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-   -   Constructive explanation of issues (http://forum.fulqrumpublishing.com/showthread.php?t=21096)

ubermachtig 04-18-2011 03:59 PM

Realism
 
Dear developers,

I have always been a big fan of flight simulators. Since I played the original from my childhood on, I became an avid and dedicated player of IL2 sturmovik. Unfortunately, in the recent patch, changes where made to the realism in order to make it more "accessible'.

Various threads have risen about that subject, strongly responding against such movements. I have also created a poll, which has:
  • 100 guys in favor of realism
  • only 4 guys in favor of accessibility

I count on these numbers to keep growing in the near future, but I think It is fair to conclude which heading the major part of the community wants to take.

Therefore, I hope the recent changes to the cockpit regarding gauges can be made undone, or at the very least switchable as an option. This can be a welcome solution with which everyone will be happy.

The thread can be found here:
http://forum.1cpublishing.eu/showthread.php?t=21667

I hope adjustments can be made to satisfy everyone, without any concessions regarding realism.

Thank you

KeBrAnTo 04-18-2011 04:58 PM

I'm actually downloading the second patch (April 18th) and I cannot see anything on the README file related to the AI communications over the radio.

I still cannot believe this hasn't been fixed yet and we have no news about when will be done. :shock:

It is really appreciated the efforts from the dev team in order to improve performance but IMHO radio communications with the AI is nearly as important issue as performance. :confused:

No comms - no mission as simple as that.

ubermachtig 04-18-2011 05:11 PM

Holy crap,

I just decided to chase a few bombers over the channel, and literally saw a sunderland doing 3 corkscrews (or however they are called) within a single second! Heck, I can't even do that with a biplane... The AI must be cheating, or there is a bug in their flight model.

b101uk 04-18-2011 05:14 PM

wind direction has a BIG error that wind is +-90deg out!
 
I was playing in the FMB the other day and wind direction has a BIG error that wind is +90deg out! :-P

i.e. one would assume that in the FMB that “0” wind angle would be North and -180 or 180 would be South and that 90 is east and -90 is west,

BUT if you set wind direction as “90” (90deg) wind comes from the south pushing you north (+90deg error), if you set wind at -90 (270deg) it come from the north pushing you south (+90deg error), if you set the wind to180 or -180 (180deg) it comes from the east pushing you west (-90deg error) & if you set it to 0 (0deg) it comes from the west pushing you east (-90deg error)

Ergo wind is either +90deg out for east/west or -90deg out for north/south even with the latest 1.00.14101 patch! (have just tested)

Remo 04-18-2011 06:32 PM

Saw someone noted that the flight level indicator showed 30 deg. inclination while flying in level flight in a Spit, BF110 has same issues.
  1. Sometimes you can start a flight with level indicator functioning 100% , then suddenly it shows an inclination during level flight (usually after a steep turn, but very often after a barrel role) .
  2. Display of all compasses (Gyro + Magnetic ) stopped (fixed on North) , if you mouse over the gauge it still indicate correct value though. This issue persisted over multiple missions. I could only get working compasses by restarting game.
  3. Slight delay in control input ( especially noticeable with fire button ), when you just tap the fire button on the joystick I notice a fraction of a second delay (quite noticeable though) in both visual and sound of the rounds.
  4. Is there some trick to eject from the 110? , Mapped the key etc but pilot cannot 'bail out' from 110.
  5. Graphic corruption (or more precisely terrain corruption ) along the coasts and rivers, the game will render stripes of terrain into the water and stripes of water into the land this varies as view angle ,LOD, altitude change. ( this might be part of the frame rate issues ), it occurs on all maps I tested so far and occurs on all coasts. The corruption occurs with Land detail on HIGH and medium.
  6. Regarding CPU usage (just a report). With affinity mask set to 254 ( 8 core system , excluding core 0) ,the game seems to make use of all the cores now ( 15 April Beta Patch ) , though the load on the the CPU's avg aroung 20-30% with one core spiking average around 90-100% (not sure if this is Windows+Drivers though since this was core 0). Still have some stutter around large towns / cities ( with Texture quality at High and MEDIUM )
  7. Texture quality set at high or medium makes a huge difference on low vram cards , Frame rate increased from avg of 7 to avg 27 ( low over land ).
Spec : (15 April Beta Patch)
Mac Pro 2009 ( 2x quad core xeon 2.6Ghz )
48Gb ram
ATI 4870 ( 512MB )
Dual boot to Win7 64
(Joystick = Ch Product Fighter Stick).

klem 04-18-2011 10:24 PM

Quote:

Originally Posted by squidgyb (Post 266798)
This was touched on in a post at simhq.com I believe.

As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting.

I haven't tested this out, I'm just going from what I read.

That's correct, the top fuel tank feeds the lower one and it is the lower one that is measured by the fuel gauge. We have the gauge showing lower tank contents continually, in fact you had to press the button beside it to have the gauge register the lower tank contents. The button's there, 1C have obviously decided not to bother us with that.

Orpheus 04-19-2011 02:10 AM

There have been threads about this, but the auto engine management in the first Spitfire (and afaik, all Spitfires) given to the player in the GB Campaign is horribly wrong. After takeoff it's impossible to get decent speeds out of it, maxed throttle & level flight gives varying top speeds, sometimes as low as 120, never over 200. I'm being outrun by bombers and it's essentially made the GB campaign unplayable past the point you're given the Spitfire.

Needs fixing asap! (and please don't say use set CEM to manual, some of us don't want to! ;) )

vingt-2 04-19-2011 08:52 PM

Hi,
The latest patch works great, the fps gain is consequent, nevertheless, it came for me with a graphic issue that might result of some kind of "optimisation" in the draw distance.


Now, the normals (shadows) of the terrain won't pop anymore within a quiet shorter distance to the ground.


Plus, by changing the angle between the camera and the ground, the normal sometimes pop, then disappear:
http://pix.wefrag.com/i/6/0/c/e/e/30...4d92f143b2.jpg
Bottom left corner, the left part is nice, the normals are popping, right part baaad, no normal, just an ugly low rez texture

It doesn't look seems to be a big issue like that, but when you are flying at low altitude, and they simply don't pop, it kills the awesomeness of the landscape, just wanted to tell it, because this was unharmed before the patch, and the landscape looked much better.


So, I posted the issue, i'm quiet sure noone will ever read, or care about it, but, here are my settings:
http://pix.wefrag.com/i/7/a/9/c/4/30...f19cbbdaa5.jpg
It could be VERY nice to get an option in order to be able to set the draw distance ourselves :).

BOBC 04-19-2011 10:29 PM

Quote:

Squidgyb...This was touched on in a post at simhq.com I believe.

As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting.

I haven't tested this out, I'm just going from what I read.
ref
Quote:

and only some real life variations had fuel gauges for both tanks.
There were no variations as such, a misleading term, early on in WW2 ALL Spitfires had two gauges.

The sims spitfire should indeed have two fuel gauges, a 37 gal and a 48 gal. ALL...repeat ALL !!! Battle of Britain spitfire Mk1 and 1a had two, late on in the Battle the left hand gauge was taken out of operation with a data plate over the right hand gauge warning of such.
It is important that fuel management and correct content feedback is given and that two gauges are displayed. The team studied a postwar restoration/modified aircraft and not wartime footage of a Mk1 and wreckage. All recovered panels from BoB period spitfire digs show two fuel gauge holes. Surviving spitfires have undergone many changes and panel changes.
The crowbar also needs removing, it was not carried at all during the Battle of Britain !
BOBC

BOBC 04-19-2011 10:48 PM

Stepping away from performance issues, the most famous of aircraft needs a fix:-
The Spitfire Mark choosing panel needs correcting, it is applying a Mark ll spinner (the bulbous rounded one) and blade (broad root) to the Mark 1a ! There was no difference in spinner and props on both the Mk1 and 1a. The consequence of this error is that we are seeing mostly Mkll spitifires being flown by users yet the Battle of Britain had mostly Mark 1 and 1a ! Also we are seeing early black/white camouflage on mark ll aircraft which is most confusing and incorrect.

Wooden blades did not exist on any BoB spitfire, 1 1a or ll

Side aerials were not seen on spitfires for most of the period.

Crowbars were never carried in the BoB and need removing from the door.

The ability to apply Hurricane codes to spitfires and Spitfire codes to Hurricanes should be corrected.

Pilots of Hurricanes and spitfires wearing side caps and headphones looks wrong, that never happened. Lets see the pilots inside the aircraft look correct.

Give the Luft and RAF blue grey uniforms not light grey and cyan.

Give people in Luft gunners positions the correct gunsight, a simple cross hair.

The spitfire cockpit, I have yet to see in the release version a Mark 1 cockpit, see list of 18 or more alterations on other threads, some very large.

These are just some of a long list of fixes required.

I have to say that there is much that is awesome, just fantastic.

BOBC

carl 04-19-2011 10:55 PM

i got fed up shooting at bombers justto killacouple of rear gunners so nowi just chop there planes in half with my prop, up to 12 in a row so far, anyone can beatthis:grin:

mauld 04-20-2011 10:06 AM

some issues i have noticed.
Graphics issues on 90 degree field of view i.e no markings on aircraft some cockpit issues in Ju87 haven't checked all cockpits. Cant eject hood on Spitfire all others ok. Is there a control to lower landing lamps? No rear view mirror on hurricane.

Orpheus 04-21-2011 05:24 AM

I'm also getting missing sound files throughout the campaign, all the mid-mission conversations in the GB campaign are showing as 'file missing' in the console. :(

mungee 04-23-2011 09:16 PM

Place Names
 
Can place names (on the map) be activated?
If not, I think that it would be graet to know the places of the towns/cities and the airfields.
Perhaps one could have a "toggle" key for that?

skouras 04-23-2011 10:32 PM

toggle key for the arrows with the labels too:-P
also please check the antiallising it doesn't work above 2x

Roger Wilco 04-24-2011 01:12 AM

tail wheel lock for the 109 please.
 
We need to be able to lock the 109's tail wheel. in strong winds the 109 gets pushed about the runway and there is nothing you can do about it.

Buzpilot 04-24-2011 11:43 AM

Blenheim is way to hard to takeoff with.
Takeoff RPM is 2650, but it's impossible to run above 2400 without destroying engines. (Can't even get close to 2600 rpm)
It should be capable of continuesly 2750 RPM.

SEE 04-24-2011 01:26 PM

Open the cockpit and the world become visually enhanced. Close the cockpit and the view is 'flat' with brightness and contrast dumbed down making it more difficult to see ac at distance. I have seen numerous vids of these fighters from the cockpit and the effects of the cockpit closed in terms of visual differences seems overmodelled.

Flyers in open cockpit have a very different view.

Bobb4 04-26-2011 07:14 AM

Bugs first...

Crashed a H111 and grass came into cockpit when plane came to a standstill. While not a game breaker, it is an immersion killer :)

Graphical glitches.
Streaky land lines and water lines running from the coast into water and visa versa.
As you get closer they disappear.

The three blue horizon lines are still there. They also run accross infront of hills. So flying down behind a hill and looking out you can see the lines through the hill...

Gameplay.
Mouse click controls are not accurate enough, you cannot move mixture and other settings up or down in smaller percentages.
It is either full rich or lean, nothing inbetween.

Pilot bailouts are smooth but when the guy hits the water he disappears after a few seconds?
Also noticed a lot of shot down planes lingering half submerged in the water, they do not sink? This was particularly noticable with an ai spit i shot down, pilot bailed and the plane went in.
I bailed over the same spot and lo and behold what was below me the floating spit?

i5 2500k
4gig ram
ATI HD 6970
Framerates, 60 to 80 over water and 50 to 30 over land. Everything on high except buildings and forests on medium amount

machoo 04-26-2011 10:37 PM

When strafing a runway in the FMB I found this , It's done it with 110's and HE111's . 109's were ok. All I have been doing was changing the aircraft only in objects browser. Same waypoints ect. Also you can see some weird shadow bug , like a big dark circle around the selected aircraft -- i'm sure this would have been mentioned though.


http://www.youtube.com/watch?v=TD1ARS_DzOQ

JG52Krupi 04-26-2011 10:53 PM

Its true then, that myth that osterich/bf110 put there head in the ground when an aircraft passes over...

Rattlehead 04-26-2011 11:40 PM

Quote:

Originally Posted by machoo (Post 274041)

I literally laughed out loud. :-P

mangotango 04-27-2011 12:21 AM

Anyone seen CARS???...
...Scaring tractors so they tip over backwards!!!

Yammo 04-28-2011 09:10 AM

While perhaps not critical priorities in the scope of things, one thing that is
bugging me the most at the moment is the cockpit camera.

1: Normal cockpit-camera
Works all right...

2: Loosen straps (i.e "Gun-sight aligned camera")
Please remove the restriction of having to have the "Gun-sight" in view. As I
am lining up for a shot, I still need to be able to check the instruments. Also,
it restricts me from having a last look over my shoulder before committing to
the attack. Besides, having to "Tighten the straps" to look over my shoulder
just doesn't make any sense. :)

3: Camera transitions...
Going between the modes...
- "Normal" and "Gun-sight view"(aka loosen straps)
- "Open canopy" and "Closed canopy"
...locks the TrackIR and then make a very annoying "pop" at the end of the
interpolation between the "modes".


As per usual, awesome work guys!
The game is really getting there by leaps and bounds.

=XIII=Shea 04-29-2011 09:43 AM

4 Attachment(s)
I have came across,a few supermen:lol: while playing multiplayer while viewing other peoples planes:)

Wolf_Rider 05-01-2011 12:39 AM

Quote:

Originally Posted by mangotango (Post 274082)

Anyone seen CARS???...
...Scaring tractors so they tip over backwards!!!


"I'm as happy as a tornado in a caravan park"

klem 05-01-2011 06:33 AM

Aircraft Dots problem
 
2 Attachment(s)
I have noticed that with mp_dotrange showing say 14km or even 25km I don't see a dot until it suddenly and very obviously pops up at around 8km (according to the map icons and grid size). It appears to be several pixels, perhaps 4 or more?

They just as suddenly disappear, presumably as they move away, but again it is very sudden and obvious. On one or two servers I have seen the dots suddenly change from the very obvious black dot to a very (and I mean very) faint grey dot of perhaps one pixel.

So the ranging and rendering of the dots seems to be inadequate and inconsistent. Its hard to say if the "8km" dot is the right size, it may be a little too large, but once the whole business is sorted out it will be easier to make sense of it.

My settings are attached.

Rig is:
ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls

klem 05-01-2011 07:18 AM

See previous post for my settings etc.

I also posted this on a regular thread but I think it belongs here:

I have created a dogfight mission with a Weather Object set as overcast at 300m, Hurricanes at Hawkinge, static heinkels and stukas across the channel at Saint-Inglevert and a few 109s patrolling their area. I have set the density etc properties of the weather as low as they will go (the sliders).

Problem: When friends join me (I'm running the server on my playing PC) they do not get the weather - just clear skies - while I am flying in the overcast.

Any ideas why? Is this part of 'the weather is porked' or could it be something to do with settings?

If it means anything, while I see the blue ground targets on my map right from the start, my friends don't until they get near the French coast and while I can see the ground targets dots from miles away - even through cloud (!) - my friends don't until they are close.
__________________

Desertowl 05-01-2011 06:36 PM

magnifying mirror and stuttering enemy hits
 
hello all,

All in all, the game runs fairly smooth for me, but i did notice 2 annoying bugs that i didnt see listed here in the forum (but i guess they are mentioned here somewhere).
1. the mirror in the spit is magnifying - i can see pixelated view of the ocean or whatever behind me.
2. when i hit an enemy plane, the game suffer from a micro stutter at the moment of impact.

version is the latest official, settings are around med-high, except for shadows @ low.

system details:
quad e6600@2.4
GTX 560 TI
6 GB DDR2 RAM
22" monitor

SEE 05-04-2011 07:58 AM

Objects with no collision detection. You can fly through radar towers, etc.

Ivan Fooker 05-04-2011 07:08 PM

Latest Patch 14433

I have problems since that patch with my controls (x52 adressed via SST Software).
Some keys and the throttle aswell reacts very lagged or irregular atm.
Full throttle doent lead to full throtttel ingame.
Oil or water rad doesnt open on my keys.
Same belongs to my prop pitch.

(win7-64;I7-920@3.01;hd5870;x52)


Edit:
Sorry...me dumbass,forgot to deactivate anthromorph controlling...
Everything works fine so far.

Zoom2136 05-07-2011 05:53 PM

Sound bug - wheel tumbling sound does not stop
 
I've notice that it only happens on my system when I over shoot the runway on take off. So, if I get airborne before the end of the runway, the sound of tumbling wheels stops once they leave the ground, but for some reason, if I continue my ground roll past the end of the runway then the tumbling sounds does not stop once airborne.

This also happens if I take off "cross field".

Hope this helps,

Seeker 05-08-2011 11:39 AM

Quote:

Originally Posted by Zoom2136 (Post 279967)
I've notice that it only happens on my system when I over shoot the runway on take off. So, if I get airborne before the end of the runway, the sound of tumbling wheels stops once they leave the ground, but for some reason, if I continue my ground roll past the end of the runway then the tumbling sounds does not stop once airborne.

This also happens if I take off "cross field".

Hope this helps,

I get the sound on take off, unless I "bump" the wheels on the runway an extra time, then it goes away.

131st_Impact 05-08-2011 01:32 PM

hi all. S!
i too have a few issues with the game,1 when i go to multiplayer either as a host or a client. the moment i hit fly i get launcher.exe has stopped responding. that happens alot. i have set compatibilty and run as admin to help but no go. 2 if i host a game i pick mission i want and it loads a default one so i go to missions and select say a dogfight mission the game freezes like its loading the new 1 and loads the default 1 again. graphically i aint having to many problems i have had to turn them down to med and high. even though it says im getting 50+ fps it stutters real badly. i found setting the game to windowed then dragging the screen size bigger reduces stutter alot though. can this only be due to the buildings though?. because even on max graphics when i go to the sea i hit 90/100 fps average.
ow 1 thing u might want to know about. i crashed my plane my engine completly fell out and was laying up the runway. my plane nosed over so i was leaning forward.i was still hearing the engine and was able to throttle up and drive my plane forward. and as i said my engine was completely missing. im not worried about these problems oleg and his crew come through with il2 and they will come through with this too. any more issues and ile come back and report them here.

smink1701 05-08-2011 01:43 PM

Game locked up in one of the single missions. Got a launch failure notice.

131st_Impact 05-08-2011 04:16 PM

i got a recording of the mirror magnifieing but look at this image i took. is the ground details right or no?
http://steamcommunity.com/profiles/7...57/?tab=public
another thing. why does the aircraft not have nav and landing lights?

131st_Impact 05-09-2011 12:49 PM

S!
this may be an error on my part but i have my doubts. i been trying to create a simple multiplayer game. a map with little land and pick the planes for each side. when i go to test it i cant get into a aircraft no matter what team i create a aircraft. it appears but ai have taken over it and i cant get in then.
so i figure i wil ltake a look at the pre made missions and figure out what im doing wrong. they all looked the same as my own mission. so i load up a pre made mission . (just dogfight btw) and i cant get into the aircraft there neither. ai take over them aircraft soon as i create them too. anybody got any clue what im doing wrong? tbh i dont like the way the multiplayer has been set out. its too difficult. i want to pick my plane my weapons take off and fly.

fiesetrix 05-09-2011 03:59 PM

Cyborg X joystick freezes
 
S! to everyone ...
My Joystick, a "Saitek Cyborg X", freezes randomly with CloD. In works fine with Il2-1946, Rise of Flight - no freezes at all - only with CloD. After freezing I just unplug from USB-Port and replug it - Joystick is working again until next freeze which is a little annoying.
(Win7 64)

Winger 05-09-2011 04:17 PM

Quote:

Originally Posted by Ivan Fooker (Post 278401)
Latest Patch 14433

I have problems since that patch with my controls (x52 adressed via SST Software).
Some keys and the throttle aswell reacts very lagged or irregular atm.
Full throttle doent lead to full throtttel ingame.
Oil or water rad doesnt open on my keys.
Same belongs to my prop pitch.

(win7-64;I7-920@3.01;hd5870;x52)


Edit:
Sorry...me dumbass,forgot to deactivate anthromorph controlling...
Everything works fine so far.

Patch 14433?!!?
Is there a new one? I thought BETA patch 14413 from May 4 is the newest?

Thanks

Winger

klem 05-09-2011 04:56 PM

Quote:

Originally Posted by 131st_Impact (Post 280662)
S!
this may be an error on my part but i have my doubts. i been trying to create a simple multiplayer game. a map with little land and pick the planes for each side. when i go to test it i cant get into a aircraft no matter what team i create a aircraft. it appears but ai have taken over it and i cant get in then.
so i figure i wil ltake a look at the pre made missions and figure out what im doing wrong. they all looked the same as my own mission. so i load up a pre made mission . (just dogfight btw) and i cant get into the aircraft there neither. ai take over them aircraft soon as i create them too. anybody got any clue what im doing wrong? tbh i dont like the way the multiplayer has been set out. its too difficult. i want to pick my plane my weapons take off and fly.

Ths may help. When you create a dogfight server create Spawn Areas not Aircraft.
Have a look at this and see if it helps:-

http://forum.1cpublishing.eu/showpos...42&postcount=3

by the way I have found that you can 'grab' an AI aircraft sometimes and 'Enter' it but as I haven't bothered much I can't be sure where or when I did that. Ahem.... probably a pointless comment :)

Zorin 05-09-2011 08:40 PM

The right foot of the passenger in the Bf108 is protruding through the floor.

http://i205.photobucket.com/albums/b...509_183256.jpg

131st_Impact 05-10-2011 10:00 PM

[QUOTE=klem;280801]Ths may help. When you create a dogfight server create Spawn Areas not Aircraft.

Hi mate thanks for the reply. i have done exactly what u have told. i started a new map. 2 spawn areas 1 red 1 blue. followed your instructions down to the T and i am still getting the same thing? i launch it i select my side. then i pick an aircraft then hit create. then it spawns on the runway i click it then enter and pilot appears i hit enter but nothing happens i can click fly and watch the ai fly it though.

Ivan Fooker 05-10-2011 10:11 PM

Still have sometimes the shaking of BF109 engine without any reason (levelflight,temps between 80-100°).
Using latest patch.

131st_Impact 05-10-2011 11:48 PM

[QUOTE=klem;280801]Ths may help. When you create a dogfight server create Spawn Areas not Aircraft.

ok i dont know if u would class this as a bug or not. i may just be missing something. but i set my game to full real accept cockpit always on. that is the reason i could not join my created aircraft. i tried several time and almost gave up then i turned on a option that alowed me to change to different aircraft and even take over ai aircraft and i spawned into the aircraft i created from then on..

xpupx 05-11-2011 04:28 AM

A fist full of Bugs.....
 
1. Full Screen Mode now generates Massive lag on servers (so much so server admins are rolling back to previous patches.
2. Huge graphical errors in maps such as water appearing in cities at high altitude!
3. The higher you go the more the rivers look like marsh land instead of mainland.
4. Menu buttons don't work so you have to CTL ALT DEL out of the game to go back to the previous menu.
5.Mirrors in Spitfire and Hurricanes don't work at certain angles with Track IR, they show bad pixilation with black lines in with object massively magnified even though it is far away.
6. Co-Op does not work on the channel map.
7. Some fighter AI does not work in Co-Op.
8. Search Lights don't work properly
9. AAA can't hit anything.
10. Very limited range with AAA apart from the 88's
11. Servers constantly crashing as numbers build up.
12. Changing fuel contents on load out screen with spitfire makes no difference to what the gauge in the aircraft tells you.
13. After a rocky takeoff In the spitfire you get a rumbling from the tail wheel that will not stop.
14. Unable to play any custom made mission to the end without the launcher stoping and locking the game up.
15. barrage balloons randomly don't extend to the height that you set them at. They just stay on the ground. barrage balloons at height cannot be clicked upon.
16. Saved building in the FMB will sometimes save unselected items as well.
17. Unable to unselect buildings and objects after pasting from file in FMB.
18. Unable to rotate grouped items around a central axis only around an individual axis.
19. Retracting the undercarriage while on the ground will do just that!
20. Unable to view the compass in the Spitfire and Hurricane while flying.

My Rig
Windows 7 home premium 64 bit service pack 1
Asus M4N98TD EVO
3.4 AMD Phenom 2 Quad core CPU
8 GB DDR 1600 RAM
2 x Nvidia GTX 460 in SLI
Sound Blaster X-Fi
G15 G13 TrackIR 4. T.Flight Hotas X and a Razor Lachesis mouse

klem 05-11-2011 05:42 PM

[QUOTE=131st_Impact;281493]
Quote:

Originally Posted by klem (Post 280801)
Ths may help. When you create a dogfight server create Spawn Areas not Aircraft.

ok i dont know if u would class this as a bug or not. i may just be missing something. but i set my game to full real accept cockpit always on. that is the reason i could not join my created aircraft. i tried several time and almost gave up then i turned on a option that alowed me to change to different aircraft and even take over ai aircraft and i spawned into the aircraft i created from then on..

ok three things here.

1. To select aircraft or create them you must uncheck the 'Cannot Switch planes' etc. entries in Realism settings. I usually uncheck all of that group but you can decide to limit some options for players like 'Cannot Switch Sides'.

2. If you only created Spawn Areas its possible you 'Created' an aircraft and then left it (Escape) so it would stay Created and you might see it as an 'Aircraft' that you could select and 'Enter'. Usually when you only have Spawn Areas and you select an Army then an Airfield, the aircraft available only appear on a list on the right hand side of the 'Map screen' where you choose the a/c you want from the likst you provided in the mission builder. You don't usually see actual aircraft, at least not right off.

3. You may have created 'Aircraft' as well as 'Spawn Areas' because to select an aircraft on the map and 'Enter' it, it would have to be an 'Aircraft' (or one of a Group) you placed on the Airfield (unless it was a 'leftover' previously Created as in 2. above).

So after creating your simple dogfight server with Spawn Areas only, create a server, set the Realism as above then load the mission. It should work ok.

131st_Impact 05-12-2011 08:14 PM

hi all
thanks klem. i fixed that problem now. i had to enable the taking over of aircraft in the realism options.

now i found another problem i got a video clip of it.
i was flying a he111 in a dogfight map. and got shot in half. even though the aircraft was hard to fly i was still able to fly it. i only crashed after i started messing with the flaps and stuff.
just thought i would point that out.

another thing im getting launcher stop responding error when i go to online english channel map. or if i try to load black death video.
thanks

SEE 05-12-2011 11:50 PM

GB Actors WAV Sound file Errors - reporting as 'not found' in SFS file. Object error (bridge) on map. (latest beta, not sure if this applies to official patch or previous betas)

tillobert 05-13-2011 05:27 AM

Three things that are most annoying:
1. The game crashes every 5 mins back to desktop. I can here some sound and i can hear my plane crashing but thats all, no switching back to menu or something like that. Just the Taskmanager helps.
2. No Radio. I mean you can´t play with AI if you can´t give them orders. If I try to land they to land too...without wheels;)
3. No AA. Yep this makes the game looking not that good as its supposed to be!

131st_Impact 05-13-2011 01:37 PM

1 Attachment(s)
Quote:

Originally Posted by tillobert (Post 282444)
Three things that are most annoying:
1. The game crashes every 5 mins back to desktop. I can here some sound and i can hear my plane crashing but thats all, no switching back to menu or something like that. Just the Taskmanager helps.
2. No Radio. I mean you can´t play with AI if you can´t give them orders. If I try to land they to land too...without wheels;)
3. No AA. Yep this makes the game looking not that good as its supposed to be!


well im thinking 1 is a Ram issue. i dont mean your ram im thinking that the game is not using ram correctly. seems the bigger the map like english channel or the more going on on a map usually crashes my launcher exe anyway. i lost the game several times yesterday. im sure they are working on this though

i cant comment on 2 i know the ai is real dumb. they crash into everything. i have seen them take off and crash into mountains when coming back around and even seen them crash into each other.

but 3 now i have AA working on some maps i have done. and they seem to work correctly only 1 was working bad he was face down on a mountian shooting me on the other side of the mountain.. so basically he was shooting through the mountain at me.
but i have been taken out by AA .

tillobert 05-13-2011 02:17 PM

Quote:

Originally Posted by 131st_Impact (Post 282629)
well im thinking 1 is a Ram issue. i dont mean your ram im thinking that the game is not using ram correctly. seems the bigger the map like english channel or the more going on on a map usually crashes my launcher exe anyway. i lost the game several times yesterday. im sure they are working on this though

i cant comment on 2 i know the ai is real dumb. they crash into everything. i have seen them take off and crash into mountains when coming back around and even seen them crash into each other.

but 3 now i have AA working on some maps i have done. and they seem to work correctly only 1 was working bad he was face down on a mountian shooting me on the other side of the mountain.. so basically he was shooting through the mountain at me.
but i have been taken out by AA .

damn i would really like to see the picture but i can´t open it correctly -.-
EDIT: a works now;)
yeah looks like it works!
but on the channel map it doesn´t i think.

joker68 05-13-2011 06:03 PM

Quote:

Originally Posted by 131st_Impact (Post 282629)
...
but i have been taken out by AA .

Looking at the picture at the end of your post, all that I can say is "hurry, go get your surfboard and get ready, she's coming!" :mrgreen:

131st_Impact 05-13-2011 07:24 PM

Quote:

Originally Posted by joker68 (Post 282755)
Looking at the picture at the end of your post, all that I can say is "hurry, go get your surfboard and get ready, she's coming!" :mrgreen:

lol thats not a wave. the water textures are sat up on the hill.

Buchon 05-13-2011 09:28 PM

I found a weird issue :

When you take a screenshot in a game at 1920x1200 and size down to 720 (vertical pixels) it result in a 1280x720 picture always.

But in IL2COD a size down of a 1920x1200 screenshot result in a 1150x720 picture.

Where are those 130 pixels lost ?

I guess there still a problem with the screen scale, so it is not scaling at full screen.

Redroach 05-14-2011 06:53 PM

a little one with very low priority, but:
In the quick mission screen, the "blue" side is represented by a part-german, part-italian flag. And it's the modern ones - nazi- and fascism-era ones would be more appropriate imo.
Of course, you can't show the swastika flag as per german law, but the black-white-red imperial-german-era one would be okay. And afaik, there are no restrictions on the Kingdom of Italy flag.

Should take less than 5 minutes to change that.

Mechanist 05-15-2011 12:25 PM

Blenheim mk IV bombsight problem:

If you fly for example at 6000 ft with 190 mph TAS level flight and you give this parameters to the bombsight, it points approx 3 miles closer then the actual impact point.

So i adjusted the input settings to find the correct impact point and here are the results:

Scenario 1: Adjusting the airspeed with correct altitude to find the correct inpact point:

Fligth conditions 3000 ft 190 mph TAS:
Set height to 3000 ft set speed to 90 mph

Fligth conditions 6000 ft 190 mph TAS:
Set height to 6000 ft set speed to 110 mph


Scenario 2: Adjusting the altitude with correct airspeed to find the correct inpact point::


Fligth conditions 3000 ft 190 mph TAS:
Set speed to 190 mhp TAS the height input is 12000 ft

Fligth conditions 6000 ft 190 mph TAS:
Set speed to 190 mhp TAS the height input is 16000 ft

Also when you set the airspeed you'll see the speed setter wheel turning in the right lower part of the bombing sight. It have a scale from 100-260
I belive it's in mph, but it turns uncorrectly. Althougt the bar/lath in the left upper section of the sight have a scale between 90-310 mph.

The wheel turns like this:

set with keys / Indicated in the wheel:
90 / 258
100 / 120
110 / 155
120 / 190
130 / 225
140 / 258

And so on in the same pattern, so you can turn it arrond 3 times. I belive it is pretty wierd...

The last minor issue I found that when you press shift+F1 to look into the sight it's focusing on the right side bar, which is the "minutes to 60 miles" indicator. I would rather look on the left side bar which is "airspeed in mph x 10" or make it switchable.

Also i tried the BR.20s bombsight, which works just like the Blenheim sight, and it's works perfect. Also the He-111s and the Ju-88s bombsights works as they should in my observations.

All tests where made with AI pilot, with me as bombardier, so i consider this condition to be a perfect level flight.

Mechanist 05-16-2011 12:54 PM

More Blenheim mk IV problems:

CEM:

Mixture doesn't work at all. I tested it high and low and it's have no effect on temperature, exhaust gas, fuel consumption or anything. And whe you set the throttle to 0 no mather what mixture settings you have, it will exhaust black smoke. Also the lever works inversely like in the hurricane.

Prop pitch seems to be two stage in the 3D modell. (on 0 pitch input it turns right to a more featherd position, on anything else than 0 it turns left to its takeoff position. You can observe it when the engines are stoped) However, it have a full effect on rpm in different positions (not just two stages) as I measured:

Throttle 75 %
IAS 200-210 mhp
Height 8000ft
Radiator 100%
Carburetor heat 100%
Pitch % / RPM
100 / 2660
75 / 2520
50 / 2320
25 / 2120
0 / 1760

Carburetor heat seems to work inversely. In 100% you'll get less engine temperature then in 0%

Throttle 50 %
Pitch 75%
IAS: 150-160 mph
Height: 8000 ft
Radiator 100 %
Carburetor heat % / Engine temperature °C / RPM
100 / 201 / 2260
75 / 203 / 2290
50 / 208 / 2340
25 / 221 / 2380
0 / 233 / 2480

Also the carburetor heat controll lever labeld as "AIR INTAKE SHUTTER" (Don't really know how it suppose to work on this airplane)

Boost cut-out doesn't have any effect on engines at all.

Other:

Tailwheel is fixed about 30° to the right when you strat on the ground, making taxiing and straight takeoffs almost inpossible.

Can't fly missions with AI lead when you have to takeoff, because AI doesn't warm their engines, just start taxi or takeoff right away. Of course it is a general problem, but blenheim affected by it the most because of the long warmup procedure.

And a little request: Please make the toggle seat position for the bombardier work (sit beside the pilot in his chair). Would be nice in multiplayer to help with the trimms and navigation, and of course it would ease the multiplayer training aswell.

Aggro 05-16-2011 05:29 PM

Issue: On a widescreen 1920*1080, fully updated win7, sandy bridge cpu, gtx470, 8GbBRam sometimes on the far left and far right side of the screen all the tree shadows are wrong, stretched out to the side of teh screen, looks like a barcode or something. Just a second or less. Not always, sometimes. I hope you were already aware of this problem. Thx

heidelbergensis 05-18-2011 04:57 PM

Two low priority graphical ones that I don´t find reported:

a) BF110 "stick and ball" roll indicator; its stick points on the opposite direction, i.e. you roll left, it bents to right...

b) Wheels on all planes on takeoff don´t turn (They turned before the last beta).

131st_Impact 05-19-2011 12:49 AM

hi all
since latest patch i have seen massive performance boost. game runs alot smoother throughout .
but im getting a new bug. game freezes.but i hear my plane fly if i fire my guns i hear them shoot . if i lower my throttle my engine revs drop. but dont have any movement on screen.

P.s Thanks for the patch good work guys

Blackdog_kt 05-19-2011 01:13 AM

Since the latest steam update of May 19th, the prop pitch is bugged on the 109 and 110 (and maybe in the He111P too as it has the same engine, i didn't check that one).

Normally the patch would change the pitch lever into a spring loaded switch that snaps to center when you take your hand off the control.

What it does though is start correctly in the neutral position, but as soon as you apply a pitch change command instead of snapping back to center it locks in one of the two extreme positions.

This way, it keeps trying to increase or decrease RPM on its own and you constantly have to fight against it, making it impossible to fly with CEM enabled.

TheEnlightenedFlorist 05-19-2011 02:27 AM

Quote:

Originally Posted by Blackdog_kt (Post 285208)
Since the latest steam update of May 19th, the prop pitch is bugged on the 109 and 110 (and maybe in the He111P too as it has the same engine, i didn't check that one).

Normally the patch would change the pitch lever into a spring loaded switch that snaps to center when you take your hand off the control.

What it does though is start correctly in the neutral position, but as soon as you apply a pitch change command instead of snapping back to center it locks in one of the two extreme positions.

This way, it keeps trying to increase or decrease RPM on its own and you constantly have to fight against it, making it impossible to fly with CEM enabled.

It works correctly if you control the pitch for each engine individually.

Warhound 05-19-2011 01:22 PM

Latest patch (v 1.01.14550) intruduced an annoying bug with flying through clouds on my system, they flicker wildly from white to black which makes it really hard on the eyes. Flickering stops when you speed the game up to 2x, not when you slow it down.
Using the 6950 + ATI 11.4 drivers, didn't try the last betapatches but this problem wasen't present in the previous steam release.

Aggro 05-19-2011 03:15 PM

This is definately not priority #1, but in the future can we please in the options have a slider for grass draw distance. Current grass draw distance radius is too small for my taste. Another vanity wish: Please stop the tree shadows from shimmering (check out ROF tree shadows if you need ideas) and please stop the trees themselves from shimmering. Or atleast have an high level hardware option for this.

Not high priority right now, but important for immersion IMHO

Oh and one more vanity wish: Please make tracers that look more like ROF tracers, and if this wish is unreal (which I dont believe, but I have seen the discussions, so lets not discuss it again) have it as a realism option, for example: Realistic tracers option is what we have now (even though I dont think it is the realistic option when considering the camera effects vs eyes) and unrealistic option would be something that looks like ROF tracers. But please lets not discuss it here, I just wanted this selfishly for the future as an option so that both camps can be happy.

Thanks, just my personal graphics wishes for COD, yeah graphics are important for me :)

Ze-Jamz 05-19-2011 03:26 PM

1/ Can still fly through tress

2/ 109 prop pitch needs to be thought about again, weve not all got wheels and sliders

3/ multiplayer..PLEASE fix that dam bug where im trolling around the map trying to find the infamous words 'spawn points blah blah' after selecting colour..clicking on airbases does NOTHING...so so frustrating, how can it take this long to fix?

4/Loadouts and GUI..please sort these 2 things out

5/ATI blue lines?

These are the most important things to me in terms of playability and annoyance

609_Huetz 05-19-2011 03:39 PM

A thought that just crossed my mind, trying to get my old decent fps back: Can you split shadows in the video options in external and cockpit? I can live without shadows on the ground to be honest, but no shadows in the cockpit is a no go.

SG1_Lud 05-19-2011 03:47 PM

Quote:

Originally Posted by 609_Huetz (Post 285565)
A thought that just crossed my mind, trying to get my old decent fps back: Can you split shadows in the video options in external and cockpit? I can live without shadows on the ground to be honest, but no shadows in the cockpit is a no go.

+1

Devs: this is being much asked for, but the petitions get lost in the forums.

SG1_Lud 05-19-2011 03:53 PM

BTW, why this thread and this other?

http://forum.1cpublishing.eu/showthread.php?t=19629

shoudn't be united for the sake of clarity and organization?

JG53Frankyboy 05-19-2011 04:46 PM

The He111P behaves still ok in game. 1C gave it a CSP for its DB601, and not a manual variable pitch unit like the 109/110.
But it would be nice if 1C would remove the mixture and supercharger bars in the 111P, they have no funtion. What is correct.
And please delete also. The 109 mixture bar now, also no function anymore.

Buzpilot 05-19-2011 05:16 PM

The Blenheim IV have a unrecoverable error, not reporting in 'Vehicle Dammage' textbox. When engines go above 250, in a dive, for maybe less than 20 sec, they start shaking and won't recover when temperature go down below 240 even. This make engines weak too, and have no power to climb.
Could be a bug, or just 'Vehicle Dammage' failing to report dammage.
PS. I use FFB (G940 with latest firmware) , so the shaking is lot more noticable to me, visually it's almost normal shaking, but with significant power loss on engines.

Version 14550

Oh, and sounds stutter, and sometimes come and go, in multiplayer, + rivers still grow with distance.

Ze-Jamz 05-19-2011 06:14 PM

No sound in multiplayer..would be more specific but ive lost the will to live

My game was okay yesterday (ish)

PLEASE READ

http://forum.1cpublishing.eu/showthread.php?t=21096

klem 05-20-2011 07:50 AM

Quote:

Originally Posted by Ze-Jamz (Post 285685)
No sound in multiplayer..would be more specific but ive lost the will to live

My game was okay yesterday (ish)

PLEASE READ

http://forum.1cpublishing.eu/showthread.php?t=21096

I have the same problem but the sound disappears after a while so I'm interested in the subject but your link seems to be pointing to this Thread - did you mean a specific Post in the Thread or a different Thread?

tillobert 05-20-2011 09:49 AM

crash to desktops en masse-.- i mean what the **** before the last beta patch and the last official patch everything worked fine but now the game just sucks!

BigPickle 05-20-2011 10:11 AM

I get Crash to desktops some are fatal and require a hard restart, i have enabled logs now but i dont really want to have my pc doing that hard crash as it damaging to my hardware.

Krt_Bong 05-20-2011 04:06 PM

"8. Somebody please get in touch with Vincent or somebody over at NaturalPoint to add in a TrackIR profile for CoD."

check for an update my Track Ir works fine and I just reformatted so it works on the latest drivers.

tillobert 05-20-2011 09:29 PM

CtD´s are still there since the last betapatch until now with the hotfix -.-
Have the newest NVIDIA drivers installed. Maybe I should try the beta drivers for this beta game;)
But I HAVE to mention that I enjoy the time I can stay in the game!!

edit:
Ok now i have installed the latest NVIDIA betapatch and i was able to play a whole mission including start and landing without a crash. Maybe it was a driver issue. All people with the same problem as i had could try this too.

machoo 05-20-2011 10:55 PM

Loading up the Black Death track and while in free view mode I saw this. http://img27.imageshack.us/img27/9770/2011052100001.jpg

Uploaded with ImageShack.us


I think it's a shadow bug problem?

BigPickle 05-21-2011 07:43 AM

Since Hot Fix I get massive screen flickering when looking at clouds. General performance is about 10 fps lower than last offical patch back in Apr.
Fullscreen also still does not work i see my desktop between loading screens and when i make a key input in the option menu i hear the windows ding! like if you try to press a key when the current window or tab is not selected.
The props go invisible when nose points at clouds.

LT.INSTG8R 05-21-2011 08:31 AM

Quote:

Originally Posted by Krt_Bong (Post 286242)
"8. Somebody please get in touch with Vincent or somebody over at NaturalPoint to add in a TrackIR profile for CoD."

check for an update my Track Ir works fine and I just reformatted so it works on the latest drivers.


It uses the same profile as IL-2 46. I don't see any real reason for a new one it uses the old one just fine.

MD_Wild_Weasel 05-22-2011 07:37 AM

Couple of bugs ive noted. Im sure they have been reported but i will report them anyway. (let he who is without sin cast the first stone:-P)

1 Spitfire mirror displaying jargled mess.
2. CEM controls mising from the blenheim ( bottom left hand corner) I have only the throttle settings displayed.

Good job on the recent updates Dev team.. Thankyou!

Windows 7 ultimate 64bit
ie9
msi geforce gtx 460 hawk"talon attack"1024mb
asus m4n82 deluxe nforce980a sli
Amd phenom II quad core 955 black edition @3.2 ghz(auto overclock)
corsair XMS2 4gb ddr2 pc2-8500c5
Akasa venom cpu cooler
Inwin Ironclad full tower case
WD 500gb hdd

timholt 05-22-2011 07:45 AM

Lock up with vehicles towing trailers/guns/etc
 
Originally Posted by timholt View Post
Running latest hot fix I am still getting lock ups requiring the task manager exit when doing ground attacks.

I normally fly either a Hurricane or a Spit and when attacking vehicle columns the game will lock up, usually on the second pass, as soon as I start firing, i.e. no explosions, just the tracers leaving the guns.

I just changed the FMB mission to a 109 strafing a couple of Brit fuel columns, got spectacular explosions (flew straight through them) and did numerous passes without a lock up.

I just tried the 109 on the same column the Brit planes lock up the computer. I got several passes in including huge fuel explosions but eventually got the lock up again. On each occasion there is a huge memory spike and I think it may have something to do with vehicles towing trailers????

Also mirrors are still a physcadelic mess.

Still losing sound occasionally.

Still being asked if I would like to drop out of Aero.

AND THE LIKELY CAUSE IS:

It looks like the vehicles towing either trailers or guns was the culprit. I deleted those columns in the various missions and substituted them with fuel columns. Huge explosions to fly through (with the Hurricane) and not a lockup to be had.

kristorf 05-22-2011 07:58 AM

I have lost approx 10fps since last patch/hotfix?

I know this ammount isn't great in the grand scheme of things, but when you average approx 35/40fps over land pre-patch it has a huge effect,
meaning I have had to turn shadows off to play.

Also getting the end mission/esc CTD's requiring taskmanager exit

White Owl 05-22-2011 08:47 AM

Quote:

Originally Posted by BigPickle (Post 286692)
Since Hot Fix I get massive screen flickering when looking at clouds.

Yes, anytime I fly into a cloud the whole screen flashes like a strobe light. Only started doing this after the hot fix with the improved propeller visuals.

Warhound 05-22-2011 02:25 PM

Quote:

Originally Posted by White Owl (Post 287190)
Yes, anytime I fly into a cloud the whole screen flashes like a strobe light. Only started doing this after the hot fix with the improved propeller visuals.

It did this in the last beta patches and in v 1.01.14550 aswel, know for sure my system did suffer from it before the hotfix so doubt it's related to the propeller.

Khamsin 05-22-2011 07:54 PM

Since the recent patch, German aircraft have pitch controls reversed ... so the Decrease Pitch command actually increases pitch in German aircraft and vice versa.

warbirds 05-23-2011 12:46 AM

Runway lights work but they show through solid objects. So you can see them through your wings and such.

Lighhouse cannot be made to produce light even with generator and ai power.

Wolf_Rider 05-23-2011 03:25 AM

sim appears to be smooth and not much change FPS wise (mirrors on/ off, textures, tree/ building detail/ amount, grass on/ off, etc, etc) when above 500ft (at least when zipping around in the QM england free flight mission) stuttering and fps drop seem to occur under 500ft regardless of terrain altitude

Frequent_Flyer 05-23-2011 03:33 AM

No matter what cloud type you choose in " Local Weather" ie. Cumulus, or Overcast - Thunder clouds are all you get in game.
The other functions within " local weather " appear to work

Wolf_Rider 05-23-2011 03:37 AM

local weather? where this be??

Warhound 05-23-2011 07:11 PM

Serverlist seems to only look at the first digit when sorting on amount of players.
Fe. 19 is smaller than 2, 47 is smaller than 6 etc.

Also experienced the soundbug for the first time today, happened in multiplayer on the repka 1 server. Logged in without sound ,then it came back for a few minutes only to disappear a short while later. Returned the instant I left MP.
Sound set to ambisonic all through.

Krt_Bong 05-25-2011 07:43 PM

Now I have an issue where I cannot re-center Track Ir while in game, and controls intermittently respond, sometimes not even keystrokes will work as if the game has disconnected from the key assignments.

AndyJWest 06-04-2011 12:49 AM

A minor one - Canterbury airfield:
http://i958.photobucket.com/albums/a...enVerboten.jpg

Rauchen Verboten? :confused: :-P

Ibis 06-06-2011 01:17 AM

It's not a problem Andy if you're not a smoker:cool:

Maybe it's for German pilots who land there by mistake.

cheers
Ibis.

Trooper117 06-06-2011 11:29 AM

See how kind we are to you jerries?
Even have your own little hanger to park up in when you decide youv'e had enough..
Rather nice of us I thought!

'Bung Ho chaps'

Bobb4 06-15-2011 07:06 AM

Not sure in which thread to post this...
But has anyone noticed on an arcade server the game just ignores the instruments. I am talking tem guages here. So instead of a player learning how to fly and what temps work, in arcade mode the game just ignores temps altogether.
If this is the solution for a human pilot does that mean the AI ignores engine temps as well?
I have noticed ai just spool up and take off, no engine management at all :-P
Just wondering

klem 06-15-2011 07:21 AM

Quote:

Originally Posted by Bobb4 (Post 297569)
Not sure in which thread to post this...
But has anyone noticed on an arcade server the game just ignores the instruments. I am talking tem guages here. So instead of a player learning how to fly and what temps work, in arcade mode the game just ignores temps altogether.
If this is the solution for a human pilot does that mean the AI ignores engine temps as well?
I have noticed ai just spool up and take off, no engine management at all :-P
Just wondering

That's the opint of CEM on or off. In Arcade servers it will be off so no adverse effects on the engine.

You're right about the AI at least in the off-line campaign. While I have CEM on and wait patiently for my engine to warm up the AI just start up and blast off down the runway.

Bobb4 06-15-2011 11:23 AM

Quote:

Originally Posted by klem (Post 297575)
That's the opint of CEM on or off. In Arcade servers it will be off so no adverse effects on the engine.

I understand that no adverse effects part, but why not have the plane automatically start with perfectly warmed engine and then maintain it for you, in other words nothing you can do will go beyond the planes performance. You at least then see near perfect engine management and can learn from the games ai.
Currently an arcade pilot just rushes off. If he looks at his guages he will think it is okay to take-off with a water temp of 15 degrees...
RoF deals with this by allowing pilots to start with warm engines
:)

klem 06-15-2011 04:49 PM

Quote:

Originally Posted by Bobb4 (Post 297639)
I understand that no adverse effects part, but why not have the plane automatically start with perfectly warmed engine and then maintain it for you, in other words nothing you can do will go beyond the planes performance. You at least then see near perfect engine management and can learn from the games ai.
Currently an arcade pilot just rushes off. If he looks at his guages he will think it is okay to take-off with a water temp of 15 degrees...
RoF deals with this by allowing pilots to start with warm engines
:)

Its a good point because in real life pilots on standby would have their engines warmed by the groundcrew and be immediately available for takeoff. Indeed thats what the AI seem to have.

I've added my vote for pre-warmed engines here.....
http://forum.1cpublishing.eu/showthread.php?t=23405

you can add yours too by adding a post.

Blackdog_kt 06-16-2011 12:17 AM

Enabling CEM for the player's own aircraft costs about 10 FPS on most rigs.

Enabling it for every other AI aircraft would grind the sim to a halt, so the way the AI works is different: instead of monitoring the complete set of CEM parameters, they just follow a set of predetermined procedures and power settings.

This is done to prevent them from "cheating" without having to calculate everything and overload the CPU (this was said in one of Luthier's Q&A sessions some time before release).

In short, the AI doesn't look at gauges and decide what to do because decision making costs CPU cycles.

What the AI does is being fed a list of settings to use and following these checklists for their engine operation, dependent upon the phase of flight and maybe their skill levels.

So, on takeoff they will get to the appropriate manifold pressure/boost and RPM, then they will reduce power to climb or cruise, then they will go to combat power once they spot enemy aircraft and so on. They don't know about or even "feel" the limits like a human player does, they just follow a set of restrictions that prevents them from getting an unrealistic advantage.

Somewhere along the list of those restrictions there needs to be added a bit of extra code that follows this logic:
If AI Level = rookie then warm-up time = X seconds +/- 5%
If AI Level = veteran then warm-up time = Y seconds +/- 2%
etc,

and everything would be fine :D

klem 06-16-2011 07:44 PM

Good idea BD and we need something like that but why would a veteran's engine warm up faster than a rookies? Does he carry a blow torch?


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