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Thanks a lot for this update which really did some great thing to the performance when I fly over water. I have an improvement of about 10 to 15 fps on average and max.
Over land the improvement is less important: only 5 fps I'd say. And now I have also won some extra microfreezes that I didn't have before. It is true that in between these microfreezes it runs considerably smoother and also on ground it seems. But I do have noticeable more of these microfreezes than before that are very short (too short to be measured by the fps counter but still very well recognizable). My system: Vista 64bit i7 920 Nvidia GTX 275 6 GB RAM I think that the path though is well chosen but we are not arrived yet. NOTA: I never had those severe problems with performance but now the microfreezes are perturbing quite a bit. I have all on low or medium except the plane model. |
A big thank you for your hard work.
Like I said before, looking forward to future content and I will support you, on one condition...take some rest and enjoy your weekend. Me thinks you deserve it. ~S~ |
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Better performance with patch, but for me with maxed FX the nice splash effect when the plane crash in water is completely gone now. Not FX at all.
Also I have noticed that over cities buildings appear, disappear and appear again while still in range and not change in the direction of flying, like a bug in LOD distance calculation or something like that. Keep up the good work. quad core 4 Gb RAM 9800 GT win 7 64 |
Hello everybody for me the patch work fine thanks a lot :)
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I have tracked down the source of the launcher crash post patch.
Anyone with similar problems navigate to "Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache" and delete all the files except the folder "shaders", then go into the folder "Shaders" and delete all the files in there too. Spoke too soon, performance is not improved with my rig and micro stutters worse than ever, in line with other ATI HD user observations. |
Thank you. Game is running smoother here.
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well done, luther and Co.
update worked well for me and the game starts to feel playable. Just played the airfield attack mission with about 30 planes in the air and did a lot of dogfighting over land. almost no stutters (a few exception but way within limits) and an avg. framerate of 30. C2Q 4,0 Ghz, 4 Gig ram, Geforce gtx560, Mid-high settings |
I see noticeable improvement compared to the beta patch! :-)
very smooth game, stutters gone. GPU load now runs at 99% ! :-) Also CPU load increased. Very nice patch Many thanks Luthier and nice week end ! ~S~ |
I had this occur when I heavily damaged a Dornier. It may have been there before the patch and I hadn't managed to do this much damage before!
This will be a great game and is well worth the patience needed to let the guys have the time to fix the current issues. http://farm6.static.flickr.com/5262/...c880c90714.jpg |
Overall the patch made the game much better for me. The micro freezes are gone
and the frame rates have increased some. A couple issues I have are , with trackir if I don't move my head the stutters are greatly reduced but if I look around a lot (flying over London) I get a lot of stutters. Also if I change my resolution from 1920/1080 down to 1600/900 my screen shrinks and I have a black border around it. In other games I can drop my resolution but my screen is still full size. Thanks for the patch :) sg |
Thanks,
But, yes there is a but, but the micro freeze are back at low altitude over buildings and trees. fps correct, and many other bug corrected. Thanks again for your fantastic job. Win7 x64 Asus p6x58d I7 975 3.75Ghz System & game HDD 256Gb 10.000rpm. 12 Gb (6*2Gb) ddr3 1333Mhz memory Geforce gtx580 1.5Gb Trackir 5 Saitek X52 |
Thank you guys for the fast work. Solid improvement here. Medium to low power PC.
Q6600 Quad @2.8 GX285 1gig vRAM 4gigs ddr2 With improved multicore load balancing, a new solid graphics card, and double the ram, I may not even have to build a new system.:-P |
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Anyway uthier and the team - great ork have a great weekend :-) |
Nice job! waiting for Vsync of, also.
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Thank you! This patch made the game finally playable for me on regular resolution. Keep up the good work :D
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Very nice!:)
A very measurable improvement for me. 1280x720, every thing set to High. Grass, Shadows and Roads on, AAx2. Over land average fps up from 42 to 62 Over water up from 56 to 70 Over London up from a stuttering 15 to a quite smooth 48 - 59 Great work guys! |
Big improvement here as well. Thanks alot for the team!
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Good job! On my system it`s smoother and the micro stutters are mostly gone. Even in quick mission over London with 6 hurries and 9 Ju88 it`s the framerate mostly over 30!
System: Intel Q9550@3.4Ghz 4GB DDR2 Ram Geforce GTX 570 |
please can someone post the english maddox.dll? thank youu
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Luthier, is it possible to upload a roll back patch for us HD6xxx users? As it stands, I can't fly with all this stutter, even at low settings :(
boo hoo lol |
I don't know what to say, when i'm alone in the sky, game is smooth, played much tonight, new final patch gives me boost to london, played it 15min then it's smooth(stuttering but not so badly). When textures are loaded on to memory. But then i take quick mission and results in the video
http://www.youtube.com/watch?v=Kcq8_NOD_BA Not so fine anymore Kankkis |
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I do not know if it the same for everyone but;
There is a rear view mirror on the outside view of the Hurricane but not in the inside view! Nice Game. |
Hi there,
also mixed results. I'd say fps went up a bit but stutters are definitely worse than with the beta patch. With the beta i had lower fps over all but the feel was much (much) smoother. fps increase most noticeable over london. @ Tower bridge ~300-400m height fps in the high 20th to 30th. Never seen that before but then the poup of the houses was much more noticeable. And of course the stutters. With beta patch i had ~12-15 fps there but the feeling was almost smooth. And if i disable AERO via the properties of the launcher.exe i can't see my previous recorded tracks any more?!? 2600K 8GB DDR3 6950 2GB Win7 64 1920x1200 med forrest, med houses, med effects, all else high shadows, streets and grass enabled |
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Hello folks!
Big THX to the Dev Team. You did a really good job on the final patch. I can start missions, campaign and so on without crashing. I switched trees of totally, set buildings to low, gras on, streets off, model details high, damagemodel detailed, playing at 1920x1024, terrain rendering medium and i have lots of micro stuttering when in combat. Especially over land its difficult to aim @target because of these annoying stutters. What if I use DX10 instead of DX11? Will there be a performance gain? How can I switch this? (i dont know which config to edit...) I also notices that only core 1 und 3 of my Phenom X3 are being working @ 80% of Load. Launcher.exe did not use as much memory as before the patch :)! nice! Finally: I was very angry, when i realised that the sim did not work smoothly on my "not so bad PC" directly after i bought it. But now I will revert and say: "This is a really really NICE Sim, with detailed planes and and and..." Keep up the good work! Greetings from Austria! |
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I have came across what looked like a lake from far away,but it wasnt map bug,maybe its my grapics card as luither said,also in the first pic there are black lines from land out to sea,they have been present even before the patch
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it looks like you are going over the 1gb frame buffer of the gpu. |
For me it seems the betapatch was better than this one. I seem to have more stuttering over land than with the beta patch. Over water teh performacnce is good. Over land its good too but the stutters kill it.
SYSTEM: Core i7 930 @4 GHz GFX: GTX 480 SLI (onl one activated) RAM: GSKILL 6 GB Tripple channel MB: Gigabte X58 A- UD5 |
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I'm assuming this is the reason for the performance drop. Anyway I don't want to make any more noise about it, let's get some more feedback from others. |
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____________________________ Core2Duo E8400 @ 3Ghz Asus P5QLD Pro Mainboard 8GB Kingston RAM (only DDR2 800) MSI R6970 Graphic Card w/ 2GB Corsair F90 SSD Harddisk (running steam and CoD on it) Win7 Pro, x64 |
First post to say how impressed I am with this game now
With this new patch I'm getting great performance with graphics set to high. This is easily the best looking game I've ever seen and the fps I'm getting for how good it looks is really impressive. The ability to look and move about the cockpit with the mouse is really immerse compared to il2 1946. I found myself taking a hurricane up to high altitude with the engine starting to labour and cut with the advanced engine modelling. After spending a while setting keys and operating pitch and mix with ctrl + throttle and shift + throttle, I was looking at the exhaust colour and trying to get the best mix - so immerse. I burnt damaged the exhaust a bit after messing up coming back down ;) Landed slightly hairily and watched the trees and grass blowing in the wind. A combat engagement near the cost with about 10 planes ran the same - really well. Over London I get slightly lower frames at low altitude - but still felt like a fightable fps. I'm not getting the big variation and jumps at all. I'm getting at least 30-40 fps and often more. Stuttering is mild My specs 8 gig RAM 1333Mhz Phenom II 965 X4 clocked to 3700Ghz SLI GTX470 - running in single GPU mode clocked to 710 core, 3450mhz mem WD caviar black Just awesome - I'd recommend right now to anyone with a powerful single card setup. It's probably gotta be a GTX280 or 470 or better - but man it's worth it! Can't wait for SLI and further fixes. To anyone that doesn't know, these guys will give us years of updates and new planes - just wait and see. |
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got to be 4 series or better. |
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in fact it's gotta be 470gtx 1.2Gb minimum to be more precise
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I am starting to find this all getting a little irritating. Nothing seems consistant at the moment. I am not even sure if the patch has downloaded and installed. I can see no version number on any of my screens. Something downloaded and my axis controls were suddenly changed around so I can only assume it has.
The frame rate dropped drastically and the more I reduced the video settings the worse it got until eventually flying the quick mission over Dover with just the Hurrican and everything set on minimum I was down to 10fps. So I just wacked everything up to maximum and the fps immediately jumped to 40! Until I got close to the ground when the fps evaporated again. The things that gave me better fps on the deck were turning off grass, setting buidings amount to high and buildings detail to very low. Even with forest on very high I am getting 30fps down low but the biggest factor was turning AA down to 2x. And the landscape looks pretty good. When I checked the performance I found the CPU Usage was only about 14% until I changed the affinity mask to 15 when the usage doubled to 30%. I still don't think things are as good when multiple aircraft are around with even more stuttering than pre patch. I think it's just a case of experiementing and waiting for more patches. One thing that did make me smile is that if you look at the heads of some of the bolts, the ones on the seat back of the Hurrican are good, you will see they have a word I can't quite make out and Maddox Games embossed on them. Asus M4N98TD EVO NF 980a SLI AM3 Motherboard Phenome II 965 Quad Core Asus Nvidia GeForce GTX 560 Ti 4gb DDR3 |
Here is my report:
System: Intel dual core E6850 (stock speed) Ati Radeon 5870 (Catalyst 11.3 drivers) 4 gb Ram Windows 7 32-bit Resolution: 1920x1080 Antialiasing: x2 test 1A: Free flight over England Model detail: High building detail: Low land detail: low forest: Low visual effects: High damage decals: High buildings amount: Low land shading: low Grass, roads, shadows all on FPS: on average 40+ Microstuttering: very low (but still a little bit) Verdict: Performance increase is negligable in test 1A from pre-patch. Test 1B: Free flight over England Model detail: High building detail: medium land detail: medium forest: medium visual effects: High damage decals: High buildings amount: medium land shading: medium Grass, roads, shadows all on FPS: between 28 and 34 fps. Microstuttering: high Verdict: An increase in performance over pre-patch, but the microstuttering makes it difficult to play. Without microstutter, the game would be generally smooth at these settings. Test 2A: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land (Settings as Test 1A) FPS: high 30's on average Microstuttering: very little, but still some Verdict: A big increase in performance when attacking bombers over pre-patch. Before, the game would crawl when close to bombers, but now the frame rate dips only a little. Much improved. Test 2B: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land (Settings as Test 1B) FPS: high 30's on average Microstuttering: very little, but still some Verdict: An increase in performance over pre-patch, but stutter when attacking bombers at these settings is considerably worse than in test 2A) The biggest performance increase came when flying over London. (settings as in test 1A) Pre-patch, it was completely unplayable, but now for the first time I was seeing sometimes more than 30 fps. This is a huge improvement. Sadly, there is still a fair amount of stutter. Overall verdict: In general, there is an increase in performance over pre-patched game. Microstutter once trees and buildings is set to 'medium' is considerable, but with trees and buildings set to 'low' it is almost gone. The game would be smooth at respectable detail levels but for the stutter, which is still high. The visual artifacts and glitches I was seeing before are all gone now, which is much improved from the game pre-patch. There is still pixellating of the Spitfire's rear view mirror. The Heinkels seem very easy to shoot down now...much easier than in pre-patch game. I shot down 3 on a single pass. ;) Thanks team for the patch. I feel in general things have been improved, but there might still be some work to do regarding the stutter. But overall I am pleased with the results. |
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You are running on a decent 64bit OS right? - Windows 7 64bit pro and better offers about as much physical memory addressing as anyone can use and that's what I'm using. For once I think this is a game that tests your entire system - not just the GPU. Only problem just now is it's not using all our cores and multi GPUs.. Runs as well for me as, say Fallout New Vegas - or Shogun 2 (and still no DX11 there ;)) Well - that's enough from me for tonight - I must sound like a fanboy - but this is the most modern and exciting game engine - and it's only going to expand and grow - good times ahead and keep the faith! All the best with everyone persevering with this - p |
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Quick last post for the night (sorry) I think your video card is chewing up a lot of address space - you are going to running with probably 2gig of addressable ram or so. That may be causing stutter - I still hope they improve the way it loads assets to help you out but sadly I'd have to recommend going 64bit. I would also suggest looking at using junctions to maybe split asset folders across more than one hard disk, bigger, fixed size virtual RAM, that sort of caper. p |
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filefront link? I don't like steam nor trust it
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if you want constancies
there is still a Vram bottleneck heavily impacting gtx 200-460 cards 1920 is still touchy and unpredictable, 1680 is a better test |
@luthier
thanks for your patch and hard work, my fps increase a little bit, but (micro) stutters over London and other citys. Sad to see that you remove realism of Plane Movement (rubber bands) in Il2 COD. I recognized the smoother movement during the fight with other Player Planes which make the flight more realism. Can´t it be fixed in other way (issue with tracers)? AIRCRAFT * Removed “rubber bands” from player aircraft that made its movement smoother by delaying graphical representation of the plane behind its physical position, with the rare unintended consequence of making tracers appear to fly out sideways; Hardware Core2Quad 9550 2.8 GHZ - OC to 3.4GHZ 4 GB RAM Ati HD6970 2 GB |
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I did try reproduce it ... same settings ... mission ... etc, but no luck. The mission was 010 - Bomber Intercept - Channel, but using Spitfire I. was shooting to the bombers tail and every time that hited his main body (or tail) instead a piece of fuselage drop is a tree spawned, a big one :shock: |
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Thank you everyone for your test reports.
We are looking to see into what's happening with HD 68xx-69xx users. We did put some last-minute changes into the release patch compared to the beta patch, and apparently something there did not click with that particular line of video cards. However some people with 6xxxs do report improved or acceptable performance, so this may be tied to some specific settings. Quick thing to try is to delete the contents of your (Documents)\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders and see if that helps it. If you have a HD 68xx or better Radeon card, you more than meet the recommended reqs and should not need to turn down any settings besides perhaps Forest and Buildings Amount. We'll be looking into this aggressively and by Monday should have either a hotfix or a rollback for the affected users. My apologies to everyone affected. |
Thank you very much luthier, we appreciate your efforts to fix this soon to be, awesome sim
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Thanks for the update! Big improvement on my system.
Cheers! |
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I mean,, you want to unlock a lot of more complex stuff in the future and if a high end system will now only run below max settings, what are we supposed to do when the next major update comes? Upgrade again? |
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It simply looks like we made a mistake somewhere in the rush to release this patch which we'll rectify ASAP. This won't happen again. |
great evening flying tonight, much improved ! thanks 1C
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If a picture speaks louder then words a video speaks louder then a picture.
The first video is with the beta patch setting set to high but forest low at the first of the video. When I first got CoD it played like the second video until I set to 800x600 on my then it looked like the first video. That is not working now. Intel core Duo E8600 @ 3.33GHz 3.00GB OF RAM. Video card GTX 470 MOBO- Gigabyte GA-EP45_UD3P Windows XP Pro 32bit. 1st http://www.vimeo.com/22136727 2ed http://www.vimeo.com/22149080 Anyone know how to fixs this. Or having the same thing happen? If we redownload the sim what version would it be ? Thanks, flyer01 |
Multiplayer still not showing servers even with patch. Can now direct connect though.
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There has got to be a common thread somewhere in all of this, but I just don't see it. I have a GTX 470 with over 1.2 gig of ram and I'm still getting micro freezes (I hesitate to call them stutters because they last so long). I'm getting better framerates though so I think were going in the right direction. If I didn't have an uncanny ability to see the forest in spite of the trees, I might be getting frustrated here, but I kinda think it's fun. (I suppose in a masochistic sort of way)
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The patch has fixed the problem of the green sea. While using forest low, I can now have trees and a normal sea. Flying over London pre patch would eventually result in a launcher crash with the "Launcher has encountered a problem" error message. This problem is still present post patch. I dont seem to get this problem over water. I havent tried over country yet. I think this problem is related to memory. Possibly a memory leak as it takes time to manifest itself.
Overall the perfomance seems more fluid but there are still issues with massive slowdowns when coming in to land. Also the option for AA only has one entry in the drop down box - Off. All my testing was done with a resolution off 1200x800 under DX9. My specs are : Antec Nine Hundred Two Case, Sapphire Radeon HD 4870 Vapor-X 2GB, Akasa PowerMax 850W Power supply, Asus P6T Motherboard LGA1 366 Intel X58 ATX RAID SA, Intel Core i7-920 D0 Step Processor (8M Cache), Corsair XMS3 3GB (3x1024M B) DDR3 Memory 1600MHz, Noctua NH-U12P CPU Cooler SE1366, LG GH22NP20 22x DVDRW/ RAM, Seagate Barracuda 7200.11 1.5TB Hard Disk Drive 72 (Two), Windows XP Home Edition. updated to SP3 No overclocking done and everything running at stock speeds |
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Even if you were to make other " mistakes" trying to fix things rapidly, how could we possibly be mad about that ? We know you and your team are doing your best to fix things up...Its up to us now to help you give the simfans the best WW2 game ever...So please, don't apologize...;) Best Regards, Robert |
Hello Ilya and team:
I have just installed Cliffs of Dover today for the 1st time. I have everything set to "Medium" in details, Resolution 1920 x 1200. No graphics problems to report, and I find the game to perform comparably to FSX w/Acceleration with all scenery sliders on maximum, very playable with occasional slow-downs. Here is my system: Processor Intel Core 2 Quad Processor Q9650 -------------------------------------------------------------------------------- Processor clock 3600 MHz -------------------------------------------------------------------------------- Graphics Card NVIDIA GeForce GTX 285 -------------------------------------------------------------------------------- # of cards 1 -------------------------------------------------------------------------------- SLI / CrossFire Off -------------------------------------------------------------------------------- Driver version 8.17.12.5896 -------------------------------------------------------------------------------- Operating system 64-bit Windows 7 (6.1.7601) -------------------------------------------------------------------------------- Motherboard ASUSTeK Computer INC. Maximus Extreme -------------------------------------------------------------------------------- Memory 4096 MB -------------------------------------------------------------------------------- Module 1 1024 MB Corsair DDR3 @ 667 MHz Module 2 1024 MB Corsair DDR3 @ 667 MHz Module 3 1024 MB Corsair DDR3 @ 667 MHz Module 4 1024 MB Corsair DDR3 @ 667 MHz Settings from conf.ini: [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 |
Specs in sig...
@ 1600 by 900 (down from 1080p) VERY HIGH (NO AA) over sea = 8 - 40 fps -> 24 - 110 FPS average 80, with planes 40 to 50+ Overland >still unplayable, but more then playable @ high distant flights Dog fighting is now possible, AI seem less retarded. (campain and quick flight was unplayable) Fixed frame rate overall, land and sea by roughly double with forests turned off and buildings reduced, way less stutters but still a few. After Multicore optimisation 2/4 core's constant use, I think performance will again double over land and buildings will not magically apear. Shadows/roads etc are still eating frames. |
I don't know what the heck happened ... removed two x 460 sli'd/ put in my long waited for eVGA 580/ fired up COD, to my sirprise Steam downloaded the COD update and crikey - my frame rates doubled to tripled, most of the stutter was gone (though I had forgotten I set visibility from 3 - 2) the gluggy feeling with F10 engaged was gone and no FPS his with it enabled.
ftm, I've only been running the first two Quick Missions, over sea and over land (with grass off) and AA off and I noticed a lot more desktop resolutions available in menu. cheers and thanks 1C |
I guess its based on number of objects on the map I I've been getting a better rrate in Multiplayer, averaging about 45 rather than 35 for the single missions.!
Cheers! |
After Steam installed the patch, I get this error from Launcher.exe every time I try to play. It's a show-stopper!
Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: maddox Problem Signature 05: 1.0.0.0 Problem Signature 06: 4d9f52b9 Problem Signature 07: 6023 Problem Signature 08: 79 Problem Signature 09: System.IO.FileNotFoundException OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 |
So can we officially say that the "Panic" mode can officially be put behind us? From the reports it appears that this patch has made SIGNIFICANT progress towards getting the game optimized. The good news is that the game is FAR from optimized.. It might sound crazy at first, but in reality it means that the developers will be able to make fairly large improvements in the future.. Fixing SLI and X Fire as well as maybe some Multi Core support would reap large rewards.
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Didnt fix the awfull XP graphics problem:( I still cant play it.....
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Welcome to the Club:(
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PLEASE HELP US FIX THIS! anyone....?? :( |
Lost Update Help
Seam may have updated my game with the patch but I am not sure as I had to do a system restore and everything was rolled back to yesterday version.
Although steam is showing the patch details my version of the game is still the previous version. Is there a solution? |
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Hmmm...
more testing has, as soon as trees are set above Very Low the stutters return - to pre - patch levels. memory usgae was 1024Mb AA still gives a fps drop whem turned on ingame we need a 64bit exe the sim also needs an ingame Vsync similar to Heaven (Unigine) does the sim use Ambient Occlusion? (the shadow flickering seems consistent with the shadow flickering in Heaven (Unigine) |
luthier since i have downloaded the patch i get a message saying launcher has encounterd a problem and needs to close we are sorry for the inconvenience
i downloaded the game off steam and i have tryed the verify integraty of the games catche i have turned avg anti virus off and still no luck i have xp 64bit i7 quadcore 3.40 ghz proccessor and 6 gb of ram and a radion hd 4890 graphics card can you or eny 1 else help me please |
where do I find out what version I have?
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Run the game, it will be on the bottom right of the startup pages..
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have tryed the reboot and i carnt turn grass off cause i carnt get the game to start at all |
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Increase of FPS noticeable. I have set a mission with a fighter on ground and a three bombers formation flying around the field (doing nothing) I have also set a flock of seagulls fliying on the area (I wanted to see how do they look like). The sim is flyable now. Good work. But is far from perfect still some minimal stutters and a decrease of frames when I fly over the buildings. I have lowered the quality and amount of buildings but leave everything else. Grass and all that on. The anisotropic filter set to x4.
I have found some visual glitches. On the coast there are some flickering of artifacts and I found one road which was moving sideways while I was overfliying it. This road was on the south coast of Englans. Response of the joy was quicker now, flying in general was smoother. Also thanks for the slider added to the sound. By the way, when I am in the ground with the engine off the plane makes a horrible sound loke metalic and it moves sligthly, probably due to the wind. System: Amd Phenom II x4 940 3.0 ghz Ram 8 GB windows 7 64 bits Radeon HD 4870 |
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Game runs very well in multiplayer but I think The Blue team is cheating
http://i1042.photobucket.com/albums/...4-09_00001.jpg Wonder Woman must have sold out to the Axis! Cheers! |
S!
Tried Luthier's tip on cleaning the shader cache. No joy on my system. The stutter down low near houses is dreadful. I lowered resolution to 1440x900 and all to low or off except model detail to High. Sure got +100fps but stutter was there still. The fps fluctuated some 10-25fps during stutters, at times even more. With the previous beta I could play at my native 1920x1200 resolution acceptably, even more so at 1650x1080. Luckily there is an AMD driver beta tester that also has CoD an has been running it for testing purposes. Seems that there are not many issues with AMD this time, but I think those sould be rooted out AFTER the game engine runs as it should. Back to testing.. PS! Did a fresh install of Windows 7 last night so everything is up to date and nothing cluttering the HDD etc. |
The patch installed via Steam – but I really see no difference. The colours are still garish – almost to the point of hurting my eyes! The sound/s are absolutely appalling – certainly not worthy of a £150 soundcard and good speakers. For example – the cannon sounds are not good, even compared to IL2 1946. When you increase the throttle, the engine sound hardly changes – no ‘meaty’ sounds like its predecessor.
I tried to go online, but that proved difficult – and when I did manage it, my plane was ‘flailing around’ on the ground, undercarriage up and doing nothing! I tried, I really did, as I have spent many hours on the original, both online and off – but as I work full time (and then some), I really have no desire to be a beta tester for a full priced game – I know many good folk on here don’t mind, and have a lot more free time than me – but this is no ‘fun’ and is far from ‘immersive’ – at least for the time being. I guess I am still in a state of shock as to how bad this release is – the patch hasn’t really changed anything for me. I really do fear for the future of developers if this is the accepted state of released games. And there is still a greyed out box to the left of the screen when on high settings! Intel Core i7 2600K @ 4.6GHz /Gigabyte GA-P67A-UD7 B3 / Corsair Vengence 2x4G 1600/ 2 x 1536MB EVGA GTX 580/Corsair 850W-850AX PSU/ Crucial C300 256GB SSD/2TB 64MB SATA3 6GB/s HDD/ 2TB SAMSUNG HD204UI SATA3 HDD/Asus Zonar Essence STX souncard/Corsair 600T case/Corsair H70/Samsung BR drive/Win 7 Ultimate 64bit |
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About 15% fps increase for my slow videocard. Stutters are gone completely even without ramdrive.
Those who have problems, please check a link on PC optimization in my sig. |
Patch installed smoothly; game runs OK. Fps seemed to increase from 19 average on sea to 22 average (mission "Bomber intercept", 6 bombers and 3 hurricanes). Still a lot of freezes down to 1 fps on my low-end machine, when approaching other planes or buildings. Freezes and low fps on land.
ClOD is not playable on my machine, atm. But the few that I can see is beatiful ... tried the G50, it is gorgeous ... easy handling, maneuverable, stable fire platform ... beautiful cockpit ... I am considering an HW upgrade just to play this sim. Tried to disable aero desktop thing, no effect whatsoever apart from a warning of incompatibility when launching ClOD. Settings: 1280*800 AA 2x shadows off grass off roads off models high buildings very low terrain low forest very low effects high damages high terrain shadows low BUG-1: the sound of the Fiat G.50 guns continue for a couple of seconds after releasing the trigger. BUG-2: the AI tend to crash into the sea/land by their own, when dogfighting at low alt. All of my AI G.50 mates died this way ... and a couple of enemy planes as well. BUG-3: under negative g the Merlin never shuts down, it just sputters and turns low revs. No way to turn it off by neg G. ------------------ Windows 7 32 bit ASUS P5K-E 3,00 GHz E8400 Intel Core2 Duo NVIDIA GeForce 8800 GT 512 MB 2 GB DDR INTEL SSD 80 GB Maxtor HDD SATA 7200 rpm 250 GB SAMSUNG HDD SATA 7200 rpm 1000 GB SAMSUNG HDD SATA 7200 rpm 500 GB SAMSUNG HDD SATA 7200 rpm 500 GB Iiyama PLE2607WS |
screen res. 1070x 768
Model detail: High building detail: low land detail: medium forest: low visual effects:medium damage decals: low buildings amount: medium land shading: medium roads, shadows all on Grass, off General improvement and smoother performance, but still get freezes especially over london. Tryed the london Bomber intercept mission over London and was very laggy , ventrall gunners firing fowards on the HE 111, will have to stick to dog fights over the coast and Channell for now. sys spec Intell 8400 3 ghz 8gig corsair Ram ASUS P5n-D mother Board on board sound nvidia GTX 460 1gb Windows vista 64bit all up to date drivers |
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Is it possible try the game without buildings, those is biggest hog to me. |
Used gamebooster and excluded the game folder from AVG live guard, as suggested by Ataros ... WOW!!!! 29 average fps and much less freezes, same mission and same settings as below ... Thank you Ataro!!!!
Link to Ataros suggestions: http://forum.1cpublishing.eu/showpos...4&postcount=13 Quote:
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The buildings still cause stuttering :(
Saving loadouts don't work either. Nor does AA. |
I got about 2x FPS increase and less stuttering with the latest update.. Perfectly playable now, smooth even fighting 20 vs. 20 nap of the earth over a village and airfield with objects and AAA. :)
Phenom II 1055t 6-core 4 gb 1666mhz ddr3 palit gtx 460 sonic 2gb Thanks Ilya & the team! ;) edit: settings are 1680 x 1050, no AA, everything high except buildings low trees medium and no roads. |
Fantastic Luthier, great, i disable aero windows7 and this is very great sim :) :) :) :) ... Now waiting for partch to suport SLI and Multicore CPU
Thks for this master sim. |
you hit the nail right on the head with this gtx460 2gb Erkki
there is definitely a random driver related performance problem on some newer cards |
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