![]() |
Quote:
Fafnir_6 |
Great video. Thanks for presenting it!
A couple of points though: the waves look much too big compared to the cliffs. The clouds are evenly lit, not darker at the top or bottom; because the sun is approximately at their level. I think they should look darker at the bottom, as the sky is illuminating them very much more than the relflected light from the sea. |
Beautiful video, but one thing I was surprised not to see was a certain "jitter" in the instruments. Now maybe somebody can set me right here because I have only been in the cockpit of an (airborne) aircraft once before and it was a 50 year old Piper, but in that thing the needles just kind of bounced around the indicated points on the various dials rather than smoothly pointing at one place. Was that effect just due the age of the aircraft?
|
the video, the screenshots, looks all very nice !!
BUT, this is seriously ment as an update to inform costumers of a COMBAT flightsim that is planed to be released in two weeks ?? well, actually the best infos so far were from vidoes from Gameshows, two leaked (and fast deleted) videos on youtube and an article on a russian ínternetmagazine ! And no official words about Steam ?! Not that there was a little bit of discussion about that in several forums the last days, no........ i have already preorderd this game and still will buy it, so, no worry - but.... anyway, thx for beeing online every friday ! |
Quote:
|
Quote:
Ideally the camera should appear as if it's mounted on another plane and move accordingly. To simulate this, if the targeting of the camera lags the movement of the target plane a bit the movement should look more convincing. I dislike the overdone 'camera shake' in videos but if the shake parameters (axis, intensity, period etc.) are configurable this would be a good way to go. At a minimum if the camera can be 'slewed' so the target isn't always in the middle of the screen (and maybe even moved off-screen) it'd help. This would obviously be useful for videomakers but I'm sure there are many people like me who spend a lot of time viewing replays and admiring aircraft, explosions etc. from different camera angles. If this is not planned, will the API allow modding of cameras? |
yes, i ment some further, more detailed info about Steam. UBI was also not able to give them this week.
Just this , very short, announcement on thos Blog and off you go.... Infos like, how will DVD version hanlde Steam, when will it available on Steam...things like that. How will the Multiplay looks like exactly. I, guess, all interesting things we will know not before the game is ready to install/download. Sure , not all can be told before, but at least some. And not this "joyride" with some biplanes in "hallelulja music".... RAF fighterinterception on a german Bomberformation under Radar control with full sound or selecting armament of a Ju88 and than go shipphunting over the Channel - that would make the community fanatic i would guess, at least a lot of them ;) As i said, we are expecting a COMBAT simulation - not a peacefull flighttraining. and i apologize the rude tone of my posts! I'm just a little bit dissapointed. But all that is actually not important , thinking about the people in Libya and Japan :( |
Quote:
|
Quote:
It's plain, cheap, cliche, and shows almost nothing. 'When I was a child, I dreamt I could fly' WTF, a worst grade hollywood love story trailer from mid '90? Does it suppose to be moving? Make me cry? BTW, I'm not a ms hater, neither a member of any other flight sim sect. |
Quote:
I'm not trusting this video one bit as having anything to do with what the actual product actually looks like. Remember this....... http://www.youtube.com/watch?v=M6VvcM7MQp4 |
After reading through the posts I think the friday update 2 weeks from now will read
"Dear all, after putting up with your crap and negativity over the last couple of months we have held a meeting and deceided to keep the game for our own personal use, as it is impossible to keep you all happy no matter what we do, have a good life and I hope you enjoy your ASA spitfires. Oleg" |
Quote:
|
Quote:
Quote:
Quote:
Quote:
I've been off the forum for a while, but I have to say it's getting a little barmy (if it wasn't already). The game/sim is going to be released soon. It's a fair bet that everyone here will buy it (except maybe tree), including all the steam, ubi, DRM moaners. We'll find out what it's like then. If you don't want to take the financial or other risk, then don't. Is it possible that 1c games, ubisoft, or Mr Maddox himself doesn't want to show everything, so that we buy it and have a look? The game will then grow by word of mouth, just like Il2 over a period of a decade or more, rather than being simply another over hyped flash in the pan? Long term sales are desirable after all. If we were 'drowned' in videos, all the cloud, landscape, wave height, reflection, cliff shadow, tracer (oh for f***s sake), squadron code pigment mix experts would clog up the forum with their usual 'yes but/no you're wrong look at this' blx and just spend their lives arguing about the looks of the tiny details instead of buying the game and playing it. And yes, I know I've been guilty of it myself on occasions, 'god is in the details' etc (or should it be the devil?). Just have a bit of patience. We're all going to find out very soon, hopefully. I've been tinkering with RoF Iron Cross Edition recently. When you're playing it, it looks superb and light years ahead of Il2. (The clouds are well dodgy though and so are the trees and the fields and the grass and the waves, blah blah blah..........) But as a fellow flying nut I'd recommend it to anyone here. The videos of Storm of War/Cliffs of Dover/What-Ho, Fritz! look like another quantum leap in comparison. Have patience, buy the game, have a go, then think about whether you noticed very much of all the things you moaned about. I've got a feeling that when you're dancing around the sky in mortal combat with an impeccably rendered 109/spit/hurri/whatever, you won't give two hoots about the wave height (how windy was it that day by the way?). This week's update was really pleasurable for me. A flight of Tigers in the sunset to some really nice music...............ah, yes. I'll have some of that please.:) |
Quote:
But maybe people simply want to be lied to, that's why they're so disappointed when Oleg shows us his sim as it is. |
nice post Dutch, but your telling me your not even a bit concerned about the lack of in game footage and sound at this stage of updates?
|
Quote:
http://farm4.static.flickr.com/3415/...53882508_o.jpg http://i4.photobucket.com/albums/y12...3882508_ox.jpg http://i4.photobucket.com/albums/y12...boardvbv5z.jpg |
OM said that we would all be surprised when we play this "game".
How could we, when everything was shown already??? Imho we will all be surprised and happy after installing this software!!! |
Quote:
It's hard 'keeping the faith' sometimes. Truth is I really don't know what to make any more about the lack of real detail + video on some of the features. Either they really are being pushed right down to the wire to get the features ready, or Oleg is a really great poker player and is going to hold those cards close all the way to the end. |
Does anyone know if the game has gone gold yet?
|
2 Weeks to release and still no real ingame footage. Few ground objects screenshots and short vid over the water. I don't know what to think about it. The best selling vids CoD had so far were those two unofficial vids that has been quickly pulled out. I don't get it at all, it looks like 1C/ubisoft don't want to sell this game. I canceled my CE pre-order last week because lack of any ingame footage is a bit fishy at this point. I'll wait untill release, read forums, watch ingame vids on YT (finally!) and then I'll decide whether to buy it or wait for some patches.
|
Do kirq
Quote:
Don't worry I'll buy Two copies to kirq ...a rob jak chcesz chlopie....tylko nie placz |
Quote:
|
Quote:
ubi as the distributor for the west has renamed it, thinking (wrongly) that keeping the old il2 name of the first series will increase sales. being french, the marketing department at ubi thought it sounded interesting to call it "cliffs of dover" |
Quote:
Got me ! :cool: |
Quote:
Quote:
Oczywiście, że zrobię jak chcę. Zaś Ty wyluzuj chłopie bo to forum nie służy wyłącznie do deprecjonowania jakiejkolwiek krytyki i klepania twórców po plecach. Zaś oni chyba zupełnie nie zdają sobie sprawy jak zerową promocję ma ten tytuł. Nawet osoby które czekają na tę grę od lat (jak ja i wielu innych) mają już wątpliwości. |
Getting better all the time
Thanks Oleg,
Excellent Tiger Moth video, I can't wait to 'give it a spin' (literally). The attention to detail in all shots is looking great - some new ground objects, field hospital, field kitchen, gun emplacements etc. I particularly liked the the Spitfire refuelling scene and the MG (I think) sports car - lots of new atmosphere for the flight sim. From my point of view I feel the grass, field and tree foliage colours are getting better all the time. I know some members are very fastidious, though I always remind myself, this new flight sim is a continual 'work in progress', which is how you kept improving IL2, as new versions were released. DFLion |
Quote:
He's already told us that they're working on it right up to the last minute (and beyond), and that he want's to keep a lot of surprises for us. None of this is anything new for Oleg and co. I think it's quite charming. |
I find it hard to believe that I'm actually posting this craziness - just put it down to pre-release tension :)
I just want to say that I don't buy Tree's much-repeated 'post action render theory' on the videos: 1. If they were going to use this method to cheat us ('cos that's what it amounts to) the logical thing would be to use it to show 200 bombers over London, with flak, Spits, 109s, etc, etc. 2. Pretty stupid broadcasting to everyone that the slow-rendering feature exists at all if they had even an inkling that they would use it to cheat. ie they'd keep it secret - then we (or some of us) wouldn't suspect anything. 3. They'd get found out when game releases. The boost to initial sales would in no way compensate for the damage to their reputation and subsequent loss of sales in the future. 4. And this is by far the biggest and most obvious reason - they are respectable and honourable people who care about what they do. They haven't shown any tendency in the past to over-hype products or cheat anyone. They've been brutally honest also about the state of play concerning the various features that won't make the initial release. So please Tree, do us a favour, give it a rest |
Quote:
Quote:
Quote:
|
Quote:
For once if this was all a marketing stunt, they'd for sure go all in with insane trailers , a few hundred planes and action going on everywhere not the other way around. No.. no just no, some people should just be banned from buying certain games tbh. |
So, where's the hundreds of bombers and fighters? Is this game to represent the Battle of Britain? Do they teach different history in Russia? Maybe my history is wrong, but I thought the Germans sent huge amounts of bombers and fighters and Britain responded appropriately.
|
Quote:
Looking forward to your amazing product, "were is the ability to go take a dump in arma2.. i want my money back its unrealistic.." |
I believe that Tree is right. Not a cheat by OM though, just an inherent feature of the movie making tool, if I understood correctly Luthier's post.
Cheers, Insuber |
Quote:
|
Quote:
Tree is just trolling again. The one thing you can always count on, is...the higher the excitement & expectation is, the harder the trolls work at...um, being trolls. Trolls sense the heightened joy and expectation, and they want to bring people down to their negative level. The one thing you can always count on...the better things look, the harder they work... Bottom line...I'm not to worried about how good the game will be, things are looking pretty good. |
Quote:
Quote:
|
Quote:
|
Quote:
|
Tree is actually (likely) right since the man himself said before the track renderer doesn't care what the frame rate is, it would just take longer to render the track on that slower machine.
You're all making something out of nothing (big surprise) because this is about showing a preview of the sim, not a submission to benchmarking geeks. |
Quote:
It looks like an influent member of the dev team imposes his romatocis vieuw of CFS by some glamour rose clouds and hasy skies ... because his heart is under the influence of some russian beauty (the one we saw already with small xxxx like mosquito bites ;---) |
Quote:
On the other hand, it could also depend on the weather. When flying through turbulence for example i would expect that airspeed gauge to be jumping all over the place. Finally, the various stages of flight and maneuvers could have an effect. We know it takes some time for the propeller governor to adjust the pitch in a constant speed propeller (not much but still noticeable), so if we are putting the aircraft through violent maneuvers with rapid changes of pitch, angle of attack, airspeed, etc, the changes in the prop blades angle of attack might necessitate a lot of pitch corrections from the prop governor to maintain the selected RPM, to the point the governor lags a little bit behind, overcompensates, catches up and starts all over again...the result would be a small oscillation of the needle around the selected RPM mark. Since this is a video showing smooth flying with relaxed maneuvers in what appears to be calm weather, we might not be able to draw a conclusion on whether it's modeled or not. It might be there, but the circumstances might not be correct for it to manifest itself? Interestingly enough, in the first ever CoD video we saw, there was quite a lot instrument jitter, and i really mean a lot. I don't know if this was due to the video being captured on a much earlier version of the simulator or the fact that the pilot was throwing that Spit around all over the place, pretty close to some big clouds as well (ie, possible air currents, thermals, turbulence, etc). This is the video i'm referring to: http://www.youtube.com/watch?v=VMFFQGryWhk Granted, that's an extreme amount of shaking in the needles. Perhaps a real life pilot could provide better information on this, as i'm going purely by what i know from reading a few aviation textbooks and "how instruments work" articles on the web. Quote:
I preordered the game, which means i decided to take a risk. I can talk about the things i like or don't like based on what we've already been shown and know. If i don't know something i'm going to ask for more information. I might get an answer or not. If not, depending on how important that information is to my decision of buying the game, i might decide to go on with taking the risk (if i don't mind too much) or wait for the reviews myself (if it's very important for me). I've made a big fuss myself over the lack of choice in using Steam. However, i made that fuss after i learned from an official source that steam will be required, i didn't assume it would be there before it was even announced. ;) It's all a balancing act: i make a list in my head of the things i know about the game, weigh the things i like against the things i don't, if the outcome is positive i buy the game and ask for an extra option in the features i don't like so that it gets even better for me and everyone who might share my opinion. The thing is, we can't expect to have in-depth knowledge of the game when we preorder, that comes after flying the sim or reading a lot of reviews. If you want to be among the first to fly this sim you will have to take the risk and possibly put up with some annoying things as well, if you want a better product and more information before buying you will have to wait. And to be honest, there's nothing wrong with either approach. The only thing that would be wrong is to expect this to be perfect on release day, be able to play it on that same day and also know the ins and outs of it all. That's physically impossible and we'll have to compromise. I'm not saying the marketing is stellar thus far, but on the other hand mr Maddox and his team are not publishers whose job is to sell the product. They are developers and their job is to make it better. I would love an in-depth 10 minute video. However, if making that video means spending just a day that could be used for optimization, bug fixes or even some work on a future patch or expansion, i prefer them to do coding instead of promoting. The blame for the lack of promotion probably rests more on Ubi's shoulders than the developer's. Sure, maybe Oleg hasn't supplied them with in-depth knowledge of certain features, but on the other hand i don't expect there would be enough people in Ubi marketing that could explain to us what's the difference between a Spit with a fixed pitch prop and a Spit with a constant speed prop, neither would they know why it works the way it does. However they could definitely crank up realism to the max, throw up a quick mission builder scenario, press the autopilot key as soon as they spawn and let the AI do its thing, then save that to a track and capture it on video. Rinse and repeat for a variety of different aircraft types, join them all together and we'd have a nice 10 minute video full of air combat. Oleg has supplied them with enough to do this, the fact they don't is not his fault ;) Quote:
If i wanted to fool my potential customers i'd be going all the way, not give them something in-between. Quote:
|
Blackdog, seriously, your posts are wayyyy too long. ;)
|
Quote:
Dude, step away from the computer for a while and enjoy the outdoors. ;) |
Quote:
So are Stephen King novels, but that doesn't mean they're not fun to read. LOL I do wonder if Blackdog gets paid by the inch, though. |
Quote:
|
Quote:
(Back in the days when I still read books) |
Quote:
By pointing out that the promo movie might have taken advantage of the in game tool that allows you to remove FPS drop that Luthier told us about but everyone else bar a few seem to have forgotton about also makes me a Troll? Wanting to hear some sound or see a bomb drop somewhere makes me a Troll as well? So who are the real Trolls here? Maybe its people like you who tell us dont worry guys just go and spend your cash on a game that you havent seen running, Oleg wont let you down, all pure speculation 'pick me ups', from the same old diciples. Well as you can see two weeks away from release and the excuses are wearing a bit thin, even some of the most faithfull are begining to question why we aren't seeing any real footage or hearing any sounds. In real terms weve seen feck all of how this product performs. We know the Battle of Britian theme as been dropped because the game engine cannot handle more than 21 bombers but obviously for the sheep heads this is not a worry, but for us Trolls its slightly concerning. |
It is rare to see Tree losing his temper. Maybe because he his right:
http://forum.1cpublishing.eu/showpos...&postcount=291 "If we record a video with fraps, it won't give you any idea of the performance since fraps cuts the FPS in half. If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world." End of discussion (for myself, of course :D). |
Quote:
a) You didn't say it might be taking advantage of the render, rather assumed it was with no evidence one way or the other. b) I think wanting to hear some sound is perfectly justifiable. c) No one is saying spend your money blindly. Most have said "you don't have to buy it day one or even preorder you can wait for reviews and the community assessments." d) We have seen active play videos that have progressed from slide shows over land to running fairly smoothly over land. Furthermore it's not the game engine that "can't handle 21 bombers" it's current PCs that can't crunch the number of calculations required for 21 bombers. Please, if you are in doubt don't spend your money before you have more information. I will buy it as soon as it is available to me, and I assure you I will be back here either raising hell or praising the game. No one should demand that you just have utter faith that the developers of any game will do a perfect job or that it will be without fault. We must wait and judge the game on the merits. There will be many many people that will get this day 1 and of them I am sure many will report back to this community with their reviews/complaints/praises. Your concerns are justifiable, and any reasonable person won't fault you for that. |
:grin: LOL, had the same feeling but unfortunately it didn't happen.
That would be a nice movie scene, casual flying, all of a sudden dozens of germans all over them. Very nice video and screenshots, Oleg and team. Concerning release date: amazon usa has allready changed the release date from 24th of march to 24th of April... So, i think 24th of march is out of the question. Quote:
|
Quote:
However, theres no doubt FPS issues have got better since they dropped all the features, but so far we have only seen a few aircraft over land, previous footage showed total lock ups with just one aircraft over land (the russian game show). This still doesn't fill me with confidence for airbattles with 30+ planes. Insuber obviously reads the forums and you can see in his post above that The movies made by the Devs have no bearing what so ever on how well the game will run, the track to video convertor shows fluid frame rate on any PC. |
The 21 bombers was tuned for MINIMUM spec machines, quit making out it's a limit for all machines.
|
Quote:
|
Lack of real vids and product promotion less than 2 weeks from release
is a real concern. Has the game not gone Gold yet? Im defo going to buy Cod,just going to wait a few months until properly optimised. Ubi have done a terrible job of promoting Cod.Checked about 20/30 online game retailers over the past 2 weeks and can only find 2 where Cod is actually mentioned. Wish Oleg and the team all the best because we need dedicated pc dev teams like them to keep pc gaming alive. |
Booterboy - you are right, I hope that 1C did a better job in Russia to launch CoD. I don't feel overwhelmed by Ubi's marketing.
|
Quote:
Quote:
|
Quote:
|
Usually I have no real constructive input to add here but just to give my opinion because I like what I see in the updates but to say:
"some folks should be a little more patient instead of acting like spoiled kiddies every other thread" is more constructive than what I read from the last update threads in general. Be happy man...;) |
Quote:
Do you think OM would do anything that would damage sales of this game? You take a comment made by Luthier and run with it when he was only trying to shut you up. If you are unhappy, don't buy it |
the usual (n -1) pages of guff?
|
Quote:
|
Quote:
|
Quote:
Tree wants things both ways - he is asking WHY we have not seen any videos over London with scores of aircraft and lots of action? His conclusion - because the game can't run it. So, in this case, the devs are refusing to use the rendering feature to produce something spectacular. At the same time he is saying that the videos we have seen are SUSPECT because they could have been made using the rendering feature. So, the devs 'may' have decided to cheat but are limiting themselves to producing only small-scale cheats that do nothing to address the concerns of people wanting to see the flashy stuff. It makes no sense. It is logically inconsistent. I also hope that my post didn't come across as a personal attack on Tree. I'm only addressing his argument. I myself have grown a little impatient and am struggling for reasons why there haven't been any official vids showing these things. (Interestingly, there have been unofficial vids showing a lot of these features which may suggest that the devs are suffering from 'perfectionitis'.) There are 3 reasons I can think of why we haven't seen those vids: 1. The Pessimistic view: The game can't run them. This is undermined but maybe not knocked down completely by some of the 'leaked' vids. 2. They have been trying to tweak and optimise features to the highest level before officially showing them. The 'perfectionitis' argument. 3. The optimistic view: Oleg has decided that he wants to wait until release to achieve maximum impact for the game. People have said this has been a strategy with previous releases. Truth is none of us actually know. It's the uncertainty aspect that is getting to me. At this stage I expected that any niggling doubts would have been addressed, but I've been wavering between all of those 3 options. I'll be getting the game as soon as it's out no matter what, but it would be good to have more of an idea before then. |
Quote:
They really do seem to have been set so that lower-spec PCs can play them out of the box. |
Oleg, you are online ...
Could you please write some lines about the status of Cliffs of Dover? Is it gold? Will it go gold in time? Stuff like that. |
Quote:
Im gonna be suprised if that isnt possible. If not, well then this has to be the first time ever a developer/launch is targeted towards the lowest common denominator ONLY. And thats imo makes no sense what so ever. Unless, as u say, they suffer from 'perfectionitis' (taken to the extreme) in witch case "making sense" is out of the equation. |
Quote:
I was wondering what was messing with my brain when looking at those superb sreen shots...And there is my answer...:confused: IMHO, since we know now( because Luthier said so)that the game will be shipped with many hidden features such as complex clouds and weather system,we can assume that in the near future, this game will be playable at graphics levels unsurpassed at this moment. But since we also know( because Oleg said so) that they need to release the game now even if it is not "finished'" by Oleg's standards, we can also assume thet they need to "choose" the features that are essentials for release and still make this game look like 2011...For the casual gamer and other non-sim-addicts out there that we want to convert, FM features, gauge accuracy, realistic ballistics, AI programmation and every single detail that make COD a real SIM and took all the resources for 5 years, well, it doen't make this game more attractive when you look at movies or screnshots.... Birds of Prey was designed the way around and made a good first impression with impressive graphics,but ended up to be a disapointement for real simmers... So I give Oleg and his team a big tap on the shoulder and have complete confidence in their "way" of managing the whole project....;) Salute ! |
i wonder - where are all ground personel and ground units crew? during all fridays screenshots looks like a moment before langoliers will come :)
|
There won't be ground personel in the initial release. Only people in vehicles.
|
Quote:
|
Quote:
|
without ground ppl everything looks sad :(
even il-2 have some "frozen" ppl at the airfields and flaks... |
Quote:
Anyway, with "Spitgirl and the Renegades", I'll probably use the stock campaigns primarily for learning the sim. And with my skills that should take long enough to have a nice selection of 3rd party campaigns available... |
Quote:
Also, when the spits left for a hurry to intercept you may have 10 seconds to look around you once the engine is fired up, and off you go. They would do good for movies though. I'm for static people in that aspect. |
|
Quote:
hope they will be more with release. |
Quote:
Oleg, works all day and on Friday evening before he goes home. Oleg says to himself, "Whoops, I almost forgot, I got to post some pictures for the update whiners". Seriously, don' t sweat the updates the release is so near I doubt any news will change anyone's mind about buying COD at this point. I've decided to even buy it off steam, if that's my only recourse.:oops: Sorry, but my anticipation level has reached meltdown,woe is me. http://www.youtube.com/watch?v=9g3pt...1&feature=fvwp |
For your info, Amazon France has just delayed the availability date from March 24th to March 31st. Still good news ... :)
|
It is quite disturbing that release is only weeks away and this is what we get as an update. Eventually this will become a great sim when it gets updated and hardware catches up to its potential. Looks like it is going to run quite rough on todays PC's and the missions will be nowhere close to the needed "hundreds" of aircraft (much like IL2 was). In hindsight Oleg should have started out in a theater with less expectations for the amount of aircraft in the missions. You cannot fight the Battle of Britain with a dozen aircraft in the air!
Not knocking it since it will probably be the best flight sim around, when released, but some of you guys on this board are much too easily impressed and buy into the company line and Olegs laurels from IL2. |
As far as i've heard about 50-60 planes on each side which isn't bad considering how detailed the product is,
i'd rather have that than 200 ai planes with inferior ai, modelling etc. The hardware will catch up eventually indeed. |
1 Attachment(s)
The sun is directly in a cloud above a black circle drawn on ground.
In total pair of kilometers. :) |
Quote:
|
1 Attachment(s)
The prospect does not concern to shadows...:)
Only to physical objects. The sun very much far also can not be in a cloud. The point of crossing is much farther. |
To Oleg or Luthier:
Is binaural sound going to be used in the final version of COD? |
If I understand correctly, binaural sound is for headphones.
But what's up with us 5.1 surround system guys. Does it gain any sound improvment or is it even a disadvantage? Does surround work at all? |
Quote:
|
Quote:
Here the shadows converge on a point on the ground, at the apex. Think about it, a sun dial couldn't work :cool: edit: the shadows are parallel, but we see them in perspective... |
No they should not.
|
Quote:
|
Quote:
|
|
Quote:
In game the sun is too close. That influences sensation of height of flight |
1 Attachment(s)
Paint of a cap of the screw?
Rough? |
1 Attachment(s)
Here it is good.
|
Quote:
|
Quote:
Tree, I don't even know why you are arguing about it...you have admitted that you find making inflammatory posts to be "fun". I remember that you didn't see anything wrong with it...at the time, you felt justified because no body had banned you. We had this whole conversation last summer...maybe you forgot. ;) Anyway...respond how you like, thats the last from me on this issue. |
Quote:
But I felt I had to comment on your comment as it were. In common English usage, your comment may not be what you intended to mean. I mention because not everyone speaks English as a primary language, and English confuses even native speakers at times. Right now, for example, in the USA, I have noticed a disturbing trend for the word "anymore" being used to replace the word "now". But, "nice attempt" means about the same thing as "nice try" in many English speaking lands, and it is usually a slightly derisive, or in other words, mocking term that means "You failed and it wasn't a very good attempt really, but at least I recognized that you are trying". "Foreshadowing" is a dramatic event in which a hint of things to come is mentioned or shown. So your comment may most commonly be read as: "Your attempt at showing us what is coming wasn't good but at least you made some small effort". I'm not sure you want to say that |
I'd like to read something about whether artillery will have realistic firing ranges/distances and be able to fire over terrain obstacles.
|
Quote:
In IL2 u can have gunners manning AAA etc. Go to confini, look up 3D gunners and type 1 after it, voila. Its a resource hog though. |
Quote:
Cheers, Insuber |
All times are GMT. The time now is 05:30 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.