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hello !
First sorry for my bad english ! I have question, i instaled this mod, when i started the game i started again it was same as when i start a normal crossworlds campaign. So this mod is a crossworlds game with new maps and units and race ? I can play the whole crossworlds game (kill bhaal at last fight ) with the new features ? |
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addon_special_attacks.lua This file had a garbage character in it Code:
Attack.act_onattack(target,"saboteur_cloacking_onatack") Code:
Attack.act_onattack(target,"saboteur_cloacking_onatack") Edit the file manually or copy the file i joined overwriting the existing one. |
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I have another problem with spell phantom that whenever enemy heroes use this spell => the game crash. I know that I can remove the spell from those heroes by the editor but I dont like it :( Do you have any solution with this ;) |
I have not yet seen this bug, does it show an error message when it crashes? or the game just close with a crash window kb.exe faulting etc.. I'll look into it.
I'm also looking up another crash issue, the Dragon of Chaos and Demons spawn a ball of Rage upon killing an enemy stack, when killing Angelic Guards, the Runemage/Griffin summon, it makes the game crash with no error messages. I've only found the script code for the Dragon but not for the demons, no solutions yet. |
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About chaos dragon issue, I've found how to fix this bug when I were creating a new bone dragon with blue fire on it :) This bug happens when you kill a troop that doesnt leave body after it's death. So you have to look for atom file of those troop and change the line "realdeath=1" to "realdeath=0" or just delete this line. I know it will somewhat change the balance of the game but this is the only solution I've got so far :( If you dont want to change, simply dont use this dragon or try to kill it as soon as posible in case the enemy use it :) Can you tell me which file contain the script code for dragon? |
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Awesome! That did the trick, i tested both demons and Dragon of Chaos, and a ball of rage spawns without game crash, problem solved, Thanks.
addon_unit_features.lua contains those scripts, find "function inferno_breath(corpse, dmgts)" and "function chaos_dragon_regeneration". I'll upload the fixed file, see attachment, copy/replace into \sessions\red_sands\atoms Oh and can you tell which enemy cast phantom? so far only level 14 and haven't seen an enemy cast it. |
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About Phantom issue, island: Dersu => hero name: Gagash => army: Gorgul and Lake Dragonfly. Anytime he cast phantom, the game crash no matter which troop they cast on. He also use Call Animal. I've changed his troop via the Editor but it doesnt help :( Note: Amelie doesnt have any problem using Phantom in my game. |
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That function was for Dragon of Chaos, not the demons they use a different spell, which i can't find the code. It should be something similar to "demon_soul_reaver" inside the atom file but nothing refers to it from all lua files.
Gagash, i quickly did a fight with him no strategy has i had losses, i didn't plan on saving. Well i have no idea what's the cause since my game doesn't crash on that fight, he had cast 3xPhantom and 1 animal call. Idk maybe a video setting causes this or the mod needs a re-install. See screenshots. |
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Do you know which file contain all contents about phantom spell and can you upload those files so I can check it. I've tried to create a talent that can increase fire,magic and poison resistance but I have no clue how do it :confused: Can you help me out. I know that I need to look at stone skin spell for more information but it's script make me nervous :( -About rage ball of demon, "demon_soul_reaver" is the script of ingame discription of the skill. I found drunken stance of Dwarf, Power of the elemental of Elf, Metabolism of Lizardman etc but no clue about rage ball of demon :( I doubt it's in the arena.lua but I'm too busy now with my mod so can you look for it for me. Thanks in advance :) |
spells.lua - Line 2595 "function spell_phantom_attack()"
I've just found that Demon skill that spawns rage, by accident.. hehe addon_special_attacks.lua line 7101 "function enbox_bonus(t,cl)" The hint was these calls "energo_rage" and "add_blog_demon_regen_2" which = add_blog_demon_regen_2=^blog_td0^[name] picks up a ball of rage etc. |
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i instaled it , and it is works now ! I reached second island , i meet an army with new units in in. how can i go new islands ? The russian forum say the red sands campaign start in scarlet island 2th island , but there i cant find anything to ...
what i made wrong ? |
You ought to complete quest, given by Lenny to kill some enemy hero, then you will recieve some information about Red Sands.
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Humm ,lenny don't give me any quest ? :confused:
Like i have the leveling system, new unit and asmedeo i run the good mod although. |
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IDK, how it's called in eng, but this is quest with some chest. U pick it up and enemy hero appears. After defeating this hero U have to return to Lenny. Nevermind anyway, the quest perhaps has not been translated yet, so u will understand nothing. |
I see what hero enemy you're talking about.
i have killed it, and lenny only offer me two choice : -paying 100 gold for some "news" -see what he sell But i have look at my book quest and i got an empty quest, i guess it's that. |
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Works fine on my end. I just edited my main post on the translation, make sure there are no files that begins with rus_XXXX.lng inside these 3 folders "other" "rus_chat" "rus_quest", sorry i completely forgot that aspect that this needed to be done for you guys as mine was fixed lol.
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Great f...g thing, i already took bunch of untranslated chat, and quests and have no idea where to go. But thx for info grimeleven for removing rus_xxx ifles form mod folder, i`ll try to see what happenes now :-)
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It has a bug (the game). I am on Red Sands island and whenever I want to fight those undead lizards the game crashes without any error message. It doesn't crash at the beginning of the battle but rather when the enemy has to act. Any ideas? The game is awesome so far.
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hm, no one has made it that far? I am really stuck if the game keeps crashing.
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I have and played osme battles with no problems.
What enemy units are in troop, and check which have highest initiative, so we know who makes problem. There is orc saboteur bug that caused them to crash game but was fixed here : http://forum.1cpublishing.eu/showpos...&postcount=103 And say did you moded some game files by yourself, i did try to change some things on my own, to see how it works but later retuner to original settings maybe you forgot to fix something you changed before. |
No, I don't use Orc saboteur. I didn't mod files, I downloaded an english translated version of Red Sands.
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I had problems with bug some unit hit anothr for 0dmg, but kill entire stack no mater how many units are in it (other players reported this happening also). I just dl mod again and delete old from my game folder. Close game, start it again and just continue playing like nothing happened.
I`m sry but i dont know what else to tell you about fixing your problem :-( |
I'll try to download another version of the trasnlation. Can you tell me which one shoud I download? Or recommend one to me please.
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You might have to reinstall Red Sands. Install the updated version of Red Sands, and then install the latest translation mod over it.
Sometimes though, things will just spontaneously break (especially if you use Steam version of King's Bounty: Crossworlds). I've experienced it on my King's Bounty saves sometimes as well and you have to reinstall King's Bounty, install latest drivers, and start from a new game. |
Hello ppl, i`m up to adding/changing some things but got stuck.
Any idea how to make composite item ? In config/items.txt i copy item from winner_belt but changed to values,stats of my item, in items that make this new item i added usable in propbits next to item type, and i copy usec=020000000. . . string, from items that make winner belt. In localization/eng/other/eng_items.lng i added new item same way winner belt is, and in it`s components added : <br> [sys]Special: [d]a fragment of the artefact known as the [b]''[/s]. I have all 3 item that make new, but i cant `use` them. Help some1 :-( Other problem is with upgradeable old items, i added lvl`s to some old weak items and make them usable later in game, and it works great. I have those items also can upgrade them, and get new lvl`ed item with bonuse but item picture is blank only white space. It exsist in invertory and gives bonus to my units but it have no picture. In items.txt for thet new upgraded item i set some 52x52 picture i dl from net and it wont work. If i change image=heroitem_... to something other then my png file that is already in game it works fine. But i would like to make different item from those already in game. What else i need to change for my items to be shown in hero`s invertory? |
Here`s what i`ve done in items.txt
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sacrificial_chest { Code:
itm_sacrificial_chest_name=Sacrificial chest |
We've finally release our new version of Red Sands.
If u have 1.0 version Red Sands 1.4 (full archive) If u have 1.1, 1.2 light or 1.3 light versions: Red Sands 1.4 (light_archive) If u have a full 1.3 version: Red Sands 1.4 (extra_light_archive) Though it's only russian version, so u need to install translation package from earlier versions. |
Hey red sands crew, thx for update for this great mod. But can you pls upload some list of new things in this update, since many players took grimelevens RedSandsExtreme mod and i wouldnt like to screw up it`s settings with this update :-)
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1. Fixed a bug with the resurrection of the dead man squad completely Inquisitors (of the corpse). 2. Iridium chainsaw correctly reduces the initiative of the enemy elves. 3. Item description Crystal Ball brought in line with its effects. 4. Fixed a bug due to which they could not heal the fauns of the plant. 5. Fixed bug with getting re-beings of the Kingdom of race with the attacks. 6. Fixed a bug with the skill of the Warrior counterattack when the 3-skill level of the hero warriors lost their meek attack. 7. Fixed a bug with a reduction in moral beings subject Ring Damned. 8. Fixed penalty for moral subject Alucard. 9. Fixed a bug with the discharge of talent demolitions (Alchemists and Engineers), forest fairies, and the inability to charge (not varied talents) 10. Fixed ochepyatka talent in Ancient Phoenix Tears of Phoenix. 11. Fixed a bug due to which the subject Sandals Levitation did not give a bonus rate of Asmadeo. 12. Fixed a bug with the emission in the course of Gorguan Ghosts. 13. Class quests that open up access to a class skill (Counterattack, Svtaya Armor, archmage) now work correctly and properly executed. 14. Fixed a fright on shamans of the Blood. 15. Fixed a bug where the alchemists do not have talent Energetic and Holy Water. 16. Fixed erroneous message about arranged trap on substantive arenas. 17. Fixed a bug with a talent advisor Genome Revenge, causing the game to crash. 18. Fixed a bug nymphs Ice, due to which she had no resistance to poison damage. 19. Fixed a bug which caused the enemy being able to evade attacks by Blade-equipped subject of Armageddon. 20. Fixed ochepyatka of talent the Pirates Phantom test Good luck. 21. Fixed a bug due to which the list of available "elevation" units talent Asmadeo mystical ritual derived substance, which could not "lift". 22. Fixed ochepyatka in one of the options for improving the subject Rune Staff. 23. Fixed a bug that did not work on luring tactic Advisors genome using Teleport Shock talent into a trap. 24. Fixed a bug with the talent Orc Veterans scolding, because of which they could use a few times. 25. Fixed a bug due to which the veteran with a counterattack could kill Asmadeo. 25. Fixed a bug due to which it was impossible to take the quest "Dragon Problem" if Bugge was killed in the presence of the resulting drugs. 26. Fixed a bug due to which beings evade the usual attack caster Spirits could be scared and run away from their positions. 27. A little effort Rune Magicians: Basic lifted their performance skills, as well as increased bonuses for Talent Runes (5-10%). 28. Fixed bug with getting the Druids an additional bonus damage from the Druid Kit. 29. Fixed a bug which caused the Druid kit did not give a bonus to the spell Nature Call. 30. Fixed a bug due to which the followers of the Dark incorrectly reduced the enemy's ability to protect Power of Darkness. 31. A little effort Orc leaders (10 Base Attack, Base 10 Defense, 5 base damage, 5 damage talent Whirlwind). 32. Raised the damage of talent Piromaga Fireball and Fire Arrows Castle (10-20%). 33. Increased the damage of the Magic Castle Witch Hunters (it was 5-8, was 20-40). 34. Asmadeo as a whole is getting a little more experience, especially in the early stages of the game compared to 1.3. 35. Fixed a bug which caused an error message could be displayed on the pumping ability Asmadeo wrong (beat Ray, and increased attack. Etc.) 36. Fixed a bug which caused the trap could poison uvernuvshihsya saboteurs. 37. Asmadeo added a new skill - soporific beam, allowing a certain probability of enemy creatures lull the non-persistent mind up to level 4 (with upgrades). 38. Hunters can now tame animals to call repeatedly, but the previous squad called to leave the battlefield. 39. Raised the efficiency of the call Bear Druids by ~ 30%. 40. Item Set Alchemist reduces the requirements for Leadership in the recruitment of Engineers and Alchemists by 10% (up 20%). 41. Orcs leaders with higher levels of adrenaline increase their attack and defense by 8, 13 and 25 for 1, 2 and 3 levels respectively. 42. Bomb explodes saboteurs immediately after the orc attack and his return to the starting position. 43. Reworked property of Veterans of Celerity - now because of this ability will deal Veteran to 30% more damage instead of receiving an unrequited attack. 44. Fixed a bug which caused a threefold attack saboteurs strike back. 45. At Red Sands fixed appearance of the last 10 orders for the Dead Lizards quest "Last Wish". 46. More diverse set of armies in the units of the Dead Lizards on the Red Sands. |
Problem with red sands
Hi, I need a help.
When I install and run RS, game writes me "Label not found : cpi_darkmage_feat. I hit ignore, game is running, but i think, without content RS. For example when I choose my dragon, I should get second familiar. I look to my inventory and i see only triangle item with label : [itm beholder_stone_name]. Could someone please help me? Thanks a lot |
@Kulisekcz Hm , did you instal all mod from first page on this tread, or just update from 13page ? You need full mod, then update, because what you describe "Label not found : cpi_darkmage_feat.` seems like you`r missing some files from original mod settings. Try to dl again on first page russian version, then update on 13page, and then if you want english translated chat and quests go here and read description how to make it work http://forum.1cpublishing.eu/showthread.php?t=23485
Good luck :-) Question : individual exp for units works great, i added it up to 15 lvl with no problems, but only thing i dont get is special/healer stats doesnt get higher wit lvl`s at all :-( I have paladins with +12% healer and they still heal 24 hp/unit. How to fix this ? Is it something in exp_system.lua file or . . . ? |
Red Sands
Thanks for answer, but I have installed a full version not update.
Maybe help if i say, i install it on Crossworld version. In campaign menu i have Red sands but not the label "Red sands 1.3 but [red_sands_label_name]... |
Wow, nice job on the mod and translation!! I have a question, can we install the new 1.4 red sands, and then the English translations or is that translation only for 1.3?
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Question for devs of red sands : which file contains pet dragons skill lvlup ?
In adventure mod all was neatly placed in pet.lua so i added 1 more lvl for all pet dragons skills(more dmg to some, shock% for lightning, +1chest . . .). SInce hero can easily get to 60+lvls i only added this to make dragon a bit more usefull later in game (no matter do i play warrior or mage, every game dragon gets to 60 when my hero is about 50-52lvl) Here i cant find them anywhere :-( |
Did you try the exp_pet_hint.lua file?
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exp_pet_hint.lua is file how much exp pet get from which skill
eng!!!exp_pethint.lng is for hinting text for his skill when you open him in hero menu addon_pet is for functioning of his skill, how much dmg, mana for regen, wall hp . . . In adventure mod bladeking made nice file pet.atom in which he explained all pet skill, and lvlup information. There i added new lvl`s for pet (nothing to much, just 1 more lvl for every skill) but in red sands, or RSE there is no such file :-( Or at least some hint where to find pet dragons exp table ? Hero exp table is in red sands/config/arena.txt file, is there any such exp list for pet dragon. |
Ahh ok, Im not familiar with pet mods, but if you post here a line of the code that does actually deal with what you are looking for, I have a program that will find it in no time.. For example in main pet level file, or the adventure mod file, any line that would be similar, I can search the whole of the red sands mod in seconds and find any file that pertains to that line..
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Undead Tirex bug?
Sorry to bother everyone if that has been answered before (could not find it though if it has) but when I arrive at red sands whenever I fight a group with undead tirexes the moment their turn comes the game crashes (no error message just crashes to desktop without any preamble). Any ideas/help please?
Hasim |
@shadowtek Ok good idea, thx. Try finding any place 91000 is mentioned (it`s last 60th lvl for pet dragon exp value) , this will help finding exp table for pet`s lvlup. Or find any part of this line ` level1=level:0/damage:physical:80:100,rage:4,rest:1,exp:3,push:1, level:1` it`s first lvl for dragon push from bladeking`s adventure mod pet.atom file in which he listed all pet`s skill lvlup, so if any file in red sands have this line i guess it will include rest of pet skills.
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Hi, i searched all red sands files, none of that was there, are you sure that red sands modifies the pet at all? Or at least that part? You may be able to simply grab the original files and modify them and throw them in the mods folder? I'll keep looking though..
Edit: I think you can simply grap the pet.atom file out of the kings bounty armored princess\data\data.kfs file and modify that and throw it in mods folder I uploaded the original game file version below if it helps (this is the original game file, not the adventure mods version) |
Pet.atom is no problem ifound it and added new lvl`s for skills and in adventure mod i had all those lvl`s but still pet dragon got stuck to 60th lvl (i skipped wall completely so i could pick my new lvl`s for chests, dive,lightning . . .). I was wondering mostly how to add new lvls in his exp table after max lvl 91000exp, in hero exp there is max lvl in arena.txt but also there`s 60000exp more for every lvl after it, i wonder is there any file with dragons exp table, os i can add more lvl`s for him 61st ,62nd . . . Hero dont have max lvl, why pet dragon is maxed to 60 ?
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ahh ok sorry, I misunderstood.. I can look and see if I can figure that out, but maybe a alternative would simply be to increase the abilities of the levels the pet does have? Yeah I dont know why the pet is limited in levels either. the adventure mod was able to break that limit?
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i have a problem with unpacking kfs files. i have a russian version of a game and when trying to unpack i have "can not open output file"
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I would really like to try out this mod, especially with the English translation, but unfortunately I cannot seem to find it anywhere to download. I spent at least one hour on Google, to no avail. The official link is not working either..
So I'd really appreciate if somebody could provide a valid download link for this really interesting mod! Many thanks in advance :) |
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if it helps. I founded it on its Russian website. Through Google translate I dig the link out... |
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Looks like there doesn't need to be anything extra translated (or so what's apparent to me). I still need to go do a playthrough of this and see what's what and whatnot. Since a part of it was done by google translation by grimeleven (last year too!) there's still a lot of work that still needs to be done. Happy Holidays and an early Merry Christmas to everyone in case I'm not around to say it then. I'll see if I can take some time off from everything else and get some translation refinement done here. Also anticipating the new King's Bounty game or expansion that's coming out. |
Hello, I'm a player from CHina, KB and Heroes' faithful fans. This mod is very interesting that
I'll try to translate it into chinese from the English txt(Russian...too difficult).Although my English is very poor, I am still willing to take the time to try it. There are some questions: http://x.kuanbian.com/?di=6T0C There are some Symbol “blank” In the game, and I'm sure the translated txt don't have them. Is there any way to delete them? Thanks for your hard work to do this, and thanks to zini4_tha_grunt, which creating a so wonderful and funny game! |
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For the blank symbols, you'll want to extract the "localization" folder from red_sands_ses.kfs with an extractor program and use something like Notepad++ to remove the blank symbols entirely from the game files. If you've already tried that though, then I'm not sure other than that you'll have to check around the tags such as <BR>, <color...>, [s][/s], and the sort and make sure there are no blank symbols tied to them. |
first of all thank you for your great effort for the translation. but i have some problems with the iridium saw quest, i couldnt find the last piece. someone mentioned about this problem on the translation topic and said we could find it in montero but i m really exhausted of searching it. i appreciate your help and thank you in advance.
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umm how do you use mystic ritual? I click it and click one of the dead units, and then nothing happens? I've tried on like 10 different of the corpses that can be selected
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also when you deliver the black star (the one that speaks on Elon) the game crashes. Don't know if this has been reported already
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http://img33.imageshack.us/img33/3792/2012010600001.jpg
Uploaded with ImageShack.us these are the missions that i couldnt finish. |
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Grotesque -- thanks for your help!
The entire quest is mislabeled. I'll release an update to correct the problem. |
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Not sure if i'll dig more into the translation but thanks fillyra and the others, i tried your uploaded files with RSE 1.2 i just uploaded and it works fine with RS 1.6, Thanks
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Hi!
I´m playing RED SANDS EXTREME MOD, but i can´t arrive to the red sands island. I´m on the final step of the main quest "Red Sand - Find the answer in red sands" but i don´t know how to get to the Red Sands Island, I´m carring Vasdegama with me and is not useful. Anyone can explain to me what can i do? Greetings and thank you. |
I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.
Anyone knows how can i repair this problem? Thanks |
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Also found a fix for regular Red Sands 1.6 users, a bug which makes the game "hang" forever with the hourglass cursor when the enemy gets second turn "Fighting Spirit" human trait, it was mostly happening with the horsemen. http://forum.1cpublishing.eu/showpos...&postcount=150 |
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I think i may have found a bug. When i try to upgrade "Fine Boots" my game stop's responding at loading screen. Also Maelstrom gets same endless hourglass as mentioned above.
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@HardWithStyle Try to attach your items.txt file here to check what is problem (it should be in game/sessions/red_sands/config/ folder), because i think it must be something in that file. Make it in winzip file and attach here.
Did you have problems with upgrading/suppressing other items ? And is that boots +2 mana upgrading to +30 mana item ? |
Indeed, this skill is starting to annoy to a point of removing it entirely. Bug still occurs randomly on Humans.
For testing, i think this may fix it for good, revert to even older 1.1 patch settings addon_unit_features.lua Change Code:
--local ap = Attack.act_ap(attacker) Code:
--local ap = Attack.act_ap(attacker) Now if the game still freeze at this point, ensure you run the game in dev mode and press CTRL + Z to revert the last enemy action, until the game starts working again. Another method would be to edit every human .atom files to comment out, until a definitive patch comes out posthitmaster=human_battle_spirit to // posthitmaster=human_battle_spirit @HardWithStyle Open \sessions\red_sands\exp_system\exp_system_cfg.txt and make sure setting upgr_per_lvl=3 Yup just tested to upgrade this item graceful_boots a.k.a Fine Boots and the battle loads fine. |
Did that, it worked for me too. My game crash out of many reasons, like that blue orc warrior, his camouflage skill just isn't working for me (get appcrash) next fight it works, but doesn't matter, 15secs and I'm back playing ;)
I love this skill, its my favorite, game has F5 button, so not a real problem :) This is really impressive work and i endorse it! You guys are just awesome! Should be more mods like this |
Since they added fighting spirit to humans they became even more OP then other races (great moral, best units for no loss, good support skills second wind/bless/magic shield/holy rage . . .).
In AP/CW only unit that could do more then 1 act in turn was goblin, and now whole human race have it not to mention they have most items for +moral which give even more % for fighting spirit to kick in. All in all it`s to much for 1 race to have, so i`m for removing whole fighting spirit from game. |
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I think i have bugged monster. Its either Ice Nymph or Ancient Gorguana. I found a mob on Montero, that makes my game stop responding. Now i searched every single file on red_sands and i couldn't find any of their name. Also i did check every rar i downloaded and 0 result there. How to fix this or delete these 2 mobs ?
"Fine Boots" i could upgrade after changing that upgr_per_lvl=6 to upgr_per_lvl=3. I fight every single other keeper never got loading screen issue, here is the file of my items.txt EDIT: For some strange reason, after i restart my PC, everything works without a single problem. Had 10 fights with many 2nd activations -> 0 bugs, crashes etc. |
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Alas, when *I* restart my computer it STILL crashes. Any ideas on how to fix it please? |
Level 36 mage and from those mobs at Montero up to Uzala not a single crash! This mod is truly amazing, Legendary Phoenix are amazing.
Orc Saboteur are a problem i believe tho, when i fight then, sometimes it takes more then 10~15sec to act. Its when i attack them (happened with Paladin, Orc Hunter, Maelstrom and Legendary Phoenix). |
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Regarding hero
Hello,
I started yesterday to play this mod. At the beginning when you choose Drako, you also get another Hero. I don't remember his name. Just know that if you have this hero you have to sacrifice 15% leadership and 15% mana. Also this hero has levels as Drako. My question. Will another hero level increase through experience in battle or I need to finish some quests? Because at this moment Drako has 4 level and another hero's level hasn't changed.. |
@ataris You need to place that item in shield slot to work. And you didnt mentioned what hero class you play (warrior, paladin, mage?) At start every battle it will give you option to place Asmodeo unit on arena, but it must be placed near some of your units. It`s beholder type units with 3 active skills (but mystic ritual feel free to disregard since it`s almost useless). Every action with that unit give him individual exp that isn`t connected to hero or pet dragon, and with using him to attack, or when he retaliate he gets exp. If your new to Asmodeo try him out, but there is 2 type to his playthrough : 1) use only him to kill enemy so hell lvlup faster, and when he have enough hp and retaliations jump him to enemy lines and watch show :-)
2) is only use him as support, which is half-ass strategy but still interesting. In start try to concentrate on his hp -Titan , hp regen -Accelerated Metabolism, lifesteal -Vampirism, and retaliation -Boisterousness, act again after retaliation -Unstoppable skills lvlup. Also important are : Carapase, Elemental mastery, Speed, Elan (bonus to initiative) Sixth sense (miss chance) Skills to avoid : Necromancer (gives more charges to mystic ritual, useless mostly), Destructive beam, Beholder commander, Creepy, Domination, Harvest. I`m not saying this skills are useless, but try to lvlup first skills that buff Asmodeo before giving him skills that debuff enemy, because he first need to stay alive to use them. Also try not to use lightning attack (blink in enemy units) early in game while he is weak. but if he dies you can revive him with couple magic crystals. Since he is magic immune try leading couple units with him to get guardian medal it will help him stay alive later in game (i say somewhere on forum that players got him up to 60lvl when he had 8000hp and other sick stats, but that were mostly solo Asmodeo play). But as i said before try him out, and have fun :-) |
Nvm post edited, i had found a solution to a bug (patch 1.6) that caused game crash to hang forever when unit leveled to 15 but it cannot be used... side effect is that now units stop getting experience, so i will continue to search for a better way to fix this.
Posting the code so if anyone can help with lua, thanks Code:
if expa_bonus > 0 then Edit.. game crashed to desktop on the second turn when removing the comment... -_- |
Fatt_Shade,
I really thank you for nice and clear explanation :) BTW I play as Paladin :) |
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I only get an error message with saboteurs - I press "ok" and keep playing but the crash is catastrophic :( |
At what mobs do you crash? Does it happen at loading screen or when you try to attack a certain monster with certain soldier? I now press F5 before i encounter any of these mobs:
- Orc Saboteur - Ice Nymph - Ice Dragon - Ancient Gorguana - Those mages same as Necromancers (forgot name) Those mobs give me random crash, when i attack with Legendary Phoenix (close range), Paladin, Orc Hunter, Royal Griffin and Horseman. |
I crash with ancient gorguana. But consistently so quicksave/quickload does not work. At least I only met these mobs in red sands so it did not affect the rest of my game but I want to play red sands :(
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Guys try this out for the crashes when units level up http://forum.1cpublishing.eu/showpos...&postcount=159
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For those who play Red Sands, not Extreme version, they released a new patch 1.6.1 http://kingsbounty.ru/test/red_sands/red_sands_ses.kfs
http://translate.googleusercontent.c...MBDGD6JRcfWfA# Some nice fixes in there and i also included it for those who use RSE, see other thread. http://forum.1cpublishing.eu/showthread.php?t=25587 |
Fallen Star Je-Lo-Pi mission in bug crash on the desktop. I'm Magic. Any idea? Bugfix? Thanks.
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Yeah that quest is buged, atm no solution. We just have to wait, they will fix it soon.
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Uzala
Hi
Big Thanks for this great major mod. Having some great fun playing with the new units and items :) Now everthing worked great so far (lvl 51) and I wanted to do the red sands quest now which got stuck at Vasdegam on Uzala. He has no dialog to continue the quest line in his menu. I could only do the standard quest to deliver some notes to the Elves. I'm using RS 1.6.1 + RSE 1.4 and patched mid-game from RS 1.6 + RSE 1.3.1, and english translation. First i tried to use the old RS 1.6 + RSE 1.3.1 which i saved before patching, but same effect, no dialog to continue. http://img138.imageshack.us/img138/7734/image1wn.jpg The dialog files in english seem to be there as well, like eng_chat_0536743116_0055169642.lng, got 13 english files in english_chat from Vasdegam. Any guesses :) ? Dont know which text files to post that would helpa ya.. |
I'll look into it. Probably this quest is mislabeled and the objective you're on currently is meant to be another objective. I'll release a fix for it if that's the case.
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Is there any way to delete Orc Saboteur from my game? Playing on Impossible and their stack is tooo big to kill before they act, when they act my game crashes -.-
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Fourth post and im already quoting myself. :D
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I remember there was a second unit i had to replace, but cant remember which one it was. One of the "hyteriac" things which only appear in the isle of red sands, i believe. |
So, if i have 539 Orc Saboteur and 312 Orc Hunter in 1 pack, now theres gonna be 851 Orc Hunter, game will stop crashing?
If that works, thank you so much! |
3 Attachment(s)
Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc. This looks the same irrespective of the red sands version. (1.0-1.6.1) Is it at you similarly? If yes, whether one can see it in the game? I translate red sands to Polish and I didn't play yet. Attachment 8669 Attachment 8670 Attachment 8671 Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible. |
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I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible. |
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One more question: How add to Red Sands the creature's from Red Sands Extreme mod (RSE) without installing whole mod? I would like addit the creatures without change the mechanics of game. Do this possible? |
Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days. |
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Does this mean that preview of these files in the folder "interface_textures" at all looks like on these pictures? |
Yes, it does.
But ingame u will never see these glithces. |
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P.S. Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands? |
I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.
I made a copy "orc_saboteur.atom". Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously :). Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes. I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout". In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences. Hope to be helpful for someone. |
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