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-   -   Red Sands (http://forum.fulqrumpublishing.com/showthread.php?t=23322)

langtu87 07-27-2011 03:24 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 314710)

thank you ;-)

mnorbieu 08-09-2011 04:52 AM

hello !

First sorry for my bad english !

I have question, i instaled this mod, when i started the game i started again it was same as when i start a normal crossworlds campaign. So this mod is a crossworlds game with new maps and units and race ? I can play the whole crossworlds game (kill bhaal at last fight ) with the new features ?

grimeleven 08-09-2011 06:03 AM

2 Attachment(s)
Quote:

Originally Posted by sdshadow (Post 302547)
I have the same problem with the orc saboteur unit. If it use a skill (i don´t know which) the game crash.
But sometimes he don´t use this skill in the first round and i can kill him, but later it should be really a problem if you can´t kill him in two rounds, because he will use this skill latest in the second round.
Seem to be a bug.

Quote:

Originally Posted by ckdamascus (Post 302580)
Regarding the Orc Saboteur, I thought I had a post about that, but basically it has the same bug that orc shaman used to have in one of the first runs of 1.3.0 Crossworlds.

It halts at an exception, which you can either abort/retry/ignore. If you ignore it, you can continue your game.

So when the game "freezes", you alt-tab. Find the pop-up that says what to do with the exception, then click on ignore.

The only time I have crashed so far is when an enemy Dragon of Chaos turns my heavenly guards into rage balls. Then it hard crashes.

Quote:

Originally Posted by Fatt_Shade (Post 302666)
Same problem here, as soon i start some battle with orc saboteur game shut down without any questions, i cant even see what ability he uses that make tihis happen, i was thinking to just cut out that unit entirely from game (delete his files, and be done with it).
And how is runic staff used ? Should i carry it and after some battles spend runes on it to get some bonus, or . . . ?

I just noticed your posts about that bug and since i love to fix bugs... here is the fix "Kings Bounty Armored Princess\sessions\red_sands\scripts"

addon_special_attacks.lua

This file had a garbage character in it
Code:

    Attack.act_onattack(target,"saboteur_cloacking_onatack")
    Attack.log_label("add_blog_saboteur_cloañking_")

Fixed
Code:

    Attack.act_onattack(target,"saboteur_cloacking_onatack")
    Attack.log_label("add_blog_saboteur_cloacking_")

Problem solved :D

Edit the file manually or copy the file i joined overwriting the existing one.

infernal1800 08-10-2011 01:53 PM

Quote:

Originally Posted by grimeleven (Post 321585)
I just noticed your posts about that bug and since i love to fix bugs... here is the fix "Kings Bounty Armored Princess\sessions\red_sands\scripts"

addon_special_attacks.lua

This file had a garbage character in it
Code:

    Attack.act_onattack(target,"saboteur_cloacking_onatack")
    Attack.log_label("add_blog_saboteur_cloañking_")

Fixed
Code:

    Attack.act_onattack(target,"saboteur_cloacking_onatack")
    Attack.log_label("add_blog_saboteur_cloacking_")

Problem solved :D

Edit the file manually or copy the file i joined overwriting the existing one.

Thanks a million time, your super eyes help us a lot :) I've tried to fix this bug and I've also looked at this file but I couldnt find it. Thanks again :grin:

I have another problem with spell phantom that whenever enemy heroes use this spell => the game crash. I know that I can remove the spell from those heroes by the editor but I dont like it :( Do you have any solution with this ;)

grimeleven 08-10-2011 02:57 PM

I have not yet seen this bug, does it show an error message when it crashes? or the game just close with a crash window kb.exe faulting etc.. I'll look into it.

I'm also looking up another crash issue, the Dragon of Chaos and Demons spawn a ball of Rage upon killing an enemy stack, when killing Angelic Guards, the Runemage/Griffin summon, it makes the game crash with no error messages.

I've only found the script code for the Dragon but not for the demons, no solutions yet.

infernal1800 08-10-2011 04:27 PM

Quote:

Originally Posted by grimeleven (Post 322188)
I have not yet seen this bug, does it show an error message when it crashes? or the game just close with a crash window kb.exe faulting etc.. I'll look into it.

I'm also looking up another crash issue, the Dragon of Chaos and Demons spawn a ball of Rage upon killing an enemy stack, when killing Angelic Guards, the Runemage/Griffin summon, it makes the game crash with no error messages.

I've only found the script code for the Dragon but not for the demons, no solutions yet.

Nah, It's didnt show anything, just crashed and the game disappeared. It occured exactly at the time when the phantom of the target spawning, I've just tested the lizardman hero in the island where we have to fight big frog. Any solution :(

About chaos dragon issue, I've found how to fix this bug when I were creating a new bone dragon with blue fire on it :) This bug happens when you kill a troop that doesnt leave body after it's death. So you have to look for atom file of those troop and change the line "realdeath=1" to "realdeath=0" or just delete this line. I know it will somewhat change the balance of the game but this is the only solution I've got so far :( If you dont want to change, simply dont use this dragon or try to kill it as soon as posible in case the enemy use it :)

Can you tell me which file contain the script code for dragon?

grimeleven 08-10-2011 06:27 PM

1 Attachment(s)
Awesome! That did the trick, i tested both demons and Dragon of Chaos, and a ball of rage spawns without game crash, problem solved, Thanks.

addon_unit_features.lua contains those scripts, find "function inferno_breath(corpse, dmgts)" and "function chaos_dragon_regeneration".

I'll upload the fixed file, see attachment, copy/replace into \sessions\red_sands\atoms

Oh and can you tell which enemy cast phantom? so far only level 14 and haven't seen an enemy cast it.

infernal1800 08-11-2011 05:19 AM

Quote:

Originally Posted by grimeleven (Post 322262)
Awesome! That did the trick, i tested both demons and Dragon of Chaos, and a ball of rage spawns without game crash, problem solved, Thanks.

addon_unit_features.lua contains those scripts, find "function inferno_breath(corpse, dmgts)" and "function inferno_breath(corpse, dmgts)".

I'll upload the fixed file, see attachment, copy/replace into \sessions\red_sands\atoms

Oh and can you tell which enemy cast phantom? so far only level 14 and haven't seen an enemy cast it.

Nahh, I think "function inferno_breath(corpse, dmgts)" doesnt affect anything in the game. I tried to tweak this function or even delete it but demon still spawned balls of rage => it's doesnt affect the skill of demon :( but I will look at "function inferno_breath(corpse, dmgts)" soon :)

About Phantom issue, island: Dersu => hero name: Gagash => army: Gorgul and Lake Dragonfly. Anytime he cast phantom, the game crash no matter which troop they cast on. He also use Call Animal. I've changed his troop via the Editor but it doesnt help :(
Note: Amelie doesnt have any problem using Phantom in my game.

grimeleven 08-11-2011 05:30 PM

2 Attachment(s)
That function was for Dragon of Chaos, not the demons they use a different spell, which i can't find the code. It should be something similar to "demon_soul_reaver" inside the atom file but nothing refers to it from all lua files.

Gagash, i quickly did a fight with him no strategy has i had losses, i didn't plan on saving. Well i have no idea what's the cause since my game doesn't crash on that fight, he had cast 3xPhantom and 1 animal call. Idk maybe a video setting causes this or the mod needs a re-install. See screenshots.

infernal1800 08-11-2011 07:24 PM

Quote:

Originally Posted by grimeleven (Post 322602)
That function was for Dragon of Chaos, not the demons they use a different spell, which i can't find the code. It should be something similar to "demon_soul_reaver" inside the atom file but nothing refers to it from all lua files.

Gagash, i quickly did a fight with him no strategy has i had losses, i didn't plan on saving. Well i have no idea what's the cause since my game doesn't crash on that fight, he had cast 3xPhantom and 1 animal call. Idk maybe a video setting causes this or the mod needs a re-install. See screenshots.

Thanks for your information.

Do you know which file contain all contents about phantom spell and can you upload those files so I can check it. I've tried to create a talent that can increase fire,magic and poison resistance but I have no clue how do it :confused: Can you help me out. I know that I need to look at stone skin spell for more information but it's script make me nervous :(

-About rage ball of demon, "demon_soul_reaver" is the script of ingame discription of the skill. I found drunken stance of Dwarf, Power of the elemental of Elf, Metabolism of Lizardman etc but no clue about rage ball of demon :( I doubt it's in the arena.lua but I'm too busy now with my mod so can you look for it for me. Thanks in advance :)

grimeleven 08-12-2011 12:54 AM

spells.lua - Line 2595 "function spell_phantom_attack()"

I've just found that Demon skill that spawns rage, by accident.. hehe

addon_special_attacks.lua line 7101 "function enbox_bonus(t,cl)"

The hint was these calls "energo_rage" and "add_blog_demon_regen_2" which = add_blog_demon_regen_2=^blog_td0^[name] picks up a ball of rage etc.

infernal1800 08-12-2011 03:39 AM

Quote:

Originally Posted by grimeleven (Post 322786)
spells.lua - Line 2595 "function spell_phantom_attack()"

I've just found that Demon skill that spawns rage, by accident.. hehe

addon_special_attacks.lua line 7101 "function enbox_bonus(t,cl)"

The hint was these calls "energo_rage" and "add_blog_demon_regen_2" which = add_blog_demon_regen_2=^blog_td0^[name] picks up a ball of rage etc.

Nahh, I dont think demon skill spawns rage, because I've tried to give to my new monster but nothing happened. I found out that if you change the race of a monster to demon (in atom file) they can spawn rage ball too but not for new creatures that you create yourself :confused: Can you upload your spell.lua so I can check the phantom spell in my version. Thanks

mnorbieu 08-13-2011 05:21 AM

i instaled it , and it is works now ! I reached second island , i meet an army with new units in in. how can i go new islands ? The russian forum say the red sands campaign start in scarlet island 2th island , but there i cant find anything to ...
what i made wrong ?

zini4_tha_grunt 08-13-2011 03:30 PM

You ought to complete quest, given by Lenny to kill some enemy hero, then you will recieve some information about Red Sands.

saroumana 08-13-2011 06:34 PM

Humm ,lenny don't give me any quest ? :confused:
Like i have the leveling system, new unit and asmedeo i run the good mod although.

zini4_tha_grunt 08-13-2011 07:25 PM

Quote:

Originally Posted by saroumana (Post 323343)
Humm ,lenny don't give me any quest ? :confused:
Like i have the leveling system, new unit and asmedeo i run the good mod although.

First u ought to complete regular quest to kill some enemy hero.
IDK, how it's called in eng, but this is quest with some chest. U pick it up and enemy hero appears.
After defeating this hero U have to return to Lenny.

Nevermind anyway, the quest perhaps has not been translated yet, so u will understand nothing.

saroumana 08-13-2011 07:31 PM

I see what hero enemy you're talking about.
i have killed it, and lenny only offer me two choice :

-paying 100 gold for some "news"
-see what he sell

But i have look at my book quest and i got an empty quest, i guess it's that.

grimeleven 08-13-2011 07:41 PM

2 Attachment(s)
Works fine on my end. I just edited my main post on the translation, make sure there are no files that begins with rus_XXXX.lng inside these 3 folders "other" "rus_chat" "rus_quest", sorry i completely forgot that aspect that this needed to be done for you guys as mine was fixed lol.

Fatt_Shade 08-18-2011 09:52 PM

Great f...g thing, i already took bunch of untranslated chat, and quests and have no idea where to go. But thx for info grimeleven for removing rus_xxx ifles form mod folder, i`ll try to see what happenes now :-)

Mandea 08-24-2011 09:20 AM

It has a bug (the game). I am on Red Sands island and whenever I want to fight those undead lizards the game crashes without any error message. It doesn't crash at the beginning of the battle but rather when the enemy has to act. Any ideas? The game is awesome so far.

Mandea 08-31-2011 08:43 PM

hm, no one has made it that far? I am really stuck if the game keeps crashing.

Fatt_Shade 08-31-2011 09:02 PM

I have and played osme battles with no problems.
What enemy units are in troop, and check which have highest initiative, so we know who makes problem.
There is orc saboteur bug that caused them to crash game but was fixed here :
http://forum.1cpublishing.eu/showpos...&postcount=103
And say did you moded some game files by yourself, i did try to change some things on my own, to see how it works but later retuner to original settings maybe you forgot to fix something you changed before.

Mandea 09-01-2011 04:01 AM

No, I don't use Orc saboteur. I didn't mod files, I downloaded an english translated version of Red Sands.

Fatt_Shade 09-01-2011 09:43 AM

I had problems with bug some unit hit anothr for 0dmg, but kill entire stack no mater how many units are in it (other players reported this happening also). I just dl mod again and delete old from my game folder. Close game, start it again and just continue playing like nothing happened.
I`m sry but i dont know what else to tell you about fixing your problem :-(

Mandea 09-01-2011 09:51 AM

I'll try to download another version of the trasnlation. Can you tell me which one shoud I download? Or recommend one to me please.

fillyra 09-05-2011 07:54 PM

You might have to reinstall Red Sands. Install the updated version of Red Sands, and then install the latest translation mod over it.

Sometimes though, things will just spontaneously break (especially if you use Steam version of King's Bounty: Crossworlds). I've experienced it on my King's Bounty saves sometimes as well and you have to reinstall King's Bounty, install latest drivers, and start from a new game.

Fatt_Shade 09-08-2011 09:37 AM

Hello ppl, i`m up to adding/changing some things but got stuck.
Any idea how to make composite item ?
In config/items.txt i copy item from winner_belt but changed to values,stats of my item, in items that make this new item i added usable in propbits next to item type, and i copy usec=020000000. . . string, from items that make winner belt.
In localization/eng/other/eng_items.lng i added new item same way winner belt is, and in it`s components added :
<br> [sys]Special: [d]a fragment of the artefact known as the [b]''[/s].
I have all 3 item that make new, but i cant `use` them.
Help some1 :-(
Other problem is with upgradeable old items, i added lvl`s to some old weak items and make them usable later in game, and it works great. I have those items also can upgrade them, and get new lvl`ed item with bonuse but item picture is blank only white space. It exsist in invertory and gives bonus to my units but it have no picture. In items.txt for thet new upgraded item i set some 52x52 picture i dl from net and it wont work. If i change image=heroitem_... to something other then my png file that is already in game it works fine. But i would like to make different item from those already in game. What else i need to change for my items to be shown in hero`s invertory?

Fatt_Shade 09-09-2011 05:34 PM

Here`s what i`ve done in items.txt
Code:

sacrificial_chest {
  category=o
  image=heroitem_gefestion_bag.png
  hint_config=object_item
  label=itm_sacrificial_chest_name
  hint=itm_sacrificial_chest_hint
  information_label=itm_sacrificial_chest_info
  maphint=
  mapinfo=
  atoms {
    1 {
      atom=
      lu=template_item_mb
      label=
    }
  }
  price=90000
  maxcount=0
  level=5
  race=human
  use {}
  mods {
    sp_addexp_spirit=count,15
    sp_addexp_battle=count,15
  }
  propbits=artefact,usable,rare
  params {}
  actions {
    onuse=200000000000000020000000100000001000000020000000E000000455845435554455F53435249505402000000030000000300000005000000666E616D650C0000007365745F69746D5F6E616D65030000007061720B00000077696E6E65725F62656C7402000000070000004D425F53484F57050000000200000005000000030000000400000004000000050000006C6162656C1200000067006C006F0062007300740072005F0031003700300039003400380037003400340033000300000066727A03000000030000006C756E050000002473656C66030000006E7965E8030000030000006E6E6FFFFFFFFF
    onupg=60000000000000000000000
    apacify=60000000000000000000000
    custom0=2000000000000000400000001000000010000000100000001000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E09000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0A000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0B000000020000000B00000052454D4F56455F4954454D03000000030000000500000003000000030000005441470B00000077696E6E65725F62656C7403000000434E5401000000030000004F574E05000000246865726F
    @=0
  }
}

I used png file for chest you dig up on scarlet wind island in base of statue of warrior(for quest from nameless island). In eng_items.lng i added description in this form :
Code:

itm_sacrificial_chest_name=Sacrificial chest
itm_sacrificial_chest_taken=^?^
itm_sacrificial_chest_minfo=^?^
itm_sacrificial_chest_mhint=^?^
itm_sacrificial_chest_info=^?^A powerful artefact, created over a thousand years ago. Used by best army commanders who sought personal growth, instead material gain.<br><br><font=ft1_14><color=254,249,118>Consists of:<br>- Shark's Tooth<br>- Memoirs of the Marshal<br>- Magnifying Glass
itm_sacrificial_chest_hint=^?^Chest for offering gold to needie, but gaining so much more in return.<br>[s]+15% hero and pet dragon exp in battle<br>[sys]Special: [d]a composite artefact.<br>[sys]Use: [d]breaks the artifact into its respective pieces.

If some1 who worked on red sands see this pls help, you added new items for this mod so i guess you know what i`m missing for my item. Something more needs to be done, what ?

zini4_tha_grunt 09-17-2011 05:40 PM

We've finally release our new version of Red Sands.

If u have 1.0 version
Red Sands 1.4 (full archive)

If u have 1.1, 1.2 light or 1.3 light versions:
Red Sands 1.4 (light_archive)

If u have a full 1.3 version:
Red Sands 1.4 (extra_light_archive)

Though it's only russian version, so u need to install translation package from earlier versions.

Fatt_Shade 09-17-2011 07:01 PM

Hey red sands crew, thx for update for this great mod. But can you pls upload some list of new things in this update, since many players took grimelevens RedSandsExtreme mod and i wouldnt like to screw up it`s settings with this update :-)

zini4_tha_grunt 09-17-2011 07:44 PM

Quote:

Originally Posted by Fatt_Shade (Post 337437)
Hey red sands crew, thx for update for this great mod. But can you pls upload some list of new things in this update, since many players took grimelevens RedSandsExtreme mod and i wouldnt like to screw up it`s settings with this update :-)

Google Translate:

1. Fixed a bug with the resurrection of the dead man squad completely Inquisitors (of the corpse).
2. Iridium chainsaw correctly reduces the initiative of the enemy elves.
3. Item description Crystal Ball brought in line with its effects.
4. Fixed a bug due to which they could not heal the fauns of the plant.
5. Fixed bug with getting re-beings of the Kingdom of race with the attacks.
6. Fixed a bug with the skill of the Warrior counterattack when the 3-skill level of the hero warriors lost their meek attack.
7. Fixed a bug with a reduction in moral beings subject Ring Damned.
8. Fixed penalty for moral subject Alucard.
9. Fixed a bug with the discharge of talent demolitions (Alchemists and Engineers), forest fairies, and the inability to charge (not varied talents)
10. Fixed ochepyatka talent in Ancient Phoenix Tears of Phoenix.
11. Fixed a bug due to which the subject Sandals Levitation did not give a bonus rate of Asmadeo.
12. Fixed a bug with the emission in the course of Gorguan Ghosts.
13. Class quests that open up access to a class skill (Counterattack, Svtaya Armor, archmage) now work correctly and properly executed.
14. Fixed a fright on shamans of the Blood.
15. Fixed a bug where the alchemists do not have talent Energetic and Holy Water.
16. Fixed erroneous message about arranged trap on substantive arenas.
17. Fixed a bug with a talent advisor Genome Revenge, causing the game to crash.
18. Fixed a bug nymphs Ice, due to which she had no resistance to poison damage.
19. Fixed a bug which caused the enemy being able to evade attacks by Blade-equipped subject of Armageddon.
20. Fixed ochepyatka of talent the Pirates Phantom test Good luck.
21. Fixed a bug due to which the list of available "elevation" units talent Asmadeo mystical ritual derived substance, which could not "lift".
22. Fixed ochepyatka in one of the options for improving the subject Rune Staff.
23. Fixed a bug that did not work on luring tactic Advisors genome using Teleport Shock talent into a trap.
24. Fixed a bug with the talent Orc Veterans scolding, because of which they could use a few times.
25. Fixed a bug due to which the veteran with a counterattack could kill Asmadeo.
25. Fixed a bug due to which it was impossible to take the quest "Dragon Problem" if Bugge was killed in the presence of the resulting drugs.
26. Fixed a bug due to which beings evade the usual attack caster Spirits could be scared and run away from their positions.
27. A little effort Rune Magicians: Basic lifted their performance skills, as well as increased bonuses for Talent Runes (5-10%).
28. Fixed bug with getting the Druids an additional bonus damage from the Druid Kit.
29. Fixed a bug which caused the Druid kit did not give a bonus to the spell Nature Call.
30. Fixed a bug due to which the followers of the Dark incorrectly reduced the enemy's ability to protect Power of Darkness.
31. A little effort Orc leaders (10 Base Attack, Base 10 Defense, 5 base damage, 5 damage talent Whirlwind).
32. Raised the damage of talent Piromaga Fireball and Fire Arrows Castle (10-20%).
33. Increased the damage of the Magic Castle Witch Hunters (it was 5-8, was 20-40).
34. Asmadeo as a whole is getting a little more experience, especially in the early stages of the game compared to 1.3.
35. Fixed a bug which caused an error message could be displayed on the pumping ability Asmadeo wrong (beat Ray, and increased attack. Etc.)
36. Fixed a bug which caused the trap could poison uvernuvshihsya saboteurs.
37. Asmadeo added a new skill - soporific beam, allowing a certain probability of enemy creatures lull the non-persistent mind up to level 4 (with upgrades).
38. Hunters can now tame animals to call repeatedly, but the previous squad called to leave the battlefield.
39. Raised the efficiency of the call Bear Druids by ~ 30%.
40. Item Set Alchemist reduces the requirements for Leadership in the recruitment of Engineers and Alchemists by 10% (up 20%).
41. Orcs leaders with higher levels of adrenaline increase their attack and defense by 8, 13 and 25 for 1, 2 and 3 levels respectively.
42. Bomb explodes saboteurs immediately after the orc attack and his return to the starting position.
43. Reworked property of Veterans of Celerity - now because of this ability will deal Veteran to 30% more damage instead of receiving an unrequited attack.
44. Fixed a bug which caused a threefold attack saboteurs strike back.
45. At Red Sands fixed appearance of the last 10 orders for the Dead Lizards quest "Last Wish".
46. More diverse set of armies in the units of the Dead Lizards on the Red Sands.

Kulisekcz 09-19-2011 11:14 AM

Problem with red sands
 
Hi, I need a help.

When I install and run RS, game writes me "Label not found : cpi_darkmage_feat. I hit ignore, game is running, but i think, without content RS. For example when I choose my dragon, I should get second familiar. I look to my inventory and i see only triangle item with label : [itm beholder_stone_name]. Could someone please help me? Thanks a lot

Fatt_Shade 09-19-2011 11:40 AM

@Kulisekcz Hm , did you instal all mod from first page on this tread, or just update from 13page ? You need full mod, then update, because what you describe "Label not found : cpi_darkmage_feat.` seems like you`r missing some files from original mod settings. Try to dl again on first page russian version, then update on 13page, and then if you want english translated chat and quests go here and read description how to make it work http://forum.1cpublishing.eu/showthread.php?t=23485
Good luck :-)

Question : individual exp for units works great, i added it up to 15 lvl with no problems, but only thing i dont get is special/healer stats doesnt get higher wit lvl`s at all :-( I have paladins with +12% healer and they still heal 24 hp/unit. How to fix this ? Is it something in exp_system.lua file or . . . ?

Kulisekcz 09-19-2011 12:09 PM

Red Sands
 
Thanks for answer, but I have installed a full version not update.
Maybe help if i say, i install it on Crossworld version. In campaign menu i have Red sands but not the label "Red sands 1.3 but [red_sands_label_name]...

ShadowTek 09-20-2011 07:06 PM

Wow, nice job on the mod and translation!! I have a question, can we install the new 1.4 red sands, and then the English translations or is that translation only for 1.3?

Fatt_Shade 09-20-2011 07:58 PM

Question for devs of red sands : which file contains pet dragons skill lvlup ?
In adventure mod all was neatly placed in pet.lua so i added 1 more lvl for all pet dragons skills(more dmg to some, shock% for lightning, +1chest . . .). SInce hero can easily get to 60+lvls i only added this to make dragon a bit more usefull later in game (no matter do i play warrior or mage, every game dragon gets to 60 when my hero is about 50-52lvl)
Here i cant find them anywhere :-(

ShadowTek 09-21-2011 11:12 PM

Did you try the exp_pet_hint.lua file?

Fatt_Shade 09-22-2011 12:50 AM

exp_pet_hint.lua is file how much exp pet get from which skill
eng!!!exp_pethint.lng is for hinting text for his skill when you open him in hero menu
addon_pet is for functioning of his skill, how much dmg, mana for regen, wall hp . . .

In adventure mod bladeking made nice file pet.atom in which he explained all pet skill, and lvlup information. There i added new lvl`s for pet (nothing to much, just 1 more lvl for every skill) but in red sands, or RSE there is no such file :-(
Or at least some hint where to find pet dragons exp table ? Hero exp table is in red sands/config/arena.txt file, is there any such exp list for pet dragon.

ShadowTek 09-24-2011 08:28 PM

Ahh ok, Im not familiar with pet mods, but if you post here a line of the code that does actually deal with what you are looking for, I have a program that will find it in no time.. For example in main pet level file, or the adventure mod file, any line that would be similar, I can search the whole of the red sands mod in seconds and find any file that pertains to that line..

hasim 09-25-2011 07:27 AM

Undead Tirex bug?
 
Sorry to bother everyone if that has been answered before (could not find it though if it has) but when I arrive at red sands whenever I fight a group with undead tirexes the moment their turn comes the game crashes (no error message just crashes to desktop without any preamble). Any ideas/help please?

Hasim

Fatt_Shade 09-25-2011 12:45 PM

@shadowtek Ok good idea, thx. Try finding any place 91000 is mentioned (it`s last 60th lvl for pet dragon exp value) , this will help finding exp table for pet`s lvlup. Or find any part of this line ` level1=level:0/damage:physical:80:100,rage:4,rest:1,exp:3,push:1, level:1` it`s first lvl for dragon push from bladeking`s adventure mod pet.atom file in which he listed all pet`s skill lvlup, so if any file in red sands have this line i guess it will include rest of pet skills.

ShadowTek 09-25-2011 04:45 PM

1 Attachment(s)
Hi, i searched all red sands files, none of that was there, are you sure that red sands modifies the pet at all? Or at least that part? You may be able to simply grab the original files and modify them and throw them in the mods folder? I'll keep looking though..

Edit:
I think you can simply grap the pet.atom file out of the kings bounty armored princess\data\data.kfs file and modify that and throw it in mods folder

I uploaded the original game file version below if it helps (this is the original game file, not the adventure mods version)

Fatt_Shade 09-25-2011 08:07 PM

Pet.atom is no problem ifound it and added new lvl`s for skills and in adventure mod i had all those lvl`s but still pet dragon got stuck to 60th lvl (i skipped wall completely so i could pick my new lvl`s for chests, dive,lightning . . .). I was wondering mostly how to add new lvls in his exp table after max lvl 91000exp, in hero exp there is max lvl in arena.txt but also there`s 60000exp more for every lvl after it, i wonder is there any file with dragons exp table, os i can add more lvl`s for him 61st ,62nd . . . Hero dont have max lvl, why pet dragon is maxed to 60 ?

ShadowTek 09-25-2011 09:21 PM

ahh ok sorry, I misunderstood.. I can look and see if I can figure that out, but maybe a alternative would simply be to increase the abilities of the levels the pet does have? Yeah I dont know why the pet is limited in levels either. the adventure mod was able to break that limit?

prusi666 10-12-2011 02:10 PM

i have a problem with unpacking kfs files. i have a russian version of a game and when trying to unpack i have "can not open output file"

jonagold 12-06-2011 08:52 PM

I would really like to try out this mod, especially with the English translation, but unfortunately I cannot seem to find it anywhere to download. I spent at least one hour on Google, to no avail. The official link is not working either..
So I'd really appreciate if somebody could provide a valid download link for this really interesting mod!

Many thanks in advance :)

titanfish 12-09-2011 04:29 AM

Quote:

Originally Posted by jonagold (Post 367861)
I would really like to try out this mod, especially with the English translation, but unfortunately I cannot seem to find it anywhere to download. I spent at least one hour on Google, to no avail. The official link is not working either..
So I'd really appreciate if somebody could provide a valid download link for this really interesting mod!

Many thanks in advance :)

http://kingsbounty.ru/test/red_sands...p_1.6_full.exe

if it helps. I founded it on its Russian website. Through Google translate I dig the link out...

jonagold 12-09-2011 05:23 PM

Quote:

Originally Posted by titanfish (Post 368437)
http://kingsbounty.ru/test/red_sands...p_1.6_full.exe

if it helps. I founded it on its Russian website. Through Google translate I dig the link out...

Thank you very much! +1 Karma for you :)

fillyra 12-10-2011 08:16 PM

Quote:

Originally Posted by titanfish (Post 368437)
http://kingsbounty.ru/test/red_sands...p_1.6_full.exe

if it helps. I founded it on its Russian website. Through Google translate I dig the link out...

Sorry, I updated the original post.

Looks like there doesn't need to be anything extra translated (or so what's apparent to me). I still need to go do a playthrough of this and see what's what and whatnot. Since a part of it was done by google translation by grimeleven (last year too!) there's still a lot of work that still needs to be done.

Happy Holidays and an early Merry Christmas to everyone in case I'm not around to say it then. I'll see if I can take some time off from everything else and get some translation refinement done here. Also anticipating the new King's Bounty game or expansion that's coming out.

tanwei6666 12-16-2011 04:14 AM

Hello, I'm a player from CHina, KB and Heroes' faithful fans. This mod is very interesting that
I'll try to translate it into chinese from the English txt(Russian...too difficult).Although my English is very poor, I am still willing to take the time to try it.
There are some questions:
http://x.kuanbian.com/?di=6T0C
There are some Symbol “blank” In the game, and I'm sure the translated txt don't have them. Is there any way to delete them?
Thanks for your hard work to do this, and thanks to zini4_tha_grunt, which creating a so wonderful and funny game!

fillyra 12-16-2011 07:39 PM

Quote:

Originally Posted by tanwei6666 (Post 370581)
Hello, I'm a player from CHina, KB and Heroes' faithful fans. This mod is very interesting that
I'll try to translate it into chinese from the English txt(Russian...too difficult).Although my English is very poor, I am still willing to take the time to try it.
There are some questions:
There are some Symbol “blank” In the game, and I'm sure the translated txt don't have them. Is there any way to delete them?
Thanks for your hard work to do this, and thanks to zini4_tha_grunt, which creating a so wonderful and funny game!

You can do it if you want, the translation is incomplete at the moment though where you have some dialogue that doesn't make much sense in English. You're welcome to translate it to Chinese from the current version if you want, but it'll be updated frequently while I work on refining it and so dialogues might be changed here and there.

For the blank symbols, you'll want to extract the "localization" folder from red_sands_ses.kfs with an extractor program and use something like Notepad++ to remove the blank symbols entirely from the game files. If you've already tried that though, then I'm not sure other than that you'll have to check around the tags such as <BR>, <color...>, [s][/s], and the sort and make sure there are no blank symbols tied to them.

grotesque 12-24-2011 01:39 PM

first of all thank you for your great effort for the translation. but i have some problems with the iridium saw quest, i couldnt find the last piece. someone mentioned about this problem on the translation topic and said we could find it in montero but i m really exhausted of searching it. i appreciate your help and thank you in advance.

fillyra 12-30-2011 09:36 PM

Quote:

Originally Posted by grotesque (Post 372936)
first of all thank you for your great effort for the translation. but i have some problems with the iridium saw quest, i couldnt find the last piece. someone mentioned about this problem on the translation topic and said we could find it in montero but i m really exhausted of searching it. i appreciate your help and thank you in advance.

Sorry for the late response. I'll go and see if it exists and if you're really supposed to go to Montero or some other place.

grotesque 01-04-2012 08:03 PM

Quote:

Originally Posted by fillyra (Post 374926)
Sorry for the late response. I'll go and see if it exists and if you're really supposed to go to Montero or some other place.

thank you for your kind help and im waiting impatiently for your answer because i couldnt continue to play red sands without the answer:)

Darkeonz 01-05-2012 02:29 AM

umm how do you use mystic ritual? I click it and click one of the dead units, and then nothing happens? I've tried on like 10 different of the corpses that can be selected

Darkeonz 01-05-2012 07:09 PM

also when you deliver the black star (the one that speaks on Elon) the game crashes. Don't know if this has been reported already

fillyra 01-05-2012 07:29 PM

Quote:

Originally Posted by Darkeonz (Post 376412)
umm how do you use mystic ritual? I click it and click one of the dead units, and then nothing happens? I've tried on like 10 different of the corpses that can be selected

I've been having problems with it too. I checked the script for it and it doesn't seem like there's anything wrong with it so I'm trying to figure out if any of the localization files could have anything that would prevent it from being used properly.

Quote:

Originally Posted by Darkeonz (Post 376596)
also when you deliver the black star (the one that speaks on Elon) the game crashes. Don't know if this has been reported already

Thanks, I'll look at what's going on there.

Quote:

Originally Posted by grotesque (Post 372936)
first of all thank you for your great effort for the translation. but i have some problems with the iridium saw quest, i couldnt find the last piece. someone mentioned about this problem on the translation topic and said we could find it in montero but i m really exhausted of searching it. i appreciate your help and thank you in advance.

Talk to Blacksmith Krip Custer in Montero and see if that progresses the quest? If not, try talking to Vasdegam. If either didn't work then I'll have to play through the quest myself and see what happens.

grotesque 01-06-2012 11:34 AM

http://img33.imageshack.us/img33/3792/2012010600001.jpg

Uploaded with ImageShack.us
these are the missions that i couldnt finish.

fillyra 01-06-2012 07:35 PM

Quote:

Originally Posted by fillyra (Post 376599)
I've been having problems with it too. I checked the script for it and it doesn't seem like there's anything wrong with it so I'm trying to figure out if any of the localization files could have anything that would prevent it from being used properly.

The tooltip is wrong and I thought it was when I looked over the manual for Asmadeo. I asked on the Russian forums and got this response http://kingsbounty.ru/forum/index.ph...dpost&p=330462

Quote:

Originally Posted by Dm666
It's not your localization. This skill is a bit complicated to use.
In the beginning all you can do with that - is revive undead creatures you have in your army. I.e. if you has some zombies in your army, than you could use the dead archers to revive or even add some of them.

When you continue to develop Asmadeo's skills you should take a "Harvest" (or something like that) skill a.s.a.p. When you learn it, you can use Mystic Ritual just like a "Victim" spell, you can now transfer health between your own creatures.
Also, you have to take "Necromancy" skill, it gives a second charge to the Mystic Ritual skill. You can acquire the third, and the last charge to your Mystic Ritual by taking a "Summon" skill in a Magic tab of your hero. It is crucial to use Mystic Ritual as much as possible, every battle, even if you don't really need it, because it's the only way to develop this skill, you gain some experience every time you use it.

In addition, when you take a second level of Asmadeo's "Necromancy" skill you can heal Asmodeo himself, using the dead bodies, very useful.

I hope this helps a bit


fillyra 01-06-2012 08:05 PM

Grotesque -- thanks for your help!

The entire quest is mislabeled. I'll release an update to correct the problem.

grotesque 01-06-2012 11:36 PM

Quote:

Originally Posted by fillyra (Post 376922)
Grotesque -- thanks for your help!

The entire quest is mislabeled. I'll release an update to correct the problem.

you are welcome but i think i have to wait a lot to download the update. However thank you for your huge efforts.

grimeleven 01-08-2012 09:45 AM

Not sure if i'll dig more into the translation but thanks fillyra and the others, i tried your uploaded files with RSE 1.2 i just uploaded and it works fine with RS 1.6, Thanks

TheGsProds 01-10-2012 10:48 AM

Hi!

I´m playing RED SANDS EXTREME MOD, but i can´t arrive to the red sands island. I´m on the final step of the main quest "Red Sand - Find the answer in red sands" but i don´t know how to get to the Red Sands Island, I´m carring Vasdegama with me and is not useful.

Anyone can explain to me what can i do?

Greetings and thank you.

TheGsProds 01-11-2012 08:44 AM

I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.

Anyone knows how can i repair this problem?

Thanks

fillyra 01-11-2012 07:58 PM

Quote:

Originally Posted by TheGsProds (Post 378287)
I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.

Anyone knows how can i repair this problem?

Thanks

I'm not sure, you might want to look and ask in the Red Sands Extreme mod thread and those people with/who have played RSE might have a better idea.

grimeleven 01-20-2012 12:56 AM

Quote:

Originally Posted by TheGsProds (Post 378287)
I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.

Anyone knows how can i repair this problem?

Thanks

Just so others see this answer as well, suggested a fix here http://forum.1cpublishing.eu/showpos...&postcount=143

Also found a fix for regular Red Sands 1.6 users, a bug which makes the game "hang" forever with the hourglass cursor when the enemy gets second turn "Fighting Spirit" human trait, it was mostly happening with the horsemen.

http://forum.1cpublishing.eu/showpos...&postcount=150

fillyra 01-20-2012 06:03 PM

Quote:

Originally Posted by grimeleven (Post 382044)
Just so others see this answer as well, suggested a fix here http://forum.1cpublishing.eu/showpos...&postcount=143

Also found a fix for regular Red Sands 1.6 users, a bug which makes the game "hang" forever with the hourglass cursor when the enemy gets second turn "Fighting Spirit" human trait, it was mostly happening with the horsemen.

http://forum.1cpublishing.eu/showpos...&postcount=150

Thanks! I'll put a note in the original post about this in the next patch I upload.

HardWithStyle 01-21-2012 10:48 AM

I think i may have found a bug. When i try to upgrade "Fine Boots" my game stop's responding at loading screen. Also Maelstrom gets same endless hourglass as mentioned above.

Fatt_Shade 01-21-2012 11:51 AM

@HardWithStyle Try to attach your items.txt file here to check what is problem (it should be in game/sessions/red_sands/config/ folder), because i think it must be something in that file. Make it in winzip file and attach here.
Did you have problems with upgrading/suppressing other items ? And is that boots +2 mana upgrading to +30 mana item ?

grimeleven 01-21-2012 12:15 PM

Indeed, this skill is starting to annoy to a point of removing it entirely. Bug still occurs randomly on Humans.

For testing, i think this may fix it for good, revert to even older 1.1 patch settings

addon_unit_features.lua

Change
Code:

            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)
            Attack.act_again(attacker,true,false)
            Attack.val_store(attacker,"battle_spirit",1)

To
Code:

            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)
            Attack.resort(attacker)
            Attack.val_store(attacker,"battle_spirit",1)

Edit:... The .lua edit seems a better fix now, i did a battle with an enemy which had 4-5 "triggers" of the Fighting spirit skill and it didn't crash the game... hope it continue that way.



Now if the game still freeze at this point, ensure you run the game in dev mode and press CTRL + Z to revert the last enemy action, until the game starts working again.

Another method would be to edit every human .atom files to comment out, until a definitive patch comes out
posthitmaster=human_battle_spirit
to
// posthitmaster=human_battle_spirit


@HardWithStyle

Open \sessions\red_sands\exp_system\exp_system_cfg.txt and make sure setting upgr_per_lvl=3

Yup just tested to upgrade this item graceful_boots a.k.a Fine Boots and the battle loads fine.

HardWithStyle 01-21-2012 10:26 PM

Did that, it worked for me too. My game crash out of many reasons, like that blue orc warrior, his camouflage skill just isn't working for me (get appcrash) next fight it works, but doesn't matter, 15secs and I'm back playing ;)

I love this skill, its my favorite, game has F5 button, so not a real problem :) This is really impressive work and i endorse it! You guys are just awesome!

Should be more mods like this

Fatt_Shade 01-21-2012 10:43 PM

Since they added fighting spirit to humans they became even more OP then other races (great moral, best units for no loss, good support skills second wind/bless/magic shield/holy rage . . .).
In AP/CW only unit that could do more then 1 act in turn was goblin, and now whole human race have it not to mention they have most items for +moral which give even more % for fighting spirit to kick in.
All in all it`s to much for 1 race to have, so i`m for removing whole fighting spirit from game.

HardWithStyle 01-22-2012 11:46 AM

1 Attachment(s)
I think i have bugged monster. Its either Ice Nymph or Ancient Gorguana. I found a mob on Montero, that makes my game stop responding. Now i searched every single file on red_sands and i couldn't find any of their name. Also i did check every rar i downloaded and 0 result there. How to fix this or delete these 2 mobs ?

"Fine Boots" i could upgrade after changing that upgr_per_lvl=6 to upgr_per_lvl=3.

I fight every single other keeper never got loading screen issue, here is the file of my items.txt

EDIT: For some strange reason, after i restart my PC, everything works without a single problem. Had 10 fights with many 2nd activations -> 0 bugs, crashes etc.

hasim 01-24-2012 07:36 PM

Quote:

Originally Posted by HardWithStyle (Post 383095)
I think i have bugged monster. Its either Ice Nymph or Ancient Gorguana. I found a mob on Montero, that makes my game stop responding. Now i searched every single file on red_sands and i couldn't find any of their name. Also i did check every rar i downloaded and 0 result there. How to fix this or delete these 2 mobs ?

EDIT: For some strange reason, after i restart my PC, everything works without a single problem. Had 10 fights with many 2nd activations -> 0 bugs, crashes etc.

I have the same issue although I first met those mobs in Red Sands island :(
Alas, when *I* restart my computer it STILL crashes. Any ideas on how to fix it please?

HardWithStyle 01-25-2012 04:48 PM

Level 36 mage and from those mobs at Montero up to Uzala not a single crash! This mod is truly amazing, Legendary Phoenix are amazing.

Orc Saboteur are a problem i believe tho, when i fight then, sometimes it takes more then 10~15sec to act. Its when i attack them (happened with Paladin, Orc Hunter, Maelstrom and Legendary Phoenix).

fillyra 01-25-2012 07:01 PM

Quote:

Originally Posted by hasim (Post 384050)
I have the same issue although I first met those mobs in Red Sands island :(
Alas, when *I* restart my computer it STILL crashes. Any ideas on how to fix it please?

Does it flat out crash to desktop or if you alt-tab is there an error message that shows?

ataris 01-26-2012 05:47 AM

Regarding hero
 
Hello,

I started yesterday to play this mod. At the beginning when you choose Drako, you also get another Hero. I don't remember his name. Just know that if you have this hero you have to sacrifice 15% leadership and 15% mana. Also this hero has levels as Drako.

My question. Will another hero level increase through experience in battle or I need to finish some quests? Because at this moment Drako has 4 level and another hero's level hasn't changed..

Fatt_Shade 01-26-2012 10:53 AM

@ataris You need to place that item in shield slot to work. And you didnt mentioned what hero class you play (warrior, paladin, mage?) At start every battle it will give you option to place Asmodeo unit on arena, but it must be placed near some of your units. It`s beholder type units with 3 active skills (but mystic ritual feel free to disregard since it`s almost useless). Every action with that unit give him individual exp that isn`t connected to hero or pet dragon, and with using him to attack, or when he retaliate he gets exp. If your new to Asmodeo try him out, but there is 2 type to his playthrough : 1) use only him to kill enemy so hell lvlup faster, and when he have enough hp and retaliations jump him to enemy lines and watch show :-)
2) is only use him as support, which is half-ass strategy but still interesting.
In start try to concentrate on his hp -Titan , hp regen -Accelerated Metabolism, lifesteal -Vampirism, and retaliation -Boisterousness, act again after retaliation -Unstoppable skills lvlup.
Also important are : Carapase, Elemental mastery, Speed, Elan (bonus to initiative) Sixth sense (miss chance)
Skills to avoid : Necromancer (gives more charges to mystic ritual, useless mostly), Destructive beam, Beholder commander, Creepy, Domination, Harvest. I`m not saying this skills are useless, but try to lvlup first skills that buff Asmodeo before giving him skills that debuff enemy, because he first need to stay alive to use them. Also try not to use lightning attack (blink in enemy units) early in game while he is weak. but if he dies you can revive him with couple magic crystals. Since he is magic immune try leading couple units with him to get guardian medal it will help him stay alive later in game (i say somewhere on forum that players got him up to 60lvl when he had 8000hp and other sick stats, but that were mostly solo Asmodeo play).
But as i said before try him out, and have fun :-)

grimeleven 01-26-2012 11:13 AM

Nvm post edited, i had found a solution to a bug (patch 1.6) that caused game crash to hang forever when unit leveled to 15 but it cannot be used... side effect is that now units stop getting experience, so i will continue to search for a better way to fix this.

Posting the code so if anyone can help with lua, thanks
Code:

        if expa_bonus > 0 then
            --if expa_income_times < expa_income_limit then
                Attack.val_store(attacker,"expa_bonus",expa_bonus)
                --Attack.val_store(attacker,"expa_income",expa_income_times+1) -- êàæäîå ñóùåñòâî ïîëó÷àåò îïûò â ðàóíäå òîëüêî expa_income_limit ðàç, íî â òîì ñëó÷àå, åñëè ïàðàìåòð expa_bonus îòëè÷åí îò 0
            --end
        end

Line 218 "--if expa_income_times < expa_income_limit then" seems the culprit, if we remove the comment the games gives error Line.218 "attempt to compare two nil" then we can click "OK", better than a crash i guess.

Edit.. game crashed to desktop on the second turn when removing the comment... -_-

ataris 01-26-2012 11:53 AM

Fatt_Shade,

I really thank you for nice and clear explanation :) BTW I play as Paladin :)

hasim 01-26-2012 12:11 PM

Quote:

Originally Posted by fillyra (Post 384434)
Does it flat out crash to desktop or if you alt-tab is there an error message that shows?

Crashes to desktop :(
I only get an error message with saboteurs - I press "ok" and keep playing but the crash is catastrophic :(

HardWithStyle 01-26-2012 10:41 PM

At what mobs do you crash? Does it happen at loading screen or when you try to attack a certain monster with certain soldier? I now press F5 before i encounter any of these mobs:
- Orc Saboteur
- Ice Nymph
- Ice Dragon
- Ancient Gorguana
- Those mages same as Necromancers (forgot name)
Those mobs give me random crash, when i attack with Legendary Phoenix (close range), Paladin, Orc Hunter, Royal Griffin and Horseman.

hasim 01-27-2012 05:02 AM

I crash with ancient gorguana. But consistently so quicksave/quickload does not work. At least I only met these mobs in red sands so it did not affect the rest of my game but I want to play red sands :(

grimeleven 01-29-2012 08:57 PM

Guys try this out for the crashes when units level up http://forum.1cpublishing.eu/showpos...&postcount=159

grimeleven 01-31-2012 12:15 AM

For those who play Red Sands, not Extreme version, they released a new patch 1.6.1 http://kingsbounty.ru/test/red_sands/red_sands_ses.kfs
http://translate.googleusercontent.c...MBDGD6JRcfWfA#

Some nice fixes in there and i also included it for those who use RSE, see other thread. http://forum.1cpublishing.eu/showthread.php?t=25587

Gza 01-31-2012 07:54 AM

Fallen Star Je-Lo-Pi mission in bug crash on the desktop. I'm Magic. Any idea? Bugfix? Thanks.

HardWithStyle 01-31-2012 12:09 PM

Yeah that quest is buged, atm no solution. We just have to wait, they will fix it soon.

kyp0001 02-11-2012 01:26 PM

Uzala
 
Hi

Big Thanks for this great major mod. Having some great fun playing with the new units and items :)

Now everthing worked great so far (lvl 51) and I wanted to do the red sands quest now which got stuck at Vasdegam on Uzala.
He has no dialog to continue the quest line in his menu.
I could only do the standard quest to deliver some notes to the Elves.

I'm using RS 1.6.1 + RSE 1.4 and patched mid-game from RS 1.6 + RSE 1.3.1, and english translation.
First i tried to use the old RS 1.6 + RSE 1.3.1 which i saved before patching, but same effect, no dialog to continue.


http://img138.imageshack.us/img138/7734/image1wn.jpg



The dialog files in english seem to be there as well, like eng_chat_0536743116_0055169642.lng,
got 13 english files in english_chat from Vasdegam. Any guesses :) ?

Dont know which text files to post that would helpa ya..

fillyra 02-14-2012 05:20 PM

I'll look into it. Probably this quest is mislabeled and the objective you're on currently is meant to be another objective. I'll release a fix for it if that's the case.

HardWithStyle 02-15-2012 10:55 AM

Is there any way to delete Orc Saboteur from my game? Playing on Impossible and their stack is tooo big to kill before they act, when they act my game crashes -.-

Loistian 02-15-2012 04:02 PM

Fourth post and im already quoting myself. :D

Quote:

I used the "orc_hunter.atom" file as "orc_saboteur.atom" so Orc Saboteurs are Orc Hunters ingame. Thats no nice solution but ONE missing new unit is a loss which is bearable.
These files should be located in <kings bounty folder>\sessions\red_sands\atoms
I remember there was a second unit i had to replace, but cant remember which one it was. One of the "hyteriac" things which only appear in the isle of red sands, i believe.

HardWithStyle 02-15-2012 05:57 PM

So, if i have 539 Orc Saboteur and 312 Orc Hunter in 1 pack, now theres gonna be 851 Orc Hunter, game will stop crashing?

If that works, thank you so much!

Krzysiek 02-25-2012 11:32 AM

3 Attachment(s)
Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc.
This looks the same irrespective of the red sands version. (1.0-1.6.1)
Is it at you similarly? If yes, whether one can see it in the game?
I translate red sands to Polish and I didn't play yet.

Attachment 8669

Attachment 8670

Attachment 8671

Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible.

fillyra 02-27-2012 05:43 PM

Quote:

Originally Posted by Krzysiek (Post 394186)
Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc.
This looks the same irrespective of the red sands version. (1.0-1.6.1)
Is it at you similarly? If yes, whether one can see it in the game?
I translate red sands to Polish and I didn't play yet.

Attachment 8669

Attachment 8670

Attachment 8671

Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible.

Visiting their forums gives me an error. IPS Driver Error.

I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible.

Krzysiek 02-27-2012 07:31 PM

Quote:

Originally Posted by fillyra (Post 394852)
Visiting their forums gives me an error. IPS Driver Error.

I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible.

Thanks. I wanted also to ask about then the Red Sands developers but the forum third week is still inaccessible. It and was wished because which is there to read a little.
One more question:
How add to Red Sands the creature's from Red Sands Extreme mod (RSE) without installing whole mod? I would like addit the creatures without change the mechanics of game. Do this possible?

zini4_tha_grunt 02-28-2012 12:46 PM

Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days.

Krzysiek 02-28-2012 08:07 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 395043)
Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days.

Hi Zini!
Does this mean that preview of these files in the folder "interface_textures" at all looks like on these pictures?

zini4_tha_grunt 02-29-2012 10:32 AM

Yes, it does.
But ingame u will never see these glithces.

Krzysiek 02-29-2012 06:52 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 395248)
Yes, it does.
But ingame u will never see these glithces.

Thanks.

P.S.
Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands?

Arjuna76 03-01-2012 07:50 AM

I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously :).
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.


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