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-   -   B24D Project for IL2 (http://forum.fulqrumpublishing.com/showthread.php?t=24281)

Monguse 02-16-2012 07:27 PM

It's doing very well and absolutely not forgotten.

FenbeiduO 02-17-2012 02:49 AM

Thx for the update! Lookforward this

JollySam 05-22-2012 02:08 AM

Hey B-24D team, I just thought I'd give my encouragement to your project. I'm very glad that the B-24 will be flyable in IL2 1946, it is my favorite plane in the game. Thank you for your efforts, I look forward to flying it online!

Buster_Dee 05-22-2012 02:31 AM

Thanks JollySam.

JollySam 05-22-2012 06:22 AM

Quote:

Originally Posted by Buster_Dee (Post 428173)
Thanks JollySam.

You're welcome.

I also have a question; why did you guys decide on the B-24D in particular, when there is already a (non-flyable) B-24J in the game? Is it because the B-24D was the first mass-produced varient? Sorry, I don't know much about the different varients.

Buster_Dee 05-22-2012 10:34 AM

I had started with a B17 years ago, but before I could get it going, T4T (Targetware) asked me to switch to the B24. I was modeling every compartment for a J, but I was having a heck of a time capturing the dome on the MPC tail turret, and the Emerson was even more complex (nothing is hidden so needs to be modeled). I had only a bare start for the waist and bombardier. I dropped the project several years ago. Early war actually interests me more, so when Guse came along with a nice D nose project, I thew my hat back in. Everything I had done before had to be redone, but it's been worth it.

SPITACE 05-22-2012 11:27 PM

any new updated pics for the B24D?:-P

JollySam 05-23-2012 01:34 AM

Quote:

Originally Posted by Buster_Dee (Post 428245)
I had started with a B17 years ago, but before I could get it going, T4T (Targetware) asked me to switch to the B24. I was modeling every compartment for a J, but I was having a heck of a time capturing the dome on the MPC tail turret, and the Emerson was even more complex (nothing is hidden so needs to be modeled). I had only a bare start for the waist and bombardier. I dropped the project several years ago. Early war actually interests me more, so when Guse came along with a nice D nose project, I thew my hat back in. Everything I had done before had to be redone, but it's been worth it.

I see. OK, thanks. I ask because most mods and patches focus on making the existing AI planes flyable, rather than making a whole new aircraft. You're all quite brave in starting a whole new plane from scratch! And it would be a pity to throw away that nose section.

Keep up the good work!

Buster_Dee 05-23-2012 02:10 AM

LoL. I don't think we'll be talking Guse out of that nose anytime soon. That said, the J is not out of the question--as was stated earlier. It does mean a new pit and nose. If we were to model the early J from Consolidated at San Diego, we could re-use the tail turret I did. I fear that most fans would argue that the J never looked like that, which is not true. The "preferred" MPC (or SAC-7 offshoot) and Emerson turrets were in short supply at first, and Consolidated, San Diego seems to have stayed with their home-brewed Consol turrets even after the other production facilities made the switch. If I recall correctly, the Emerson made it's debut in the H built by Ford. The Js actually lagged that, using MPCs in the nose (and San Diego the Consul as mentioned), not switching to Emersons until later. The in-game bird has the MPC tail (A6B) and Emerson nose (A15). I think they were more common, but they were not exclusive. Our turret is the A6A.

As a side note, the Emerson was electric; the others were hydraulic. When the hydraulic turrets were used in the nose, they had to "steal" hydraulic pressure from the aicraft's main system because there was not enough room in the nose to have a dedicated pump/system as had the tail. I wonder if that arrangment compromised any of the other systems that used hydraulic pressure.

JollySam 05-23-2012 02:49 AM

Hmm, all these different factories making different designs for the same parts must make research a hassle. I'm actually more interested in the 'D' too, but its useful that some of your work can be reused for any further B-24 versions.

Out of interest, did American planes have some kind of back-up system in case the hydraulic system for the turrets failed?

Buster_Dee 05-23-2012 03:45 AM

Well, backup as in manual control, but I don't know how effective it was. Look in most turrets, you'll often see two short, 4-sided shafts, with cranks clipped somewhere to work them. The A6A's cranks are at the top of the frame in front of the gunner (the red ones), and the shafts are on each side wall, sitcking out of some kind of gear box. In this turret, the left one is for elevation, the right one for azimuth. There would have been some kind of feature that let you, then, fire the guns with a foot control (since you're hands are tied up). The Martin had two cranks hanging down below, and to both sides of the hand control. The Sperry Ball has the shafts near the gunners shoulders; I don't remember where the cranks were clipped (above his head?). Usually, the gunner had to take steps to disengage the dead powered drives before trying to crank anything. You can see some of that in the ball: the small, red, L-shaped lever above the gunner's right shoulder was probably how the powered azimuth was declutched. Except for the top turret, manual control was important just to get the gunner out of the thing since the doors/hatch had to be in a certain position before it could be used. There may have been some external features that would let another crewman help extricate a gunner. The "Aircrewman's Gunnery Manual" CD is an excellent source if you are interested. I think I got mine from Liberatorcrew.com. If you get it, you'll be able to see how badly I've misquoted it. Oh, there were also circuit breakers you could reset. Some also allowed switching off one gun to see if the other would work by itself.

Buster_Dee 05-23-2012 05:39 PM

Time to figure out how to post images.

Doh dee doh

JtD 05-23-2012 06:01 PM

You have an "Manage Attachments" button below the reply mask - use it and things will be easy.

Buster_Dee 05-23-2012 09:23 PM

Current state.

http://i1154.photobucket.com/albums/...ee/th_Pit1.jpg
http://i1154.photobucket.com/albums/...ee/th_Pit2.jpg
http://i1154.photobucket.com/albums/...ee/th_Pit3.jpg
http://i1154.photobucket.com/albums/...ee/th_Pit4.jpg
http://i1154.photobucket.com/albums/...ee/th_Pit5.jpg
http://i1154.photobucket.com/albums/...ee/th_Pit6.jpg
http://i1154.photobucket.com/albums/...ee/th_Pit7.jpg

Pips 05-23-2012 10:07 PM

Outstanding!!!!

ElAurens 05-23-2012 10:30 PM

:shock:

Wow!

I couldn't talk you and 'Guse into doing a P-40N could I?

:cool:

BadAim 05-23-2012 11:49 PM

Freaking awesome!

Buster_Dee 05-24-2012 12:14 AM

Thanks. I have a list of personal projects a mile long. I don't think I'll be taking on anything new.

JollySam 05-24-2012 12:28 AM

Quote:

Originally Posted by Buster_Dee (Post 428493)
Well, backup as in manual control, but I don't know how effective it was. Look in most turrets, you'll often see two short, 4-sided shafts, with cranks clipped somewhere to work them. The A6A's cranks are at the top of the frame in front of the gunner (the red ones), and the shafts are on each side wall, sitcking out of some kind of gear box. In this turret, the left one is for elevation, the right one for azimuth. There would have been some kind of feature that let you, then, fire the guns with a foot control (since you're hands are tied up). The Martin had two cranks hanging down below, and to both sides of the hand control. The Sperry Ball has the shafts near the gunners shoulders; I don't remember where the cranks were clipped (above his head?). Usually, the gunner had to take steps to disengage the dead powered drives before trying to crank anything. You can see some of that in the ball: the small, red, L-shaped lever above the gunner's right shoulder was probably how the powered azimuth was declutched. Except for the top turret, manual control was important just to get the gunner out of the thing since the doors/hatch had to be in a certain position before it could be used. There may have been some external features that would let another crewman help extricate a gunner. The "Aircrewman's Gunnery Manual" CD is an excellent source if you are interested. I think I got mine from Liberatorcrew.com. If you get it, you'll be able to see how badly I've misquoted it. Oh, there were also circuit breakers you could reset. Some also allowed switching off one gun to see if the other would work by itself.

Yes, I see. Thanks. I thought there must be some kind of manual control. It mustn't have been much fun being trapped in one of those ball turrets though, especially when you might need to bail out at some point.

Thanks for the screens, they look pretty much ready for action already!

Sita 05-24-2012 06:29 AM

Great Work Guys!!!

Luno13 05-24-2012 07:36 PM

Awesome!!!!

Can't wait! :grin:

Pfeil 05-25-2012 11:15 PM

Quote:

Originally Posted by JollySam (Post 428768)
It mustn't have been much fun being trapped in one of those ball turrets though, especially when you might need to bail out at some point.

If you're interested and have some free time, this episode of modern marvels could be of interest.

JollySam 05-29-2012 12:48 AM

Quote:

Originally Posted by Pfeil (Post 429303)
If you're interested and have some free time, could be of interest.

Thanks, that was very interesting. I wasn't planning on watching it all in one go, but thats what I ended up doing. Any more good documentaries on bombers out there?

Pfeil 05-29-2012 01:19 AM

Quote:

Originally Posted by JollySam (Post 429902)
Any more good documentaries on bombers out there?

It just so happens that after watching the ball turret video, the following video was listed in the suggestions:
Discovery Channel Great Planes Boeing B 29 Superfortress


And in the suggestions for that one, I found this video, which appears to be very much on topic: Great Planes: Consolidated B-24 Liberator - Documentary

I've watched the B29(though not the B24 yet) documentary and found it quite informative.
I'll let you decide whether they're good or not.

JollySam 06-04-2012 11:26 PM

OK, thanks alot. I'll look at those when I have time.

JollySam 06-10-2012 11:52 PM

By the way, whats this B-24D going to be armed with? .50 caliburs? And what kind of loadouts can we expect? The same as the AI B-24J?

Thanks again.

ElAurens 06-11-2012 03:14 AM

.50 Caliber M2 Brownings would be the guns carried on a B24.

While I have no clue what the bomb loads will be, if I know Monguse, they will be historically correct, and more than likely not what the AI 24J carries.

Be sure.

Hueyman 06-23-2012 12:01 AM

Hey guys, that project seems awesome !! I would like to see upgraded B-17 too !!

If you are nice guys, I would be happy to give you my little contribution !

A great set of Hamilton Standard propellers...

http://img23.imageshack.us/img23/8710/proprender43.jpg
By hetfield81 at 2012-06-16
http://img809.imageshack.us/img809/8...oprender44.jpg
By Hetfield81 at 2012-06-16

Monguse 06-23-2012 12:52 PM

Hueyman

I'd love to take a closer look at your models and if we could work out the triangle count I'm sure they would be welcomed.

Pm me here if you would not mind.

Thanks

magot 06-24-2012 08:42 AM

Hueyman high-poly parts can be good as 3D template if is correct modeled.
For IL2 engine it´s not good mesh.

JollySam 06-26-2012 12:46 AM

Quote:

Originally Posted by ElAurens (Post 433907)
.50 Caliber M2 Brownings would be the guns carried on a B24.

While I have no clue what the bomb loads will be, if I know Monguse, they will be historically correct, and more than likely not what the AI 24J carries.

OK, thanks for the info.

How about some kind of anti-submarine bomb/s as part of the loadout? It could open up opportunities for Coastal Command anti-sub missions in IL2. Oh, and a landing light. Just some suggestions.

Sorry to be asking this, but I assume the B-24D won't be ready before the 4.12 patch this year? Keep up the good work.

Buster_Dee 06-27-2012 02:36 AM

I like the Coastal Command concept. As far as I know, though, ships/subs can't evade. Wish they could a bit.

JollySam 06-27-2012 04:13 AM

Quote:

Originally Posted by Buster_Dee (Post 438368)
I like the Coastal Command concept. As far as I know, though, ships/subs can't evade. Wish they could a bit.

Me too. An idea for the next patch, maybe?

Hueyman 06-27-2012 06:47 PM

Hello !

No prob, they can be reduced.

My plan is to make a propeller library for all IL2 ACFT :

http://allaircraftsimulations.com/fo...0d5a6691e3d616

Monguse 06-27-2012 07:39 PM

Excellent

Let's talk more, PM me when you have a chance.

Hueyman 06-28-2012 06:51 AM

Yes.

Mysticpuma 06-28-2012 04:07 PM

Come on 'Guse.....release the video ;) You know it makes sense :cool:

JollySam 09-07-2012 07:03 AM

Any updates on this project?

Buster_Dee 10-14-2012 07:02 PM

Pit and crew stations are with TD for review/adjustments. Guse did a fantastic job getting my parts ready for them. I know zilche about what is needed now, so can't provide any more info.

ElAurens 10-14-2012 10:04 PM

Looking forward to it.

Will00ard10 10-15-2012 03:26 PM

Looks awesome! Keep up the good work!
http://www.qmmv.info/12.jpg
http://www.qmmv.info/13.jpg
http://www.qmmv.info/14.jpg

Nil 10-16-2012 04:40 AM

You guys are awesome!
You guys are doing a FANTASTIC job with the B24!

1000 thanks to you and all the dedicated work you are doing!!!

Buster_Dee 10-16-2012 10:21 AM

Thanks

Monguse 10-16-2012 11:55 AM

Thanks

Zorin 10-16-2012 12:23 PM

Quote:

Originally Posted by Monguse (Post 469915)
Thanks

TD told me you will also release US ordnance, what exactly would that be, so that neither of us ends up spending time on stuff that is already been done.

Monguse 10-16-2012 04:42 PM

Frags and stuff, none of the original bombs you had made way back when. Only fix has been the 1000 lbs bomb itself to reflect the correct size, no texture fix.

So you can continue your work ob the US ordnance except the fragmentation and parafrags, the later are complete.

Mysticpuma 10-16-2012 06:47 PM

Can I show them the video 'Guse ;)

IceFire 10-16-2012 08:58 PM

Quote:

Originally Posted by Mysticpuma (Post 470002)
Can I show them the video 'Guse ;)

There's a video? :D

ElAurens 10-16-2012 09:15 PM

Howdy 'Guse, long time no see.

Looking forward to flying the 24.

See ya around.

S!

Zorin 10-16-2012 09:33 PM

Quote:

Originally Posted by Monguse (Post 469984)
Frags and stuff, none of the original bombs you had made way back when. Only fix has been the 1000 lbs bomb itself to reflect the correct size, no texture fix.

So you can continue your work ob the US ordnance except the fragmentation and parafrags, the later are complete.

Correct size? What exactly was amiss?

Krt_Bong 10-22-2012 02:31 AM

I believe he's referring to it being physically larger than a 500 pounder

Fighterace 10-22-2012 05:27 AM

Quote:

Originally Posted by Monguse (Post 469915)
Thanks

Keep up the awesome work Monguse.

Whatelse do you have planned for us? New P-38 models perhaps lol :P

Monguse 10-22-2012 01:13 PM

First the B24 team (DT modelers, coders, texturers ...) will be making sure its all finished and correct.

As for additional work, I have a slew of work backlogged that needs attention not just the P38's.

Back to work...

IceFire 10-22-2012 09:24 PM

Quote:

Originally Posted by Monguse (Post 472039)
First the B24 team (DT modelers, coders, texturers ...) will be making sure its all finished and correct.

As for additional work, I have a slew of work backlogged that needs attention not just the P38's.

Back to work...

Exciting stuff no matter what Monguse. Keep it up ...all of your hard work is very much appreciated!

T}{OR 10-23-2012 11:14 AM

Quote:

Originally Posted by IceFire (Post 472167)
Exciting stuff no matter what Monguse. Keep it up ...all of your hard work is very much appreciated!

+1

Fighterace 10-28-2012 11:00 AM

Quote:

Originally Posted by Monguse (Post 472039)
First the B24 team (DT modelers, coders, texturers ...) will be making sure its all finished and correct.

As for additional work, I have a slew of work backlogged that needs attention not just the P38's.

Back to work...

Don't work too hard :P

Buster_Dee 10-29-2012 02:48 AM

Guse only works hard when he has the chance.;)

JollySam 01-12-2013 01:19 PM

Helloy everyone,

Does anyone have an update for this project? Or even a rough ETA? I'm really looking forward to flying a 'western' heavy bomber in the game.

Thanks alot,
JollySam

Buster_Dee 01-12-2013 02:22 PM

Sorry I can't add anything, as all my stuff is done, turned in, and has since been tweaked by people smarter than me. In other words, my files are no longer the master (always a good sign). I should let Guse and the rest of Team D speak for themselves. 4-12 has a lot of people busy doing the black box stuff I don't know anything about. I DO know the B24D is not sitting doing nothing. It is being worked hard.

Monguse 01-12-2013 03:55 PM

The B24D external model and all interior pits are complete as of the 6th of January. One reason being I had to make sure everything was 100% before final submittal without any surprises.

As for when it will be out, after 4.12.

Luno13 01-12-2013 06:53 PM

Great news! Thanks guys so much for your hard work!

Buster_Dee 01-12-2013 07:37 PM

You're welcome. I'm as excited as you are, since this is the biggest thing I've been involved in.

I want to fly it but, if it's as good as we hope, I'm also hoping it inspires some good movies ;)

1984 01-12-2013 08:17 PM

personally i never thought what in game will appear flyable b-17, b-24 and similar aircrafts... well, fears did not come true, apparently...:) and it's good...

JollySam 01-20-2013 11:14 AM

Quote:

Originally Posted by Buster_Dee (Post 493238)
Sorry I can't add anything, as all my stuff is done, turned in, and has since been tweaked by people smarter than me. In other words, my files are no longer the master (always a good sign). I should let Guse and the rest of Team D speak for themselves. 4-12 has a lot of people busy doing the black box stuff I don't know anything about. I DO know the B24D is not sitting doing nothing. It is being worked hard.

Thanks alot everyone for the updates. I'm really looking forward to this one. Thanks alot for the continued work. I guess I'd better start thinking about reinstalling IL2.

IceFire 01-20-2013 03:11 PM

Thanks again to Buster and Monguse. A little disappointed we won't see this in the final 4.12 release but I keep saying that I'd rather it done right than rushed.

Having a US heavy bomber is going to be such a great time. We already have so much fun with the Pe-8 so now having a B-24 just seals the deal!

Buster_Dee 01-21-2013 12:25 AM

Thanks IceFire. I hope we can all look back at this soon and say "now, that wasn't so painful."

Right ;)

IceFire 01-21-2013 03:30 AM

Quote:

Originally Posted by Buster_Dee (Post 495033)
Thanks IceFire. I hope we can all look back at this soon and say "now, that wasn't so painful."

Right ;)

Right! You let us know when that happens :D

[DBS]Scruffy 02-19-2013 04:20 PM

Great work Monguse, thank you and everyone else involved.

Buster_Dee 02-20-2013 10:36 AM

You're welcome.

The Other Guy ;)

hafu1939 03-01-2013 11:11 PM

Monguse, Buster_Dee, this is a venerable work. Thanks a lot.

julien673 03-03-2013 01:29 AM

+1 :)

Blaf 03-03-2013 11:28 AM

+10!

Treetop64 03-03-2013 02:34 PM

+100!!

iLOVEwindmills 04-19-2013 01:13 PM

Amazing work, really looking forward to seeing this thing playable.

I wonder though, what exactly is its status for being included? It definately won't be in 4.12? Is it a possibility that it can be added shortly afterwards like was suggested with the P40s?

Would be a shame to have it sit in limbo until whenever 4.13 comes out if it is in fact already finalized.

Monguse 04-20-2013 10:19 AM

As I had noted before, the B24D is in fact finalized, all models are complete, textures done, template for skins and void done, max animations done.

Left to do is exporting the max models and allot of coding and testing.


Weather this can be put out in a "quick" patch is to be seen. Allot depends on how tired everyone on the team is after 4.12.

ElAurens 04-20-2013 12:31 PM

Thanks for the update 'Guse.

Good to "see" you again. Looking forward to flying the D whenever she arrives.

Take care sir.

S!

Buster_Dee 04-20-2013 02:22 PM

Claire22cia, I should not think that's funny, but I got quite a laugh.

Guse, thanks for cleaning up my speculations;)

Tuco22 06-27-2013 08:42 PM

Looking good, would be great to have this in 4.13 or perhaps sooner. :grin:

T}{OR 07-02-2013 01:16 PM

Quote:

Originally Posted by Monguse (Post 501563)
As I had noted before, the B24D is in fact finalized, all models are complete, textures done, template for skins and void done, max animations done.

Left to do is exporting the max models and allot of coding and testing.


Weather this can be put out in a "quick" patch is to be seen. Allot depends on how tired everyone on the team is after 4.12.

Guse, any chance we might see the J version in near future (i.e. 4.13)?

Monguse 07-02-2013 07:56 PM

Only if I give up sleeping and eating.

IceFire 07-02-2013 10:21 PM

Quote:

Originally Posted by Monguse (Post 506105)
Only if I give up sleeping and eating.

LOL :)

That many changes between the D model and the J model eh?

Buster_Dee 07-03-2013 02:28 AM

The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.

IceFire 07-03-2013 03:25 AM

Quote:

Originally Posted by Buster_Dee (Post 506121)
The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.

Oh is that all? :D

Yeah, I realized there were quite a few differences externally between the D and J and of course having ANY B-24 flyable would be amazing and the D is definitely a very useful model to have for nearly every theatre that this game has. But it is quite a realization when you list some of the key details that change... quite a lot.

T}{OR 07-03-2013 08:39 AM

Well, get cracking then! :D

Seriously, many thanks for bringing this 4 engined beauty to life. I hope that at some time in the future you will have the time to build another one.

Buster_Dee 07-04-2013 01:45 PM

Quote:

Originally Posted by T}{OR (Post 506134)
Well, get cracking then! :D

LoL. Why can't I get mad at you? I'll just go kick my cat.

He thinks it's love.

T}{OR 07-04-2013 02:08 PM

As a cat owner I find your comment extra funny lol :D

Buster_Dee 07-04-2013 05:20 PM

Mine was a full-grown (14lb) stray who had been mooching since his birth. A friend said, you need this cat. I took a chance, and he settled in the 1st day. He started racing me up the stairs the next day. Apparently, "stray" didn't mean much to him. So I called him Riley, as in "Life of Riley."

Oh, that's right: this is a B24 thread....

T}{OR 07-04-2013 06:32 PM

Mine was also a stray. Brought home one night when it was -20°C (my GF). Started at some 5lb but we "fixed" that now at 16lb. :)

Back to B-24...

Buster_Dee 07-04-2013 09:35 PM

Lonnnnnngggggg LoL.

IceFire 07-04-2013 11:38 PM

Although the Internet has many (MANY!) cat photos... not nearly enough B-24 photos. But here's one to spice things up a bit.

http://upload.wikimedia.org/wikipedi...xwell_B-24.jpg

nic727 07-05-2013 01:51 AM

WOW :)

That's look amazing... 4.13?

IceFire 07-05-2013 02:40 AM

Quote:

Originally Posted by nic727 (Post 506271)
WOW :)

That's look amazing... 4.13?

Nope. That screen shot comes from Reality version 1.000 :D

ECV56_Cherar 07-06-2013 08:21 PM

great job!

fruitbat 07-06-2013 11:12 PM

Quote:

Originally Posted by IceFire (Post 506273)
Nope. That screen shot comes from Reality version 1.000 :D

lol:-P

nic727 07-19-2013 03:59 PM

Quote:

Originally Posted by IceFire (Post 506273)
Nope. That screen shot comes from Reality version 1.000 :D

I said WOW for development pictures, not for the last one :)

Kittle 07-20-2013 05:43 PM

Hey IceFire, do you know if that is one of the transport Liberators, the C-87 I think their in service designation was. Or is it an unarmed training aircraft?

IceFire 07-21-2013 01:48 AM

Quote:

Originally Posted by Kittle (Post 507027)
Hey IceFire, do you know if that is one of the transport Liberators, the C-87 I think their in service designation was. Or is it an unarmed training aircraft?

Here's the Wikimedia entry.

http://commons.wikimedia.org/wiki/File:Maxwell_B-24.jpg

It appears to be at a four engine training school so I guess some sort of unarmed training model.

Buster_Dee 07-23-2013 12:35 AM

Don't know if all transport conversions had solid nose, passenger windows, and loading door, but that has been my impression. I seem to recall that some had tail guns (though not proper turrets).

JollySam 11-11-2013 01:09 PM

Hello,

Are there any progress updates on this project?

Monguse 11-11-2013 05:20 PM

It should be in 4.13. Might see a progress shot on a given Friday once some of the small issues are are ironed out.


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