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I've see south-western England from the air quite a few times, and the colours in CoD are nowhere near the real thing. CoD looks very nice at early morning or late evening (especially the dawn fog effects, combined with the lighting are simply breathtaking) , but the palette in "normal" daylight is simply way off. |
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True fanboy in the worst sense, doesn't even have the game yet tells those of us who do (and live in the UK), that what we see out the window is wrong and COD is right. Hahahaha, thank for the laugh fanboy. |
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WoP is atm the best looking imo if you fly at medium to large heights.
Lower down the tricks used to get it to look good are obvious. You also notice the lack of real detail. What does continue to amaze me is that most detractors do not seem to have the ability to look past the green haze in the WoP BoB scenarios and just condemn it for that. |
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http://forum.1cpublishing.eu/showthr...220#post264220 So, you need something more compelling than "I don't like the colors" or "WoPuke looks better than this" to make your case. |
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anyone noticed in the game manual, the entry in the options for HDR. and in the last dev details post. And the word Landscape came up towards the end.
Possibly hinting that the landscape is not finished yet asides general bugs. I wouldnt say the scenery is poorly palleted. Id say the shaders are not finished. and the lack of HDR will also contribute to the feelings upon the landscape presently. also another reason the scenery looks poor during the daytime is that the normal mapping that gives the close detail does not work under those direct light conditions. it requires an angular viewing style to work at its best. (low direct light situation) This may also be true for any alpha channel shader manipulation depending on how its implemented. Cod has been put together just enough to warrant a release. its half baked, dont forget that. Look at the attempted detail texture on the concrete runways and sand and pretty much everything else. it has quite literally been thrown together at the last minuite. this is why it didnt work upon release. |
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Yes you are right, works for me; I'm seriously concerned cause it works just for me! ... Doctor...is so bad?:-P Cheers |
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IL2 or CloD is way ahead re gameplay. The one thing WoP does extremely well is how it reflects the messyness of the real world. Il2 and now CloD are too clean looking. CloD needs a bit more grime. Cracked windows, potholes patched tarmac , as if it's a live world. A sort of weathering. |
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+1 |
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It's kinda like saying Cindy Crawford is ugly beacuse she has a mole and doesn't play rugby.(Choice of Cindy does put my age into perspective LOL) It's more like... It looks good but it's covered in green puke and is arcadey.:grin: |
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I cleaned the greenpuke....
C'mon some serenity in judging this... Attachment 5763 Attachment 5764 ;) |
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The green puke can be used to hide things that don't look so good. In IL-2 (and from what I have heard, CoD) buildings tend to "pop up" in the distance. WoP uses green puke to hide that. |
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The reason why is perhaps mitigating but not in an absolute sense. If it looks crap it looks crap. Covering it in a green haze wouldn't hide that. Other scenarioin WoPs like battle of the bulge look stunning and are more lifelike in hue.| Only as if you fly low do you see the tricks employed. Still... up high it looks extremely good. As in photography. Sharpness is a technical issue quite separate from the artistic worth. A beautiful picture does not have to be sharp. And a sharp picture does not have to be beautiful. |
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The judgement is extremely subjective. I thought the matter can be confined in photorealistic or pleasant/enjoyable/agreeable. But we can discuss till tomorrow what is Photorealistic for me/you/allofus... Luckly we'll got only what maddox Games will give us.., no choise! Stop However I'm gratefull for this game and conforted in his future upgradebility! Ciao |
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Perception is so subjective by definition. |
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Nice shots btw. If you really think CloD looks more like your pics you're seeing them waaayyy different than most of us. Not better or worse , just different. |
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Selective reading indeed. Rocket-Dog mentions the layout of the fields and the general geography of the landscape. Colour is subjective, but the layout of the SE of England is very definitive. Everything looks 'neat'; fields are bounded by hedgerows, and there aren't a load of trees which looked like they'be been randomly scattered over the landscape. Similarly, there aren't line of trees marking boundaries as there is currently in CloD. Overall, these features add up to present an image which looks fairly good graphically, but it doesn't look like Blighty. I'd hasten to point out that RD is right in mentioning the trees colour: in CloD, trees turn a lighter green as they transist into the distance. In all pictures of England, you will see that trees look very dark, and nicely contrast the field colours. In my opinion, these FACTS are irrefutable. It's not one person saying this: it's a lot of people. |
I have spent years flying around the UK as a pilot, the colours in CoD are pretty accurate, if I was to pick fault then I suppose some trees should be a bit darker but otherwise the scenery is excellent.
Perhaps those critical should consider if their monitors are correctly calibrated? |
Do correctly calibrated monitors add 3-D hedgerows to the sim, and remove those 'excess' trees?
I largely agree on the other points, though. |
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During Flying legends in Duxford I usually shot 4000 pict in 2 days. 99% of them are inexpressive for light condition but real. I dont print them. Even real restored warbirds are 'toysh' (hope is the correct word) 4 my taste compared to my cultural background and how I dream up on them. When I was a child I made my fantasies on Clostermann 'Big show' (also Playboy :-P). These fantasies were more rewarding than touch a real glossy restored warbird. This game may be not photorealistic, it's ok but it must make me dream!Even with green filters. ;) |
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YOU ARE WRONG Hope that is nice and clear and haze-free for you! |
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Hope that clear enough for you. |
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If you don't like that you are free to go play Wings of Puke. |
Sigh, this is a bit of a pointless discussion. Let's be honest this is a computer game designed to spend some time with our imaginations. If you are really bothered by what you perceive as being unrealistic, go to your local airfield, talk to local pilots and ask for a flight alternatively learn to fly and go do the real thing. You can never capture reality in a flight sim it is pie in the sky.
When I was a small boy I used to chase my brothers around with my arms outstretched screaming yadda yadda yadda, in my mind I was flying a spitfire. What has happened? Have we been spoiled enough that we can no longer use our imaginations? What we have in CoD is far better a scene then I could have imagined as a child and gives enough to let our imaginations do the rest. |
after reading through this thread i can't help but expressing my opinion too.
Sure most of us want COD to be realistic, but there's also that side of us that want the game to look a little artistic for it to be more exciting. And for the realism fundamentalists, COD now doesn't look that realistic to begin with. It is still a long way from looking "similar" to real world. I think overall, graphics wise, WOP definitely wins! I mean, look at those series of WOP screen shots posted earlier, especially the first one, (the one with the spitfire), it looked almost like an old picture, or a very well painted painting. I was amazed how the developers could created a landscape of such diversity and eye-pleasingness. I am an advocate of realism too, but Im ok with the game's graphics being a little artistically designed to be more pleasing to the eye. Who wouldn't want a game that comes from real life, but better than real life? Lastly, I moans the inadequacies of the game's look and performance. I just don't understand why it still isn't on par with other flight sims, like Rise of Flight and WOP. The only reason I wrote all these is because I care about this game too much. I have faith in it. I just hope the devs don't let us dedicated fans down. |
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And if you are unable look past the green hue to see what I mean, then there's no point in discussing this. |
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By the way, I wanted very much to get past the green puke. But then I discovered that the rest of the game is also terrible, so I removed it from my computer. |
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YOU ARE STILL WRONG Quote:
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By the way, those of you who think that CoD looks terrible, you should do what I did with WoPuke. Take it off your computer. I didn't go whining to the WoPuke forums. I removed the game from my PC and moved on with my life. You should do the same.
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If you want reality, go learn to fly, there is no substitute for it. |
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http://img707.imageshack.us/img707/3...ofdovercod.jpg I would suggest in your 40+ years of flying England never looked like this, perhaps your eyesight (and brainpower) are failing. There are pictures on the thread, grandad. I have neither the time nor the disposable income for a pilot's license, nor for that matter a time machine to fly in WW2, hence why I play flight sims. It is not a particularly difficult concept to grasp really is it? I don't expect perfection but I do expect a reasonable simulacra of a landscape I am somewhat familiar with; given today's immense computing power I don't see why this isn't possible. |
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David, colours aside, is the layout of everything in CloD's terrain superior to WoP? And if so, why in your opinion? I like how you only answer the posts where you feel you will appear 'correct'.
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It would be silly for me to answer posts for which I thought I would appear to be wrong. |
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Oh btw "David Hayward" try not to "make hay" (do you see?) out of other people's arguments when you lost your own, not a good look. Quote:
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lol prolly gonna get spanked for this but i actually liked the desaturated feel to WoP, gave it a nice WW2 feel i thought.
Oh by the way anyone played with GAPA with CoD yet? just a hint :) |
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I might even be happy if they change the game to look more like you think it should look. As long as it isn't puke green, I still win! |
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I play WOP.IL21946 and COD,i prefer the look of WOP(I didnt like the green when i 1st played it and found turning the brightness up made it look very good for me.I like the look of modded IL2'46 the colours are nice on the eyes,when I 1st saw COD it dissapointed me because it looked to bright green,I love the COD water,cockpits and damage stuff but as much as i want to like the terrain after 4 weeks it still doesnt look right to me.but I guess its all subjective.
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YOU ARE WRONG, AN IDIOT AND SOMEONE WHO OBSESSES OVER A GAME HE DOESN'T EVEN OWN. GET PROFESSIONAL HELP. Quote:
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Hayward is a troll, or a moron or both. This is the only shit he does since joining the forum, nearly always completely subjective and the replies are normally limited to 2 sentences and at best 3. He doesnt know shit, which has been proven more than once when he trolled posts about dx versions and optimization. He is very selective in his replies too so expect him to dissapear once someone makes a cogent and thought out argument against him.
The irony, you were bitching a day or two ago about others "whines" and you do EXACTLY the same thing here. Also an argument from authority unless backed up with specific details is wandering into logical fallacy territory, aka David haywards fantasy land. |
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Red baron ... Aces over Europe ...
Nah !! Crimson Skies is better and have better ground ;) |
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Down low - France visible at the horizon http://img585.imageshack.us/img585/8170/haze.jpg Or up high: http://img821.imageshack.us/img821/6518/hazehigh.jpg |
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http://en.wikipedia.org/wiki/Landscape_ecology |
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One thing I have noticed about CoD is that, at low altitude, everything is almost crystal clear during most parts of the day-time. I'd actually expect to see a lot more haze, which isn't as visible as fog, but gives everything a slight luminosity (it's hard to explain). This sums it up better; it is a filter, as far as I can see, but nothing like what WoP uses (although, on a personal note, I don't find the filter in WoP to be too degrading. I think that other maps that the BoB map in WoP show that the lanscape can look beautiful, and not like something out of a Spielberg film) http://www.windwardmark.net/products...ology&subsub=0 It's subjective; everyone has their own idea of what makes a great sim, so there's no real right or wrong when colours are largely modelled realistically. |
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Maybe because Wings of Prey doesnt have half the actual physics going on in the game.. Use your brain. |
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I have noticed that many aerial photos I have taken myself look very boring due to the milky haze - and CoD does the best job of any sim I have seen in recreating it. Then sure a bit more gamma and a bit darker textures would be nice etc - but generally CoD rules the skies regarding a "being there for real" feeling, IMO at least! And that's what sims are about :) |
about WoP i suspect the game has to run on 512MB platform (xbox/ps3) therefore
they use this dominant color trick yellow/green/grey filter in order to reduce the palette so you won't have the vivid colors available in RoF and CoD, the dynamic lightning is also impacted especially on the ground, where everything looks a bit dead and depressive. Behind the haze there is also some blur going on to smooth the whole thing but all in all it's consistent and works well to give this ww era touch. |
I still think i's a bit of a false argument comparing just graphics in WoP and CoD.
One is trying to recreate a full scale, real environment The other is trying to kid you into believing it's a full scale environment. One is a Console port The other is designed for PC only. One has (for a flight sim) quite shallow gameplay The other is deep. (probably too deep for it's own good atm) If you want to compare (why?) then at least credit the facts and whole picture as this WoP vs CoD thing is futile in the end. I love BoP because I bought it for £25 for PS3, I played it and was quite happy with it. It's great on a big HD tv. The fact remains that whilst it looks realistic it does not play realistic. The devs gave you something nice and took away something o make i work... They were smiling at you and picking your pocket at the same time. There is a Pacific BoP/WoP due out this year, it will be interesting to see where they take it. Anyone who values graphics over gameplay gets what they deserve. There are loads of games that look amazing but are the same game, over and over and over again. |
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So before you comment you might want to understand the different factors that can hinder or help performance. |
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http://forum.1cpublishing.eu/showthr...607#post272607 your trolling is getting old - you sitting here more or less by yourself protesting about how much WOP sucks (oh you smart one, you can even make jokes about its name!) and when others disagree all you do is insult them, except you are coming from a mostly subjective POV and you really have nothing to back up what you are saying. Also in those photos if you look into the distance there is a haze btw. Its actually kind of funny seeing all your sad 1 line retorts. Maybe I wouldnt have to call you on this if you had not harrased me earlier with smart ass comments? |
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There is haze in the distance in the photographs I posted. It is virtually identical to the haze in CoD. |
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Even with overcast sky there is no green puke.
http://aero-pix.com/westfield10/klat...es/img_009.jpg |
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http://forum.1cpublishing.eu/showthr...t=22249&page=7 So then the problem comes down to yet again optimization, the "green puke" (which I really dont think is as bad as you say, because its a background technique and very discrete) is a work around for display far off objects. Now in COD you can see further technically, but that doesnt actually mean when your playing in the game, even at full zoom you can make out details that far away. They could easily implement trees at a certain distance as sprites, same with buildings (lots of games do this) and have the speed tree operate only at a distance where you can tell if the tree is a sprite. Same with buildings. As for collisions while they do have to track each plane, all they need to do is: P=plane, G=ground, A=altitude from nearest ground surface, V=velocity. Using simple equations they should create a bubble around each aircraft. So trees only receive hitboxes when a plane is within a certain limited distance, adjusted for velocity/speed so a plan flying low speed at low altitude has a larger spherical bubble around it for tree generation BUT a plane diving at high speed would warp/extend the bubble in a direction in order for the game to make required calculations in time for a potential impact (helping to eliminate lag/stutter). I have minimal programming knowledge, as I have said I am more into graphics design, but there are techniques out there that have been used for years to remedy these exact issues. With todays tech it should not be an issue at all, especially the horrible performance over cities. (This is why I was jumping up and down for the later quater of 2010, because I knew there was going to me some major bottlenecks in the game if they wanted to implement everything they said without DX11). But thank you for the polite reply, so I will pay the same respect back to you. |
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I would fix it by breaking up the map into boxes. I would constantly keep track of which box the aircraft is in and only check it's distance from trees in that box. However, I have no idea if that is even possible with their engine. It might not be. But eventually I am sure they will find a fix. Quote:
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As for the calculations - reread the post, they dont need to calculate anything until the aircraft gets to a certain altitude, then the hitboxes would be generated, no calculations need to be made unless an impact occurs. Each tree would have a hitbox which is generated around it when an aircraft gets close, since the game irrespective of trees has to track the aircraft anyway,you can impement a "if" and "then" scenario. This is likely what they they already tried (luthier mentioned that they tried hitboxes when I suggested it, but also said they have to do it for every tree in the game and every plane *facepalm*). Its not an excellent base if it doesnt work, its not that the game has problems, its that the problems it has should not be an issue/should not even be there for a modern game. Over that unfortunetly they developed it in a way that is limiting them from offloading work to additional cores/threads. For god sake a ipad 2 has 2 cores, why do people still use 1 core machines?... |
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You sound like a kid who knows how to play a song on a guitar and since he can do that, he can conduct an orchestra. Also please expand on what equipment you programme exactly? Does it use hitboxes? |
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I'm sure the devs know all this though, they just haven't had time to implement it yet. |
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But the devs said they do not know how to fix the problem because there are too many trees... they said they could offload it to another core but that would change min specs... They need new programmers... |
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@ David Hayward, do you own IL2 Cliffs of Dover?
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CloD is least England looking flight sim terrain I have EVER played (and I started with SWOTLW). Even sims that only render terrain as flat green color look more like England!
http://www.oldgames.sk/images/oldgam.../swotl-004.png |
Maybe they should fix collisions with the brick and mortar before they attempt the trees:)
And BTW, its not CoD, WOP or IL2 and not England but FSX with the right addons looks pretty realistic to me. Beauty is in the eye of the beholder, to each his own:-P: http://sbcglobalpwp.att.net/c/t/ctec...-37-36-883.jpg |
The ground of that screenshot just hurt my eyes, I saw better ground in screenshots from the 6 years old IL2-1946, to each his own.
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Yes, they obviously have to group the trees so that only certain groups have to be check for every aircraft. The trick is how you do that. |
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You said that you have minimal programming knowledge. Where do you get the nerve to criticize something when you have virtually no experience of your own? |
mate do you own the game ?
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