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why is there a password on the server?
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I think they are running multiple servers and one of them is used for testing out missions internally before going public with them, that's the one that's password protected. The others can be joined by anyone.
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Please join R3 in the meanwhile. We have very motivated fights raging there since we added Spit2a as a bonus for capturing a blue airfield. :grin: Objective is to support your sea and ground troops advancing to enemy airfield and stop the enemy. R3 mission description http://forum.1cpublishing.eu/showthread.php?t=23129 Link to servers status added to the 1st post in this thread. Helpful is you want to check out servers before launching Steam or game http://en.stats4game.com/search?subm...p=&country=all |
I worked out how to multicrew with map icons disabled: spectate the plane with shift-F2, then hit your "take over AI plane" keybind (mine is alt-F1, I forget if that's the default). You'll be dropped into the first open seat.
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I don't know of any way to do it without either friendly map icons or external views.
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Hey Ataros
I have a request. I asked in the SYN server thread as well but maybe you could also help me out? Now that I think of it this could've been worth a thread (or maybe an old one exists). Could you give some information regarding traffic for hosting? E.g. average traffic per month / user connected that is required? How many gigs or terabytes of traffic do you see over a month e.g.? Also some estimations regarding CPU and RAM consumption would be nice. As mentioned in the other thread I'm thinking of hosting for CloD so the numbers would interest me. Thanks :) |
I am not the server owner just help with missions a bit and being a communications guy :)
As far as I know R1 runs Quad @2.5 and 4 or 8 GB RAM. 4 should be enough as server do not use much RAM. I would recommend a processor with higher clocks, the more you can afford the better because the game sometimes has problems when the 1st core is 100% utilized. Do not know about traffic. BigRepa told once it is not as bad as reported back in March by some server owners. R2 and R3 run on virtual PCs. |
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So Long Uri http://www.abload.de/thumb/lineupyuh0.jpg Am i allowed to shoot those, seems like "AI" to me :D ??? |
Repka3 is down :(
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R2 is up again after fixing some issues with new mission.
Enjoy the new mission with a bit larger map and statistics http://r2.repka.su/ Mission Briefing http://forum.1cpublishing.eu/attachm...1&d=1311963922 Mission is by stillborn http://forum.1cpublishing.eu/showthread.php?t=24954 |
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Edit: Sorry for wrong initial information. The processor was changed to AMD recently. See the 2nd picture please. BigRepa's plan is to try running all 3 Repka servers on this one physical server. We'll see how it works. http://www.sukhoi.ru/forum/attachmen...3&d=1312743655 http://www.sukhoi.ru/forum/attachmen...2&d=1312743422 |
I always seem to be getting booted off of this server after about 20 minutes or so.
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Welcome to try a new mission on Repka #1.
Objectives are to stop enemy ships trying to cross the channel with a landing party to take your airfields. Spits2 and Stukas are available at remote airfields only to reduce its quantities. The mission is under constant development and improvement by andersbravers from Sukhoi.ru forum. |
HC_WOLF's campaign runs on Repka #2 now.
Discussion is here http://forum.1cpublishing.eu/showthread.php?t=25707 http://i.imgur.com/XuppT.jpg |
cool
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R2 updated with a new version. Leave your feedback there please http://forum.1cpublishing.eu/showthread.php?t=25707
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Repka #1 new mission WIP
You are welcome to test an alpha version tonight. http://www.sukhoi.ru/forum/attachmen...6&d=1314881152 |
Hi Ataros,
What planesets are you using? |
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For tonight we hove E4 but no Spit2 on R1 (Channel map) and both E4 and Spit2 on R2 (island map). Some bomber versions of 109 and 110 could be also locked. Do not remember now as I am not the mission maker of the current missions. R2 was not balanced till Spit2 was introduced yesterday: 70% of players played 109-E4. With Spit2 numbers were more or less even. Maybe we limit numbers of Spit2 in future if we find a good C# programmer. For now it is better to fly in a wing or squad. |
Testing a new Operation Sea Lion mission by Small_Bee on R1.
German ships carry a landing party which will advance to British airfields and capture them. British organize a counter-offensive and can also capture German airfields if successful. The mission features limited bonus planes i.e. Spit2s and E4s. Their spawnpoints located next to spawnpoints with all other aircraft (may need to zoom the map to click them - being tested now). If you loose a bonus plane it will be available again in several minutes only. To increase number of available bonus planes help your ground and sea units to capture enemy airfields. Number of available bonus planes depends on number of airfields you possess. Quote:
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Sorry, due to a bug Spit2s and E4s will be available only after restart.
Still very much WIP. Thank you for patience. |
There are some interesting features in that mission. I cautiously left the Hangar at Hawking with all hell breaking loose thinking that there were BFs about. I noticed lots of ground fire and then got hit by the invading German Ground forces on the Folkstone beach as I crossed it. Its a pity there wern't more players. I suffered a 'Time Out' disconnect but will try it again!
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There were about 50 players around 21:00 - 22.00 CET.
Frontline is dynamically moving check the map out often. Some pictures from last night Early morning dispatch http://i.imgur.com/9bA89.jpg Invasion fleet http://i.imgur.com/ARbJQ.jpg Almost there http://i.imgur.com/29Vi2.jpg Escort http://i.imgur.com/gqUE4.jpg Landing party arrived http://i.imgur.com/yE0VC.jpg http://i.imgur.com/dDCJM.jpg Beginning an attack http://i.imgur.com/EJHAb.jpg http://i.imgur.com/R1S9h.jpg We definitely need more UK bombers to stop the ships before they dispatch ground forces. |
Limited number of players to avoid lag. Waiting for new hardware to arrive.
Spit 2s and E4 are available in limited quantities now. |
I had another quick session (only player). The axis ground forces were moving from the beach head. I mistook allied ground units for axis but there was no message to say 'Player XXXXX destroyed friendly.......'.
When I realised my mistake and headed towards the Axis ground units they killed me virtually straight away...(they are pretty awesome!). Does the player get awarded kills for enemy ground units destroyed (I couldn't get close enough to find out being the only target :grin:) ? I will have a better idea of how the mission works regards Radar messages and enemy AI when I have another session later with more players. This mission certainly poses some tactical thinking regards dealing with enemy ground forces advancing on strategic airfields given the likelyhood of attack from enemy fighters above you. The Flak around Hawking was enemy not friendly so you have no idea what is above - only what is below. Looking forward to another crack at this one and for anyone else.....take care when lifting off at one of the inland bases, there is a railway line on the airfield perimeter just waiting to rip your undercarraige off! |
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Check a map often to see where a frontline is at the moment. Axis tanks have very good AAA cover. It is very hard to take them out when flying alone. |
Guys, could you help with translation into British English from Russian English please?
Or maybe we display Axis briefing in German only for immersion? :grin: Why not, please translate Axis part in German if you can. Quote:
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Added English-speaking channels to Repka TeamSpeak 3.
Please get on TS and never fly alone! TeamSpeak 3 ts13.forteam.ru:10117 pass: sukhoi |
External views are set to OFF finally on Repka #1. (after next restart)
The mission is still in beta, will get a new version hopefully next week. |
Moved to MS Server 2008.
Mission version updated, fixed some bugs. |
Here is my version English........
[Army Red] <Name> Army Red <Description> A surprise counter-offensive against the Axis ground invasion codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to France to capture and secure strategic areas. If our ground forces succeed, this should force the Axis into re-calling their ships back to mainland France to counter the Britsh offensive. The role of the RAF is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in France. Do your best to help our ground forces take and secure enemy ground whilst protecting our own. The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft. * Fighters, escort our ships to France and intercept enemy bombers attacking our ships at all costs! * Bombers, sink enemy ships approaching our coastal positions. |
Couple issues, bugs or user errors to be determined.
1.) Last couple of days Calais has shown occupied by red, idicated by frontline pushed to the south of Calais, I have yet to find a singe red unit or ship in the area. I have found a column of friendly vehicles E of Calais on the coast. That is all. 2.) On several occasions I have seleceted a 110C7, equipped my usual assortment of fuel and bombs, click ok and when it is time to hit create it doesnt let me. I have to go through the whole process of choosing airfield(the same one) and sorting out my loadout(saved from previous attempt just double checking) then hitting ok and create. But then I usually wont have any bombs equiped even though I looked and checked on them at the loadout screen. Has happend 2 out of 3 times I have flown the 110C7 from Caffiers. I like to think of myself as an experienced 110 driver. So mistakes should me minimal in armament loadout. 3.) My ping is usually around 160'ish. Last two time I've flown I've been disconnected from server. Is my ping too high and I am getting autockicked? My connection is rocksteady as in I can immediately connect to the internet and join the server again right away so no drops in connection on my end. I can look at my modem and see if it loses sync or connect and neither is the case. I thoroughly enjoy your server and really think you are onto something with this dynamic online battle. However, if I spend all my time circling an empty Calais looking for enemy ground units that apparently do not exist or go to intercept a bomber only to get kicked off the server due to unknown connection errors, it will make me less than enthusiastic to join the server in the future. Thank you. |
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Loaded it to the server. Will be online after the next server restart. It may not fit the screen 100% as there is no vertical scrollbar yet but a briefing space can be extended horizontally. Let's hope for the fix with the official patch (issue have been reported to the devs). Anyone eager to help with the Axis side briefing? Now you sure envy your opposition :) BTW. I found a way to make multi-language briefings in similar way to the off-line briefings naming convention. Therefore if someone provides the same text in German or French or Italian or Bambara, we can have it included. |
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The mission is still in its early development stage and has about 6000 lines of code. It is very important to track bugs and problems. Thank you for details you provided. I hope Small_Bee can find the cause of the bombs bug. Maybe it is a dynamically loading spawnpoints which can be reloaded again while you are in the load-out menu. The mission reloads spawnpoints periodically to allow airfield capture mechanics. There are some known bugs with frontlines but ground units can be attacking deep into enemy lines and not necessarily be found on the coast itself. Usually players cooperate in TS and tell each other where the ground units have advanced from the coast. The autokick utility has been just written 2 days ago and also being beta/alpha-tested. Max allowed ping is set at 300 for now. However it is still being worked on and may have some bugs. Players are supposed to receive several warning messages before being kicked. As stated above all this is very much WIP and will be improved step by step. Thank you very much for your help and support! |
flew on your operation sea lion server tonight, along with several other SYN members, we all really enjoyed it, fantastic server, no lag, no issues, no ghost dots, just plain sailing(or flying) , thankyou repka :)
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Definitely the best experience I have had with IL2:Clod so far....and yes, that includes our own server!. Really well done, guys!!
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Thank you for feedback, SYN! All credits go to mission developer Small_Bee and server owner BigRepa @ sukhoi.ru.
I love your RoF server btw when I feel like flying something else than CloD. |
Blenheims teamwork on Repka #1.
http://www.sukhoi.ru/forum/attachmen...1&d=1320399964 http://www.sukhoi.ru/forum/attachmen...2&d=1320399967 http://www.sukhoi.ru/forum/attachmen...7&d=1320400218 Good to see bombers flying in groups. Where are the Axis fighters btw? lol Recent online figures for those who can not find people online to fly with http://www.sukhoi.ru/forum/attachmen...1&d=1320350799 |
Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.
P.S. There were 60+ ppl there when i was in :) |
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The server OS was changed about 2 or 3 weeks ago back to Win Server 2008 providing 3 cores to a virtual machine. Since then Small_Bee made some small changes to the scripts which I am not aware of. The mission or the game engine has some memory leak issues which Small_Bee is trying to solve. Probably performance depends on how long before the flight the server was restarted. Yesterday some static objects were added to airfields and other locations for more immersion (including 4 or 6 trains for example). Small_Bee is making a complete overhaul of scripts at the same time. A new version will have many new features and will come in 2-4 weeks probably. PS. I think the reason for less lag is traffic limiter that limits traffic to each clients by 35000 - a bit more than xDSL ingame settings. Many clients have LAN settings for their connection speed which overloads server with data otherwise. |
The Axis achieved some success yesterday night in Operation Sealion
http://www.sukhoi.ru/forum/attachmen...4&d=1321691287 |
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I really enjoy to fly on Repka#1, big THUMBS UP! :D Ataros, please drop me a line if you still need help to translate anything english to german. Will be a pleasure to help. :) |
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Thank you for your offer. R1 mission is done by Small_Bee and I do not think he will be able to include multi-language support at least before the mission is more or less finalised and fine-tuned (he is slowly but surely working on major revision to v.2.0 now). It is possible to include a briefing in German however. I guess the filename must have a _de.briefing suffix to be shown in German but I am not sure. If you would like to try it here is a briefing text in English which you can translate into German (do not translate the tags in brackets [ ] or < >). Code:
[Army Red] |
An update on R1 mission scripts from Small_Bee. Translated with Prompt translator.
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Quick dogfight over France is up on R1 till launcher crash issue is fixed. Low flight-time to battle makes launcher crash not so disappointing we hope.
Spit II and E4 can be removed completely if requested to provide more variety of different plane-sets online. No much time to work on the mission now, therefore it is provided as it is for now but your feedback is very welcome. |
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With these settings below (do not pay attention at the resolution; use the one you have) I minimized any launcher crashes. I still keep tracking the amount of available RAM while on flight (actually I check my RAM gauges more often than my fuel gauges, especially when I am about to enter a dogfight, LOL) but I can fly for 1-2 hrs without the need to exit and restart CoD. True it does not look as nice as it could be but I am there to fly and dogfight so I could pay too much attention to the ground details anyway. http://grathos.de/temp/CoD/No_Leak.jpg In the hope that it may help some... ~S~ |
Thank you! Another solution is to restart the game between flights.
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Mission "Friday on my mind". -New mission on "Repka 1" server
[Server Mission Pack - http://www.sukhoi.ru/forum/showthread.php?t=73858] Red briefing: Task 1.1: [500 points] Artillery position [ S10 ] Task 1.2: [250 points] Artillery supply [ S10 ] Task 2: [500 points] Column [ Arras => Barli ] Task 3: [500 points] Reconnaissance aircraft. Area patrols: [ over the red convoy ]. Height - 5000 m Task 4: [500 points] Radio Station [ S14 ] Task 5: [1000 points] Military Depot [ W19 ] Blue briefing: Task 1.1: [250 points] 50% transport ships of red convoy [ H14 => L9 ] Task 1.2: [250 points] 100% transport ships of red convoy [ H14 => L9 ] Task 1.3: [250 points] Escort ships of red convoy [ H14 => L9 ] Task 2: [500 points] Column [ Dieppe => Neufchatel-en-Bray => Granville => Oraa-le-Bourg ] Task 3: [500 points] Tank division [ S7 ] Task 4: [500 points] Radio Station [ P5 ] Task 5: [1000 points] Military Depot [ M3 ] Available airfields: "Blue Spawn A" - [ P14 ] "Blue Spawn A" - [ P14 ] "Blue Spawn B" - [ S12 ] "Blue Spawn C" - [ X11 ] "Blue Spawn D" - [ V14 ] "Blue Spawn E" - [ S20 ] "Red Spawn A" - [ L8 ] "Red Spawn A" - [ L8 ] "Red Spawn B" - [ E4 ] "Red Spawn C" - [ S7 ] "Red Spawn D" - [ F18 ] "Red Spawn E" - [ T4 ] "Red Spawn F" - [ M23 ] Features: *Mission statistic and menu *Localization *Reconnaissance Aircraft *Team Radio Tower *Scoring system |
podvoxx, thanks a lot for the mission and for heads up.
A lot of ground targets at last. Bombers must be really happy :) The mission is restarted every 4 hours. |
Repka 3 is patched. Everyone is welcome for a quick dogfight on a small map.
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