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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

Fritz X 04-07-2011 10:21 PM

@ Stukadriver:

Quote:

Originally Posted by robday (Post 256236)
If you have installed Il2 1946 you will have V4.07m. You need to download and install V4.08m, V4.09m, V4.10m and V4.10.1m. You need to install them on top of each-other in numerical order. The Mission4Today site has them all. Get them, install them and enjoy!
I almost forgot that there is also an optional skin pack for 4.09m which adds more paint schemes for your 'planes.

Pretty much this.

In case you should have bought 1946 on Steam, the game will already be upgraded to V4.09m, including the skin pack (it's not optional on Steam, but installed automatically). So if you run this game through Steam, you only have to download V4.10m and V4.101m and install them manually.

Ace1staller 04-07-2011 10:42 PM

It would be nice to add the P-26 peashooter with out mods and I would also like the P-60 to be in the game. Also There is a CAC boomerang airplane (its austrailian airplane). Why is these planes not in, it would be a good time to put these planes in the game.

IceFire 04-07-2011 10:48 PM

Quote:

Originally Posted by Ace1staller (Post 256308)
It would be nice to add the P-26 peashooter with out mods and I would also like the P-60 to be in the game. Also There is a CAC boomerang airplane (its austrailian airplane). Why is these planes not in, it would be a good time to put these planes in the game.

Not saying that this is the case for any of these aircraft but some MOD aircraft are not built to specifications. Some are missing some or all levels of detail (LODs), have too many polys, or other problems that cause problems. It's fine for a MOD... MODs are a great way to experiment and put content in without worrying too much about finishing things off until ready. But to go in a official patch... the details need to be finished too.

There's a lot of behind the scenes effort that goes into making these things. Huge respect for everyone involved in making a cockpit or a external mesh or laying out the skin.

Bearcat 04-08-2011 03:33 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 255873)
Main and most important features of ZUTI's MDS are already in 4.10. Where have you been? :grin:
Parts of it, that didn't work well, were left out for probably being fixed and included later, such as RRR and multicrew.

Nice... and great update guys... Wow.. it blows my mind.. Remember when we used to use Pe-8s as simulated B-17s..? This thing has so so far exceeded the money I paid for every add on as far as bang for the buck.. I spent almost $3500 at Disney World (including getting there hotels gas gifts etc... ) one year... and it is a distant memory.

Pursuivant 04-08-2011 04:32 PM

Quote:

Originally Posted by NNFFL=YLB= (Post 250446)
The team Daidalos will make a B-26 Marauder? :confused:

I'm not a member of TD, but my guess is no, since it was the MARTIN B-26 Marauder. These days Martin is part of the evil Lockheed/Martin Northrop/Grumman defense megacorp that smacked down 1C/Ubi over bogus intellectual property claims a few years back.

Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits.

TinyTim 04-08-2011 04:37 PM

Quote:

Originally Posted by Pursuivant (Post 257168)
I'm not a member of TD, but my guess is no, since it was the MARTIN B-26 Marauder. These days Martin is part of the evil Lockheed/Martin Northrop/Grumman defense megacorp that smacked down 1C/Ubi over bogus intellectual property claims a few years back.

Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits.

... but a free addon/patch is not making any money... and as far as I know making money with these models is what's the problem.

Pursuivant 04-08-2011 04:37 PM

Quote:

Originally Posted by oso1983 (Post 250091)
please add the Bombs Away command in this patch..... please so it is realy posible to level bomb in formation, leading ai aircraft

There is already a mod which allows you to do this and also allows you to manage aircraft formations of up to wing size (ca. 100 aircraft).

Personally, I'd love it if that mod, or something like it, made it into an official patch.

Letum 04-08-2011 04:55 PM

Quote:

Originally Posted by Pursuivant (Post 257180)
There is already a mod which allows you to do this and also allows you to manage aircraft formations of up to wing size (ca. 100 aircraft).

Personally, I'd love it if that mod, or something like it, made it into an official patch.

Same here.
I would make singleplayer bomber missions WORK!

Pursuivant 04-08-2011 05:06 PM

Quote:

Originally Posted by TinyTim (Post 257179)
... but a free addon/patch is not making any money... and as far as I know making money with these models is what's the problem.

Technically, by offering new content which might increase sales of IL2, TD is making money for 1C. In any case, I believe that the TD members had to agree to work under the same restrictions as the 1C team.

Of course, now that I've gone and posted, it looks like Lockheed-Martin is still its own corporation, although they tried to merge with N-G about a decade ago when things were better for the world and not so good for weapon makers.

I think the real impact of the N-G affair was to make Oleg and company very wary of modeling any U.S. weapon system. I wouldn't hold your breath waiting for any U.S. plane unless it's produced by a company that's been gone for at least 50 years. That still leaves a whole lot of Brewster, Curtiss, Stinson and Waco products which are fair game.

ElAurens 04-08-2011 08:57 PM

Helldiver, P40-N, and Hawk 75s FTW.

IceFire 04-08-2011 09:12 PM

Quote:

Originally Posted by ElAurens (Post 257528)
Helldiver, P40-N, and Hawk 75s FTW.

+1

I'd love to see updated models for the P-40E and M and I'd love to see a N with the lightweight option. The Helldiver would be extra cool and I can't see the Hawk 75 being a huge problem... model is already in the game and a pretty good one I think at that.

harryRIEDL 04-09-2011 02:00 AM

I was wondering will any members of the patch team give any idea of the aircraft planned for inclusion in 4.11 over and above what was seen in the video.
I hear fiat G.55, a few new french planes are planned in this patch as well as the bombers. it would be nice to have an idea of whats to be added.

Bearcat 04-09-2011 02:15 AM

(cough cough...) bi directional minimap...

API rounds added to 50 cal load out..

Romanator21 04-09-2011 08:26 AM

Quote:

bi directional minimap
What is that?

kaix12 04-09-2011 09:44 AM

Quote:

Originally Posted by Treetop64 (Post 255088)
It's a measure of the quality of TD's work that I'm looking more forward to their IL-2 patches than CoD.

Great that we finally have the TBD. Long overdue. All we need now is the Curtis SB2-C and Mitsubishi G3M, and we're all set in the Pacific as far as planes are concerned. Maybe the Japanese types that served in China might be included later (the Ki-36 "Ida" and Ki-51 "Sonia")?

The Pe-8 and Il-4 look great.

I really hope TD can find the time to face-lift the Bf-109, MiG-3, LaGG-3, Yak-1,3,7,and 9, and the Il-2 cockpits. The 109s and LaGGs (excluding the already nice La-5 and 7 pits, don't need to touch those!) aren't too bad, but the Yak and MiG pits are plain ugly. Especially the MiG.

I know it's a long shot, but I frequently wish that someday we could see many - if not all - of the conspicuously absent ship types that served in the Pacific, both Allied and Japanese, and also including the Dutch destroyers, cruisers, and subs.

Ok, I'm asking a lot now! :grin:

Fantastic work as always, TD! ~S~

+1 all the way especially for the mig-3

kaix12 04-09-2011 09:53 AM

Can you upgrade the spitfire damage models to like the same level as the tempest.

KOFlyMaker 04-09-2011 01:52 PM

Hello!
Before anything else I want to congratulate the team of Daidalos, for excellent work in patch 4.10.1 ;)

I would like to know of the possibility of a change in FMB. I wish I could change the speed of cars and tanks, as is already done on ships. Without this modification is impossible to make huge columns of cars moving because they just run over.

I look forward to more news. I know it's not easy for you to handle it alone but I hope you understand that I love this game and want a constant evolution.

I only have one more request to make. Put news more often, may be little, getting no news is horrible!

FC99 04-09-2011 02:36 PM

Quote:

Originally Posted by I/ZG52_Gaga (Post 255543)
And Repair !!!!

and MDS is of great value not of certain value.

I was not talking about MDS, only about refuel and rearm ( but it would be interesting to know what exactly is MDS ) and I still stand by my opinion that rearm and refuel have certain value in improving the realism of the sim.

It is only certain value IMO because scenarios where refuel and rearm can be used in realistic way are limited. OTOH repair have very low realism value. It belongs to racing sims (even there only minor damage can be repaired in short time) not to flight sims. Sitting in the cockpit while your plane is repaired in couple of minutes is total arcade.

Anyway, this is update thread and if we have to discuss RRR than it would be best to start new thread.

Quote:

Originally Posted by TinyTim (Post 257179)
Quote:

Originally Posted by Pursuivant (Post 257168)
Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits.

... but a free addon/patch is not making any money... and as far as I know making money with these models is what's the problem.

AFAIK it would be possible to add NG planes but somebody would have to pay fees to NG. As we are making patches for free than I'd say that it's easy to understand that we are not too enthusiastic to "burn" money that way.

FC

FlyingShark 04-09-2011 02:54 PM

Quote:

Originally Posted by ElAurens (Post 257528)
Helldiver, P40-N, and Hawk 75s FTW.

I second this, especially the P40-N and the others too of course.

~S~

kaix12 04-10-2011 04:30 PM

Can you make the MiG-9M, which featured an ejection seat and RD-21 engines, the RD-21 being an afterburning variant of the RD-20 / BMW-003. It should be quite easy since you already have the model. http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-9

DD_crash 04-10-2011 06:51 PM

Quote:

Originally Posted by Romanator21 (Post 257937)
What is that?

Its a minimap that goes "both ways";) :)

Romanator21 04-10-2011 07:28 PM

:grin: You dirty dog, you

But seriously... anyone? lol

Tempest123 04-11-2011 12:23 PM

Been away for a while but this looks wonderful, thanks so much for including the TBD, it was really needed. Big hats off to Psy08 for the Pe-8 (and to the maker of the Il-4 too), I know how much work making a flyable bomber is, and i'm grateful that folks dedicate their time to recreating these beasts.

DD_crash 04-11-2011 03:08 PM

I think Bearcat means zoom in and out instead of cycling the zoom. :)

Fafnir_6 04-11-2011 04:13 PM

Quote:

Originally Posted by DD_crash (Post 260175)
I think Bearcat means zoom in and out instead of cycling the zoom. :)

Hmmm. That WOULD be nice :). They could bind it to the mousewheel perhaps....

Cheers,

Fafnir_6

TinyTim 04-11-2011 07:38 PM

Quote:

Originally Posted by FC99 (Post 258259)
AFAIK it would be possible to add NG planes but somebody would have to pay fees to NG. As we are making patches for free than I'd say that it's easy to understand that we are not too enthusiastic to "burn" money that way.

Ah, I see - the fees need to be payed even if these models are released for free.

Jesus are we really that far?! :evil:

MicroWave 04-11-2011 07:51 PM

Quote:

Originally Posted by TinyTim (Post 260443)
Ah, I see - the fees need to be payed even if these models are released for free.

Jesus are we really that far?! :evil:

The lawyer 'logic' behind it is that even a free patch/addon can increase sales => Time to pay to NG.

Bearcat 04-12-2011 02:12 PM

Quote:

Originally Posted by Romanator21 (Post 257937)
Quote:

Originally Posted by Bearcat (Post 257741)
(cough cough...) bi directional minimap...

API rounds added to 50 cal load out..

What is that?



Quote:

Originally Posted by DD_crash (Post 260175)
I think Bearcat means zoom in and out instead of cycling the zoom. :)

Yes... that is what I mean.. There was a mod... I think it was the same one that made the radiator bidirectional.. With this mod you could zoom in on the minimap with a L click, Zoom out with a R click.. and by pressing the center button move the entire map within the frame.. using bot R & L click at the same time still allowed you to drag the map anywhere on your screen.. As it is now you have to cycle all the way in on the map before it starts to cycle out..

swat007 04-12-2011 06:57 PM

Make some new sounds to next patch PLZ!~~

or using the jafa sound thats really nice sound

csThor 04-13-2011 05:10 AM

Not going to happen. The reasons were explained often enough.

Fighterace 04-13-2011 12:39 PM

When is the next development update and what can we expect to see ?

robday 04-13-2011 12:57 PM

Quote:

Originally Posted by Fighterace (Post 261889)
When is the next development update and what can we expect to see ?

I guess that when TD have something more to show us they'll let us know.
Hs 123 and the Devastator will be welcome additions to the AI planeset, the IK-3 is a new one to me. I've never heard of it before! Pe 8 and Il 4 made flyable, great news, the 'pits and gunner positions look fantastic.
Thanks guys.

Neil Lowe 04-14-2011 04:02 AM

All looking really nice, well done TD :)

Cheers, Neil :)

Moritz 04-14-2011 04:17 AM

Admittedly, I have not seen all of the screenshots, but a common error was made on the TBD Devastator: The interior is in chromate green.

The Devastator, like the Vindicator, were all built and delivered during the pre-war 'yellow wing' period. The interiors during that time were aluminium in color. When the medium blue was applied, the surfaces that can be seen from above had a coat of blue applied. Below these surfaces, they remained aluminum.

Here is a link to the sole surviving Vindicator.

http://collections.naval.aviation.mu...2FDtlQuery.php

Viikate 04-14-2011 08:54 AM

Quote:

Originally Posted by Moritz (Post 262456)
Admittedly, I have not seen all of the screenshots, but a common error was made on the TBD Devastator: The interior is in chromate green.

Video has old skin. No green on the new skins.

http://img.photobucket.com/albums/v2...r/Prewar3a.jpg

Sita 04-14-2011 09:04 AM

Omg!!! Niceee!!!)

anikollag 04-14-2011 10:30 AM

:-P

badfinger 04-14-2011 01:49 PM

I once read that the Vindicator was so drafty, that the pilots referred to it as the Windindicator.

binky9

Devastator 04-14-2011 02:08 PM

Wow :cool:

Sita 04-14-2011 02:54 PM

may be will be another small update?)

76.IAP-Blackbird 04-14-2011 03:16 PM

I hope so, TD updates are great. They have always stuff in it we haven expected!

Reminds of the movie "Forrest Gump" "The life is like a box full of ...." :grin:

Florinm352 04-14-2011 06:23 PM

All new planes are fine and dandy, but how 'bout the old ones? The 109 cockpit still looks like crap and the plane sounds just like a lawnmower, the 190's and Ki43's sound exactly the same... Will anybody ever fix them as well?

76.IAP-Blackbird 04-14-2011 06:32 PM

I wouldn`t go so far to say "pls redo the old planes pls" I would request another point.

Please fix the low detail and wrong shadow of the Bf-109 and some other planes. If you fly eg. a F2 or F4 so take a look on their shadows ... :(

Fergal69 04-16-2011 06:12 AM

I fly British & German aircraft the most, & therefore my personal request would be for more British & German aircraft developed for inclusion.

I understand that other members have their own personal requests for aircraft to be included.

With regard to the requests for aircraft under the Gruman Group, if they don't like aircraft modelled, how come a Gruman Duck has been released?

http://www.justflight.com/product.asp?pid=657

also

http://www.justflight.com/product.asp?pid=548

Is it because they don't mind their aircraft being used as long as a developer pays them royalties, hence developers can sell the modelled aircraft, & 1C can't because they don't charge for ading aircraft to the sim?

ElAurens 04-16-2011 02:58 PM

It's because a royalty was paid to N-G.

The FSX franchise has a lot more money to spend than Oleg's company does. It's as simple as that.

mcmmielli 04-21-2011 11:11 PM

Radar
 
The radar for night fighters are include in 4.11 or 4.12???

http://www.youtube.com/watch?v=Zg76J...yer_detailpage

Please, we need this radar for night missions...

Azimech 04-23-2011 09:31 AM

That would be great. A Mosquito with radar, someday, would be excellent as well.

_RAAF_Smouch 04-23-2011 10:10 AM

Quote:

Originally Posted by Azimech (Post 271430)
That would be great. A Mosquito with radar, someday, would be excellent as well.

And the ability for it and other fighter bombers employed in "Chaff" dropping do able so, oh and flares as an armament would be good for "Pathfinding" missions.

Big ask I know, but if you don't ask.....


harryRIEDL 04-23-2011 02:29 PM

Will their be any more updates before release really looking forward to it being released.

Azimech 04-23-2011 04:10 PM

Too bad the flow of water isn't modeled in the IL2 engine. If we had a Lancaster and some barrels o' fun... You guys know what I mean. ;-)

ImpalerNL 04-23-2011 06:41 PM

http://www.youtube.com/watch?v=13OgxUDd4TE

I hope a lancaster, a west Berlin map and multicrew support will make it into the next patch. It would be a nice adition to the bf110 nightfighter.

Jaguar 04-23-2011 07:37 PM

Keep up the good work. Still a whole group of simmers that still enjoy 1946.

Bearcat 04-24-2011 12:47 AM

A whole bunch...............

Azimech 04-24-2011 12:46 PM

A huge pile.

Pursuivant 04-25-2011 02:20 PM

Quote:

Originally Posted by swat007 (Post 261321)
Make some new sounds to next patch PLZ!~~

or using the jafa sound thats really nice sound

I believe that the problem is that all that all those sounds have to be licensed and DT can't just accept donated work unless they can prove that the people donating the mod recorded and mixed all those sounds themselves, or otherwise acquired them from copyright free sources.

The compromise might be to make it easier for people to insert their own sounds. That would be an "official" wink to the sound modders which still complies with copyright.

Pursuivant 04-25-2011 02:28 PM

Quote:

Originally Posted by _RAAF_Smouch (Post 271450)
And the ability for it and other fighter bombers employed in "Chaff" dropping do able so, oh and flares as an armament would be good for "Pathfinding" missions.

There are mods that do this already. Mosquito pathfinder mods which can drop flares, CheckSix's Command and Control mod gives you the ability to "drop chaff", get ground vectoring and other stuff. There's a thimble-nosed late war Mosquito in the works.

Pursuivant 04-25-2011 02:38 PM

Quote:

Originally Posted by Azimech (Post 271681)
Too bad the flow of water isn't modeled in the IL2 engine. If we had a Lancaster and some barrels o' fun... You guys know what I mean. ;-)

There's been a freelance Lancaster project in the works for quite a while now, which might include the modified Lancasters for the dambuster raid.

While water flow isn't modeled in IL2, it might be possible to create moving objects, such as an animation of a dam breaking.

Friendly_flyer 04-29-2011 10:32 PM

I just want to say than you to TD for their continued efforts!

Ernst 04-30-2011 11:46 PM

Any possiblity of a "Bombenabwurfgeraet" like in CloD in future patches?

Sita 05-04-2011 08:48 AM

any news?)

Treetop64 05-05-2011 04:53 AM

I'm not going to make any requests since 1C and TD has long since added infinite value to this wonderful sim already. Everything that has come lately and will come is pure gravy. Thanks, TD!

...OK, I'll make one request: :grin:

> Curtis SB2-C. Either flyable or AI only.

:cool:

Fafnir_6 05-05-2011 04:17 PM

Quote:

Originally Posted by Treetop64 (Post 278605)
I'm not going to make any requests since 1C and TD has long since added infinite value to this wonderful sim already. Everything that has come lately and will come is pure gravy. Thanks, TD!

...OK, I'll make one request: :grin:

> Curtis SB2-C. Either flyable or AI only.

:cool:

Agreed on all counts :). The Helldiver would make a worthy addition to the game.

Cheers,

Fafnir_6

addman 05-08-2011 07:35 AM

Looking awesome there TD! Waiting impatiently :)

Ace1staller 05-08-2011 03:36 PM

Of course it is, I just want to get 4.11 when it comes out.

DHC2Pilot 05-10-2011 03:39 AM

Not to beat a dead horse or anything, but......

With regards to the whole NG debacle, if an artists creates a painting or drawing depicting an NG aircraft from WW2, do you think that he/she would be called upon to pay a similar fee to NG if the prints are sold commercially?
Does anyone know if this has ever occurred, and on what legal basis?

IceFire 05-10-2011 03:42 AM

It happened with model makers making those plastic model kits we all love to see finished and some of us hate to put together :)

Seriously they did have a legal spat with the companies making the plastic molds.

DHC2Pilot 05-10-2011 03:46 AM

I know Revell and Monogram both paid NG a pretty penny to model their planes. I'm just curious how far down the food chain NG would go to get a few more dollars.

buz13 05-10-2011 04:43 AM

Improving the masterpiece continues........amazing

bf-110 05-10-2011 08:58 PM

Guess they have with drawings books too.

Oktoberfest 05-11-2011 11:59 AM

Hello TD,

ot's been three month since last update about 4.11. Do you have any news to give away ? Some things looks very promising and I would like to test them by myself.

Cloyd 05-11-2011 12:17 PM

Three months? The 1st post in this thread is dated April 2, not February 4. Relax dude.

76.IAP-Blackbird 05-11-2011 01:02 PM

Maybe he lives in a different timeline? So now it could be 2012 and his world ended right now ... :-P

Oktoberfest 05-11-2011 02:33 PM

Well 4/02/2011... February, not ?


Aaaahhh ok now I got it :P... Damn american date system !

daidalos.team 05-12-2011 07:27 AM

Video about one small spawning tweak is posted at the first page.

Direct link: http://www.youtube.com/watch?v=CNjbe2GqHB4

Oktoberfest 05-12-2011 08:30 AM

Hello Team TD,

WOOOW, those spawnings with static aircrafts are EXCELLENT ! I was awaiting this for ages !

Simple question though :

If you spawn in a plane, fly a mission, take some hits, go back to base and hit refly, with the static NOT returning at its original point, does this leave the plane damaged on the runway or is it automatically repaired ?

If a static plane is lost in combat, does it return to its original spot or is the plane lost ?

When all the static aircrafts are used and there's more players, are new planes generated like in the actual DF mode ?

If all the statics are lost in mission, is the mission over ?

Thanks for the update ! I guess now mission builders will find new interests !

Sita 05-12-2011 09:06 AM

good News!)

Pershing 05-12-2011 10:01 AM

Great news! Very glad to know that!
But.. +1 to Oktoberfest's questions)

daidalos.team 05-12-2011 02:14 PM

Quote:

Originally Posted by Oktoberfest (Post 282007)
If you spawn in a plane, fly a mission, take some hits, go back to base and hit refly, with the static NOT returning at its original point, does this leave the plane damaged on the runway or is it automatically repaired ?

You need to return the plane back in relatively good condition so that it can be used again. Only then the stationary plane is restored. If you return a burning heap of metal, it won't be restored as stationary plane. Stationary plane damage model is still the old simplified on/off so it doesn't "store" the received damage. And probably it would not be fair/fun to spawn into plane that is already broken before you can get it airborne.

Quote:

Originally Posted by Oktoberfest (Post 282007)
If a static plane is lost in combat, does it return to its original spot or is the plane lost ?

Plane is lost.

Quote:

Originally Posted by Oktoberfest (Post 282007)
When all the static aircrafts are used and there's more players, are new planes generated like in the actual DF mode ?

This remains to be seen. Perhaps it would be good to allow stationary planes to spawn back with the adjustable respawn time with also possibility to set it to "infinite" (no spawn back).

Quote:

Originally Posted by Oktoberfest (Post 282007)
If all the statics are lost in mission, is the mission over ?

No. If base has no matching stationary planes left, this leads to normal spawn. Of course it is possible to set number of available planes to match number of stationary planes (of certain type). Which means that when there is no stationary planes left, the base is basically out of action, unless someone transports more planes from other bases.

The "restore original position" option has two exceptions. Planes can of course be transfered to other home bases. Landing a plane which originally was stationary plane to another home base will leave the stationary plane where it is even the "restore" option would be enabled. It would not make any sense to restore the plane to its original position in the original home base far away.

Other exception when the "restore" option is off. If plane is parked very close to the original position from where it was taken from, like a blast pen, the plane is restores to it's original position with original orientation. This prevents certain problematic situation, like having a plane in blast pen facing the back wall. Obviously it cannot be turned around for taxing out from the pen, since there is no ground crew.

TinyTim 05-12-2011 04:59 PM

This static plane spawn looks like a clever idea! Thanks for everything TD. :cool:

Ace1staller 05-13-2011 01:51 AM

Great Job TD, keep making the game changes moving, I'll love the new patch when it comes out.

Romanator21 05-13-2011 02:28 AM

Awesome update DT!

I noticed that in the video (5:10) that the control surfaces and pilot's head move. Is this the result of inputs from a remote player? In other words, we'll now be able to see where another pilot is looking, or the position of another airplane's controls, online? :)

Viikate 05-13-2011 03:39 AM

Quote:

Originally Posted by Romanator21 (Post 282410)
In other words, we'll now be able to see where another pilot is looking, or the position of another airplane's controls, online? :)

http://static.bf2s.com/files/user/31...0a%20Bingo.jpg

Romanator21 05-13-2011 05:54 AM

Great! :grin: You guys are awesome.

EJGr.Ost_Caspar 05-13-2011 11:25 AM

Wow, good eyes, Romanator! And Viikate did really well hide it - I didn't even realized it myself.

TedStryker 05-13-2011 12:48 PM

OMG! This is incredible - a huge step forward for the sim; great thinking. Opens up a whole world of possibilities for mission builders.

Exciting update, thanks.

Stealth_Eagle 05-15-2011 02:26 AM

So far you guys have given us nothing but high quality work. The new flyables are great and the static aircraft spawning is great.

I have a few requests to make of you.
Can you add an Italian Dynamic campaign to IL-2?

What aircraft are planned to become flyable in the immediate future to about 4.12?

This request may be a bit tricky but actual pilot control where you can walk around as your person and enter static aircraft along with crew mates? It would mostly be for like missions where you spawn near pilot barracks then run to your aircraft. AI would not be needed for this feature but would be nice. If you ran up to an unflyable aircraft in single player there would be a side script stating that the aircraft is an invalid choice. This would add alot of immersion details so you can in theory have things that occurred in pearl harbor or if your dedicated enough, explore cities on foot. :grin:

Bigger flights to create so it is easier to make mass formation missions.

For some reason, simulator developers are always more dedicated than other game genres. I know that there us several OS games that have over double the amount of developers as simulators do but release not the best games compared to you guys.

Mysticpuma 05-15-2011 10:46 AM

Ah, just found out you moved up here rather than in the 1946 forums!

Okay, here is a question for you regarding the (briliiant!) addition of Static aircraft Spawning.

http://youtu.be/CNjbe2GqHB4

At the 1m 50s point when the aircraft start to take-off is there any chance that the timing can be off-set so that the aircraft don't have to wait in turn to take-off?

I make the assumption that the spawning positin has changed only, not the sequence? So if the aircraft were lined upas in the original non-modded version, Aircraft A takes off, B then follows, C then follows, etc, etc.

However, what you have managed to create is the possibility of an Historical take-off with aircraft taking off side-by-side in a formation of 2, or even a Formation of 4 (like a Scramble take-off). I again make the assumption that it would be possible, if the code could be written so-that the newly positioned aircraft (in a Mission created in FMB) could be allowed to start their engines and take-off in synchronisation, rather than A then B then C etc.

Is this at-least a possibility as what you have done is really getting me interested in all the future possibilities!

Brilliant work TD, cheers, MP

EJGr.Ost_Caspar 05-16-2011 04:04 PM

Since it has been requested quite alot lately:

http://img651.imageshack.us/img651/9760/h75fin.th.jpg

This is a WIP screenshot - it will probably not be finished before 4.11 release.

ElAurens 05-16-2011 04:48 PM

I grovel at your feet in recognition of this great act.

76.IAP-Blackbird 05-16-2011 04:58 PM

Great a Hawk pit !!!! Have you considered to correct the P-40 wings angle?

Check the ingame wingangle and compare it please with this photo

http://static.howstuffworks.com/gif/...-warhawk-1.jpg

EJGr.Ost_Caspar 05-16-2011 05:13 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 284087)
Check the ingame wingangle and compare it please with this photo

http://static.howstuffworks.com/gif/...-warhawk-1.jpg

We know. Its especially worse on Merlin versions.
There is a 3rd party approach onto this and other issues.

Sita 05-16-2011 06:43 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 284062)
Since it has been requested quite alot lately:



This is a WIP screenshot - it will probably not be finished before 4.11 release.

is it Hawk 75 cockpit? o_0?

_1SMV_Gitano 05-16-2011 06:46 PM

Quote:

Originally Posted by Sita (Post 284117)
is it Hawk 75 cockpit? o_0?

Yep!

Sita 05-16-2011 06:50 PM

Niceeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;d

76.IAP-Blackbird 05-16-2011 08:14 PM

A third party? You mean the hacked stuff or an officialy updated later?

MicroWave 05-16-2011 08:28 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 284148)
A third party? You mean the hacked stuff or an officialy updated later?

He means that someone at our 3rd party support forums is making the plane. It started fairly recently, but OTOH it wasn't from scratch.

harryRIEDL 05-17-2011 01:36 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 284093)
We know. Its especially worse on Merlin versions.
There is a 3rd party approach onto this and other issues.

Did someone say Merlin P40s. At long last filling the gaps in P40 range oh good

IceFire 05-17-2011 03:59 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 284093)
We know. Its especially worse on Merlin versions.
There is a 3rd party approach onto this and other issues.

We don't have any Merlin P-40s right now :)

Just the E and M which are Allison powered.

Fighterace 05-17-2011 05:20 AM

3rd Party or not...I cant wait to see the P-40's wings to be fixed. Can the damage model be improved?

Pershing 05-17-2011 06:58 AM

As I told before:
1. Flare/leucht bombs & Radars for complex night missions
2. Adjust damage model with more powerful 7,62-, 12- and 13-mm MGs


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