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-   -   V.14762 BETA Errors (http://forum.fulqrumpublishing.com/showthread.php?t=23960)

skouras 06-23-2011 05:59 PM

no explosions for the aircraft when hitting the ground
only smoke and fire and a big hole

jumomar 06-23-2011 08:59 PM

Hi,

When selecting a new plane in multiplayer (REPKA nº3 server with BETA), launcher.exe crashed.



This is the log:

------------ BEGIN log session -------------
-------------- END log session -------------
------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...------------ BEGIN log session -------------
Load landscape...
Load bridges
Load static objects...

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Battle starting...ok

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================


=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================


=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

S!

Tree_UK 06-23-2011 09:15 PM

I have had a lot more crashes to desktop since this beta patch, I have cleaned all my cache and installed new conf's as per instructions.

Multiplayer is far worse for sound dropping, before patch my sound would drop after 2 or 3 refly's, now it drops within 1 to 2 minutes. I have given up flying online now.

Still get awful flicking/shimmering when shadows are enabled.

still getting micro stutters, the game never feels its running smoothly even when the FPS is high and constant. Good luck fixing that lot. :grin:

335th_GRAthos 06-23-2011 09:31 PM

Water cooling system of Spit 1a

I was flying at the REPKA #3 server.

Got shot at the radiator and saw the damage message. White steam trail out of the radiator.

Nevertheless, I did a couple of dogfights at full throttle, went easy on the throttle to cool down my oil temp (which had reached maximum), did a "touch and go" on the runway (it was then I realised that something must be wrong with the water cooling damage model) did one more dogfight, run out of ammo and landed.
Water temperature atall tmes, normal.

This makes me assume that the water cooling system damage is shown on the damage window, has however no effects to the cooling temperature (thus no engine overheating).

~S~


PS. Water cooling of Spit was always a bit of magic, since the IL2FB days... ;)

Tree_UK 06-23-2011 09:38 PM

I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?

Zorin 06-23-2011 10:07 PM

Quote:

Originally Posted by Tree_UK (Post 301275)
I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?

Been wondering myself. Why ask for bugs and then not be here to comment on them?

furbs 06-23-2011 10:13 PM

pissing in the rain it seems.

Vengeanze 06-23-2011 10:17 PM

They're probably busy building a new torpedo boat or something useless. ;-)

335th_GRAthos 06-23-2011 10:27 PM

chk, chk, some good manners gentlemen, after all, we are waiting for a new patch that will solve all our problems!

Contenance!

~S~

TheEnlightenedFlorist 06-23-2011 11:36 PM

In multiplayer maps, at spawn points, if you try to create a flight of 3 or greater, the flight is automatically reduced by one. In other words, if I try to create a flight of 4 JU-88s, I get 3. If I try to create a flight of 3 HE-111s, I get 2. This only seems to happen at blue spawn points and is not dependent on the type of aircraft.

335th_GRAthos 06-24-2011 12:12 AM

Disproportionate vibration intensity of the Bf109 engine compared to other planes

Flying Bf109, engine problem leads to serious vibration, making aiming and shooting nearly impossible
(whereas flying Spit Ia, engine problem is hardly noticed).

Testing some Bf109s at the REPKA server...


EDIT: Maybe the Spitfire Ia has the same kind of violent vibrations as well, I do not know, maybe I have not "cooked" a Spit engine until now, you can not do it by overheating the water system (prove me wrong ;) ). The best case I had was "overcooking a Spit engine by flying too long at max throttle, oil temp exceeded the limit and got a "grosvenor failure" message but even then there were no serious vibrations either...

Albtraum23 06-24-2011 12:56 AM

------------ BEGIN log session -------------
Load landscape...
Load bridges
Load static objects...

=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Battle starting...ok
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Highlander: bb to all

=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!

=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================

=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
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=================================================
Chat: =RedScoty11=: nawet nie trafil ha ha
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: 335th_GRAthos: S!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: 335th_GRAthos: rtb out of ammo
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: 335th_GRAthos: Time for some sleep, thanks for the game, bb guys!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!

=================================================
System.Exception: Eine Ausnahme vom Typ "System.Exception" wurde ausgelöst.
bei CBTA34u3L5usNq3Rflq.VuX8T3uKOSpDJEhQh8i.nextEntry( GifnZ6vMcUWSZ0jjPvj )
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bei 4GRtUUuSkXbCVkxaRDd.UnRoZIuJ88PZkxT2Mvm.MtxBCk5ZHR 7(Int32 , Boolean )
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bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
-------------- END log session -------------


ca 40 min. online the sound begin stuttering(Fps drop down in this moment) ,and it stutter til end off the misson 10 min.
Forcefeedback is gone simultanously ,but it came back after 5 mins.

I7 920@3500 ,6gb1600Corsair@1333 ,275.33WHQL Gtx570@800-2000-1600 ,Gigabyte EX58-UD3R F11 ,Vista 64 bit ,1680x1050 all Settings High shadowsoff.aaoff.Fullscreenon.Vsyncon.

Blackdog_kt 06-24-2011 03:12 AM

Quote:

Originally Posted by fireflyerz (Post 300935)
With installation of the new beta patch I now seem unable to set or have any wheel brakes in the controls section , the tiger moth ground handling is still very poor and although I love the new shiny effect it is not so good on tyers.

Ps , I would like to see the return of the bale out animation in one of these patches.

Jafa.

My wheel brakes work fine, both in Luftwaffe and RAF aircraft. Did you try any other aircraft since the patch or just the Moth and the Stuka?

The reason i'm asking is that

a) seeing your latest mod preview video i suppose you were mostly flying these two

b) if i'm not mistaken, the real Moth didn't even have wheel brakes at all and

c) the Stuka was bugged and they didn't work in the sim

In other words, a string of coincidences where after the patch i happened to only fly the aircraft that have no brakes would be easy to confuse everyone into thinking that the patch bugged the brakes, that's why i'm asking if you have tested other types as well ;)


Quote:

Originally Posted by Raggz (Post 300974)
not sure if this is due to beta but the HE-111 P-2 Superchargers do not work in cockpit with mouse.

The He-111P has DB engines similar to the ones on the 109/110, these come with automatic supercharger control. The levers in the cockpit are probably there due to using the same interior 3d model as the He-111H variant.

In other words the behavior is correct, it's the supercharger controls that are redundant.




Quote:

Originally Posted by 335th_GRAthos (Post 301271)
Water cooling system of Spit 1a

I was flying at the REPKA #3 server.

Got shot at the radiator and saw the damage message. White steam trail out of the radiator.

Nevertheless, I did a couple of dogfights at full throttle, went easy on the throttle to cool down my oil temp (which had reached maximum), did a "touch and go" on the runway (it was then I realised that something must be wrong with the water cooling damage model) did one more dogfight, run out of ammo and landed.
Water temperature atall tmes, normal.

This makes me assume that the water cooling system damage is shown on the damage window, has however no effects to the cooling temperature (thus no engine overheating).

~S~


PS. Water cooling of Spit was always a bit of magic, since the IL2FB days... ;)


I had damaged radiators when flying 109s/110s in the past and they don't immediately come to a stop either. In one case i managed to finish the dogfight and then go back to France, the engine with the damaged radiator did seize but it was after i had almost crossed the entire channel.

I think that first the coolant has to sufficiently reduce in quantity (through a leak in the damaged radiator) before we get any damage. If you were flying closer to your base then maybe there was still some water in that radiator and that's why you didn't overheat. ;)

fireflyerz 06-24-2011 06:19 AM

No brakes.

Bobb4 06-24-2011 08:15 AM

Planes still move while idle.
Ground objects sink in terrain.
Ditched plane in water. It did not sink, it drop to about the same level vehicles on land sink to and then stopped.
No crater on ground when plane crashes. Have not checked whether bomb craters are missing (anyone know?)
Right hand 109 sliding window does not work?
Still have sound of wheels rolling along ground long after i have taken off and they are safely retracted.

furbs 06-24-2011 08:56 AM

i get the wheels rolling sound bug also.

xnomad 06-24-2011 09:53 AM

I just tried the Syndicate server which is patched to the current beta.
I can confirm that FFB drops out whenever I pulled the trigger in the bf109. As per this thread.
http://forum.1cpublishing.eu/showthread.php?t=24021

This hadn't happened to me in single player. FFB does drop out occasionally in single player but comes back. I sometimes get that the stick flexes when firing in single player mode but in multiplayer FFB just drops out. Pull some G's it comes back again, fire it and you lose it again.

Plt Off JRB Meaker 06-24-2011 11:29 AM

One small bug I have noticed is whilst loading one of my saved FMB missions a lot of the ground enviromental static objects were not showing up,sandbag lines,fire extinguishers,starters and more just gone.

They were definatley there the day before the Beta,the object label descriptions are still present on the airfield I fly from,it's the physical presence of the objects that are no longer sowing up.

Bit of a bugger,maybe they'll return when the update is made live on Steam tonight,who knows.

LcSummers 06-24-2011 12:12 PM

I have noticed many crashes when playing single player missions by switching to outside view. Many Launcher.exes.

Its faster than the original release but much more CTDs.

Ali Fish 06-24-2011 12:18 PM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 301450)
One small bug I have noticed is whilst loading one of my saved FMB missions a lot of the ground enviromental static objects were not showing up,sandbag lines,fire extinguishers,starters and more just gone.

They were definatley there the day before the Beta,the object label descriptions are still present on the airfield I fly from,it's the physical presence of the objects that are no longer sowing up.

Bit of a bugger,maybe they'll return when the update is made live on Steam tonight,who knows.

read a comment somewhere else that the objects are now below the ground. replacing the items should help. It may be improper to construe this as a bug actually. a PITA for sure but if the scenery got updated to eliminate bugs FMB retouches should be expected theoretically and alongside all the missions requiring updating if necessary

jimbop 06-24-2011 01:28 PM

Quote:

Originally Posted by Tree_UK (Post 301275)
I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?

Yes. No posts or acknowledgment of Insuber's bug thread either (or any other for that matter). Seems odd not to use the community under the circumstances? Or perhaps they are in which case the lack of posts is even more odd.

Plt Off JRB Meaker 06-24-2011 01:36 PM

Quote:

Originally Posted by Ali Fish (Post 301464)
read a comment somewhere else that the objects are now below the ground. replacing the items should help. It may be improper to construe this as a bug actually. a PITA for sure but if the scenery got updated to eliminate bugs FMB retouches should be expected theoretically and alongside all the missions requiring updating if necessary

If the devs have to update certain objects to eliminate bugs,I don't mind at all having to re-add my objects I have used,in fact bring it on,the pursuence of a bug free sim has to be top priority.

I have no problem with that,thanks Ali for the tip off re the objects heading below ground,if tonight's update has'nt cured the problem I shall start adding the objects again,tar.

SNAFU 06-24-2011 01:59 PM

OT:
Concerning the sunk objects...

Did anybody try to just open the FMB save the map and copy and paste the objects of the pre-beta map into the new *.mis file per Notepad? I do not think the objects or the location itself were changed, but I rather guess the channel map was reworked, so maybe the copy and paste per notepad could solve that? But ff I remember correctly the relativ Z-height in the *.mis is saved in relation to the actual surface, so the fault would be in the surface data of the map?
I am still in office and will have no chance for testing before monday, but that would be my approach for the next try...- :rolleyes:

FG28_Kodiak 06-24-2011 02:06 PM

No it didn't work, i've tested it.

If you place your Objects in FMB (Beta) they also 'sunk' into ground. It's a BUG.

SNAFU 06-24-2011 02:12 PM

Ok, thought I read that the objects are right if placed after installing the beta.

csThor 06-24-2011 02:19 PM

Been fiddling with the FMB a bit and I think certain object categories are being set to sea level and not the land level at the location.

Blackdog_kt 06-24-2011 05:37 PM

Quote:

Originally Posted by SNAFU (Post 301498)
OT:
Concerning the sunk objects...

Did anybody try to just open the FMB save the map and copy and paste the objects of the pre-beta map into the new *.mis file per Notepad? I do not think the objects or the location itself were changed, but I rather guess the channel map was reworked, so maybe the copy and paste per notepad could solve that? But ff I remember correctly the relativ Z-height in the *.mis is saved in relation to the actual surface, so the fault would be in the surface data of the map?
I am still in office and will have no chance for testing before monday, but that would be my approach for the next try...- :rolleyes:

Doesn't the FMB have the ability to select multiple items and copy/paste them? This might save you the trouble of doing it in notepad, hold down alt and left mouse button while dragging a box around the objects, select copy, delete the objects and then paste.

If it's just a case of having to having to reposition the objects so they "take" to the new map properties that could save a lot of time.

I'm not very well versed in the dark arts of the FMB mind you, just going by memory of what i've read in previous posts by other people in case it might help someone ;)

Ivan Fooker 06-24-2011 08:38 PM

Are the dmp files also interesting to post from the
\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash
folder?

Or just the log.txt

Shall we post thiose crashes in here, or a new thread, refering to the latest patch release?

SireCampin 09-18-2011 03:26 PM

Even with the patch, I still get a black screen at the main menu.
http://dl.dropbox.com/u/19196889/Lau...2-43-03-46.jpg
http://dl.dropbox.com/u/19196889/Lau...2-43-15-28.jpg

SireCampin 09-18-2011 03:48 PM

Even with it up to date version, it still does it. I'm currently using "1.02.14821" according to the main menu.

buzzard 09-28-2011 05:10 PM

Lockup with Crossfire?
 
New beta patch has great colour, great sound, the mg's could be a little louder...

BUT

I get regular and constant freezes (have to force-quit), or sonic assault-type lockups which force a reboot. The dump errors usually involve an ATI module.

My frame rates have also dropped a touch, though the game seems smoother overall.

The game was formerly very stable on the previous patch.

I have:

WIN 7 Pro 64 bit
8 GB GSKill RAM
AMD Phenom II 3.4 BE
2 x 5830 Crossfire

buzzard 09-28-2011 06:47 PM

Roger, re-posted in the right spot
 
Roger, re-posted in the right spot

Friedric 10-03-2011 11:46 AM

The gunner position dont shoot with the left mouse button (default)
also the mouse movements are fault , when you move mouse up de gun go down , when you move mouse down the gun go up

Redthorn 10-05-2011 07:26 PM

Downloaded from megaupload. The game doesn't start anymore, or better, it apper the target aim on blak screen, and nothing else happens for almost a minut, then the target disappears and the screer remain black. Aborted through task manager, reboot, launched again.. same outcome.
I tried the copy from Torrent but it didn't fix nothing.
I'm going to do a roll back, to the previous windows savepoint, hope this will let me to get back 1.3 version.

My PC: Intel sandy bridge 2700K, MB ASUS, Nvidia 580GRTX, 8 GB corsair 1600 Mhz, 2 x 120 GB Corsair HD Solid state, 2 x 520 GB WD, Logitec G15.


PS, it didn't works, my copy of CoD os definitely ruined, I'm afraid I'll have to download it again from steam... :-(

Warhound 10-05-2011 08:09 PM

Quote:

Originally Posted by Redthorn (Post 344603)
I'm afraid I'll have to download it again from steam... :-(

You can make Steam check all the files and revert to the last official patch.
Open steam and rightclick CLOD in your gameslist, choose "properties" and then "local files"/"verify integrity of game cache".
It will check all your files and replace the new ones after which you'll be back at the last official patch

Redthorn 10-05-2011 08:32 PM

Thanks for tip, Warhound. It works, CoD is back now. This Steam... not bad :)


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