the other planes cruising about

=FI=Scott 10-07-2011 05:09 AM

Ran the new beta three times when it came out.

CTD on each occasion. Had to Ctrl-Alt-Delete and force prog. close so no crash dump to post. In cockpit fps reduced over land. Game unplayable.

i5 2500
GTX570 on latest WHQL drivers
16GB DDR3 1333
500Gb Hybrid HD

Sorry Chaps, this one is a sick pup.

Phazon 10-07-2011 05:44 AM

Quote:

Originally Posted by =FI=Scott (Post 345648)
Ran the new beta three times when it came out.

CTD on each occasion. Had to Ctrl-Alt-Delete and force prog. close so no crash dump to post. In cockpit fps reduced over land. Game unplayable.

i5 2500
GTX570 on latest WHQL drivers
16GB DDR3 1333
500Gb Hybrid HD

Sorry Chaps, this one is a sick pup.

Did you apply the hotfix? There was a bug where the game would hard lock whenever an explosion or plane crash occured but the hotfix corrects that.

Richie 10-07-2011 06:41 AM

Tried again but used the hotfix this time and things seem to work. No freezes.

Untamo 10-07-2011 07:06 AM

S!

Patch fixed:
- Bf 110 no more does the "rodeo" !! Thanks for that!

New/persisting bugs:
- Horizon lines were gone in some version (can't confirm this), now they seem to be back.
- 109 E4 has automatic (or always fully open) radiator... Automatic radiator was first introduced in the F series.
- E4 auto prop pitch sometimes jams to some pitch, have to put it on manual and back to auto to unfreeze it. Can't control the prop pitch manually (when on manual).

Graphics options:
2560x1600x60Hz, all on Medium, forests and such On, Vsync On, Anti-Epilepsy Off. Acceptable performance. Not totally smooth, but we are getting closer :)

Rowddy 10-07-2011 07:32 AM

Quote:

Originally Posted by EZ1 (Post 345559)
I am still getting the total freeze up after the hot fix. I even tried lowering the effects setting to medium--no better.

I am running the NVidia 285.38 beta drivers.

Weird i'm running the same driver :confused:

machoo 10-07-2011 07:47 AM

I had that 'Anti epilepsy ' feature turned on by mistake. Apart from the crazy ghosting that it seems to make on screen I also got very funky graphics , see picture. With this turned off all is normal again with good fps.

http://img31.imageshack.us/img31/973...100700001z.jpg

Tigertooo 10-07-2011 08:04 AM

new test,same mission,same ingame settings: as Jayrc suggested i went to config and saw "stereomode=3988180"
I changed that to 0 (zero) and post patch fps 18 changed to fps 30.
So this is an improvement for me
Thnx Jayrc



Quote:

Originally Posted by Tigertooo (Post 345465)
For the benefit of the community, i started all over:
-checked anti epilepsy off in game and in the conf.file
-opened Steam and checked:"check integrity of game cache"
-now i'm back to the latest "official" patch
-same mission,same settings, checked fps the moment mission starts: 33 fps
-removed cache files and shader files
-same mission,same settings: 37 fps
-applied patch and Hotfix
-same mission same settings: 18 fps
-removed cahe files and shader files
-same mission same settings: 18 fps
All fps are "average" at the beginning of the mission

Don't see what i can do more, and this is only about fps...didn't test anything else

PS: this is my original post on this matter:
-Steam: checked cache integrety
-deleted all files in cache folder
-deleted all files from "shaders" folder
-all settings to medium,1920x1200
-no AA,SSAO nor Vsync

I guess i am now in the last official patch.

Flew quick mission over Kent, in one Hurri: FPS 33 avarage

Patched to 15866, installed Hotfix

Flew same mission with same settings: FPS 18 avarage ! ! ! ! !

i7 quadcore 965 @ 3.20 Ghz
Nvidia GTX 295
6 gig DDR3 RAM
Win 7 Home Premium 64 bit

Becoming afraid my FPS will go under 10 with next patch


Obviously,the new patch costs me at least 15 fps on my system ( not the highest end PC but as told not the lower end PC eighter) , and the test is carried out in a objective, standardised way: same settings and same mission every time. Pitty


NLS61 10-07-2011 08:56 AM

Launcher.exe has crashed
 
Here goes nothing.
The game as always crashes 10 to 15 minutes in to the game.
I've cleared the cache files.
Then the crash sometimes freezing the whole rig.
I've searched for the crash dump folder in the main game folder but it does not exist.
Overall the game is laggy meaning big freezes once and awhile
The flickering shadows are most annoying and a deal breaker for me.
current video driver is 280.26 on 560ti.

I did apply the hot fix.

I will test some more but it is a slow process as the crashes occur often.

O_Smiladon 10-07-2011 08:58 AM

Hi All,

Well after the hotfix I insatlled the patch.

I like the colours , sound . Just the ONE BIG THING for me is the stutters.

As you know of this thats all I will say..

That was in single player and MP..just down low (like everyone else)

Plaeaseeees make this a prioity!!!!! in in planning the next up date.

it would make the sim really come alive

Thanks

O_Smiladon

David198502 10-07-2011 09:14 AM

prop pitch bug
 
ok...to support my arguments i uploaded this vid.
i know the recording tool in Cliffs of Dover is bugged and the gauges dont work correctly due to it(it would deserve its own bug report), but i think you can still see the different speed of the clockwise.
furthermore in the second part of the vid, i stopped changing the pitch at exactly 10 o'clock, but the clockwise moves until 11:15.
http://www.youtube.com/watch?v=6mBG8nADPLQ
the vid shows the behaviour of the manual pp.

FG28_Kodiak 10-07-2011 09:57 AM

@O_Smiladon
You have a Ati so do you have delete the logo.wmv in '..\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\GUI' and enable Pseudo Fullscreen in Video-Options?

GraveyardJimmy 10-07-2011 09:59 AM

I have been having some strange behaviour with the mirrors on the spitfire and hurricane.

I set Ctrl+m to turn them off, the first time I fly after loading the game I press this once and it disappears. The second time I press it twice (to cycle through low res, then disappear). However, moving the canopy and sometimes just in normal flight the mirror flickers back into existence (since removing mirrors give me at least 5 fps this is a bit annoying). It sometimes seems to be something to do with lighting, as I was in a spin the mirror would always reappear when I was facing at a certain angle from the sun, every single time my plane swung round.

I know it is quite a small bug, but maybe the mirror isnt being properly removed, so might still be rendering, which could affect performance on the RAF a/c.

Also getting a bug when shot, being injured makes the instruments look a bit strange, as I think someone has already mentioned.

Performance is getting better for me though, just need less stuttering, as FPS is getting better.

FG28_Kodiak 10-07-2011 10:03 AM

I always get these messages after ending a battle in console.
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actor: 13pj34XO20hcyuRUk2T.gTOdJDXjtpRTqYtt74p
NOT Destroyed actors = 182

The value of NOT Destroyed actors vary, it increases every ended mission.
Its depends not on the map i use. I make test with only one player plane on map, so its depends not on objects i use.

O_Smiladon 10-07-2011 10:09 AM

Quote:

Originally Posted by FG28_Kodiak (Post 345751)
@O_Smiladon
You have a Ati so do you have delete the logo.wmv in '..\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\GUI' and enable Pseudo Fullscreen in Video-Options?

Yeah mate I have taken out the stupid ubi thing..

But I will try Pseudo..cheers will let ya know

O_Smiladon

JG4_Bendwick 10-07-2011 10:31 AM

written by JG4_Widukind

Bomber:
"The autopilot works not for the Ju 88 "! (either Mode 1 or 2)

The automatic pilot of the Heinkel H 2 and Me 110 perform well.
The Autopilot Mode 2 stabilization levels drop due to strong(down) when you turn on him.
The Baydoors are filled and labeled wrong.( Airbreaks too)
Gyro visor. has no height adjustment in 10 steps! (Very annoying)

Online mode: Gunner
Gunner will no longer work after you have been to place them.
Gunner (Humann fly) are very shooting very bad and almost not at all or only fly in straight

It is itself Gunner: (online)
the Gunner frame 111 kan be moved only very poorly, it is too choppy and reacts very slowly over the keys.
that we should all be able to move the mouse.
be flown because after 7 years online I know that the IL-2 bombers from only one player.
We tried that already goes to 2 .. but bad.

This is probably the biggest problem shooting, because the Mg stops after a short volley, and after that no permanently shoot more , or fire at irregular intervals individually.(in online Mode and offline)
The magazine takes me too long to change.

Graphics: Since beta 2
Outview has improved, vision is clearer
Graphic cockpit looks like IL 2 1946 .
I also have a lot of state System Crashes
and Servercrashes

short preview.

My Graphics: 1920 x1080
all Settings on high and on.(Ellepsie off )
Forest low
Buildings low

My Sytem:

Intel I 7 3.4GHZ 2600k ; 8GB Memory ;
AMD Radon 6870 1GB HD;Win 7 64bit ; 80GB SSD ;USB 3, Motherboard sandy Bridge Acer (4 Processors) 4 pysikal.

sorry for my bad eng

zwiebacksaege 10-07-2011 10:32 AM

can confirm that the manual prop pitch in the E4 is now slower and not changing that smooth (at least in the gauge) it did before the patch. Also the automatic setting overrevs the engine and doesn't hit the correct "Leistungszustand" at all.

David198502 10-07-2011 10:41 AM

Quote:

Originally Posted by zwiebacksaege (Post 345767)
can confirm that the manual prop pitch in the E4 is now slower and not changing that smooth (at least in the gauge) it did before the patch. Also the automatic setting overrevs the engine and doesn't hit the correct "Leistungszustand" at all.

exactly.im pretty confident that i could outrun with an E1 or E3 everyone in a E4 now, no matter if he is using automatic or manual pp.

O_Smiladon 10-07-2011 11:07 AM

Quote:

Originally Posted by O_Smiladon (Post 345758)
Yeah mate I have taken out the stupid ubi thing..

But I will try Pseudo..cheers will let ya know

O_Smiladon

Well it certanily helps byt they are still there if only small

but yes it has helped alot

Cheers

O_Smiladon


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