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Do you have cleaned your cache folder and steam checked the files?
If you have a Ati card, rename or delete the Ubi Logo and use the pseudo fullscreen mode. With that i 've 10fps more without stutter. |
I'm actually surprised I get 40 - 50 fps online with pseudo full screen (no crossfire) can only imagine what I will get when crossfire is sorted for my 5970.
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Of course its not cod only problem, all sims what i play tears really badly without vsync, A-10 and RoF. Just try it with fullscreen and vsync on and off then you see what i mean. |
In multiplayer maps, at spawn points, if you try to create a flight of 3 or greater, the flight is automatically reduced by one. In other words, if I try to create a flight of 4 JU-88s, I get 3. If I try to create a flight of 3 HE-111s, I get 2. This only seems to happen at blue spawn points and is not dependent on the type of aircraft.
Also, the wheel brakes in the Stuka do not work. |
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ok, i'll post here also
ATI 6950 catalyst 11.6 (tested with 11.5 and is the same) windows 7 x64 |
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I will have look at full screen, is that online, offline of both? |
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Fps is better for 5970 in pseudo but you can't access v sync. But you are right it could be his monitor. |
For what its worth...heres another.
Spit 1a not using any fuel online. |
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Yes it is, try flying a long time. The guage only shows your reserve tank, there should be a button to press to read the other tank but im not sure its in this sim. But trust me you are using fuel. I have landed with only 7 gallons left in the tank |
Ok thanks...i will check it.
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No AA working!!!!
Win 7 phenom x4 965 3.4 OC at 3.61ghz gtx 570 1280 mb |
Copy/paste from another thread so it get's more chance of being read.
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And a few more error messages that show up during gameplay(mostly online). CLOD files were checked before posting and they come back as "all files successfully validated" on Steam -Load bridges LongBridge: wrong width. (3) -Spawn.get( Armor.custom_chief47 ) NOT FOUND Quote:
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, then you can get 60fps with vsync Sory but drunk, but i see it, i have 60hz, so 60/30 is your fps wit vsync |
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Since the patch, my wife has left me, the dishwasher crapped itself, and my dog ran away. Anyone else getting these bugs.:rolleyes:
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Since the patch, my wife has left me, the dishwasher crapped itself, and my dog ran away. Anyone else getting these bugs.
A bug?dead wrong,that`s an improvement!!!!! |
I still have this type of error; a big blue square on the ground behind and seemingly attached to a plane.
http://s3.postimage.org/q6y8gwke0/sh...630_135040.png It does not happen often but North east of London it does! There are two big square ore rectangles of Blue on the ground; One at the North East of London; http://s1.postimage.org/d4dl5673g/No..._of_London.png And one at the North West of the same city; http://s1.postimage.org/9krsdz5t3/No..._of_London.png I hope this pictures cane help. It is outside the game map, but…! :confused: |
Since the patch my dog has crapped in the dishwasher and my wife has run away with Oleg....surely someone can get Luthier to give us an answer??? :-x:-x
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Yup, also seen the big blue squares in the northern parts of the France part of the map. Surely they know about it already because it's been there since release, it'll probably get fixed in the next patch.
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Visible arm of jacket. (if you choose brown jacket)
It is not after last patch, it is from beginning :-) http://jiri.foltyn77.sweb.cz/Bug_visible-arm.jpg |
This was really a user error, so "bug" removed.
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I think you're wrong about the "tighten straps". Because the way I interpret it (and I'm drawing from RL experience working on the ACES II crew escape seat from the F-16) you wish to loosen straps in order to move freely around (for instance bend your body forwards to look at certain instruments or get a better look outside the aircraft) and when entering dogfights you want to tighten the straps so that you cannot move your body. You would want to sit in an upright position when manouvering hard to avoid pulling so many g's your body can't keep itself straight. So "Tighten straps" should be when sitting upright with your head against the headrest. Whilst loosen straps should be so that you can lean forwards to the gunsight! That said, if we assume the straps we're talking about are the ones over the pilots shoulders, I think the game models this all wrong. When leaning forwards, you become even more prone to headbobbing from turbulence and G-forces because you're now bent so that your spine doesn't support your torso anymore. I think in real life, you would only lean forwards when trying to aim at bombers/fighters going straight and level or doing gentle manouvers. The second you start pulling deflection shots in combat manouvering you would have your head between your knees if you didn't sit straight. Which is why you would lean back and then lock (tighten) the straps. Ever tried leaning your head forwards in a rollercoaster loop? The mild G-forces we experience there is enough to overcome the strength in your neck so you can't look up anymore. So the way I think it should be modeled is that when doing combat manouvers you should have your head upright and resting against the back of the seat to avoid strain on the neck, whilst when chasing planes straight and level wanting to pull off a perfect shot you could position your head close to the gunsight, just like you would do with a firearm. I think it's perfectly fine to use now (if you have Track IR) but I agree you should be able to set and save a default or preset head position for non-track IR users! Sorry for being picky ;) But we're a picky community ain't we? |
Strike, I think you have a point and I've always mistrusted the whole CoD 'straps tightened' thing because it doesn't make sense.
Anyone who has sat strapped tight in a cockpit knows they can see more than 90 degrees either side due to peripheral vision so that's wrong for a start. Also, in a combat situation no-one is going to have their eye that close to the gunsight. The straps would have to be loose to do that and as you say that is no way to enter combat. Personally I think the whole 'gunsight' concept is pointless and superfluous. A 'Straps Tight' is fine to reduce headshake and limit the view to some degree, say +/- 130 degrees, but keeping the head the same distance from the gunsight. Of course to give that some value, the 'straps loose' setting should have us bouncing round the cockpit and suffering injury according to G forces so that everyone is forced to use 'straps tight' in combat and suffer the same visual restrictions. Then of course there's the whole 109 gunsight alignment question which is actually a separate matter. I think trying to solve that has dragged us into the unreal 'gunsight view' situation. |
personally i like this feature [even is not close to the RL]
if they going to change it i don't have a problem as is stays more realistic compare to original IL2 |
Found this, small graphic failure of the shadow:
http://i8.photobucket.com/albums/a23...7-04_00001.jpg |
I have always treated the view commands as toggles on a HAT so haven't paid much attention to the terminology of command since it works fine anyway. It should certainly be Loosen Straps to view the gunsight which is logical. From the manual:
"Loosen Shoulder Straps. This command simulates the pilot loosening his harness and leaning towards gunsight. Repeated commands cycle between the Gunsight and normal camera positions." |
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The other consideration, however, is that the virtual pilot already suffers from lack of situational awareness due to lack of, for example, peripheral vision etc even with FT/TrackIR. Perhaps this is a valid concession although not realistic. |
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Soooo... private eyes watching you. http://www.youtube.com/watch?v=anLfoy2XsFw |
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So no point posting bugs or suggestions here then presumably...
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You want to get your message out there. Just post on some of the sticky threads related to patches, etc.
Believe this... the devs need input from the community, but they rarely will discuss it there and then. |
Tried to go online but no servers or lobbies listed. Running this patch...blimey, no MP at-all, tragic!
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Now for the bug I'm noticing ... Sound chanels are reversed when using surround sound. Most noticabely the Left and Right chanels are reversed, only tested on the Me110 at this stage. Going back to IL-2 1946 in the mean time :P |
Played once after patch, then later that day persistent launcher failed to respond crashes. Rebooting etc failed to resolve.
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Windows 7 x64
ATI 6950 Catalyst 11.6 I found this graphic bug in the spit, mirror=off. If you look around in a damaged cockpit, another cockpit appear, like one over another... it's ugly. http://i56.tinypic.com/2num9w2.gif and of course this also... http://i53.tinypic.com/a2dgs0.jpg http://i52.tinypic.com/w6qob5.jpg http://i56.tinypic.com/swthxs.jpg http://i51.tinypic.com/206j0ua.jpg |
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hmmm Вы могли бы быть правы :) S! |
While playing the latest version of this sim I've found a few things that are worth mentioning. Most things will probably mentioned already but it gets hard to follow what's said and what's not.
My list: - Taxiing the plane over grass while looking backwards into your own dust leads to a very low frame rate. - Parked planes often won't keep standing still. - Some keyboard shortcuts won't work on the Tigermoth while these items do work in the clickable cockpit. Like: leading edge slats, magnetos (outside the hull) - Wingmen (AI) keep formation while I land my airplane and land/crash with me. I've not found an option in the menu to break formation. The only thing that works, is waiting on my turn when landing but that's not always possible or desired. - From great height and distance, rivers transform to ultra wide rivers. - Fuel selector, fuel indicator and empty tank lights don't correspond to each other in BF110. - English Command menu issues like "copy" and "do not copy" are reversed (at least compared to speech). And "damaged" translates into "wounded". - Windmills on the ground (to pump water, mill grain, etc) turn around in the wrong direction. - AI pilots are often sleeping while returning to base after a fight. - Pitch control in BF109 is reversed (slider on joystick works in opposite direction of the handle in the cockpit). - I would prefer a thinner border around the flight map. - I would like it if the flight map size would be remembered (now it's only location). - I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise. Thank you! ;) |
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He's right though, my machine runs the first core at almost 100% but the other cores barely registering around 30%.
Fingers crossed more optimisation will come... :rolleyes: |
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Meh. I'm keeping the faith, but I am also playing other games more than I anticipated. The real bugger is the recent appearance, for me, of the launcher crashes which have rendered the game quite literally unplayable. I had been having short blasts of amusement in the quick missions up to that point. |
A few annoying bugs I've encountered:
- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix! - some buttons/command are not working from the first push (for example the prop pitch down in a newly spawned Bf-109 it NEVER works from the first press, but only after a release and a second try, then it works normally) - player's airplane markings are that of a Schwarm leader, even if he's on 4th position. this might be related with the fact that AI almost never considers the player as being part of his Schwarm (when the player is the leader, the AI planes are "detached" and act as an independent Schwarm of their own, and ignore all leader's commands) requests: - add Ground Attack target area option for a Waypoint (instead of a single target) requests already passed (via russian forum) to programmers: - add a Wait (an ammount of time, for another AirGroup) option for a Waypoint - add CustomSayToAirgroup function (so that we need to can put text in mouth of existent actors (AiAircraft or AiCart), or general (for control tower / radar / etc. speaking), also it would be very useful to can also optionally assign an audio file |
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EDIT: Indeed, the engine keeps running and the prop keeps spinning but you can't change any engine or airplane settings although the clicks of some button still sound through the speakers. You still can look around and the game menus keep responding like they should. And as mentioned, the dogfights continue without me as happens when hanging in a parachute. |
Tonight, playing the CoD Campaign (with the Spitfire in the later missions), I starting seeing the RPM drop from ~3500 to ~2100 w/o me moving my throttle. This would seem to happen right after I had taken off from Manston, and as I crossed the coast. I couldn't find anything to get it to go up again.
Then, the ASI started acting funny. It would show a speed much lower than I knew it could be. Finally, with full power in a Spitfire IIA, what my throttle should should be full on was really showing ~2100 with an airspeed >70. I rapidly mused into the water. I have been using the latest patch and, until now, had good luck with it. binky9 |
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Oil and Engine Temps Rad open Running too long on max RPM even with the Rad open I'm assuming Complex Engine Managenment is on. You shouldn't run the RPM at max all the time and the max rated RPM for the Merlin is around 3,000. 3,500 is far too high. Take off on max but immediately climb is established reduce RPM to around 2600 (actully you can get away with as much as 2800). Also do not run boost at +6 for too long - there are full figures elsewhere but these should get you sorted. I usually reduce to around 4.7 max for climbout. |
Don't know if it's posted already here, but the Motor of Spitfire and Hurricane is still running (or at least they sound like that) even in steep dive-forward, although it should stutter because it doesn't get any fuel. One could even make an forward inverse looping with these planes.
Please fix the Anti-Aliassing so that I can turn 16x AA on. |
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AA is messed totally in this game. |
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binky9 |
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But wouldn't that be correct if CEM isn't being modelled? Good luck with it anyway. |
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at least make a supersampling option like ROF did with the same problem.. |
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It brings my computer to its knees... |
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Great new graphics feature on RoF. No shimmering anymore at all. I have crossfirecard, maybe it is reason whyit is working for me? |
I didn't have turned CEM on. Will give it a try, thx.
What I noticed too is the AI is not reacting when on their way returning home. |
After playing a mission the game shows mission summary which shows planes destroyed, damaged etc.
************ the bug **************** In this summary sometimes a plane which is listed in Planes destroyed is also listed in Planes damaged. *************************** For example, in a mission I recently played enemy had 2 Bf-109 flying escort. Both were eventually shot down and listed in Planes destroyed. But in Planes damaged one of these planes was also listed. |
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if you experience fps hit lower a little the aa personally i have it at maximmum i've got a hit only on the ground but still very playable |
Whats really annoying, is that online Spitfire only can fly in fine pitch mode, every server exclude MkII because it's too realistic.
If you run without CEM, the Spitfire MkI +a both go to second pitch for climbing, so logically this should be a almost fine pitch setting, but instead of doing the logically, the developers put second pitch to the max extended rotol setting. Is there any documentation for this? Really?:confused: I asume there has to be documentation for this, since this should be a relative easy to fix, so can Luthier or some official confirm this is documented and really how it was? |
The Reality is that for "2 Pitch" Spits the prop control was in fact a push pull cable and not a lever on the quadrant. It was also possible by slow methodical movement to in effect set any desired RPM rather than be forced to fly in only Coarse or Fine. so to represent this correctly both 3D cockpit modelling and logic modelling is required.
It is also a fact that by the time the battle commenced ALL operational/front line Spitfires were equipped with Constant Speed props. The Devs are aware of this. |
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It helps to watch the trim wheel, on the left side of the cockpit, to see how it works.
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UBI Logo slowdown bug
UBI Logo slowdown
Dusted off the game after couple of weeks (not playing it until fixed) and run couple of tests using a portion of The Black Death.trk. Results: With logo current: 50, average: 44, maximum: 64, minimum: 7 Without logo current: 55, average: 51, maximum: 69, minimum: 10 |
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And also, are you sure the Coarse end was that much Coarse it is now? |
Just because we don't see an immediate fix doesn't mean it's ignored. There could be other things to fix before that, or they could be waiting until they can fix all aircraft-related control mismatches before rolling them up in a nice patch.
Believe me, there are more than the prop pitch on the Spit and some make certain aircraft unusable in their intended roles, at least the Spit can still fly and fight even with the two position propeller. In any case, last time IvanK said the developers were aware of an issue it was patched away in the next update (he's a member of Team Daidalos and is probably in contact with them), so i tend to believe him. |
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You need to be over approx 8000 - 10000 ft and then put it into coarse setting. If you are any lower, then it does the juddering thing. When you are at about 15000 ft +, the engine runs nicely at 2600 rpm. It's still well off the mark though. At 17000 ft with coarse pitch set in level flight, the plane flys at 240 mph IAS. (315 mph TAS). Way too slow and not worth bothering with yet. Obv, at lower altitudes, you are stuck in fine pitch. The best I could get out of the Spit Ia in level flight @6000 ft was 200 mph IAS (225 mph TAS). I might just stick to Luftwaffe planes online as the Spit is not worth flying at this point IMO. Oh and the boost is broken on all the Spits online (doesn't activate - boost stays at +6) :( |
May i ask, have you confirmed this by sound and acceleration/speed changes or just by looking at the instruments?
The reason i'm asking is that if my memory is not deceiving me, none of the RAF aircraft that use a boost cut-out have an instrument properly calibrated to display the over-boosted values. For example, i mainly fly offline while testing things out and whenever i would engage the cut-out in the Hurricane the instrument wouldn't read the over-boosted value (the scale doesn't go that far and the needle is just stuck at its maximum value), but i did get a considerable increase in performance and a corresponding change of engine sound so it seemed to work fine. |
Good question sir - please see following explanation. (this is for the Spits. Not sure about Hurricane)
Let's assume the throttle slider is at 100% to begin with. OFFLINE: Depress the boost cut-out key Nothing happens at first - need to jiggle the throttle to activate boost (maybe there's a bug where it doesn't activate until an input on the throttle is registered) Boost dial increases from 6 up to 8. Noticeable change in pitch from engine - speed increases correspondingly. ONLINE: Depress the boost cut-out key Nothing happens - does not matter if I wiggle the throttle or not. No change in the boost dial and no change in engine pitch or speed. I would post a little video, but I can't get Fraps to work since the last patch. If you need evidence, I'll film it on my camera phone and post it up on YT. :) I would have done it tonight for you, but it's pretty late and I've been out for beers.... hic |
No worries, i'm not disputing anything :grin:
Just thought it a bit weird that it is specifically tied to MP and had a "what if" thought ;-) |
ugh, when is the next patch/beta patch? This is getting really frustrating that there is such a long gap between patches in addition to 0 comunity communication!
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Not exacly the best move before USA sales. |
I don't thing they fixed any FM's yet, they just changed how the 109's prop pitch controls work (the control logic, not the actual propeller type, it's still fully manual). I mean, all aircraft are still slow compared to their real life figures and the only one that comes close is the Spit Mk.II, hence why most servers don't use it.
As for the Mk.Ia check the similarly named thread, i posted a few links about CEM that might help people get a bit more performance out of it. I rarely fly Spits and i yet have no trouble getting a Spit with the two-speed propeller to 250mph IAS or more at more than 10000ft (and as a result, an even higher TAS) with very moderate power settings. |
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Now it automaticly shift to second pitch right after takeoff, and only option is to run with CEM activated. Or is it too complicated to fix? But the main question was this; Is the second pitch angle real? I mean, it sure don't feel real. Quote:
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Can still fly hurricane with a wing missing :(
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The problem comes from the fact that the AI doesn't change back to low pitch/high RPM when your speed gets too low, which is what a real pilot would do to accelerate and then switch back to high pitch/low RPM setting. It's like gears in a car, high RPM to start and accelerate, low RPM for fuel economy in cruise and higher top speeds. The problem is that once you start maneuvering and bleed off some speed you need to vary the pitch setting to get back the speed you lost and the AI doesn't do it for you. It could be fixed for sure (it's just a simple trigger to the tune of "go to high RPM when speed falls below X mph, go to low RPM when speed climbs above X mph), but it would also create one more problem even if it did do it automatically: boost levels rise and fall with the change in RPM, so even if the AI helper was correctly manipulating pitch with CEM off, you would still need to be on your toes and vary the throttle appropriately during the changes. In the meantime, i think it's no biggie flying them with CEM on, it only has two settings and if you disable temp effects (which takes care of the radiator) you get all the control you need for minimal hassle. |
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In layman's terms, we can either fly or speculate in the forums, but not both at the same time. I like to help people fly ;-) |
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