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Realism
Dear developers,
I have always been a big fan of flight simulators. Since I played the original from my childhood on, I became an avid and dedicated player of IL2 sturmovik. Unfortunately, in the recent patch, changes where made to the realism in order to make it more "accessible'. Various threads have risen about that subject, strongly responding against such movements. I have also created a poll, which has:
I count on these numbers to keep growing in the near future, but I think It is fair to conclude which heading the major part of the community wants to take. Therefore, I hope the recent changes to the cockpit regarding gauges can be made undone, or at the very least switchable as an option. This can be a welcome solution with which everyone will be happy. The thread can be found here: http://forum.1cpublishing.eu/showthread.php?t=21667 I hope adjustments can be made to satisfy everyone, without any concessions regarding realism. Thank you |
I'm actually downloading the second patch (April 18th) and I cannot see anything on the README file related to the AI communications over the radio.
I still cannot believe this hasn't been fixed yet and we have no news about when will be done. :shock: It is really appreciated the efforts from the dev team in order to improve performance but IMHO radio communications with the AI is nearly as important issue as performance. :confused: No comms - no mission as simple as that. |
Holy crap,
I just decided to chase a few bombers over the channel, and literally saw a sunderland doing 3 corkscrews (or however they are called) within a single second! Heck, I can't even do that with a biplane... The AI must be cheating, or there is a bug in their flight model. |
wind direction has a BIG error that wind is +-90deg out!
I was playing in the FMB the other day and wind direction has a BIG error that wind is +90deg out! :-P
i.e. one would assume that in the FMB that “0” wind angle would be North and -180 or 180 would be South and that 90 is east and -90 is west, BUT if you set wind direction as “90” (90deg) wind comes from the south pushing you north (+90deg error), if you set wind at -90 (270deg) it come from the north pushing you south (+90deg error), if you set the wind to180 or -180 (180deg) it comes from the east pushing you west (-90deg error) & if you set it to 0 (0deg) it comes from the west pushing you east (-90deg error) Ergo wind is either +90deg out for east/west or -90deg out for north/south even with the latest 1.00.14101 patch! (have just tested) |
Saw someone noted that the flight level indicator showed 30 deg. inclination while flying in level flight in a Spit, BF110 has same issues.
Mac Pro 2009 ( 2x quad core xeon 2.6Ghz ) 48Gb ram ATI 4870 ( 512MB ) Dual boot to Win7 64 (Joystick = Ch Product Fighter Stick). |
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There have been threads about this, but the auto engine management in the first Spitfire (and afaik, all Spitfires) given to the player in the GB Campaign is horribly wrong. After takeoff it's impossible to get decent speeds out of it, maxed throttle & level flight gives varying top speeds, sometimes as low as 120, never over 200. I'm being outrun by bombers and it's essentially made the GB campaign unplayable past the point you're given the Spitfire.
Needs fixing asap! (and please don't say use set CEM to manual, some of us don't want to! ;) ) |
Hi,
The latest patch works great, the fps gain is consequent, nevertheless, it came for me with a graphic issue that might result of some kind of "optimisation" in the draw distance. Now, the normals (shadows) of the terrain won't pop anymore within a quiet shorter distance to the ground. Plus, by changing the angle between the camera and the ground, the normal sometimes pop, then disappear: http://pix.wefrag.com/i/6/0/c/e/e/30...4d92f143b2.jpg Bottom left corner, the left part is nice, the normals are popping, right part baaad, no normal, just an ugly low rez texture It doesn't look seems to be a big issue like that, but when you are flying at low altitude, and they simply don't pop, it kills the awesomeness of the landscape, just wanted to tell it, because this was unharmed before the patch, and the landscape looked much better. So, I posted the issue, i'm quiet sure noone will ever read, or care about it, but, here are my settings: http://pix.wefrag.com/i/7/a/9/c/4/30...f19cbbdaa5.jpg It could be VERY nice to get an option in order to be able to set the draw distance ourselves :). |
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The sims spitfire should indeed have two fuel gauges, a 37 gal and a 48 gal. ALL...repeat ALL !!! Battle of Britain spitfire Mk1 and 1a had two, late on in the Battle the left hand gauge was taken out of operation with a data plate over the right hand gauge warning of such. It is important that fuel management and correct content feedback is given and that two gauges are displayed. The team studied a postwar restoration/modified aircraft and not wartime footage of a Mk1 and wreckage. All recovered panels from BoB period spitfire digs show two fuel gauge holes. Surviving spitfires have undergone many changes and panel changes. The crowbar also needs removing, it was not carried at all during the Battle of Britain ! BOBC |
Stepping away from performance issues, the most famous of aircraft needs a fix:-
The Spitfire Mark choosing panel needs correcting, it is applying a Mark ll spinner (the bulbous rounded one) and blade (broad root) to the Mark 1a ! There was no difference in spinner and props on both the Mk1 and 1a. The consequence of this error is that we are seeing mostly Mkll spitifires being flown by users yet the Battle of Britain had mostly Mark 1 and 1a ! Also we are seeing early black/white camouflage on mark ll aircraft which is most confusing and incorrect. Wooden blades did not exist on any BoB spitfire, 1 1a or ll Side aerials were not seen on spitfires for most of the period. Crowbars were never carried in the BoB and need removing from the door. The ability to apply Hurricane codes to spitfires and Spitfire codes to Hurricanes should be corrected. Pilots of Hurricanes and spitfires wearing side caps and headphones looks wrong, that never happened. Lets see the pilots inside the aircraft look correct. Give the Luft and RAF blue grey uniforms not light grey and cyan. Give people in Luft gunners positions the correct gunsight, a simple cross hair. The spitfire cockpit, I have yet to see in the release version a Mark 1 cockpit, see list of 18 or more alterations on other threads, some very large. These are just some of a long list of fixes required. I have to say that there is much that is awesome, just fantastic. BOBC |
i got fed up shooting at bombers justto killacouple of rear gunners so nowi just chop there planes in half with my prop, up to 12 in a row so far, anyone can beatthis:grin:
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some issues i have noticed.
Graphics issues on 90 degree field of view i.e no markings on aircraft some cockpit issues in Ju87 haven't checked all cockpits. Cant eject hood on Spitfire all others ok. Is there a control to lower landing lamps? No rear view mirror on hurricane. |
I'm also getting missing sound files throughout the campaign, all the mid-mission conversations in the GB campaign are showing as 'file missing' in the console. :(
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Place Names
Can place names (on the map) be activated?
If not, I think that it would be graet to know the places of the towns/cities and the airfields. Perhaps one could have a "toggle" key for that? |
toggle key for the arrows with the labels too:-P
also please check the antiallising it doesn't work above 2x |
tail wheel lock for the 109 please.
We need to be able to lock the 109's tail wheel. in strong winds the 109 gets pushed about the runway and there is nothing you can do about it.
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Blenheim is way to hard to takeoff with.
Takeoff RPM is 2650, but it's impossible to run above 2400 without destroying engines. (Can't even get close to 2600 rpm) It should be capable of continuesly 2750 RPM. |
Open the cockpit and the world become visually enhanced. Close the cockpit and the view is 'flat' with brightness and contrast dumbed down making it more difficult to see ac at distance. I have seen numerous vids of these fighters from the cockpit and the effects of the cockpit closed in terms of visual differences seems overmodelled.
Flyers in open cockpit have a very different view. |
Bugs first...
Crashed a H111 and grass came into cockpit when plane came to a standstill. While not a game breaker, it is an immersion killer :) Graphical glitches. Streaky land lines and water lines running from the coast into water and visa versa. As you get closer they disappear. The three blue horizon lines are still there. They also run accross infront of hills. So flying down behind a hill and looking out you can see the lines through the hill... Gameplay. Mouse click controls are not accurate enough, you cannot move mixture and other settings up or down in smaller percentages. It is either full rich or lean, nothing inbetween. Pilot bailouts are smooth but when the guy hits the water he disappears after a few seconds? Also noticed a lot of shot down planes lingering half submerged in the water, they do not sink? This was particularly noticable with an ai spit i shot down, pilot bailed and the plane went in. I bailed over the same spot and lo and behold what was below me the floating spit? i5 2500k 4gig ram ATI HD 6970 Framerates, 60 to 80 over water and 50 to 30 over land. Everything on high except buildings and forests on medium amount |
When strafing a runway in the FMB I found this , It's done it with 110's and HE111's . 109's were ok. All I have been doing was changing the aircraft only in objects browser. Same waypoints ect. Also you can see some weird shadow bug , like a big dark circle around the selected aircraft -- i'm sure this would have been mentioned though.
http://www.youtube.com/watch?v=TD1ARS_DzOQ |
Its true then, that myth that osterich/bf110 put there head in the ground when an aircraft passes over...
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Anyone seen CARS???...
...Scaring tractors so they tip over backwards!!! |
While perhaps not critical priorities in the scope of things, one thing that is
bugging me the most at the moment is the cockpit camera. 1: Normal cockpit-camera Works all right... 2: Loosen straps (i.e "Gun-sight aligned camera") Please remove the restriction of having to have the "Gun-sight" in view. As I am lining up for a shot, I still need to be able to check the instruments. Also, it restricts me from having a last look over my shoulder before committing to the attack. Besides, having to "Tighten the straps" to look over my shoulder just doesn't make any sense. :) 3: Camera transitions... Going between the modes... - "Normal" and "Gun-sight view"(aka loosen straps) - "Open canopy" and "Closed canopy" ...locks the TrackIR and then make a very annoying "pop" at the end of the interpolation between the "modes". As per usual, awesome work guys! The game is really getting there by leaps and bounds. |
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I have came across,a few supermen:lol: while playing multiplayer while viewing other peoples planes:)
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"I'm as happy as a tornado in a caravan park" |
Aircraft Dots problem
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I have noticed that with mp_dotrange showing say 14km or even 25km I don't see a dot until it suddenly and very obviously pops up at around 8km (according to the map icons and grid size). It appears to be several pixels, perhaps 4 or more?
They just as suddenly disappear, presumably as they move away, but again it is very sudden and obvious. On one or two servers I have seen the dots suddenly change from the very obvious black dot to a very (and I mean very) faint grey dot of perhaps one pixel. So the ranging and rendering of the dots seems to be inadequate and inconsistent. Its hard to say if the "8km" dot is the right size, it may be a little too large, but once the whole business is sorted out it will be easier to make sense of it. My settings are attached. Rig is: ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls |
See previous post for my settings etc.
I also posted this on a regular thread but I think it belongs here: I have created a dogfight mission with a Weather Object set as overcast at 300m, Hurricanes at Hawkinge, static heinkels and stukas across the channel at Saint-Inglevert and a few 109s patrolling their area. I have set the density etc properties of the weather as low as they will go (the sliders). Problem: When friends join me (I'm running the server on my playing PC) they do not get the weather - just clear skies - while I am flying in the overcast. Any ideas why? Is this part of 'the weather is porked' or could it be something to do with settings? If it means anything, while I see the blue ground targets on my map right from the start, my friends don't until they get near the French coast and while I can see the ground targets dots from miles away - even through cloud (!) - my friends don't until they are close. __________________ |
magnifying mirror and stuttering enemy hits
hello all,
All in all, the game runs fairly smooth for me, but i did notice 2 annoying bugs that i didnt see listed here in the forum (but i guess they are mentioned here somewhere). 1. the mirror in the spit is magnifying - i can see pixelated view of the ocean or whatever behind me. 2. when i hit an enemy plane, the game suffer from a micro stutter at the moment of impact. version is the latest official, settings are around med-high, except for shadows @ low. system details: quad e6600@2.4 GTX 560 TI 6 GB DDR2 RAM 22" monitor |
Objects with no collision detection. You can fly through radar towers, etc.
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Latest Patch 14433
I have problems since that patch with my controls (x52 adressed via SST Software). Some keys and the throttle aswell reacts very lagged or irregular atm. Full throttle doent lead to full throtttel ingame. Oil or water rad doesnt open on my keys. Same belongs to my prop pitch. (win7-64;I7-920@3.01;hd5870;x52) Edit: Sorry...me dumbass,forgot to deactivate anthromorph controlling... Everything works fine so far. |
Sound bug - wheel tumbling sound does not stop
I've notice that it only happens on my system when I over shoot the runway on take off. So, if I get airborne before the end of the runway, the sound of tumbling wheels stops once they leave the ground, but for some reason, if I continue my ground roll past the end of the runway then the tumbling sounds does not stop once airborne.
This also happens if I take off "cross field". Hope this helps, |
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hi all. S!
i too have a few issues with the game,1 when i go to multiplayer either as a host or a client. the moment i hit fly i get launcher.exe has stopped responding. that happens alot. i have set compatibilty and run as admin to help but no go. 2 if i host a game i pick mission i want and it loads a default one so i go to missions and select say a dogfight mission the game freezes like its loading the new 1 and loads the default 1 again. graphically i aint having to many problems i have had to turn them down to med and high. even though it says im getting 50+ fps it stutters real badly. i found setting the game to windowed then dragging the screen size bigger reduces stutter alot though. can this only be due to the buildings though?. because even on max graphics when i go to the sea i hit 90/100 fps average. ow 1 thing u might want to know about. i crashed my plane my engine completly fell out and was laying up the runway. my plane nosed over so i was leaning forward.i was still hearing the engine and was able to throttle up and drive my plane forward. and as i said my engine was completely missing. im not worried about these problems oleg and his crew come through with il2 and they will come through with this too. any more issues and ile come back and report them here. |
Game locked up in one of the single missions. Got a launch failure notice.
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i got a recording of the mirror magnifieing but look at this image i took. is the ground details right or no?
http://steamcommunity.com/profiles/7...57/?tab=public another thing. why does the aircraft not have nav and landing lights? |
S!
this may be an error on my part but i have my doubts. i been trying to create a simple multiplayer game. a map with little land and pick the planes for each side. when i go to test it i cant get into a aircraft no matter what team i create a aircraft. it appears but ai have taken over it and i cant get in then. so i figure i wil ltake a look at the pre made missions and figure out what im doing wrong. they all looked the same as my own mission. so i load up a pre made mission . (just dogfight btw) and i cant get into the aircraft there neither. ai take over them aircraft soon as i create them too. anybody got any clue what im doing wrong? tbh i dont like the way the multiplayer has been set out. its too difficult. i want to pick my plane my weapons take off and fly. |
Cyborg X joystick freezes
S! to everyone ...
My Joystick, a "Saitek Cyborg X", freezes randomly with CloD. In works fine with Il2-1946, Rise of Flight - no freezes at all - only with CloD. After freezing I just unplug from USB-Port and replug it - Joystick is working again until next freeze which is a little annoying. (Win7 64) |
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Is there a new one? I thought BETA patch 14413 from May 4 is the newest? Thanks Winger |
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Have a look at this and see if it helps:- http://forum.1cpublishing.eu/showpos...42&postcount=3 by the way I have found that you can 'grab' an AI aircraft sometimes and 'Enter' it but as I haven't bothered much I can't be sure where or when I did that. Ahem.... probably a pointless comment :) |
The right foot of the passenger in the Bf108 is protruding through the floor.
http://i205.photobucket.com/albums/b...509_183256.jpg |
[QUOTE=klem;280801]Ths may help. When you create a dogfight server create Spawn Areas not Aircraft.
Hi mate thanks for the reply. i have done exactly what u have told. i started a new map. 2 spawn areas 1 red 1 blue. followed your instructions down to the T and i am still getting the same thing? i launch it i select my side. then i pick an aircraft then hit create. then it spawns on the runway i click it then enter and pilot appears i hit enter but nothing happens i can click fly and watch the ai fly it though. |
Still have sometimes the shaking of BF109 engine without any reason (levelflight,temps between 80-100°).
Using latest patch. |
[QUOTE=klem;280801]Ths may help. When you create a dogfight server create Spawn Areas not Aircraft.
ok i dont know if u would class this as a bug or not. i may just be missing something. but i set my game to full real accept cockpit always on. that is the reason i could not join my created aircraft. i tried several time and almost gave up then i turned on a option that alowed me to change to different aircraft and even take over ai aircraft and i spawned into the aircraft i created from then on.. |
A fist full of Bugs.....
1. Full Screen Mode now generates Massive lag on servers (so much so server admins are rolling back to previous patches.
2. Huge graphical errors in maps such as water appearing in cities at high altitude! 3. The higher you go the more the rivers look like marsh land instead of mainland. 4. Menu buttons don't work so you have to CTL ALT DEL out of the game to go back to the previous menu. 5.Mirrors in Spitfire and Hurricanes don't work at certain angles with Track IR, they show bad pixilation with black lines in with object massively magnified even though it is far away. 6. Co-Op does not work on the channel map. 7. Some fighter AI does not work in Co-Op. 8. Search Lights don't work properly 9. AAA can't hit anything. 10. Very limited range with AAA apart from the 88's 11. Servers constantly crashing as numbers build up. 12. Changing fuel contents on load out screen with spitfire makes no difference to what the gauge in the aircraft tells you. 13. After a rocky takeoff In the spitfire you get a rumbling from the tail wheel that will not stop. 14. Unable to play any custom made mission to the end without the launcher stoping and locking the game up. 15. barrage balloons randomly don't extend to the height that you set them at. They just stay on the ground. barrage balloons at height cannot be clicked upon. 16. Saved building in the FMB will sometimes save unselected items as well. 17. Unable to unselect buildings and objects after pasting from file in FMB. 18. Unable to rotate grouped items around a central axis only around an individual axis. 19. Retracting the undercarriage while on the ground will do just that! 20. Unable to view the compass in the Spitfire and Hurricane while flying. My Rig Windows 7 home premium 64 bit service pack 1 Asus M4N98TD EVO 3.4 AMD Phenom 2 Quad core CPU 8 GB DDR 1600 RAM 2 x Nvidia GTX 460 in SLI Sound Blaster X-Fi G15 G13 TrackIR 4. T.Flight Hotas X and a Razor Lachesis mouse |
[QUOTE=131st_Impact;281493]
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1. To select aircraft or create them you must uncheck the 'Cannot Switch planes' etc. entries in Realism settings. I usually uncheck all of that group but you can decide to limit some options for players like 'Cannot Switch Sides'. 2. If you only created Spawn Areas its possible you 'Created' an aircraft and then left it (Escape) so it would stay Created and you might see it as an 'Aircraft' that you could select and 'Enter'. Usually when you only have Spawn Areas and you select an Army then an Airfield, the aircraft available only appear on a list on the right hand side of the 'Map screen' where you choose the a/c you want from the likst you provided in the mission builder. You don't usually see actual aircraft, at least not right off. 3. You may have created 'Aircraft' as well as 'Spawn Areas' because to select an aircraft on the map and 'Enter' it, it would have to be an 'Aircraft' (or one of a Group) you placed on the Airfield (unless it was a 'leftover' previously Created as in 2. above). So after creating your simple dogfight server with Spawn Areas only, create a server, set the Realism as above then load the mission. It should work ok. |
hi all
thanks klem. i fixed that problem now. i had to enable the taking over of aircraft in the realism options. now i found another problem i got a video clip of it. i was flying a he111 in a dogfight map. and got shot in half. even though the aircraft was hard to fly i was still able to fly it. i only crashed after i started messing with the flaps and stuff. just thought i would point that out. another thing im getting launcher stop responding error when i go to online english channel map. or if i try to load black death video. thanks |
GB Actors WAV Sound file Errors - reporting as 'not found' in SFS file. Object error (bridge) on map. (latest beta, not sure if this applies to official patch or previous betas)
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Three things that are most annoying:
1. The game crashes every 5 mins back to desktop. I can here some sound and i can hear my plane crashing but thats all, no switching back to menu or something like that. Just the Taskmanager helps. 2. No Radio. I mean you can´t play with AI if you can´t give them orders. If I try to land they to land too...without wheels;) 3. No AA. Yep this makes the game looking not that good as its supposed to be! |
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well im thinking 1 is a Ram issue. i dont mean your ram im thinking that the game is not using ram correctly. seems the bigger the map like english channel or the more going on on a map usually crashes my launcher exe anyway. i lost the game several times yesterday. im sure they are working on this though i cant comment on 2 i know the ai is real dumb. they crash into everything. i have seen them take off and crash into mountains when coming back around and even seen them crash into each other. but 3 now i have AA working on some maps i have done. and they seem to work correctly only 1 was working bad he was face down on a mountian shooting me on the other side of the mountain.. so basically he was shooting through the mountain at me. but i have been taken out by AA . |
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EDIT: a works now;) yeah looks like it works! but on the channel map it doesn´t i think. |
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I found a weird issue :
When you take a screenshot in a game at 1920x1200 and size down to 720 (vertical pixels) it result in a 1280x720 picture always. But in IL2COD a size down of a 1920x1200 screenshot result in a 1150x720 picture. Where are those 130 pixels lost ? I guess there still a problem with the screen scale, so it is not scaling at full screen. |
a little one with very low priority, but:
In the quick mission screen, the "blue" side is represented by a part-german, part-italian flag. And it's the modern ones - nazi- and fascism-era ones would be more appropriate imo. Of course, you can't show the swastika flag as per german law, but the black-white-red imperial-german-era one would be okay. And afaik, there are no restrictions on the Kingdom of Italy flag. Should take less than 5 minutes to change that. |
Blenheim mk IV bombsight problem:
If you fly for example at 6000 ft with 190 mph TAS level flight and you give this parameters to the bombsight, it points approx 3 miles closer then the actual impact point. So i adjusted the input settings to find the correct impact point and here are the results: Scenario 1: Adjusting the airspeed with correct altitude to find the correct inpact point: Fligth conditions 3000 ft 190 mph TAS: Set height to 3000 ft set speed to 90 mph Fligth conditions 6000 ft 190 mph TAS: Set height to 6000 ft set speed to 110 mph Scenario 2: Adjusting the altitude with correct airspeed to find the correct inpact point:: Fligth conditions 3000 ft 190 mph TAS: Set speed to 190 mhp TAS the height input is 12000 ft Fligth conditions 6000 ft 190 mph TAS: Set speed to 190 mhp TAS the height input is 16000 ft Also when you set the airspeed you'll see the speed setter wheel turning in the right lower part of the bombing sight. It have a scale from 100-260 I belive it's in mph, but it turns uncorrectly. Althougt the bar/lath in the left upper section of the sight have a scale between 90-310 mph. The wheel turns like this: set with keys / Indicated in the wheel: 90 / 258 100 / 120 110 / 155 120 / 190 130 / 225 140 / 258 And so on in the same pattern, so you can turn it arrond 3 times. I belive it is pretty wierd... The last minor issue I found that when you press shift+F1 to look into the sight it's focusing on the right side bar, which is the "minutes to 60 miles" indicator. I would rather look on the left side bar which is "airspeed in mph x 10" or make it switchable. Also i tried the BR.20s bombsight, which works just like the Blenheim sight, and it's works perfect. Also the He-111s and the Ju-88s bombsights works as they should in my observations. All tests where made with AI pilot, with me as bombardier, so i consider this condition to be a perfect level flight. |
More Blenheim mk IV problems:
CEM: Mixture doesn't work at all. I tested it high and low and it's have no effect on temperature, exhaust gas, fuel consumption or anything. And whe you set the throttle to 0 no mather what mixture settings you have, it will exhaust black smoke. Also the lever works inversely like in the hurricane. Prop pitch seems to be two stage in the 3D modell. (on 0 pitch input it turns right to a more featherd position, on anything else than 0 it turns left to its takeoff position. You can observe it when the engines are stoped) However, it have a full effect on rpm in different positions (not just two stages) as I measured: Throttle 75 % IAS 200-210 mhp Height 8000ft Radiator 100% Carburetor heat 100% Pitch % / RPM 100 / 2660 75 / 2520 50 / 2320 25 / 2120 0 / 1760 Carburetor heat seems to work inversely. In 100% you'll get less engine temperature then in 0% Throttle 50 % Pitch 75% IAS: 150-160 mph Height: 8000 ft Radiator 100 % Carburetor heat % / Engine temperature °C / RPM 100 / 201 / 2260 75 / 203 / 2290 50 / 208 / 2340 25 / 221 / 2380 0 / 233 / 2480 Also the carburetor heat controll lever labeld as "AIR INTAKE SHUTTER" (Don't really know how it suppose to work on this airplane) Boost cut-out doesn't have any effect on engines at all. Other: Tailwheel is fixed about 30° to the right when you strat on the ground, making taxiing and straight takeoffs almost inpossible. Can't fly missions with AI lead when you have to takeoff, because AI doesn't warm their engines, just start taxi or takeoff right away. Of course it is a general problem, but blenheim affected by it the most because of the long warmup procedure. And a little request: Please make the toggle seat position for the bombardier work (sit beside the pilot in his chair). Would be nice in multiplayer to help with the trimms and navigation, and of course it would ease the multiplayer training aswell. |
Issue: On a widescreen 1920*1080, fully updated win7, sandy bridge cpu, gtx470, 8GbBRam sometimes on the far left and far right side of the screen all the tree shadows are wrong, stretched out to the side of teh screen, looks like a barcode or something. Just a second or less. Not always, sometimes. I hope you were already aware of this problem. Thx
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Two low priority graphical ones that I don´t find reported:
a) BF110 "stick and ball" roll indicator; its stick points on the opposite direction, i.e. you roll left, it bents to right... b) Wheels on all planes on takeoff don´t turn (They turned before the last beta). |
hi all
since latest patch i have seen massive performance boost. game runs alot smoother throughout . but im getting a new bug. game freezes.but i hear my plane fly if i fire my guns i hear them shoot . if i lower my throttle my engine revs drop. but dont have any movement on screen. P.s Thanks for the patch good work guys |
Since the latest steam update of May 19th, the prop pitch is bugged on the 109 and 110 (and maybe in the He111P too as it has the same engine, i didn't check that one).
Normally the patch would change the pitch lever into a spring loaded switch that snaps to center when you take your hand off the control. What it does though is start correctly in the neutral position, but as soon as you apply a pitch change command instead of snapping back to center it locks in one of the two extreme positions. This way, it keeps trying to increase or decrease RPM on its own and you constantly have to fight against it, making it impossible to fly with CEM enabled. |
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Latest patch (v 1.01.14550) intruduced an annoying bug with flying through clouds on my system, they flicker wildly from white to black which makes it really hard on the eyes. Flickering stops when you speed the game up to 2x, not when you slow it down.
Using the 6950 + ATI 11.4 drivers, didn't try the last betapatches but this problem wasen't present in the previous steam release. |
This is definately not priority #1, but in the future can we please in the options have a slider for grass draw distance. Current grass draw distance radius is too small for my taste. Another vanity wish: Please stop the tree shadows from shimmering (check out ROF tree shadows if you need ideas) and please stop the trees themselves from shimmering. Or atleast have an high level hardware option for this.
Not high priority right now, but important for immersion IMHO Oh and one more vanity wish: Please make tracers that look more like ROF tracers, and if this wish is unreal (which I dont believe, but I have seen the discussions, so lets not discuss it again) have it as a realism option, for example: Realistic tracers option is what we have now (even though I dont think it is the realistic option when considering the camera effects vs eyes) and unrealistic option would be something that looks like ROF tracers. But please lets not discuss it here, I just wanted this selfishly for the future as an option so that both camps can be happy. Thanks, just my personal graphics wishes for COD, yeah graphics are important for me :) |
1/ Can still fly through tress
2/ 109 prop pitch needs to be thought about again, weve not all got wheels and sliders 3/ multiplayer..PLEASE fix that dam bug where im trolling around the map trying to find the infamous words 'spawn points blah blah' after selecting colour..clicking on airbases does NOTHING...so so frustrating, how can it take this long to fix? 4/Loadouts and GUI..please sort these 2 things out 5/ATI blue lines? These are the most important things to me in terms of playability and annoyance |
A thought that just crossed my mind, trying to get my old decent fps back: Can you split shadows in the video options in external and cockpit? I can live without shadows on the ground to be honest, but no shadows in the cockpit is a no go.
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Devs: this is being much asked for, but the petitions get lost in the forums. |
BTW, why this thread and this other?
http://forum.1cpublishing.eu/showthread.php?t=19629 shoudn't be united for the sake of clarity and organization? |
The He111P behaves still ok in game. 1C gave it a CSP for its DB601, and not a manual variable pitch unit like the 109/110.
But it would be nice if 1C would remove the mixture and supercharger bars in the 111P, they have no funtion. What is correct. And please delete also. The 109 mixture bar now, also no function anymore. |
The Blenheim IV have a unrecoverable error, not reporting in 'Vehicle Dammage' textbox. When engines go above 250, in a dive, for maybe less than 20 sec, they start shaking and won't recover when temperature go down below 240 even. This make engines weak too, and have no power to climb.
Could be a bug, or just 'Vehicle Dammage' failing to report dammage. PS. I use FFB (G940 with latest firmware) , so the shaking is lot more noticable to me, visually it's almost normal shaking, but with significant power loss on engines. Version 14550 Oh, and sounds stutter, and sometimes come and go, in multiplayer, + rivers still grow with distance. |
No sound in multiplayer..would be more specific but ive lost the will to live
My game was okay yesterday (ish) PLEASE READ http://forum.1cpublishing.eu/showthread.php?t=21096 |
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crash to desktops en masse-.- i mean what the **** before the last beta patch and the last official patch everything worked fine but now the game just sucks!
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I get Crash to desktops some are fatal and require a hard restart, i have enabled logs now but i dont really want to have my pc doing that hard crash as it damaging to my hardware.
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"8. Somebody please get in touch with Vincent or somebody over at NaturalPoint to add in a TrackIR profile for CoD."
check for an update my Track Ir works fine and I just reformatted so it works on the latest drivers. |
CtD´s are still there since the last betapatch until now with the hotfix -.-
Have the newest NVIDIA drivers installed. Maybe I should try the beta drivers for this beta game;) But I HAVE to mention that I enjoy the time I can stay in the game!! edit: Ok now i have installed the latest NVIDIA betapatch and i was able to play a whole mission including start and landing without a crash. Maybe it was a driver issue. All people with the same problem as i had could try this too. |
Loading up the Black Death track and while in free view mode I saw this. http://img27.imageshack.us/img27/9770/2011052100001.jpg
Uploaded with ImageShack.us I think it's a shadow bug problem? |
Since Hot Fix I get massive screen flickering when looking at clouds. General performance is about 10 fps lower than last offical patch back in Apr.
Fullscreen also still does not work i see my desktop between loading screens and when i make a key input in the option menu i hear the windows ding! like if you try to press a key when the current window or tab is not selected. The props go invisible when nose points at clouds. |
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It uses the same profile as IL-2 46. I don't see any real reason for a new one it uses the old one just fine. |
Couple of bugs ive noted. Im sure they have been reported but i will report them anyway. (let he who is without sin cast the first stone:-P)
1 Spitfire mirror displaying jargled mess. 2. CEM controls mising from the blenheim ( bottom left hand corner) I have only the throttle settings displayed. Good job on the recent updates Dev team.. Thankyou! Windows 7 ultimate 64bit ie9 msi geforce gtx 460 hawk"talon attack"1024mb asus m4n82 deluxe nforce980a sli Amd phenom II quad core 955 black edition @3.2 ghz(auto overclock) corsair XMS2 4gb ddr2 pc2-8500c5 Akasa venom cpu cooler Inwin Ironclad full tower case WD 500gb hdd |
Lock up with vehicles towing trailers/guns/etc
Originally Posted by timholt View Post
Running latest hot fix I am still getting lock ups requiring the task manager exit when doing ground attacks. I normally fly either a Hurricane or a Spit and when attacking vehicle columns the game will lock up, usually on the second pass, as soon as I start firing, i.e. no explosions, just the tracers leaving the guns. I just changed the FMB mission to a 109 strafing a couple of Brit fuel columns, got spectacular explosions (flew straight through them) and did numerous passes without a lock up. I just tried the 109 on the same column the Brit planes lock up the computer. I got several passes in including huge fuel explosions but eventually got the lock up again. On each occasion there is a huge memory spike and I think it may have something to do with vehicles towing trailers???? Also mirrors are still a physcadelic mess. Still losing sound occasionally. Still being asked if I would like to drop out of Aero. AND THE LIKELY CAUSE IS: It looks like the vehicles towing either trailers or guns was the culprit. I deleted those columns in the various missions and substituted them with fuel columns. Huge explosions to fly through (with the Hurricane) and not a lockup to be had. |
I have lost approx 10fps since last patch/hotfix?
I know this ammount isn't great in the grand scheme of things, but when you average approx 35/40fps over land pre-patch it has a huge effect, meaning I have had to turn shadows off to play. Also getting the end mission/esc CTD's requiring taskmanager exit |
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Since the recent patch, German aircraft have pitch controls reversed ... so the Decrease Pitch command actually increases pitch in German aircraft and vice versa.
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Runway lights work but they show through solid objects. So you can see them through your wings and such.
Lighhouse cannot be made to produce light even with generator and ai power. |
sim appears to be smooth and not much change FPS wise (mirrors on/ off, textures, tree/ building detail/ amount, grass on/ off, etc, etc) when above 500ft (at least when zipping around in the QM england free flight mission) stuttering and fps drop seem to occur under 500ft regardless of terrain altitude
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No matter what cloud type you choose in " Local Weather" ie. Cumulus, or Overcast - Thunder clouds are all you get in game.
The other functions within " local weather " appear to work |
local weather? where this be??
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Serverlist seems to only look at the first digit when sorting on amount of players.
Fe. 19 is smaller than 2, 47 is smaller than 6 etc. Also experienced the soundbug for the first time today, happened in multiplayer on the repka 1 server. Logged in without sound ,then it came back for a few minutes only to disappear a short while later. Returned the instant I left MP. Sound set to ambisonic all through. |
Now I have an issue where I cannot re-center Track Ir while in game, and controls intermittently respond, sometimes not even keystrokes will work as if the game has disconnected from the key assignments.
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A minor one - Canterbury airfield:
http://i958.photobucket.com/albums/a...enVerboten.jpg Rauchen Verboten? :confused: :-P |
It's not a problem Andy if you're not a smoker:cool:
Maybe it's for German pilots who land there by mistake. cheers Ibis. |
See how kind we are to you jerries?
Even have your own little hanger to park up in when you decide youv'e had enough.. Rather nice of us I thought! 'Bung Ho chaps' |
Not sure in which thread to post this...
But has anyone noticed on an arcade server the game just ignores the instruments. I am talking tem guages here. So instead of a player learning how to fly and what temps work, in arcade mode the game just ignores temps altogether. If this is the solution for a human pilot does that mean the AI ignores engine temps as well? I have noticed ai just spool up and take off, no engine management at all :-P Just wondering |
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You're right about the AI at least in the off-line campaign. While I have CEM on and wait patiently for my engine to warm up the AI just start up and blast off down the runway. |
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Currently an arcade pilot just rushes off. If he looks at his guages he will think it is okay to take-off with a water temp of 15 degrees... RoF deals with this by allowing pilots to start with warm engines :) |
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I've added my vote for pre-warmed engines here..... http://forum.1cpublishing.eu/showthread.php?t=23405 you can add yours too by adding a post. |
Enabling CEM for the player's own aircraft costs about 10 FPS on most rigs.
Enabling it for every other AI aircraft would grind the sim to a halt, so the way the AI works is different: instead of monitoring the complete set of CEM parameters, they just follow a set of predetermined procedures and power settings. This is done to prevent them from "cheating" without having to calculate everything and overload the CPU (this was said in one of Luthier's Q&A sessions some time before release). In short, the AI doesn't look at gauges and decide what to do because decision making costs CPU cycles. What the AI does is being fed a list of settings to use and following these checklists for their engine operation, dependent upon the phase of flight and maybe their skill levels. So, on takeoff they will get to the appropriate manifold pressure/boost and RPM, then they will reduce power to climb or cruise, then they will go to combat power once they spot enemy aircraft and so on. They don't know about or even "feel" the limits like a human player does, they just follow a set of restrictions that prevents them from getting an unrealistic advantage. Somewhere along the list of those restrictions there needs to be added a bit of extra code that follows this logic: If AI Level = rookie then warm-up time = X seconds +/- 5% If AI Level = veteran then warm-up time = Y seconds +/- 2% etc, and everything would be fine :D |
Good idea BD and we need something like that but why would a veteran's engine warm up faster than a rookies? Does he carry a blow torch?
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