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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Lewicide 10-16-2007 09:06 PM

Nyce

is it flyable?

greetings all :D

Asheshouse 10-16-2007 09:16 PM

Quote:

Originally Posted by Lewicide
Nyce

is it flyable?

greetings all :D

I'm sure I've seen cockpit shots somewhere.
On the 1946 DVD I think.

Gibbage 10-16-2007 10:52 PM

Oleg (or anyone who knows) has it been decided if you will release the 3D tools to 3rd party dev's? I know this was something you were considering some time ago.

bhunter2112 10-16-2007 11:26 PM

Well I guess it is unaviodable ...I will be missing a few days of work when this game comes out.

fly_zo 10-17-2007 01:02 AM

Quote:

Originally Posted by Gibbage
Oleg (or anyone who knows) has it been decided if you will release the 3D tools to 3rd party dev's? I know this was something you were considering some time ago.


...now that is good question ! Please dev's would you mind answer it?

~S~
Z

BadAim 10-17-2007 04:27 AM

Great shots, glad your back in touch, Oleg. It's good to hear from you.

bigbossmalone 10-17-2007 09:32 AM

The screenshots are really nice, Mr. Maddox, sir... :D
If you have a few minutes available at some time for us, do you think you could attempt to answer some of the questions posted here for us?
We'd be really greatful!
Thanks again... :lol:

mwolf 10-17-2007 09:47 AM

the hardware issue is important for some of us becouse we can prepare and some of us will sooon need to change it (before BoB comes)
so it would be nice to tell us what it will be ?

Please

Evgeny 10-17-2007 09:50 AM

Well, we can't tell this information now, but Oleg will post it as soon as possible. Thank you for your questions.

Asheshouse 10-17-2007 01:49 PM

Worth repeating this link to the story of the Corpo Aero Italiano in Belguim

http://surfcity.kund.dalnet.se/falco_bob.htm

An excellent account. --- Read about the BR20 in action over Britain, along with all the other Italian planes.

BigSkill 10-17-2007 02:10 PM

Nice 3D Graphic, but we want to see some Video, not only image if is possible Oleg.
:wink:

Regards

Big

RaVe 10-17-2007 06:38 PM

Oleg what are your fellings in regards to the new sound mod in the game??

Do you plan on improved sounds for your next patch and in SOW??

I will not use the mod as I feel it will only pose problems...

I await an offical sound improvment patch.


Im not trying to stir the pot, just looking for some input from you as you made the sim..

It would be nice to get some feed back from you about it.
Thanks Rave

Huxley_S 10-17-2007 11:37 PM

Hi Oleg,

1. Will BoB use DX10 or DX9?
2. What are the minimum and recommended hardware specs?
3. Is UbiSoft still part of this project?
4. What stage of development is SoW at?
5. What is a likely release date?
6. What is the purpose of the opening doors in the aircraft models?
7. What differences can we expect in the user interface?
8. What aspects of BoB will be customizable and what aspects will be closed?
9. Will SoW take advantage of the latest Sound Cards?
10. What will be the maximum number of pilots on a single server?

Thanks,

Huxley.

Tvrdi 10-18-2007 08:13 AM

he already stated it would be OpenGL again...

Evgeny 10-18-2007 10:23 AM

Collected Questions
 
Well, guys, I collected most questions in one post in order to let Oleg find them easily without searching through all the posts. He will answer them as soon as he can. And please don't give too many comments on this message untill Oleg answers it, cause it will ruin the whole idea of the collected questions. Hope for your understanding.

So, the questions:

1) Can we expect some kind of list regarding add-ons and changes implemented in the final 4.09 patch ?

2) I would like it if Oleg could address the issue of countering the recent spate of hacks for 4.08, and to tell us what plans he has (if any) to once again lock down the game and combat those who would seek to open up the code.

3) I remember Oleg saying way back that there would be AI available in Dogfight servers.
I wonder if the game had got onto testing Mutliplayer yet?

4) My question is if SOW gives you the possibility in offline mode to start your mission in Hangars or Parking possitions? And if so will there be the possibilty to give the aircraft rolling waypoints on the ground?

5) Can you tell us about any new features in BOB that we don't know about?
So far, we know of dynamic weather and 6DOF...any surprises to come?
What does the future hold for IL2? If you stop further work on it, will the community be able to add content to it in the future?
What are your thoughts on the recently debated sound mod/hack?
I have a seperate post asking about the availability of any IL2 merchandise...is there any available?
If not, are there plans to do some merchandising?

6) I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.

7) Will there be an in-game multiplayer session browser and chat room?
Following in the same vein, has there ever been plans or an idea to have a centralized skins server?

8) Will the mission data files (.mis) be simple text as now? Or XML...?

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

10) When can we see some SoW updates with vids and sounds?
Will 4.09 have new sounds? Seems it might discourage hacking.

11) Will the offline campaigns and missions be fully developed? or will you rely more on third party community involvement than you did in the Il2 franchise?
Will there be more programmable camera views and options for the movie makers?

12) Will players be able to fly any heaavy bombers in SoW.
Will SOW have some sort of fuel rearm and repair option.
Will SoW have historic ground battles WITH infantary.

13) Do you have any plans to, or interest in including the Hampden in SoW BoB?

14) And to avoid useless work for theses fans, is the french planes welcome in BoB or future realease?

15) Will there be ground crew and vehicles arming and fueling the planes?

16) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding?

17) Also any possibility of making also Linux version of BoB ?

18) Has it been decided if you will release the 3D tools to 3rd party dev's?

19) What is the purpose of the opening doors in the aircraft models?
What differences can we expect in the user interface?
What aspects of BoB will be customizable and what aspects will be closed?
Will SoW take advantage of the latest Sound Cards?
What will be the maximum number of pilots on a single server?


20) What are the minimum and recommended hardware specs?
What is a likely release date?

Oleg Maddox 10-18-2007 10:53 AM

Re: Collected Questions
 
Quote:

Originally Posted by Evgeny
Well, guys, I collected most questions in one post in order to let Oleg find them easily without searching through all the posts. He will answer them as soon as he can. And please don't give too many comments on this message untill Oleg answers it, cause it will ruin the whole idea of the collected questions. Hope for your understanding.

So, the questions:

1) Can we expect some kind of list regarding add-ons and changes implemented in the final 4.09 patch ?

Only when it will be ready. But now I can say that changes thare will be minimal, becasue of absolutely no time.


Quote:

Originally Posted by Evgeny
2) I would like it if Oleg could address the issue of countering the recent spate of hacks for 4.08, and to tell us what plans he has (if any) to once again lock down the game and combat those who would seek to open up the code.

Probably there willbe only very minimal changes. See answer above.


Quote:

Originally Posted by Evgeny
3) I remember Oleg saying way back that there would be AI available in Dogfight servers.
I wonder if the game had got onto testing Mutliplayer yet?

In BoB - Yes.

Quote:

Originally Posted by Evgeny
4) My question is if SOW gives you the possibility in offline mode to start your mission in Hangars or Parking possitions? And if so will there be the possibilty to give the aircraft rolling waypoints on the ground?

It will be possible in offline and in online. But for AI will be standard constant waypoints for parking (in hangar also)

Quote:

Originally Posted by Evgeny
5) Can you tell us about any new features in BOB that we don't know about?
So far, we know of dynamic weather and 6DOF...any surprises to come?
What does the future hold for IL2? If you stop further work on it, will the community be able to add content to it in the future?
What are your thoughts on the recently debated sound mod/hack?
I have a seperate post asking about the availability of any IL2 merchandise...is there any available?
If not, are there plans to do some merchandising?

There will be many surprises in time. Like with Il-2 we put in engine many things that will be open later later depending of middle PC power on the market.
With 4.09 we will stop any work with Il-2. Really we did it already... just waiting finalization of new maps.



Quote:

Originally Posted by Evgeny
6) I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.

It will be in BoB. Already is in current code of BoB.

Quote:

Originally Posted by Evgeny
7) Will there be an in-game multiplayer session browser and chat room?
Following in the same vein, has there ever been plans or an idea to have a centralized skins server?

I would tell right now how will be origanized menus, details of multiplayer, etc. We don't need centralized skins server due to used technology.


Quote:

Originally Posted by Evgeny
8) Will the mission data files (.mis) be simple text as now? Or XML...?

text

Quote:

Originally Posted by Evgeny
9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

OpenGl - still main.

Quote:

Originally Posted by Evgeny
10) When can we see some SoW updates with vids and sounds?
Will 4.09 have new sounds? Seems it might discourage hacking.

Sounds of BoB only when beta will be on the runway.
No new sounds in 4.09.


Quote:

Originally Posted by Evgeny
11) Will the offline campaigns and missions be fully developed? or will you rely more on third party community involvement than you did in the Il2 franchise?
Will there be more programmable camera views and options for the movie makers?

missions will be done fully inside company.
Camera views will be expanded

Quote:

Originally Posted by Evgeny
12) Will players be able to fly any heaavy bombers in SoW.
Will SOW have some sort of fuel rearm and repair option.
Will SoW have historic ground battles WITH infantary.

No heavy bomber in BoB. They wasn't there at the period of time which we model.
Fuel rearm - will be. Repair - some sort.
No battles with infantry. We are doing flight sim.


Quote:

Originally Posted by Evgeny
13) Do you have any plans to, or interest in including the Hampden in SoW BoB?

?


Quote:

Originally Posted by Evgeny
14) And to avoid useless work for theses fans, is the french planes welcome in BoB or future realease?

In future possible


Quote:

Originally Posted by Evgeny
15) Will there be ground crew and vehicles arming and fueling the planes?

Some kind.

Quote:

Originally Posted by Evgeny
16) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding?

Some kind :) You all would like to much and too early

Quote:

Originally Posted by Evgeny
17) Also any possibility of making also Linux version of BoB ?

No.

Quote:

Originally Posted by Evgeny
18) Has it been decided if you will release the 3D tools to 3rd party dev's?

It is our plan. But after release.


Quote:

Originally Posted by Evgeny
19) What is the purpose of the opening doors in the aircraft models?
What differences can we expect in the user interface?
What aspects of BoB will be customizable and what aspects will be closed?
Will SoW take advantage of the latest Sound Cards?
What will be the maximum number of pilots on a single server?


Too many questions. Will answer just one. Openable door we need for visuals and future updates of features :).
Sound - we alwasy use the most advanced sound cards that to get binaural sound.



Quote:

Originally Posted by Evgeny
20) What are the minimum and recommended hardware specs?
What is a likely release date?

I can't answer right now exact things. Better to do not buy now new hardware... and wait release or final anounce with specs.

csThor 10-18-2007 11:26 AM

Do I detect a little bit of stress in your "voice"? Just a little bit ... ? ;) :mrgreen:

bigbossmalone 10-18-2007 11:27 AM

Thanks for the news, Oleg!
I'm REALLY looking forward to this new sim!
:D :lol:

Lo0n 10-18-2007 11:30 AM

thanks for the answers oleg, good to see you back posting tidbits for us

Ballenato 10-18-2007 11:50 AM

Hi Oleg:

Is there any chance to give us a persistent multiplayer server in BoB? I mean an arena like server.
thanks in advance.

Oleg Maddox 10-18-2007 11:59 AM

Quote:

Originally Posted by Ballenato
Hi Oleg:

Is there any chance to give us a persistent multiplayer server in BoB? I mean an arena like server.
thanks in advance.

At the moment I can't say will we support dedicaded server ourselves or it will again distibuted fro free. And we will have new modes for multiplay :)

JtD 10-18-2007 12:18 PM

Re: Collected Questions
 
Quote:

Originally Posted by Oleg Maddox
Quote:

Originally Posted by Evgeny
13) Do you have any plans to, or interest in including the Hampden in SoW BoB?

?

The Handley Page Hampden 2 engined bomber. How big are the chances to see it in BoB at one point? (Not that this originally was my question.)

Thanks for taking your time to answer all the other questions, much appreciated. Good luck with everything! :)

96th_Nightshifter 10-18-2007 12:19 PM

Thanks for the updates Oleg, much appreciated :D

RaVe 10-18-2007 12:21 PM

Thanks for the update .
Thank you for this quality sim, and all of your great work.

Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?.

Should we consider that you will be abandoning il2 and leaving it vulnerable to future hacks, cheats. Thus pushing users toward SoW?

I'm a bit disappointed if I am understanding your answers correctly.

As the sounds in this new hack are far more realistic that we have now and truly add a high level of immersion.

The neglect in sound improvements lead me to have doubts that there will be no great improvements in the FM of Sow at this point.

I hope I am very wrong about this.

Lo0n 10-18-2007 12:34 PM

QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE
- all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons...

i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list

edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway.
No new sounds in 4.09. nothing about sound quality in BoB[/i]

csThor 10-18-2007 12:39 PM

Quote:

Originally Posted by RaVe
3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?.

Erm, no. As far as I understand him there won't be videos of SoW with sound until the game is in beta stage (which is apparently still a long time away).

ChrisZ 10-18-2007 12:46 PM

Dear Oleg,

Are there any plans to support multiple rendering engines (á la Matrox Parhelia) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)?

BigSkill 10-18-2007 01:03 PM

Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.

Oleg Maddox 10-18-2007 01:07 PM

Quote:

Originally Posted by Lo0n
QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE
- all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons...

i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list

edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway.
No new sounds in 4.09. nothing about sound quality in BoB[/i]

That to make it clear:

In BoB there is absolutley new sound engine. Maybe in Il-2 sound samples wasn't so good for the cheap speakers, but the 3D bunaural engine of sound there is still the best.

And I don't undesrant why to repeat me... Lack of time means that we are busy with new sim. Completely new. This means time, forces and funds. I don't see if there could be any additional questions why or so...

Brain32 10-18-2007 01:11 PM

I have a few questions :)
Will there be anything new in terms of pilot modelling in SoW series?
To expand the question a bit:
Will there be pilot fatigue due to G-forces modelled?
Will virtual pilot still be limited by 50lbs pull on the stick or two handed pulls will be possible?

About FM itself...I've heard about various effects of weather on the plane, but is(I'm pretty sure it is but I hope for some details :D ) FM itself further improved from present il2 state?
I've heard rumors that we will literary have to learn to fly from scratch...

Thx in advance :)

BigSkill 10-18-2007 01:14 PM

Quote:

Maybe in Il-2 sound samples wasn't so good for the cheap speakers
This isnt so true, this last unofficial addons, have some new sounds that are realistic.
But now never mind IL2 is a waste of time right?
Last ask for me is:
Can u assure us that there is an original il2fb.exe check in 4.09, so that all users with not original file installed cant join online?

Thx fot answer

Big

Oleg Maddox 10-18-2007 01:16 PM

Quote:

Originally Posted by BigSkill
Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.

Impossible to make them pilotable (on our slang - flyable).
1. Not for all is even possible to find sources that to make them looks like real. With the more great quality of modelling in new sim this point is going to be even more stronger than in IL-2.
2. now flyable aircraft, i.e developemtn of aircraft, cockpit of fighter take at least 4-6 months... I don't speak about bombers, which are more complex and have more internal seats to model with enviroument... So if you will make simple calculation and with take equal time for each aircraft you may get many-many years of developemtn only 30-40 aircraft in one small development studio.
3. We will release special tools for third party that will allow to include third party aircraft or new cocmpits... But it will be not like the chaos in MS... it will be by other way and no chaos in online. The new system. But tools - some time after the reelase of BoB itself... So the most advanced third party developers sure will make all flyable or will make completely new things... Simply this i shouldn't tell now in details. Some solutions are secret :)

Oleg Maddox 10-18-2007 01:19 PM

Quote:

Originally Posted by BigSkill
Quote:

Maybe in Il-2 sound samples wasn't so good for the cheap speakers
This isnt so true, this last unofficial addons, have some new sounds that are realistic.
But now never mind IL2 is a waste of time right?
Last ask for me is:
Can u assure us that there is an original il2fb.exe check in 4.09, so that all users with not original file installed cant join online?

Thx fot answer

Big

Yes, they sounds nice in small speakers, but they are not binaural.

BigSkill 10-18-2007 01:20 PM

Thx for answer oleg, im sorry for my language fault, english isnt my first language :cry: .

This answer Is great for me thx a lot.

Oleg Maddox 10-18-2007 01:22 PM

Quote:

Originally Posted by Brain32
I have a few questions :)
Will there be anything new in terms of pilot modelling in SoW series?
To expand the question a bit:
Will there be pilot fatigue due to G-forces modelled?
Will virtual pilot still be limited by 50lbs pull on the stick or two handed pulls will be possible?

About FM itself...I've heard about various effects of weather on the plane, but is(I'm pretty sure it is but I hope for some details :D ) FM itself further improved from present il2 state?
I've heard rumors that we will literary have to learn to fly from scratch...

Thx in advance :)

Pilot: Ebven charachter of pilot will be modelled. Fatigue as well.

50 Lb is really for two hands as a midle force with which possible to pilot aircraft still in the frame that to do not chrash...:)

FM isn't the thing that you need to learn again. Some differences in complex situations... but in general fly the same or very close to what is. It will be different in details and more adjustable for different aircaraft types.

Avimimus 10-18-2007 01:24 PM

I was really impressed when I got a newer sound card. Il-2 is very good for 2001! I am sure you will be happy with BOB.

Oleg, I had an idea for SOW scripted campaigns:
- In the briefing or debriefing one could be given options to choose from
- These would lead to additional briefing text or, alternatively, they would activate scripts in the upcoming mission (to make small changes).

This would allow campaign builders to give the player the ability to do things like:
- ask predetermined questions during the briefing
- suggest a wingmen needs to be grounded for some rest (effecting their AI level in the upcoming mission)

It should be easy to do. The technology has existed since the late 1970s.

Avimimus 10-18-2007 01:27 PM

Oleg,

I was wondering if changing the view position using 6DOF will move the pilot's body as well? In real life pilots often tried to hide behind the airplanes engine when attacking bombers.

I also forgot to say thank you! Il-2 has been instrumental in generating interest among people in the west about the Great Patriotic War/Great Domestic War and has also given us a chance to fly a Mig-3.

In your debt,

-Avimimus

150GCT_Veltro 10-18-2007 01:28 PM

Oleg considering "the end of life for IL2", this sound mod would be great in 4.09, at least as option. We undertsand the luck of time but sound mod is really a great addition.

Thank for your answers and your time..

BigSkill 10-18-2007 01:33 PM

Regarding 4.09:

Can u assure us that there is a check on the il2fb.exe so people that havn't original version cant join online sessions?
In this way we can play IL2 until release of BOB anything cheaters.
:wink:

Tbag 10-18-2007 01:43 PM

Thanks for taking the time to answer questions here Oleg, it is very much appreciated.

So here are mine:

1. Will radio navigation be included and what maps will you have in game?

2. Will icing on the wings be considered?

3. WHAT will change on the engine (and fuel) management side?

ChrisZ 10-18-2007 02:00 PM

Quote:

Originally Posted by ChrisZ
Dear Oleg,

Are there any plans to support multiple rendering engines (á la Matrox Parhelia in IL-2) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)?

I just want to clarify that a simple 'Yes' or 'No' would be absolutely fine with me ':wink:'.

So, can you please give us a little hint on this subject?

Flying_Nutcase 10-18-2007 02:59 PM

A correction.
 
Hi Oleg,

Thank you for answering my question about the format of the SOW .mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
  • - wave
    - give a thumbs up
    - salute
Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Foo'bar 10-18-2007 03:18 PM

Quote:

Originally Posted by Flying_Nutcase
Hi Oleg,

Thank you for answering my question about the format of the SOW.mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
  • - wave
    - give a thumbs
    - salute
Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Really, I have to say that this would be VERY cool! Additional it would be nice if the pilot's face would turn in the direction you look in game.

_1SMV_Gitano 10-18-2007 03:59 PM

Quote:

Originally Posted by Foo'bar
Quote:

Originally Posted by Flying_Nutcase
Hi Oleg,

Thank you for answering my question about the format of the SOW.mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
  • - wave
    - give a thumbs
    - salute
Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Really, I have to say that this would be VERY cool! Additional it would be nice if the pilot's face would turn in the direction you look in game.

this would be very nice!

zapatista 10-18-2007 04:21 PM

Oleg,

can you plz briefly comment on how you are dealing with "object visibility" for tanks, trucks, planes etc that are 1000 meters or more away from our pilot view point ?

for ex when we are hunting for trucks on the ground, or planes flying below us !

the main problem right now in il2 is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background as modeled on a pc monitor, and this reduces their visibility distance by about 50 to 70% !

for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field.

in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! it is impossible to expect us to only see objects correctly in the 30 FoV zoom function, that is much to narrow for us to fly in permanently, and should only be used briefly as a snap view when actually shooting !

this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those greater distances, compared to for ex a driving sim that only has to model correct visibility up to 100 meters ahead)

is it possible to address this problem in BoB ? i know you plan on great detailed objects, and good looking terrain, but will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ?

Jughead 10-18-2007 04:26 PM

Thanks for the replies Oleg! I am anxious and curious to see and hear more about SoW. You will have to pardon our enthusiasm, but when a game can hold attention for 7 years, this is what you get :D .

C6_Krasno 10-18-2007 06:36 PM

Hi Oleg,

first of all, thanks for your game and your replies !

I have a question :
Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily.

Bearcat 10-18-2007 07:03 PM

Quote:

Originally Posted by Avimimus
I was really impressed when I got a newer sound card. Il-2 is very good for 2001! I am sure you will be happy with BOB.

Oleg, I had an idea for SOW scripted campaigns:
- In the briefing or debriefing one could be given options to choose from
- These would lead to additional briefing text or, alternatively, they would activate scripts in the upcoming mission (to make small changes).

This would allow campaign builders to give the player the ability to do things like:
- ask predetermined questions during the briefing
- suggest a wingmen needs to be grounded for some rest (effecting their AI level in the upcoming mission)

It should be easy to do. The technology has existed since the late 1970s.

I agree... I thought they were decent on my Audigy.. and my soyundstorm.. but when I got the Xi-Fi I was even more impressed.. this is the only software product I have ever owned that actually gets better with each upgrade.. every upgrade...


Oleg..... will we be able to pull up our brief in Sow along with the map? That would be a good feature...

Avala 10-18-2007 07:48 PM

I am not sure if someone asked this, but what about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?

SlipBall 10-18-2007 09:15 PM

Very nice to have some new's....thankyou!

HenFre 10-18-2007 10:25 PM

Oleg: Just a quick question regarding the size of the map. I believe that you have stated, that the map will cower to the north of London, but how much of France or Belgium will be modeled? Will German bombers be able to takeoff from inland bases or do they simply spawn in the air?

Thank you for taking the time to respond.

Best Regards

Henrik

Foo'bar 10-18-2007 10:55 PM

AFIAK there will be some parts of Belgium in the east. No german territory. South edge will be north of Paris. West edge dunno.

heywooood 10-19-2007 02:09 AM

and so it begins to unfold - just as the original Il2 did these many years ago....

One scenario, one theater or chapter of the great airwar at a time....

Thanks for taking the time Oleg - Open GL is good, simple streamlined code that your team is already most familiar with - I am sure you guys have learned a few tricks by now to make it look proper and keep pace.

Is there a way to indicate your targeted release date? 8)

One question for the next time you have time to post answers....

Oleg - will there be some form of Chain Home English radar command and control modeled? and If I may, is it likely to be only in the form of R/T communication to the pilots from the AI - like the way FSX handles Air Traffic Control comms? - or will the radar stations and/or plotting tables be man-able in Online play....? Is that possible or even desirable within the community I wonder?

This last scenario could be carried over to the PTO in future Theaters of SoW....

Avimimus 10-19-2007 02:34 AM

You know, the experience of being guided in by the big radar towers and a radar operator in the "back seat" of the plane is essentially the same.

To model night combat Oleg wouldn't need to model the radar station, only the commands from the co-pilot or radio operator...

Gibbage 10-19-2007 05:03 AM

In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

ChrisZ 10-19-2007 07:38 AM

Quote:

Originally Posted by Gibbage
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

No, not really... in IL2 you have to enable an option called USE3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 crops the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.

AA_Absolute 10-19-2007 07:46 AM

Hi.

Two more questions ;)

1. In IL2 almost all on-line pilots forced to fly at low resolutions (1024x768 usually) for best view (ground HQ at 8000m ), in Bob:SOW this problem continue?.

2. In IL2 with some configurations you're capable ear sounds of others planes, explosions at ten milles... (whitout last shit cheats). Host in SOW has option of configurate sound for all players? (as one swith "real sound")

Thx in advance and sorry for my uglish :(

carguy_ 10-19-2007 09:28 AM

How will the Complicated Engine Management feature be in SOW:BoB compared to the IL2?


In IL2 there is little or no difference between managing certain planes.It is known that German planes had many things automatic and that gave them real comfort compared to other plane types.Managing your engine should be one BIG problem that German virtual pilots shouldn`t be concerned with.
My point is that as of now, the feature is not significant yet it should be.As we all know some aircraft were easier to manage than others.

JG53Frankyboy 10-19-2007 11:13 AM

Quote:

Originally Posted by carguy_
How will the Complicated Engine Management feature be in SOW:BoB compared to the IL2?


................Managing your engine should be one BIG problem that German virtual pilots shouldn`t be concerned with.
...................

that will depend on what propeller control Maddox will choose for the SoW:BoB Bf109E ........................

JG53Harti 10-19-2007 11:40 AM

Quote:

Originally Posted by carguy_
How will the Complicated Engine Management feature be in SOW:BoB compared to the IL2?


In IL2 there is little or no difference between managing certain planes.It is known that German planes had many things automatic and that gave them real comfort compared to other plane types.Managing your engine should be one BIG problem that German virtual pilots shouldn`t be concerned with.
My point is that as of now, the feature is not significant yet it should be.As we all know some aircraft were easier to manage than others.




Hopefully the same easy way like allied pilots have to do now in IL2+++ ;)

In german you can say

"Gang rein. Kupplung, Gas, da macht das Fliegen Spass...."


Because allied pilots have to do nothing else than switching the mixture at 80% during takeoff on the plane you can do this and nothing else. You dont need the switch the proppitch (during the landing maybe but it is not necessary) and other stuff you normally have to do if you read the manuals of the planes ;)

msalama 10-19-2007 03:00 PM

Quote:

...and other stuff you normally have to do if you read the manuals of the planes ;)
...which, IMO, is the biggest shortcoming of this sim. Yah, I know, I'm nuts ;)

hos 10-19-2007 03:08 PM

Re: Collected Questions
 
Quote:

Originally Posted by Oleg Maddox
Quote:

Originally Posted by Evgeny
20) What are the minimum and recommended hardware specs?
What is a likely release date?

I can't answer right now exact things. Better to do not buy now new hardware... and wait release or final anounce with specs.

I know this is the million dollar question, but can you give us anything beyond this? I've been waiting for BOB to come out to buy a new PC for about a year and a half. My PC is now 5 years old and isn't running IL2 very well now. I'm willing to wait a bit longer, but if its going to be a lot longer I will go ahead and upgrade now.

Avimimus 10-19-2007 04:06 PM

Here is a tip: Il-2 was originally supposed to run on a 350mhz machine. By the time it was released the specs had risen to around 500mhz. By the time FB came about many of the missions (dynamic campaign) require 1.2ghz to run well. I finally got good performance by upgrading to a 3ghz machine.

The same will be true for SOW:BOB.

In the end RAM was more important than processing power (and the video card was of trivial importance).

JG53Frankyboy 10-19-2007 04:39 PM

anyway, it would be interesting to know if the SoW engine is programmed to benefit in the use ofdualcore or even quadcore processors......................

as i understand this decission has to be made ealry in development.

striker85 10-19-2007 05:36 PM

Quote:

Originally Posted by ChrisZ
Quote:

Originally Posted by Gibbage
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

No, not really... in IL2 you have to enable an option called 3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 cropps the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.

I use the Matrox TripleHead2Go as well with the Use3Renders option in the conf.ini. It is great having a 3 FOV spread across your screens, it really provides greater emersion and peripheral vision.

My question is: Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support?


http://il2.netteq.com/Images/Simpit/Final/Pic2.JPG

flox 10-19-2007 06:31 PM

^^ Wow Striker that's a warped perspective through your side monitors. Kinda looks like you're flying one of these!

http://upload.wikimedia.org/wikipedi...9-InFlight.jpg

Robert 10-19-2007 08:02 PM

http://il2.netteq.com/Images/Simpit/Final/Pic2.JPG

It's a bird. It's a plane. It's SUPERMAN....in his Spitfire jammies. :P
I can't get the vision of Superman flying with arms extended to beat the Nazi scourge.

No disrespect meant...But you don't find that distracting? Panoramically I like the effect, it's just those wings jutting out are unnatural. How is the V Sync when you pan around with Track IR?

striker85 10-19-2007 09:36 PM

Quote:

Originally Posted by Robert
No disrespect meant...But you don't find that distracting? Panoramically I like the effect, it's just those wings jutting out are unnatural. How is the V Sync when you pan around with Track IR?

LOL, no disrespect taken...

From where I have to take the picture the wings seem to stick out. However from where I sit in my seat and with the monitors tilted you don't notice it at all.

http://il2.netteq.com/Images/Simpit/Build/TH2G_View.jpg

Because of the peripheral vision the wings appear to be out to my side and I have to turn my head (or shift my eyes) to look over there.

Its ruined me for single monitor flight sims now, like Aces High, I feel like I'm flying through a straw when on a single monitor.

The wings stick out like that because each monitor represents 90 degrees of view, so intead of one screen (or widescreen) with 90 degrees you have 3 sceens, each with its own 90 degree view spaning a 270 degree FOV.

V-sync is fine with the TrackIR, my refresh rate is 75Hz with the TH2G and I run with V-Sync on and TripleBuffering enabled to prevent any tearing with TIR. My FPS varies from 75 to 35 depending on AAA fire, number of AC, ground objects, etc.

Anyway, just curious as to whether this or a similiar feature will be available in BOB?

Jughead 10-19-2007 09:44 PM

Good God man, no wonder I get slaughtered online!

DKoor 10-19-2007 10:07 PM

Quote:

Originally Posted by Jughead
Good God man, no wonder I get slaughtered online!

.........but the best part is when some keyboard commando rolls in removes a few tails there are disappears back in the clouds.

Vigilant 10-19-2007 10:49 PM

New gear for BoB
 
http://www.valiant-studio.eu/tarmac/...s/hangar/2.jpg
http://www.valiant-studio.eu/tarmac/...s/hangar/1.jpg


Happy days for flight simmers to come, bring on BoB :wink:

Bearcat 10-19-2007 11:06 PM

Quote:

Originally Posted by striker85
Quote:

Originally Posted by ChrisZ
Quote:

Originally Posted by Gibbage
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

No, not really... in IL2 you have to enable an option called 3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 cropps the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.

I use the Matrox TripleHead2Go as well with the Use3Renders option in the conf.ini. It is great having a 3 FOV spread across your screens, it really provides greater emersion and peripheral vision.

My question is: Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support?


http://il2.netteq.com/Images/Simpit/Final/Pic2.JPG

I'd get rid of those 3 monitors and get a 24" or better CRT with Track IR..

striker85 10-19-2007 11:16 PM

Quote:

Originally Posted by Bearcat
I'd get rid of those 3 monitors and get a 24" or better CRT with Track IR..

Nah, I prefer the 270 degrees of view with TIR :D

The monitors are 22" already, 24" wouldn't add much...

heywooood 10-20-2007 01:30 AM

yeah - I imagine that sitting in close, the view out of your peripheral would be acceptable....however - I agree with BC and would far rather have my widescreen and TIR....

wasn't that triple monitor majigger developed before the head tracking and widescreens were invented?

and dude - those square biegetone boxes look old like the telegraph anymore....no offense.

have you tried a true widescreen setup yet?

kadeen 10-20-2007 03:29 AM

..........What joystick is that?
 
Hey Vigilant, what kind of joystick is that? Who makes it? Is it force feedback? Thanks in advance!






This space left intentionally blank.

Vike 10-20-2007 03:34 AM

First post here,happy to see you all. :)

And thanks Mr Maddox for giving us those great news! :)

@+

Vigilant 10-20-2007 07:27 AM

Re: ..........What joystick is that?
 
Quote:

Originally Posted by kadeen
Hey Vigilant, what kind of joystick is that? Who makes it? Is it force feedback? Thanks in advance!

It's a french company, they blew away me with what they have planned. You must see it for yourself - address is http://tarmac-aces.com/ (admins if website not permitted please remove it :D )

But yes, you'll be flying with your arm instead of your wrist, as pilots of the era did, that's why it's so exciting!

150GCT_Veltro 10-20-2007 08:56 AM

Re: New gear for BoB
 
Quote:

Originally Posted by Vigilant

8)

1.JaVA_Sharp 10-20-2007 10:34 AM

Re: New gear for BoB
 
Quote:

Originally Posted by 150GCT_Veltro
Quote:

Originally Posted by Vigilant

8)

and expensive.

Tbag 10-20-2007 05:22 PM

Another navigation question:

Will we have variation and deviation modelled?

ChrisZ 10-20-2007 05:26 PM

Re: New gear for BoB
 
Quote:

Originally Posted by 1.JaVA_Sharp
and expensive.

Honestly, how do you define expensive by the way? Everyhing ought to be weighted what it costs against what it does. What it's worth to sit in Bf109 cockpit while flying? Priceless. What it's worth to just focus on the monitor, grab the stick and feel you do the same? A lot. Hmmm...

Best!

Foo'bar 10-20-2007 05:32 PM

Well, I think 1.000 $ for a Stick is expensive.

Vigilant 10-20-2007 05:38 PM

Re: New gear for BoB
 
Quote:

Originally Posted by 1.JaVA_Sharp
and expensive.

Sure it is. How much was the newest gear when first released? Never cheap, that's for sure. I remember paying $300AUD for a Thrustmaster T2 wheel when they first came out in '96. In 2007, I bought a far superior G25 racing wheel for $288AUD. New technology always has that big curve at the start but eventually evens out. Besides, it may not be for everybody, fair enough.

But for the realism, as far as flight control sticks go, you won't beat it. How much is that worth?

matip 10-20-2007 09:21 PM

Better Force Feedback support
 
Hi Mr Maddox

I would like to ask if we can expect better Force Feedback support in SoW? It would be great to have better immersion of flying. It is not easy to say but I think that Microsoft Flight Simulator X has better support for it :?

Insuber 10-20-2007 10:14 PM

Mr Maddox,

Thanks for the heads-up. A broad estimate of the timing of release would be greatly appreciated by the community here.

Best regards,
Insuber

kadeen 10-21-2007 05:54 PM

that stick....
 
I'm still uncertain after checking out the web site: Is this a force feedback stick. If it is not, then what makes this stick so different from say the Cougar or other high end sticks besides the fact that it reaches the floor.

That, and it looks exceptionally cool!

C6_Krasno 10-21-2007 07:29 PM

No, it isn't a force feedback stick. As far as I know, the force feedback is planned, but haven't been done yet. This stick is different because :
-It's built to work for years : virtually unbrokable.
-It's a replica of the KG-13, very near of the original (and other sticks are due to come).
-It has a very good precision, and gives an excellent feeling of the fly, according to those who tested it. The others are smaller (maybe 20, 30 cm ?).

SlipBall 10-21-2007 09:27 PM

Hi Oleg....Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed,.......thanks

DKoor 10-21-2007 09:52 PM

Quote:

Originally Posted by SlipBall
Hi Oleg....Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed,.......thanks

+1

............and......as an efficient gunner, I would appreciate to not have to die when my pilot is killed.
It's such a waste!

Give us the chutes, please!

DoolittleRaider 10-22-2007 05:14 PM

Mr. Maddox,

I note that a movie-making contest was held for your 1C "Theater of War" product, organized and sponsored by Battlefront.com and your 1C company. The winner, just recently announced, received a fabulous prize of a trip to Moscow to visit you and your 1C (TOW) staff.
http://www.battlefront.com/products/...o_contest.html

During the last five years, many hundreds of movies have been created using your IL2-FB-PF-1946 simulation...actually thousands of "movies" if one adds in the now ubiquitous low-quality/resolution youtube clips... Only one movie competition was ever held by UBI, in February 2003, for which the prize I believe was a T-Shirt and a poster. The quality of 'IL-2' movies has improved by leaps and bounds, exponentially, since then and the newest movies actually compare quite favorably with professional Hollywood and TV productions.

Have you given any thought to reviewing the outstanding and highly acclaimed Flight Sim (IL2, etc series)movies for similar recognition and possible award/reward? Such an act of recognition would go a long way towards boosting the morale, interest, and participation of Movie-Makers...especially as many are now looking forward to the release of SOW:BofB as a resource for making new cutting edge movies. Such BofB movies will obviously be a free marketing tool for your product, just as the 'IL-2' movies have surely made thousands of viewers aware, for the first time, of your Flight Sim's amazing realism.

For your ease of review, here at the Flight Sim Machinima Website you can find all of the Best-of-the-Best movies ever produced from the IL2-FB-PF-1946 series.
http://flightsimmachinima.montydan.com/ I would suggest that the movies most recently produced in 2007 and 2006 represent the state-of-the-art in 'IL-2 Flight Sim' movie-making, and among which could certainly be found one or two deserving of such special recognition and a visit with the 1C developers.

C6_Trollbug 10-22-2007 10:30 PM

Hi !
I'm pleased to discover this forum , and this handful of good news :D

I'm a member of the Tarmac Aces team .
We know that we made an expensive control stick.
But it can't be compared to anyone .

It's a central position control strick of 50 cm at the head of the handle.
It's sensors are 60 times more precise than the better potentiometer (without amplification ! )
It's mechanic is ball-bearing mounted , and assembled with the tenth of millimetre .
It's travel is historical .
It's force management system (mechanical) is a revolution : no return to centre , and it gives the feeling to operate all the linkage to the control surfaces . Light on slow operations, it hardens when you make fast operations.
And it's handle is the exact replica of a real handle . (the KG13 equipped most of the WWII german fighters ) More replicas of historic handles will be soon carried out .

We're working with french simmers on a new type of force feedback which will take into account the effect of the trim, so I expect SOW will support FFB ....

:roll:

Tbag 10-22-2007 11:04 PM

C6_Trollbug, I wish you lots of success with your product, I was waiting for such a stick with ffb! I hope the price will drop at some point, so I can enjoy it too.

C6_Trollbug 10-23-2007 06:12 AM

:oops:
I forgot one thing :

It's completely plug-and-play with any OS :Windows 2000, Me, XP, Vista, MacOSX : no driver is needed.

We will soon release a video to show the travel of the stick : it's really a different kind of controlling . :D

good fly !

SlipBall 10-23-2007 08:08 AM

Why not start a new thread for it so this one remain's Oleg related

p.s. nice stick

Schwarz.13 10-23-2007 11:44 AM

Any plans to include the Dewoitine D.520???

http://www.warland.info/IMG/jpg/d520_4.jpg

Formidable little fighter with nose-mounted 20mm Hispano (+ 4 MGs) - comparable to bf109E for potency/performance (apart from direct fuel-injection)...

Freycinet 10-23-2007 03:29 PM

Quote:

Originally Posted by C6_Trollbug
:oops:
I forgot one thing :

It's completely plug-and-play with any OS :Windows 2000, Me, XP, Vista, MacOSX : no driver is needed.

We will soon release a video to show the travel of the stick : it's really a different kind of controlling . :D

good fly !

Dear Trollbug.

Just one suggestion, but an important one I think. You REALLY need a native English speaker for writing the texts in your web page. It is practically unintelligible in places.

Don't take this in the wrong way. I wish your effort all the best, and improving the English will be crucial for sales, I believe.

JVM 10-23-2007 03:56 PM

To C6_Trollbug
 
I agree with Freycinet...and yet I cheated because I read the french part before looking at the english part! I could probably improve (at least a bit) the english texts on your site. Would you be interested or do you have someone able to do this on your team?

Amically,

JV

jamesdietz 10-23-2007 07:00 PM

Quote:

Originally Posted by C6_Trollbug
Hi !
I'm pleased to discover this forum , and this handful of good news :D

I'm a member of the Tarmac Aces team .
We know that we made an expensive control stick.
But it can't be compared to anyone .

It's a central position control strick of 50 cm at the head of the handle.
It's sensors are 60 times more precise than the better potentiometer (without amplification ! )
It's mechanic is ball-bearing mounted , and assembled with the tenth of millimetre .
It's travel is historical .
It's force management system (mechanical) is a revolution : no return to centre , and it gives the feeling to operate all the linkage to the control surfaces . Light on slow operations, it hardens when you make fast operations.
And it's handle is the exact replica of a real handle . (the KG13 equipped most of the WWII german fighters ) More replicas of historic handles will be soon carried out .

We're working with french simmers on a new type of force feedback which will take into account the effect of the trim, so I expect SOW will support FFB ....

:roll:

Can you give us a sales site...might want to look this over when my FFB stick gives up the ghost...

II./JG1_Krupinski 10-23-2007 07:58 PM

Re: New gear for BoB
 
Quote:

Originally Posted by ChrisZ
Quote:

Originally Posted by 1.JaVA_Sharp
and expensive.

Honestly, how do you define expensive by the way? Everyhing ought to be weighted what it costs against what it does. What it's worth to sit in Bf109 cockpit while flying? Priceless. What it's worth to just focus on the monitor, grab the stick and feel you do the same? A lot. Hmmm...

Best!

It's easy to define expensive. It's a ratio between the amount of time you must spend to work for the funds : to the functionality/usefulness the thing does. It helps to compare the thing to similar things too, as they do the same or similar functionality.

As the ratio increases the thing becomes expensive.

Most people would have to work two weeks, or more, to buy that stick. Add that to the "work" done to play the game and it becomes harder and harder to justify.

-Raven

Schwarz.13 10-23-2007 08:14 PM

Quote:

Originally Posted by SlipBall
Why not start a new thread for it so this one remain's Oleg related

p.s. nice stick

Agree, with both.

Could a mod move the last few posts to a new thread about that stick please? :roll:


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