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-   -   4.09 Feedback (http://forum.fulqrumpublishing.com/showthread.php?t=2470)

THE ERASER 01-14-2008 09:50 PM

The Best of it the GPU is at mostly at 300 MHz and the core temp is baerly over 50° Celsius and all other games dont have these graphical glitches. :(

These glitches apears when the forest setting are at 3 and effects > as 0, if you switch the forest settings back to 2 the glitches disapear by effects 1 and 2. :confused:

vanwhel 01-15-2008 01:53 AM

Thanks!!
 
Dear Group,

I have been an avid of IL2 and the following games and addons it generated. I don't fly online and have always lurked in the shadows. The support Oleg and crew has given to this game is way beyond anything in the known gaming world today. So thanks for this last update. I had the the problem of installing the update and having the game not start. I removed the game totally and did a clean install of 1946 installed the update 408M then copied the file for the beta update and it still would not start. Not to give up I downloaded cnThor's DLL's and it works flawlessly. I tired editing some of the settings in the config.ini and it slowed my machine down quite a bit but what I saw made me want to go out and get a new video card and more ram. I have the water set to 2 and the landgeom=2 and my machine runs it fine. I really like the look of the new skins the prop spinners look much smoother and not so blocky. The cockpits look great along with the water shading being awesome. I flew around in Slovakia map area and it's well done.
Thanks again for your hard work and making sure this will run on an older slower machine
Vance Whelply
Eagle River, Alaska
HP Pavillion
AMD Athalon XP3000+
1 GB ram
Nvidia GeForce XF 5500
On board sound system that magically works with this game.

Billy885 01-16-2008 01:21 PM

It was explained in this post that setting would tell the game to use all 4 cores of a quad CPU as well as the setting of 0 zero or commented out would.

http://forum.1cpublishing.eu/showthr...Mask#post28245

Quote:

Originally Posted by brando (Post 33925)
[rts]
ProcessAffinityMask=15

???

B


Freycinet 01-17-2008 02:27 PM

Quote:

Originally Posted by vanwhel (Post 34210)
Dear Group,

I have been an avid of IL2 and the following games and addons it generated. I don't fly online and have always lurked in the shadows. The support Oleg and crew has given to this game is way beyond anything in the known gaming world today. So thanks for this last update. I had the the problem of installing the update and having the game not start. I removed the game totally and did a clean install of 1946 installed the update 408M then copied the file for the beta update and it still would not start. Not to give up I downloaded cnThor's DLL's and it works flawlessly. I tired editing some of the settings in the config.ini and it slowed my machine down quite a bit but what I saw made me want to go out and get a new video card and more ram. I have the water set to 2 and the landgeom=2 and my machine runs it fine. I really like the look of the new skins the prop spinners look much smoother and not so blocky. The cockpits look great along with the water shading being awesome. I flew around in Slovakia map area and it's well done.
Thanks again for your hard work and making sure this will run on an older slower machine
Vance Whelply
Eagle River, Alaska
HP Pavillion
AMD Athalon XP3000+
1 GB ram
Nvidia GeForce XF 5500
On board sound system that magically works with this game.

Great to hear your story Vanwhel! - I'm sure there are a lot of people like you out there. Not everybody else is as vocal as us forum regulars!

I think it is pure magic that you in far-off alaska, me in denmark and countless others have been able to enjoy this sim for quite a few years now. What a great ride it has been. Let's hope SoW will sell just as succesfully and that it will give us combat flight sim happiness for many more years!

ABC123 01-19-2008 04:38 PM

Quote:

Originally Posted by brando (Post 33925)
[rts]
ProcessAffinityMask=15

???

B


Its for Quad Core users. You can set the AffintyMask to allow the game and OS to use multi cores. I have tried running it on just one of the 4 cores, or default off with the ; in to turn it off.

I get the best FPS and NO SCREEN FREEZE when I use all 4 cores.

I found that VISTA 64 runs the multi cores set up the best vs my old XP Pro.

Here is a post I read before I ever tested this.

Quote:

Bitmask: 00000000000000000000000000000000 = Decimal 0
Processor affinity is off, and the load is distributed across all available processors.

Bitmask: 00000000000000000000000000000001 = Decimal 1
Processor 1 selected. The process will only run on processor 1.

Bitmask: 00000000000000000000000000000010 = Decimal 2
Processor 2 selected. The process will only run on processor 2.

Bitmask: 00000000000000000000000000000011 = Decimal 3
Processors 1 & 2 selected. The load is distributed across both processors, effectively the same as setting 0 above for Dual cores.

Because 0 puts the load across all processors and 3 puts the load on processor 1 and 2, they are essentially the same thing for Dual core CPUs.



For Quad core CPUs you can use more values:

Bitmask: 00000000000000000000000000000100 = Decimal 4
Processor 3 selected. The process will only run on proces
: For Quad core CPUs you can use more values:

Bitmask: 00000000000000000000000000000100 = Decimal 4
Processor 3 selected. The process will only run on processor 3.

Bitmask: 00000000000000000000000000001000 = Decimal 8
Processor 4 selected. The process will only run on processor 4.


And any combo between 0 and 15, for example:

Bitmask: 00000000000000000000000000000101 = Decimal 5
Processor 1 and 3 selected. The load is distributed across processor 1 and 3.

Bitmask: 00000000000000000000000000001111 = Decimal 15
Processor 1, 2, 3, and 4 selected. The load is distributed across all processors, 1, 2, 3, and 4.

This is a post from MaxMhz a while back in response to a question as to how to increase performance on my quad core rig. Please note that forcing Il2 to run on anything above 2 cores does not give me any better performance, HOWEVER running on two cores instead of one core gave me much better performance on the Black Death track, a 36% increase in the minimum frame rates actual
Note that Decimal mean =# for people who don't know that.

8800 gtx
quad core 6600 over clock to 3.0
4 gigs of ram
vista 64 bit
x-fi ex gamer
24" LCD

nHancer64 bit 2.04 beta
IL-2 Sturmovik: Forgotten Battles + Ace Expansion Pack: Customized Profile

AA: Combined 8xS,Gamma,TranspMS
AF: 16x
VSync: On TripleBuffer+
SLI: AFR [0x00400001] (predefined)
Perf: HiQual
Trilin- off
AnisoFil- off
AnisoSam- off
NegLOD: Clamp
MipMap:Tri
ConfTxtClamp+
OGLVersion: 2.1
CPU:SingleCore
HDR:Off
OGLCtrl: ThreadOptOff

[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[rts]
ProcessAffinityMask=15
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
PolygonOffsetU


PS make sure you use TexFlags.UseVertexArrays=1 I have had this off in the past and that was a big mistake.;):mrgreen:

Kaptein_Damli 01-21-2008 08:48 AM

Great patch! The only bugs are when I look around in my cockpit to the left or right the sound stutters or something. The sound of the engine is lower when looking at left or right but it is not smootly reverting to the higher volume while looking dead ahead. May be my soundcard. I also get and cmaudio.sys blue screen when having extension on in the audio properties. I know it could be my soundcard.

I have also noticed a big fps drop if you use water=4. I have a new 8600GT 512MB DDR3 card and thought the patch was optimized for that card? I have P4 3.0 GHZ, 2 MB RAM. I have water=0 now and I got about 10 more fps with water=0. I can live with that untill I buy a new computer. I have tried water=2 but I get best fps with 0. How big difference is there between water=0 and up? How demaning is it? Is it demanding for the cpu or videocard? I thought my new card could handle that water on setting 4 without problems? BTW: No game renders water as good as IL2! :)

bigchump 01-21-2008 01:25 PM

Thanks ABC123!
 
I have an 8800gts and tried your settings.
Frames on the Slovakia map went from 44 to 59!
Do you know what "VideoSetupId=17" is for?
Mine was set at "2" and changing that appears to have made a big difference.

Thanx
bigchump

FoolTrottel 01-21-2008 07:59 PM

Quote:

Originally Posted by bigchump (Post 34496)
(...)
Do you know what "VideoSetupId=17" is for?(...)

It's titled 'Custom' in IL2Setup.exe ...

334th_Cinnibar 01-21-2008 08:33 PM

Quote:

Originally Posted by ABC123 (Post 34441)
VSync: On TripleBuffer+

The only problem I have with this particular setting is that it adds a very slight lag to visual rendering as the video card will cache frames in advance of displaying them when the monitor requests a new one.... vertical synchronization is achieved by caching frames and displaying them at the exact framerate of your monitor's refresh rate, when it requests them.

The lag is extremely slight, but every extra millisecond makes a difference, in my opinion. I'd rather have the theoretical extra couple milliseconds of reaction time that land me the extra kill in a thousand.

In addition, using triple-buffering utilizes more memory in your card for caching that would otherwise be used for rendering, further slowing rendering times and lowering overall framerate.

The negative side effect of turning off vsynch is the potential for minor tearing of frame images under extremely high-speed manuevers if your framerate is extremely high.

For more detailed information on vsynch and triple-buffering, I suggest TweakGuides as a resource for optimizing your video settings.

Falke 01-24-2008 01:27 AM

4.09 Beta running great for me now. Gonna miss further patches, but I am more than extremely grateful for what all you 1c folks have done over the life of the sim. Can't wait for your next flight sim endevour!!


P.S. The only thing I'd like to see added to this final "Swan Song" patch is "Weathered/Faded" insignia. ie German Crosses, Roundels, Russian Stars etc. Weathered "default" insignias would be the perfect "last" compliment to all your skins, especially the newest paint jobs! The "un-weathered" default insignia kind of take something away from ther looks of those skins.

I know time is main factor because your attention is being concentrated on BoB, but I also know that with my Paint Shop Pro, I can call up a German Cross, highlight it with the Magic Wand, Choose "Colors" from the tool bar, than adjust brightness/contrast, lower the contrast by 15 or so and bingo, nice weathered/faded looking cross. It's a pretty quick process. Of course thats doing it with the cross's I have for skinning. I don't believe I can do it with FB's default crosses becuase I can't access them, although I wish I could. Maybe you have a trusted skinner around there that would volunteer to do it!

Anyway, thanks again for what you've done. Keep up the good work. I'll always support your products.

S!

mmitch10 01-24-2008 07:25 AM

Quote:

Originally Posted by Falke (Post 34624)
P.S. The only thing I'd like to see added to this final "Swan Song" patch is "Weathered/Faded" insignia. ie German Crosses, Roundels, Russian Stars etc. Weathered "default" insignias would be the perfect "last" compliment to all your skins, especially the newest paint jobs! The "un-weathered" default insignia kind of take something away from ther looks of those skins.
S!

Have you tried Mat Manager? It's a great program that gives you weathered markings and a lot more. the following thread provides a link to it:
http://forums.ubi.com/eve/forums/a/t...9491037606/p/1

ElAurens 01-24-2008 11:44 AM

The problem with Mat Manager is that it only works for the user, online no one else can see your markings.

New default national markings have been needed since the original IL2.

Falke 01-24-2008 03:13 PM

Thanks mmitch10. I'm aware of the program and it's a good one. I my self "add" the weathered crosses to the skins I DL, unless they're already included.

I was referring the default markings. No insult to 1c, but the default insignia look as though they just came out of the paint shop/show room and do an injustice to the default skins, specifically the new skins added to 4.09.

I realize they won’t be changed due to time restraints, but I figured I’d through in the suggestion. I just wish I’d thought of it sooner!

Thunderbolt56 01-24-2008 06:27 PM

Does anyone know if it's possible to achieve the viewdistance=3 while running 4.08m? I remember seeing somewhere where someone (sorry, don't remember who) posted that you only needed to do something like swap the files.sfs and set the value to '3' and you'd still be running 4.08m but retain the extended view distance.

Aviar 01-24-2008 10:43 PM

'viewdistance' is not a valid parameter for the conf file. Are you actually referring to the 'LandGeom' parameter?

Aviar

Thunderbolt56 01-25-2008 02:55 PM

Yes. My bad. I posted this between meetings...from work.

Anyway, I thought I recalled seeing somewhere this could be implemented while still retaining the 4.08m designation.

Luffe 01-25-2008 03:13 PM

Quote:

Originally Posted by Thunderbolt56 (Post 34700)
Yes. My bad. I posted this between meetings...from work.

Anyway, I thought I recalled seeing somewhere this could be implemented while still retaining the 4.08m designation.

Just replace the il2_core.dll and il2_corep4.dll in your 4.08 Il2 directory with the ones from the 4.09beta.

Aviar 01-26-2008 05:52 PM

Just thought I would post an update to my 4.09 dll problems.

It was not a problem with the dll's at all. Instead, it was something I had mentioned in my first post and in the end that's what the problem appears to have been all along.

My video card was going bad and that's what was causing the freezes and lock-ups. I replaced the card and so far everything is good, even with the original 4.09 dll's, which I put back in.

Not sure why I was locking up mostly in 4.09 (at first), but I was mostly working on the Slovakia map and that map seems to put more strain on the graphics than the other new maps.

I'm not saying that others were mistaken about their 4.09 dll 'problems', but just be aware that it may be something else other than the dll's.

Aviar

Emmer 01-26-2008 07:28 PM

re
 
What's the expected time, the 4.09 final is released? :)

Zinger 01-30-2008 03:33 PM

Think it is Slovakia map .. the airstrip high in the mountains .. cannot get a plane to land .. only take off .. this on purpose or bug ?

RCAF_FB_Wurzel 01-30-2008 05:00 PM

Soundproblems with the Beta
 
Hi guys,

so far the 409b is ok, but one thing is a lill nervy, it is the sound of the radio messages.

If u fly, there should be messages like: "Heading 180 50!" but in game only comes "Heading" than it stops, or instead of "No 4 keep attention on ur 6 o'clock!" there only is "No 4" than it stops.

I tried to reinstall 1946 and than installed 409 new, but already the same. In 408 the messages are workin' correctly.

With best regards

RCAF_FB_Wurzel

Widowmaker214 01-30-2008 06:04 PM

Map Routes
 
Not really a bug, just map design issues...

Was starting to make some DCG campaigns with the new maps..
and just starting with the Solvakia map.. Ive found a lot of instances where the rail routes (and some road) are not continuous.. makes it pretty difficult for campaign design when rail lines wont run continuous. You go so far and then for some reason you can't get another waypoint assigned.

I hope its not as bad on the other maps.

RCAF_FB_Wurzel 02-04-2008 08:54 AM

Fault in Africa Map
 
Hi guys,

I have found a fault in the Africa map of 409.

The fault is at the airfield in L7. If you place here planes with starting direction to the sea it works correctly. But to inner land the starting position of the planes is left beside the airfield in rolling direction.

With best regards

RCAF_FB_Wurzel

EJGr.Ost_Caspar 02-05-2008 11:10 AM

That was fixed already.
However... in the final patch there will be no runways anymore. Just plain airfield texture. :cool:

vanderstok 02-05-2008 02:25 PM

Perfect!

HanzBlixz 02-05-2008 03:55 PM

2 Attachment(s)
Anyone else getting this or has it already been mentioned??

Iasi (online)

Water textures in fields. They look like ponds/puddles in the crops. On side hills they look like sloping ponds.

Same results with 4091bm DLL as well as DLLs 2-4 posted by CrazyIvan.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=0
LandShading=1
LandDetails=1

LandGeom=2
TexLarge=1
TexLandQual=1
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Hardware
AMD 4000+
Nvidia 7800GT
2GB memory
Win XP pro

Slovakia looks great. (No problem like above mentioned)
S`
HB

EJGr.Ost_Caspar 02-05-2008 05:57 PM

This is already fixed as well. Didn't have something to do with the DLL's. It was a map's texture bug. So no more "Pools for everyone!" :)

THE ERASER 02-10-2008 05:05 PM

Here i have some screens about the problem with the beta..

i am Using the latest DLL for the Beta.

System:
WinXP Pro 64bit
4GB of Ram
GeForce 8800 GT 512MB

http://i53.photobucket.com/albums/g6...ENGLBUFFER.jpg


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