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-   -   Friday update and discussions 2011-03-11 (http://forum.fulqrumpublishing.com/showthread.php?t=19154)

Fafnir_6 03-11-2011 09:15 PM

Quote:

Originally Posted by kendo65 (Post 233478)
I agree Tree and Furbs. Would be really great to see (hear) a video with all the details and action.

I do suspect that the reason for it not having happened already is because they are having to push it right to the wire to get everything to work.

I understand, but still, disappointed that we haven't seen more at this stage.

What I really can't understand is that the best - by far - videos were the 2 unofficial and swiftly-pulled of the Hurri and 109. They did more to sell me the game than all the rest

+1 Those vids were awesome. I am unconvinced about those engine sounds, but the vids were great.

Fafnir_6

major_setback 03-11-2011 09:23 PM

Great video. Thanks for presenting it!

A couple of points though: the waves look much too big compared to the cliffs.

The clouds are evenly lit, not darker at the top or bottom; because the sun is approximately at their level. I think they should look darker at the bottom, as the sky is illuminating them very much more than the relflected light from the sea.

Space Communist 03-11-2011 09:33 PM

Beautiful video, but one thing I was surprised not to see was a certain "jitter" in the instruments. Now maybe somebody can set me right here because I have only been in the cockpit of an (airborne) aircraft once before and it was a 50 year old Piper, but in that thing the needles just kind of bounced around the indicated points on the various dials rather than smoothly pointing at one place. Was that effect just due the age of the aircraft?

JG53Frankyboy 03-11-2011 09:42 PM

the video, the screenshots, looks all very nice !!

BUT, this is seriously ment as an update to inform costumers of a COMBAT flightsim that is planed to be released in two weeks ??
well, actually the best infos so far were from vidoes from Gameshows, two leaked (and fast deleted) videos on youtube and an article on a russian ínternetmagazine !

And no official words about Steam ?! Not that there was a little bit of discussion about that in several forums the last days, no........

i have already preorderd this game and still will buy it, so, no worry - but....

anyway, thx for beeing online every friday !

Space Communist 03-11-2011 09:52 PM

Quote:

Originally Posted by JG53Frankyboy (Post 233495)
And no official words about Steam ?! Not that there was a little bit of discussion about that in several forums the last days, no........
!

The game definitely uses steam. I can recall seeing steam overlay messages on the Igromir footage, so that's good news. But yeah I am wondering when they will have a steam page up, I am waiting to buy it there.

airmalik 03-11-2011 09:55 PM

Quote:

Originally Posted by Oleg Maddox (Post 233300)
Hi,
Today there are just small video and several screen shots. Next week - probably some new battle scene in video.
http://www.youtube.com/watch?v=FOqlO14zQmg

Superb video and screenshots! The Tiger Moths look photorealistic and their movement is very convincing with one exception - just like IL2 the plane targeted by the camera seems welded to it.

Ideally the camera should appear as if it's mounted on another plane and move accordingly. To simulate this, if the targeting of the camera lags the movement of the target plane a bit the movement should look more convincing.

I dislike the overdone 'camera shake' in videos but if the shake parameters (axis, intensity, period etc.) are configurable this would be a good way to go.

At a minimum if the camera can be 'slewed' so the target isn't always in the middle of the screen (and maybe even moved off-screen) it'd help.

This would obviously be useful for videomakers but I'm sure there are many people like me who spend a lot of time viewing replays and admiring aircraft, explosions etc. from different camera angles.

If this is not planned, will the API allow modding of cameras?

JG53Frankyboy 03-11-2011 10:02 PM

yes, i ment some further, more detailed info about Steam. UBI was also not able to give them this week.
Just this , very short, announcement on thos Blog and off you go....

Infos like, how will DVD version hanlde Steam, when will it available on Steam...things like that. How will the Multiplay looks like exactly.

I, guess, all interesting things we will know not before the game is ready to install/download. Sure , not all can be told before, but at least some. And not this "joyride" with some biplanes in "hallelulja music"....

RAF fighterinterception on a german Bomberformation under Radar control with full sound or selecting armament of a Ju88 and than go shipphunting over the Channel - that would make the community fanatic i would guess, at least a lot of them ;)
As i said, we are expecting a COMBAT simulation - not a peacefull flighttraining.


and i apologize the rude tone of my posts! I'm just a little bit dissapointed.

But all that is actually not important , thinking about the people in Libya and Japan :(

Kikuchiyo 03-11-2011 10:20 PM

Quote:

Originally Posted by JG53Frankyboy (Post 233504)
yes, i ment some further, more detailed info about Steam. UBI was also not able to give them this week.
Just this , very short, announcement on thos Blog and off you go....

Infos like, how will DVD version hanlde Steam, when will it available on Steam...things like that. How will the Multiplay looks like exactly.

I, guess, all interesting things we will know not before the game is ready to install/download. Sure , not all can be told before, but at least some. And not this "joyride" with some biplanes in "hallelulja music"....

RAF fighterinterception on a german Bomberformation under Radar control with full sound or selecting armament of a Ju88 and than go shipphunting over the Channel - that would make the community fanatic i would guess, at least a lot of them ;)
As i said, we are expecting a COMBAT simulation - not a peacefull flighttraining.


and i apologize the rude tone of my posts! I'm just a little bit dissapointed.

But all that is actually not important , thinking about the people in Libya and Japan :(

I suspect part of their agreement with Ubisoft being the retail publisher was that they could not offer the Digital version before 3/25. I am speculating, but it makes sense with the information we have been given.

GnigruH 03-11-2011 10:44 PM

Quote:

It’s so realistic that it’s almost impossible to make the difference with the reality … I watched this week’s update movie after watching this MS trailer and I reached the sad conclusion that a small development team is far from being able of even approaching the graphic quality that we can find in this fantastic Microsoft trailer.

I hope that MS will one day decide to make a new version of his CFS4 with the same graphic quality.

Maybe a feature like 'camera shaking' would have made Oleg's video look less candid and naive (the planes look like standing still above the water .... I almost felt assleep watching that ...) And Oleg's clouds look ridiculous compared to MS.
Frankly, I watched this ms video twice, then even wondered for a few seconds, which I do only on special occasions... and I still can't understand what makes you so enthusiastic and 'high' about it.
It's plain, cheap, cliche, and shows almost nothing.

'When I was a child, I dreamt I could fly'
WTF, a worst grade hollywood love story trailer from mid '90?
Does it suppose to be moving? Make me cry?

BTW, I'm not a ms hater, neither a member of any other flight sim sect.

Richie 03-11-2011 10:49 PM

Quote:

Originally Posted by erco (Post 233399)
To steal a phrase, that video was just PURE WIN!

Beautiful work. And I can't help but wonder if the video we got today wasn't a shot fired across Microsoft's bow, considering their promo video:

http://www.youtube.com/watch?v=HwB8GD8qnDA

Speaking of this, a Stearman and an AT-6 would be very welcome!



I'm not trusting this video one bit as having anything to do with what the actual product actually looks like. Remember this.......


http://www.youtube.com/watch?v=M6VvcM7MQp4

Sauf 03-11-2011 10:51 PM

After reading through the posts I think the friday update 2 weeks from now will read

"Dear all, after putting up with your crap and negativity over the last couple of months we have held a meeting and deceided to keep the game for our own personal use, as it is impossible to keep you all happy no matter what we do, have a good life and I hope you enjoy your ASA spitfires.

Oleg"

Kikuchiyo 03-11-2011 10:51 PM

Quote:

Originally Posted by Richie (Post 233513)
I'm not trusting this video one bit as having anything to do with what the actual product actually looks like. Remember this.......

We've seen it over and over with MS they use CG trailers, and shopped photos to show how awesome their games will look. There is absolutely no reason to believe their vids are in game.

ATAG_Dutch 03-11-2011 10:53 PM

Quote:

Originally Posted by Space Communist (Post 233492)
Beautiful video, but one thing I was surprised not to see was a certain "jitter" in the instruments. Now maybe somebody can set me right here because I have only been in the cockpit of an (airborne) aircraft once before and it was a 50 year old Piper, but in that thing the needles just kind of bounced around the indicated points on the various dials rather than smoothly pointing at one place. Was that effect just due the age of the aircraft?

No.

Quote:

Originally Posted by major_setback (Post 233491)
Great video. Thanks for presenting it!

A couple of points though: the waves look much too big compared to the cliffs.

The clouds are evenly lit, not darker at the top or bottom; because the sun is approximately at their level. I think they should look darker at the bottom, as the sky is illuminating them very much more than the relflected light from the sea.

I'm surprised major! Don't you think they know?

Quote:

Originally Posted by Tree_UK (Post 233485)
The smoothness may not be a true indication of the game though, It could be made using the new video tools which allow you to smooth FPS drop out when making movies.

I'm not surprised here.

Quote:

Originally Posted by kendo65 (Post 233478)
I agree Tree and Furbs. Would be really great to see (hear) a video with all the details and action.

I do suspect that the reason for it not having happened already is because they are having to push it right to the wire to get everything to work.

I understand, but still, disappointed that we haven't seen more at this stage.

What I really can't understand is that the best - by far - videos were the 2 unofficial and swiftly-pulled of the Hurri and 109. They did more to sell me the game than all the rest

I'm really surprised here, Ken.

I've been off the forum for a while, but I have to say it's getting a little barmy (if it wasn't already).

The game/sim is going to be released soon. It's a fair bet that everyone here will buy it (except maybe tree), including all the steam, ubi, DRM moaners.
We'll find out what it's like then. If you don't want to take the financial or other risk, then don't.

Is it possible that 1c games, ubisoft, or Mr Maddox himself doesn't want to show everything, so that we buy it and have a look? The game will then grow by word of mouth, just like Il2 over a period of a decade or more, rather than being simply another over hyped flash in the pan?

Long term sales are desirable after all.

If we were 'drowned' in videos, all the cloud, landscape, wave height, reflection, cliff shadow, tracer (oh for f***s sake), squadron code pigment mix experts would clog up the forum with their usual 'yes but/no you're wrong look at this' blx and just spend their lives arguing about the looks of the tiny details instead of buying the game and playing it.

And yes, I know I've been guilty of it myself on occasions, 'god is in the details' etc (or should it be the devil?).

Just have a bit of patience. We're all going to find out very soon, hopefully.

I've been tinkering with RoF Iron Cross Edition recently. When you're playing it, it looks superb and light years ahead of Il2. (The clouds are well dodgy though and so are the trees and the fields and the grass and the waves, blah blah blah..........)
But as a fellow flying nut I'd recommend it to anyone here.

The videos of Storm of War/Cliffs of Dover/What-Ho, Fritz! look like another quantum leap in comparison.

Have patience, buy the game, have a go, then think about whether you noticed very much of all the things you moaned about.

I've got a feeling that when you're dancing around the sky in mortal combat with an impeccably rendered 109/spit/hurri/whatever, you won't give two hoots about the wave height (how windy was it that day by the way?).

This week's update was really pleasurable for me. A flight of Tigers in the sunset to some really nice music...............ah, yes. I'll have some of that please.:)

The Kraken 03-11-2011 10:59 PM

Quote:

Originally Posted by Kikuchiyo (Post 233515)
We've seen it over and over with MS they use CG trailers, and shopped photos to show how awesome their games will look. There is absolutely no reason to believe their vids are in game.

I have a hard time believing people would really mistake this trailer for an in-game video. Not only is it standard practice by MS to fake such scenes (as you said), it's also completely obvious in itself. Anyway there's no reason to speculate as the other 3 MS Flight trailers show a slightly tuned FSX engine which is not nearly close to that quality.

But maybe people simply want to be lied to, that's why they're so disappointed when Oleg shows us his sim as it is.

furbs 03-11-2011 11:00 PM

nice post Dutch, but your telling me your not even a bit concerned about the lack of in game footage and sound at this stage of updates?

major_setback 03-11-2011 11:11 PM

Quote:

Originally Posted by Dutch_851 (Post 233517)
I've got a feeling that when you're dancing around the sky in mortal combat with an impeccably rendered 109/spit/hurri/whatever, you won't give two hoots about the wave height (how windy was it that day by the way?)....

It shouldn't matter how windy it is, from that height you shouldn't see much of the waves at all. They are very much out of scale:

http://farm4.static.flickr.com/3415/...53882508_o.jpg

http://i4.photobucket.com/albums/y12...3882508_ox.jpg
http://i4.photobucket.com/albums/y12...boardvbv5z.jpg

robtek 03-11-2011 11:13 PM

OM said that we would all be surprised when we play this "game".
How could we, when everything was shown already???

Imho we will all be surprised and happy after installing this software!!!

kendo65 03-11-2011 11:17 PM

Quote:

Originally Posted by Dutch_851 (Post 233517)
...

I'm really surprised here, Ken.

I've been off the forum for a while, but I have to say it's getting a little barmy (if it wasn't already).

...

I know Dutch - it's just been so long - think I'm finally cracking :)

It's hard 'keeping the faith' sometimes.

Truth is I really don't know what to make any more about the lack of real detail + video on some of the features. Either they really are being pushed right down to the wire to get the features ready, or Oleg is a really great poker player and is going to hold those cards close all the way to the end.

Richie 03-11-2011 11:22 PM

Does anyone know if the game has gone gold yet?

kirq 03-11-2011 11:25 PM

2 Weeks to release and still no real ingame footage. Few ground objects screenshots and short vid over the water. I don't know what to think about it. The best selling vids CoD had so far were those two unofficial vids that has been quickly pulled out. I don't get it at all, it looks like 1C/ubisoft don't want to sell this game. I canceled my CE pre-order last week because lack of any ingame footage is a bit fishy at this point. I'll wait untill release, read forums, watch ingame vids on YT (finally!) and then I'll decide whether to buy it or wait for some patches.

nynek 03-11-2011 11:35 PM

Do kirq
 
Quote:

Originally Posted by kirq (Post 233525)
2 Weeks to release and still no real ingame footage. Few ground objects screenshots and short vid over the water. I don't know what to think about it. The best selling vids CoD had so far were those two unofficial vids that has been quickly pulled out. I don't get it at all, it looks like 1C/ubisoft don't want to sell this game. I canceled my CE pre-order last week because lack of any ingame footage is a bit fishy at this point. I'll wait untill release, read forums, watch ingame vids on YT (finally!) and then I'll decide whether to buy it or wait for some patches.

Oleg and kammanda

Don't worry I'll buy Two copies

to kirq

...a rob jak chcesz chlopie....tylko nie placz

mazex 03-11-2011 11:41 PM

Quote:

Originally Posted by Tree_UK (Post 233485)
The smoothness may not be a true indication of the game though, It could be made using the new video tools which allow you to smooth FPS drop out when making movies.

The leaked videos where just as smooth (as I remember it right) and there was a lot of more action on them (and from a rather mid-range rig)... There is a bit of stuttering when the camera is scraping the ground and why would that happen with the "post-action-render"?

zapatista 03-11-2011 11:43 PM

Quote:

Originally Posted by Tanner (Post 233431)
Dumb question:

Why is the game called Battle of Britain in Russian but Cliffs of Dover elsewhere?

if it is still called Battle of Britain in russia (is it ?) that would be because it is oleg's preferred name, and since 1C does the distribution and retail for that region they can call it whatever they like

ubi as the distributor for the west has renamed it, thinking (wrongly) that keeping the old il2 name of the first series will increase sales. being french, the marketing department at ubi thought it sounded interesting to call it "cliffs of dover"

kalimba 03-11-2011 11:45 PM

Quote:

Originally Posted by Dano (Post 233326)
And you failed to read his post lol.

:rolleyes: Yep..."Eventually"..Missed it !

Got me !

:cool:

kirq 03-11-2011 11:48 PM

Quote:

Originally Posted by nynek (Post 233527)
Oleg and kammanda

Don't worry I'll buy Two copies

Great, You can send me extra one!

Quote:

Originally Posted by nynek (Post 233527)
to kirq

...a rob jak chcesz chlopie....tylko nie placz

to nynek

Oczywiście, że zrobię jak chcę. Zaś Ty wyluzuj chłopie bo to forum nie służy wyłącznie do deprecjonowania jakiejkolwiek krytyki i klepania twórców po plecach. Zaś oni chyba zupełnie nie zdają sobie sprawy jak zerową promocję ma ten tytuł. Nawet osoby które czekają na tę grę od lat (jak ja i wielu innych) mają już wątpliwości.

dflion 03-11-2011 11:52 PM

Getting better all the time
 
Thanks Oleg,
Excellent Tiger Moth video, I can't wait to 'give it a spin' (literally). The attention to detail in all shots is looking great - some new ground objects, field hospital, field kitchen, gun emplacements etc. I particularly liked the the Spitfire refuelling scene and the MG (I think) sports car - lots of new atmosphere for the flight sim.
From my point of view I feel the grass, field and tree foliage colours are getting better all the time. I know some members are very fastidious, though I always remind myself, this new flight sim is a continual 'work in progress', which is how you kept improving IL2, as new versions were released.
DFLion

BadAim 03-11-2011 11:58 PM

Quote:

Originally Posted by kendo65 (Post 233522)
I know Dutch - it's just been so long - think I'm finally cracking :)

It's hard 'keeping the faith' sometimes.

Truth is I really don't know what to make any more about the lack of real detail + video on some of the features. Either they really are being pushed right down to the wire to get the features ready, or Oleg is a really great poker player and is going to hold those cards close all the way to the end.

We've been waiting a long time. The answer to your final statement is yes. You don't need much to keep the faith: just what you already know of Oleg and his work and what he's shown us so far.

He's already told us that they're working on it right up to the last minute (and beyond), and that he want's to keep a lot of surprises for us.

None of this is anything new for Oleg and co. I think it's quite charming.

kendo65 03-12-2011 12:00 AM

I find it hard to believe that I'm actually posting this craziness - just put it down to pre-release tension :)


I just want to say that I don't buy Tree's much-repeated 'post action render theory' on the videos:

1. If they were going to use this method to cheat us ('cos that's what it amounts to) the logical thing would be to use it to show 200 bombers over London, with flak, Spits, 109s, etc, etc.

2. Pretty stupid broadcasting to everyone that the slow-rendering feature exists at all if they had even an inkling that they would use it to cheat. ie they'd keep it secret - then we (or some of us) wouldn't suspect anything.

3. They'd get found out when game releases. The boost to initial sales would in no way compensate for the damage to their reputation and subsequent loss of sales in the future.

4. And this is by far the biggest and most obvious reason - they are respectable and honourable people who care about what they do. They haven't shown any tendency in the past to over-hype products or cheat anyone. They've been brutally honest also about the state of play concerning the various features that won't make the initial release.

So please Tree, do us a favour, give it a rest

ATAG_Dutch 03-12-2011 12:09 AM

Quote:

Originally Posted by furbs (Post 233519)
nice post Dutch, but your telling me your not even a bit concerned about the lack of in game footage and sound at this stage of updates?

Not concerned at all, furbs me ole mate.:grin:

Quote:

Originally Posted by major_setback (Post 233520)
It shouldn't matter how windy it is, from that height you shouldn't see much of the waves at all. They are very much out of scale:

I'd say it's not the waves, it's the cliffs from those pics. maybe a 2000ft difference in altitude, too.:rolleyes::grin: Only joking major!;)

Quote:

Originally Posted by kendo65 (Post 233522)
I know Dutch - it's just been so long - think I'm finally cracking :)
It's hard 'keeping the faith' sometimes.
...or Oleg is a really great poker player and is going to hold those cards close all the way to the end.

Aaah Rats! Badaim beat me to it!:grin:

zauii 03-12-2011 12:17 AM

Quote:

Originally Posted by Tree_UK
The smoothness may not be a true indication of the game though, It could be made using the new video tools which allow you to smooth FPS drop out when making movies.

Wow just wow, what a load of bullshit, you do really enjoy spreading a bad word about this sim don't you?
For once if this was all a marketing stunt, they'd for sure go all in with insane trailers , a few hundred planes and action going on everywhere not the other way around.

No.. no just no, some people should just be banned from buying certain games tbh.

Jughead 03-12-2011 12:21 AM

So, where's the hundreds of bombers and fighters? Is this game to represent the Battle of Britain? Do they teach different history in Russia? Maybe my history is wrong, but I thought the Germans sent huge amounts of bombers and fighters and Britain responded appropriately.

zauii 03-12-2011 12:25 AM

Quote:

Originally Posted by Jughead (Post 233541)
So, where's the hundreds of bombers and fighters? Is this game to represent the Battle of Britain? Do they teach different history in Russia? Maybe my history is wrong, but I thought the Germans sent huge amounts of bombers and fighters and Britain responded appropriately.

Last time i checked this was a realistic game not a 1:1 of the real BoB, you're welcome to do an attempt of 1:1 yourself with current technology, money and time.
Looking forward to your amazing product, "were is the ability to go take a dump in arma2.. i want my money back its unrealistic.."

Insuber 03-12-2011 12:30 AM

I believe that Tree is right. Not a cheat by OM though, just an inherent feature of the movie making tool, if I understood correctly Luthier's post.

Cheers,
Insuber

Jughead 03-12-2011 12:42 AM

Quote:

Originally Posted by zauii (Post 233543)
Last time i checked this was a realistic game not a 1:1 of the real BoB, you're welcome to do an attempt of 1:1 yourself with current technology, money and time.
Looking forward to your amazing product, "were is the ability to go take a dump in arma2.. i want my money back its unrealistic.."

Ok, point taken. 100 planes then. Or heck, say 50-70. Because 4 ain't gonna get it.

proton45 03-12-2011 12:44 AM

Quote:

Originally Posted by kendo65 (Post 233537)
I find it hard to believe that I'm actually posting this craziness - just put it down to pre-release tension :)


I just want to say that I don't buy Tree's much-repeated 'post action render theory' on the videos:

1. If they were going to use this method to cheat us ('cos that's what it amounts to) the logical thing would be to use it to show 200 bombers over London, with flak, Spits, 109s, etc, etc.

2. Pretty stupid broadcasting to everyone that the slow-rendering feature exists at all if they had even an inkling that they would use it to cheat. ie they'd keep it secret - then we (or some of us) wouldn't suspect anything.

3. They'd get found out when game releases. The boost to initial sales would in no way compensate for the damage to their reputation and subsequent loss of sales in the future.

4. And this is by far the biggest and most obvious reason - they are respectable and honourable people who care about what they do. They haven't shown any tendency in the past to over-hype products or cheat anyone. They've been brutally honest also about the state of play concerning the various features that won't make the initial release.

So please Tree, do us a favour, give it a rest


Tree is just trolling again. The one thing you can always count on, is...the higher the excitement & expectation is, the harder the trolls work at...um, being trolls.

Trolls sense the heightened joy and expectation, and they want to bring people down to their negative level. The one thing you can always count on...the better things look, the harder they work...

Bottom line...I'm not to worried about how good the game will be, things are looking pretty good.

Kikuchiyo 03-12-2011 12:45 AM

Quote:

Originally Posted by kendo65 (Post 233537)
I find it hard to believe that I'm actually posting this craziness - just put it down to pre-release tension :)


I just want to say that I don't buy Tree's much-repeated 'post action render theory' on the videos:

1. If they were going to use this method to cheat us ('cos that's what it amounts to) the logical thing would be to use it to show 200 bombers over London, with flak, Spits, 109s, etc, etc. AND they would max out Anti-aliasing instead of showing us an obviously minimally if completely unantialliased "movie" of the game.

It only makes sense

Quote:

Originally Posted by proton45 (Post 233548)
Tree is just trolling again. The one thing you can always count on, is...the higher the excitement & expectation is, the harder the trolls work at...um, being trolls.

Trolls sense the heightened joy and expectation, and they want to bring people down to their negative level. The one thing you can always count on...the better things look, the harder they work...

Bottom line...I'm not to worried about how good the game will be, things are looking pretty good.

I don't think Tree is so much a troll as he is just very pessimistic.

White Owl 03-12-2011 01:34 AM

Quote:

Originally Posted by Space Communist (Post 233492)
Beautiful video, but one thing I was surprised not to see was a certain "jitter" in the instruments. Now maybe somebody can set me right here because I have only been in the cockpit of an (airborne) aircraft once before and it was a 50 year old Piper, but in that thing the needles just kind of bounced around the indicated points on the various dials rather than smoothly pointing at one place. Was that effect just due the age of the aircraft?

Most aircraft, even very old ones, don't have that problem. Of course some instruments are more sensitive than others, depending on what information they're displaying. But if every needle was vibrating all over the place, I would be... concerned.

airmalik 03-12-2011 02:52 AM

Quote:

Originally Posted by major_setback (Post 233520)
It shouldn't matter how windy it is, from that height you shouldn't see much of the waves at all.

Agreed. The waves make it appear you're much lower which in turn makes the cliffs look smaller. Scale's definitely off.

CharveL 03-12-2011 02:57 AM

Tree is actually (likely) right since the man himself said before the track renderer doesn't care what the frame rate is, it would just take longer to render the track on that slower machine.

You're all making something out of nothing (big surprise) because this is about showing a preview of the sim, not a submission to benchmarking geeks.

Redwan 03-12-2011 03:26 AM

Quote:

Originally Posted by Tree_UK (Post 233474)
Can we please see some proper 'in game' video, the movie trailers are nice but I want to see some bombs dropping and ground explosions, and maybe let us hear the sounds?? Come on Oleg sell your game to us. :confused:

It seems that oleg doesnt have the same approach of a flight sim ...
It looks like an influent member of the dev team imposes his romatocis vieuw of CFS by some glamour rose clouds and hasy skies ... because his heart is under the influence of some russian beauty (the one we saw already with small xxxx like mosquito bites ;---)

Blackdog_kt 03-12-2011 04:24 AM

Quote:

Originally Posted by Space Communist (Post 233492)
Beautiful video, but one thing I was surprised not to see was a certain "jitter" in the instruments. Now maybe somebody can set me right here because I have only been in the cockpit of an (airborne) aircraft once before and it was a 50 year old Piper, but in that thing the needles just kind of bounced around the indicated points on the various dials rather than smoothly pointing at one place. Was that effect just due the age of the aircraft?

I have no real experience on this, but from purely academic knowledge it might depends on a lot of factors. Maybe modern, more precise or even just well maintained or newly installed instruments could show little jitter while the opposite could show more.

On the other hand, it could also depend on the weather. When flying through turbulence for example i would expect that airspeed gauge to be jumping all over the place.

Finally, the various stages of flight and maneuvers could have an effect. We know it takes some time for the propeller governor to adjust the pitch in a constant speed propeller (not much but still noticeable), so if we are putting the aircraft through violent maneuvers with rapid changes of pitch, angle of attack, airspeed, etc, the changes in the prop blades angle of attack might necessitate a lot of pitch corrections from the prop governor to maintain the selected RPM, to the point the governor lags a little bit behind, overcompensates, catches up and starts all over again...the result would be a small oscillation of the needle around the selected RPM mark.

Since this is a video showing smooth flying with relaxed maneuvers in what appears to be calm weather, we might not be able to draw a conclusion on whether it's modeled or not. It might be there, but the circumstances might not be correct for it to manifest itself?

Interestingly enough, in the first ever CoD video we saw, there was quite a lot instrument jitter, and i really mean a lot. I don't know if this was due to the video being captured on a much earlier version of the simulator or the fact that the pilot was throwing that Spit around all over the place, pretty close to some big clouds as well (ie, possible air currents, thermals, turbulence, etc).

This is the video i'm referring to:
http://www.youtube.com/watch?v=VMFFQGryWhk

Granted, that's an extreme amount of shaking in the needles. Perhaps a real life pilot could provide better information on this, as i'm going purely by what i know from reading a few aviation textbooks and "how instruments work" articles on the web.


Quote:

Originally Posted by kirq (Post 233525)
2 Weeks to release and still no real ingame footage. Few ground objects screenshots and short vid over the water. I don't know what to think about it. The best selling vids CoD had so far were those two unofficial vids that has been quickly pulled out. I don't get it at all, it looks like 1C/ubisoft don't want to sell this game. I canceled my CE pre-order last week because lack of any ingame footage is a bit fishy at this point. I'll wait untill release, read forums, watch ingame vids on YT (finally!) and then I'll decide whether to buy it or wait for some patches.

There's nothing wrong with that. When we preorder a game, any game, we take a risk. If we don't want to take risks, we wait for the reviews from magazines, websites and most importantly, the community itself.

I preordered the game, which means i decided to take a risk. I can talk about the things i like or don't like based on what we've already been shown and know.

If i don't know something i'm going to ask for more information. I might get an answer or not. If not, depending on how important that information is to my decision of buying the game, i might decide to go on with taking the risk (if i don't mind too much) or wait for the reviews myself (if it's very important for me).

I've made a big fuss myself over the lack of choice in using Steam. However, i made that fuss after i learned from an official source that steam will be required, i didn't assume it would be there before it was even announced. ;)

It's all a balancing act: i make a list in my head of the things i know about the game, weigh the things i like against the things i don't, if the outcome is positive i buy the game and ask for an extra option in the features i don't like so that it gets even better for me and everyone who might share my opinion.

The thing is, we can't expect to have in-depth knowledge of the game when we preorder, that comes after flying the sim or reading a lot of reviews. If you want to be among the first to fly this sim you will have to take the risk and possibly put up with some annoying things as well, if you want a better product and more information before buying you will have to wait. And to be honest, there's nothing wrong with either approach.

The only thing that would be wrong is to expect this to be perfect on release day, be able to play it on that same day and also know the ins and outs of it all. That's physically impossible and we'll have to compromise. I'm not saying the marketing is stellar thus far, but on the other hand mr Maddox and his team are not publishers whose job is to sell the product. They are developers and their job is to make it better.

I would love an in-depth 10 minute video. However, if making that video means spending just a day that could be used for optimization, bug fixes or even some work on a future patch or expansion, i prefer them to do coding instead of promoting. The blame for the lack of promotion probably rests more on Ubi's shoulders than the developer's.

Sure, maybe Oleg hasn't supplied them with in-depth knowledge of certain features, but on the other hand i don't expect there would be enough people in Ubi marketing that could explain to us what's the difference between a Spit with a fixed pitch prop and a Spit with a constant speed prop, neither would they know why it works the way it does.

However they could definitely crank up realism to the max, throw up a quick mission builder scenario, press the autopilot key as soon as they spawn and let the AI do its thing, then save that to a track and capture it on video. Rinse and repeat for a variety of different aircraft types, join them all together and we'd have a nice 10 minute video full of air combat. Oleg has supplied them with enough to do this, the fact they don't is not his fault ;)

Quote:

Originally Posted by kendo65 (Post 233537)
I find it hard to believe that I'm actually posting this craziness - just put it down to pre-release tension :)


I just want to say that I don't buy Tree's much-repeated 'post action render theory' on the videos:

1. If they were going to use this method to cheat us ('cos that's what it amounts to) the logical thing would be to use it to show 200 bombers over London, with flak, Spits, 109s, etc, etc.

2. Pretty stupid broadcasting to everyone that the slow-rendering feature exists at all if they had even an inkling that they would use it to cheat. ie they'd keep it secret - then we (or some of us) wouldn't suspect anything.

3. They'd get found out when game releases. The boost to initial sales would in no way compensate for the damage to their reputation and subsequent loss of sales in the future.

4. And this is by far the biggest and most obvious reason - they are respectable and honourable people who care about what they do. They haven't shown any tendency in the past to over-hype products or cheat anyone. They've been brutally honest also about the state of play concerning the various features that won't make the initial release.

So please Tree, do us a favour, give it a rest

Actually, that's my take on things too. If they can "cheat" the fps, why not show something massive in scale? I don't mind Tree having a different opinion even if he's somewhat spamming it at times (let's be honest here, who doesn't from time to time?), just saying what it looks like to me.

If i wanted to fool my potential customers i'd be going all the way, not give them something in-between.

Quote:

Originally Posted by Jughead (Post 233541)
So, where's the hundreds of bombers and fighters? Is this game to represent the Battle of Britain? Do they teach different history in Russia? Maybe my history is wrong, but I thought the Germans sent huge amounts of bombers and fighters and Britain responded appropriately.

I bet the game engine is capable of it. Our PCs on the other hand probably won't be able to run that even on lowest graphics settings due to the amount of complexity in the flight, damage and system models, probably at least until an extra 3-5 years have passed ;)

LukeFF 03-12-2011 05:06 AM

Blackdog, seriously, your posts are wayyyy too long. ;)

LukeFF 03-12-2011 05:07 AM

Quote:

Originally Posted by Redwan (Post 233575)
It seems that oleg doesnt have the same approach of a flight sim ...
It looks like an influent member of the dev team imposes his romatocis vieuw of CFS by some glamour rose clouds and hasy skies ... because his heart is under the influence of some russian beauty (the one we saw already with small xxxx like mosquito bites ;---)

What?

Dude, step away from the computer for a while and enjoy the outdoors. ;)

Robert 03-12-2011 06:08 AM

Quote:

Originally Posted by LukeFF (Post 233597)
Blackdog, seriously, your posts are wayyyy too long. ;)


So are Stephen King novels, but that doesn't mean they're not fun to read. LOL I do wonder if Blackdog gets paid by the inch, though.

Royraiden 03-12-2011 06:40 AM

Quote:

Originally Posted by LukeFF (Post 233597)
Blackdog, seriously, your posts are wayyyy too long. ;)

That's true! But great posts anyways.

swiss 03-12-2011 07:21 AM

Quote:

Originally Posted by Robert (Post 233603)
So are Stephen King novels, but that doesn't mean they're not fun to read.

That was one of the reasons I switched to Koontz.
(Back in the days when I still read books)

Tree_UK 03-12-2011 07:28 AM

Quote:

Originally Posted by proton45 (Post 233548)
Tree is just trolling again. The one thing you can always count on, is...the higher the excitement & expectation is, the harder the trolls work at...um, being trolls.

Trolls sense the heightened joy and expectation, and they want to bring people down to their negative level. The one thing you can always count on...the better things look, the harder they work...

Bottom line...I'm not to worried about how good the game will be, things are looking pretty good.

So by asking to see some in game footage makes me a Troll?
By pointing out that the promo movie might have taken advantage of the in game tool that allows you to remove FPS drop that Luthier told us about but everyone else bar a few seem to have forgotton about also makes me a Troll?
Wanting to hear some sound or see a bomb drop somewhere makes me a Troll as well?


So who are the real Trolls here? Maybe its people like you who tell us dont worry guys just go and spend your cash on a game that you havent seen running, Oleg wont let you down, all pure speculation 'pick me ups', from the same old diciples. Well as you can see two weeks away from release and the excuses are wearing a bit thin, even some of the most faithfull are begining to question why we aren't seeing any real footage or hearing any sounds.
In real terms weve seen feck all of how this product performs. We know the Battle of Britian theme as been dropped because the game engine cannot handle more than 21 bombers but obviously for the sheep heads this is not a worry, but for us Trolls its slightly concerning.

Insuber 03-12-2011 07:35 AM

It is rare to see Tree losing his temper. Maybe because he his right:

http://forum.1cpublishing.eu/showpos...&postcount=291

"If we record a video with fraps, it won't give you any idea of the performance since fraps cuts the FPS in half. If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world."

End of discussion (for myself, of course :D).

Kikuchiyo 03-12-2011 07:59 AM

Quote:

Originally Posted by Tree_UK (Post 233614)
So by asking to see some in game footage makes me a Troll?

a) By pointing out that the promo movie might have taken advantage of the in game tool that allows you to remove FPS drop that Luthier told us about but everyone else bar a few seem to have forgotton about also makes me a Troll?

b)Wanting to hear some sound or see a bomb drop somewhere makes me a Troll as well?


c)So who are the real Trolls here? Maybe its people like you who tell us dont worry guys just go and spend your cash on a game that you havent seen running, Oleg wont let you down, all pure speculation 'pick me ups', from the same old diciples. Well as you can see two weeks away from release and the excuses are wearing a bit thin, even some of the most faithfull are begining to question why we aren't seeing any real footage or hearing any sounds.

d)In real terms weve seen feck all of how this product performs. We know the Battle of Britian theme as been dropped because the game engine cannot handle more than 21 bombers but obviously for the sheep heads this is not a worry, but for us Trolls its slightly concerning.

Tree I think you are a stand up guy if a bit pessimistic at times so please don't take any of this the wrong way.

a) You didn't say it might be taking advantage of the render, rather assumed it was with no evidence one way or the other.

b) I think wanting to hear some sound is perfectly justifiable.

c) No one is saying spend your money blindly. Most have said "you don't have to buy it day one or even preorder you can wait for reviews and the community assessments."

d) We have seen active play videos that have progressed from slide shows over land to running fairly smoothly over land. Furthermore it's not the game engine that "can't handle 21 bombers" it's current PCs that can't crunch the number of calculations required for 21 bombers.

Please, if you are in doubt don't spend your money before you have more information. I will buy it as soon as it is available to me, and I assure you I will be back here either raising hell or praising the game. No one should demand that you just have utter faith that the developers of any game will do a perfect job or that it will be without fault. We must wait and judge the game on the merits. There will be many many people that will get this day 1 and of them I am sure many will report back to this community with their reviews/complaints/praises.

Your concerns are justifiable, and any reasonable person won't fault you for that.

tourmaline 03-12-2011 08:02 AM

:grin: LOL, had the same feeling but unfortunately it didn't happen.

That would be a nice movie scene, casual flying, all of a sudden dozens of germans all over them.


Very nice video and screenshots, Oleg and team.


Concerning release date:

amazon usa has allready changed the release date from 24th of march to 24th of April...

So, i think 24th of march is out of the question.


Quote:

Originally Posted by Nanuk (Post 233471)
Lovely Video.

I must admit though when watching i was hoping the music was gonna change to something more sinister and those moths were gonna get bounced by some 109's and ripped apart!!!

;)


Tree_UK 03-12-2011 08:35 AM

Quote:

Originally Posted by Kikuchiyo (Post 233618)
Tree I think you are a stand up guy if a bit pessimistic at times so please don't take any of this the wrong way.

a) You didn't say it might be taking advantage of the render, rather assumed it was with no evidence one way or the other.

b) I think wanting to hear some sound is perfectly justifiable.

c) No one is saying spend your money blindly. Most have said "you don't have to buy it day one or even preorder you can wait for reviews and the community assessments."

d) We have seen active play videos that have progressed from slide shows over land to running fairly smoothly over land. Furthermore it's not the game engine that "can't handle 21 bombers" it's current PCs that can't crunch the number of calculations required for 21 bombers.

Please, if you are in doubt don't spend your money before you have more information. I will buy it as soon as it is available to me, and I assure you I will be back here either raising hell or praising the game. No one should demand that you just have utter faith that the developers of any game will do a perfect job or that it will be without fault. We must wait and judge the game on the merits. There will be many many people that will get this day 1 and of them I am sure many will report back to this community with their reviews/complaints/praises.

Your concerns are justifiable, and any reasonable person won't fault you for that.

Mate your points are valid and of course and I wont take it the wrong way :grin:

However, theres no doubt FPS issues have got better since they dropped all the features, but so far we have only seen a few aircraft over land, previous footage showed total lock ups with just one aircraft over land (the russian game show). This still doesn't fill me with confidence for airbattles with 30+ planes. Insuber obviously reads the forums and you can see in his post above that The movies made by the Devs have no bearing what so ever on how well the game will run, the track to video convertor shows fluid frame rate on any PC.

Dano 03-12-2011 09:00 AM

The 21 bombers was tuned for MINIMUM spec machines, quit making out it's a limit for all machines.

Tree_UK 03-12-2011 09:30 AM

Quote:

Originally Posted by Dano (Post 233630)
The 21 bombers was tuned for MINIMUM spec machines, quit making out it's a limit for all machines.

Thats the max amount of bombers in the campaign by my understaning, surely you would think that if the game runs well, you would increase the bomber amount and let the users turn down all other details/aspects such as ground textures, AA, and resolution etc, rather than reduce the Battle of Britain to a small fight in a pub!

booterboy 03-12-2011 09:32 AM

Lack of real vids and product promotion less than 2 weeks from release
is a real concern.
Has the game not gone Gold yet?
Im defo going to buy Cod,just going to wait a few months until properly
optimised.
Ubi have done a terrible job of promoting Cod.Checked about 20/30 online
game retailers over the past 2 weeks and can only find 2 where Cod is
actually mentioned.
Wish Oleg and the team all the best because we need dedicated pc dev teams
like them to keep pc gaming alive.

Insuber 03-12-2011 09:43 AM

Booterboy - you are right, I hope that 1C did a better job in Russia to launch CoD. I don't feel overwhelmed by Ubi's marketing.

Dano 03-12-2011 09:43 AM

Quote:

Originally Posted by Tree_UK (Post 233636)
Thats the max amount of bombers in the campaign by my understaning,

Yes, because it was tuned for minimum spec machines.

Quote:

surely you would think that if the game runs well, you would increase the bomber amount and let the users turn down all other details/aspects such as ground textures, AA, and resolution etc, rather than reduce the Battle of Britain to a small fight in a pub!
Are you really expecting to be able to turn up graphics settings on a minimum spec machine? It'll have to run with lowest settings from the off, that's why it's called a minimum spec.

Tree_UK 03-12-2011 09:47 AM

Quote:

Originally Posted by Dano (Post 233645)
Yes, because it was tuned for minimum spec machines.



Are you really expecting to be able to turn up graphics settings on a minimum spec machine? It'll have to run with lowest settings from the off, that's why it's called a minimum spec.

Then you need to take a trip to 'Tree C World' and let me build you a stonking new Rig :grin:

McHilt 03-12-2011 09:50 AM

Usually I have no real constructive input to add here but just to give my opinion because I like what I see in the updates but to say:

"some folks should be a little more patient instead of acting like spoiled kiddies every other thread"

is more constructive than what I read from the last update threads in general.

Be happy man...;)

kaisey 03-12-2011 10:16 AM

Quote:

Originally Posted by Tree_UK (Post 233636)
Thats the max amount of bombers in the campaign by my understaning, surely you would think that if the game runs well, you would increase the bomber amount and let the users turn down all other details/aspects such as ground textures, AA, and resolution etc, rather than reduce the Battle of Britain to a small fight in a pub!

I don't come here a lot, just for the updates but Tree, do you ever have anything positve to say?

Do you think OM would do anything that would damage sales of this game?

You take a comment made by Luthier and run with it when he was only trying to shut you up.

If you are unhappy, don't buy it

MD_Titus 03-12-2011 10:26 AM

the usual (n -1) pages of guff?

Skoshi Tiger 03-12-2011 10:28 AM

Quote:

Originally Posted by MD_Titus (Post 233655)
the usual (n -1) pages of guff?

One page of non-guff? Your being very generous!!!!! ;)

TheGrunch 03-12-2011 11:02 AM

Quote:

Originally Posted by Tree_UK (Post 233636)
Thats the max amount of bombers in the campaign by my understaning, surely you would think that if the game runs well, you would increase the bomber amount and let the users turn down all other details/aspects such as ground textures, AA, and resolution etc, rather than reduce the Battle of Britain to a small fight in a pub!

That's a matter of opinion, isn't it? Seems like Oleg would prefer that the game looks good and has fewer aircraft at the minimum spec. Have you *seen* the minimum spec? It's not the kind of spec you would expect to run this game with a lot of aircraft, or indeed any new game. Wait until the campaign makers get their groove on. :)

kendo65 03-12-2011 11:02 AM

Quote:

Originally Posted by Insuber (Post 233615)
It is rare to see Tree losing his temper. Maybe because he his right:

http://forum.1cpublishing.eu/showpos...&postcount=291

"If we record a video with fraps, it won't give you any idea of the performance since fraps cuts the FPS in half. If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world."

End of discussion (for myself, of course :D).

I completely disagree.

Tree wants things both ways - he is asking WHY we have not seen any videos over London with scores of aircraft and lots of action? His conclusion - because the game can't run it. So, in this case, the devs are refusing to use the rendering feature to produce something spectacular.

At the same time he is saying that the videos we have seen are SUSPECT because they could have been made using the rendering feature. So, the devs 'may' have decided to cheat but are limiting themselves to producing only small-scale cheats that do nothing to address the concerns of people wanting to see the flashy stuff.

It makes no sense. It is logically inconsistent.

I also hope that my post didn't come across as a personal attack on Tree. I'm only addressing his argument. I myself have grown a little impatient and am struggling for reasons why there haven't been any official vids showing these things. (Interestingly, there have been unofficial vids showing a lot of these features which may suggest that the devs are suffering from 'perfectionitis'.)

There are 3 reasons I can think of why we haven't seen those vids:

1. The Pessimistic view: The game can't run them. This is undermined but maybe not knocked down completely by some of the 'leaked' vids.

2. They have been trying to tweak and optimise features to the highest level before officially showing them. The 'perfectionitis' argument.

3. The optimistic view: Oleg has decided that he wants to wait until release to achieve maximum impact for the game. People have said this has been a strategy with previous releases.

Truth is none of us actually know. It's the uncertainty aspect that is getting to me. At this stage I expected that any niggling doubts would have been addressed, but I've been wavering between all of those 3 options. I'll be getting the game as soon as it's out no matter what, but it would be good to have more of an idea before then.

kendo65 03-12-2011 11:20 AM

Quote:

Originally Posted by Tree_UK (Post 233636)
Thats the max amount of bombers in the campaign by my understaning, surely you would think that if the game runs well, you would increase the bomber amount and let the users turn down all other details/aspects such as ground textures, AA, and resolution etc, rather than reduce the Battle of Britain to a small fight in a pub!

Actually, I remember Luthier posting that if people wanted they could go into the FMB and add more aircraft to these missions.

They really do seem to have been set so that lower-spec PCs can play them out of the box.

Hecke 03-12-2011 11:37 AM

Oleg, you are online ...

Could you please write some lines about the status of Cliffs of Dover?
Is it gold? Will it go gold in time? Stuff like that.

Baron 03-12-2011 11:41 AM

Quote:

Originally Posted by kendo65 (Post 233667)
Actually, I remember Luthier posting that if people wanted they could go into the FMB and add more aircraft to these missions.

They really do seem to have been set so that lower-spec PCs can play them out of the box.


Im gonna be suprised if that isnt possible. If not, well then this has to be the first time ever a developer/launch is targeted towards the lowest common denominator ONLY.

And thats imo makes no sense what so ever.

Unless, as u say, they suffer from 'perfectionitis' (taken to the extreme) in witch case "making sense" is out of the equation.

kalimba 03-12-2011 12:18 PM

Quote:

Originally Posted by airmalik (Post 233571)
Agreed. The waves make it appear you're much lower which in turn makes the cliffs look smaller. Scale's definitely off.

+1
I was wondering what was messing with my brain when looking at those superb sreen shots...And there is my answer...:confused:


IMHO, since we know now( because Luthier said so)that the game will be shipped with many hidden features such as complex clouds and weather system,we can assume that in the near future, this game will be playable at graphics levels unsurpassed at this moment. But since we also know( because Oleg said so) that they need to release the game now even if it is not "finished'" by Oleg's standards, we can also assume thet they need to "choose" the features that are essentials for release and still make this game look like 2011...For the casual gamer and other non-sim-addicts out there that we want to convert, FM features, gauge accuracy, realistic ballistics, AI programmation and every single detail that make COD a real SIM and took all the resources for 5 years, well, it doen't make this game more attractive when you look at movies or screnshots....
Birds of Prey was designed the way around and made a good first impression with impressive graphics,but ended up to be a disapointement for real simmers...
So I give Oleg and his team a big tap on the shoulder and have complete confidence in their "way" of managing the whole project....;)

Salute !

=WF=RAW 03-12-2011 01:13 PM

i wonder - where are all ground personel and ground units crew? during all fridays screenshots looks like a moment before langoliers will come :)

Hecke 03-12-2011 01:18 PM

There won't be ground personel in the initial release. Only people in vehicles.

Sven 03-12-2011 01:21 PM

Quote:

Originally Posted by Hecke (Post 233695)
There won't be ground personel in the initial release. Only people in vehicles.

and flak I believe, just not in static abandoned vehicles/objects, which is obvious. Who needs ground personal anyway, I might run them over when I'm in a hurry to take off;)

Hecke 03-12-2011 01:23 PM

Quote:

Originally Posted by Sven (Post 233698)
Who needs ground personal anyway

Well, it adds to immersion.

=WF=RAW 03-12-2011 01:24 PM

without ground ppl everything looks sad :(
even il-2 have some "frozen" ppl at the airfields and flaks...

The Kraken 03-12-2011 01:35 PM

Quote:

Originally Posted by Baron (Post 233671)
Im gonna be suprised if that isnt possible. If not, well then this has to be the first time ever a developer/launch is targeted towards the lowest common denominator ONLY.

And thats imo makes no sense what so ever.

Il2 didn't have a fixed limit for planes, neither will CoD. As the campaigns are static though it makes perfectly sense to limit the number of planes so the missions are playable for all systems that meet the requirements (which is in fact the very definition of "requirements" ;)). Also the number of planes will mostly be limited by the CPU, and unlike graphical features there's not much in terms of settings that can be done about that.

Anyway, with "Spitgirl and the Renegades", I'll probably use the stock campaigns primarily for learning the sim. And with my skills that should take long enough to have a nice selection of 3rd party campaigns available...

Sven 03-12-2011 02:07 PM

Quote:

Originally Posted by Hecke (Post 233700)
Well, it adds to immersion.

Yes I agree, but they won't be able to do anything, unless there are future plans to make an aircraft maintenance sim.

Also, when the spits left for a hurry to intercept you may have 10 seconds to look around you once the engine is fired up, and off you go. They would do good for movies though. I'm for static people in that aspect.

Jg2001_Rasputin 03-12-2011 02:16 PM

http://forum.1cpublishing.eu/attachm...7&d=1299853223

There´s a guy at the flak in the background

=WF=RAW 03-12-2011 02:45 PM

Quote:

Originally Posted by Jg2001_Rasputin (Post 233718)
http://forum.1cpublishing.eu/attachm...7&d=1299853223

There´s a guy at the flak in the background

ah. i see him! yahooo, somebody alive here! ;)
hope they will be more with release.

nearmiss 03-12-2011 03:13 PM

Quote:

Originally Posted by Tree_UK (Post 233614)
So by asking to see some in game footage makes me a Troll? :rolleyes:
By pointing out that the promo movie might have taken advantage of the in game tool that allows you to remove FPS drop that Luthier told us about but everyone else bar a few seem to have forgotton about also makes me a Troll?
Wanting to hear some sound or see a bomb drop somewhere makes me a Troll as well?:rolleyes:


So who are the real Trolls here? :rolleyes:Maybe its people like you who tell us dont worry guys just go and spend your cash on a game that you havent seen running, Oleg wont let you down, all pure speculation 'pick me ups', from the same old diciples. Well as you can see two weeks away from release and the excuses are wearing a bit thin, even some of the most faithfull are begining to question why we aren't seeing any real footage or hearing any sounds.
In real terms weve seen feck all of how this product performs. We know the Battle of Britian theme as been dropped because the game engine cannot handle more than 21 bombers but obviously for the sheep heads this is not a worry, but for us Trolls its slightly concerning.:rolleyes:

The release of BOB COD is so close at hand it doesn't matter what anyone says about anything. Oleg is judy releasing what he wants to release, which answers the request for updates. Afterall, what does an update mean at this point anyway?

Oleg, works all day and on Friday evening before he goes home. Oleg says to himself, "Whoops, I almost forgot, I got to post some pictures for the update whiners".

Seriously, don' t sweat the updates the release is so near I doubt any news will change anyone's mind about buying COD at this point.

I've decided to even buy it off steam, if that's my only recourse.:oops:

Sorry, but my anticipation level has reached meltdown,woe is me.

http://www.youtube.com/watch?v=9g3pt...1&feature=fvwp

Insuber 03-12-2011 03:51 PM

For your info, Amazon France has just delayed the availability date from March 24th to March 31st. Still good news ... :)

Theshark888 03-12-2011 07:42 PM

It is quite disturbing that release is only weeks away and this is what we get as an update. Eventually this will become a great sim when it gets updated and hardware catches up to its potential. Looks like it is going to run quite rough on todays PC's and the missions will be nowhere close to the needed "hundreds" of aircraft (much like IL2 was). In hindsight Oleg should have started out in a theater with less expectations for the amount of aircraft in the missions. You cannot fight the Battle of Britain with a dozen aircraft in the air!

Not knocking it since it will probably be the best flight sim around, when released, but some of you guys on this board are much too easily impressed and buy into the company line and Olegs laurels from IL2.

zauii 03-12-2011 07:57 PM

As far as i've heard about 50-60 planes on each side which isn't bad considering how detailed the product is,
i'd rather have that than 200 ai planes with inferior ai, modelling etc. The hardware will catch up eventually indeed.

Polevka2010 03-12-2011 08:00 PM

1 Attachment(s)
The sun is directly in a cloud above a black circle drawn on ground.
In total pair of kilometers. :)

Insuber 03-12-2011 08:15 PM

Quote:

Originally Posted by Polevka2010 (Post 233780)
The sun is directly in a cloud above a black circle drawn on ground.
In total pair of kilometers. :)

WOW! Exciting, we will call this discovery, ehmm, let me think ... Perspective! I think it's a nice name, isn't ? :D

Polevka2010 03-12-2011 08:28 PM

1 Attachment(s)
The prospect does not concern to shadows...:)
Only to physical objects.

The sun very much far also can not be in a cloud.

The point of crossing is much farther.

Richie 03-12-2011 10:39 PM

To Oleg or Luthier:


Is binaural sound going to be used in the final version of COD?

Hecke 03-12-2011 10:44 PM

If I understand correctly, binaural sound is for headphones.

But what's up with us 5.1 surround system guys. Does it gain any sound improvment or is it even a disadvantage? Does surround work at all?

zapatista 03-12-2011 11:47 PM

Quote:

Originally Posted by Jg2001_Rasputin (Post 233718)
http://forum.1cpublishing.eu/attachm...7&d=1299853223

There´s a guy at the flak in the background

well spotted , hadnt noticed that detail :)

louisv 03-13-2011 12:02 AM

Quote:

Originally Posted by Insuber (Post 233783)
WOW! Exciting, we will call this discovery, ehmm, let me think ... Perspective! I think it's a nice name, isn't ? :D

No, no, the sun is so far away that the shadows should be parallel...

Here the shadows converge on a point on the ground, at the apex.

Think about it, a sun dial couldn't work :cool:


edit: the shadows are parallel, but we see them in perspective...

Ploughman 03-13-2011 12:05 AM

No they should not.

louisv 03-13-2011 12:14 AM

Quote:

Originally Posted by Ploughman (Post 233837)
No they should not.

You're right...the shadows are parallel, but we see them in perspective...

Ploughman 03-13-2011 12:21 AM

Quote:

Originally Posted by louisv (Post 233838)
You're right...the shadows are parallel, but we see them in perspective...

Right, the Sun is a single source that is 93 million miles away (well sort of, the disc or perceptible surface of the sun is not a point but let's not complicate things) but we, as the observer, see things in perspective.

Polevka2010 03-13-2011 12:24 AM

These three videoes looked?
http://www.youtube.com/user/OlegMadd...10/G836qqOhhZ8
http://www.youtube.com/user/OlegMadd...20/y4Fx3pHQFHk
http://www.youtube.com/user/OlegMadd.../9/KTx5v8jeFdw
:)

Polevka2010 03-13-2011 12:27 AM

Quote:

Originally Posted by Ploughman (Post 233842)
Right, the Sun is a single source that is 93 million miles away (well sort of, the disc or perceptible surface of the sun is not a point but let's not complicate things) but we, as the observer, see things in perspective.

Depending on height the prospect varies.
In game the sun is too close.

That influences sensation of height of flight

Polevka2010 03-13-2011 12:53 AM

1 Attachment(s)
Paint of a cap of the screw?
Rough?

Polevka2010 03-13-2011 01:01 AM

1 Attachment(s)
Here it is good.

major_setback 03-13-2011 07:38 AM

Quote:

Originally Posted by zauii (Post 233779)
As far as i've heard about 50-60 planes on each side which isn't bad considering how detailed the product is,
i'd rather have that than 200 ai planes with inferior ai, modelling etc. The game will catch up eventually indeed.

True. I couldn't even run the original IL2 game on my old Windows 95 computer when I first bought it.

proton45 03-13-2011 07:40 AM

Quote:

Originally Posted by Tree_UK (Post 233614)
So by asking to see some in game footage makes me a Troll?
By pointing out that the promo movie might have taken advantage of the in game tool that allows you to remove FPS drop that Luthier told us about but everyone else bar a few seem to have forgotton about also makes me a Troll?
Wanting to hear some sound or see a bomb drop somewhere makes me a Troll as well?


So who are the real Trolls here? Maybe its people like you who tell us dont worry guys just go and spend your cash on a game that you havent seen running, Oleg wont let you down, all pure speculation 'pick me ups', from the same old diciples. Well as you can see two weeks away from release and the excuses are wearing a bit thin, even some of the most faithfull are begining to question why we aren't seeing any real footage or hearing any sounds.
In real terms weve seen feck all of how this product performs. We know the Battle of Britian theme as been dropped because the game engine cannot handle more than 21 bombers but obviously for the sheep heads this is not a worry, but for us Trolls its slightly concerning.

Well Tree, your response is as inaccurate and generally inflammatory as I would expect from any troll...you even included the Trolls "go to" word, "disciples"...thanks

Tree, I don't even know why you are arguing about it...you have admitted that you find making inflammatory posts to be "fun". I remember that you didn't see anything wrong with it...at the time, you felt justified because no body had banned you. We had this whole conversation last summer...maybe you forgot. ;)

Anyway...respond how you like, thats the last from me on this issue.

Former_Older 03-13-2011 10:47 AM

Quote:

Originally Posted by 1.JaVA_Sharp (Post 233306)
nice attempt at foreshadowing....

I stopped by the forums to see the latest video. It looks quite good; in my opinion showing this type of thing is a very good indication that the little things, the necessary details, are being taken care of

But I felt I had to comment on your comment as it were.

In common English usage, your comment may not be what you intended to mean. I mention because not everyone speaks English as a primary language, and English confuses even native speakers at times. Right now, for example, in the USA, I have noticed a disturbing trend for the word "anymore" being used to replace the word "now".

But, "nice attempt" means about the same thing as "nice try" in many English speaking lands, and it is usually a slightly derisive, or in other words, mocking term that means "You failed and it wasn't a very good attempt really, but at least I recognized that you are trying".

"Foreshadowing" is a dramatic event in which a hint of things to come is mentioned or shown.

So your comment may most commonly be read as:

"Your attempt at showing us what is coming wasn't good but at least you made some small effort".

I'm not sure you want to say that

nearmiss 03-13-2011 11:38 AM

I'd like to read something about whether artillery will have realistic firing ranges/distances and be able to fire over terrain obstacles.

Baron 03-13-2011 12:52 PM

Quote:

Originally Posted by Hypernova (Post 233915)
Nice
A small comment. I understand there are no humans because these are static objects. I understand also that in AI controlled dynamic vehicles there will be humans.
Now my question is about fixed artillery, AAA guns, etc.. in dynamic mode will they be completed with humans or we will see as in the past, guns rotating and moving up and down, and firing like if they were radio controlled by afar.
I hope also that when a pilot does parachute down we will not have like in the past all the enemy artillery whatever the caliber at reach around firing like hell at this lonely parachute, and continue firing even if it lands behind a hill or mound were it cannot be hit. I hope AI will be a little more sophisticated.


In IL2 u can have gunners manning AAA etc. Go to confini, look up 3D gunners and type 1 after it, voila.

Its a resource hog though.

Insuber 03-13-2011 01:07 PM

Quote:

Originally Posted by louisv (Post 233836)
edit: the shadows are parallel, but we see them in perspective...

Bravo, that's what I meant ... shadows are in perspective, as all objects are.

Cheers,
Insuber


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