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It's doing very well and absolutely not forgotten.
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Thx for the update! Lookforward this
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Hey B-24D team, I just thought I'd give my encouragement to your project. I'm very glad that the B-24 will be flyable in IL2 1946, it is my favorite plane in the game. Thank you for your efforts, I look forward to flying it online!
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Thanks JollySam.
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I also have a question; why did you guys decide on the B-24D in particular, when there is already a (non-flyable) B-24J in the game? Is it because the B-24D was the first mass-produced varient? Sorry, I don't know much about the different varients. |
I had started with a B17 years ago, but before I could get it going, T4T (Targetware) asked me to switch to the B24. I was modeling every compartment for a J, but I was having a heck of a time capturing the dome on the MPC tail turret, and the Emerson was even more complex (nothing is hidden so needs to be modeled). I had only a bare start for the waist and bombardier. I dropped the project several years ago. Early war actually interests me more, so when Guse came along with a nice D nose project, I thew my hat back in. Everything I had done before had to be redone, but it's been worth it.
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any new updated pics for the B24D?:-P
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Keep up the good work! |
LoL. I don't think we'll be talking Guse out of that nose anytime soon. That said, the J is not out of the question--as was stated earlier. It does mean a new pit and nose. If we were to model the early J from Consolidated at San Diego, we could re-use the tail turret I did. I fear that most fans would argue that the J never looked like that, which is not true. The "preferred" MPC (or SAC-7 offshoot) and Emerson turrets were in short supply at first, and Consolidated, San Diego seems to have stayed with their home-brewed Consol turrets even after the other production facilities made the switch. If I recall correctly, the Emerson made it's debut in the H built by Ford. The Js actually lagged that, using MPCs in the nose (and San Diego the Consul as mentioned), not switching to Emersons until later. The in-game bird has the MPC tail (A6B) and Emerson nose (A15). I think they were more common, but they were not exclusive. Our turret is the A6A.
As a side note, the Emerson was electric; the others were hydraulic. When the hydraulic turrets were used in the nose, they had to "steal" hydraulic pressure from the aicraft's main system because there was not enough room in the nose to have a dedicated pump/system as had the tail. I wonder if that arrangment compromised any of the other systems that used hydraulic pressure. |
Hmm, all these different factories making different designs for the same parts must make research a hassle. I'm actually more interested in the 'D' too, but its useful that some of your work can be reused for any further B-24 versions.
Out of interest, did American planes have some kind of back-up system in case the hydraulic system for the turrets failed? |
Well, backup as in manual control, but I don't know how effective it was. Look in most turrets, you'll often see two short, 4-sided shafts, with cranks clipped somewhere to work them. The A6A's cranks are at the top of the frame in front of the gunner (the red ones), and the shafts are on each side wall, sitcking out of some kind of gear box. In this turret, the left one is for elevation, the right one for azimuth. There would have been some kind of feature that let you, then, fire the guns with a foot control (since you're hands are tied up). The Martin had two cranks hanging down below, and to both sides of the hand control. The Sperry Ball has the shafts near the gunners shoulders; I don't remember where the cranks were clipped (above his head?). Usually, the gunner had to take steps to disengage the dead powered drives before trying to crank anything. You can see some of that in the ball: the small, red, L-shaped lever above the gunner's right shoulder was probably how the powered azimuth was declutched. Except for the top turret, manual control was important just to get the gunner out of the thing since the doors/hatch had to be in a certain position before it could be used. There may have been some external features that would let another crewman help extricate a gunner. The "Aircrewman's Gunnery Manual" CD is an excellent source if you are interested. I think I got mine from Liberatorcrew.com. If you get it, you'll be able to see how badly I've misquoted it. Oh, there were also circuit breakers you could reset. Some also allowed switching off one gun to see if the other would work by itself.
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Time to figure out how to post images.
Doh dee doh |
You have an "Manage Attachments" button below the reply mask - use it and things will be easy.
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Outstanding!!!!
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Wow! I couldn't talk you and 'Guse into doing a P-40N could I? :cool: |
Freaking awesome!
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Thanks. I have a list of personal projects a mile long. I don't think I'll be taking on anything new.
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Thanks for the screens, they look pretty much ready for action already! |
Great Work Guys!!!
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Awesome!!!!
Can't wait! :grin: |
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Discovery Channel Great Planes Boeing B 29 Superfortress And in the suggestions for that one, I found this video, which appears to be very much on topic: Great Planes: Consolidated B-24 Liberator - Documentary I've watched the B29(though not the B24 yet) documentary and found it quite informative. I'll let you decide whether they're good or not. |
OK, thanks alot. I'll look at those when I have time.
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By the way, whats this B-24D going to be armed with? .50 caliburs? And what kind of loadouts can we expect? The same as the AI B-24J?
Thanks again. |
.50 Caliber M2 Brownings would be the guns carried on a B24.
While I have no clue what the bomb loads will be, if I know Monguse, they will be historically correct, and more than likely not what the AI 24J carries. Be sure. |
Hey guys, that project seems awesome !! I would like to see upgraded B-17 too !!
If you are nice guys, I would be happy to give you my little contribution ! A great set of Hamilton Standard propellers... http://img23.imageshack.us/img23/8710/proprender43.jpg By hetfield81 at 2012-06-16 http://img809.imageshack.us/img809/8...oprender44.jpg By Hetfield81 at 2012-06-16 |
Hueyman
I'd love to take a closer look at your models and if we could work out the triangle count I'm sure they would be welcomed. Pm me here if you would not mind. Thanks |
Hueyman high-poly parts can be good as 3D template if is correct modeled.
For IL2 engine it´s not good mesh. |
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How about some kind of anti-submarine bomb/s as part of the loadout? It could open up opportunities for Coastal Command anti-sub missions in IL2. Oh, and a landing light. Just some suggestions. Sorry to be asking this, but I assume the B-24D won't be ready before the 4.12 patch this year? Keep up the good work. |
I like the Coastal Command concept. As far as I know, though, ships/subs can't evade. Wish they could a bit.
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Hello !
No prob, they can be reduced. My plan is to make a propeller library for all IL2 ACFT : http://allaircraftsimulations.com/fo...0d5a6691e3d616 |
Excellent
Let's talk more, PM me when you have a chance. |
Yes.
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Come on 'Guse.....release the video ;) You know it makes sense :cool:
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Any updates on this project?
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Pit and crew stations are with TD for review/adjustments. Guse did a fantastic job getting my parts ready for them. I know zilche about what is needed now, so can't provide any more info.
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Looking forward to it.
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Looks awesome! Keep up the good work!
http://www.qmmv.info/12.jpg http://www.qmmv.info/13.jpg http://www.qmmv.info/14.jpg |
You guys are awesome!
You guys are doing a FANTASTIC job with the B24! 1000 thanks to you and all the dedicated work you are doing!!! |
Thanks
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Thanks
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Frags and stuff, none of the original bombs you had made way back when. Only fix has been the 1000 lbs bomb itself to reflect the correct size, no texture fix.
So you can continue your work ob the US ordnance except the fragmentation and parafrags, the later are complete. |
Can I show them the video 'Guse ;)
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Howdy 'Guse, long time no see.
Looking forward to flying the 24. See ya around. S! |
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I believe he's referring to it being physically larger than a 500 pounder
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Whatelse do you have planned for us? New P-38 models perhaps lol :P |
First the B24 team (DT modelers, coders, texturers ...) will be making sure its all finished and correct.
As for additional work, I have a slew of work backlogged that needs attention not just the P38's. Back to work... |
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Guse only works hard when he has the chance.;)
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Helloy everyone,
Does anyone have an update for this project? Or even a rough ETA? I'm really looking forward to flying a 'western' heavy bomber in the game. Thanks alot, JollySam |
Sorry I can't add anything, as all my stuff is done, turned in, and has since been tweaked by people smarter than me. In other words, my files are no longer the master (always a good sign). I should let Guse and the rest of Team D speak for themselves. 4-12 has a lot of people busy doing the black box stuff I don't know anything about. I DO know the B24D is not sitting doing nothing. It is being worked hard.
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The B24D external model and all interior pits are complete as of the 6th of January. One reason being I had to make sure everything was 100% before final submittal without any surprises.
As for when it will be out, after 4.12. |
Great news! Thanks guys so much for your hard work!
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You're welcome. I'm as excited as you are, since this is the biggest thing I've been involved in.
I want to fly it but, if it's as good as we hope, I'm also hoping it inspires some good movies ;) |
personally i never thought what in game will appear flyable b-17, b-24 and similar aircrafts... well, fears did not come true, apparently...:) and it's good...
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Thanks again to Buster and Monguse. A little disappointed we won't see this in the final 4.12 release but I keep saying that I'd rather it done right than rushed.
Having a US heavy bomber is going to be such a great time. We already have so much fun with the Pe-8 so now having a B-24 just seals the deal! |
Thanks IceFire. I hope we can all look back at this soon and say "now, that wasn't so painful."
Right ;) |
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Great work Monguse, thank you and everyone else involved.
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You're welcome.
The Other Guy ;) |
Monguse, Buster_Dee, this is a venerable work. Thanks a lot.
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+1 :)
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+10!
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+100!!
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Amazing work, really looking forward to seeing this thing playable.
I wonder though, what exactly is its status for being included? It definately won't be in 4.12? Is it a possibility that it can be added shortly afterwards like was suggested with the P40s? Would be a shame to have it sit in limbo until whenever 4.13 comes out if it is in fact already finalized. |
As I had noted before, the B24D is in fact finalized, all models are complete, textures done, template for skins and void done, max animations done.
Left to do is exporting the max models and allot of coding and testing. Weather this can be put out in a "quick" patch is to be seen. Allot depends on how tired everyone on the team is after 4.12. |
Thanks for the update 'Guse.
Good to "see" you again. Looking forward to flying the D whenever she arrives. Take care sir. S! |
Claire22cia, I should not think that's funny, but I got quite a laugh.
Guse, thanks for cleaning up my speculations;) |
Looking good, would be great to have this in 4.13 or perhaps sooner. :grin:
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Only if I give up sleeping and eating.
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That many changes between the D model and the J model eh? |
The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.
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Yeah, I realized there were quite a few differences externally between the D and J and of course having ANY B-24 flyable would be amazing and the D is definitely a very useful model to have for nearly every theatre that this game has. But it is quite a realization when you list some of the key details that change... quite a lot. |
Well, get cracking then! :D
Seriously, many thanks for bringing this 4 engined beauty to life. I hope that at some time in the future you will have the time to build another one. |
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He thinks it's love. |
As a cat owner I find your comment extra funny lol :D
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Mine was a full-grown (14lb) stray who had been mooching since his birth. A friend said, you need this cat. I took a chance, and he settled in the 1st day. He started racing me up the stairs the next day. Apparently, "stray" didn't mean much to him. So I called him Riley, as in "Life of Riley."
Oh, that's right: this is a B24 thread.... |
Mine was also a stray. Brought home one night when it was -20°C (my GF). Started at some 5lb but we "fixed" that now at 16lb. :)
Back to B-24... |
Lonnnnnngggggg LoL.
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Although the Internet has many (MANY!) cat photos... not nearly enough B-24 photos. But here's one to spice things up a bit.
http://upload.wikimedia.org/wikipedi...xwell_B-24.jpg |
WOW :)
That's look amazing... 4.13? |
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great job!
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Hey IceFire, do you know if that is one of the transport Liberators, the C-87 I think their in service designation was. Or is it an unarmed training aircraft?
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http://commons.wikimedia.org/wiki/File:Maxwell_B-24.jpg It appears to be at a four engine training school so I guess some sort of unarmed training model. |
Don't know if all transport conversions had solid nose, passenger windows, and loading door, but that has been my impression. I seem to recall that some had tail guns (though not proper turrets).
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Hello,
Are there any progress updates on this project? |
It should be in 4.13. Might see a progress shot on a given Friday once some of the small issues are are ironed out.
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