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Any other suggestion? |
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If trees OFF don't helps neither, I don't know other "trick"... :( |
I managed to get it working late last night by redownloading the files as I thought it might have been a dodgy download (having done everything as directed) Turns out this must have been the problem, as it worked straight away after doing so.
Its slightly better, but I don't see a significant improvement in AA at long ranges at all tbh (from in pit view).....Aircraft still look a mess at distance with 1920x1200 resolution (and I'm 'youngish' with 20/20 goggles lol), but better than nothing I suppose and thanks for the heads up all the same. |
Seems to give an effect about equal to the ingame x8AA on my system but with higher fps.
I still don't have smooth wires though. If I turn off ingame AA and NVCP AA I can easily see then FXAA toggling on and off. Thanks for that i'll keep it on and enjoy the extra fps |
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Talking to to some of the guys in the team I joined on Syndicate last night and they are using it on-line. I hope there will be no VAC issues (they were confident there were not). I will wait and see and hope that we can use it without fear of a ban!
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Anyway, patch should be here in a week or so (Don't Start!) EDIT: Hmmmm... seems to be working on the Syndicate server this morning. Wonder if they turned off anti-cheat (if thats possible). Not sure I like what it does to the text though. |
I don't think it will cause issues with VAC because it doesn't actually edit any files or interact with the game itself, it just simply sends a post-processing effect to the video card which then applies it ontop of the existing image. Its not something thats normally monitored for since it can't really be used for any malicious intent. :)
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Just a quick update.....been using FXAA on line last few nights and no problems logging on to syndicate. AA disabled.
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A new version, V.10, is expected for today.
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There was the HL1 bloom mod (just a dll you put in the game directory) that caused a VAC ban. Apparently modifying the graphics dll can be seen as cheating ( maybe wallhacks can be done that way in fps games, I don't really know). That being said, this is supposed to be a mod friendly game and I would hope that they would not classify it as cheating. |
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Invisible clouds perhaps... I would hate to see what would happen at these forums after a round of delayed VAC bans have been handed out!!! |
Just remember one thing about VAC. They won't ban you right the way if they think this is cheating. They collect data and the ban can come weeks later. So, don't imply it's ok and safe just because you weren't banned the moment you tried it first.
I posted about this on Steam VAC forum. I didn't really get a clear answer yet.:( |
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i wouldnt use anything that isnt in the original game folder..no Mods or nothing Online.. Il be dammed if im going to risk getting banned from this game for the sake of a visual MOD or any other MOD for that matter..l Make a duplicate Steam folder and use your MODS in there on SP games not in MP |
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The problem is that Bohemia Interactive never goes "mute" with consumers... And we can receive fast answers for our RELEVANT questions... :-P The stupid war "whinners against devs" let us normal customers without RELEVANT clear answers about issues like that. Thank's a lot to the two childish sides! :cool: |
I wouldn't advise anyone to use a mod on line. I decided to install FXAA based on the discussions I had with those who are using it on line. They seemed to understand how FXAA works better than I do (with respect to the game engine) so went ahead. Of course, they could be wrong - I guess it's wait and see!
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Tried it and it works fine for me. Age of Conan already supports this so no reason why it couldn't be officially implemented. I'm sure the people at Maddox are already looking into it.
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Like Lobi says, it's not cheating (which is the main purpose of VAC) - but simply applies a different AA Visual post processing effect in place of the AA provided.
Hopefully common sense will prevail and I (and others) won't get banned. It would be ridiculous to impose a penalty for removing jaggies less effectively than the in built option yet allow visual mods in the form of custom skins which everyone considers essential to a combat flight. Some of the custom skins I have seen make it very difficult to spot that particular ac low down on the deck. |
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In other titles that's the way VAC works. I'll use FXAA online to test. If something wrong happens, just need to send an email to Valve explaining the issues. VAC bans usually have very precise cheat reports, just check Valve foruns. |
followed all the info here, but my launcher.exe crashes and i can´t get the game started
CP AA-aplication controlled Game AA off any ideas?? Tried both with SLI ON and OFF. |
First - make sure you used the correct DX version files - DX10 or DX9 only (not both). If launcher is booting without the three FXAA files in the Launcher directory my advice is to leave them out!
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see, thnx for the reply
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FXAA files- I am pretty sure I am using only the DX10 ones since those are the only ones I have unzipped to the IL-2 steam folder. System files - I guess I have both of them because I run some older DX9 games. Quote:
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The FXAA files. There are three and you pop them into the Steam Game directory where Launcher is - simple as that. Maybe it doesn't work with two GFX boards installed - you could try Googling 'does FXAA work with SLI' to see if there is a known issue - other than that it may be a conflict with the game when running two GFX cards but I am guessing - best of luck with that one!
Just a thought, there are two versions and might be worth checking to see what the revisions were for the later one. |
Guys,
this is the VAC Anti-Cheat sticky on the Steam forum: http://forums.steampowered.com/forum....php?t=1385172 If you read the paragraph and check the links under "How do I know if a server is VAC protected?" you will see that a VAC shield should be shown alongside the servers in the Steam Server listing (open Steam and go to Steam.... Servers on the commands at the top of the Steam panel. I have been unable to find ANY CoD servers on the list of 2,359 servers it eventually came up with so I don't know if the VAC shield even applies. I have never seen that particular Steam server loading screen so I suppose you only get that if you connect through the Steam server list instead of the game. Can the Server guys tell us if they have set up VAC protection or is that what 'Security' means? |
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tried to reset all options to off on NV CP but still no luck drivers 280.26 my launcher freezes displaying only the small A/C gunsight on the screen. I can see the process launcher.exe but i can´t get to see the aplication. any other ideas?? thanks |
Looking at your system specs I would imagine that CloD runs pretty well maxed out with the in game AA enabled. I think the FXAA is a worthwhile option for those of us on low end systems who want to save a few fps hits with stock AA enabled.
Given that there will be an update that is supposed to include changes to the Graphics - I would wait. I am not sure its worth the hassle you are experiencing given that CLoD works OK without FXAA. You could tear your hair out getting it to work and then be disappointed. |
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Maybe I am doing something wrong, but whenever there is some "land" around the fps drop dramatically and it does not run smooth. I have seen sims (e.g. ROF, Falcon) that lloked pretty smooth running at around 40 fps. Whenever I get 30-40 fps on CLOD, the screen sweep is nor smooth at all. And SLI is a mess on my computer (and i have followed all the "working SLI" topics). Who knows, maybe you are right and I´d better wait until the next graphic update... But I want to play so badly. I am running 1920x1200 at the time, but I might consider to play at lower res to improve the smoothnes. Anyway, there must be something wrong with my config, because the game should run quite well even at 1920x1200. Thank you very much for the tips and advice. |
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Here are 3 pics of a Hurricane at X2, X4 and X8 FSAA Can you tell me which is which? http://img10.imageshack.us/img10/259...7201256161.jpg By furbs9999 at 2011-07-20 http://img98.imageshack.us/img98/902...7201257043.jpg By furbs9999 at 2011-07-20 http://img641.imageshack.us/img641/3...7201259127.jpg By furbs9999 at 2011-07-20 |
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Luthier or Oleg said CLOD uses a in game version of FSAA, so im guessing right now its not working as intended and will be added later.
If it is working as intended then its crap. :) |
they working on a new graphic engine which will be provide us with a patch
i suppose they will be waiting to optimise it right so we can have the correct AA in the game so yes the answer is no at this stage only 2X works;-) |
After patch 1.03.15527
Please,
Is there any additional consideration regarding this alternative and the effect of it within the game with the new beta patch? Anything else we can do to improve the edges...? Salutes. |
Wait for the next patch, the one after the current beta version is supposed to have FSAA :D
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any hope to see working antialiasing in the next patch? FSAA is a step into right direction but not enough for 1680x1050 in combination with ingame 2xAA. Still no significant difference between 2x 4x 8x...
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I found out this fxaa does not work with FRAPS. After I installed the last Beta- patch I was wondering why it was not possible to switch fxaa on. Tried without FRAPS and voila, works again! :grin: |
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Thanks JD AKA_MattE |
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@shotglass my fraps works without probs together with FXAA. |
Hi all. I’ve been using this since Shea first posted (thanks, BTW :)), and it works great. There is a negligible loss in frame rate, but it does compromise text slightly in much the same way as AMD’s MFAA (but not nearly as much). Since CloD currently only supports 2xAA that’s all you get, but it’s miles better than none.
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what's anti-aliasing anyways?? i never seemed to get what it actually does.
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Reposting link: http://forums.bistudio.com/showthread.php?t=123121 Also others seem to be talking about combining these files with other anti aliasing, but I seem to recall the readme said to disable all other AA. That said I have not actually tried combining the effects. |
Thanks
JD AKA_MattE |
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Was going to try this but I got the impression its Nvidia cards only. Am I right?
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Regards Mike |
What about the vac?
'the readme : do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!' Can Luthier confirm we will not be banned from steam cause of using FXAA? |
WoW...work very well.
Just used these with an on-line server I joined via Steam. Didn't have any problems. Didn't get any cheat detected/warnings. |
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Someone mentioned we willl have working (ingame) AA in the next official patch...
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That looks heaps better , the detail in this is amazing when you take screenshots. It looks so real.
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"If a cheat is found the player's Steam account will be flagged as cheating immediately, but the player will not receive any indication of the detection. It is only after a delay of "days or even weeks"[6] that the account is permanently banned from "VAC Secure" servers[7] for that game, along with other games that use the same engine" VAC |
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Well, I guess no one uses cheats or else VAC isn't applied to CLoD with or without Beta patch. It's been out long enough! This is a GFX post processing effect and does not modify the game files. |
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can be detected as a cheat ! it's not me who say that... RTFM |
Note the word 'may' (seems you didn't read it properly), the author is not sure. BTW, this has been discussed on the Steam VAC forum. No official response but the majority view is that it does not violate VAC. No one is suggesting that it is perfectly ok or encouraging people to use it for MP - only that many of us are. (Just in case you haven't read the threads as well.....;))
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in Russian forums However we don't know when the next patch will be available.. Maybe in a year....who knows:grin: |
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This works online, just FYI. It's a great AA fix, I've been using it for weeks now.
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screen shot works for me
http://i160.photobucket.com/albums/t...2/dd88fae8.jpg video settings I get 45 to 50 on the ground and 70 in the air http://i160.photobucket.com/albums/t...2/7ff7330f.jpg NVIDIA CP http://i160.photobucket.com/albums/t...2/d6f10a9f.jpg NVIDIA CP 2 http://i160.photobucket.com/albums/t...2/a5fb9954.jpg |
Except that Launcher.exe in your Nvidia cp is for Lock on :)
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or they don't know how? |
This is really working....and on top of that my performance is better since i tunred off ingame AA. Nw we will see how they will implement AA in the game.
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Still got jagged wires.
AA ingame = off. No AA in ati control enabled either. Tested with 1X and 2x in ccc running the game in 1920x1080 fullscreen the crossfire fires up both gpu coolers. |
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EDIT: Actually I might be wrong since I've stopped playing it lol......I'll try with the latest Beta drivers and the Beta 2 patch, which I have not done yet. Apologies Mastiff mate if it does now. EDIT 2: Nah, doesn't work at all. I tried your Nvidia settings Mastiff with same video settings in game (GTX 580), using the FC2 Launcher, no effect. Also a 'disappearing buildings' bug occurs with those settings. http://i761.photobucket.com/albums/x...1-03-10-78.jpg http://i761.photobucket.com/albums/x...0-51-40-06.jpg |
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In regards to the screenshot GF_Mastiff posted, someone commented that anti-aliasing works in cockpit view just not when planes are viewed from the outside. That's been my experience too. This little program is so easy to use, seems to have little effect on FPS and works very well on my Nvidia 470 card I wouldn't play CoD without it.
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So about this AA fix, I installed it and it works great. The problem is I cant figure out how to remove it (not that I want to), but after the new patch release, I cant find the files in the main folder where I dumped them. The AA fix still works though! Also, more of a concern to me is if steam will ban people who try to play online with this fix? Personally I love it, but I have no interest in being banned from online play. Anyone know the answer to this yet? Thanks!
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Did anyone with ATI cards fiddled with the configuration file?
Areas that are effected the most are around the cockpit. Antenna wires are slightly improved but still look like they're cut. |
yeah it works better in cockpit...oustside its still a bit jaggy....when looking at planes from greater distance on ex.
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I tried, but it still looks like the inside of rhino's behind. Call me a snob, but I refuse to play this thing until it starts looking like a 2011 game should look - i.e. without jaggies, screwed up shore lines, shimmering trees etc. etc... |
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The landscape shimmering from near non exsistant AA is really bad even on 1920 x 1200. I suspect it will be implemented when they optimize the sim to the 50% fps gain they are promising, perhaps the next patch. If they turn it on now, almost no one could run it at acceptable fps. |
It might help if you force on Vsync in the control panel while having it off in the game settings. I use those settings for just about everything now as I noticed a 30% increase in FPS over having application controlled set for the driver and vsync on in the game settings. Now I get perfect Vsync and better performance. Just throwing this out there.
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Guys, be aware that at the end of the thread on the BIS forums, there is a link towards a much improved version, called FXAA_PPI and with additional features....
Try it, it really deserves a look!:grin: http://forums.bistudio.com/showthread.php?t=123121 |
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It´s on thread answer #128.
The direct link to the fileset is http://www.assembla.com/spaces/fxaa-pp-inject/documents |
This configuration for the injFX_settings.h looks fantastic on my screen....
/*================================================= ===================================== "USER" ADJUSTABLE SETTINGS ================================================== ====================================*/ // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments // These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results /*------------------------------------------------------------------------------ FILTER SELECTION ------------------------------------------------------------------------------*/ // Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP #define USE_ANTI_ALIASING #define USE_PRE_SHARPEN //#define USE_BLOOM *NOT WORKING #define USE_TECHNICOLOR #define USE_TONEMAP #define USE_SEPIA //#define USE_VIGNETTE //#define USE_POST_SHARPEN //#define USE_FINAL_LIMITER /*------------------------------------------------------------------------------ FXAA SHADER ------------------------------------------------------------------------------*/ // Set values to calculate the amount of Anti Aliasing applied float fxaaQualitySubpix = 0.85; // Default: 0.75 Raise to increase amount of blur float fxaaQualityEdgeThreshold = 0.010; // Lower the value for more smoothing float fxaaQualityEdgeThresholdMin = 0.0233; // Lower the value for more smoothing /*------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of contour, requires slightly more processing power bool highQualitySharpen = 1; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass #define Average 0.8 #define CoefBlur 2 // Set values of the sharpening amount #define SharpenEdge 0.2 #define Sharpen_val0 1.1 /*------------------------------------------------------------------------------ BLOOM ------------------------------------------------------------------------------*/ // Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp #define NUM_SAMPLES2 4 // Must be set with a value dividable by 2 float BloomPreset = 4; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings. float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning) float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning) float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning) /*------------------------------------------------------------------------------ TECHNICOLOR ------------------------------------------------------------------------------*/ #define TechniAmount 0.15 // 1.00 = Max #define TechniPower 5.0 // lower values = whitening // lower values = stronger channel #define redNegativeAmount 1.0 // 1.00 = Max #define greenNegativeAmount 1.0 // 1.00 = Max #define blueNegativeAmount 1.0 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ //#define Gamma 1.10 #define Gamma 1.20 #define Exposure 0.00 #define Saturation 0.05 // use negative values for less saturation. #define BlueShift 0.05 // Higher = more blue in image. #define Bleach 0.05 // Bleach bypass, higher = stronger effect #define Defog 0.055 // Strength of Lens Colors. #define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ SEPIA ------------------------------------------------------------------------------*/ #define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!) #define GreyPower 0.5 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in #define SepiaPower 1.1 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in /*------------------------------------------------------------------------------ VIGNETTE ------------------------------------------------------------------------------*/ // Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect. #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White. /*------------------------------------------------------------------------------ POST_SHARPEN ------------------------------------------------------------------------------*/ // Controls additional sharpening applied after previous processing. Strength should be max 0.25! float Sharpen = 0.05; /*------------------------------------------------------------------------------ FINAL_LIMITER ------------------------------------------------------------------------------*/ // Controls the strenght of the limiter. 1.000 for default setting int LimiterStrenght = 1.000; |
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Beautiful Sharpness to Textures and a vintage look :) Before http://i955.photobucket.com/albums/a...ver/Before.jpg After http://i955.photobucket.com/albums/a...over/After.jpg Excellent !! |
Iits nice but I lowered the red a bit...
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So these later versions dont have any more AA effect than the original? I didnt notice any difference.
EDIT: Ok now I do. Less AA Hideous bloom/sephia effect Going back to the first one lol! |
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Awesome ! :shock:
Great find, thank you gentleman !! |
Damn. At work but wanna try this out NOW.
These new features deserves an own thread me think so other can find it easier. |
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has anyone figured out the best settings to get the game colours to look normal with ONLY the benefits of the new AA??
Its way too much red with the newest files! I couldnt get it to be less red and therefore decided to revert back to previous version... :/ |
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Is there anywhere I should keep the # in order to benefit from the latest version compared to previous versions?? This section for example, *------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of contour, requires slightly more processing power bool highQualitySharpen = 1; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass #define Average 0.8 #define CoefBlur 2 // Set values of the sharpening amount #define SharpenEdge 0.2 #define Sharpen_val0 1.2 Should I keep this activated? Best regards |
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