![]() |
Quote:
NOBODY on this forum wants to hear your whining any more. You add nothing of any worth to the discussion .... your behaviour is simply childish.... nothing more. |
Quote:
|
Quote:
Maybe you should be more specific so that others don't think your trying to speak for the whole community. Your not. Quote:
Although some of the things you listed would be nice to have, not many are high on my priority list. I do hope they have a realistic explosion when that mine layer goes up with a deck full of mines! That would be cool! Also for a bit of variation could you include the larger motor launch on the back of the Mine layer as a seperate ship object. I like it a lot more that the other open boat objects cheers! |
And a request to those German fliers who keep requesting the E4. Could you also request the most common variant, the E1. For some reason you don't seem to complain, I can't think why exactly.......... Do you want a sim or do you just want to have as many advantages as possible?
|
Offline is playable for some time already: you can fire up FMB and have whatever experience you want offline.
Online is not playable as good yet: sound does not work, Steam disconnects servers every hour, interface does not allow players to join servers. These are the reason for low online players numbers. Thus MG knows what priorities are in terms of online vs. offline and working on them. |
Quote:
Something I chuckle at tbh, I guess it's an adolescent thing but whenever I see bands this young the boys always find a female singer - they just don't seem to have the balls to do it at that age lol Later on females fronting a band are few, the lads take over. Totally off topic, but more pleasant that the whining junk already posted. |
Quote:
Many, Many thanks to the talented individuals that set up these servers and craft the missions. Cheers! |
Quote:
In CoD the machine-guns have a realistic destructive power and when the wing guns and the fuselage guns in the E1 have the same ballistics they will be devastating! I, for my part, made many more kills with the mg than with the cannons. cheers robtek |
Quote:
|
Quote:
I'd have to agree, I think 2 more MG's on that bird would be more damaging than what is there at the moment, don't get me wrong when you do manage to get some hits on with cannons and flame someone it's a great feeling but I too score more hits with those MG's Adding another 2 would be sweet..I'm no expert on performance difference between the E-1 & E-4 however |
Quote:
MG-FF Cannons shaking the plane, can't aim with it. And compared with MG17, its weak (or just missing the /M shells). Most of time i dont use it. Only in very close combat. |
Quote:
I have to cut the lawn, walk the dog and bring the coffee machine for service. I will not do any of that because the new patch will fix everything ;) ...maybe |
Quote:
If what he says is true, things doesn't sound promising I guess. Still, I await the games future improvement...hoping it reaches the heights it has the potential to do. |
Thanks for the update Luthier and keep the updates coming!
What I would really like to see with all the talent and passion out there is a mechanism for community created content to be added in the official package once the SDK etc is out. Skins, campaigns, missions, planes, ships.. whatever the SDK will allow to create. Ofcourse there needs to be high standards for such content, but it would ensure the versions people have don't get too fragmented and limit the online possibilities due to security checks. Especially as the online player base is pretty slim at the moment. But yes, those are future hopes and dreams.. focus on fundamentals now. Quote:
It's hard to understand that after such a series of dissapointments with the title they still find the energy to be the most active posters around the forums leaving a trail of tears which ever thread they pass by. That must be masochism of some sort. |
when
whether this patch is a no?
Today is 18 June and further updates on Steam do not have: ( |
Quote:
Anyway, we don't know, that the E-4 with what kind of equipments arrive. We talk about it, let it not be necessary to ask it later, if something would be left out. |
great, a new german ship. Thanks you for your hard work to make this already great sim better and better
|
Quote:
This is speculation ofcourse, but I think it originates from the same bucket as the challenges with communication in general. Those two would be easy and low hanging fruits to harvest, but profound issues in the release have created walls of urgent extra work. This has a tendency of creating a stress driven tunnel-vision where focus is pinpointed only to the next milestone like the eye of Sauron. In this mode the easy wins are often not identified or prioritized high enough as they're not a concrete step in achiving the next objective which is the next patch atm. I've been there myself and observed this happen around me too. It is an effective way in achieving the next milestone, but can have dramatic adverse effects for a longer term efficiency as you're looking only at the current 'battle' at hand instead of the 'war' as a whole. And again, just speculation, but the variables in the equation could support such an analysis. And what the hell, as there isn't a patch nor a Q&A going on here one might as well spend the time on assumptions and innuendos. :grin: |
Quote:
"We’ve been pushing it out all day, but it’s just not coming out." "We plan to work on it over the weekend, test internally on Monday, and release the beta on Tuesday." |
Quote:
One thing I do know is that if you offer unsolicited advice, you shouldn't get offended if the recipient ignores you. That's just the way of the world and transcends all cultural boundaries. Also any manpower they are wasting is their own choice based upon the possiblity of future reward. I doubt MG will release their SDK's until they are ready to be released. They will just have to deal with that. Now before today I've never even heard of a Minensuchboot 1935, but with over 65 examples built up to 1940 I expect they were fairly common. http://www.german-navy.de/kriegsmari...t35/ships.html Cheers! |
Always liked the looks of those racy little M class minesweepers
|
Quote:
In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing. A quick google search would have given you all the information you need. And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships. The only concession is that all mines will float, which we feel is acceptable in a flight sim. |
I just cant read anything about the sound bug in the "changelog" ,that was posted 2 weeks ago ...
That bug is imho the most reason for small numbers on servers. Although they want to do the sound from scratch,and although it shall take a few months...,there should at least be a hotfix to gain some fun again on servers. Take a cuppa tea ,count the stains on the wall and wait for things to happen....:) |
Quote:
|
I like the new ship. Looks very nice.
|
What situation are we talking about? What kind of bombs, and how many, are you using?
|
wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?
|
Luthier thanks for taking the time to post this morning.
Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements? What is the progress re a community manager? |
Quote:
the mines will be cool, thanks |
Quote:
|
with all the bitching and whining in this community it probably has been deemed unmanageable.
|
Quote:
|
Quote:
Read this, and enlighting yourself http://www.iwm.org.uk/upload/package...ain/phase1.htm |
Quote:
|
Quote:
|
Quote:
|
Quote:
http://i205.photobucket.com/albums/b...inW/mboot1.jpg |
sad...
|
We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.
|
Quote:
|
Quote:
Simple as that. |
Quote:
Winger |
Quote:
|
Quote:
When, for the love of god, will you learn that not everyone who works for them can fix the game engine, FM, GUI or net code. They have 3d modelers and texture artists only working on this, so it is perfectly alright to ask for them to fix this. |
Quote:
|
Quote:
|
Quote:
|
No insult implied, I just assumed you were a meticulous person who liked things perfect and polished, and would't want to see a wonderfull resource like accurate blueprints ruined by an accidental splashing of polishing fluid.....
|
There are posts and issues raised, that, IMHO, defies common sense. This simulation has already considerable complexity in it (CEM, DM, FM, etc.). For an instance, I am still over the learning curve that will lead me to master the 109. How many flyable do we have to choose from? And how many time do we need to master each one of them?
It's a complete nonsense asking for new planes at this point, when the devs have plenty of work to do regarding other (far more important) issues. I don't care about E1 or E4 or other aircraft for that mater. The thing we really need are the fixes/tweaks in the FM, DM, CEM of the existent set, not to mention the performance of the software itself. Let's face it, launching more aircraft will only make things worse, at the cost of not fixing what is left behind and creating even more problems/bugs! The devs already have more than enough work to deal with. I hope MG will only focuses in the following items: a) Tune (to near perfection :-P) all the existent content for both SP & MP. b) Eventually (along the process) add all the content that is currently missing and it shouldn't. (I know, this one is debatable...) c) Don't waste time and resources with anything else until a) and b) are complied. Regards. |
Great news in regard to the patch. Can't wait till Tuesday to check it out. The game by now is fun to play, luckily, so every update now is an additional bonus, thanks a lot for the honest effort.
Btw, in my work experience texture artists these days are mostly freelancers, hired for certain periods of time and let go once a specific job is done. The art director most of the time has other stuff to do then sit down to fix a couple rivets, 30 minutes or not. P.S. Fix current FMs and add the Minengeschoss, and I am perfectly happy with the plane set as it is. |
Quote:
|
Quote:
In germany we call people like that "erbsenzähler" translated something like "peacounters":) Winger |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
initially I paid your original post no attention, I really believed it to be a joke of some kind highlighting the kind of 'anal' freaks we encounter on these forums, you even demanded Luthier 'gets the texture guy in on saturday' which is disgustingly rude if not a joke.
Right or wrong the devs have plenty of time to sort stuff like that out in future, perhaps the SDK's will allow us to make those corrections ourselves (this is what I am praying for soon) p.s. for what it's worth, after a quick google myself I am inclined to agree with you on the portholes placement, but I won't be loosing sleep over it |
Quote:
Winger |
|
Quote:
My final word on this. As requested photographs and blueprint. I want to see anyone argue with this definite prove. http://i205.photobucket.com/albums/b...inW/mboot1.jpg http://i205.photobucket.com/albums/b...inW/mboot2.jpg http://i205.photobucket.com/albums/b...inW/mboot3.jpg http://i205.photobucket.com/albums/b...inW/mboot4.jpg http://i205.photobucket.com/albums/b...inW/mboot5.jpg http://i205.photobucket.com/albums/b...inW/mboot6.jpg I have lots more photographs if you still think that I am wrong... Blueprints: http://www.dreadnoughtproject.org/pl...hboot_35_1937/ Photographs: Marine Arsenal - Minensuchboote 1935 - Entwicklung und Einsatz (MA 47) (book) |
Quote:
|
Quote:
if they start accepting help for no remuneration it will piss off alot of professional developers who are doing it for a living and paying employed or freelance programmers/artists etc....... it sounds wonderfull in theory but it's probably a whole lot of aggro in reality |
Zorin, let's face it, you came across in your posts like a dickhead. If you had politely pointed out the flaws, everything would be OK. Instead:
Quote:
Quote:
Putting myself in the Team's shoes, I would simply quit on a project that we had made huge sacrifices for if barraged with comments like yours. No respect from the community = two middle fingers back. |
Quote:
2. Calling an employee in to work on Saturday, as they all have done for month now as we have been told, doesn't sound that absurd as they are obviously used to it. 3. He stood up for his artist by trying to make me look like a fool in public who doesn't check his references. So yes, I have every right to set this straight and I couldn't care less who he is. 4. Barraged? One comment about a tetxure... Get over yourself. We as a community are the single most commited and patient I have ever come across. So when they come around the corner with something they want to show us, the first warship in CoD, they should better be prepared to face criticism where it is due. This whole being grateful and obedient attitude really gets up my nose. We have been sold a Yugo that was advertized as a Rolls Royce to use bongodriver's car analogy for pete's sake and we are still here pointing out errors and mistakes because we want to help them improve their product instead of throwing it back in their face. If they are offended by it, there is obviously something very wrong with their attitude. When I bought this game for 50 Euro several months ago it was unplayable and still I ventured through testing it and creating an entire thread regarding the FMB and issues I found and stuff that could be improved and not a single comment from one of the devs regarding it. I offered to help them with new basic content, like bombs for the Luftwaffe that are missing as I already rebuild the entire lot for Il-2, but again nothing. So don't tell me how to conduct myself. Even though I have been sold a pre beta product I am not holding a grudge but constantly trying to help and make an effort to improve this game. |
+1 (!) gut gesagt, Zorin.
|
Please:
When presenting any correctional data, present the full facts from the start. This way no one gets the wrong end of the stick and everyone can be on the same page with no misunderstandings. Documents presented must be accountable as genuine and available in full for closer inspection. A part picture here and scrap of b-print there simply isn't good enough. Anything else is a waste of everyone's time. I'm sure as usual if the "ship bug" was fully represented in the above manner there would still be the bitching, but at least it was fully presented for the serious eyes to scrutinize and save any conflicts of interest. . |
Be nice to have two RN Mine sweepers tandem towing a Warp to clear mine fields.
|
Im laughing so hard right now im about to cry.
|
Quote:
You have a valid point but, you need to reread your original post here...it came across as condescending and mocking a bit.:grin: |
When the regular Friday updates began and the developers posted screen shots and asked for feedback I pointed out that some of the tracks in the fields were a modern feature created by the recent practice of crop spraying using wide booms and such tracks would not have existed in the 1940's. As it happens the tracks are still there but so what? I would not be so arrogent and rude as to suggest the developers are a bunch of idiots who need to immediately correct any mistake and inacuracy just because I happened to spot it. It is not my game and I have no right to make such demands. No one objects to inaccuracies being pointed out - it is the highhanded demand for an instant correction that people find a little tiresome. As as been pointed out, a few portholes a few inches out of place have a pretty marginal effect on game play.
|
Quote:
I find it strange that of all the questions posed in this thread, the developer just chose to answer one about port holes,and it looks like he was wrong anyway! A German minesweeper is an odd choice, but its not the first odd choice made with CoD,or il2. Lets see what the patch brings, but if CoD is still inexplicably tied to steam for multiplayer,with all the problems that is obviously bringing, this game has a long way to go. |
Originally Posted by Doc_uk
The battle of britian was not just about aerial combat Read this, and enlighting yourself http://www.iwm.org.uk/upload/package...ain/phase1.htm Quote:
|
Quote:
|
I know...lets all get into an argument!! :-)
The 'He said this, and you said that' (and the rudeness too) is really not encouraging the developers to do their best work for us. Thanks Luthier for all your hard work, and all of your co-workers too. |
Quote:
|
This is the thread I created about the FMB. http://forum.1cpublishing.eu/showthread.php?t=20024
Introduction: "As I can't actually play, with a constantly crashing launcher and a slideshow on DX9 with a DX10 card, I spend most of my time in the FMB collecting questions and bugs to report." That is neither rude, stuck-up or pompous, it is plain honesty, something that a lot of people here are in desperate need of. Btw., I stopped collecting any more points after No.27 as it became just pointless. If the developers rather want to have these threads full of people crawling on their knees kissing their feet for delivering stuff that was promised years ago to be in the release which itself should have been playable, so be it. |
I'm not advocating fanboyism, I'm advocating sensibility. You showed none in your initial request in this thread. If that's too much to ask for, then good day to you.
|
sometimes people are being accused of crawling on their knees and kissing arse just because they don't criticize, there seems to be a habbit forming in this forum for making bug reports, but for the most part they are just individuals own experience, not everybody has the same bugs, but those that do have bugs just assume everyone else has them too.
without a doubt there is an excess of whingeing and moaning going on here and some of us are getting sick to ******* death of it. |
one of the best topics since gamerelease ->
http://forum.1cpublishing.eu/showthread.php?t=23405 |
thanks for the updates and also the thick skin you have in dealing with some of members of community
waiting for the US to declare war an join in when this is released |
Quote:
Cheers, Insuber |
Quote:
Im on about, the fact is, there is no british navy in this game, and it was a big part of the battle of britian Here is a nice read Battle of Britain was won at sea http://www.telegraph.co.uk/news/1527....-Discuss.html |
Quote:
Sorry I forgot we originally discussed the wider involvement in the BoB, and I am not denying that there was more than just air battles, my point was that this is a flight sim focussing on the air to air mainly (right or wrong it is the most widely romanticised aspect of the Bob), by token of your linked article should we perhaps change this game to a naval simulator instead? obviously not, all I was saying is that the naval aspect of the game is low priority (just my oppinion) there is plenty of time to get this content into game eventually (I do hope it does). |
I'd say it was the existence of the Royal Navy which was a strong deterrent, not its involvement.
That is if you believe the Germans were seriously going to invade at all. ;) But this is getting a bit OT! |
I'm closing the thread down for a short while, you can all take a deep breath and start thinking about what you are posting instead of the constant drivel of late.
|
boo hoo
|
yes, yes, I understand your feelings but ...
Quote:
Besides, you dont have to play their beta - tester. Why don`t you leave the game on the shelf until it can be called a good flightsim ? Let the developers do their work as they were supposed to BEFORE the release of this crap! :twisted: |
Quote:
|
Quote:
Don`t get excited, everything is ok, relax! By the way, calling it "crap" is only an emotional overreaction, caused by big disappointment as I expected far more from this new sim when it came out. I am not immune against such emotions either, sorry. Of course I`d love to see it working as it is supposed to, ... :mrgreen: |
Quote:
well, 1C realesed o lot of flyable bombers, fortunatly (in contraire to original IL2 in 2001 btw :) ). And its alwasy nice to have targets for them , even better if these are amlost historical :D |
Quote:
Quote:
|
Quote:
|
Yeah, I agree... nothing worse than the constant degeneration of almost every thread.
There's something to be said for "free speech" but when it goes toxic the stick should come out |
then again if CLOD is what it should be (in content, features, optimisations and graphics) we would have different topics....
|
Quote:
|
Quote:
@carguy_ Be careful with what you say. My "Goddamn" has been treated as a swearword by the more pious 'participators' here. See first or second page. |
It`s no news to me. I have already been banned from another IL2 forum for explaining to retards that this is not the end of the world. If the fourm admins choose to promote posts with critics that have no constructive value whatsoever in them then it is their decision.
|
Quote:
|
My God, all this over a dropkick who thinks a port hole in a ship is a little out???
I find this absolutely astounding, and to go to the length of chasing up blue prints....words fail me |
All times are GMT. The time now is 02:47 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.