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-   -   Full-scale airwar on REPKA server (http://forum.fulqrumpublishing.com/showthread.php?t=22185)

kashwashwa 07-30-2011 02:05 AM

why is there a password on the server?

Blackdog_kt 07-30-2011 02:24 AM

I think they are running multiple servers and one of them is used for testing out missions internally before going public with them, that's the one that's password protected. The others can be joined by anyone.

Ataros 07-30-2011 06:58 AM

Quote:

Originally Posted by kashwashwa (Post 316854)
why is there a password on the server?

We experienced some errors with new mission on R2 as discussed in the FMB section. Admin was testing some solutions on locked server. Server will be available for everyone soon hopefully.

Please join R3 in the meanwhile. We have very motivated fights raging there since we added Spit2a as a bonus for capturing a blue airfield. :grin:

Objective is to support your sea and ground troops advancing to enemy airfield and stop the enemy. R3 mission description http://forum.1cpublishing.eu/showthread.php?t=23129

Link to servers status added to the 1st post in this thread. Helpful is you want to check out servers before launching Steam or game http://en.stats4game.com/search?subm...p=&country=all

Ralith 07-31-2011 02:09 AM

I worked out how to multicrew with map icons disabled: spectate the plane with shift-F2, then hit your "take over AI plane" keybind (mine is alt-F1, I forget if that's the default). You'll be dropped into the first open seat.

Ralith 07-31-2011 06:58 AM

I don't know of any way to do it without either friendly map icons or external views.

Ataros 07-31-2011 11:25 AM

Quote:

Originally Posted by Ralith (Post 317369)
I don't know of any way to do it without either friendly map icons or external views.

As far as I know aircrafts are still clickable on the map even if icons are off and aircraft is not visible on map. E.g. you spawn a plane and taxi it to some noticeable location like a NE runway corner. Then you tell your friend to click on this runway corner to get into your plane.

Madfish 07-31-2011 08:55 PM

Hey Ataros

I have a request. I asked in the SYN server thread as well but maybe you could also help me out? Now that I think of it this could've been worth a thread (or maybe an old one exists).

Could you give some information regarding traffic for hosting? E.g. average traffic per month / user connected that is required? How many gigs or terabytes of traffic do you see over a month e.g.?

Also some estimations regarding CPU and RAM consumption would be nice.

As mentioned in the other thread I'm thinking of hosting for CloD so the numbers would interest me.

Thanks :)

Ataros 08-01-2011 08:00 AM

I am not the server owner just help with missions a bit and being a communications guy :)

As far as I know R1 runs Quad @2.5 and 4 or 8 GB RAM. 4 should be enough as server do not use much RAM. I would recommend a processor with higher clocks, the more you can afford the better because the game sometimes has problems when the 1st core is 100% utilized.
Do not know about traffic. BigRepa told once it is not as bad as reported back in March by some server owners.
R2 and R3 run on virtual PCs.

FFCW_Urizen 08-01-2011 01:49 PM

Quote:

Originally Posted by Ataros (Post 315867)
Welcome! Congratulations with your first online kill on R3 :)
If you fly red side try to master Hurri Rotol. Now it is a better match for 109 than Spit1a.

Ahh, thx, didn´t know that.

So Long
Uri

http://www.abload.de/thumb/lineupyuh0.jpg

Am i allowed to shoot those, seems like "AI" to me :D ???

FFCW_Urizen 08-03-2011 07:23 PM

Repka3 is down :(

Ataros 08-05-2011 02:01 PM

R2 is up again after fixing some issues with new mission.

Enjoy the new mission with a bit larger map and statistics http://r2.repka.su/

Mission Briefing http://forum.1cpublishing.eu/attachm...1&d=1311963922

Mission is by stillborn http://forum.1cpublishing.eu/showthread.php?t=24954

Ataros 08-07-2011 07:21 PM

Quote:

Originally Posted by Madfish (Post 317575)

Also some estimations regarding CPU and RAM consumption would be nice.

Processor load at R3 with 49 players today.

Edit:
Sorry for wrong initial information. The processor was changed to AMD recently. See the 2nd picture please.
BigRepa's plan is to try running all 3 Repka servers on this one physical server.
We'll see how it works.

http://www.sukhoi.ru/forum/attachmen...3&d=1312743655

http://www.sukhoi.ru/forum/attachmen...2&d=1312743422

Richie 08-19-2011 09:31 AM

I always seem to be getting booted off of this server after about 20 minutes or so.

Ataros 08-26-2011 12:46 PM

Welcome to try a new mission on Repka #1.

Objectives are to stop enemy ships trying to cross the channel with a landing party to take your airfields.

Spits2 and Stukas are available at remote airfields only to reduce its quantities.

The mission is under constant development and improvement by andersbravers from Sukhoi.ru forum.

Ataros 08-29-2011 05:47 PM

HC_WOLF's campaign runs on Repka #2 now.

Discussion is here http://forum.1cpublishing.eu/showthread.php?t=25707

http://i.imgur.com/XuppT.jpg

Ze-Jamz 08-29-2011 06:00 PM

cool

Ataros 08-30-2011 08:22 AM

Update from R2

http://i.imgur.com/TzYs2.jpg

Ataros 08-30-2011 04:47 PM

R2 updated with a new version. Leave your feedback there please http://forum.1cpublishing.eu/showthread.php?t=25707

Ataros 09-01-2011 12:54 PM

Repka #1 new mission WIP

You are welcome to test an alpha version tonight.

http://www.sukhoi.ru/forum/attachmen...6&d=1314881152

Ze-Jamz 09-07-2011 01:31 PM

Hi Ataros,

What planesets are you using?

Ataros 09-07-2011 02:46 PM

Quote:

Originally Posted by Ze-Jamz (Post 332570)
Hi Ataros,

What planesets are you using?

We are doing some experiments and changing it often.
For tonight we hove E4 but no Spit2 on R1 (Channel map) and both E4 and Spit2 on R2 (island map). Some bomber versions of 109 and 110 could be also locked. Do not remember now as I am not the mission maker of the current missions.

R2 was not balanced till Spit2 was introduced yesterday: 70% of players played 109-E4. With Spit2 numbers were more or less even.

Maybe we limit numbers of Spit2 in future if we find a good C# programmer. For now it is better to fly in a wing or squad.

Ataros 10-10-2011 04:17 PM

Testing a new Operation Sea Lion mission by Small_Bee on R1.

German ships carry a landing party which will advance to British airfields and capture them. British organize a counter-offensive and can also capture German airfields if successful.

The mission features limited bonus planes i.e. Spit2s and E4s. Their spawnpoints located next to spawnpoints with all other aircraft (may need to zoom the map to click them - being tested now).

If you loose a bonus plane it will be available again in several minutes only.

To increase number of available bonus planes help your ground and sea units to capture enemy airfields. Number of available bonus planes depends on number of airfields you possess.

Quote:

The Axis Briefing
Our offensive codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to England to capture and secure strategic areas. If our ground forces succeed, this should force the Allies to surrender.

The role of the Luftwaffe is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in England. Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to England and intercept enemy bombers attacking our ships at all costs!
* Bombers, clear enemy defenses and sink enemy ships approaching our coastal positions in case the Allies launch a counter-offensive.


The Allies Briefing
A surprise counter-offensive against the Axis ground invasion codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to France to capture and secure strategic areas. If our ground forces succeed, this should force the Axis into re-calling their ships back to mainland France to counter the Britsh offensive.

The role of the RAF is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in France.
Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to France and intercept enemy bombers attacking our ships at all costs!
* Bombers, sink enemy ships approaching our coastal positions.

---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement.
Play smart and have fun!

http://r1.repka.su/index_en.htm

TeamSpeak 3
ts13.forteam.ru:10117
pass: sukhoi

Please leave your feedback here.

Ataros 10-10-2011 06:06 PM

Sorry, due to a bug Spit2s and E4s will be available only after restart.

Still very much WIP.

Thank you for patience.

SEE 10-10-2011 11:12 PM

There are some interesting features in that mission. I cautiously left the Hangar at Hawking with all hell breaking loose thinking that there were BFs about. I noticed lots of ground fire and then got hit by the invading German Ground forces on the Folkstone beach as I crossed it. Its a pity there wern't more players. I suffered a 'Time Out' disconnect but will try it again!

Ataros 10-10-2011 11:49 PM

There were about 50 players around 21:00 - 22.00 CET.

Frontline is dynamically moving check the map out often.

Some pictures from last night

Early morning dispatch
http://i.imgur.com/9bA89.jpg

Invasion fleet
http://i.imgur.com/ARbJQ.jpg

Almost there
http://i.imgur.com/29Vi2.jpg

Escort
http://i.imgur.com/gqUE4.jpg

Landing party arrived
http://i.imgur.com/yE0VC.jpg

http://i.imgur.com/dDCJM.jpg

Beginning an attack
http://i.imgur.com/EJHAb.jpg

http://i.imgur.com/R1S9h.jpg

We definitely need more UK bombers to stop the ships before they dispatch ground forces.

Ataros 10-11-2011 12:07 PM

Limited number of players to avoid lag. Waiting for new hardware to arrive.

Spit 2s and E4 are available in limited quantities now.

SEE 10-11-2011 01:19 PM

I had another quick session (only player). The axis ground forces were moving from the beach head. I mistook allied ground units for axis but there was no message to say 'Player XXXXX destroyed friendly.......'.

When I realised my mistake and headed towards the Axis ground units they killed me virtually straight away...(they are pretty awesome!).

Does the player get awarded kills for enemy ground units destroyed (I couldn't get close enough to find out being the only target :grin:) ?

I will have a better idea of how the mission works regards Radar messages and enemy AI when I have another session later with more players.

This mission certainly poses some tactical thinking regards dealing with enemy ground forces advancing on strategic airfields given the likelyhood of attack from enemy fighters above you. The Flak around Hawking was enemy not friendly so you have no idea what is above - only what is below.

Looking forward to another crack at this one and for anyone else.....take care when lifting off at one of the inland bases, there is a railway line on the airfield perimeter just waiting to rip your undercarraige off!

Ataros 10-11-2011 03:41 PM

Quote:

Originally Posted by SEE (Post 347726)
Does the player get awarded kills for enemy ground units destroyed ?

Server statistics will be implemented later.

Check a map often to see where a frontline is at the moment. Axis tanks have very good AAA cover. It is very hard to take them out when flying alone.

Ataros 10-12-2011 06:02 AM

Guys, could you help with translation into British English from Russian English please?

Or maybe we display Axis briefing in German only for immersion? :grin:
Why not, please translate Axis part in German if you can.

Quote:

[Army Red]
<Name>
Army Red
<Description>
We launch a surprise counter-offensive aimed to undermine the Axis' Operation Sea Lion. We must land our ground troops in France to force Axis turning their ships back to mainland. Do your best to help our ground forces taking enemy ground and protecting your own. Quantity of available Spitfire IIa and Bf-109E4 depends on number of airfields you control. Fight harder to deny enemy using superior aircraft.

* Fighters, escort your ships to France and intercept enemy bombers attacking your ships at all costs!
* Bombers, sink enemy ships approaching your coast.
---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement. Play smart ;) and have fun!



[Army Blue]
<Name>
Army Blue
<Description>
Congratulations! Operation Sea Lion has finally begun! We must land our ground troops in Britain and force the Allies to surrender. Do your best to help our ground forces taking enemy ground and protecting your own. Quantity of available Spitfire IIa and Bf-109E4 depends on number of airfields you control. Fight harder to deny enemy using superior aircraft.

* Fighters, escort your ships to Britain and intercept enemy bombers attacking your ships at all costs!
* Most recent intelligence reports say that enemy started a counter-offensive to undermine our attack but we are well prepared to it. Bombers, sink enemy ships approaching your coast quick and help our ground forces in Britain.
---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement. Play smart ;) and have fun!
And also this one in British English please. Sorry English only no other languages so far.

Quote:

LanguageName=en
CalaisLandingBegunRed=Our army has begun landing near Calais.
CalaisLandingBegunBlue=British begin landing near Calais.
FolkstonLandingBegunRed=Germans begin landing in Folkestone.
FolkstonLandingBegunBlue=Our army has begun landing in Folkestone.
RamsgateLandingBegunRed=Germans begin landing in Ramsgate.
RamsgateLandingBegunBlue=Our army has begun landing in Ramsgate.
WissantLandingBegunRed=Our army has begun landing in Vissant.
WissantLandingBegunBlue=British begin landing in Vissant.
CalaisHarbourCapturedRed=Our ground troops have landed near Calais.
CalaisHarbourCapturedBlue=British ground troops have landed near Calais.
CalaisHarbourGetBackRed=Our army is forced out from Calais.
CalaisHarbourGetBackBlue=British are forced out from Calais.
WissantHarbourCapturedRed=Our army ground troops have landed in Vissant.
WissantHarbourCapturedBlue=British ground troops have landed in Vissant.
WissantHarbourGetBackRed=Our army is forced out from Vissant.
WissantHarbourGetBackBlue=British are forced out from Vissant.
RamsgateHarbourCapturedRed=German ground troops have landed near Ramsgate.
RamsgateHarbourCapturedBlue=Our ground troops have landed near Ramsgate.
RamsgateHarbourGetBackRed=Germans are forced out from Ramsgate.
RamsgateHarbourGetBackBlue=Our army is forced out from Ramsgate.
FolkstonHarbourCapturedRed=German ground troops have landed near Folkestone.
FolkstonHarbourCapturedBlue=Our ground troops have landed near Folkestone.
FolkstonHarbourGetBackRed=Germans are forced out from base near Folkestone.
FolkstonHarbourGetBackBlue=Our army is forced out from base near Folkestone.
AirfieldClosedManston=Manston airfield is closed.
AirfieldClosedHawkinge=Hawkinge airfield is closed.
AirfieldClosedRamsgate=Ramsgate airfield is closed.
AirfieldClosedOyePlage=Oye-Plage airfield is closed.
AirfieldClosedCalaisMark=Calais-Marck airfield is closed.
AirfieldClosedPeuplingues=Peuplingues airfield is closed.
AirfieldClosedSaintInglevert=Saint-Inglevert airfield is closed.
AirfieldClosedPihen=Pihen airfield is closed.
AirfieldAvailableManston=Manston airfield is available now.
AirfieldAvailableHawkinge=Hawkinge airfield is available now.
AirfieldAvailableRamsgate=Ramsgate airfield is available now.
AirfieldAvailableOyePlage=Oye-Plage airfield is available now.
AirfieldAvailableCalaisMark=Calais-Marck airfield is available now.
AirfieldAvailablePeuplingues=Peuplingues airfield is available now.
AirfieldAvailableSaintInglevert=Saint-Inglevert airfield is available now.
AirfieldAvailablePihen=Pihen airfield is available now.
AirfieldCapturedManston=Our army has taken Manston airfield.
AirfieldCapturedHawkinge=Our army has taken Hawkinge airfield.
AirfieldCapturedRamsgate=Our army has taken Ramsgate airfield.
AirfieldCapturedOyePlage=Our army has taken Oye-Plage airfield.
AirfieldCapturedCalaisMark=Our army has taken Calais-Marck airfield.
AirfieldCapturedPeuplingues=Our army has taken Peuplingues airfield.
AirfieldCapturedSaintInglevert=Our army has taken Saint-Inglevert airfield.
AirfieldCapturedPihen=Our army has taken Pihen airfield.
AirfieldLoseManston=Manston airfield is taken by the enemy.
AirfieldLoseHawkinge=Hawkinge airfield is taken by the enemy.
AirfieldLoseRamsgate=Ramsgate airfield is taken by the enemy.
AirfieldLoseOyePlage=Oye-Plage airfield is taken by the enemy.
AirfieldLoseCalaisMark=Calais-Marck airfield is taken by the enemy.
AirfieldLosePeuplingues=Peuplingues airfield is taken by the enemy.
AirfieldLoseSaintInglevert=Saint-Inglevert airfield is taken by the enemy.
AirfieldLosePihen=Pihen airfield is taken by the enemy.
YouAreVulcher=Sorry, strafing this airfield is not allowed!
Yes, briefing page now works online. All server guys please use briefings. (Add 2 side briefings in FMB).

Ataros 10-12-2011 12:55 PM

Added English-speaking channels to Repka TeamSpeak 3.

Please get on TS and never fly alone!

TeamSpeak 3

ts13.forteam.ru:10117 pass: sukhoi

Ataros 10-13-2011 01:21 PM

External views are set to OFF finally on Repka #1. (after next restart)

The mission is still in beta, will get a new version hopefully next week.

Ataros 10-14-2011 01:25 PM

Moved to MS Server 2008.

Mission version updated, fixed some bugs.

SEE 10-14-2011 05:31 PM

Here is my version English........


[Army Red]
<Name>
Army Red
<Description>
A surprise counter-offensive against the Axis ground invasion codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to France to capture and secure strategic areas. If our ground forces succeed, this should force the Axis into re-calling their ships back to mainland France to counter the Britsh offensive.

The role of the RAF is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in France.

Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to France and intercept enemy bombers attacking our ships at all costs!
* Bombers, sink enemy ships approaching our coastal positions.

jojovtx 10-16-2011 02:05 PM

Couple issues, bugs or user errors to be determined.

1.) Last couple of days Calais has shown occupied by red, idicated by frontline pushed to the south of Calais, I have yet to find a singe red unit or ship in the area. I have found a column of friendly vehicles E of Calais on the coast. That is all.

2.) On several occasions I have seleceted a 110C7, equipped my usual assortment of fuel and bombs, click ok and when it is time to hit create it doesnt let me. I have to go through the whole process of choosing airfield(the same one) and sorting out my loadout(saved from previous attempt just double checking) then hitting ok and create. But then I usually wont have any bombs equiped even though I looked and checked on them at the loadout screen. Has happend 2 out of 3 times I have flown the 110C7 from Caffiers. I like to think of myself as an experienced 110 driver. So mistakes should me minimal in armament loadout.

3.) My ping is usually around 160'ish. Last two time I've flown I've been disconnected from server. Is my ping too high and I am getting autockicked? My connection is rocksteady as in I can immediately connect to the internet and join the server again right away so no drops in connection on my end. I can look at my modem and see if it loses sync or connect and neither is the case.

I thoroughly enjoy your server and really think you are onto something with this dynamic online battle. However, if I spend all my time circling an empty Calais looking for enemy ground units that apparently do not exist or go to intercept a bomber only to get kicked off the server due to unknown connection errors, it will make me less than enthusiastic to join the server in the future.

Thank you.

Ataros 10-16-2011 06:53 PM

Quote:

Originally Posted by SEE (Post 349217)
Here is my version English........

Thank you very much sir!
Loaded it to the server. Will be online after the next server restart. It may not fit the screen 100% as there is no vertical scrollbar yet but a briefing space can be extended horizontally. Let's hope for the fix with the official patch (issue have been reported to the devs).

Anyone eager to help with the Axis side briefing? Now you sure envy your opposition :)

BTW. I found a way to make multi-language briefings in similar way to the off-line briefings naming convention. Therefore if someone provides the same text in German or French or Italian or Bambara, we can have it included.

Ataros 10-17-2011 09:39 PM

Quote:

Originally Posted by cheesehawk (Post 349604)
Found an error, the Bf-110 C-7 E of Calais spawns with no bombs, even though bombs are available in the loadout. Could some E-3B's be added to the map, this map is too fun for just AirQuake... :)

Quote:

Originally Posted by jojovtx (Post 349792)
Couple issues, bugs or user errors to be determined.

Thank you for feedback. I reported the issues to the author, Small_Bee.

The mission is still in its early development stage and has about 6000 lines of code. It is very important to track bugs and problems. Thank you for details you provided.

I hope Small_Bee can find the cause of the bombs bug. Maybe it is a dynamically loading spawnpoints which can be reloaded again while you are in the load-out menu. The mission reloads spawnpoints periodically to allow airfield capture mechanics.

There are some known bugs with frontlines but ground units can be attacking deep into enemy lines and not necessarily be found on the coast itself. Usually players cooperate in TS and tell each other where the ground units have advanced from the coast.

The autokick utility has been just written 2 days ago and also being beta/alpha-tested. Max allowed ping is set at 300 for now. However it is still being worked on and may have some bugs. Players are supposed to receive several warning messages before being kicked.

As stated above all this is very much WIP and will be improved step by step. Thank you very much for your help and support!

SYN_Repent 10-18-2011 08:39 PM

flew on your operation sea lion server tonight, along with several other SYN members, we all really enjoyed it, fantastic server, no lag, no issues, no ghost dots, just plain sailing(or flying) , thankyou repka :)

SYN_Jed 10-19-2011 09:29 AM

Definitely the best experience I have had with IL2:Clod so far....and yes, that includes our own server!. Really well done, guys!!

Ataros 10-19-2011 03:21 PM

Thank you for feedback, SYN! All credits go to mission developer Small_Bee and server owner BigRepa @ sukhoi.ru.

I love your RoF server btw when I feel like flying something else than CloD.

Ataros 11-05-2011 04:24 AM

Blenheims teamwork on Repka #1.

http://www.sukhoi.ru/forum/attachmen...1&d=1320399964

http://www.sukhoi.ru/forum/attachmen...2&d=1320399967

http://www.sukhoi.ru/forum/attachmen...7&d=1320400218

Good to see bombers flying in groups.

Where are the Axis fighters btw? lol

Recent online figures for those who can not find people online to fly with
http://www.sukhoi.ru/forum/attachmen...1&d=1320350799

SYN_Jed 11-05-2011 09:03 AM

Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.

P.S. There were 60+ ppl there when i was in :)

Ataros 11-06-2011 09:15 AM

Quote:

Originally Posted by SYN_Jed (Post 358266)
Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.

P.S. There were 60+ ppl there when i was in :)

Glad it works for you sometimes :)
The server OS was changed about 2 or 3 weeks ago back to Win Server 2008 providing 3 cores to a virtual machine.

Since then Small_Bee made some small changes to the scripts which I am not aware of. The mission or the game engine has some memory leak issues which Small_Bee is trying to solve. Probably performance depends on how long before the flight the server was restarted.

Yesterday some static objects were added to airfields and other locations for more immersion (including 4 or 6 trains for example).

Small_Bee is making a complete overhaul of scripts at the same time. A new version will have many new features and will come in 2-4 weeks probably.

PS. I think the reason for less lag is traffic limiter that limits traffic to each clients by 35000 - a bit more than xDSL ingame settings. Many clients have LAN settings for their connection speed which overloads server with data otherwise.

Ataros 11-19-2011 01:40 PM

The Axis achieved some success yesterday night in Operation Sealion

http://www.sukhoi.ru/forum/attachmen...4&d=1321691287

Foo'bar 11-26-2011 09:58 AM

Quote:

Originally Posted by Ataros (Post 348223)
Added English-speaking channels to Repka TeamSpeak 3.

Please get on TS and never fly alone!

TeamSpeak 3

ts13.forteam.ru:10117 pass: sukhoi

May we have a german speaking channel as well?

I really enjoy to fly on Repka#1, big THUMBS UP! :D

Ataros, please drop me a line if you still need help to translate anything english to german. Will be a pleasure to help. :)

Ataros 11-27-2011 04:44 PM

Quote:

Originally Posted by Foo'bar (Post 364624)
May we have a german speaking channel as well?

I really enjoy to fly on Repka#1, big THUMBS UP! :D

Ataros, please drop me a line if you still need help to translate anything english to german. Will be a pleasure to help. :)

TS channels are done, look in the end of the channel list. You are welcome to use it!

Thank you for your offer. R1 mission is done by Small_Bee and I do not think he will be able to include multi-language support at least before the mission is more or less finalised and fine-tuned (he is slowly but surely working on major revision to v.2.0 now).

It is possible to include a briefing in German however. I guess the filename must have a _de.briefing suffix to be shown in German but I am not sure. If you would like to try it here is a briefing text in English which you can translate into German (do not translate the tags in brackets [ ] or < >).
Code:

[Army Red]
<Name>
Army Red
<Description>
A surprise counter-offensive against the Axis ground invasion codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to France to capture and secure strategic areas. If our ground forces succeed, this should force the Axis into re-calling their ships back to mainland France to counter the Britsh offensive.

The role of the RAF is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in France.
Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to France and intercept enemy bombers attacking our ships at all costs!
* Bombers, sink enemy ships approaching our coastal positions.

---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement.
Play smart and have fun!

http://r1.repka.su/index_en.htm

TeamSpeak 3
ts13.forteam.ru:10117
pass: sukhoi


[Army Blue]
<Name>
Army Blue
<Description>
Our offensive codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to England to capture and secure strategic areas. If our ground forces succeed, this should force the Allies to surrender.

The role of the Luftwaffe is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in England. Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to England and intercept enemy bombers attacking our ships at all costs!
* Bombers, clear enemy defenses and sink enemy ships approaching our coastal positions in case the Allies launch a counter-offensive.

---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement.
Play smart and have fun!

http://r1.repka.su/index_en.htm

TeamSpeak 3
ts13.forteam.ru:10117
pass: sukhoi


Ataros 12-14-2011 10:37 AM

An update on R1 mission scripts from Small_Bee. Translated with Prompt translator.
Quote:

The small report on progress of work on statistics.

At present work on information gathering in a database and its interpretation is almost finished. There were small technical completions, and to make a website. The site skeleton is ready too, it is necessary to fill with tables and other.

That it is possible to expect from statistics in the first version.

1. The account of the general time spent by the player on the server - is broken into "sessions" - from connection before switching-off with indication of the reason of switching-off.

2. The account of flight-time . I.e. from occurrence in the plane to an exit and from launch till landing \wreck.

3. The statistics can be looked in general, and divided on sessions \departures, and as on the party (red \dark blue) or to the countries.

4. Statistics of a flight - it is painted on time that when have made - when have flied up, at whom have fired and than, what damages have put. Concerning the put \received damages to departure process stats there will be enough the general (a quantity of hits, than and the put damages), but on each plane after flight end it is possible to look in detail - which damages have been received. It is made what not to overload base - too much information.

5. Division of victories on personal and victories in group.

6. Addition of points both for planes, and for ground units. Points are divided into three groups - fighter (shooting on planes), ground attack and bombing (bombs on everything).

7. The quantity of the added points depends on type of the target and a condition of the player and its plane at the moment of flight end. Concerning planes also depends on a condition of a victim. For example for the plane which not received critical damages and has landed in the airdrome, points won't be added. But if the plane falls in the field in the territory, points will be added in a bit smaller volume. For compulsion to landing of the damaged plane in enemy territory on the contrary, will be extra points.

8. In addition points are added for the killed crewmen of the plane and if it there was a player, more points are given.

10. Victories can will be added both to pilots, and gunners if they have together put sufficient damages to the brought down plane.

11. Almost all logic of calculation of points and other is put into stored procedures database. I.e. is open and can be easily modified.

12. Possibility of localization of almost any data-texts which will be taken out on a site.

13. Simple connection of statistics to any existing mission. It is not necessary to modify own logic of missions practically.

Here and so in brief. It will be a little similar to FBDj Stats as this statistics very much is pleasant to me.
Good news especially for bombers :)

Ataros 12-21-2011 01:29 PM

Quick dogfight over France is up on R1 till launcher crash issue is fixed. Low flight-time to battle makes launcher crash not so disappointing we hope.

Spit II and E4 can be removed completely if requested to provide more variety of different plane-sets online.

No much time to work on the mission now, therefore it is provided as it is for now but your feedback is very welcome.

335th_GRAthos 12-22-2011 03:50 AM

Quote:

Originally Posted by Ataros (Post 371953)
....'till launcher crash issue is fixed. Low flight-time to battle makes launcher crash not so disappointing we hope.

Sorry if my comment is a bit OT or it has already been read by most players as I posted already at another thread:
With these settings below (do not pay attention at the resolution; use the one you have) I minimized any launcher crashes.
I still keep tracking the amount of available RAM while on flight (actually I check my RAM gauges more often than my fuel gauges, especially when I am about to enter a dogfight, LOL) but I can fly for 1-2 hrs without the need to exit and restart CoD.
True it does not look as nice as it could be but I am there to fly and dogfight so I could pay too much attention to the ground details anyway.
http://grathos.de/temp/CoD/No_Leak.jpg

In the hope that it may help some...

~S~

Ataros 12-22-2011 10:45 AM

Thank you! Another solution is to restart the game between flights.

podvoxx 01-26-2012 10:14 AM

Mission "Friday on my mind". -New mission on "Repka 1" server

[Server Mission Pack - http://www.sukhoi.ru/forum/showthread.php?t=73858]



Red briefing:
Task 1.1: [500 points]
Artillery position [ S10 ]
Task 1.2: [250 points]
Artillery supply [ S10 ]

Task 2: [500 points]
Column [ Arras => Barli ]

Task 3: [500 points]
Reconnaissance aircraft. Area patrols: [ over the red convoy ]. Height - 5000 m

Task 4: [500 points]
Radio Station [ S14 ]

Task 5: [1000 points]
Military Depot [ W19 ]



Blue briefing:
Task 1.1: [250 points]
50% transport ships of red convoy [ H14 => L9 ]
Task 1.2: [250 points]
100% transport ships of red convoy [ H14 => L9 ]
Task 1.3: [250 points]
Escort ships of red convoy [ H14 => L9 ]

Task 2: [500 points]
Column [ Dieppe => Neufchatel-en-Bray => Granville => Oraa-le-Bourg ]

Task 3: [500 points]
Tank division [ S7 ]

Task 4: [500 points]
Radio Station [ P5 ]

Task 5: [1000 points]
Military Depot [ M3 ]


Available airfields:

"Blue Spawn A" - [ P14 ]
"Blue Spawn A" - [ P14 ]
"Blue Spawn B" - [ S12 ]
"Blue Spawn C" - [ X11 ]
"Blue Spawn D" - [ V14 ]
"Blue Spawn E" - [ S20 ]


"Red Spawn A" - [ L8 ]
"Red Spawn A" - [ L8 ]
"Red Spawn B" - [ E4 ]
"Red Spawn C" - [ S7 ]
"Red Spawn D" - [ F18 ]
"Red Spawn E" - [ T4 ]
"Red Spawn F" - [ M23 ]


Features:
*Mission statistic and menu
*Localization
*Reconnaissance Aircraft
*Team Radio Tower
*Scoring system

podvoxx 01-26-2012 10:29 AM

Team Radio Towers

http://cs6003.vk.com/u13511680/149104035/z_af7f8c7f.jpg
http://cs6003.vk.com/u13511680/149104035/z_1ae86ae3.jpg
http://cs6003.vk.com/u13511680/149104035/z_30806468.jpg
http://cs6003.vk.com/u13511680/149104035/z_7fe1307e.jpg
http://cs6003.vk.com/u13511680/149104035/z_21c517ac.jpg
http://cs6003.vk.com/u13511680/149104035/z_24c7a901.jpg
http://cs6003.vk.com/u13511680/149104035/z_087a1e65.jpg
http://cs6003.vk.com/u13511680/149104035/z_7c8492f3.jpg
http://cs6003.vk.com/u13511680/149104035/z_9ea4bb01.jpg
http://cs6003.vk.com/u13511680/149104035/z_f34f29ea.jpg
http://cs6003.vk.com/u13511680/149104035/z_958fa576.jpg

Ataros 01-26-2012 10:32 AM

podvoxx, thanks a lot for the mission and for heads up.

A lot of ground targets at last. Bombers must be really happy :)

The mission is restarted every 4 hours.

Ataros 05-06-2012 11:19 AM

Repka 3 is patched. Everyone is welcome for a quick dogfight on a small map.


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