Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Alternative to Antialiasing (http://forum.fulqrumpublishing.com/showthread.php?t=25281)

310_cibule 08-10-2011 09:52 AM

Quote:

Originally Posted by LoBiSoMeM (Post 321712)
Just extrack content of d3d10 folder into steam>steamapps>common>il2cliffofdover.

The files: dxgi.dll / Fxaa3_11.h / shader.hlsl

Bug sound? here I jus disabled AI talking in audio options. No sound bug and trees in Very High...

Disabling AI talking doesn't make any change on-line. Sound always drops out after a while :( Trees OFF helps neither

Any other suggestion?

LoBiSoMeM 08-10-2011 11:02 AM

Quote:

Originally Posted by 310_cibule (Post 322107)
Disabling AI talking doesn't make any change on-line. Sound always drops out after a while :( Trees OFF helps neither

Any other suggestion?

Here I just disable AI sounds and all runs OK...

If trees OFF don't helps neither, I don't know other "trick"... :(

RCAF_FB_Orville 08-10-2011 11:09 AM

I managed to get it working late last night by redownloading the files as I thought it might have been a dodgy download (having done everything as directed) Turns out this must have been the problem, as it worked straight away after doing so.

Its slightly better, but I don't see a significant improvement in AA at long ranges at all tbh (from in pit view).....Aircraft still look a mess at distance with 1920x1200 resolution (and I'm 'youngish' with 20/20 goggles lol), but better than nothing I suppose and thanks for the heads up all the same.

justme262 08-11-2011 12:58 PM

Seems to give an effect about equal to the ingame x8AA on my system but with higher fps.

I still don't have smooth wires though.

If I turn off ingame AA and NVCP AA I can easily see then FXAA toggling on and off.

Thanks for that i'll keep it on and enjoy the extra fps

katdogfizzow 08-11-2011 01:02 PM

Quote:

Originally Posted by justme262 (Post 322490)

I still don't have smooth wires though.

In Arma2, that's 16x AA and FXAA.

SEE 08-12-2011 12:17 AM

Talking to to some of the guys in the team I joined on Syndicate last night and they are using it on-line. I hope there will be no VAC issues (they were confident there were not). I will wait and see and hope that we can use it without fear of a ban!

klem 08-12-2011 06:39 AM

Quote:

Originally Posted by SEE (Post 322774)
Talking to to some of the guys in the team I joined on Syndicate last night and they are using it on-line. I hope there will be no VAC issues (they were confident there were not). I will wait and see and hope that we can use it without fear of a ban!

I'd like to know more about that because I tried it and although I did get onto the server and into the map room it wouldn't let me see the Flag selector/player list.

Anyway, patch should be here in a week or so (Don't Start!)

EDIT: Hmmmm... seems to be working on the Syndicate server this morning. Wonder if they turned off anti-cheat (if thats possible). Not sure I like what it does to the text though.

Phazon 08-12-2011 07:38 AM

I don't think it will cause issues with VAC because it doesn't actually edit any files or interact with the game itself, it just simply sends a post-processing effect to the video card which then applies it ontop of the existing image. Its not something thats normally monitored for since it can't really be used for any malicious intent. :)

SEE 08-12-2011 10:23 AM

Quote:

Originally Posted by klem (Post 322832)
I'd like to know more about that because I tried it and although I did get onto the server and into the map room it wouldn't let me see the Flag selector/player list.

Interesting you mention that. I have this 'map no flags/player list' when I log in sometimes. Thats when I get the failserver authentication error. I exit and when I try to log back, in the server shows me as still logged in or shows a 'ghost player'. I wonder if this is a GFX setting or maybe some other setting issue? It isn't FXAA on my rig as I only install it in SP.

SEE 08-15-2011 03:01 AM

Just a quick update.....been using FXAA on line last few nights and no problems logging on to syndicate. AA disabled.

Mad G 08-15-2011 10:42 AM

A new version, V.10, is expected for today.

von Pilsner 08-15-2011 11:06 AM

Quote:

Originally Posted by Phazon (Post 322846)
I don't think it will cause issues with VAC because it doesn't actually edit any files or interact with the game itself, it just simply sends a post-processing effect to the video card which then applies it ontop of the existing image. Its not something thats normally monitored for since it can't really be used for any malicious intent. :)

I suspect it falls under their don't modify / inject core exe and dll files policy... I would tread lightly with modified dlls and V.A.C.

There was the HL1 bloom mod (just a dll you put in the game directory) that caused a VAC ban. Apparently modifying the graphics dll can be seen as cheating ( maybe wallhacks can be done that way in fps games, I don't really know).

That being said, this is supposed to be a mod friendly game and I would hope that they would not classify it as cheating.

Allons! 08-15-2011 11:12 AM

Quote:

Originally Posted by von Pilsner (Post 323892)
(maybe wallhacks can be done that way in fps games, I don't really know).

So we could see the pilots underwear ? Nice to see some yellow spots apperaring as the strafing gets further....:grin:

von Pilsner 08-15-2011 11:29 AM

Quote:

Originally Posted by Allons! (Post 323893)
So we could see the pilots underwear ? Nice to see some yellow spots apperaring as the strafing gets further....:grin:

:D

Invisible clouds perhaps...

I would hate to see what would happen at these forums after a round of delayed VAC bans have been handed out!!!

Jaws2002 08-15-2011 07:49 PM

Just remember one thing about VAC. They won't ban you right the way if they think this is cheating. They collect data and the ban can come weeks later. So, don't imply it's ok and safe just because you weren't banned the moment you tried it first.

I posted about this on Steam VAC forum. I didn't really get a clear answer yet.:(

Ze-Jamz 08-15-2011 08:28 PM

Quote:

Originally Posted by Jaws2002 (Post 324047)
Just remember one thing about VAC. They won't ban you right the way if they think this is cheating. They collect data and the ban can come weeks later. So, don't imply it's ok and safe just because you weren't banned the moment you tried it first.

I posted about this on Steam VAC forum. I didn't really get a clear answer yet.:(

+1

i wouldnt use anything that isnt in the original game folder..no Mods or nothing Online..

Il be dammed if im going to risk getting banned from this game for the sake of a visual MOD or any other MOD for that matter..l

Make a duplicate Steam folder and use your MODS in there on SP games not in MP

LoBiSoMeM 08-15-2011 08:41 PM

Quote:

Originally Posted by Ze-Jamz (Post 324060)
+1

i wouldnt use anything that isnt in the original game folder..no Mods or nothing Online..

Il be dammed if im going to risk getting banned from this game for the sake of a visual MOD or any other MOD for that matter..l

Make a duplicate Steam folder and use your MODS in there on SP games not in MP

I doubt Steam VAC ban for that. My ArmA2/OA folders are FULL of mods, mods folders, etc. I just can't connect with server without the same mods or without mods enabled.

The problem is that Bohemia Interactive never goes "mute" with consumers... And we can receive fast answers for our RELEVANT questions... :-P

The stupid war "whinners against devs" let us normal customers without RELEVANT clear answers about issues like that. Thank's a lot to the two childish sides! :cool:

SEE 08-15-2011 11:26 PM

I wouldn't advise anyone to use a mod on line. I decided to install FXAA based on the discussions I had with those who are using it on line. They seemed to understand how FXAA works better than I do (with respect to the game engine) so went ahead. Of course, they could be wrong - I guess it's wait and see!

NikToo 08-16-2011 09:14 AM

Tried it and it works fine for me. Age of Conan already supports this so no reason why it couldn't be officially implemented. I'm sure the people at Maddox are already looking into it.

SEE 08-16-2011 12:24 PM

Like Lobi says, it's not cheating (which is the main purpose of VAC) - but simply applies a different AA Visual post processing effect in place of the AA provided.

Hopefully common sense will prevail and I (and others) won't get banned. It would be ridiculous to impose a penalty for removing jaggies less effectively than the in built option yet allow visual mods in the form of custom skins which everyone considers essential to a combat flight. Some of the custom skins I have seen make it very difficult to spot that particular ac low down on the deck.

LoBiSoMeM 08-16-2011 12:44 PM

Quote:

Originally Posted by SEE (Post 324249)
Like Lobi says, it's not cheating (which is the main purpose of VAC) - but simply applies a different AA Visual post processing effect in place of the AA provided.

Hopefully common sense will prevail and I (and others) won't get banned. It would be ridiculous to impose a penalty for removing jaggies less effectively than the in built option yet allow visual mods in the form of custom skins which everyone considers essential to a combat flight. Some of the custom skins I have seen make it very difficult to spot that particular ac low down on the deck.

Yes. Like in ArmA2 you can have mod folders or other files in main folder. What you can't do is ALTER main files with cheats.

In other titles that's the way VAC works. I'll use FXAA online to test. If something wrong happens, just need to send an email to Valve explaining the issues. VAC bans usually have very precise cheat reports, just check Valve foruns.

jcenzano 08-16-2011 11:37 PM

followed all the info here, but my launcher.exe crashes and i can´t get the game started

CP AA-aplication controlled
Game AA off

any ideas??

Tried both with SLI ON and OFF.

SEE 08-17-2011 12:26 AM

First - make sure you used the correct DX version files - DX10 or DX9 only (not both). If launcher is booting without the three FXAA files in the Launcher directory my advice is to leave them out!

jcenzano 08-17-2011 12:40 AM

see, thnx for the reply

Quote:

Originally Posted by SEE (Post 324434)
First - make sure you used the correct DX version files - DX10 or DX9 only (not both)

Do you mean system files or the FXAA ones?

FXAA files- I am pretty sure I am using only the DX10 ones since those are the only ones I have unzipped to the IL-2 steam folder.

System files - I guess I have both of them because I run some older DX9 games.

Quote:

Originally Posted by SEE (Post 324434)
If launcher is booting without the three FXAA files in the Launcher directory my advice is to leave them out!

As soon as remove the FXAA files, the game boots normally. Too bad because I wanted to check it out...

SEE 08-17-2011 01:03 AM

The FXAA files. There are three and you pop them into the Steam Game directory where Launcher is - simple as that. Maybe it doesn't work with two GFX boards installed - you could try Googling 'does FXAA work with SLI' to see if there is a known issue - other than that it may be a conflict with the game when running two GFX cards but I am guessing - best of luck with that one!

Just a thought, there are two versions and might be worth checking to see what the revisions were for the later one.

klem 08-17-2011 09:59 AM

Guys,

this is the VAC Anti-Cheat sticky on the Steam forum:

http://forums.steampowered.com/forum....php?t=1385172

If you read the paragraph and check the links under "How do I know if a server is VAC protected?" you will see that a VAC shield should be shown alongside the servers in the Steam Server listing (open Steam and go to Steam.... Servers on the commands at the top of the Steam panel.

I have been unable to find ANY CoD servers on the list of 2,359 servers it eventually came up with so I don't know if the VAC shield even applies. I have never seen that particular Steam server loading screen so I suppose you only get that if you connect through the Steam server list instead of the game.

Can the Server guys tell us if they have set up VAC protection or is that what 'Security' means?

jcenzano 08-18-2011 12:39 AM

Quote:

Originally Posted by SEE (Post 324444)
The FXAA files. There are three and you pop them into the Steam Game directory where Launcher is - simple as that. Maybe it doesn't work with two GFX boards installed - you could try Googling 'does FXAA work with SLI' to see if there is a known issue - other than that it may be a conflict with the game when running two GFX cards but I am guessing - best of luck with that one!

Just a thought, there are two versions and might be worth checking to see what the revisions were for the later one.

I tried both Pseudo and full Screen modes and still no luck.

tried to reset all options to off on NV CP but still no luck

drivers 280.26

my launcher freezes displaying only the small A/C gunsight on the screen. I can see the process launcher.exe but i can´t get to see the aplication.

any other ideas??

thanks

SEE 08-18-2011 03:52 AM

Looking at your system specs I would imagine that CloD runs pretty well maxed out with the in game AA enabled. I think the FXAA is a worthwhile option for those of us on low end systems who want to save a few fps hits with stock AA enabled.

Given that there will be an update that is supposed to include changes to the Graphics - I would wait. I am not sure its worth the hassle you are experiencing given that CLoD works OK without FXAA. You could tear your hair out getting it to work and then be disappointed.

LoBiSoMeM 08-18-2011 10:13 AM

Quote:

Originally Posted by SEE (Post 324759)
Looking at your system specs I would imagine that CloD runs pretty well maxed out with the in game AA enabled. I think the FXAA is a worthwhile option for those of us on low end systems who want to save a few fps hits with stock AA enabled.

Here I don't have much performance issues even with FSAA in 8x, but I like the effect that FXAA gives in far objects.

furbs 08-18-2011 11:36 AM

Quote:

Originally Posted by LoBiSoMeM (Post 324807)
Here I don't have much performance issues even with FSAA in 8x, but I like the effect that FXAA gives in far objects.

You wont, because CLOD isn't doing anything above X2 FSAA.

jcenzano 08-18-2011 12:11 PM

Quote:

Originally Posted by SEE (Post 324759)
Looking at your system specs I would imagine that CloD runs pretty well maxed out with the in game AA enabled. I think the FXAA is a worthwhile option for those of us on low end systems who want to save a few fps hits with stock AA enabled.

Given that there will be an update that is supposed to include changes to the Graphics - I would wait. I am not sure its worth the hassle you are experiencing given that CLoD works OK without FXAA. You could tear your hair out getting it to work and then be disappointed.

That is what i thought when I bought my mew rig some three months ago, but I am quite disspointed with CLOD´s performance.

Maybe I am doing something wrong, but whenever there is some "land" around the fps drop dramatically and it does not run smooth.

I have seen sims (e.g. ROF, Falcon) that lloked pretty smooth running at around 40 fps. Whenever I get 30-40 fps on CLOD, the screen sweep is nor smooth at all.

And SLI is a mess on my computer (and i have followed all the "working SLI" topics).

Who knows, maybe you are right and I´d better wait until the next graphic update... But I want to play so badly.

I am running 1920x1200 at the time, but I might consider to play at lower res to improve the smoothnes.

Anyway, there must be something wrong with my config, because the game should run quite well even at 1920x1200.

Thank you very much for the tips and advice.

LoBiSoMeM 08-18-2011 12:47 PM

Quote:

Originally Posted by furbs (Post 324826)
You wont, because CLOD isn't doing anything above X2 FSAA.

Yes, it does. But not in far objects. In far objects we don't have ANY AA at all with native FSAA.

furbs 08-18-2011 12:57 PM

Quote:

Originally Posted by LoBiSoMeM (Post 324848)
Yes, it does. But not in far objects. In far objects we don't have ANY AA at all with native FSAA.

CLOD has no FSAA above X2 anywhere.

Here are 3 pics of a Hurricane at X2, X4 and X8 FSAA

Can you tell me which is which?

http://img10.imageshack.us/img10/259...7201256161.jpg
By furbs9999 at 2011-07-20

http://img98.imageshack.us/img98/902...7201257043.jpg
By furbs9999 at 2011-07-20

http://img641.imageshack.us/img641/3...7201259127.jpg
By furbs9999 at 2011-07-20

LoBiSoMeM 08-18-2011 01:13 PM

Quote:

Originally Posted by furbs (Post 324850)
CLOD has no FSAA above X2 anywhere.

Here are 3 pics of a Hurricane at X2, X4 and X8 FSAA

Can you tell me which is which?

http://img10.imageshack.us/img10/259...7201256161.jpg
By furbs9999 at 2011-07-20

http://img98.imageshack.us/img98/902...7201257043.jpg
By furbs9999 at 2011-07-20

http://img641.imageshack.us/img641/3...7201259127.jpg
By furbs9999 at 2011-07-20

In this resolution and more that one Hurricane position, impossible to tell. The problem I guess isn't "only FSAA x2", but the fact that native AA is crazy, with edges with good AA and others with poor or no AA at all. If you pause the sim an apply diverse AA settings, you can see what I'm talking about. AA in CloD is just crazy: works just in some distance/edges. The rpoblem isn't fixed x2 FSAA, is deeper.

furbs 08-18-2011 01:20 PM

Luthier or Oleg said CLOD uses a in game version of FSAA, so im guessing right now its not working as intended and will be added later.

If it is working as intended then its crap. :)

skouras 08-18-2011 01:44 PM

they working on a new graphic engine which will be provide us with a patch
i suppose they will be waiting to optimise it right so we can have the correct AA in the game
so yes the answer is no
at this stage only 2X works;-)

Majo 09-12-2011 01:50 PM

After patch 1.03.15527
 
Please,

Is there any additional consideration regarding this alternative and the effect of it within the game with the new beta patch?

Anything else we can do to improve the edges...?

Salutes.

JG52Krupi 09-12-2011 02:33 PM

Wait for the next patch, the one after the current beta version is supposed to have FSAA :D

SEE 09-12-2011 04:08 PM

Quote:

Originally Posted by Majo (Post 335173)
Please,

Is there any additional consideration regarding this alternative and the effect of it within the game with the new beta patch?.

I am using it with the new patch and seems fine. I don't see any hit/gain fps wise with it enabled/disabled other than the removal of jaggies and slight fuzzines of text/instruments, etc.

Vengeanze 09-12-2011 05:54 PM

Quote:

Originally Posted by SEE (Post 335250)
I am using it with the new patch and seems fine. I don't see any hit/gain fps wise with it enabled/disabled other than the removal of jaggies and slight fuzzines of text/instruments, etc.

+1

Mad G 09-12-2011 08:02 PM

Check this. It´s been working fine for me.

http://simhq.com/forum/ubbthreads.ph...er_tweaks.html

JumpingHubert 10-11-2011 12:56 PM

any hope to see working antialiasing in the next patch? FSAA is a step into right direction but not enough for 1680x1050 in combination with ingame 2xAA. Still no significant difference between 2x 4x 8x...

Space Communist 10-11-2011 02:24 PM

Quote:

Originally Posted by JumpingHubert (Post 347718)
any hope to see working antialiasing in the next patch? FSAA is a step into right direction but not enough for 1680x1050 in combination with ingame 2xAA. Still no significant difference between 2x 4x 8x...

You actually have to completely disable any in game or video card forced AA for this to work. The difference is night and day for me, this thing really ought to be stickied. It completely eliminates jaggies for me, other than with wires as has been mentioned. But that is really to do with the thickness of the wire as defined in game.

shotglass 10-11-2011 04:12 PM

Quote:

Originally Posted by Space Communist (Post 347762)
You actually have to completely disable any in game or video card forced AA for this to work. The difference is night and day for me, this thing really ought to be stickied. It completely eliminates jaggies for me, other than with wires as has been mentioned. But that is really to do with the thickness of the wire as defined in game.

Hi,

I found out this fxaa does not work with FRAPS. After I installed the last Beta- patch I was wondering why it was not possible to switch fxaa on. Tried without FRAPS and voila, works again! :grin:

Jugdriver 10-11-2011 04:53 PM

Quote:

Originally Posted by Space Communist (Post 347762)
You actually have to completely disable any in game or video card forced AA for this to work. The difference is night and day for me, this thing really ought to be stickied. It completely eliminates jaggies for me, other than with wires as has been mentioned. But that is really to do with the thickness of the wire as defined in game.

Space Communist, what Video card are you using and what are the settings? I have not been able to get my card to force AA on the game at all. The in game 1X and 2X settings work (a little) but I have not been able to get any more AA than that.

Thanks

JD
AKA_MattE

JumpingHubert 10-11-2011 05:12 PM

Quote:

Originally Posted by Space Communist (Post 347762)
You actually have to completely disable any in game or video card forced AA for this to work. The difference is night and day for me, this thing really ought to be stickied. It completely eliminates jaggies for me, other than with wires as has been mentioned. But that is really to do with the thickness of the wire as defined in game.

on my system ingame 4xAA and FXAA works together with additional aa-effect. But its not enough on 1680x1050 res

@shotglass
my fraps works without probs together with FXAA.

TonyD 10-11-2011 05:53 PM

Hi all. I’ve been using this since Shea first posted (thanks, BTW :)), and it works great. There is a negligible loss in frame rate, but it does compromise text slightly in much the same way as AMD’s MFAA (but not nearly as much). Since CloD currently only supports 2xAA that’s all you get, but it’s miles better than none.

Lololopoulos 10-11-2011 07:02 PM

what's anti-aliasing anyways?? i never seemed to get what it actually does.

Space Communist 10-12-2011 03:23 AM

Quote:

Originally Posted by Jugdriver (Post 347807)
Space Communist, what Video card are you using and what are the settings? I have not been able to get my card to force AA on the game at all. The in game 1X and 2X settings work (a little) but I have not been able to get any more AA than that.

Thanks

JD
AKA_MattE

I have a 560 Ti, but I am not forcing anything in the nvidia control panel, I am using the FSAA files at the beginning of this thread. AA is turned off completely in game and in my nvidia control panel. I just hit pause/break (I think that's the key by default?) to activate and it works like a charm.
Reposting link:

http://forums.bistudio.com/showthread.php?t=123121

Also others seem to be talking about combining these files with other anti aliasing, but I seem to recall the readme said to disable all other AA. That said I have not actually tried combining the effects.

Jugdriver 10-12-2011 03:28 AM

Thanks

JD
AKA_MattE

Space Communist 10-12-2011 03:30 AM

Quote:

Originally Posted by Lololopoulos (Post 347867)
what's anti-aliasing anyways?? i never seemed to get what it actually does.

It basically blurs the edges of objects to help remove pixellation, so called "jaggies."

machoo 10-12-2011 07:31 AM

Was going to try this but I got the impression its Nvidia cards only. Am I right?

blackmme 10-12-2011 07:41 AM

Quote:

Originally Posted by machoo (Post 348085)
Was going to try this but I got the impression its Nvidia cards only. Am I right?

Nope works notably on my ATI.

Regards Mike

Gourmand 10-12-2011 08:08 AM

What about the vac?

'the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!'

Can Luthier confirm we will not be banned from steam cause of using FXAA?

ratzmilk 10-12-2011 09:37 AM

WoW...work very well.

Just used these with an on-line server I joined via Steam. Didn't have any problems. Didn't get any cheat detected/warnings.

SEE 10-12-2011 11:04 AM

Quote:

Originally Posted by Gourmand (Post 348100)
What about the vac?

'the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!'

Can Luthier confirm we will not be banned from steam cause of using FXAA?

Not sure Luthier will reply to that question, it's been asked before, but I and many others have been using it in MP for some considerable time. I think if it were a VAC violation we would know by now but its your judgement call. If you do install it then you can enable/disable it via an hotkey if you wish.

Tvrdi 10-12-2011 11:08 AM

Someone mentioned we willl have working (ingame) AA in the next official patch...

machoo 10-12-2011 12:22 PM

That looks heaps better , the detail in this is amazing when you take screenshots. It looks so real.

pupo162 10-12-2011 12:31 PM

Quote:

Originally Posted by Gourmand (Post 348100)
What about the vac?

'the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!'

Can Luthier confirm we will not be banned from steam cause of using FXAA?

well im preatty sure noone has been banned yet for nothing sooo

VO101_Tom 10-12-2011 12:49 PM

Quote:

Originally Posted by ratzmilk (Post 348133)
WoW...work very well.

Just used these with an on-line server I joined via Steam. Didn't have any problems. Didn't get any cheat detected/warnings.

You will not receive any warning, just not allow to play.

"If a cheat is found the player's Steam account will be flagged as cheating immediately, but the player will not receive any indication of the detection. It is only after a delay of "days or even weeks"[6] that the account is permanently banned from "VAC Secure" servers[7] for that game, along with other games that use the same engine"

VAC

SEE 10-12-2011 02:48 PM

Quote:

Originally Posted by pupo162 (Post 348216)
well im preatty sure noone has been banned yet for nothing sooo


Well, I guess no one uses cheats or else VAC isn't applied to CLoD with or without Beta patch. It's been out long enough!

This is a GFX post processing effect and does not modify the game files.

Gourmand 10-12-2011 03:50 PM

Quote:

Originally Posted by SEE (Post 348273)
Well, I guess no one uses cheats or else VAC isn't applied to CLoD with or without Beta patch. It's been out long enough!

This is a GFX post processing effect and does not modify the game files.

and you should read the readme ;)
can be detected as a cheat !
it's not me who say that...
RTFM

SEE 10-12-2011 04:53 PM

Note the word 'may' (seems you didn't read it properly), the author is not sure. BTW, this has been discussed on the Steam VAC forum. No official response but the majority view is that it does not violate VAC. No one is suggesting that it is perfectly ok or encouraging people to use it for MP - only that many of us are. (Just in case you haven't read the threads as well.....;))

skouras 10-12-2011 06:17 PM

Quote:

Originally Posted by Tvrdi (Post 348185)
Someone mentioned we willl have working (ingame) AA in the next official patch...

confirmed
in Russian forums
However we don't know when the next patch will be available..
Maybe in a year....who knows:grin:

Tvrdi 10-12-2011 06:58 PM

Quote:

Originally Posted by skouras (Post 348366)
confirmed
in Russian forums
However we don't know when the next patch will be available..
Maybe in a year....who knows:grin:

judging by the current beta - its close...

Mr Greezy 10-12-2011 08:33 PM

This works online, just FYI. It's a great AA fix, I've been using it for weeks now.

GF_Mastiff 10-12-2011 10:11 PM

screen shot works for me

http://i160.photobucket.com/albums/t...2/dd88fae8.jpg

video settings I get 45 to 50 on the ground and 70 in the air

http://i160.photobucket.com/albums/t...2/7ff7330f.jpg

NVIDIA CP
http://i160.photobucket.com/albums/t...2/d6f10a9f.jpg

NVIDIA CP 2
http://i160.photobucket.com/albums/t...2/a5fb9954.jpg

IvanK 10-12-2011 10:23 PM

Except that Launcher.exe in your Nvidia cp is for Lock on :)

GF_Mastiff 10-12-2011 10:41 PM

Quote:

Originally Posted by IvanK (Post 348479)
Except that Launcher.exe in your Nvidia cp is for Lock on :)

yes that is because the company is to lazy to make their own and NVIDIA does not recognize the il2clod launcher it only see the FC2 one. ;)

or they don't know how?

Tvrdi 10-12-2011 11:00 PM

This is really working....and on top of that my performance is better since i tunred off ingame AA. Nw we will see how they will implement AA in the game.

322Sqn_Dusty 10-14-2011 10:59 PM

Still got jagged wires.
AA ingame = off.
No AA in ati control enabled either. Tested with 1X and 2x in ccc

running the game in 1920x1080
fullscreen
the crossfire fires up both gpu coolers.

CWMV 10-14-2011 11:04 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 349357)
Still got jagged wires.

Just like everyone else.

RCAF_FB_Orville 10-14-2011 11:14 PM

Quote:

Originally Posted by IvanK (Post 348479)
Except that Launcher.exe in your Nvidia cp is for Lock on :)

LMAO....I noticed that too, FC:2 to be precise I play it myself. :grin: I don't know why people are conning themselves that FSAA 8x works properly, it doesn't. The only one that works is 2x, and not very well at that. Maybe the reason is that it would devastate FPS currently, and they know it. People are wasting their time fiddling with Nvidia settings, they don't change a thing as of yet; 'override' 'enhance' or anything. Ah well.

EDIT: Actually I might be wrong since I've stopped playing it lol......I'll try with the latest Beta drivers and the Beta 2 patch, which I have not done yet. Apologies Mastiff mate if it does now.

EDIT 2: Nah, doesn't work at all. I tried your Nvidia settings Mastiff with same video settings in game (GTX 580), using the FC2 Launcher, no effect. Also a 'disappearing buildings' bug occurs with those settings.

http://i761.photobucket.com/albums/x...1-03-10-78.jpg

http://i761.photobucket.com/albums/x...0-51-40-06.jpg

322Sqn_Dusty 10-15-2011 11:12 AM

Quote:

Originally Posted by CWMV (Post 349360)
Just like everyone else.

Glad to hear.

Rjel 10-15-2011 06:01 PM

In regards to the screenshot GF_Mastiff posted, someone commented that anti-aliasing works in cockpit view just not when planes are viewed from the outside. That's been my experience too. This little program is so easy to use, seems to have little effect on FPS and works very well on my Nvidia 470 card I wouldn't play CoD without it.

yakaddict 10-17-2011 05:20 PM

So about this AA fix, I installed it and it works great. The problem is I cant figure out how to remove it (not that I want to), but after the new patch release, I cant find the files in the main folder where I dumped them. The AA fix still works though! Also, more of a concern to me is if steam will ban people who try to play online with this fix? Personally I love it, but I have no interest in being banned from online play. Anyone know the answer to this yet? Thanks!

322Sqn_Dusty 10-18-2011 09:17 AM

Did anyone with ATI cards fiddled with the configuration file?

Areas that are effected the most are around the cockpit. Antenna wires are slightly improved but still look like they're cut.

Tvrdi 10-18-2011 09:34 AM

yeah it works better in cockpit...oustside its still a bit jaggy....when looking at planes from greater distance on ex.

PE_Tigar 10-18-2011 12:53 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 350751)
Did anyone with ATI cards fiddled with the configuration file?

Areas that are effected the most are around the cockpit. Antenna wires are slightly improved but still look like they're cut.


I tried, but it still looks like the inside of rhino's behind. Call me a snob, but I refuse to play this thing until it starts looking like a 2011 game should look - i.e. without jaggies, screwed up shore lines, shimmering trees etc. etc...

icarus 10-18-2011 07:15 PM

Quote:

Originally Posted by PE_Tigar (Post 350839)
I tried, but it still looks like the inside of rhino's behind. Call me a snob, but I refuse to play this thing until it starts looking like a 2011 game should look - i.e. without jaggies, screwed up shore lines, shimmering trees etc. etc...

Agreed.

The landscape shimmering from near non exsistant AA is really bad even on 1920 x 1200. I suspect it will be implemented when they optimize the sim to the 50% fps gain they are promising, perhaps the next patch. If they turn it on now, almost no one could run it at acceptable fps.

rfxcasey 10-20-2011 03:18 PM

It might help if you force on Vsync in the control panel while having it off in the game settings. I use those settings for just about everything now as I noticed a 30% increase in FPS over having application controlled set for the driver and vsync on in the game settings. Now I get perfect Vsync and better performance. Just throwing this out there.

heidelbergensis 10-20-2011 05:43 PM

Guys, be aware that at the end of the thread on the BIS forums, there is a link towards a much improved version, called FXAA_PPI and with additional features....

Try it, it really deserves a look!:grin:

http://forums.bistudio.com/showthread.php?t=123121

Tvrdi 10-20-2011 05:55 PM

Quote:

Originally Posted by heidelbergensis (Post 352007)
Guys, be aware that at the end of the thread on the BIS forums, there is a link towards a much improved version, called FXAA_PPI and with additional features....

Try it, it really deserves a look!:grin:

http://forums.bistudio.com/showthread.php?t=123121

cant find...only found A2FXAA V0.22b. which is only for AA2 I believe...

heidelbergensis 10-20-2011 06:01 PM

It´s on thread answer #128.

The direct link to the fileset is

http://www.assembla.com/spaces/fxaa-pp-inject/documents

heidelbergensis 10-20-2011 08:28 PM

This configuration for the injFX_settings.h looks fantastic on my screen....


/*================================================= =====================================
"USER" ADJUSTABLE SETTINGS
================================================== ====================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
#define USE_TECHNICOLOR
#define USE_TONEMAP
#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.85; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.010; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0233; // Lower the value for more smoothing


/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.1


/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 4; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.15 // 1.00 = Max
#define TechniPower 5.0 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max


/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
//#define Gamma 1.10
#define Gamma 1.20
#define Exposure 0.00
#define Saturation 0.05 // use negative values for less saturation.
#define BlueShift 0.05 // Higher = more blue in image.
#define Bleach 0.05 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define GreyPower 0.5 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in
#define SepiaPower 1.1 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in


/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.05;


/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;

Tvrdi 10-20-2011 08:32 PM

Quote:

Originally Posted by heidelbergensis (Post 352017)
It´s on thread answer #128.

The direct link to the fileset is

http://www.assembla.com/spaces/fxaa-pp-inject/documents

thanks

Havoc04 10-20-2011 10:36 PM

Quote:

Originally Posted by heidelbergensis (Post 352007)
Guys, be aware that at the end of the thread on the BIS forums, there is a link towards a much improved version, called FXAA_PPI and with additional features....

Try it, it really deserves a look!:grin:

http://forums.bistudio.com/showthread.php?t=123121

FANTASTIC!!!!! WOW great find!!! It gives a nice amount of contrast with a tinge of darkness.. LOOKS bloody BRILLIANT cant get over how it looks!!! worth the install!!
Beautiful Sharpness to Textures and a vintage look :)

Before
http://i955.photobucket.com/albums/a...ver/Before.jpg

After
http://i955.photobucket.com/albums/a...over/After.jpg

Excellent !!

Tvrdi 10-20-2011 10:56 PM

Iits nice but I lowered the red a bit...

CWMV 10-21-2011 04:26 AM

So these later versions dont have any more AA effect than the original? I didnt notice any difference.
EDIT: Ok now I do.
Less AA
Hideous bloom/sephia effect

Going back to the first one lol!

Tvrdi 10-21-2011 07:44 AM

Quote:

Originally Posted by CWMV (Post 352176)
So these later versions dont have any more AA effect than the original? I didnt notice any difference.
EDIT: Ok now I do.
Less AA
Hideous bloom/sephia effect

Going back to the first one lol!

LOL now you can edit whataver you want including amount of AA applied...read the info mate

Icebear 10-21-2011 08:15 AM

Awesome ! :shock:

Great find, thank you gentleman !!

Vengeanze 10-21-2011 10:32 AM

Damn. At work but wanna try this out NOW.
These new features deserves an own thread me think so other can find it easier.

Dano 10-21-2011 10:36 AM

Quote:

Originally Posted by Havoc04 (Post 352119)
FANTASTIC!!!!! WOW great find!!! It gives a nice amount of contrast with a tinge of darkness.. LOOKS bloody BRILLIANT cant get over how it looks!!! worth the install!!
Beautiful Sharpness to Textures and a vintage look :)


Excellent !!

Each to their own, it's no wonder we see such heated discussion over the colour palette :)

Vengeanze 10-21-2011 10:46 AM

Quote:

Originally Posted by Dano (Post 352231)
Each to their own, it's no wonder we see such heated discussion over the colour palette :)

This is what is so great with it. Now everyone can get what they want and no need to argue or press 1C to change the colors.

Havoc04 10-21-2011 11:03 AM

Quote:

Originally Posted by Dano (Post 352231)
Each to their own, it's no wonder we see such heated discussion over the colour palette :)

Indeed :) I like the effects others don't. But that is what is nice about the addition of that type of FXAA is that you can tweak it to you're hearts content :)

Anders_And 10-21-2011 11:27 AM

has anyone figured out the best settings to get the game colours to look normal with ONLY the benefits of the new AA??

Its way too much red with the newest files! I couldnt get it to be less red and therefore decided to revert back to previous version... :/

Vengeanze 10-21-2011 11:45 AM

Quote:

Originally Posted by Anders_And (Post 352252)
has anyone figured out the best settings to get the game colours to look normal with ONLY the benefits of the new AA??

Its way too much red with the newest files! I couldnt get it to be less red and therefore decided to revert back to previous version... :/

Disable everything except AA in the file.

Tvrdi 10-21-2011 11:49 AM

Quote:

Originally Posted by Vengeanze (Post 352256)
Disable everything except AA in the file.

but then he can use old version of this tweak...no need to get this one (unless he wants custom variable of FSAA applied)

Vengeanze 10-21-2011 12:25 PM

Quote:

Originally Posted by Tvrdi (Post 352259)
(unless he wants custom variable of FSAA applied)

There! :-D

Anders_And 10-21-2011 01:09 PM

Quote:

Originally Posted by Vengeanze (Post 352256)
Disable everything except AA in the file.

Are we talking about about disabling everythng in the injFS_settings.h by marking // infront of everything??

Is there anywhere I should keep the # in order to benefit from the latest version compared to previous versions??

This section for example,


*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.2

Should I keep this activated?

Best regards


All times are GMT. The time now is 01:36 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.