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Oh, come on, the problem is not really the shade of green, but the "pastel effect" when in the air (on the ground, it's pretty ok, they should have done a tank sim).
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Edit: Just tried it - much better, thanks Rocket! Meanwhile, here's a shot of a tank for Chris, some UK 'Real Scenery' from FSX (which has no trees or grass at ground level, or any kind of shadowing, and is wholly dependant on the ambient light conditions when the satellite flew over) and a shot of a Heinkel which looks a little bare for some reason! |
yes it would really be better....
looks pretty good over the chanel... |
well maybe if we had complete weather system that provided more dense clouding or even overcast, then much of the light of the graphics engine would be filtered and we'd get the intended darker colours...
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The poll should read, "how many calibrate their monitors" before making judgement on what is correct or not correct.
Then you need to make a personal judgement on if the question of what a scene looks like is of personal preference or design intension. The creator in all reality has final say. Colour perception, contrast perception is really in the eye of the beholder, as we contrast adapt and colour adapt. For contrast adaption, look at the pic in my sig, the grey bar through the middle is the same shade all the way across(if you don't believe me cover up the grey scale that surrounds the bar). As has been already pointed out in previous posts the human eye can adapt to two or more contrast situations, ie viewing from inside a room on a sunny day. A camera has to choose to set for outside or inside, but not both. This is the same for video and picture production, although there are tricks, in the end the camera or video has to manipulate the image. Colour adaption works the same way, a little more complex, however our perception of grey is actually based upon ilumination, the light source. Problem is that we can be fooled with this as we adapt to make make white seem white, when the reality is a colour(greyscale) shift can be occuring. Couple with this the concept of gamma. Gamma is actually a legacy thing derived from CRT designs. Although the effect CRT gamma turned out by chance to match the human vision response which is actully log in shape. Gamma itself is a complex thing, too complex to go into here in brief, except changing gamma response alters your perception of colour, greyscale and contrast. The catch, if you mis match the settings from the creators setup you won't see what they intended. The basic problem is this, without your personal computer system and screen calibrated to match standards of sRGB you will struggle to correctly describe colour, saturation etc. Gamma is typically set to 2.2, however CRT gamma is closer to 2.35 Computers, video graphic cards and monitors are quite varied in their ability to resond with "true" colour, hence why video calibration equipment exists. I run a small video calibration business with international accreditation, although calibration is a quite large business world wide. |
11 pages and nobody has posted real life and COD side by side:
http://mission4today.com/AWX/images/Capturecod.JPG http://mission4today.com/AWX/images/Capturecod2.JPG http://mission4today.com/AWX/images/codcompare1.jpg http://mission4today.com/AWX/images/codcompare2.jpg |
Calibration isn't going to magically make trees darker and denser compared with rest of landscape like real British countryside:
http://i.imgur.com/xi4Ae.jpg Besides the desaturation, Wings of Prey gets very close to real. http://i.imgur.com/gbf1x.jpg And not so much CloD http://forum.1cpublishing.eu/attachm...0&d=1301958818 |
totally and utterly subjective discussion. colour particually within a light and landscape context is constantly changing....there are NO correct range of colours....given some of the photographic evidence being used to illustrate different points of view....a number of people need to go and get their eyes tested.
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The two screenshots of SigurRos are cruel !
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"there are NO correct range of colours"
Simple minds do not understand that if a boundary may be indistinct, it nevertheless exists. |
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It does seem a bit too light/pastel shaded, but you cant argue with the picture comparison above I guess.
I've yet to see some of our dark dank miserable UK weather in the sim yet though, just enough to keep the aircraft flying and not grounded :) |
The majority of the field colours aren't bad, although I have never seen the "acid green" colour that CloD uses for a minority of fields. The main thing CloD gets wrong is the colour of the trees. If the game is meant to take place in the late summer months of the BoB, then the trees should look darker than the surrounding fields. You can see in the above screenshots that WoP gets it right, but CloD makes the trees too pale and bright. The effect is quite clear in these images of Wiltshire in summer taken from about 2,000' - 5,000'.
http://img.photobucket.com/albums/v4...6/P1000007.jpg http://img.photobucket.com/albums/v4...6/P1000119.jpg http://img.photobucket.com/albums/v4...6/DSC01684.jpg |
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See Wellington Bomber thread for how Biltongbru modified it to his liking. http://www.youtube.com/watch?v=BjZ8kwQr1so |
The Wellingtons look "good on film" (actually very good), but the South English countryside in august, looks a lot more lush. The film looks more apprpriate for a hotter and drier (Spanish?) climate.
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+1 RocketDog
The trees in the London streets look OK because these are (IRL) mostly introduced limes and planes which do have a vivid pale/mid tone green leaf. South of England forest and copse is oak, elm, hormbeam, beech etc. If you compare the colour of an actual RL mature leaf from these trees to a lime or plane tree leaf they are much darker than the leaves of the immigrant trees (I know, ironic ;) ) and much darker than grass. Those who are defending the colour choice seem to want to have it both ways: on the one wing they say that it is all subjective, so there is no right answer. On the other wing, they say that Oleg is jolly clever and so could not have got this wrong. Both these arguments cannot be right. In this case he (or whoever) has made a mistake, easily fixable, with an options slider for tree albedo! |
A gamma setup available to the end user, is it so hard ?
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[QUOTE=unreasonable;261037Those who are defending the colour choice seem to want to have it both ways: on the one wing they say that it is all subjective, so there is no right answer. On the other wing, they say that Oleg is jolly clever and so could not have got this wrong. Both these arguments cannot be right. [/QUOTE]
I'm one of these people, and I think they can. From earlier posts, the colouration at low level/ground level is very good indeed. It's only as we gain altitude that it starts to look a little strange. Even then, if you set the time of day to early morning/late evening in the game (with shadows) it looks superb. It's the midday light conditions at altitude which look 'washed out' to some, including me. Now I have no personal experience of looking at this particular 1940 landscape at midday in summer with no cloud cover in very low humidity, but would assume that any of these variables would significantly alter what we see with our eyes/brains, which of course is very different from what a camera 'sees' before the image is reproduced either on variable quality film or digitally. What I do know, is that if the colour needs to be like this at midday in order for it to be as gorgeous as it is at sundown or sunup I'm willing to accept it, because that's when CoD is at its best. I don't have WoP, but all I see in these comparitive posts is a world of very cheap sunglasses. Having said all that, I do support the idea of some in game adjustment to compensate for people's personal preferences. |
OMG you lot still ranting about grass? to much time on your hands or something?:rolleyes:
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