![]() |
I a same but dont botter whit this game, is so screwed that you regret having spend any money on it.
You lost more time fighting agains the game itself than the AI. Broken paths. Enemy who knows perfectly where you are and whit more accuracy than you. A very unrealistic RTS based in time spended in actions. You need X seconds to aim, who is not bad, but when you need 6 seconds to shoot and the enemy not... and when you missed and have to wait another 5 seconds (who dont are in real time, they seen to be like 15 to me)... A damage system very stupid. You get hit and get shocked, whitout posibility to do nothing (even whit a damage of one hitpoint) but the AI dont seen to be affected whit this. So you were in the middle of a firefight whit a scrach and doing nothing at all except get killed. If you get hit in one arm you lose your weapon for the rest of the combat, you cant take it back or take another one, only what you have in your inventory. Knowing that this game is in the market more than a year in other languages than english i dont expect to have a patch to fix this now (if not fixed a year a go why fix it now?). So keep away from this game until you all know for sure is fixed good and properly. Greetings |
Seg,
The game has several shortcomings and some bugs, but the fighting system you are trying to describe, Smart-Pause-Mode, is by far the best that has ever been made for a tactical game. It is realistic, violent and allows for a lot of tactical decisions. It is not RTS. However, it does take some time to get used to and handle properly. You have obviously not reached that yet. Give it some more time, adjust some of the pause settings, and you will have a fantastic fight experience. Make sure you have cover, change positions, use short bursts to suppress your enemy and do not get hit! Pretty realistic, I'd say... ;) |
Quote:
The underlying core of the tactical element in this game is good. You may even be right about it being the best concept in a tactical game. However what's built around it is nowhere near best. As a matter of fact, the devs seemed to work overtime to pad the tactical core with as much filler as possible. One thing they completely lost track of while building a thousand types of ammunition boxes is how to make this game fun. Or how to design a coherent functional user interface. For a tactical combat game there's precious little tactical combat, and ten times as much walking around empty towns and struggling with the horrible camera while looking for the next quest, which most likely will be a boring fetch quest with no combat involved. And once you do get into the tactical combat, the difficulty is masochistic bordering on insane. The only way to ever go through a battle is to save literally every 2 seconds of game time, and reload every other time. You can't be good at that kind of thing. You can just have the mindset for it. Mindset that perhaps shares something with the Asperger's syndrome. You have to be willing to suffer through hours of mindless non-combat gameplay, and once you get to the good part, have the inhuman patience to micro-manage everything and obsessively save and reload time and again ad infinitum. In short, the game pigeonholes itself into such a tiny niche that makes it impossible for 99.9% of people out there to enjoy it. It's not that we're not good enough. We are. We just don't see the point. |
Thank you very much Flyboy_Will, you have writen my exact toughs about this mess of a game i cant express in my poor english.
You can say it more loud but not more clear. |
When I play I spend about 70% of my time in combat and the rest for training my merc and travelling. Learning the short-cut keys are essential and using the "Speed Up Time" when running across a map is very useful. So is holding down "shift" when scrolling the map. The "raise weapon" reduces your aiming time a lot. I only spend 6 sec when I use a sniper scope, and then only with the first shot. The second shot costs around 3 secs. But you only use scopes on targets that are far away. When dealing with enemies close by, use pistols or SMG's. When using an AR or Rifle at enemies close by, use "Hip Shot" or "Quick Aim". If you are expecting an enemy to come around a corner, use "Aim at Point". When the enemy appears you only have to spend 0.05 sec to fire off that first shot.
If you find the game to difficult and constantly getting hit, try different tactics, like "Fire and manoeuver" or set up a "Cross Fire" ambush. The faster you run, the harder it is for the enemy to hit you. Run for cover and "Prairie Dog" them to death. There are a lot of these kind of tricks that makes this game easier, the more you play, the more you learn about them. As Barrabas said, it takes some time getting used to and to learn the quirks, but when you do it's soooo worth it. I've been playing this game for more than a year and I still play Brigade E5 from time to time. The re-playability of these games are great, the tactics you'll employ will evovle as your enemies gets better weapons, and so do you. This is a squad based tactical game, it's about testing and using your tactics in battle. It is not about delivering parsels to mayors:rolleyes: Some of the recent comment are from people that hasn't played the game through and might be of the "instant gratification" types. If you are one of those, don't buy it. But if you are like me and many others who love the game and genre, you know, "harder challenges = greater reward" types, this game is worth a try. I'm glad that there are developers out there with the cojones to make these kind of niche games, otherwise I'd be forced to play the mindless crap that 99.9% of the gamers would buy, but stop playing as soon as a "new" one appears. Despite the bugs its a great game. EDIT: I forgot to say that there are some very talented russian guys working on a mod that adds a lot to the game. The community is very much alive and will be for a long time. |
Quote:
Thanks. |
If you like this kind of games, give "Hired Guns" a chance. After a few patches its now more near to the "JA" series than the "brigade" games. It´s a pitty though ....
|
Argh what an awesome game but I'm litterally ripping my hair out with the bugs.
Steep learning curve was fine, good game play, obviously spent 1000's of hours on this game but holy F*** its ANNOYING AS HELL when you finially finish clearing out a town and you click "leave" after waiting with the game on fastforward and the entire thing CTD's. RAWR. |
I was realllllly looking forward for the English version of 7.62 in hopes of seeing some improvement over the sadistically buggy original game... it did not happen unfortunately. I guess Russian game developers have no respect for their customers whatsoever, no matter the language they speak, nor the country their games are being released in. I have to say that I've seen a lot of beta versions of various games that work more stable than the retail version of 7.62. -_-
|
Can anyone help me with the mission 'The Convoy? I am not allowed more than 75% casualties and I have been playing this mission for the last 3 days.
Each time I get near the end and the suicidal friendly guys always run into my fire or the enemies. I have two mercs with pretty good weapons (modded AKM with fast shooting scope, and my other merc has a SR25 sniper without the scope for the far off enemies. There are around 40-50 enemies to kill, I can do it but not saving 25% of the friendlies as they are stupid. Has anyone managed to get past this level AND have no more than 75% friendlies die? Thanks in advance...loving the game btw its awesome, but this level is killing me.... |
Quote:
BTW: I still did not buy the game for exactly the reasons you and other users are giving. When I hear that the game has been brought to shape and fun to play, I will. Until then, I bite the bullet and wait. |
Quote:
|
Quote:
|
problem with not being able to leave from "The Gold" mission
I'm on the mission for the rebels called "The Gold" where the objective is to take the city Ciudad de Oro. I've killed every hostile there but the leave button does not appear and the game still thinks I'm in combat. When I try to leave thru the exit points, I get a crash to desktop.
Can anyone help me thru this? I doubt I have the energy to start over again. |
Have you turned on "Last Enemy" in the game difficulty settings, the last enemy will then start walking across the map, easy to spot.
If it's enabled already, try speed up time, "+" button, and wait to see if a question mark appears somewhere. Go there and finish the job. R@S |
Quote:
wow thanks! that worked. turned out I had 2 more hostiles to kill and I was able to find them with your method. Thanks again... I was so frustrated |
problem with mission "Tha Backstab"
In "The Backstab" mission you are to escort arms dealer Willi Krauf's convoy from Puerto Viejo to Cali-Cantinos. Half way, the convoy stops because theres a bomb in the truck and Willi asks you to disarm it and some bad guys appear.
I've killed all the hostiles and now Willi is asking me to disarm the mine. I assume he means the hidden bomb in the truck. Every single time I attempt to disarm the bomb in the truck I get a crash to desktop. One of the bad guys had a remote truck bomb detonator on him and I suspect its a key to sucessfully completing this mission, but I've tried everything I can think of to finish this but theres no way to get around disarming the truckbomb that causes the crash to desktop. Please help |
I've played that mission not long ago and had no such problems. I've played it millions of times on the Russian version, so I got a routine. This is what I did:
Run to Krauff and talk to him. Disarm the bomb using the color code from quest item, before the enemies appear Kill the enemies Talk to Krauff Talk to driver Pick up loot Talk to Krauff and you'll automatically leave the sector. If this doesnt work for you, I can't help you. The CTD has to do with something else. What does your log file say? R@S EDIT: I forgot to let you all know that there is a new hotfix to my mod: The B.F.X. Mod Hotfix 3 And the next version will be released on Friday, if you're interested. More fixes will be included. |
Nice, thanks.
I assume the newer versions include all previous fixes, right? |
Yeppers, and some new ones. Are working on Gunner atm, but I can't promise anything about him yet. Well, it's actually my "partner in crime" that is working on him. I only test it;)
I'll keep y'all updated and post a link on Friday. Cheeze R@S |
Hard 2 Beleive ! !
Hi I left a post yesterday...anyway I purchased the english version on E-BAY AUSTRALIA it came from singapore, and if u call this a 'FINISHED PRODUCT' I'd hate to see the house u live in.
How can u release a game unfinished? U have vid's on YOU tUBE AND ALL THAT BUT WHAT A LOAD OF CRAP. I payed US$50 for this hoping it was as good as Men of War or Faces of War but, I will not know until u release the rest of the program in an english patch, if ever. Crashes more than any game I have ever seen. Also why it was made for XP?? Windows Vista and 7 is here but u make a game for XP? Was it just a mod of Silent storm? Anyway I was a fan of 1C and 505 but not now. I am sure when the restof the world gets 7..62mm your next game will not sell at all. |
Thanks again for the help. I've already failed that mission after killing all the enemies and not being able to advance properly because of the CTD every time I attempted to disarm the bomb. So I just left the sector and failed the mission. Thanks anyways.
Quote:
|
Just bought another computer and installed the game, I'm 3 days into the game and didn't have one crash or problem! Keeping fingers crossed.
On the other computer it was frustrating as hell...This is suprising. Got a feeling that the translation of the lines that "Sniper" character says is very approximate...dunno what he says, but I like how dirty those incantations sound. :) |
1 Attachment(s)
:) Well, it's official: managed to finish the game without ever having a crash! Computer had the following configuration: AMD sempron 3400+, 2Gb RAM, 350 Gb HDD, nvidia 8400gs 512 Mb RAM, something that came in a box with mouse and keyboard for the equivalent of 150 euro with a 2 years warranty in my country. XP installed.
Problems seem to me to have been caused by the fact (well-tested) scripts/scenarios paths were not respected by me previously. For those of you that wish to know how it ends, or to compare choices, you have a saved game attached. Plenty left to do. Once again thanks to the guys that have put together the unofficial patch. If only a map editor would have been released with the game... |
can u show me how to buy a car in game !? :(
|
You can get a GAZ69 by doing the "Tax" mission given out by town mayors. It's a random mission and wont turn up that often. You need 70000 eldos - 10000 to pay of the tax debt and then 60000 eldos for the actual car.
You can also do the mission for Krauff, and if you do it right you'll get a Ural truck for free. Or you could go to Cali-Cantinos, it's located south-east on the global map, in the neighbouring country Palinero. Talk to Rico Reyes(Trade Advicer) and you'll get an option to buy a car. R@S |
Quote:
|
Sorry, but you have been bamboozled and are a victim of some Russian humor:) If you pre-order a car you'll never get it.
Rico sells a Willies Jeep for 60000 and a BTR for one million eldos. If you don't have that kind of money you won't get an option to buy those cars. |
Quote:
In Current Missions I have 3 accomplished missions: The Press, The Racket, The Smugglers. Is there any possibility to move these to Completed Missions? I don't want to even mention about others bugs because IMHO there are no chances to fix it in simple way. :mad: |
Here's the latest Unofficial English patch 1.02. It fixes the issue with completed missions staying in the active tab and some translation errors as well. Starting a new game is required for the changes to take effect.
Unofficial Patch 1.02 Thanks to Deadhead and Dancer. |
Quote:
Do you know there are any plot fixes? I mean patch(I read yours recommendations in this forum or others how to avoid this bug from example) for such bugs as for example after mission The Gold when Indians are attacking you? Are there still problems with cars? Do I have to install: "CarPlacesFix", "Armored Cars"? What others if any mods do you suggested to install for comfortable playing? You know, I don't want to starting this game non-stop forever. :grin: I would like to finish it at least one time at last. :rolleyes: I have just one hot problem more. Mission "The Fugitives" which is giving by Felipe Orsolio. After battle I have no car (Willys if it's matter). Do you know the reason of it or what is more important, how to fix it? Another problem is game crashes everytime when I click right mouse button on the merc portrait. |
Quote:
Quote:
As for recommendations for other mods, I would suggest the merc consultant mod made by guineapig, and his outsourcedconfig mod is also very useful if you wanna tweak the game to your liking. Here's a link to those(available in German and English): http://guineapig.byethost13.com/dl.html Quote:
Quote:
|
7.62 mm Crashing when attempting to leave any mission area
Hello,
I have been playing 7.62mm with random crashing problems occurring mid game. Previously, I would simply reload an old saved game and carry on with no issue. After playing for a few days the game will now crash whenever I exit an area. I have tried installing the various unofficial updates and setting the hud directory files to read only. I have also tried playing the game on various resolution settings, graphic settings and attempted to run e6.exe as an administrator. I am playing the Gamersgate digital download version 1.11 286. Please help! My log directory has a missingresource.txt file that states the following: BMP\HUD\CREDITSHUD\BACK.E5B BMP\HUD\CREDITSHUD\MISSINGTEXTURE.BMP BMP\HUD\CREDITSHUD\CREDITS2.JPG BMP\HUD\CREDITSHUD\CREDITS4.JPG BMP\HUD\CREDITSHUD\CREDITS5.JPG BMP\HUD\CREDITSHUD\CREDITS3.JPG BMP\HUD\CREDITSHUD\CREDITS1.JPG This is incredibly annoying as I just paid $30.00 US for the product. |
Quote:
The "exit area" issue comes from the Map_Diff.tga file in the BMP\Hud\E6_stratmap\ folder. Check to see if it's around 16mb in size, if it isn't, it's corrupted. The other file in that directory, the STRATMAP0.TGA, should be around 4mb. R@S |
Another problem :(
Thanks the re install fixed the map exit problem. But now i have another.
I was playing under the 1680x1050 resolution setting and now the main menu has a black screen. I am unable to see anything when I start the game. If I select a lower resolution I do not have the problem? Anyway to fix this? |
It's the same bug, corrupted TGA's that is causing your CTD's. The solution is the same, you need to re-install the game and then set all *.TGA files in the BMP sub-folders to read-only. This means ALL the TGA files in ALL the folders located in the BMP\HUD folder. There's about 17 folders in the HUD folder, and they all contain TGA files that needs to be set to read-only. And it's the files you need to set, not the folders, those makes no difference.
|
Hi R@S,
I've been reading the replies to this thread for a while now. Have you been discussing with the developers? You fixed a lot of problems - basically spoon-feeding the dev team the necessary solutions. Why the reluctance to add these in an official patch? (Especially the texture corruption?) Thanks, keep up the good work. |
I talked with the 1C representatives before I started working on the patch, and from what I know there will be no more official patches, Russian or English. I don't know why there wont be any, but I figure they have moved on to other projects that might amuse us in the future. I'm not that displeased about it, I love solving problems and the game runs fine on my system after I've done the necessary adjustments.
The TGA corruption issue can be solved with a little script that archives all the necessary files into an AZP archive OR by setting the files to read-only manually. The script is available and over at SFI, but since I'm not the one responsible for it I can't guarantee any support if it doesn't work for you. I'll see if I can make one myself and include that in the next patch release, but I can't promise anything since I'm not that good at programming. There are a lot of people that have contributed to the patch, I'm just the guy that put it all together. We are all very lucky that the Russian guys are still working on perfecting the game. Hopefully there'll be an English compatible version of the Half Life Addon available in the future so you all can see the full potential of this awesome game. |
I've found the solutions for all of my problems from previous post before your reply but thanks anyway. Maybe not for all... RMB click on merc portrait still exist but it's not a problem. The best solution for it is to not right-click on them ;)
I have another real problem with Willi Krauf mission. I talk to Willi then Jorge Banto then Elizario Martinez... and that's all :( Nothing happens. When I talk to Martinez next time I can click "I'm ready, let's go." but then I have only two choices: 1. Wait a second (...); 2. Wait a minute (...). The same thing when I leave the sector. |
Ahh, that's an easy one. Just leave your car with the bartender and then talk to Elizario Martinez again. You should get the option to leave in the dialog.
|
Quote:
|
F$%& I can't complete this mission. Every time when I click on back (trunk) of truck my game crashes :(
|
Those CTD's usually have to do with having a depleted smoke grenade in your trunk or something similar. The solution is to load an older save before you had the item in your trunk. If it still happens after you've started a new game it could be one of the inventory TGA's that's gotten corrupted.
In this particular case I think you might have another option, don't open the trunk until you've talked to Krauff in Cali-Cantinos. The thing is that when you're given the truck as a reward, all items in the trunk will disappear(might be a bug). If you're lucky you might be able to continue the game, but you'll lose everything you had in the car. |
Thanks for your reply.
I was trying such solution but it didn't work :( I meant Krauffs truck trunk. Don't I have to open it to disarm bomb? |
To disarm the bomb you have to move the cursor over the truck by Krauff until you get the interact pointer, near the right front wheel IIRC. Left click and you should get the disarm dialog. If it's then you get the CTD I have no idea what the cause for it is. But I'll go through the e6q.txt file to see if there might be a "localization" error that sneaked in. But I have to admit, the error you're experiencing is an unknown one, and if it was a localization issue more people would have reported it.
However, there was in issue with that dialog screen even in the Russian version, the devs had forgotten to add a picture for that screen and a "MissingTexture.bmp and Retranslator.e6b" was created in one of the folders. If you're using vista/win7 that creation could be the cause, seeing as there are some very stupid folder restrictions in those OS's. I fixed that in the Blue Sun Mod(BFX), maybe I should add that fix to the unofficial patch. Let me know if my ramblings has given you any clue as to what the issue could be. |
I'm using xp. Unfortunately you are right, I have CTD when I'm trying to disarm bomb. It's the interact pointer for disarming bomb not for trunk opening :(
|
This is very weird, you could try putting these two files in your 7.62\BMP\ folder:
http://www.mediafire.com/?ffnybyyyzcy If this doesn't work I need some more time going through the e6q.txt. But that will take a few day, I'm very busy making the final preperations for the next release of the Blue Sun Mod on Friday. But if I find some time I'll do my best to find what's causing your problems. |
Thanks a lot, it fixed my problem ;)
|
All times are GMT. The time now is 11:53 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.