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@ Stukadriver:
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In case you should have bought 1946 on Steam, the game will already be upgraded to V4.09m, including the skin pack (it's not optional on Steam, but installed automatically). So if you run this game through Steam, you only have to download V4.10m and V4.101m and install them manually. |
It would be nice to add the P-26 peashooter with out mods and I would also like the P-60 to be in the game. Also There is a CAC boomerang airplane (its austrailian airplane). Why is these planes not in, it would be a good time to put these planes in the game.
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There's a lot of behind the scenes effort that goes into making these things. Huge respect for everyone involved in making a cockpit or a external mesh or laying out the skin. |
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Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits. |
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Personally, I'd love it if that mod, or something like it, made it into an official patch. |
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I would make singleplayer bomber missions WORK! |
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Of course, now that I've gone and posted, it looks like Lockheed-Martin is still its own corporation, although they tried to merge with N-G about a decade ago when things were better for the world and not so good for weapon makers. I think the real impact of the N-G affair was to make Oleg and company very wary of modeling any U.S. weapon system. I wouldn't hold your breath waiting for any U.S. plane unless it's produced by a company that's been gone for at least 50 years. That still leaves a whole lot of Brewster, Curtiss, Stinson and Waco products which are fair game. |
Helldiver, P40-N, and Hawk 75s FTW.
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I'd love to see updated models for the P-40E and M and I'd love to see a N with the lightweight option. The Helldiver would be extra cool and I can't see the Hawk 75 being a huge problem... model is already in the game and a pretty good one I think at that. |
I was wondering will any members of the patch team give any idea of the aircraft planned for inclusion in 4.11 over and above what was seen in the video.
I hear fiat G.55, a few new french planes are planned in this patch as well as the bombers. it would be nice to have an idea of whats to be added. |
(cough cough...) bi directional minimap...
API rounds added to 50 cal load out.. |
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Can you upgrade the spitfire damage models to like the same level as the tempest.
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Hello!
Before anything else I want to congratulate the team of Daidalos, for excellent work in patch 4.10.1 ;) I would like to know of the possibility of a change in FMB. I wish I could change the speed of cars and tanks, as is already done on ships. Without this modification is impossible to make huge columns of cars moving because they just run over. I look forward to more news. I know it's not easy for you to handle it alone but I hope you understand that I love this game and want a constant evolution. I only have one more request to make. Put news more often, may be little, getting no news is horrible! |
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It is only certain value IMO because scenarios where refuel and rearm can be used in realistic way are limited. OTOH repair have very low realism value. It belongs to racing sims (even there only minor damage can be repaired in short time) not to flight sims. Sitting in the cockpit while your plane is repaired in couple of minutes is total arcade. Anyway, this is update thread and if we have to discuss RRR than it would be best to start new thread. Quote:
FC |
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~S~ |
Can you make the MiG-9M, which featured an ejection seat and RD-21 engines, the RD-21 being an afterburning variant of the RD-20 / BMW-003. It should be quite easy since you already have the model. http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-9
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:grin: You dirty dog, you
But seriously... anyone? lol |
Been away for a while but this looks wonderful, thanks so much for including the TBD, it was really needed. Big hats off to Psy08 for the Pe-8 (and to the maker of the Il-4 too), I know how much work making a flyable bomber is, and i'm grateful that folks dedicate their time to recreating these beasts.
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I think Bearcat means zoom in and out instead of cycling the zoom. :)
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Cheers, Fafnir_6 |
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Jesus are we really that far?! :evil: |
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Make some new sounds to next patch PLZ!~~
or using the jafa sound thats really nice sound |
Not going to happen. The reasons were explained often enough.
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When is the next development update and what can we expect to see ?
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Hs 123 and the Devastator will be welcome additions to the AI planeset, the IK-3 is a new one to me. I've never heard of it before! Pe 8 and Il 4 made flyable, great news, the 'pits and gunner positions look fantastic. Thanks guys. |
All looking really nice, well done TD :)
Cheers, Neil :) |
Admittedly, I have not seen all of the screenshots, but a common error was made on the TBD Devastator: The interior is in chromate green.
The Devastator, like the Vindicator, were all built and delivered during the pre-war 'yellow wing' period. The interiors during that time were aluminium in color. When the medium blue was applied, the surfaces that can be seen from above had a coat of blue applied. Below these surfaces, they remained aluminum. Here is a link to the sole surviving Vindicator. http://collections.naval.aviation.mu...2FDtlQuery.php |
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http://img.photobucket.com/albums/v2...r/Prewar3a.jpg |
Omg!!! Niceee!!!)
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:-P
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I once read that the Vindicator was so drafty, that the pilots referred to it as the Windindicator.
binky9 |
Wow :cool:
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may be will be another small update?)
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I hope so, TD updates are great. They have always stuff in it we haven expected!
Reminds of the movie "Forrest Gump" "The life is like a box full of ...." :grin: |
All new planes are fine and dandy, but how 'bout the old ones? The 109 cockpit still looks like crap and the plane sounds just like a lawnmower, the 190's and Ki43's sound exactly the same... Will anybody ever fix them as well?
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I wouldn`t go so far to say "pls redo the old planes pls" I would request another point.
Please fix the low detail and wrong shadow of the Bf-109 and some other planes. If you fly eg. a F2 or F4 so take a look on their shadows ... :( |
I fly British & German aircraft the most, & therefore my personal request would be for more British & German aircraft developed for inclusion.
I understand that other members have their own personal requests for aircraft to be included. With regard to the requests for aircraft under the Gruman Group, if they don't like aircraft modelled, how come a Gruman Duck has been released? http://www.justflight.com/product.asp?pid=657 also http://www.justflight.com/product.asp?pid=548 Is it because they don't mind their aircraft being used as long as a developer pays them royalties, hence developers can sell the modelled aircraft, & 1C can't because they don't charge for ading aircraft to the sim? |
It's because a royalty was paid to N-G.
The FSX franchise has a lot more money to spend than Oleg's company does. It's as simple as that. |
Radar
The radar for night fighters are include in 4.11 or 4.12???
http://www.youtube.com/watch?v=Zg76J...yer_detailpage Please, we need this radar for night missions... |
That would be great. A Mosquito with radar, someday, would be excellent as well.
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Big ask I know, but if you don't ask..... |
Will their be any more updates before release really looking forward to it being released.
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Too bad the flow of water isn't modeled in the IL2 engine. If we had a Lancaster and some barrels o' fun... You guys know what I mean. ;-)
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http://www.youtube.com/watch?v=13OgxUDd4TE
I hope a lancaster, a west Berlin map and multicrew support will make it into the next patch. It would be a nice adition to the bf110 nightfighter. |
Keep up the good work. Still a whole group of simmers that still enjoy 1946.
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A whole bunch...............
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A huge pile.
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The compromise might be to make it easier for people to insert their own sounds. That would be an "official" wink to the sound modders which still complies with copyright. |
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While water flow isn't modeled in IL2, it might be possible to create moving objects, such as an animation of a dam breaking. |
I just want to say than you to TD for their continued efforts!
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Any possiblity of a "Bombenabwurfgeraet" like in CloD in future patches?
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any news?)
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I'm not going to make any requests since 1C and TD has long since added infinite value to this wonderful sim already. Everything that has come lately and will come is pure gravy. Thanks, TD!
...OK, I'll make one request: :grin: > Curtis SB2-C. Either flyable or AI only. :cool: |
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Cheers, Fafnir_6 |
Looking awesome there TD! Waiting impatiently :)
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Of course it is, I just want to get 4.11 when it comes out.
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Not to beat a dead horse or anything, but......
With regards to the whole NG debacle, if an artists creates a painting or drawing depicting an NG aircraft from WW2, do you think that he/she would be called upon to pay a similar fee to NG if the prints are sold commercially? Does anyone know if this has ever occurred, and on what legal basis? |
It happened with model makers making those plastic model kits we all love to see finished and some of us hate to put together :)
Seriously they did have a legal spat with the companies making the plastic molds. |
I know Revell and Monogram both paid NG a pretty penny to model their planes. I'm just curious how far down the food chain NG would go to get a few more dollars.
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Improving the masterpiece continues........amazing
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Guess they have with drawings books too.
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Hello TD,
ot's been three month since last update about 4.11. Do you have any news to give away ? Some things looks very promising and I would like to test them by myself. |
Three months? The 1st post in this thread is dated April 2, not February 4. Relax dude.
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Maybe he lives in a different timeline? So now it could be 2012 and his world ended right now ... :-P
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Well 4/02/2011... February, not ?
Aaaahhh ok now I got it :P... Damn american date system ! |
Video about one small spawning tweak is posted at the first page.
Direct link: http://www.youtube.com/watch?v=CNjbe2GqHB4 |
Hello Team TD,
WOOOW, those spawnings with static aircrafts are EXCELLENT ! I was awaiting this for ages ! Simple question though : If you spawn in a plane, fly a mission, take some hits, go back to base and hit refly, with the static NOT returning at its original point, does this leave the plane damaged on the runway or is it automatically repaired ? If a static plane is lost in combat, does it return to its original spot or is the plane lost ? When all the static aircrafts are used and there's more players, are new planes generated like in the actual DF mode ? If all the statics are lost in mission, is the mission over ? Thanks for the update ! I guess now mission builders will find new interests ! |
good News!)
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Great news! Very glad to know that!
But.. +1 to Oktoberfest's questions) |
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The "restore original position" option has two exceptions. Planes can of course be transfered to other home bases. Landing a plane which originally was stationary plane to another home base will leave the stationary plane where it is even the "restore" option would be enabled. It would not make any sense to restore the plane to its original position in the original home base far away. Other exception when the "restore" option is off. If plane is parked very close to the original position from where it was taken from, like a blast pen, the plane is restores to it's original position with original orientation. This prevents certain problematic situation, like having a plane in blast pen facing the back wall. Obviously it cannot be turned around for taxing out from the pen, since there is no ground crew. |
This static plane spawn looks like a clever idea! Thanks for everything TD. :cool:
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Great Job TD, keep making the game changes moving, I'll love the new patch when it comes out.
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Awesome update DT!
I noticed that in the video (5:10) that the control surfaces and pilot's head move. Is this the result of inputs from a remote player? In other words, we'll now be able to see where another pilot is looking, or the position of another airplane's controls, online? :) |
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Great! :grin: You guys are awesome.
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Wow, good eyes, Romanator! And Viikate did really well hide it - I didn't even realized it myself.
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OMG! This is incredible - a huge step forward for the sim; great thinking. Opens up a whole world of possibilities for mission builders.
Exciting update, thanks. |
So far you guys have given us nothing but high quality work. The new flyables are great and the static aircraft spawning is great.
I have a few requests to make of you. Can you add an Italian Dynamic campaign to IL-2? What aircraft are planned to become flyable in the immediate future to about 4.12? This request may be a bit tricky but actual pilot control where you can walk around as your person and enter static aircraft along with crew mates? It would mostly be for like missions where you spawn near pilot barracks then run to your aircraft. AI would not be needed for this feature but would be nice. If you ran up to an unflyable aircraft in single player there would be a side script stating that the aircraft is an invalid choice. This would add alot of immersion details so you can in theory have things that occurred in pearl harbor or if your dedicated enough, explore cities on foot. :grin: Bigger flights to create so it is easier to make mass formation missions. For some reason, simulator developers are always more dedicated than other game genres. I know that there us several OS games that have over double the amount of developers as simulators do but release not the best games compared to you guys. |
Ah, just found out you moved up here rather than in the 1946 forums!
Okay, here is a question for you regarding the (briliiant!) addition of Static aircraft Spawning. http://youtu.be/CNjbe2GqHB4 At the 1m 50s point when the aircraft start to take-off is there any chance that the timing can be off-set so that the aircraft don't have to wait in turn to take-off? I make the assumption that the spawning positin has changed only, not the sequence? So if the aircraft were lined upas in the original non-modded version, Aircraft A takes off, B then follows, C then follows, etc, etc. However, what you have managed to create is the possibility of an Historical take-off with aircraft taking off side-by-side in a formation of 2, or even a Formation of 4 (like a Scramble take-off). I again make the assumption that it would be possible, if the code could be written so-that the newly positioned aircraft (in a Mission created in FMB) could be allowed to start their engines and take-off in synchronisation, rather than A then B then C etc. Is this at-least a possibility as what you have done is really getting me interested in all the future possibilities! Brilliant work TD, cheers, MP |
Since it has been requested quite alot lately:
http://img651.imageshack.us/img651/9760/h75fin.th.jpg This is a WIP screenshot - it will probably not be finished before 4.11 release. |
I grovel at your feet in recognition of this great act.
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Great a Hawk pit !!!! Have you considered to correct the P-40 wings angle?
Check the ingame wingangle and compare it please with this photo http://static.howstuffworks.com/gif/...-warhawk-1.jpg |
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There is a 3rd party approach onto this and other issues. |
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Niceeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;d
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A third party? You mean the hacked stuff or an officialy updated later?
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Just the E and M which are Allison powered. |
3rd Party or not...I cant wait to see the P-40's wings to be fixed. Can the damage model be improved?
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As I told before:
1. Flare/leucht bombs & Radars for complex night missions 2. Adjust damage model with more powerful 7,62-, 12- and 13-mm MGs |
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