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-   -   Cliffs of dover vids go here (http://forum.fulqrumpublishing.com/showthread.php?t=19380)

pandaa109 03-27-2011 03:13 PM

http://www.youtube.com/watch?v=hWDIQypsz18

kimosabi 03-27-2011 03:19 PM

That Heinkel vid is much better. Kimo happier. :)

kalimba 03-27-2011 03:19 PM

Quote:

Originally Posted by kimosabi (Post 241682)
The issue isn't about muffling in my educated opinion. The issue is that the sounds are plain wrong, misplaced and have little footage in reality. The only thing I find somewhat realistic from the in cockpit sounds showed here are the V12 exhaust "hummm" cycles looping in the background. The sounds from the in game vid may be "supposed" to replicate reality but there's no chance in hell they sound realistic in combination with eachother. Apart from some of the frequencies that are plain missing.

A leather "helmet" with a couple of bakelite/metal cups on it, using WW2 tech, does not take away frequencies and sounds all together or have the same effect as putting your hands over your ears. Not even my modern Peltors does that. ;)

~S~

I am not saying that they had " sound protection values" but they certainely had a big damping effect...Hard to mesure actually...and as with my exemple, it depends on "how" you put your hands over your ears...;)
All I am saying is we all deal with perceptions and concept here...The same goes for the "tracer" debate , and terrain color debate, and so on...
We have to wait for "final "(:rolleyes:) release to judge things...

Salute !

=XIII=Shea 03-27-2011 03:20 PM

More vids here
http://simhq.com/forum/ubbthreads.ph...3247589/1.html

DB605 03-27-2011 03:23 PM

Quote:

Originally Posted by kimosabi (Post 241682)
The issue isn't about muffling in my educated opinion. The issue is that the sounds are plain wrong, misplaced and have little footage in reality. The only thing I find somewhat realistic from the in cockpit sounds showed here are the V12 exhaust "hummm" cycles looping in the background. The sounds from the in game vid may be "supposed" to replicate reality but there's no chance in hell they sound realistic in combination with eachother. Apart from some of the frequencies that are plain missing.

A leather "helmet" with a couple of bakelite/metal cups on it, using WW2 tech, does not take away frequencies and sounds all together or have the same effect as putting your hands over your ears. Not even my modern Peltors does that. ;)

~S~

Again, this is exactly what i tried to say. But i am sick, temperature is more than 38'c so i give up and will go back to bed for rest of the day now...

DB605 03-27-2011 03:26 PM

Quote:

Originally Posted by kalimba (Post 241694)
We have to wait for "final "(:rolleyes:) release to judge things...

Salute !

Agreed, and i am sure at least rest of the game will be epic.

kimosabi 03-27-2011 03:37 PM

Quote:

Originally Posted by kalimba (Post 241694)
I am not saying that they had " sound protection values" but they certainely had a big damping effect...Hard to mesure actually...and as with my exemple, it depends on "how" you put your hands over your ears...;)
All I am saying is we all deal with perceptions and concept here...The same goes for the "tracer" debate , and terrain color debate, and so on...
We have to wait for "final "(:rolleyes:) release to judge things...

Salute !

As for the Hurricane vid, the engine/prop sounds in there are plain wrong, missing or at the very best misplaced. Doesn't matter how muffled you can get and AFAIK that vid IS from a released Russian game. As for my perception, I think I know a thing or two about engines running with open stacks/headers. If some layman wants to say that they "percieve" that Hurricanes engine sounds to be realistic, be my guest, but don't expect me to back you up on that.

They have nailed the noise much better in the Heinkel and Blenheim vids tough. I can live with those. I'll come back to you on thursday. :grin:

~S~

kalimba 03-27-2011 03:59 PM

Quote:

Originally Posted by DB605 (Post 241704)
Agreed, and i am sure at least rest of the game will be epic.

haha! So much debate, and finally, and it is a good thing, we agree on something obvious...;) It is fun though to speculate...meanwhile

Sorry about your health, though...A bad flu ?

Quit the forum for a couple of hours...! It can make our temperature rise !!!:rolleyes:

Salute !

TheEditor 03-27-2011 06:22 PM

Quote:

Originally Posted by KG200_Spartan (Post 241676)

As of right now, this game is a pile of release dates. 6 years for a plane that can fly with no wings nice. Oh wait! I forget to put up my whin sign...lol

Tvrdi 03-27-2011 07:10 PM

LoL

mazex 03-27-2011 08:01 PM

Quote:

Originally Posted by KG200_Spartan (Post 241676)

Isn't that the experimental Hurricane Mk IIA CW? ;)

JG52Uther 03-27-2011 08:56 PM

They have obviously been taking tips from RoF...

pandaa109 03-27-2011 10:55 PM

http://www.youtube.com/watch?v=dr6PmscBs9k

Not as painful to watch as the other clips as its shot in bright light so you can actually see a bit more through the crappy youtube compression. The chap doesn't spend 3minutes trying to down a hurricane with just mg either.


http://www.youtube.com/watch?v=0wHuD..._order&list=UL

This actually has some bomb impacts in this one which I had yet to see. I was hoping for a few more bell and whistle effects such as pressure waves and physics on the environment but I suppose its not a major thing.

Strike 03-27-2011 11:17 PM

dude!!!

That first one with the takedown of the spitfire was STUNNING!!! :eek:

I mean really... WOW!!!

The ingame damage effects are extraordinary! Fantastic! Actually that clip was like flight symphony! Awesome! I cannot wait to get my hands on it this week!

I'll do you all a favor and try to fraps up some requests of yours!

I'm curious to how the game will run on my rig.

Specs :

Intel i7 960 quad-core @ 3,2ghz (turboboost @ 3,8ghz)
12GB DDR3 1600mhz Corsair ram
1 EVGA GTX 570 slightly overclocked

I'll be focusing on the damage model, both towards AI and on the receiving end :P

Can't wait!

Biggs 03-27-2011 11:21 PM

yeah that first one was HAWT!... did u see the bits of flame coming out of his engine cowling behind the nose cone?

despite all the worry on this forum Im still super pumped to play it!

Strike 03-27-2011 11:42 PM

Quote:

Originally Posted by Biggs (Post 242035)
yeah that first one was HAWT!... did u see the bits of flame coming out of his engine cowling behind the nose cone?

despite all the worry on this forum Im still super pumped to play it!

Watched this 10 times already. Seems like the fire evolves/spreads too. As he is looking over his right shoulder as the spit leans in, you can see 2-3 new types of smoke erupting from the spit. Probably engine fire caused some other system failures and maybe started lighting up the fuel tank infront of the instrument panel causing the pilot to crash. Don't know, but this is like a damage-model sandbox from what I can tell :D

Epicness!

He111 03-28-2011 12:27 AM

Looks great especially that wingless Hurri - British Ohka! :grin:

Cannot wait to get a new rig and buy this game!

He111.

Romanator21 03-28-2011 02:09 AM

I don't think the in-cockpit sounds are unreasonable. Now, the sound quality in this video isn't great, but it gives an idea. Keep in mind that my camera and I had no hearing protection :-P (4:00 ish and onwards)

http://www.youtube.com/watch?v=EpRKieQ1kLE

It's a muffled, but still loud, roar with a sort of whooshing sound. So, basically, the sounds aren't far off. Maybe they should be just a little higher-pitch with more piston noise given the engine position.

If you compare to other flight sims, such as the highly praised A2A Spit, the sounds are also similar. (11:00)

http://www.youtube.com/watch?v=psYL7..._order&list=UL

Now, the exterior sounds are definitely underwhelming, but I don't think they're final.

Blackdog_kt 03-28-2011 03:06 AM

Quote:

Originally Posted by Strike (Post 242048)
Watched this 10 times already. Seems like the fire evolves/spreads too. As he is looking over his right shoulder as the spit leans in, you can see 2-3 new types of smoke erupting from the spit. Probably engine fire caused some other system failures and maybe started lighting up the fuel tank infront of the instrument panel causing the pilot to crash. Don't know, but this is like a damage-model sandbox from what I can tell :D

I spotted that one too, it's like the situation was getting progressively worse for the AI pilot ;)


Quote:

Originally Posted by pandaa109 (Post 242011)
http://www.youtube.com/watch?v=dr6PmscBs9k

Not as painful to watch as the other clips as its shot in bright light so you can actually see a bit more through the crappy youtube compression. The chap doesn't spend 3minutes trying to down a hurricane with just mg either.


http://www.youtube.com/watch?v=0wHuD..._order&list=UL

This actually has some bomb impacts in this one which I had yet to see. I was hoping for a few more bell and whistle effects such as pressure waves and physics on the environment but I suppose its not a major thing.

This guy is actually flying with complex engine management enabled too, good one. He's the same guy who uploaded the Heinkel vid (good demonstration of the reworked external cameras). He takes the time to show more in-depth stuff than most "QMB dogfight on arcade settings" videos that we've been seeing, like actual gameplay mechanics (the gunner's hood opening in the 110, the gunner shaking during maneuvers, etc)

Lixma's videos were also very encouraging, especially the one demonstrating a high speed pull-out in a 109 and how the needles jolt around at high speeds along with the camera shake, really gives you the impression that your aircraft is about to break up in mid-air. There's more nice touches in his vids like showing the 109 slats in action, the whiskey compass taking some time to settle after maneuvers and so on.

They were not rock steady smooth in regards to FPS (which means they are not made with the in-game video tool that prevents FPS loss and as such they are a realistic benchmark) and there are some strange things happening from time to time, but it definitely looks playable on a small scale to me for such an early stage (meaning, small skirmishes until i learn the ropes and they have time to patch some stuff).
More and more each day i get the impression that all this game needs is a couple of months and a few patches. That Blenheim (yes, of all things :-P) skimming the tree-tops was awesome :grin:

Bearcat 03-28-2011 04:01 AM

Quote:

Originally Posted by Hecke (Post 238447)
OMG, that is supposed to be the sound we will be getting? Poor, very poor.

Maybe... but you know what? It sounds more realistic than anything stock before it... in an sim I have played.. and thats just from the video.. I'm looking forward to giving this a go.. whenever that will be..

kimosabi 03-28-2011 04:56 AM

Quote:

Originally Posted by Romanator21 (Post 242122)
It's a muffled, but still loud, roar with a sort of whooshing sound. So, basically, the sounds aren't far off. Maybe they should be just a little higher-pitch with more piston noise given the engine position.

If you compare to other flight sims, such as the highly praised A2A Spit, the sounds are also similar. (11:00)

http://www.youtube.com/watch?v=psYL7..._order&list=UL

Now, the exterior sounds are definitely underwhelming, but I don't think they're final.

That A2A Spit is much more realistic. The Hurricane vid I commented on earlier isn't even in the same ballpark as that A2A Spit. There's even a real life in cockpit clip in there showing how it sounds when he runs up the engine/prop so that you can compare.

Bearcat, have a listen. If you haven't tried RoF yet I can understand you but RoF has loads better engine sounds than what I've seen from released CoD vids. Thursday man, thursday.

JG52Uther 03-28-2011 05:52 AM

We are starting to see much smoother videos now,so I'm starting to feel a lot happier about things.

xnomad 03-28-2011 07:02 AM

Actually the thing I'm disappointed with from these videos is the radio chatter. I was looking forward to an improvement on the IL2 one but this one is worse.

It sounds like a recording studio, like someone in a room and it appears to only use one voice.

I don't know if it's because I speak German but the German one just doesn't sound convincing; it sounds too modern. And the lack of a regional accent makes it sound too clinical.

You know how people sound funny in old movies, and nobody really talks like that anymore, well it's the same with this.

The IL2 ones were better I'd rather have those ones back than this one. :-)

pandaa109 03-28-2011 11:29 AM

http://www.youtube.com/watch?v=ddt6AVMRDJg

kimosabi 03-28-2011 02:52 PM

I'm starting to get excited! Thursday! Thursday! lol

Strike 03-28-2011 03:15 PM

http://www.youtube.com/watch?v=mQK8B..._order&list=UL

http://www.youtube.com/watch?v=LYCb2..._order&list=UL

IbnSolmyr 03-28-2011 07:12 PM

1 Attachment(s)
Quote:

Originally Posted by 1.JaVA_Sharp (Post 241514)

Isn't there an odd ballistic/damages modelization there ?.. :confused: (At 6:30) Maybe it's just that the bullets are dispersed enough, but if not, it looks like the damages aren't perfectly fitting what the tracers show...

Richie 03-28-2011 07:28 PM

Quote:

Originally Posted by kalimba (Post 241635)
The sound we hear in COD is "supposed" the replicate what a pilot would hear inside a cockpit...A pilot wears a tight helmet with headphones on his hears...
Very different perception than a mic sitting in a cockpit...
I am a sound engineer since 1984 and have done a lot of "foley" recording for movies in the past...To recreate the sound a pilot would actually hear, you have to take those facts in consideration : The helmet would have the same effect as putting your hands over your ears ...So listen to your exemples with high volume on your speakers and put your hands on your ears...That would give you a rough idea...;)

Salute !

Right. When you sit in a Duster Demon or Dart with a 340 or 360 in it you don't hear what you hear outside the car. Standing behind it at the exhaust tips is a whole different thing. The same goes for aeroplanes...example. Just making a point..Mopar or no car. Sorry had to.


http://www.youtube.com/watch?v=Z7I8N33p3UE&NR=1


http://www.youtube.com/watch?v=Z-3A9...eature=related

kimosabi 03-28-2011 08:03 PM

There's one key difference though, Richie, a car don't have unmuffled exhaust headers/stacks sticking out of the hood in front of you. Show me a Hurricane, Spitfire or 109 that have muffled exhaust 2m below and behind your cockpit and you might actually have a point. Throw in some carpets, upholstered seats, headliner, doorpanels and sound insulation in the cockpit while you're at it.

Richie 03-28-2011 08:20 PM

Ah I think you have me on the Merlins but maybe not the DB because the stacks are practically at your toes. Getting back to the Dart, he has no tail pipes just little turn downs at the mufflers at the differential but you're right they aren't four feet in front of his face. I've got an excellent in cockpit DB 605 recording. There must be a Merlin one around.

proton45 03-28-2011 09:04 PM

I hope that this hasn't been posted already...I think that this clip makes the game look fairly stunning....



http://www.youtube.com/watch?v=OVJ1W...eature=related


The second clip is shot over London...which seems to be a topic of much debate, so people can judge for themselves.

http://www.youtube.com/watch?v=yxrhM...eature=related

I think the London shots look fantastic...but their seems (lol) to be a frame rate drop...

I'm blown away by the scope (and ambition) of this project...modeling the city of London to 1:1 scale is mind blowing. Obviously they need to work out a few issues (like the frame rate), but overall...I'm impressed.

To Oleg & Team...keep pluggin away, I think you will have a winner here ("winning")....

kimosabi 03-29-2011 06:44 AM

Quote:

Originally Posted by Richie (Post 242855)
Ah I think you have me on the Merlins but maybe not the DB because the stacks are practically at your toes. Getting back to the Dart, he has no tail pipes just little turn downs at the mufflers at the differential but you're right they aren't four feet in front of his face. I've got an excellent in cockpit DB 605 recording. There must be a Merlin one around.

I don't roll like that. I don't "have" anyone. But you're still a bit comparing a raisin to a melon though, take your 8cyl 410cid engine(which should be around 7.0litre right?) and put it next to a 27litre Merlin V12 or a 37litre DB605. Now compare the heads, pistons and last but not least, the exhaust ports. How do you think a 7litre V8 stacks up to a 37litre V12 if you put them side by side judging by sound only?

If you want a fair comparison(not realistic but fair nonetheless), take the headers off that Dodge, take off the hood and have another go. Mounting even a 3ft open header to an engine drastically decreases the noise it makes. When you have like 6ft(?) of piping and mufflers as well, comparing it to a WW2 fighter is not really fair to the aircraft. The DB605 does indeed have the stacks low but they are still open stacks. As in 100% open exhaust straight from the heads.

Here's a Merlin in a car with collector headers and 10ft, roughly, bolted to it. Watch both:

http://www.youtube.com/watch?v=NGCFCHmJYtA

http://www.youtube.com/watch?v=cqggjg89g5M

Now that I think of it, that car sounds like the in cockpit Hurricane CoD vids I've seen. Did they have exhaust systems as an option in WW2? Anyway, I'll stick to topic of this thread from now on. I think I've made my point clear enough.

Anyway, thursday! :)

Blackjack 03-29-2011 05:13 PM

Some other planes
 
I also dont know if it was postet somwhere before (tm) :

http://www.youtube.com/watch?v=mG2o16LDtBI

More planes where the external sounds are much better than the (placeholder) Hurri sounds from some other vids, this looks promising , hopefully there will be some sort of campaign review somewhere soon....

..awful music.. which reminds me of EAW :)

DB605 03-29-2011 06:25 PM

Quote:

Originally Posted by Blackjack (Post 244102)
I also dont know if it was postet somwhere before (tm) :

http://www.youtube.com/watch?v=mG2o16LDtBI

More planes where the external sounds are much better than the (placeholder) Hurri sounds from some other vids, this looks promising , hopefully there will be some sort of campaign review somewhere soon....

..awful music.. which reminds me of EAW :)

Actually EAW music is almost good when compared to COD:
http://www.youtube.com/watch?v=BAWDB...eature=related
;)

DB605 03-29-2011 06:36 PM

Quote:

Originally Posted by kalimba (Post 241732)
haha! So much debate, and finally, and it is a good thing, we agree on something obvious...;) It is fun though to speculate...meanwhile

Sorry about your health, though...A bad flu ?

Quit the forum for a couple of hours...! It can make our temperature rise !!!:rolleyes:

Salute !

LOL yes...

It was nothing serious, just vomiting disease and some warm but it's over now,
thanks for asking. :)

Richie 03-29-2011 07:53 PM

I'm not a fan of the sim but WOP music is fantastic..I used a bit in this little clip




http://www.youtube.com/watch?v=_XjaiHIY2L0

el0375 03-29-2011 08:22 PM

isnt there a tool in COD for movie makers, that regardless of teh quality, it will render after a while what you have recorded and give you a video at max settings? i think something like that was mentioned somewhere.... if there,how it works?
i want/lookinf for a CE for italy BTW :)

=XIII=Shea 03-29-2011 09:11 PM

http://www.youtube.com/watch?v=MTlts...layer_embedded
http://www.youtube.com/watch?v=B1qvcE_d8dY
http://www.youtube.com/watch?v=eKbJPr9eXIw
http://www.youtube.com/watch?v=8rrZbLqKaCQ

GOA_Potenz 03-30-2011 12:57 AM


Shea, decime como anda el sim sin estar grabando el track en video???

=XIII=Shea 03-30-2011 09:42 AM

@GOA_Potenz,sry i just found these vids on simhq and put them up here,im in europe and sont have the game yet:(

Heliocon 03-30-2011 08:17 PM

http://www.youtube.com/watch?v=wco9jjAAnW0


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