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Somehow I managed to land on water, although I flipped the plane upside down it seemed like I was still alive and the plane wasn't sinking..
The shaders for the water seemed to go nuts though.. http://cloud.steampowered.com/ugc/57...6FD1D01EA2FE6/ |
am i wrong or do markings not show up on static aricraft ??
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Water looks bad:
http://forum.1cpublishing.eu/showpos...31&postcount=1 |
For some reason if I fly any of the spits, they don't have tracers.
I remembered you could change the loadouts so from main option screen \ Planes \ Spitfire, I checked the loadout for the guns and it has tracers (white) in gun 1 & 8. Saved it as a custom loadout and then hit up a quick mission, select a spit and start flying, No tracers. Also the UI seems flaky in saving the custom loadouts or it's not very clear. (What does the default button do on the loadout, make it the default loadout or revert the loadout to some defaults?). |
heya guys, just want to share a possible bug with you. being able to almost comfortably fly with 1/2 a wing missing... would have landed it, but was too busy showing the missus and laughing. would like to mention that i had all flight reliasm on except engine management.
i was lucky enough to be recording it at the time :) so i will share it on the forum for u all if you would like to see.... which i would like to post anyways if thats ok (the game dont need any more critisism).. also shows 12 aircraft at once, and running perfect. AC on high, effects on high. looks great for a mid range system :) |
Eyefinity doesn't work properly. Eyefinity is ATI's technology for using three monitors on one video card.
(http://www.amd.com/US/PRODUCTS/TECHN...eyefinity.aspx) My resolution is 5040 x 1050 (three 22" monitors). By default, the delete, end and page down keys on the keyboard change the FOV to be 30 60 and 90 degrees. These are not nearly wide enough to be useful. A FOV of at least 120 - 150 degrees is necessary depending on the resolution. If there was a way to support three monitors (as the DCS games do extremely well), it would be fantastic. Allowing a custom FOV would be the easiest way to add support I'd imagine though. |
Support for Laptops Plz
im not the only laptop user that cant play this game:( regards Doc |
GUI and especially FMB - German category translations contain involuntary comedy. For example in the controls GUI setting key commands is found under "Schlüssel". In german KEY can be translates as "TASTE" (which would be correct here) or "SCHLÜSSEL" (which is a key to open locks). Want me to collect a list?
It's apparent that translations were made with a translation program ... which always give reason for a good laugh. |
A few bugs I've found
Dear friends,
First I'd like to congratulate both 1C and UBI on making a game that has a lot of potential. I have been BETA testing several games in the past, and am familiar with bug-reporting. Currently, I've found a few things that require attention.
Specs: * Nvidia GeForce GTX480, Driver version 270.51 * Intel I5 670 @ 2,93Ghz (default speed) (Also adjusted affinity to 4 cores, which seemed to help significantly in improving the performance) * Windows 7 64 BIT Home Premium * 8GB DDR3 1600MHz RAM Most of the issues stated above (Especially menu item visibility and the English text in the campaign) should be quite easily adjustable, but would definitely improve the games quality. |
109's landing gear wont retract or deploy in quick mission or campaign?
elevator trim inop in the same conditions either by hotkey,HOTAS or mouse no flap control or radiator control either swapping to the hurri or the spit,they work fine |
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Hey Dev Team. UK Version. Problems/bugs found:
Res - 1280x720 Settings all low, AA off, Forest off,Shadows off, Aircraft detail & Damage Med. 1) Cannot select enemy skins,insignia or setup loadouts 2) Cannot change player skins,insignia or setup loadouts 3) Aircraft appear twice in the aircraft selection area 4) Various menu functions that do nothing such as changing aircraft settings 5) Spitfire rear view mirror-when flying over water the picture is very pixilated 6) Settings wont save for keybinds 7) Cannot impliment DX10 to run 8 ) When flying any single mission over the channel, a Tile edge is clearly visible wherever you fly, it appears that you are flying inside a black square 9) Massive FPS drop near and over land, cannot play at all 10) Big stutters when closing in on enemy aircraft (German) making anymore than 6 planes at once practically impossible 11) Joystick settings seem quite unpredictable and oversensitive even after alteration 12) Cant seem to turn off the Radio subtitles or other intrusive markers. Seems all off or all on 13) Some aircraft have only empty weapons settings on the aircraft select screen 14) Strange aircraft in the menu, example of this is a spitfire named heartbreaker 15) No Su26 16) When spawning on quick flights, sometimes, (seems unpredictable) the flaps will drop and gear comes down on spawning along with other random things without any key or button presses 17) Low graphics mode, half the items of the aircraft dissapear, spinners etc 18 ) On opening up the throttle full in the Hurricane and Spitfire the engine volume drops low for a few seconds when first at max revs 19) Music plays randomly and the ingame radio comms is all broken with words missing and it seems like its running very late behind whats happening in game 20) When bailing out the pilot drops through the bottom of the aircraft 21) Key presses dont work in external views 22) AA doesnt seem to work other than to kill FPS 23) Drop bombs wont work in external view 24) Cloud reflections still show on water when clouds are turned off Hope what I have found helps to make a great patch. |
"Track View" ought to be renamed "Replay View" or "Replay Viewer" to avoid confusion. English speakers tend to think of "Tracks" as audio only. Also, replay viewer is bugged and regularly crashes the game.
AI often performs physics defying manoeuvres, both in the air and on the ground. One instance was a 90 degree turn on the ground that would of tipped any normal a/c over in a heartbeat. During training mission, AI "Request Landing Clearance" and Tower "Landing Clearance Authorised" audio play over the top of each other. i.e: both at the same time. Rearview mirror displays static effects like a badly-tuned analogue TV. Background music in menu is sporadic, and often does not start playing when it should, or quits totally. Game often minimises to taskbar on launch from within Steam client. Would also like to know if it's possible to move the status bar elsewhere (say: middle-bottom or middle-top of screen) or remove it completely. |
- The flight instructor crash landed the plane on the first training mission
- AI radio chatter is completely messed up sometimes as everyone seems to speak at the same time - AI flies robot-like manuevers, very jerky and sudden (sadly reminds me of the old IL-2 sometimes) - AI flight leader in formation flight, banks in strange way as he seems to prefer using full rudder instead of aileron and elevator - Old IL-2 sound (engines and aircraft explosions) - Changes in controls are not always saved and applied. - Control catgories are a bit confusing - Main menu music starts and stops randomly and stops suddenly when it ends - I lost the first luftwaffe mission before I got the chance to fight - A mission briefing with an adequte map (showing starting location and flight vector) would be nice. |
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What are you trying to do to get it to run in DX10 mode? |
Not sure if these are bugs or only my personal problems (ha!), or if they've already been reported (but no harm in reporting them twice):
1) If I look all the way backwards in the Spitfire IIa (and I believe all other marks, although I cannot sware by that) I can see through the end of the fuselage to the ground/sky (there is a gap either side of the tail) 2) 109 E3B and 110 C7 (may also be an iusse for other variants of these aircraft) cannot retract/deploy landing gear or flaps in quick missions (haven't tried it otherwise). Have tried to do it both via keyboard and via clicking the releveant buttons on the screen and neither worked. A bit of a bugger after I shot down 5 Bleheims in a single mission and then had to crash land and the airbase. 3) Radio seems to not work (can hear others, but it would seem I can't be heard. Orders go unobeyed and without any kind of response, same with requests from home base), but I'm not sure whether this is a bug or just me (have posted a thread about it) That's it so far, but I'm not having any trouble frame-rate wise except over cities. Been up in a formation of 26 He111's vs 6 Spits and did not notice a serious drop in framerate (at least it was far, far better than what I would consider passable), all ran on 'Very High' video settings. Specs are as follows: Intel Core I7-950 3.07GHz 12 Gig ram ATI 6950 2GB I'm also running it at max resolution, whatever the dimensions for that are. |
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How do you know what DX mode the game is running? How do I get it to run in DX10 mode? |
- Generally poor performance (low fps, constant stuttering), in part caused by:
- Poor GPU utilisation (as stated by others, it's not being used at full speed) - Non functioning Crossfire/SLi - Horrendously "laggy" inputs. Mouse, keys, joystick - even when the framerate is moderately smooth, there is a significant delay between using any of these inputs and the action occurring. Just to be clear, this is not due to a realism setting, even the movement of the mouse cursor lags behind by a solid half second. As soon as you press escape to open the menu though, all is fine. Until you try to resume flying of course. For reference, my system is: Core i7 930 @ 3.8GHz 6GB RAM 2 x Radeon 6950 2GB Realtek onboard sound Windows 7 Pro 64bit |
Add few features to the QMB, like being able to chose wich side you want to play. I hate flying with wrong markings.:evil:
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Trim??
Cannot get any Aileron Trim to work on either the Spitfire or Hurricane. (all that I've tried yet.) Elevator and rudder trim work as advertised.
Oh and I see no difference in frame rate or visually with the Anit Epilepsy filter on or off!! Looks exactly the same. |
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If changes in the Video section are made which require a restart of the game, the game crashes to desktop and a standard Microsoft Windows Bug Report window shows up which says that launcher.exe did crash.
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Not sure if its been mentioned, But on playing back tracks or on outside views on Enemy bombers, I get no engine sound, Guns sound fine, as do the fighters as they pass and fire, Just the engines on the Enemy aircraft you are watching are silent.
Also Black lines on the sea, Possible meshing issue. I know I dont have the latest drivers, sadly these caused major issues with DCS A10, so had to revert back to old ones which work with both sims. AMD X4 965 3.4GHZ, 4GB DDR3 Ram, 3TB Hard Disk, ATI 5850 1TB Graphics ( 8.782.0.0 drivers ), 2 x LG 23" Widescreen HD Monitors, ButtkickerTM Warthog Hotas, Saitek Pedals, Track IR And a bloody awful Pilot Cowboy10uk |
Spec: Windows 7 64bit / 4Gig DDR3 @ 1333mhz / 2 x ATI 5770 / Core i5 @ 3.6 gig o/c
Issues: Awful stuttering, texture pop-in and appalling framerate of 5-15 on low/medium settings, worse on higher. Completely unplayable over land, barely playable over sea on any resolution. Total slideshow on anything higher than 1200 x 800. I'm well within the recommended specs and I literally cannot play the game at a decent resolution. All of this is with a single GPU, though of course crossfire makes no difference at this point. If I alter the conf.ini to the following from stock: DrawIfNotFocused=1 & Render=D3D9 I can run the DX9 version at 1900x1200 with far less stuttering (barely noticeable over fields, heavy over london) and around 20 fps, which was *almost* playable if over fields/sea - but it looks horrible. Not sure what's going on, but something is horribly wrong with this product. |
I look at il2COD and remember when il2 first came out (many moons ago) and i couldn't fly over leningrad cos my PC (FPS) just wasn't up to the task and would die.
__________________________________________________ __________________________________________________ ____________________________________________ My specs are now. Vista HP (6.0 build 6002) DIRECT X 11 Chip: E8400 M-Board: Gigabyte X48t-DQ6 RAM:4gb DDR3 Card: Palit GTX 460 SE - Drivers 8.17.12.6658 I run at moderate graphics (medium) with no AntiAl. It flies good and the visuals are good at this level. Bugs i found so far. Doesnt recognise joystick - preset as two different sticks. (set this manually and it worked ok) Does not remember your settings - you can save them but have to keep reloading your settings. If i get into new aircraft the settings are not retained and i have to reload them. Throttle wont stay on full but goes back to half after a while ( i have comp. eng. settings off - it maybe my throttle setting>>on stick>> as i have axis and button settings for this function?) Get small pixel marks ( as described by others) on screen. London is just a no-go zone at moderate settings ( not playable - dont have any FPS settings for you yet) buffeting ( this is only slight - i think its not neccessarily a bug but may be wind ( weather effect ) that players are not use too.I haven't tested this thoroughly yet. Over all this game has fantastic potential, thankyou 1c i think this engine will keep us flying well into the future. |
Pilot and Plane customisation screens turn black after a few seconds.
My Specs are: Antec Nine Hundred Two Case, Sapphire Radeon HD 4870 Vapor-X 2GB, Akasa PowerMax 850W Power supply, Asus P6T Motherboard LGA1 366 Intel X58 ATX RAID SA, Intel Core i7-920 D0 Step Processor (8M Cache), Corsair XMS3 3GB (3x1024M B) DDR3 Memory 1600MHz, Noctua NH-U12P CPU Cooler SE1366, LG GH22NP20 22x DVDRW/ RAM, Seagate Barracuda 7200.11 1.5TB Hard Disk Drive 72 (Two), Windows XP Home Edition. updated to SP3 No overclocking done and everything running at stock speeds |
Are you using the latest Catalyst drivers (11.3)? Using a very similar card and no issues here.
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Cockpit Padlock don't work properly. It locks on both enemy's and friendly planes.
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Turning forests to very low seems to have the same effect as turning forests off.
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The wee black line issue for me as well (whatever that is?)
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Select a quick mission, choose a different aircraft to the default, then click fly.
Exit the mission, then click fly again. Even though the menu still showed the non-default aircraft, you will start the mission as the default, even if you specifically go into the aircraft menu and select the aircraft you want again before clicking fly. The only way to change this is to select another mission and then the mission you want and select your aircraft again, or select another aircraft before selecting the one you want. |
Hi,
I am using build : v.1.00.13820 On the Calais bomber quick mission I have experienced the following: -Skins not showing on the 109 E/EB -Flaps and Gear not deploying -When crash landing - the 'crash/taxi' sound continues even when the aircraft stops moving. In general I have the same issues mentioned above, stutter, controller issues, fps drops etc. Also, I find TrackIR is acting a bit strange(laggy), but this may be due to stutters/fps, or my set-up. I am happy to keep testing, Thanks. ================================================== ======== Specs: -Processor: Intel(R) Dual Core(TM) i7 CPU M 620 @ 2.67GHz -Manufacturer : TOSHIBA -Model: Qosmio F60 -System memory: 4.00 GB RAM -System type : Win 7 32-bit operating system -Display adapter:NVIDIA GeForce GT 330M Total available graphics memory :2296 MB Dedicated graphics memory: 1024 MB Dedicated system memory 0 MB Shared system memory :1272 MB Display adapter driver version: 8.17.12.6776 Primary monitor resolution: 1680x1050 DirectX version : DirectX 10 -Display :22" Acer monitor -Controller :Saitek X52 -TrackIR5 |
If you choose to land at the nearest airfield (my plane was damaged), your AI companions follow you into the ground, crashing or belly-landing as you land at the field.
Verified on both Hurricane and Spitfire quick missions. |
"Slowly moving on"
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For my system (see above) you have to turn-off a lot of things to make it work. Even though I have less ground detail, I think the map is fantastic. I could easly follow the geography at 2,000m. Sadly on the 'Quick Flight' menu my landing flaps didn't work, though my 'hot landing' was successful? The Messerschmitt cockpit is wonderful. I am not game to turn it on to a fully working cockpit because of a probable computer crash - what a pity! Sadly, I think Ilya and Oleg have hit the market too soon, perhaps they had to? I hope 'The Team' is working furiously to fix all of these gliches and Oleg and Ilya haven't ordered their new Mercedes Benz's yet? DFLion PS 'Steam' is a dog! |
Hi All
, well if this does not need a Fix, then i don't know :):) http://farm6.static.flickr.com/5224/...733d322d_b.jpg http://farm6.static.flickr.com/5266/...fc589fee_b.jpg Spec's Windows Profesional XP SP3 ASUS P5N72-t Premium Quad2Core 9400 2,6Ghz 4 Gig DDR2 RAM 1066 GTX-470 Nvidia Driver 270.51 DirectX 9.0c Lps_Indyana |
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Can't map the mouse wheel.
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When launching, some players get an error message saying "nvldmmkm stopped working.....(something, something)".
It seems to be a COD related issue. Needs a fix. |
Problems I found regarding Italian planes...
1° - Fiat G.50 HAS NOT the overboost function - WEP (it was called "+100" and added 100 mmHg for the engine) Engine power could be increased, for a short period of time, to 960 HP at 3.000 m. The engine should be then running at 890 mmHg pressure. In the game, manifold pressure at max throttle is 710 mmHg... A lot less than what it could achieve. As it is now, the plane feels so underpowered. It certainly wasn't. Power to weight ratio was 0,35 HP-KG... way better than Hurricane I for example (0,24 HP-KG). I certainly doesn't feel like that in the game. Whenever you start to make a shallow climb with a G.50, it stalls. It wasn't fast, but... it could outclimb an Hurricane 1 so... And it can just reach 350 km/h at sea level. IRL it could master about 40 km/h more. 2° - All the instruments in the G.50 cockpit don't work or move. They don't move at all. 3° - Somehow, in a "normal" combat configuration, the G.50 is always way too heavy. There's maybe 100 kgs more than the normal configuration in the "plane settings". Only if you get 30% fuel it is in the right take-off weight. Weird... 4° - BR 20 - Bomb doors doesn't seem to work at all. Apart from that, the game is a brilliant piece of work IMO. It has huge potential, and I really enjoy the damage model. It runs quite smooth with my old rig too (E7500 + 2GB RAM + GTS450) at low-medium settings. Cheers Rick |
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After doing a bit of "googling" though, I found out that they do have an adjustable trim tab only it has to be set (bent in the appropriate direction) on the ground. Shame we can't do that somehow. I find the continual roll to the right a pain. :rolleyes: |
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FPS stuttering due to overfilled memory after a while causing that my GPU clocks go down from 700 to 400 and GPU usage from 99% to 40%....
confusing messages in "info box" just see my attached screenshot |
If game is running on WinXP with Forrest NOT set to Off, green textures are shown instead of water if you fly over the channel.
It looks like this: http://forum.1cpublishing.eu/showpos...3&postcount=19 |
Mission only loading to 95% is not just an xp problem. I have the problem with vista 64. Not solved by turning off grass or upgrading drivers. I get missions to load@ 50% of the time and never with Spitfire 1a,2a.Thanks
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-AA does not really work
-FFB support -Stutters and awful performance (GTX470, i7-920, 6G RAM, Win7 64) |
Sometimes all controls in the aircraft are duplicated in a low and medium version:
http://www.abload.de/thumb/2011-04-01_00001knlh.jpg http://www.abload.de/thumb/currentsettingsmaek.jpg |
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Blenheiml
Hello,
There is a little problem with the blenheim it seems the only aircraft with it the two engines are not sync. the left is at 25 the other 27 or 28 I speak here of the rpm's. It make the plane very difficult to take off with. Have a nice day. Senseispcc;) |
this is not emergency bug!
concerning the map: - to the coord 245740,6 ; 233347,9. bad choice of object! http://www.campagne609th.be/images/bug1.jpg - coord 244539,7 ; 233055,6 Train are strong...but not enough to pass throught this :) http://www.campagne609th.be/images/bug2.jpg Concerning bridges: - Vehicules pass bridges like this.... http://www.campagne609th.be/images/bug3.jpg - it is worse when they tow something.... the towing materiel ignore bridges. http://www.campagne609th.be/images/bug5.jpg concerning pathway: - sometimes when i edit a vehicules to go from point A to point B they follow roads but in some place and with no reason the pathway left the road make a little trip on grass...or water and come back on road... like you can see in this pict...the driver is jesus christ :) http://www.campagne609th.be/images/bug4.jpg |
Is this only happening on the arcade maps or the Channel map as well?
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for the bridges it is on all map... for the railroad and the object...it is on channel map... i see too some station radar anthena who are levitating at 2 meters of the ground
i found this bug by hazard...they are maybe some other byt i don't have the time now to visit each centimeters of the map :) for info..all screen are taken on channel map |
Some bombers behave like fighters, for example the Blenheim.
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After shooting off the tail of a sunderland the rear turret acts like it is still attached instead of falling off with the tail
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- AI needs an update. They like to spray their guns and don't use short bursts. They also have a real tendency to crash (follow the leader all the way down when it crashes). On other occassions they crash into wingmen or enemy fighters.
- GPU related: gpu does not - always - raise the clock to 3d peformance levels. Stranger still is the fact is when it does, after closing the game and back to the Windows desktop the gpu stays at 100% load and the clock does not step back to, in my case 157MHz. - edit: I'm using Windows 7 64 Home edit.: is it normal when the game starts up, the windows task bar remains visible? Is this a feature or a bug? I would have expected to initialize to full screen and take over the desktop. Rgs, FP |
Work in progress
If i start up a Spit,i want to hear a RR Merlin roar,not the same engine sound as in IL2,after 6 years of dev time thats something that could of been implemented.
If i start up a BF109,i want to hear the high pitched sound of a BMW,but no,strangely all the planes sound the same. We all know the utterly ear destroying ingame music of IL2,did you hire the same deaf musician again for COD? All my squadron mates are screaming at the same time,makes me wanna shoot them down, instead of the enemy.... This game will be playable...in 6 months or so... Until then...i geuss. |
Had a heavy texture loading error when taking off using the quick mission where one starts at an RAF base to fly to France (I don't know the English title of this mission):
http://img145.imageshack.us/img145/9...ingerror01.jpg I drive on a GTX275, 6GBRAM, i7 920 and Vista 64b SECOND POINT: Today a friend and I tested direct connecting. Worked quite well and we also could climb into the Moth together. Unfortunately we could not find an entry in the key binding control panel how to switch control from back seat to front seat. Help required @Rage: No wonder that you don't hear the real sound of a BMW when sitting in a 109 - it had none ... ;) You probably wanted to say the Daimler Benz engine? |
Sometimes mouse or even hat looking act weird looks like some kind of auto centering second after look specially in external views i cant even look around plane.
Launcher crash after changing sound no matter if i change manually or auto detect (its selecting proper 6:1 for me) but after exit and try to restart again launcher keeps crashing after reverting to stereo game load without problem. Keyboard sometimes stop working in game seems to be random since once i load game its ok load it again and keyboard not working. Ai bombers acting like fighters and often rams other planes. And as all other overall performance issues (strange but when turn on window mode 800x600 game runs almost all the time smooth on medium settings) |
In quick mission for some aircraft choices only empty load out available.
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This is mine and a few other peoples
http://forum.1cpublishing.eu/showthread.php?t=20211 and here http://forum.1cpublishing.eu/showthread.php?t=19851 As you can see they are all related regards Doc |
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Don´t know is this reported allready but stars show throught cockpit atleast in 109 at night. All settings on maximum exept forest and buildings on high/medium, fullhd resolution and 4xAA.
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I haven't read the whole thread so these could be duplicates:
1. When you create a mission to take off in FMB. The plane will yaw on the ground (turn on yaw axis) without the engine being on. 2. Sound of moving across ground when you aren't moving and engine isn't even on. 3. The above sound sometimes continues into flight and won't go away. |
Stars not only show through the cockpit but also through all planes.
And: How do you order your wingmen to land??? |
Im having black lines forming a big rectangle over the water.http://i905.photobucket.com/albums/a...402_000703.jpg
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Bugs so far in version 1.00.13820
The help text that cursor shows when hovering it over quick mission builder and according image below is ... wrong. http://f16vs.se/bug_gui1.jpg Some of the AA does not produce any sound when firing or when flak detonates.. Tested with the Bofors both the mobile one and the static one. They shoot alright, but no sound. The SdKfz 222 produces sound on both MG and Cannon, so it cant be on my side. Test all of artillery and check for yourself, its probably more.. Armor.SdKfz_222<--- Sound Artillery.Bofors <--- No sound Artillery.Bofors_StandAlone <--- No sound |
When I open and look through the window on the bottom of the stuka, I seem to be able to see the bottom of the ocean, as if there was no water there. Get a strange effect looking through it on land as well.
AMD Phenom II X4 ATI 5770 4Gigs DDR3 |
No ground control can be talked to over radio. Or at least no reply is given ... neither audible nor readible
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In dx10 my framerate is 1 and no matter what I do it doesn't improve but changing to dx9 in config lets me run the game (wild framerates between 112 and 20) but with no AA so it looks jaggy.
Win 7 64 Phenom 2 x4 @ 3.4Ghz GTX470 1280Mb 8Gb DDR 2 RAM |
there is also 1 other strange thing , it seems my processor is hardly in use .
with all settings on highest i have CPU usage of 15% and my video cart is hardly working . and yes same problems , near planes lots of stutters , above the water +-50 fps . over land around 20 . i wish we had the terrain of war birds of pray with the fly models of cliffs of dover . that would be the ultimate Sim . i really miss a good atmosphere on the ground , it looks horrible . |
I think there is really poor memory management or similar.
My rig i7 3,5Ghz Ati Radeon 5970 (Crossfire card) 6 gig DDR Win 7 64Bit I mean there is constant swapping on my harddrive, even on min settings. So cure is not buy powerful PC because swapping is only thing what takes my FPS low, i can even play it highest setting but that stuttering is that kills it. My HD is loading all the time mostly, so there is no memory free. Seem to be loading textures too slowly too. i you go to checking those planes in the cipilopedia or similar, there is big latency when textures is loaded on the plane. Of course these are my opinions, i don't know nothing about coding but this is what i think is broken. Better memory optimisation or similar. Game is great but unplayable at this state Kankkis |
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AA Not working properly
Ive tried every setting off to 8X and 8X bring some AA but not what would be considered smooth, I can see a lot of shimmering in the distance and this can make picking out a target quite hard, Ive tried all the drivers below and also setting AA and AF in the Nvidia CP (which makes no difference) - 260.99 263.09 266.58 267.91 270.51 Specs - Intel i7 950 @4.0Ghz Pailt GTX460 (overclocked and standard clocks tried) 6Gb XMS3 Win 7 X64 |
Settings for individual planes over options/planes via the main screen (I haven't yet found another way to change plane settings than via this path) are not used in quick missions.
I have similar issues when in quick mission for choosing the load out. I saved a particular loadout under a certain name "Angepasst" (=customized or adapted) and it sometimes shows for the particular plane in the quick mission setting screen. I select it without any effect on the load out. Also saving the load out in a different name: it cannot be selected in the quick mission setting screen as it does not appear in the drop down list of the particular plane Sometimes this plane only has "empty" load out shown in the drop down list. I want to emphasize that I did take care that in quick mission it was the same plane as that for which I changed the load out (and paint scheme settings btw). Also paint scheme settings don't have an impact on what is used during quick mission ... |
100%true broken junk, what an idiot approve this realise are they this stupid and blind? I was looking forward to this game for about 3 years and now i don't even want to illegally download it to try it there is no demo for very clear reason no one would buy it after this so called game (mess), what a sham :(
Really Disappointed !!!! so F***ing Disappointed !!!!!!!!!!!!!!!!!!!!!!!!!! And buy the way I have core i7 oc 3.8, 6 gig ram, and 2 evga SC GTX 570 , and I know that COd wouldn't use 20% of my system so why bother. Sorry for my bad englesh. |
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Instead of ranting just set down your game resolution to about 1280x10?? and it should work quite smoothly ...
and dont use windows xp there seems to be issues with this os |
Bad screen tearing and no vsync option. Forcing vsync with nvidia control panel doesn't make a difference. Rivatuner forcing also makes no difference.
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Training missions porked
Flown the first two training missions and sight seeing over London.
1 Can,t understand the instructers voice verywell, and he lists his comands to quickly especilly when giving you instructions to take off. 2 When he takes control and lands the aircraft he usually misses the airfield 2 times out of 3 and u end up in a Hedge. 3, Stutters over London and the textures in the tigermoth cockpit for the altimeter and compass are blurred and unreadable unless you zoom right in. all setting on med sys spec E8400 procc 3Ghz GTX460 1gb latest drivers mother bd asus P5N-D 8 gig corsair RAM OS Vista 64bit all driers up to date |
problems with commands acknowledgement when issuing orders (like in no comm/audio feedback)
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Weird Music Loop.
I noticed Steam showed that I had played for 2 hours which is ridiculous because I have barely been able to get the game to load until a few hours ago.
After exiting the game the music continued on my computer for about three hours. It only stopped when I loaded and exited the game again. Whilst music was on loop their was no applications in my task manager to shut down for the game. This is why I just let the music run for three hours while I was doing something away from my computer. When I got back to computer and decided to run the game again and exit it to see if music would stop, I noticed that Steam now recognised that I had played for five hours. I don't know what this means for the game but I am sure it would be a hard to catch bug, and possibly quite serious. Just checked my performance in task manager and PF Usage is at 3 GB with only Mozilla Firefox running in applications. System Specs. Intel Q9400, GTX 275, XP 32, Gigabyte Mobo, 4 gig DDR2, onboard sound, Acer 1920x1200 LCD Monitor |
Minor issues but still in need to be corrected.
1.) In the game the unit V.(Z)/LG 1 is listed under fighters but it was a destroyer unit. Therefore it needs to be listed under destroyer. Additionally the unit badge is facing the wrong direction on the right fuselage side (wolf's head must look towards the front). 2.) All of I./ZG 2 is missing its Gruppe emblem (see destroyer guide pdf pages 5 - 10). http://home.arcor.de/csthor/SOW/I_ZG2.png 3.) All of II./ZG 2 is missing its Gruppe emblem (see destroyer guide pdf pages 11 - 15). http://home.arcor.de/csthor/SOW/II_ZG2.png Additionally the Gruppe is missing its tactical "A2" code (shown is ZZ). 4.) Stab/ZG 26 and Stab I./ZG 26 show destroyer style markings on the bow. The location is correct but they need to show fighter style markings only in that location (see destroyer guide pdf pages 16 - 21). If that is too complicated remove them entirely from this location. 5.) Kampfgeschwader 1 is showing the stylized signature of GFM von Hindenburg as unit emblem. During the BoB KG 1 did not use a Geschwader badge and the stylized signature was introduced in early 1941 when the Geschwader was reequipped with Ju 88s. |
Input Lag on Axis, stick buttons, headtracking, etc, in game.
Checking feedback on other forums (as well as this one) many are having problems with Saitek products not being recognised or difficulty assigning axis in controls menu. |
I was reported some issues with the antropomorphe setting. It seems that some unvoluntary flickering of some buttons or similar can block the input of buttons actively activated even if only two devices are activated by the player simultaneously.
Perhaps implement a sensitivity threshold that allows very small inputs as long as this feature is activated? |
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Very small glitch in overall scheme of things. When view in mirror crosses a horizon it breaks up into large grey pixels before settling down again.
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Ok,this is a feedback/complain/issue
Campaign All the pilots when take off speak at the same tame filling my ears and my screen with subtitles (that sometimes dont go away). Always mission-failure .I can press "next" but i dunno if i did the mission correctly or not. Sometimes my leader doesn't take off.In the mission where you have to reach your new Spit squadron : tryed to start the mission again,nothing to do. And my plane in automatic just fly around the base waiting for the leader.This happened also in the mission where you have to intercept the damaged bomber and without my leader i could not spot him. The german campaign has any briefing,any story .Tried the first one and with autopilot,my aircraft didnt follow the rest of the squadron. Please add some features to the very poor campaign,like a diary with your kills,medals,Pilots KIA or MIA. |
After much testing my 95%loading problem occurs mostly when playing a missin with spitfire 1a or 2a. Whenever I set those planes to fly, the mission will not load. Also, I tried to set effects at high. Mission would not load and after exit through task manager and game restart, effects were at medium. Other missisons will also fail to load. However using other planes with medium effects, mission will load about 80% os the time. GRass, foresst amd shdows are off. tried new nvidia drivers 266.58 without effect.
My system is I7@3.9 6 gigs ram gtx580 onboard sound win vista 64 fps is very good. 1680x1050 models,landscape high.everything else medium or low,no clouda, no AA. I think stuttering may be sound related Further testing-loading missions with Spifire 1a or 2a always fail to load past 95% |
Bomber gunnery needs changing
Hi all,
The current control system for bomber gunnery is far too complicated and makes them basically useless. I know the devs wanted to make the gun use hard to discourage online use, but to be honest this is rubbish. A very enjoyable part of IL-2 for me and I'm sure many others was to defend against enemy fighters from the gunnery positions. IL-2's use of the mouse to aim was perfect and made bomber defence on and offline an excellent experience. Please consider a patch to enable a similar control system to IL-2 so that this facet of the sim is enjoyed by many flyers. |
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Anyway, more bugs: Graphical corruption on multiplayer map Islands of Doom... Visible seam on the water, blue box on the horizon, green line near island: http://img.photobucket.com/albums/v2...4-02_00001.jpg Big blue landmass-like blobs: http://img.photobucket.com/albums/v2...4-02_00002.jpg Blue and green bars through island and water: http://img.photobucket.com/albums/v2...4-02_00005.jpg http://img.photobucket.com/albums/v2...4-02_00004.jpg http://img.photobucket.com/albums/v2...4-02_00006.jpg In addition, every single flight except the one I took the lead of crashed into mountains during their flight, some immediately after takeoff and some mid-mission, due to the sharp terrain and their inability to react to it in any way whatsoever...they didn't even attempt to avoid it, just augered in blindly - in total one flight of Blenheims, one huge flight of He 111s, and two flights of 109s, one of which I spawned myself to see if they'd do it again: http://img.photobucket.com/albums/v2...4-02_00003.jpg http://img.photobucket.com/albums/v2...4-02_00007.jpg Jurassic Park maps + *really* stupid AI = shenanigans. :-P Settings all on full except Forest at Medium and Buildings Amount at Low, at 1280x1024 8xAA. System specs in my sig, video drivers ATI Catalyst 11.3, all settings on application specified in Catalyst Control Center except for Mipmap Detail Level on High Quality and Catalyst AI on Standard, but I will try again shortly with Catalyst AI disabled to see if this has any effect on game performance or visual glitches. |
On ground, when taking off (tried it offline with a Spit 2a with the quick mission where one can take off from an RAF airfield to cross the channel and online in a Tigermoth on a server set up by a friend. Both times the same issue):
One wheel seems to stick deeper in the ground than the other making the wings very unlevel - considerably unlevel. It seems to occur particularly on the right wheel (Tiger Moth and Spit) but cannot exclude that other wheel is concerned too. http://img812.imageshack.us/img812/4846/bug02.jpg I have some doubts about the artificial horizon of the Spit 2a. Not sure if it works as it indicates most of the time a steeply inclined horizon even when I fly considerably level. Does the ground texture when having gras turned off also this dreadful look for you? |
Disabling Catalyst AI has no effect, still the same graphical glitches. One of the huge group of He 111s survived this time though by turning aside! :lol:
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Engine sounds while flying the 110 disappear when I throttle up.
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moving waypoints doesn't work all the time in FMB (a restart of the FMB + reload of the mission is needed to "fix" it).
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*In the FMB English Channel map, I can't see any airfields, even with the 'show all' option selected.
I can see bridges, but no airfields. *Also, my plane was shot up from behind by enemy aircraft, but I heard no strikes on my plane. I only knew I had been damaged by looking at the port wing. *Ai speech needs work. They all talk over each other, even on take off. *Several graphical glitches as noted in other posts. *Intermittent music on the title screen. *The player can taxi through trees without taking damage. *Ai ignores all commands in quick mission mode. *Two thin verticall lines as reported by others. *I don't know if this is a bug, but the BF109 doesn't seem to have elevator trim. The plane continually pitches up quite violently, and there is nothing that I can do to fix it. The British planes seem fine. |
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Some minor bugs and glitches (not a priority right now I'd say).
Sorry, these occured during night flight (some glitches related to this as they only get visible there), so it might a bit difficult to see. I highlighten it with red colour markings where necessary. first: when mirror is on there is no shimmering on the front side window of the spit. If mirror is switched off, shimmering appears on the front side windows. See following 2 images. The side concerned is a function of the cockpit light side. If lights on right side are turned on shimmering is on the right sight, if left light, shimmer is on left side. Noted on Aircraft Spitfire 2a mirror turned on --> no shimmer http://img546.imageshack.us/img546/4411/bug03a.jpg mirror turned off --> shimmer http://img859.imageshack.us/img859/8656/bug03b.jpg A glitch exists for the Spit 2a: the red lights in the cockpit on the right side shine through the cockpit side walls (sorry imagehacks compresses the quality further to almost make it unrecognizable. But I asure you that ingame it really sticks out): http://img703.imageshack.us/img703/7496/bug04.jpg A bug occured during this same mission (online, Vulcain island map). Some pilots were hanging in the air as if in an aircraft but without an aircraft. Sorry for bad picture quality. It was really dark out there: http://img861.imageshack.us/img861/4075/bug05.jpg Another minor thing that is a bit itchy: the reflextor light at night as extreme red shimmer for the spit 2A, at least when in flight. I didn't realize this while on ground. Pressing the button to reduce reflector light only produced a complete turning off of the reflector light. So no dimming was possible. I did not try to increase the light. http://img811.imageshack.us/img811/3998/itchy01.jpg As already somebody noted I also got stars shining through every part of the plane (but not so the moon that is for my taste too small). It would be nice to be able to switch on navigation lights and landing lights and ask ground control to light up the airfield for the future. Unfortunately it is also not yet possible to record tracks. Well, at least I haven't found that control in the keybindings. Would be nice to have this in the future. I recently had a small FM issue: I lost my left wing tip and left aileron in my 109 after a collision. I'd say that half a meter was lacking. However the effect on plane behaviour was almonst not noticable. A very very weak drop tendency of the left wing. The roll moment due to the engine is well stronger. No difficulty to land this plane safely. http://img140.imageshack.us/img140/1874/fmissue01.jpg On the black line issue: I have the faint impression that it is in fact some sort of cursor marking as one would get when writing into the chat line ... |
I bailed out last night and the chute appeared to be filled with helium, it took me forever to hit the drink.
I've only bailed out once, but going on that one time, I think the rate of descent is far too slow. |
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