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-   -   Friday June 17 Update – Next Patch Info (http://forum.fulqrumpublishing.com/showthread.php?t=23877)

Khamsin 06-18-2011 07:53 AM

Quote:

Originally Posted by Redroach (Post 298756)
As I've stated before, my game ran reasonably well since release. And it the meantime, more bugs were introduced than were being fixed. Sorry that I don't have your boundless optimism with another release date missed (yes, I understand that it was tentative; its just that they could have made up for some things here...). Actually, I said yesterday that 'presumably, nothing' will happen today and I was right again - I don't want to be right on this!
So forgive me if I can't share your continued enthusiasm about the 'support' that's being provided until now. In fact, I'm pretty angry. But you got this already.

Then go somewhere else for a few weeks until you cool down.

NOBODY on this forum wants to hear your whining any more. You add nothing of any worth to the discussion .... your behaviour is simply childish.... nothing more.

Tree_UK 06-18-2011 08:06 AM

Quote:

Originally Posted by jg27_mc (Post 298777)
Thanks for the feedback. :)

One thing bothering me though... Counting the average numbers of pilots flying during the weekends, I am a little bit concerned about all the online driven agenda by MG.

Don't get me wrong any improvements in the software are welcome, I am one of the onliners that is having trouble. But judging the numbers, it seems that there´s far more people enjoying the game offline. Otherwise I think It would be fair to say that we should see at least 80+ pilots during prime-times over the weekends.

At this point, it seems that the majority of customers to satisfy (offline ones) are being forgotten... What do you guys think?

Regards.

I have to agree, the biggest annoyance with online play at the moment as I see it is the lack of sound, spending time fixing all the other online issues are pointless unless the sound issue is fixed, lets be honest who whould fly on line with no sound. Its my understanding that the sound issues are months away from a fix, so this current proposed patch really helps very few people, maybe if luthier visited here more often he would get a clearer picture of what we want fixing.

Skoshi Tiger 06-18-2011 08:31 AM

Quote:

Originally Posted by desastersoft (Post 298806)
Sometimes we think, that you focus on wrong ways far away from customers satisfaction to own wishes. We offered you support now three times. But no answers.

Who's "we" Kimosabe?

Maybe you should be more specific so that others don't think your trying to speak for the whole community. Your not.

Quote:

Originally Posted by desastersoft (Post 298806)
Still no Third Party Support, no answers on E-Mails and so waisting Manpower and such things.

Could you please explain what your on about here?


Although some of the things you listed would be nice to have, not many are high on my priority list.

I do hope they have a realistic explosion when that mine layer goes up with a deck full of mines! That would be cool! Also for a bit of variation could you include the larger motor launch on the back of the Mine layer as a seperate ship object. I like it a lot more that the other open boat objects

cheers!

Osprey 06-18-2011 08:42 AM

And a request to those German fliers who keep requesting the E4. Could you also request the most common variant, the E1. For some reason you don't seem to complain, I can't think why exactly.......... Do you want a sim or do you just want to have as many advantages as possible?

Ataros 06-18-2011 08:51 AM

Offline is playable for some time already: you can fire up FMB and have whatever experience you want offline.

Online is not playable as good yet: sound does not work, Steam disconnects servers every hour, interface does not allow players to join servers. These are the reason for low online players numbers.

Thus MG knows what priorities are in terms of online vs. offline and working on them.

Osprey 06-18-2011 08:55 AM

Quote:

Originally Posted by Renny (Post 298677)
Ok this may get deleted...my boy is lead guitarist promised i spam it for him

http://www.youtube.com/watch?v=xk8SImemqLI

It's a nice song and good luck with it, hope they do a 'Paramore'. Song looks a bit of piss to play, your boy will no doubt be an awesome guitarist one day all the same.......but you shouldn't be posting really dude - using your boy as an excuse too, tut tut tut........;)

Something I chuckle at tbh, I guess it's an adolescent thing but whenever I see bands this young the boys always find a female singer - they just don't seem to have the balls to do it at that age lol Later on females fronting a band are few, the lads take over.

Totally off topic, but more pleasant that the whining junk already posted.

Skoshi Tiger 06-18-2011 08:57 AM

Quote:

Originally Posted by Ataros (Post 298840)
Offline is playable for some time already: you can fire up FMB and have whatever experience you want offline.

Online is not playable as good yet: sound does not work, Steam disconnects servers every hour, interface does not allow players to join servers. These are the reason for low online players numbers.

Thus MG knows what priorities are in terms of online vs. offline and working on them.

And even with the sound problems and all the other issues, playing multiplayer on servers like Repka has been some of the most immersive online play I've had.

Many, Many thanks to the talented individuals that set up these servers and craft the missions.

Cheers!

robtek 06-18-2011 09:07 AM

Quote:

Originally Posted by Osprey (Post 298837)
And a request to those German fliers who keep requesting the E4. Could you also request the most common variant, the E1. For some reason you don't seem to complain, I can't think why exactly.......... Do you want a sim or do you just want to have as many advantages as possible?

If you fly red you might not wish that blue gets the E1!!
In CoD the machine-guns have a realistic destructive power and when the wing guns and the
fuselage guns in the E1 have the same ballistics they will be devastating!
I, for my part, made many more kills with the mg than with the cannons.

cheers
robtek

addman 06-18-2011 09:18 AM

Quote:

Originally Posted by jg27_mc (Post 298777)
Thanks for the feedback. :)

One thing bothering me though... Counting the average numbers of pilots flying during the weekends, I am a little bit concerned about all the online driven agenda by MG.

Don't get me wrong any improvements in the software are welcome, I am one of the onliners that is having trouble. But judging the numbers, it seems that there´s far more people enjoying the game offline. Otherwise I think It would be fair to say that we should see at least 80+ pilots during prime-times over the weekends.

At this point, it seems that the majority of customers to satisfy (offline ones) are being forgotten... What do you guys think?

Regards.

First of all thank you Luthier for the update looking forward to the beta-patch for the beta version of CloD. Back to the quote above, I also feel the single player part of the game is being neglected. It's just my opinion because I'm a 92% offline player. For the moment there's no reason for me to boot up the game, nothing that draws me in. As I've said before, making every mission for myself is very tiring and unrewarding. I haven't given up hope in the game but I just don't care so much any more, at least the multiplayer crowd will have a fully functioning game soon, good for them. I don't have any numbers but I guess MG are prioritizing MP because more people are playing online? I'll check out the game again when there is some form of campaign system with all the stuff that goes with it, not holding my breath though ;).

Ze-Jamz 06-18-2011 09:48 AM

Quote:

Originally Posted by robtek (Post 298844)
If you fly red you might not wish that blue gets the E1!!
In CoD the machine-guns have a realistic destructive power and when the wing guns and the
fuselage guns in the E1 have the same ballistics they will be devastating!
I, for my part, made many more kills with the mg than with the cannons.

cheers
robtek


I'd have to agree, I think 2 more MG's on that bird would be more damaging than what is there at the moment, don't get me wrong when you do manage to get some hits on with cannons and flame someone it's a great feeling but I too score more hits with those MG's

Adding another 2 would be sweet..I'm no expert on performance difference between the E-1 & E-4 however

VO101_Tom 06-18-2011 09:50 AM

Quote:

Originally Posted by robtek (Post 298844)
If you fly red you might not wish that blue gets the E1!!
In CoD the machine-guns have a realistic destructive power and when the wing guns and the
fuselage guns in the E1 have the same ballistics they will be devastating!
I, for my part, made many more kills with the mg than with the cannons.

cheers
robtek

+1
MG-FF Cannons shaking the plane, can't aim with it. And compared with MG17, its weak (or just missing the /M shells). Most of time i dont use it. Only in very close combat.

335th_GRAthos 06-18-2011 09:57 AM

Quote:

Originally Posted by Redroach (Post 298606)
****** I knew it. I should've bet consistently on the worst cases.
Well, then, a new bet: Considering the "all we've said previously is implemented", I count on at least 3 major bugs, making the patch as worthless as the previous ones.


I have to cut the lawn, walk the dog and bring the coffee machine for service.
I will not do any of that because the new patch will fix everything ;)



...maybe

naz 06-18-2011 09:58 AM

Quote:

Originally Posted by Skoshi Tiger (Post 298834)
Who's "we" Kimosabe?

Maybe you should be more specific so that others don't think your trying to speak for the whole community. Your not.

Could you please explain what your on about here?...

I believe the guys from Desastersoft are a third party developer mate and have addons in the works for Clod (Campaigns etc). What he "is on about" is, I suspect, a growing frustration in finding it difficult to get any feedback from Maddox Games. And from the sounds of it, any replies whatsoever to emails and offers of help? For what its worth, when he says "we" I suspect he is referring to their team, and not the games userbase/fanbase as a whole.

If what he says is true, things doesn't sound promising I guess.

Still, I await the games future improvement...hoping it reaches the heights it has the potential to do.

whatnot 06-18-2011 10:03 AM

Thanks for the update Luthier and keep the updates coming!

What I would really like to see with all the talent and passion out there is a mechanism for community created content to be added in the official package once the SDK etc is out. Skins, campaigns, missions, planes, ships.. whatever the SDK will allow to create. Ofcourse there needs to be high standards for such content, but it would ensure the versions people have don't get too fragmented and limit the online possibilities due to security checks. Especially as the online player base is pretty slim at the moment.

But yes, those are future hopes and dreams.. focus on fundamentals now.


Quote:

Originally Posted by Baron (Post 298750)
Usual suspects voicing (vomiting) their "opinions", what a surprise.

Patch coming 4 days later than NOT promised and they practically commit group suicide. LoL

You wish! If that would be true it would take only one delay of a non-promised schedule to cut out the whine-weed from these forums for good.

It's hard to understand that after such a series of dissapointments with the title they still find the energy to be the most active posters around the forums leaving a trail of tears which ever thread they pass by. That must be masochism of some sort.

shabir 06-18-2011 10:07 AM

when
 
whether this patch is a no?

Today is 18 June and further updates on Steam do not have: (

VO101_Tom 06-18-2011 10:09 AM

Quote:

Originally Posted by Osprey (Post 298837)
And a request to those German fliers who keep requesting the E4. Could you also request the most common variant, the E1. For some reason you don't seem to complain, I can't think why exactly.......... Do you want a sim or do you just want to have as many advantages as possible?

Luthier said it earlier already, that it E-1 and it E-4 will get into the game. What would it be necessary to ask this for after these? The E-1 is simple.
Anyway, we don't know, that the E-4 with what kind of equipments arrive. We talk about it, let it not be necessary to ask it later, if something would be left out.

Manuc 06-18-2011 10:30 AM

great, a new german ship. Thanks you for your hard work to make this already great sim better and better

whatnot 06-18-2011 10:31 AM

Quote:

Originally Posted by csThor (Post 298824)
You must be aware that you guys can't fix all the issues on your own at the same time. People are offering help and yet there is no feedback. This is disappointing, to say the least.

This is weird for me too. Through the community they could get hundreds of hours of extra work force that is dedicated and knowledgeable on the topic.

This is speculation ofcourse, but I think it originates from the same bucket as the challenges with communication in general. Those two would be easy and low hanging fruits to harvest, but profound issues in the release have created walls of urgent extra work. This has a tendency of creating a stress driven tunnel-vision where focus is pinpointed only to the next milestone like the eye of Sauron. In this mode the easy wins are often not identified or prioritized high enough as they're not a concrete step in achiving the next objective which is the next patch atm.

I've been there myself and observed this happen around me too. It is an effective way in achieving the next milestone, but can have dramatic adverse effects for a longer term efficiency as you're looking only at the current 'battle' at hand instead of the 'war' as a whole.

And again, just speculation, but the variables in the equation could support such an analysis. And what the hell, as there isn't a patch nor a Q&A going on here one might as well spend the time on assumptions and innuendos. :grin:

whatnot 06-18-2011 10:36 AM

Quote:

Originally Posted by shabir (Post 298860)
whether this patch is a no?

Today is 18 June and further updates on Steam do not have: (

Experiencing some challenges reading the first post by luthier?

"We’ve been pushing it out all day, but it’s just not coming out."

"We plan to work on it over the weekend, test internally on Monday, and release the beta on Tuesday."

Skoshi Tiger 06-18-2011 10:37 AM

Quote:

Originally Posted by naz (Post 298856)
I believe the guys from Desastersoft are a third party developer mate and have addons in the works for Clod (Campaigns etc). What he "is on about" is I suspect a growing frustration in finding it difficult to get any feedback from Maddox Games. And from the sounds of it, any replies whatsoever to emails and offers of help? For what its worth, when he says "we" I suspect he is referring to their team, and not the games userbase/fanbase as a whole.

If what he says is true, things doesn't sound promising I guess.

Still, I await the games future improvement...hoping it reaches the heights it has the potential to do.

If they are a 'third party' developer they chose a very unusual place to discuss their financial arrangements with MG. Maybe it is their attitude (ie venting on a public forum) which is the cause of lack of communication from MG? Who knows? Certainly not me.

One thing I do know is that if you offer unsolicited advice, you shouldn't get offended if the recipient ignores you. That's just the way of the world and transcends all cultural boundaries.

Also any manpower they are wasting is their own choice based upon the possiblity of future reward. I doubt MG will release their SDK's until they are ready to be released. They will just have to deal with that.

Now before today I've never even heard of a Minensuchboot 1935, but with over 65 examples built up to 1940 I expect they were fairly common.

http://www.german-navy.de/kriegsmari...t35/ships.html

Cheers!

Feathered_IV 06-18-2011 10:59 AM

Always liked the looks of those racy little M class minesweepers

luthier 06-18-2011 11:00 AM

Quote:

Originally Posted by Zorin (Post 298649)
Luthier, please get your texture guy in on Saturday to fix this obvious flaw in the Minensuchboot texture.

http://i205.photobucket.com/albums/b...rinW/mboot.jpg

Honestly, the only ship you release new and the texture is not even done properly?

I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

Ivan Fooker 06-18-2011 11:07 AM

I just cant read anything about the sound bug in the "changelog" ,that was posted 2 weeks ago ...
That bug is imho the most reason for small numbers on servers.
Although they want to do the sound from scratch,and although it shall take a few months...,there should at least be a hotfix to gain some fun again on servers.

Take a cuppa tea ,count the stains on the wall and wait for things to happen....:)

Doc_uk 06-18-2011 11:07 AM

Quote:

Originally Posted by luthier (Post 298876)
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

Thats all very well giving us a german ship, but how are the british ment to defend against this? plus the fact as stated befor, If you cant destroy a fishing boat with your plane, How are you ment to detroy this?

Rattlehead 06-18-2011 11:09 AM

I like the new ship. Looks very nice.

Romanator21 06-18-2011 11:11 AM

What situation are we talking about? What kind of bombs, and how many, are you using?

bongodriver 06-18-2011 11:18 AM

wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?

Gamekeeper 06-18-2011 11:22 AM

Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?

Abbeville-Boy 06-18-2011 11:33 AM

Quote:

Originally Posted by luthier (Post 298876)
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

this is true in ship building
the mines will be cool, thanks

Tree_UK 06-18-2011 11:34 AM

Quote:

Originally Posted by Gamekeeper (Post 298887)
Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?

The community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.

bongodriver 06-18-2011 11:46 AM

with all the bitching and whining in this community it probably has been deemed unmanageable.

naz 06-18-2011 12:03 PM

Quote:

Originally Posted by Skoshi Tiger (Post 298869)
If they are a 'third party' developer they chose a very unusual place to discuss their financial arrangements with MG. Maybe it is their attitude (ie venting on a public forum) which is the cause of lack of communication from MG? Who knows? Certainly not me.

One thing I do know is that if you offer unsolicited advice, you shouldn't get offended if the recipient ignores you. That's just the way of the world and transcends all cultural boundaries.

Also any manpower they are wasting is their own choice based upon the possiblity of future reward. I doubt MG will release their SDK's until they are ready to be released. They will just have to deal with that.

Cheers!

Can't say I'd disagree with you to be honest...was just passing on who I understood Desastersoft are.

Doc_uk 06-18-2011 12:10 PM

Quote:

Originally Posted by bongodriver (Post 298886)
wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?

The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm

bongodriver 06-18-2011 12:22 PM

Quote:

Originally Posted by Doc_uk (Post 298907)
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm

Never said it was all about aerial combat, I just said this sim is fucussed on the aerial dogfighting aspect, no enlightenment needed here.

6BL Bird-Dog 06-18-2011 12:27 PM

Quote:

Originally Posted by Doc_uk (Post 298739)
Call that a warship, ive seen bigger rowing boats:rolleyes:
How about somthing for the british navy next patch plz:grin:

+1 Thanks for the update, luthier

Ze-Jamz 06-18-2011 12:36 PM

Quote:

Originally Posted by tree_uk (Post 298891)
the community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.

lol

Zorin 06-18-2011 01:48 PM

Quote:

Originally Posted by luthier (Post 298876)
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

Sorry that I only looked at official blueprints that clearly show that I am right, along with every single photograph... but if you want to bitch about with your community like that, be my guest.

http://i205.photobucket.com/albums/b...inW/mboot1.jpg

bongodriver 06-18-2011 01:51 PM

sad...

Sauf 06-18-2011 02:02 PM

We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.

bongodriver 06-18-2011 02:03 PM

Quote:

Originally Posted by Sauf (Post 298955)
We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.

'AHMEN' to that...........

Zorin 06-18-2011 02:06 PM

Quote:

Originally Posted by Sauf (Post 298955)
We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.

That is exactly the same as saying: We get a Spitfire, I don't care if it is hardcoded to be painted pink with flowers all over it.

Simple as that.

Winger 06-18-2011 02:09 PM

Quote:

Originally Posted by Zorin (Post 298946)
Sorry that I only looked at official blueprints that clearly show that I am right, along with every single photograph... but if you want to bitch about with your community like that, be my guest.

http://i205.photobucket.com/albums/b...inW/mboot1.jpg

Sorry but i would understand being concerned about things like that if the game was out 2 years already and everything else would be right. But currently there are clearly more important issues that need to be sorted before something like that.

Winger

bongodriver 06-18-2011 02:11 PM

Quote:

Originally Posted by Zorin (Post 298957)
That is exactly the same as saying: We get a Spitfire, I don't care if it is hardcoded to be painted pink with flowers all over it.

Simple as that.

No it's more like saying 'lets make a flight sim but make sure we waste huge amounts of time and resource making sure extraneous details like ships are perfect and correct, just because a few rivet countrs might get upset'

Zorin 06-18-2011 02:12 PM

Quote:

Originally Posted by Winger (Post 298961)
Sorry but i would understand being concerned about things like that if the game was out 2 years already and everything else would be right. But currently there are clearly more important issues that need to be sorted before something like that.

Winger

Please, enlighten me, what is there to be sorted by their 3D objects texture artists with a higher priority?

When, for the love of god, will you learn that not everyone who works for them can fix the game engine, FM, GUI or net code. They have 3d modelers and texture artists only working on this, so it is perfectly alright to ask for them to fix this.

Zorin 06-18-2011 02:14 PM

Quote:

Originally Posted by bongodriver (Post 298963)
No it's more like saying 'lets make a flight sim but make sure we waste huge amounts of time and resource making sure extraneous details like ships are perfect and correct, just because a few rivet countrs might get upset'

Fixing this takes ONE texture artist less than 30 minutes. Get over it for pete's sake.

bongodriver 06-18-2011 02:17 PM

Quote:

Get over it for pete's sake.
my thought exactly! I'm sorry that a couple of supposed misaligned portholes distract you too much from a good rocket polishing session....be carefull you don't make the pages of your lovely blueprints book too sticky.

Zorin 06-18-2011 02:21 PM

Quote:

Originally Posted by bongodriver (Post 298967)
my thought exactly! I'm sorry that a couple of supposed misaligned portholes distract you too much from a good rocket polishing session....be carefull you don't make the pages of your lovely blueprints book too sticky.

Thank you for proving you are a pitiful person. Resorting to personal insults is a clear indication of being unable to solve a matter like this like a mature person worth my consideration.

bongodriver 06-18-2011 02:24 PM

No insult implied, I just assumed you were a meticulous person who liked things perfect and polished, and would't want to see a wonderfull resource like accurate blueprints ruined by an accidental splashing of polishing fluid.....

jg27_mc 06-18-2011 02:26 PM

There are posts and issues raised, that, IMHO, defies common sense. This simulation has already considerable complexity in it (CEM, DM, FM, etc.). For an instance, I am still over the learning curve that will lead me to master the 109. How many flyable do we have to choose from? And how many time do we need to master each one of them?

It's a complete nonsense asking for new planes at this point, when the devs have plenty of work to do regarding other (far more important) issues. I don't care about E1 or E4 or other aircraft for that mater. The thing we really need are the fixes/tweaks in the FM, DM, CEM of the existent set, not to mention the performance of the software itself.

Let's face it, launching more aircraft will only make things worse, at the cost of not fixing what is left behind and creating even more problems/bugs! The devs already have more than enough work to deal with.

I hope MG will only focuses in the following items:

a)
Tune (to near perfection :-P) all the existent content for both SP & MP.

b)
Eventually (along the process) add all the content that is currently missing and it shouldn't. (I know, this one is debatable...)

c)
Don't waste time and resources with anything else until a) and b) are complied.


Regards.

Bewolf 06-18-2011 02:28 PM

Great news in regard to the patch. Can't wait till Tuesday to check it out. The game by now is fun to play, luckily, so every update now is an additional bonus, thanks a lot for the honest effort.

Btw, in my work experience texture artists these days are mostly freelancers, hired for certain periods of time and let go once a specific job is done. The art director most of the time has other stuff to do then sit down to fix a couple rivets, 30 minutes or not.

P.S. Fix current FMs and add the Minengeschoss, and I am perfectly happy with the plane set as it is.

VO101_Tom 06-18-2011 02:51 PM

Quote:

Originally Posted by jg27_mc (Post 298972)
...It's a complete nonsense asking for new planes at this point, when the devs have plenty of work to do regarding other (far more important) issues. I don't care about E1 or E4 or other aircraft for that mater. The thing we really need are the fixes/tweaks in the FM, DM, CEM of the existent set, not to mention the performance of the software itself. ...

I agree, but ist totally different jobs. Who make the core code, the UI, probably he never make planes in 3ds max... :rolleyes:

Winger 06-18-2011 02:56 PM

Quote:

Originally Posted by Zorin (Post 298965)
Please, enlighten me, what is there to be sorted by their 3D objects texture artists with a higher priority?

When, for the love of god, will you learn that not everyone who works for them can fix the game engine, FM, GUI or net code. They have 3d modelers and texture artists only working on this, so it is perfectly alright to ask for them to fix this.

I am not sure if in such a small team everyone is a totally dedicated specialist... Its more likely that most of the people working there are able to do many diffrent things. Also looking for such small thing that you will in fact NEVER EVER see during normal gameplay is just sick. Really.
In germany we call people like that "erbsenzähler" translated something like "peacounters":)

Winger

Zorin 06-18-2011 02:58 PM

Quote:

Originally Posted by Winger (Post 298985)
I am not sure if in such a small team everyone is a totally dedicated specialist... Its more likely that most of the people working there are able to do many diffrent things. Also looking for such small thing that you will in fact NEVER EVER see during normal gameplay is just sick. Really.
In germany we call people like that "erbsenzähler" translated something like "peacounters":)

Winger

Das hat nichts mit Erbsenzählerei zu tun... Nur entweder man macht was richtig, oder gar nicht. So einfach ist das.

bongodriver 06-18-2011 03:11 PM

Quote:

Originally Posted by Zorin (Post 298987)
Das hat nichts mit Erbsenzählerei zu tun... Nur entweder man macht was richtig, oder gar nicht. So einfach ist das.

You may be correct....maybe not (I guess your blueprints are the bible), but the point is it is really a low priority issue and that 'is' fact.

Zorin 06-18-2011 03:15 PM

Quote:

Originally Posted by bongodriver (Post 298993)
You may be correct....maybe not (I guess your blueprints are the bible), but the point is it is really a low priority issue and that 'is' fact.

They build the ship based on the blueprints, so yes, I think it won't get any better than that. Though I am still amazed you lot don't get that for a texture artist, his textures are top priority. Maybe in the overall picture it is just a tiny fraction of th whole, but nonetheless, it needs fixing.

bongodriver 06-18-2011 03:21 PM

Quote:

it needs fixing.
maybe...if indeed it is absolutely proved that you are totally correct (I would like to see one of the photos you mentioned)...but even so it doesn't need fixing before so much other stuff, I and I am sure many others are amazed you have made such a fuss over nothing (nothing likely to affect gameplay in a flight sim)

Zorin 06-18-2011 03:32 PM

Quote:

Originally Posted by bongodriver (Post 298996)
maybe...if indeed it is absolutely proved that you are totally correct (I would like to see one of the photos you mentioned)...but even so it doesn't need fixing before so much other stuff, I and I am sure many others are amazed you have made such a fuss over nothing (nothing likely to affect gameplay in a flight sim)

You guys made a fuss of it by throwing a tantrum that I even dared to mention it. If Luthier had just aknowledged it as a problem and that they would fix it it would have been done and over with within two forum posts. So don't blame this on me.

bongodriver 06-18-2011 03:52 PM

initially I paid your original post no attention, I really believed it to be a joke of some kind highlighting the kind of 'anal' freaks we encounter on these forums, you even demanded Luthier 'gets the texture guy in on saturday' which is disgustingly rude if not a joke.

Right or wrong the devs have plenty of time to sort stuff like that out in future, perhaps the SDK's will allow us to make those corrections ourselves (this is what I am praying for soon)

p.s. for what it's worth, after a quick google myself I am inclined to agree with you on the portholes placement, but I won't be loosing sleep over it

Winger 06-18-2011 05:05 PM

Quote:

Originally Posted by Zorin (Post 298994)
They build the ship based on the blueprints, so yes, I think it won't get any better than that. Though I am still amazed you lot don't get that for a texture artist, his textures are top priority. Maybe in the overall picture it is just a tiny fraction of th whole, but nonetheless, it needs fixing.

Noone is arguing that.:) No need to discuss that any more. Just wasted time. Devs will do what they consider urgent anyways.

Winger

Orpheus 06-18-2011 06:09 PM

http://www.cartoonstock.com/newscart...es/kmhn57l.jpg

Zorin 06-18-2011 07:13 PM

Quote:

Originally Posted by luthier (Post 298876)
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

I don't want to be bitchy, I never been with my feedback (remember the wrong pitot tube and misplaced loop antenna on the Bf110?), but maybe you should take your own advice to heart and better check your reference first, because I always do.

My final word on this. As requested photographs and blueprint. I want to see anyone argue with this definite prove.

http://i205.photobucket.com/albums/b...inW/mboot1.jpg

http://i205.photobucket.com/albums/b...inW/mboot2.jpg

http://i205.photobucket.com/albums/b...inW/mboot3.jpg

http://i205.photobucket.com/albums/b...inW/mboot4.jpg

http://i205.photobucket.com/albums/b...inW/mboot5.jpg

http://i205.photobucket.com/albums/b...inW/mboot6.jpg

I have lots more photographs if you still think that I am wrong...


Blueprints: http://www.dreadnoughtproject.org/pl...hboot_35_1937/

Photographs: Marine Arsenal - Minensuchboote 1935 - Entwicklung und Einsatz (MA 47) (book)

Trumper 06-18-2011 07:17 PM

Quote:

Originally Posted by Zorin (Post 298946)
Sorry that I only looked at official blueprints that clearly show that I am right, along with every single photograph... but if you want to bitch about with your community like that, be my guest.

http://i205.photobucket.com/albums/b...inW/mboot1.jpg

This is a ship BUT it is the fact that this sort of thing has happened since day 1 even with the offer of help.Spitfire cockpit proven to be incorrect,people shouted down about it,map inaccuracies and professional map makers have offered to make it correct but no,,it's not the fact it's a ship it's the fact of not listening and accepting help.

bongodriver 06-18-2011 07:26 PM

Quote:

Originally Posted by Trumper (Post 299077)
This is a ship BUT it is the fact that this sort of thing has happened since day 1 even with the offer of help.Spitfire cockpit proven to be incorrect,people shouted down about it,map inaccuracies and professional map makers have offered to make it correct but no,,it's not the fact it's a ship it's the fact of not listening and accepting help.

would be a little unorthodox.....Ferrari won't shorten the waiting list or reduce the price if you volunteered to help build it.
if they start accepting help for no remuneration it will piss off alot of professional developers who are doing it for a living and paying employed or freelance programmers/artists etc.......

it sounds wonderfull in theory but it's probably a whole lot of aggro in reality

Romanator21 06-18-2011 08:15 PM

Zorin, let's face it, you came across in your posts like a dickhead. If you had politely pointed out the flaws, everything would be OK. Instead:

Quote:

Luthier, please get your texture guy in on Saturday to fix this obvious flaw in the Minensuchboot texture.

Honestly, the only ship you release new and the texture is not even done properly?
The guys are working practically 7 days a week...people get tired and make mistakes. You seem to contend that this is a major, and as you put it "obvious" flaw (which no one else saw but you), and you seem to want the artist sacked. Frankly that's ridiculous.

Quote:

... but if you want to bitch about with your community like that, be my guest.
Luthier stood up for his artists. Instead you take personal injury to that and write to the lead developer that he's bitchy? What is wrong with you?

Putting myself in the Team's shoes, I would simply quit on a project that we had made huge sacrifices for if barraged with comments like yours. No respect from the community = two middle fingers back.

Zorin 06-18-2011 08:49 PM

Quote:

Originally Posted by Romanator21 (Post 299092)
Zorin, let's face it, you came across in your posts like a dickhead. If you had politely pointed out the flaws, everything would be OK. Instead:



The guys are working practically 7 days a week...people get tired and make mistakes. You seem to contend that this is a major, and as you put it "obvious" flaw (which no one else saw but you), and you seem to want the artist sacked. Frankly that's ridiculous.



Luthier stood up for his artists. Instead you take personal injury to that and write to the lead developer that he's bitchy? What is wrong with you?

Putting myself in the Team's shoes, I would simply quit on a project that we had made huge sacrifices for if barraged with comments like yours. No respect from the community = two middle fingers back.

1. As Trumper said, a lot of people, myself included, have volunteered for years to help out and were ignored.
2. Calling an employee in to work on Saturday, as they all have done for month now as we have been told, doesn't sound that absurd as they are obviously used to it.
3. He stood up for his artist by trying to make me look like a fool in public who doesn't check his references. So yes, I have every right to set this straight and I couldn't care less who he is.
4. Barraged? One comment about a tetxure... Get over yourself. We as a community are the single most commited and patient I have ever come across. So when they come around the corner with something they want to show us, the first warship in CoD, they should better be prepared to face criticism where it is due.

This whole being grateful and obedient attitude really gets up my nose. We have been sold a Yugo that was advertized as a Rolls Royce to use bongodriver's car analogy for pete's sake and we are still here pointing out errors and mistakes because we want to help them improve their product instead of throwing it back in their face. If they are offended by it, there is obviously something very wrong with their attitude.

When I bought this game for 50 Euro several months ago it was unplayable and still I ventured through testing it and creating an entire thread regarding the FMB and issues I found and stuff that could be improved and not a single comment from one of the devs regarding it. I offered to help them with new basic content, like bombs for the Luftwaffe that are missing as I already rebuild the entire lot for Il-2, but again nothing.

So don't tell me how to conduct myself. Even though I have been sold a pre beta product I am not holding a grudge but constantly trying to help and make an effort to improve this game.

Foo'bar 06-18-2011 08:58 PM

+1 (!) gut gesagt, Zorin.

KG26_Alpha 06-18-2011 09:04 PM

Please:

When presenting any correctional data, present the full facts from the start.

This way no one gets the wrong end of the stick and everyone can be on the same page with no misunderstandings.

Documents presented must be accountable as genuine and available in full for closer inspection.

A part picture here and scrap of b-print there simply isn't good enough.

Anything else is a waste of everyone's time.

I'm sure as usual if the "ship bug" was fully represented in the above manner there would still be the bitching,
but at least it was fully presented for the serious eyes to scrutinize and save any conflicts of interest.


.

6BL Bird-Dog 06-18-2011 09:14 PM

Be nice to have two RN Mine sweepers tandem towing a Warp to clear mine fields.

Baron 06-18-2011 09:27 PM

Im laughing so hard right now im about to cry.

SlipBall 06-18-2011 09:30 PM

Quote:

Originally Posted by Zorin (Post 299104)
1. As Trumper said, a lot of people, myself included, have volunteered for years to help out and were ignored.
2. Calling an employee in to work on Saturday, as they all have done for month now as we have been told, doesn't sound that absurd as they are obviously used to it.
3. He stood up for his artist by trying to make me look like a fool in public who doesn't check his references. So yes, I have every right to set this straight and I couldn't care less who he is.
4. Barraged? One comment about a tetxure... Get over yourself. We as a community are the single most commited and patient I have ever come across. So when they come around the corner with something they want to show us, the first warship in CoD, they should better be prepared to face criticism where it is due.

This whole being grateful and obedient attitude really gets up my nose. We have been sold a Yugo that was advertized as a Rolls Royce to use bongodriver's car analogy for pete's sake and we are still here pointing out errors and mistakes because we want to help them improve their product instead of throwing it back in their face. If they are offended by it, there is obviously something very wrong with their attitude.

When I bought this game for 50 Euro several months ago it was unplayable and still I ventured through testing it and creating an entire thread regarding the FMB and issues I found and stuff that could be improved and not a single comment from one of the devs regarding it. I offered to help them with new basic content, like bombs for the Luftwaffe that are missing as I already rebuild the entire lot for Il-2, but again nothing.

So don't tell me how to conduct myself. Even though I have been sold a pre beta product I am not holding a grudge but constantly trying to help and make an effort to improve this game.


You have a valid point but, you need to reread your original post here...it came across as condescending and mocking a bit.:grin:

flyingblind 06-18-2011 09:46 PM

When the regular Friday updates began and the developers posted screen shots and asked for feedback I pointed out that some of the tracks in the fields were a modern feature created by the recent practice of crop spraying using wide booms and such tracks would not have existed in the 1940's. As it happens the tracks are still there but so what? I would not be so arrogent and rude as to suggest the developers are a bunch of idiots who need to immediately correct any mistake and inacuracy just because I happened to spot it. It is not my game and I have no right to make such demands. No one objects to inaccuracies being pointed out - it is the highhanded demand for an instant correction that people find a little tiresome. As as been pointed out, a few portholes a few inches out of place have a pretty marginal effect on game play.

JG52Uther 06-18-2011 09:46 PM

Quote:

Originally Posted by SlipBall (Post 299124)
You have a valid point but, you need to reread your original post here...it came across as condescending and mocking a bit.:grin:

It fits right in here then...
I find it strange that of all the questions posed in this thread, the developer just chose to answer one about port holes,and it looks like he was wrong anyway!
A German minesweeper is an odd choice, but its not the first odd choice made with CoD,or il2.
Lets see what the patch brings, but if CoD is still inexplicably tied to steam for multiplayer,with all the problems that is obviously bringing, this game has a long way to go.

Doc_uk 06-18-2011 09:51 PM

Originally Posted by Doc_uk
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm

Quote:

Originally Posted by bongodriver (Post 298914)
Never said it was all about aerial combat, I just said this sim is fucussed on the aerial dogfighting aspect, no enlightenment needed here.

And if you are going to try and accurately portray the battle of britian, by makeing a sim, Then the least they could do, is Do it right:grin:

Romanator21 06-18-2011 10:12 PM

Quote:

This whole being grateful and obedient attitude really gets up my nose. We have been sold a Yugo that was advertized as a Rolls Royce to use bongodriver's car analogy for pete's sake and we are still here pointing out errors and mistakes because we want to help them improve their product instead of throwing it back in their face. If they are offended by it, there is obviously something very wrong with their attitude.

When I bought this game for 50 Euro several months ago it was unplayable and still I ventured through testing it and creating an entire thread regarding the FMB and issues I found and stuff that could be improved and not a single comment from one of the devs regarding it. I offered to help them with new basic content, like bombs for the Luftwaffe that are missing as I already rebuild the entire lot for Il-2, but again nothing.

So don't tell me how to conduct myself. Even though I have been sold a pre beta product I am not holding a grudge but constantly trying to help and make an effort to improve this game.
I'm not telling anyone to be "obedient". I'm saying that the way you go about making corrections, requests and "offerings of help" is rude, and frankly, I'm not surprised that you got no replies. Paying for the game, no matter its state, is not an entitlement to be stuck-up and pompous the way you seem to be presenting yourself. If you showed some respect or gratitude, I'm sure the team would find the time to look at what you can offer.

major_setback 06-18-2011 10:20 PM

I know...lets all get into an argument!! :-)

The 'He said this, and you said that' (and the rudeness too) is really not encouraging the developers to do their best work for us.

Thanks Luthier for all your hard work, and all of your co-workers too.

bongodriver 06-18-2011 10:22 PM

Quote:

Originally Posted by Doc_uk (Post 299132)
Originally Posted by Doc_uk
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm



And if you are going to try and accurately portray the battle of britian, by makeing a sim, Then the least they could do, is Do it right:grin:

Well.....yes I can't argue things should be done right, but does that mean every little detail? like making sure the sailors on the deck have the correct size flared trousers, whats right for some is just exessive for others, should it include hours sat on a deck chair listening to a grammophone and smoking a pipe waiting for the 'scramble bell'?

Zorin 06-18-2011 10:26 PM

This is the thread I created about the FMB. http://forum.1cpublishing.eu/showthread.php?t=20024

Introduction: "As I can't actually play, with a constantly crashing launcher and a slideshow on DX9 with a DX10 card, I spend most of my time in the FMB collecting questions and bugs to report."

That is neither rude, stuck-up or pompous, it is plain honesty, something that a lot of people here are in desperate need of.

Btw., I stopped collecting any more points after No.27 as it became just pointless.

If the developers rather want to have these threads full of people crawling on their knees kissing their feet for delivering stuff that was promised years ago to be in the release which itself should have been playable, so be it.

Romanator21 06-18-2011 10:39 PM

I'm not advocating fanboyism, I'm advocating sensibility. You showed none in your initial request in this thread. If that's too much to ask for, then good day to you.

bongodriver 06-18-2011 10:44 PM

sometimes people are being accused of crawling on their knees and kissing arse just because they don't criticize, there seems to be a habbit forming in this forum for making bug reports, but for the most part they are just individuals own experience, not everybody has the same bugs, but those that do have bugs just assume everyone else has them too.

without a doubt there is an excess of whingeing and moaning going on here and some of us are getting sick to ******* death of it.

JG53Frankyboy 06-18-2011 11:21 PM

one of the best topics since gamerelease ->
http://forum.1cpublishing.eu/showthread.php?t=23405

hiro 06-18-2011 11:40 PM

thanks for the updates and also the thick skin you have in dealing with some of members of community

waiting for the US to declare war an join in when this is released

Insuber 06-19-2011 08:34 AM

Quote:

Originally Posted by JG53Frankyboy (Post 299172)
one of the best topics since gamerelease ->
http://forum.1cpublishing.eu/showthread.php?t=23405

Thank you Frankyboy! BTW I'm now back from India, I'll work to the update of the list ...

Cheers,
Insuber

Doc_uk 06-19-2011 09:25 AM

Quote:

Originally Posted by bongodriver (Post 299149)
Well.....yes I can't argue things should be done right, but does that mean every little detail? like making sure the sailors on the deck have the correct size flared trousers, whats right for some is just exessive for others, should it include hours sat on a deck chair listening to a grammophone and smoking a pipe waiting for the 'scramble bell'?

Im not Talking about getting every little detail right
Im on about, the fact is, there is no british navy in this game, and it was a big part of the battle of britian
Here is a nice read
Battle of Britain was won at sea

http://www.telegraph.co.uk/news/1527....-Discuss.html

bongodriver 06-19-2011 09:58 AM

Quote:

Originally Posted by Doc_uk (Post 299260)
Im not Talking about getting every little detail right
Im on about, the fact is, there is no british navy in this game, and it was a big part of the battle of britian
Here is a nice read
Battle of Britain was won at sea

http://www.telegraph.co.uk/news/1527....-Discuss.html

Hi Doc,

Sorry I forgot we originally discussed the wider involvement in the BoB, and I am not denying that there was more than just air battles, my point was that this is a flight sim focussing on the air to air mainly (right or wrong it is the most widely romanticised aspect of the Bob), by token of your linked article should we perhaps change this game to a naval simulator instead? obviously not, all I was saying is that the naval aspect of the game is low priority (just my oppinion) there is plenty of time to get this content into game eventually (I do hope it does).

ATAG_Dutch 06-19-2011 10:15 AM

I'd say it was the existence of the Royal Navy which was a strong deterrent, not its involvement.

That is if you believe the Germans were seriously going to invade at all.
;)

But this is getting a bit OT!

KG26_Alpha 06-19-2011 12:04 PM

I'm closing the thread down for a short while, you can all take a deep breath and start thinking about what you are posting instead of the constant drivel of late.

dougandtoni 06-20-2011 06:41 AM

boo hoo

Pluto 06-20-2011 09:09 AM

yes, yes, I understand your feelings but ...
 
Quote:

Originally Posted by Redroach (Post 298627)
Okay, then you're the guy that I can throw my CE into the face and get my money back? Plus emotional damages, of course.

... never express harsh criticism on this forum, they dont want to read that, they are allergic against criticism,... it`s like with people who suffer from neurosis, never mention a special signal word or they freak out, ...

Besides, you dont have to play their beta - tester.
Why don`t you leave the game on the shelf until it can be called a good flightsim ? Let the developers do their work as they were supposed to BEFORE the release of this crap!

:twisted:

Tiger27 06-20-2011 09:23 AM

Quote:

Originally Posted by Pluto (Post 299587)
... never express harsh criticism on this forum, they dont want to read that, they are allergic against criticism,... it`s like with people who suffer from neurosis, never mention a special signal word or they freak out, ...

Besides, you dont have to play their beta - tester.
Why don`t you leave the game on the shelf until it can be called a good flightsim ? Let the developers do their work as they were supposed to BEFORE the release of this crap!

:twisted:

Threatening posts arent anything to do with harsh criticism of a game and as this is crap in your opinion why arent you taking up your own advice, shelve the game while it's fixed.

Pluto 06-20-2011 09:27 AM

Quote:

Originally Posted by Tiger27 (Post 299597)
Threatening posts arent anything to do with harsh criticism of a game and as this is crap in your opinion why arent you taking up your own advice, shelve the game while it's fixed.

I do it that way, it is shelved. After a few weeks off the subject, I was just reading again the posts here that`s all.
Don`t get excited, everything is ok, relax!
By the way, calling it "crap" is only an emotional overreaction, caused by big disappointment as I expected far more from this new sim when it came out.
I am not immune against such emotions either, sorry.
Of course I`d love to see it working as it is supposed to, ...
:mrgreen:

JG53Frankyboy 06-20-2011 09:56 AM

Quote:

Originally Posted by bongodriver (Post 299270)
Hi Doc,

..............., my point was that this is a flight sim focussing on the air to air mainly ...........).


well, 1C realesed o lot of flyable bombers, fortunatly (in contraire to original IL2 in 2001 btw :) ).
And its alwasy nice to have targets for them , even better if these are amlost historical :D

carguy_ 06-20-2011 10:34 AM

Quote:

Originally Posted by Pluto (Post 299599)
I do it that way, it is shelved. After a few weeks off the subject, I was just reading again the posts here that`s all.

And yet you couldn`t help but posting your bullshit. No life idiot!

Quote:

Don`t get excited, everything is ok, relax!
By the way, calling it "crap" is only an emotional overreaction, caused by big disappointment as I expected far more from this new sim when it came out.
I am not immune against such emotions either, sorry.
Of course I`d love to see it working as it is supposed to, ...
:mrgreen:
Well it looks like you`re on the edge of your seat posting. Your input is not needed here. You`re probably a grown man that posts drivel on a video game forum. Congrats for your stupidity.

Bobb4 06-20-2011 10:51 AM

Quote:

Originally Posted by KG26_Alpha (Post 299291)
I'm closing the thread down for a short while, you can all take a deep breath and start thinking about what you are posting instead of the constant drivel of late.

A permenant closure of this thread is long overdue :)

Wolf_Rider 06-20-2011 10:56 AM

Yeah, I agree... nothing worse than the constant degeneration of almost every thread.

There's something to be said for "free speech" but when it goes toxic the stick should come out

Tvrdi 06-20-2011 11:32 AM

then again if CLOD is what it should be (in content, features, optimisations and graphics) we would have different topics....

bongodriver 06-20-2011 11:37 AM

Quote:

Originally Posted by Tvrdi (Post 299642)
then again if CLOD is what it should be (in content, features, optimisations and graphics) we would have different topics....

Not really.....just about every game has it's dedicated haters and people who make a habbit of complaining, I have seen it on every forum I visit.

Redroach 06-20-2011 11:39 AM

Quote:

Originally Posted by Pluto (Post 299587)
... never express harsh criticism on this forum, they dont want to read that, they are allergic against criticism,... it`s like with people who suffer from neurosis, never mention a special signal word or they freak out, ...

Besides, you dont have to play their beta - tester.
Why don`t you leave the game on the shelf until it can be called a good flightsim ? Let the developers do their work as they were supposed to BEFORE the release of this crap!

:twisted:

Unfortunately, I've already spent my €s on this. Shelving is harder when you've already paid for it, in expectation of a ton of entertainment. I would be ingame rather than 'entertaining' myself here, but...

@carguy_ Be careful with what you say. My "Goddamn" has been treated as a swearword by the more pious 'participators' here. See first or second page.

carguy_ 06-20-2011 12:00 PM

It`s no news to me. I have already been banned from another IL2 forum for explaining to retards that this is not the end of the world. If the fourm admins choose to promote posts with critics that have no constructive value whatsoever in them then it is their decision.

Tiger27 06-20-2011 12:43 PM

Quote:

Originally Posted by Pluto (Post 299599)
I do it that way, it is shelved. After a few weeks off the subject, I was just reading again the posts here that`s all.
Don`t get excited, everything is ok, relax!
By the way, calling it "crap" is only an emotional overreaction, caused by big disappointment as I expected far more from this new sim when it came out.
I am not immune against such emotions either, sorry.
Of course I`d love to see it working as it is supposed to, ...
:mrgreen:

No worries mate, Im relaxed :grin: hopefully you will be able to pick it up in a while and get some enjoyment out of it, I must say the sound issue and pp on the 109 have meant I haven't played it much myself since the last patch, hoping these two are fixed in this patch, along with a lot of other things, have to wait and see I guess.

kaisey 06-20-2011 01:07 PM

My God, all this over a dropkick who thinks a port hole in a ship is a little out???
I find this absolutely astounding, and to go to the length of chasing up blue prints....words fail me


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