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Glancing over the CLOD manual (German Version) on marking selection options, and watching the Clod post-release vids, it doesn't seem that either assurance has taken place. Hopefully, 3rd party skinners will have been given the tools/freedom to create correct markings/skins. |
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Look at that!!:shock: http://www.youtube.com/watch?v=ndLbmVRYKG0 |
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But gunners wasting ammo like that... I hope only on lowest skill levels. |
found this image. taken in game in COD. oleg sayd that will be a improbement in the multycore CPUs...:confused:
http://simhq.com/forum/files/usergal...lipboard02.jpg |
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:grin: |
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Those Hurricanes are tough aren't they LOL. I guess UBISOFT shouldn't have been so pushy. I'm sure things will work out though in future patches.
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Reminds me of the RoF Handley Page O-400 bug... :D
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Actually, on one note, given that the wing-root is the area of the wings that provide the most lifting force during flight, it may indeed be possible if his speed is high enough. In a real life situation, creating a symmetric wing-loss is not possible so the plane would spiral, but in the sim, this may indeed be an "accurate" representation of aerodynamics. However it's hard to say since I cannot make out speed. Ailerons seem to be disabled, he's getting roll from using rudder.
I have had similar things happen to me in IL-2 and LockOn flying the Su-25T (the one with the best FM). EDIT: Another EXTREMELY interesting find in the hurrpedo video is that if you fullscreen it and watch the remaining flaps, you can see them "flutter" in the wind. Probably because the mechanizm is damaged and they're just flopping around. Very interesting! |
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I know there has been cases in RL of aircraft with massive damage and still landing but not THAT much and the cases that have survived the aircraft have had to really on a great speed to keep aloft. |
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What I can agree to is that there's no way he could steer it like he does in the video. I think the amount of lift produced is a little too much compared to his airspeed. |
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I remember a show from national geographic or discovery or history channel about a ww2 fighter pilot who did a dive, but couldnot pull out because he was moving so fast he got close to the sound barrier and the pressure on the control surfaces were so strong he couldnt move the stick and ended up leveling out just before hitting the ground. Bet he wished he had power stearing ;) |
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If they manage to make it playable with the filter on (ie, eliminate stutters and so on), it might actually be better to run a filtered game with all the effects instead of a non-filtered version with disabled effects. We'll see how it pans out, but these vids were definitely far from shabby even with the filter on and the effects were present as well. Sure, it's disappointing to have last minute surprise of a bad nature, but overall i think it will be playable just fine a couple of months down the road. Quote:
If i were to make a balanced assessment, i'd say that it's a combination of all these: a) It certainly needs some patching to bring optimization where it should be, especially with the filter. b) People expect to be able to max everything out, which will probably not happen with current hardware of any kind. c) Possibility of conf.ini editing required, which as of yet is completely undocumented. For example, what if the game ships with the dynamic weather enabled and you need to disable it via the conf.ini? It's just a what if scenario and i'm not claiming it's fact, but just think about it...nobody knows how to do stuff like that yet. People with low-end or mid-range specs are more likely to start tinkering and find solutions to such issues than someone who just spent 2k on a brand new top of the line rig and expects perfection right out of the box, gets disappointed and stops bothering ;) This could be a factor for other settings too, like process affinity and so on...if it needs conf.ini editing to work as it should, maybe a readme file in the next patch could provide some guidelines depending on specs to get the optimal results. Finally, not directed to the people i quoted above but a general observation. Let's try to take a middle ground approach and not contradict ourselves so much, at least while waiting for concrete evidence of: a) what's wrong and needs fixing with the game b) what's possible to do as an end-user to mitigate any possible problem while waiting for the fix and c) what the developers acknowledge as issues and what kind of steps they will take to fix it. Until then, we're all just guessing and while it's fine to guess in order to kill some time and vent some of our excitement and/or disappointment at various bits of information, it's one thing to guess and a completely different one to speak with absolute certainty. I see a lot of people going into panic mode at the first sign of something bad in a video captured on a high-end PC, then the exact same people saying their faith is reaffirmed once they see a smooth running video on a lower spec PC :-P |
Blakdog_kt, from SIMHQ, cnfg
Settings conf.ini defaults (some real goodies in here): [BOB] [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 |
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I agree at sufficient speed he might be able to keep it aloft but, he would not be able to keep the speed up and you would not be able to pull up like that.... I stated in my first post an aircraft would need a lot more speed to be able to continue flying with that little surface area, maybe he should borrow an engine from a starfighter :P |
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What are the system specs and detail level? |
try looking through here
http://simhq.com/forum/ubbthreads.ph...D_video_B.html edit: whoa! http://www.youtube.com/watch?v=OVJ1W9DLdbA |
One here:
http://www.youtube.com/watch?v=v7pBoPM42kY&NR=1 Edit: sublime. Graphics and sounds are spot on!!! :-):-):-):-):-) |
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This is better than I could have hoped for. The low light at dusk looks wonderful. I want one! The future is here.:-) |
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haha for a minute i actually believed the crew was arguing like that and not a tv programme in the backround. |
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Looks good |
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This guy knows how to make a video, just raw and long gameplay, watch it!:) |
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From what movie is this?
http://www.youtube.com/watch?v=EUdo4...mbedded#at=360 |
"The German" short film, 10 min, think it's not out yet, coming soon
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CPU and GPU benchmark here. It looked interesting.
http://www.youtube.com/watch?v=SdpQrTCWkEM&hd=1 |
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the best, miss the takeoff landing and dogfight but nice |
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:-o |
http://www.youtube.com/watch?v=OVJ1W9DLdbA
if this is a repost sorry - I havent seen it here so far. |
Wow,looking good!
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Beautiful sunrise video :)
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http://www.youtube.com/watch?v=mQK8B..._order&list=UL
http://www.youtube.com/watch?v=LYCb2..._order&list=UL One thing I noticed on the hurri vid is that the prop blades bend the wrong way according to the direction of rotation. |
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I'd like to point out that the card is handling the game pretty well :| |
Yep, i have seen videos on the about same power with hardware, more stuttering than his videos, so it's maybe stuttering more with some hardware.
Kankkis |
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http://www.youtube.com/watch?v=8rrZbLqKaCQ
Minute 8:22 you can see the loading times of the big map. |
..erm,this is probably me,but wasn't there a curfew on during the battle of Britain?! What's with all the lit up windows?!?
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That very good low sun, all orange, not too big and bright like this
http://www.youtube.com/watch?v=cNFV0YkLltc |
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[QUOTE=sigur_ros;242700]Very good low sun, all orange, not too big and bright like this
http://www.youtube.com/watch?v=cNFV0YkLltc[/QUOT I don't think it's very good. There's banding around the sun and suns aren't that big. |
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Sun sets in the west...Is it setting in the east? Hmm. That would be a problem for me. I'm always losing my way. |
Ah, that could be the isle of Sheppey in the Thames estuary, that would make sense.
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here is one from me.
I know I blow at dogfighting, but still. I got some hits. First in a 109 then later in a Spit. Enjoy.. Oh Specs. C2D E8400 @ 3.66GHZ 4GB ram XFX 6870 1GB GFX Settings 1280x800x32 trees and buildings at medium (over water so who cares) all other settings on high and x8 AA Remember that it is a youtube vid and it looks better in game http://www.youtube.com/watch?v=iASoc...el_video_title |
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You bail, you drop, you open chute and land. badabingbadaboom, you start over again. |
How about sitting in a Heinkel/Ju88/Stuka and being the rear gunner holding off some spits, I have not seen anyone rotate the gunners window?
Thanks for your other videos by the way, I like them! |
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http://www.youtube.com/watch?v=ddt6A...layer_embedded
Awesome vid! and a second http://www.youtube.com/watch?v=Zf1m3...layer_embedded and an awesome vid from kanobu.ru http://www.youtube.com/watch?v=I9q18...mbedded#at=378 |
awesome vids!! :-P only 3 more weeks!
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4 more small videos, including London and dogfight.
http://www.youtube.com/watch?v=2_W0XzhlfU4 http://www.youtube.com/watch?v=SaNEw9Dt6As http://www.youtube.com/watch?v=uevqG5Vfpks http://www.youtube.com/watch?v=YgtWQ-u-LRc |
awesom-o-5000
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Nice videos :)
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I just read a post that it's unplayable even on a high-end system and then i watch these smooth vid's..........i'm confused!?:confused:
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http://www.youtube.com/watch?v=S-2w6TaMyeI
You can see how hard is to use flaps on BF109 and how easy are the spit ones. Gunnery it's a hell to me, the plane is not stable and manuovering with the plane makes the pilot moves the head and lose the revi. Controling the engine in full real is amazing... |
I hope there's a way to remove that bloody loud ticking sound when the wheel is moved, it shouldn't make loud noises at all;)
Keep them coming though! I love them! |
http://www.youtube.com/watch?v=qcMjhihuuX8
I hope the flaps operation can be faster in the BF109, look this video. |
Hem, lol... notice that the guy is on the ground :rolleyes:
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This is pretty good.
Hurricane vs He-111 at dusk (ammo unlim) http://www.youtube.com/watch?v=lRC9qzfd6PI Note inertia appears disabled in his settings (no head or instrument wobble), and no TIR here. Very flyable imo, but then not many aircraft in the air and who knows what he's running it on. and... Bf-110C7 at night attacking shipping http://www.youtube.com/watch?v=8pdlV1JByGU the geography looks more like Malaysia/Thailand however ;) |
God, the tracers !!!
Please, an option for the tracers !!! |
Spit has combat flaps position???
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Nop, only landing ones (85º), but you can very quickly activate and deactivate to use them in combat. In the video i use them just to slow the plane.
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One question. Is there a way to turn the gun sound volume down?
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I don't know yet because i hace the russian version. At the weekend i will have the english one and i will look for the sounds volume. It's too loud and the guns sound disturbing.
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Sound strange, but maybe it was so :)
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i hate to do it but -
if you fancy something different play this song (it's an old favourite most will recognise) http://www.youtube.com/watch?v=nZf-ZYTsx6c next to your favourite cliffs of dover video and see how it transforms it into something new, adjust the sounds to your liking :p personally i got very excited listening to this song with this vid - http://www.youtube.com/watch?v=-qiYL...el_video_title yeh this wait is killing me :p |
thanks for the vid fragal, do you know what the system specs were for that machine
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Why is there such a difference in the appearance of the water on the left, as opposed to the right, side of the plane?
Not complaining, just wondering. binky9 |
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"Mars" from Gustav Holst's "The Planets" is something I've always liked.
http://www.youtube.com/watch?v=-qOpfb1TCd8 |
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taken from his youtube page |
Actually, after watching the production threads, I really would love to see that great animation showing the Pilot bailing from the aircraft, you know, the one where he climbs onto the wing and then falls?
This one: http://www.youtube.com/watch?v=nj7nEL1ekzM Is that in the game? Cheers, MP |
By the way, since we are taliking about videos and this implyes the activity of future filmmakers: how about the replay section?
I assume there is one like in the old IL2. Any news, improvements, new features? |
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Being in air or ground does little effect of the rotation of the flap wheel makes to the flap since it is geared. As you can clearly see on the clip provided by gunkan the reason that the flap extension takes a long time (even for the guy on ground) is probably not because it is "heavy" its rather because its a low gear ratio and he needs to regrip the wheel each time for each extension. Even if there is airflow against the wing and flaps it would not affect the system that much since it should be designed to extend the flaps easily without much muscle force at normal speeds. ( therefore the low ratio and lots of turns) |
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Have you ever seen real tracers shot? I mean real real, not vids. In reality they don't look like flying light sabers but like fireballs. It's the same with every game it seems, i'm surprised nobody ever points it out. |
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A small plane losing that much weight so far out of cg would defenetly become unstable and probably uncontrollable in pitch axis especially when speed drops. (Empty weight of Hurri is about 5,700 lb (2,600 kg) and the engine is almost a third of that value) Speed proves that bricks can fly, but I think that Zoom2136 has a valid point here... There are several videos showing that the damage model may note be flawless... (hurricane flying without two wings etc.) I guess the only way is to let Mytbusters do the test! |
Thanks to all vids creators and posters. Gave me a excellent impression that Il2 CoD is a must have for me. Great sim!
A few notes: Pilots and crew seem sometimes very quick when bailing out. The plane catches fire and immediately someone jumps out. In reality it would take more time imho. Belts, open canopy or getting to the exit, climbing out, takes more time especially when in panic. The vid of the high speed dawn. Wonder if it would gain fps if you could switch off the animated clouds. Because at normal speed you hardly notice this. |
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And many REAL military who fired different kind of weapons have confirmed that tracers in COD are very accurate in terms of "looks"... Have you ever fired tracers in RL ? You would be the only one among all who came in here to share their personnal experience who saw dots in RL.... Salute! |
Can anyone post some videos of the bombsight in the He111?
*curious* :D |
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I haven't been following the debates but yes, i've fired real tracers on 30mm automatic cannon and machine gun, and i'm 100% sure they don't look like they do in COD nor like most other games. On video they look "long" because the camera burns the image during a period of time and during that time the bullet moves on. I don't want to start another debate but it's always bothered me while playing ;) |
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