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-   -   Friday update and discussions 2011-03-04 (http://forum.fulqrumpublishing.com/showthread.php?t=19025)

Jg2001_Rasputin 03-04-2011 03:09 PM

Quote:

Originally Posted by Ploughman (Post 230698)
Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.

I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls.

Not likely the pilot should spin even more. There was no such thing like halo parajump training. Look how they spin!

http://www.youtube.com/watch?v=Te9O0eu1CpY

Hecke 03-04-2011 03:10 PM

Does anybody know what hardware was used for the two videos?

Ploughman 03-04-2011 03:11 PM

That's fine, but he's in the D, so he should be stable. That's all I'm saying.

McHilt 03-04-2011 03:13 PM

Oh, what to say... :o
love the second vid when they fly past that windmill... it has vanes that actually work. well done and really looking forward to fly this...
Much appreciated, thx

FlatSpinMan 03-04-2011 03:17 PM

Quote:

Originally Posted by Zorin (Post 230630)
So, where are the videos luthier talked about weeks ago? The ones in need of English narration? It was said we would drown in videos, but I am not even getting wet feet here.

Well, there's two in the first post.

Jaguar 03-04-2011 03:21 PM

To Mr. Maddox and company. I am really looking forward to the release of this new sim. Thank all of crew with the % wage of my Dvd pre- order from gogamer.com. The sim looks like I'll be up late nights for years to come. Could in a future patch have the pilot be more animated on bailot . Since I do not have the game and it may already be. Please then disregard my request. It would be exiting to watch legs or arms move and see the wind wisp the clothing. I will be seeing a lot of my own bailouts and I usualy watch till he lands.
Thanks again and I already am looking forward to the Med and Pacific add ons (pretty please!) I had to put that in there. ha!

Old_Canuck 03-04-2011 03:24 PM

Quote:

Originally Posted by nearmiss (Post 230682)
Thanks for the update Oleg...

I've never been to Biggin Hill like most of us here. What I see is good enough for me... and 99% of the people who will be using BOB COD.

So, don't sweat the techni-phobics who can mess up anyone's nice day.

I love it, we are going to be enjoying the COD very soon.

http://www.youtube.com/watch?v=teMlv3ripSM

Genuinely laughing out loud. Thx for that Monty Python clip, nearmiss. Good chuckle to start the day and spot on for this forum. Interesting that only one on my ignore list has posted so far.

Oleg, Luthier and Team thank you for the 8 years of fun in that dream world you created: IL-2 and today's little peek at our future dreamworld is like seeing a glimpse of heaven for this old simulator fanboy.

Cowboy10uk 03-04-2011 03:35 PM

Wow, Now thats what im talking about, Those Vids are amazing, Love them. OK I know we all have issues pre ordering this, But DAMN, Its going to be worth it, Cant wait till end of march ish. ;)

Anyone knows what specs these were made on, Just wondering if theses are max settings and if i can expect to see anything like that stunning on my modest machine.

Oleg and Team, Guys keep up the stunning work.

Cowboy10uk

Ikarus 03-04-2011 03:37 PM

WoW
 
tnank you oleg,team,and 1C.grate work guys.

JFM 03-04-2011 03:46 PM

n/a

*Buzzsaw* 03-04-2011 03:48 PM

Quote:

Originally Posted by Zorin (Post 230630)
So, where are the videos luthier talked about weeks ago? The ones in need of English narration? It was said we would drown in videos, but I am not even getting wet feet here.

Some people never grow up.

To Oleg:

Fantastic videos, it seems the more dayglo colours of the earlier betas have been replaced with more muted tones, especially over the land, excellent look and feel for everything.

We are very happy with 1C's work, thank you once again.

Cheers RAF74 Buzzsaw

philip.ed 03-04-2011 03:55 PM

Awesome update, the music is just beautiful.


Has anyone noticed this, though? The Hurricane Wall-paper shows a mirrored Hurricane. The serial code is in reverse. :cool: Hopefully this can be edited.

Hecke 03-04-2011 04:02 PM

Quote:

Originally Posted by philip.ed (Post 230726)
Awesome update, the music is just beautiful.


Do you have an idea where to get this and more of these artists music?
It's really beautiful. I think I rewatched the videos 20 times already.

Trumper 03-04-2011 04:05 PM

As the training flight video feature a pair of 109's i assume it is over Northern France or did they sneak over the Channel.
I guess it's France,maybe Holland with the windmill.:)

http://www.youtube.com/watch?v=yJ_U4...layer_embedded

Kye 03-04-2011 04:11 PM

Quote:

Originally Posted by GnigruH (Post 230666)
Very nice.

A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel. The crew sits and moves stiffly, like it was made of wood.

So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.


Nice update Oleg and staff. :)

philip.ed 03-04-2011 04:12 PM

Looking at the field-layouts, I'd imagine France.
I think the game looks lovely: if there were some 3D hedgerows it would really improve the terrain, as France looks quite flat

IbnSolmyr 03-04-2011 04:27 PM

Quote:

Originally Posted by philip.ed (Post 230736)
Looking at the field-layouts, I'd imagine France.
I think the game looks lovely: if there were some 3D hedgerows it would really improve the terrain, as France looks quite flat

Lol, northern France IS quite flat ! This is the flatest area of my country, with Aquitaine. So nothing's wrong here.

Tempest123 03-04-2011 04:30 PM

Excellent update, I love the music in the videos, its perfect, conveys a sense of history along. So will the stuka pilot be rescued?

Trumper 03-04-2011 04:31 PM

Quote:

Originally Posted by Kye (Post 230735)

I know this, because I am skydiver.


Nice update Oleg and staff. :)

:) Better at jumping through hedges though LOL :)
On a more serious note Kye,how would the fall differentiate when it is an emergency bailout from a damaged plane to a more controlled one.
Have you seen this ,any thoughts anyone
http://i399.photobucket.com/albums/p...2802Medium.jpg

http://i399.photobucket.com/albums/p...2801Medium.jpg

Hunin 03-04-2011 04:33 PM

I haven't been around since quite some time now and the last I saw of SoW were out-of-engine renders of ingame assets.

I must say I'm quite impressed.
Overall it seems like an up-to-date variant of what we all know and love.

But still I have to ask wether the clouds are temporary or not?
They seem like placeholders straight from IL-2 and the new lighting engine rather literally shines a spotlight on their slight antiguity.

Sasha 03-04-2011 04:46 PM

To be honnest, I am not really impressed... "Wings of pray" had better visuals of ground.

Generally, I was hoping for some last minute surprise in graphics of ground and clouds.
This is year 2011, so these visuals are OK... but not impressive.

I've been following screenshots updates for many, many months... I honestly can't see what is so new in these 2 videos - that we haven't seen so far in update screens ?

This is brand new project... and should look much better than moded "Il-2 1946" but, except dynamic lightning and cockpit graphics, it is not the case.

Simulation feeling will be great, Oleg is master, number 1 in that field... but I was expecting better, more realistic clouds and ground visuals...

Just my calm analyses... nothing more - nothing less...

( no need to start the third wolrd war by fan-boys... or forum "inquisition" cry: to ban the member who dared to analyse the presentation )

philip.ed 03-04-2011 04:49 PM

Quote:

Originally Posted by IbnSolmyr (Post 230738)
Lol, northern France IS quite flat ! This is the flatest area of my country, with Aquitaine. So nothing's wrong here.

Very interesting! I can remember thinking the same thing of certain areas of France I have flown over, but others have reminded me of England, with there being a large patchwork of hedges. I have a picture of some Blenheims over France, and the variety of hedges can clearly be seen.

Feuerfalke 03-04-2011 04:51 PM

No worries. Everybody has his own preferences.

Oleg goes for realism.

Birds of Prey for fast lighthearted action with cinematic contrasts and effects.

As long as you don't claim BoP to look more realistic, IMHO that's just fine.



However, I prefer realism. That's why I prefer IL2:CoD over BoP any time.

GnigruH 03-04-2011 04:53 PM

Quote:

Originally Posted by Kye (Post 230735)
So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.

I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.

Ploughman 03-04-2011 04:56 PM

Quote:

Originally Posted by Trumper (Post 230743)
:) Better at jumping through hedges though LOL :)
On a more serious note Kye,how would the fall differentiate when it is an emergency bailout from a damaged plane to a more controlled one.
Have you seen this ,any thoughts anyone

There's lots of testimony and footage of tumbling aircrew. For one thing, a sports parachutist is leaving an aircraft that is travelling slowly, less than 100knots, through a door or from rails on the outside of the aircraft and is immediately going to adopt the 'D' postion to stabilise him or herself. It is possible to be stable immediately upon leaving the aircraft and this is very desirable for static line jumps to ensure a clean opening of the canopy for the novice. But if you're trying to get out of a cockpit in a aircraft that may be moving much more quickly and is probably out of control things are much more difficult, moving into the airstream is going to be problematic, and that crewman or pilot is very aware of the bits of aircraft to the rear of him that he may smash into as he falls so he is instintively going to adopt a fetal position to protect himself. Any asymetry to his profile, is going to induce spin and tumble.

I would say OM is trying to create the appearance of a tumbling crewman to give a sense of historical accuracy, but the model is configured for a stable descent.

Sasha 03-04-2011 04:57 PM

Quote:

Originally Posted by Feuerfalke (Post 230755)

However, I prefer realism. That's why I prefer IL2:CoD over BoP any time.

+1 I keep up with Oleg from the first release of Il-2 ...Just my expectations and hopes - were unrealisticaly high.

Trooper117 03-04-2011 05:00 PM

WWII pilots were taught to stay 'tight' when exiting the aircraft, so as not to hit any part of it on the way out.
They were never taught to adopt a 'stable' skydiving position either. Once out of the cockpit they would remain in a tight position until clear of the aircraft and in a clear airspace, and then simply 'look and locate' the handle and pull.
This was explained to me by an RAF PJI when I did my jumps course.

Zorin 03-04-2011 05:03 PM

Quote:

Originally Posted by FlatSpinMan (Post 230713)
Well, there's two in the first post.

Are we trying to be witty?...

My question was legitimate and I do not see why I shhouldn't be entitled to ask. Luthier said weeks ago we would drown in videos, which we haven't so far and that he prepared several that were in need of narration. These we haven't seen as well.

Before you jump on the "be greatful you lousy nobody" bandwagon, let me assure you that I am very appreciative of their work. Still, it incures displeasure to being hold out the prospect of something without it actually being offered. If there wouldn't have been word that we would "drown in videos" no one would have gotten his or her expectations up as it is the case now. That is all I am saying.

Vyper 03-04-2011 05:08 PM

Thanks Oleg.


I do want to see even more....:)

Kye 03-04-2011 05:09 PM

Quote:

Originally Posted by GnigruH (Post 230760)
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.



Ahh Ok. I understand you now. :)

The other two have answered for me, Gary. The fall is exactly the same. You still arch your back and spread your limbs. Although Trooper 117 has answered on a aspect I don't know myself.

baronWastelan 03-04-2011 05:15 PM

This month we'll have it? Really, this month???

IbnSolmyr 03-04-2011 05:15 PM

Quote:

Originally Posted by GnigruH (Post 230760)
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.

It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...

Chivas 03-04-2011 05:18 PM

I'm sure I will enjoy IL-2 COD very much, but I'm not sure I like some aspects of the terrain. I will have to wait and see what it looks like in motion and if I can edit the colors alittle with my gpu settings. Maybe there are higher terrain settings. I can't tell from the screenshots if the riverbanks Oleg hoped to enable for COD made it into the initial release. I know some will say 'riverbanks you've got to be kidding' but they do add a great deal of realistic, depth to the terrain. Also hedgerows would have added more realism, but I fully understand the fps restraints, time, and compromises the developers have to work with. Hopefully they have plans to improve the COD terrain over the years as they add further addons.

No601_Swallow 03-04-2011 05:18 PM

Quote:

Originally Posted by slick118 (Post 230696)
'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.

I should declare that I'm a fully paid up member of the Oleg for President movement and I bristle at what I consider to be "nitpicking".

But...! Yes, the towns aren't quite there yet. I still think it looks amazing, but I take the point. My own thinking is that the problem is the roofs of the houses. They should mostly be a nice dark slate colour, almost black, which, I think would darken much of the landscape and I think make the towns and villages appear denser. I would hope that 3rd parties or modders (cough, cough-Cannon-cough) will rapidly be proposing tweaks as the sim evolves.

When people decry the shade of green of the grass, or the now legendary hood fasteners, I think they're missing the big picture, that CloD is really just the framework - the skeleton (choose your own metaphor).

I was thrilled that BOB was going to be the first theatre to be addressed by Oleg, but I suspect that by the time we get to Berlin or Crimea, etc, in a few years' time, poor old BOB will be looking very basic indeed.

Endy 03-04-2011 05:18 PM

Great video's, thank you.:grin:

Bwaze 03-04-2011 05:22 PM

I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away. :)

GnigruH 03-04-2011 05:30 PM

Quote:

It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...
You enlightened me.

Quote:

I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away. :)

I agree, but if you're flying a bomber a crew member could sit next to you.
If he's an effigy, it would look very clumsy indeed.

Friendly_flyer 03-04-2011 05:36 PM

Those morning clouds remind of of why I fell in love with IL2 in the first place. Back when the series was new, I would take the (then somewhat optimistically modelled) I-16 up to fly lazy missions against P-3's in the role as Bf 110. I uses Smolensk at 6 in the evening and hazy, just to enjoy the clouds. The last video really reminded me of that feeling, I'm really looking forward to try this out!

Tree_UK 03-04-2011 05:38 PM

Thanks for the update oleg, the 2 promotional videos are superb, would it be possible next week to see some 'in game' video over land so we can see how the game runs and get a real feel for the game.

ChrisDNT 03-04-2011 05:41 PM

Not bad, but I hope to see soon videos with higher settings for the terrain.

I hope too that the "lasers" feature will be switchable in the game setup.

I hope also we will have gama settings within the game, to get not the impression of flying over the Kuban map because of this shade of green.

BigPickle 03-04-2011 05:58 PM

Thanks for the update, the vibration on the mg17 when its fired is incredible. I'm really looking forward to hearing in game sound though :) Or at least, some details about it.

Redwan 03-04-2011 06:07 PM

I'm positively surprised. Very nice !
Even the clouds are OK (even if there is still work to be done)

Cowboy10uk 03-04-2011 06:13 PM

Ok guys, I know Im not very good with my flying etc, But I am right in thinking, That if you see your pilot jumping out of the aircraft and parachuting away, Then you may have done something wrong. :)

The whole idea is to survive the BOB and land back on terra firma with your aircraft intact. Honestly with what Oleg and his team are giving us here, does it really matter if the pilot looks a little wooden when hes falling to earth.

Im, sorry guys, Yes i know i've done a bit of moaning about the whole pre order thing, But We don't all have super computers and with the technology we have today, we are still not going to get photo realistic graphics and physics, Damn guys the comps just wont handle that.

Cant we all just be glad, that someone has taken the time and effort, to provide us with what looks to be a fantastic battle of britian sim.

Yes ok maybe it dosn't look like the films, But DAMN its closer than anything we have at the moment.

Its only my thoughts of course, But I do think Oleg and his team have done a great job, and they need support at this time, not complaints. I mean if all they hear are complants everytime they show something, Well guys, they may just stop giving us anything altogether which would be a great loss, to all of us.


Cowboy10uk

Stiboo 03-04-2011 06:15 PM

Also the first thing I noticed !

Quote:

Originally Posted by philip.ed (Post 230726)
Awesome update, the music is just beautiful.


Has anyone noticed this, though? The Hurricane Wall-paper shows a mirrored Hurricane. The serial code is in reverse. :cool: Hopefully this can be edited.

Oleg / Ilya any chance you can flip the Hurricane image back so the Squadron codes and seriel number are not back to front on the wallpaper?

I will do it myself tomorrow and post it here...if nobody else gets in first..



Any chance of a video of a tank battle, one thing I loved to do in IL2 was to watch a good land battle going on while my plane is on auto going to next waypoint, just a simple few tanks in a field would be nice...i'm not looking for a huge tankfest in London...while bombers fly overhead and fighters dog fight as well !! ( wonder what that'll do to the FPS ??!! )


Prehaps Ilya's " drown in videos" was a typo? With always some negative comments, prehaps he was saying " frown at videos " ;)

Counting the days...

zakkandrachoff 03-04-2011 06:21 PM

nice vids!:-)

will be nice some runway,taxi, and takeoff in cockpit video witout music. only engine, control tower and wingman radio orders.

Defender 03-04-2011 06:26 PM

Quote:

Originally Posted by Sasha (Post 230751)
To be honnest, I am not really impressed... "Wings of pray" had better visuals of ground.

Generally, I was hoping for some last minute surprise in graphics of ground and clouds.
This is year 2011, so these visuals are OK... but not impressive.

I've been following screenshots updates for many, many months... I honestly can't see what is so new in these 2 videos - that we haven't seen so far in update screens ?

This is brand new project... and should look much better than moded "Il-2 1946" but, except dynamic lightning and cockpit graphics, it is not the case.

Simulation feeling will be great, Oleg is master, number 1 in that field... but I was expecting better, more realistic clouds and ground visuals...

Just my calm analyses... nothing more - nothing less...

( no need to start the third wolrd war by fan-boys... or forum "inquisition" cry: to ban the member who dared to analyse the presentation )


Please no comparisons to Wings of Prey, it's TOTALLY NOT a proper comparison. They are on different ends of the spectrum in terms of what type of game they are. THey share the WWII theater .. that's the only similarity they have.

The terrain colours have been debated to death in here, some like it, some don't. Mods and graphic settings will be able to change the hue and saturation so keep that in mind.

This is also a new engine, version 1.0...IL-2 has gone through 9 years of post development that has brought it to where it is today. The same thing will happen with this engine, but it will take time to polish the most intricate details. Growing with the times is easier than releasing a game nobody can play because their systems are just too slow.

I respect your opinion of course, but yes it is 2011 and no high fidelity flight simulation has ever produced photo real graphics in a combat environment. DCS, Rise of Flight and Cliffs of Dover are all arguably inferior graphics wise to HAWKS, Apache Air Assault and Wings of Prey. <--- all of which are also console games.

If it could be done, it would be done...bottom line.

PeterPanPan 03-04-2011 06:31 PM

Quote:

Originally Posted by philip.ed (Post 230726)
Awesome update, the music is just beautiful.


Has anyone noticed this, though? The Hurricane Wall-paper shows a mirrored Hurricane. The serial code is in reverse. :cool: Hopefully this can be edited.

Yup, I noticed this too, but didn't want to comment and attract the WP (Whine Police) ;)

Mabroc 03-04-2011 06:49 PM

Zorin make a valid point asking for the videos that Luthier made but needed translation according to Oleg. Luthier response ("the two on the front page is not enough?" Im paraphrasing from memory) is somewhat strange, maybe the first statement had a translation error or it was referring to other stuff.

I was hoping for more "boring" stuff on those videos, take off from cold start for example, showing the instruments coming alive and perhaps when all is ready to push the throttle show that if you put a bad propeller pitch you crash the plane or forgot to open full radiator the engine blow itself in 5m. Those kind of things never, ever, seen before. The eye candy is nice, but most of us here (I guess) want more than that, you can always look at the excelent models on H.A.W.X. 2 if you want graphical detail or some FSX addons planes.

I will buy the next sim of Maddox game I thought almost 10 years after the orignal Il-2, and keep getting the expansions. I know Oleg want the best possible sim experience on current and future PC. But showing more of the great and unique stuff would do great to attract newcomers (new clients=more money=more expansions!!!).

And by the way, Zorin is a talented 3D modeller that made some of the best "forbidden stuff" released last couple of years: Bombs, gunpods, etc. Thanks for your work.

zauii 03-04-2011 06:58 PM

Quote:

Originally Posted by Defender (Post 230808)
Please no comparisons to Wings of Prey, it's TOTALLY NOT a proper comparison. They are on different ends of the spectrum in terms of what type of game they are. THey share the WWII theater .. that's the only similarity they have.

The terrain colours have been debated to death in here, some like it, some don't. Mods and graphic settings will be able to change the hue and saturation so keep that in mind.

This is also a new engine, version 1.0...IL-2 has gone through 9 years of post development that has brought it to where it is today. The same thing will happen with this engine, but it will take time to polish the most intricate details. Growing with the times is easier than releasing a game nobody can play because their systems are just too slow.

I respect your opinion of course, but yes it is 2011 and no high fidelity flight simulation has ever produced photo real graphics in a combat environment. DCS, Rise of Flight and Cliffs of Dover are all arguably inferior graphics wise to HAWKS, Apache Air Assault and Wings of Prey. <--- all of which are also console games.

If it could be done, it would be done...bottom line.

lol Hawks, Apache Air Assault and WoP all look crap once you sit 1 meter away on a high res monitor, these console games ain't anywhere near as good looking as say RoF on highest settings.

LukeFF 03-04-2011 07:01 PM

Quote:

Originally Posted by Hunin (Post 230745)
Overall it seems like an up-to-date variant of what we all know and love.

Except that it's not.

Quote:

But still I have to ask wether the clouds are temporary or not?
Temporary

LukeFF 03-04-2011 07:05 PM

Quote:

Originally Posted by ChrisDNT (Post 230791)
I hope too that the "lasers" feature will be switchable in the game setup.

Star Wars isn't reality. Hate to break it to you.

Heliocon 03-04-2011 07:12 PM

Quote:

Originally Posted by Sasha (Post 230751)
To be honnest, I am not really impressed... "Wings of pray" had better visuals of ground.

Generally, I was hoping for some last minute surprise in graphics of ground and clouds.
This is year 2011, so these visuals are OK... but not impressive.

I've been following screenshots updates for many, many months... I honestly can't see what is so new in these 2 videos - that we haven't seen so far in update screens ?

This is brand new project... and should look much better than moded "Il-2 1946" but, except dynamic lightning and cockpit graphics, it is not the case.

Simulation feeling will be great, Oleg is master, number 1 in that field... but I was expecting better, more realistic clouds and ground visuals...

Just my calm analyses... nothing more - nothing less...

( no need to start the third wolrd war by fan-boys... or forum "inquisition" cry: to ban the member who dared to analyse the presentation )

I tend to agree - the graphics look a very much average to me, some places I think WOP looks better and thats made for a console (so like a 5+ year old gpu).
As for the pilot falling, I dont see why there is not a rag doll effect or something, its not the posistion thats weird, its that he stays completely still (so no animation) while going upside down and all over the place... Thats what makes it look a bit strange (once he is stable then it looks ok).

Another thing I do have to say is some of the ground textures look alittle low res, I wonder what settings the game is on during the video? Also noticed in some parts the AA was again low/absent.

I dont want to belittle the devs, the video was nice - but its not exactly shock and awe or amazing in any way for 2011 (maybe 2 years ago it would of been). I just want to see some in action gameplay as so far the leaked footage has been the best I have seen imo. Hopefully it will end in a pleasent surprise on release.

Defender 03-04-2011 07:13 PM

Quote:

Originally Posted by zauii (Post 230814)
lol Hawks, Apache Air Assault and WoP all look crap once you sit 1 meter away on a high res monitor, these console games ain't anywhere near as good looking as say RoF on highest settings.

I completely agree, but MANY argue that these console airplane action games (self given tittle) have better graphics than, Black Shark/Rise of Flight or Cliffs of Dover. ( I don't agree, which is why I commented on that individuals comparison to wings of prey)

They're simple textures layered over an area a fraction the size of what we see in most modern sims.

Which is the basis for my argument, not to compare games like Wings of Prey to simulations that are 1000x more complex.

Rise of Flight has had some growing pains on release, but has blossomed into a spectacular sim. I would expect the same for Cliffs of Dover SHOULD it be slightly underwhelming upon release.

In the end the developers are dealing with the computer science aspect. We sit here and judge on graphics (paint job) before we even look/see what's under the hood. When you sit in the virtual cockpit with your tracker IR blasting IR at your face, hotas in hand, speakers UP and about 5 and a half hours of free time (god I wish) that's the only time you can even start to comment on the graphics and how they immerse with gameplay.

Obviously from a comp sci perspective, why wouldn't the team want to make the most graphically lush environment they could? It's obvious the system requirements would hinder that. If you can't see the BIGGER picture, it's very hard to take the graphical complaints seriously.

zipper 03-04-2011 07:14 PM

I've watched these two outstanding videos enough to see that the 109s don't have main wheels/tires (while the landing gear is retracted) or wheel well shading! I guess I'll have to cancel my pre-order ... and I was so looking forward to this game, too. :(

... or ... maybe I'll just wait and see - lol. I keep checking the calendar every couple of hours to see if I can cross off another day.

LukeFF 03-04-2011 07:16 PM

I just wanna go one week without someone making yet another inane comparison with WoP.

jt_medina 03-04-2011 07:16 PM

Screens and the video look really nice. I can't wait to try it.

sallee 03-04-2011 07:27 PM

Quote:

Originally Posted by LukeFF (Post 230823)
I just wanna go one week without someone making yet another inane comparison with WoP.

Bad luck. It won't happen.

For me WoP makes the graphics in "Dogfights" look ridiculously understated. It's a caricature, like watching "300".

Defender 03-04-2011 07:32 PM

Quote:

Originally Posted by sallee (Post 230828)
Bad luck. It won't happen.

For me WoP makes the graphics in "Dogfights" look ridiculously understated. It's a caricature, like watching "300".

They are, that's a good way to put it. I played Wings of Prey for about 2 months, I've been playing IL-2 since 2002...still playing IL-2. Gameplay, handling and overall experience will always trump the superficial "graphical" elements of games.

kendo65 03-04-2011 07:34 PM

Quote:

Originally Posted by slick118 (Post 230669)
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.

I've just had another look at the unofficial ;) Hurricane and 109 videos from a few weeks back (i downloaded them :cool:), and the colours there (time looks around mid-day) are in no way washed out. Looks quite vibrant and very real.

So I'm assuming the more 'washed out' effect in today's training flight vid reflects the sun-at-low-angle, early morning effect.

Mysticpuma 03-04-2011 08:23 PM

Very nice videos. Like the shadows cast by the trees. Tracer looks good too and the sunset is looking much more realistic.

BUT.............. check the second video between 1.07 and 1.09 minutes.

Watch the clouds in the background and sadly we have one of the most horrible features of IL2 still present.....Cloud-Pop!

Watch the beautiful clouds as they fade in.....no! Magically appear from nowhere :(

Everything else is glorious, bravo..... loving it, but please....fix the clouds from IL2 if we can't have the proper ones yet?

Cheers, MP

DoolittleRaider 03-04-2011 08:29 PM

Very nice wallpapers! Oleg and team are doing a great job; all aircraft look realistic and historically correct as far as I know (I'm not particularly knowledgable on detailed features of aircraft design).

In this thread, http://forum.1cpublishing.eu/showthread.php?t=17959, I did offer some constructive comments with regard to historical accuracy in aircraft markings, both RAF and LW, specifically unit/aircraft Identification Codes.

I have to constructively note again that the markings(code letters) on the two Stukas in the Stuka Wallpapers are incorrect...as had been the code letter markings on some Bf110's in an earlier update. A small point, perhaps, but one offered with good intentions and constructively.

The Stuka S2+AC would have been the mount of the Commander of II Gruppe of St. G 77.
S2 would designate St. G77
The third letter refers to the unique aircraft of a 'unit'. Its color is based on the unit/staff it belonged to.
The last letter refers to the Staffel or Gruppe...in this case "C", which is the letter for II Gruppe Stab (staff).
All Gruppe Stab (I., II., and III.) aircraft had Green third letters.
Thus, the "A" on this Stuka should be Green, not white.

The Stuka S2+KC would be the aircraft of some other officer on the II. Gruppe staff, though it would be unusual for it to be a "K" (tenth or so aircraft of the staff), as the Gruppe Staff probably didn't have more than 4 or 5 officers, I should think. Again, the third letter "K" should be Green, not white, because it is a Gruppe staff aircraft.

http://i440.photobucket.com/albums/q...1/Ju_87_KC.jpg
http://i440.photobucket.com/albums/q...1/Ju_87_AC.jpg

The use of the older Narrow white-bordered balkankreuz rather than the Wide white-border has been noted in the other thread,as well.

Hunin 03-04-2011 08:35 PM

Quote:

Originally Posted by LukeFF (Post 230816)
Except that it's not.



Temporary

Brevity can indeed be the soul of whit, but it need not be.

Biggs 03-04-2011 08:37 PM

no spitfire wallpaper? :cry:

oh well, the hurri will do just fine ;)

great vids too!!!

fireflyerz 03-04-2011 09:36 PM

Quote:

Originally Posted by LukeFF (Post 230817)
Star Wars isn't reality. Hate to break it to you.

tis in COD ....Bla,BLA,bla.....yawwwnnnnn.:rolleyes:

ElAurens 03-04-2011 10:04 PM

The Tracers...
 
Really are perfect.

When viewed from the perspective of the aircraft doing the shooting, or when seen from other angles.

Well done.

And the feeling of flight in the "training" video is leaving me almost speechless.

The old sim is now officially dead.

Long live the King.

=GI=Joel 03-04-2011 10:04 PM

And i'm spent....

Vyrtuoz 03-04-2011 10:15 PM

What about data export capabilities?
 
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

Skoshi Tiger 03-04-2011 10:21 PM

Quote:

Originally Posted by Cowboy10uk (Post 230801)
Ok guys, I know Im not very good with my flying etc, But I am right in thinking, That if you see your pilot jumping out of the aircraft and parachuting away, Then you may have done something wrong. :)

The whole idea is to survive the BOB and land back on terra firma with your aircraft intact. Honestly with what Oleg and his team are giving us here, does it really matter if the pilot looks a little wooden when hes falling to earth.


You couldn't be more wrong! The RFC had it right! Sim pilots just dont nerve to stick with their slightly damaged aircaft or just can't be bothered landing. Sim pilots sometimes even just jump out on a whim, just to see the pritty visuals or even to go and get a cup of coffee! (Well at least I do ;) )


Also many people with a bailout issue are movie makers. They really want Oleg to send his pilots to method acting classess so they can bailout and look like they mean it!

Quote:

Originally Posted by Cowboy10uk (Post 230801)
Im, sorry guys, Yes i know i've done a bit of moaning about the whole pre order thing, But

You're not alone there! Imagine the prospect of the best WWII combat flight sim for 10 years being released, and something as simple as pre ordering a copy of the version you want is next to impossible! There are some issues there.

Quote:

Originally Posted by Cowboy10uk (Post 230801)
We don't all have super computers and with the technology we have today, we are still not going to get photo realistic graphics and physics, Damn guys the comps just wont handle that.

As the man said, we may need to wait a while!

Quote:

Originally Posted by Cowboy10uk (Post 230801)
Cant we all just be glad, that someone has taken the time and effort, to provide us with what looks to be a fantastic battle of britian sim.

Yes ok maybe it dosn't look like the films, But DAMN its closer than anything we have at the moment.

Its only my thoughts of course, But I do think Oleg and his team have done a great job, and they need support at this time, not complaints. I mean if all they hear are complants everytime they show something, Well guys, they may just stop giving us anything altogether which would be a great loss, to all of us.


Cowboy10uk

+1

Cheers!

I/ZG52_Gaga 03-04-2011 10:25 PM

Beautiful wallpapers & Videos!

ThankS!

SlipBall 03-04-2011 10:46 PM

Looks very good Oleg, just a couple of weeks to go:grin:

mazex 03-04-2011 10:50 PM

R
Quote:

Originally Posted by Mabroc (Post 230812)
Zorin make a valid point asking for the videos that Luthier made but needed translation according to Oleg. Luthier response ("the two on the front page is not enough?" Im paraphrasing from memory) is somewhat strange, maybe the first statement had a translation error or it was referring to other stuff.

I was hoping for more "boring" stuff on those videos, take off from cold start for example, showing the instruments coming alive and perhaps when all is ready to push the throttle show that if you put a bad propeller pitch you crash the plane or forgot to open full radiator the engine blow itself in 5m. Those kind of things never, ever, seen before. The eye candy is nice, but most of us here (I guess) want more than that, you can always look at the excelent models on H.A.W.X. 2 if you want graphical detail or some FSX addons planes.

I will buy the next sim of Maddox game I thought almost 10 years after the orignal Il-2, and keep getting the expansions. I know Oleg want the best possible sim experience on current and future PC. But showing more of the great and unique stuff would do great to attract newcomers (new clients=more money=more expansions!!!).

And by the way, Zorin is a talented 3D modeller that made some of the best "forbidden stuff" released last couple of years: Bombs, gunpods, etc. Thanks for your work.

Just wait for the Friday update in three weeks ;)

choctaw111 03-04-2011 11:07 PM

Quote:

Originally Posted by Defender (Post 230574)
Thanks Oleg, how'd I end up being first?

In the air combat video the gun cam of the 109 hitting the defiant ... those cannon shells exploding on a timer? You can see they miss the target and explode a second or two later. THAT is super cool. Nice to see the dawn lighting in a video as well.


I am sure this has been answered already, but the Germans had cannon shells that exploded with a self destruct fuse (zerleger).
I can post some photos of a 151/20 with self destruct if anyone wants to see it.
The typical self destruct consisted of a tracer that burned for a couple seconds and eventually through a small hole into the chamber that held the explosive charge, thus detonating it.

BadAim 03-04-2011 11:10 PM

Quote:

Originally Posted by Skoshi Tiger (Post 230867)

Also many people with a bailout issue are movie makers. They really want Oleg to send his pilots to method acting classess so they can bailout and look like they mean it.



CUT! OK people, your bailout is much to stiff! Let's try this again! This time WITH FEELING!

ACTION! :)

Stiboo 03-04-2011 11:13 PM

Very rough re-do of the Hurri wallpaper -


http://i157.photobucket.com/albums/t...ngnewsmall.jpg



two sizes

1280x1024 http://dl.dropbox.com/u/3798655/Hurri_eng%20new.jpg


1600x1200 http://dl.dropbox.com/u/3798655/Hurr...ew%20large.jpg


Will try a do a better job soon !


have a good weekend all

major_setback 03-04-2011 11:23 PM

Quote:

Originally Posted by Hecke (Post 230708)
Does anybody know what hardware was used for the two videos?

I don't think it will tell you much.

Luthier said earlier that you might have to leave the computer working all night to render a high quality video on a lower grade computer (recording from a replayed track, with video setting set to higher than they were during gameplay).

So I assume they could be made on a less than perfect set-up.

This post is of course coloured by my wishful thinking :-).

Ctrl E 03-05-2011 12:25 AM

i think it looks amazing. can't wait.

Ctrl E 03-05-2011 12:29 AM

Quote:

Originally Posted by luthier (Post 230631)
How many videos would you like to be drowned in?

we can't get enought mate. more please!

airmalik 03-05-2011 12:34 AM

Quote:

Originally Posted by Jg2001_Rasputin (Post 230707)
Not likely the pilot should spin even more. There was no such thing like halo parajump training. Look how they spin!

http://www.youtube.com/watch?v=Te9O0eu1CpY

Great video! That's a crazy deployment at 8:40! I wouldn't want to deploy while still on the plane.

Viper 03-05-2011 12:41 AM

There is music from "Training flight" by Dmitry Kosarev on his website http://www.realmusic.ru/dkosarev/ (Soundtrack_001)

Second music is by Andrey Lyubimov. I found it here http://spread-wings.ru/index.php?opt...d=372&Itemid=1

airmalik 03-05-2011 12:43 AM

Quote:

Originally Posted by IbnSolmyr (Post 230670)
He's falling totally normally IMHO, with the recommended body position, he waits for the stabilization.

What would you like he does ? Some smileys and thumbs up to the camera ??! :rolleyes:

The problem with having such detailed models of the crew is that you start expecting even more details. In this case, you'd expect small movements of the limbs while in freefall as the pilot ties to stay in the stabilised position and a lot of very fast flapping of clothing. Not saying it should be added just that lack of these details is jarring when you've got otherwise highly detailed models.

Also based on personal experience, I'd say the pilot should be in a stablised belly down position after the first couple of tumbles. In the video he keeps tumbling until pulling the ripcord.

Extremely impressed by both videos and the wallpapers. Can't wait!

TUSA/TX-Gunslinger 03-05-2011 01:35 AM

Oh my God! Those videos were stunning!

I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.

The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!

And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.

S!

Gunny

ECV56_Lancelot 03-05-2011 01:56 AM

Quote:

Originally Posted by Hecke (Post 230686)
Oleg,

I don't think you have yet answered this question.
Will there be 1st person bail out in Cliffs of Dover.

I might be mistaken, but i'm pretty sure the answer is no, because it was answered long time ago, that its not possible because it would require rendering the cockpit and the outside plane (the one you are flying) at the same time, incresing enormously the ammount of polys. Lot of people asked for 1st person bail out, and 1st person climb inside the plane.
On DCS forum, for "Black Shark" and "A-10 Warthog" the same thing was requested but it was said it was impossible for the same reason.

Still, it would be very cool to have 1st person bail out! :grin:

ECV56_Lancelot 03-05-2011 02:08 AM

Quote:

Originally Posted by LukeFF (Post 230823)
I just wanna go one week without someone making yet another inane comparison with WoP.

Amen to that!

Defender 03-05-2011 02:19 AM

Quote:

Originally Posted by choctaw111 (Post 230882)
I am sure this has been answered already, but the Germans had cannon shells that exploded with a self destruct fuse (zerleger).
I can post some photos of a 151/20 with self destruct if anyone wants to see it.
The typical self destruct consisted of a tracer that burned for a couple seconds and eventually through a small hole into the chamber that held the explosive charge, thus detonating it.

Yeah I looked that up once I saw the video, I actually hadn't seen that or heard of that before, but the idea didn't surprise me. Set probably deflection and if you could time the explosive on impact it would probably do the most damage.

First time I've seen it in a sim, looks great!:cool:

Tiger27 03-05-2011 02:21 AM

Quote:

Originally Posted by Tvrdi (Post 230637)
The me109 guncam (shooting up the hurri) is awesome...much like in real guncam footage....ohh, I just (after months of savings) ordered Simped vario pedals and earlier COD....the finest (up to date) virtual flying hours are ahead...thank you Oleg!

I guarantee you will love the Simpeds, mine only arrived two days ago and I dont know how I flew with my old rudders, worth every penny IMO, I hope CoD will be as good also.

wheelsup_cavu 03-05-2011 03:13 AM

Cool videos. :cool:


Wheels

Flying_Nutcase 03-05-2011 06:08 AM

Quote:

Originally Posted by Vyrtuoz (Post 230864)
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

I sure hope this works out. It would be an amazing review and training tool. Good luck!

=WF=RAW 03-05-2011 06:37 AM

awww!!! i want spitfire on my desktop too!
cheers.

addman 03-05-2011 07:23 AM

Quote:

Originally Posted by LukeFF (Post 230823)
I just wanna go one week without someone making yet another inane comparison with WoP.

Here's a tip, don't log in on the forums for a week:) Seriously, I don't know why I'm still reading this thread. All I wanted was to see was Olegs update...oh! nice weather today, think I'll go out for a walk.:grin:

mark@1C 03-05-2011 07:41 AM

I like the music of the second demo very much, and the demo itself as well.

Skoshi Tiger 03-05-2011 07:42 AM

Quote:

Originally Posted by addman (Post 230946)
Here's a tip, don't log in on the forums for a week:) Seriously, I don't know why I'm still reading this thread. All I wanted was to see was Olegs update...oh! nice weather today, think I'll go out for a walk.:grin:

+1

T}{OR 03-05-2011 11:29 AM

Quote:

Originally Posted by lukeff (Post 230823)
i just wanna go one week without someone making yet another inane comparison with wop.

+1000

major_setback 03-05-2011 11:59 AM

A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.

Strike 03-05-2011 12:17 PM

Quote:

Originally Posted by major_setback (Post 230996)
A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.

Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight :)

Sasha 03-05-2011 12:24 PM

Quote:

Originally Posted by LukeFF (Post 230823)
I just wanna go one week without someone making yet another inane comparison with WoP.

OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.

Foo'bar 03-05-2011 12:40 PM

I think too many people here around try to compare a flight sim with a first person shooter. Of course there are shooters wich look more impressive. But compared with other flight sims Il2CoD looks really very real imho.

Perhaps in 10 years flight sims will look as phantastic as shooters.

ElAurens 03-05-2011 01:07 PM

+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.

Defender 03-05-2011 01:18 PM

Quote:

Originally Posted by Sasha (Post 231000)
OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.

Look at the graphics of flight sims 10 years ago, then 20 years ago. Then look at the level of simulation that comes in the package. So with march 2011 you get upgraded graphics, high fidelity FM (that's not an easy achievement) 6DOF cockpit views, large landmasses modeled, ground and airplane AI. There is more, but I can't think specifics right now.

When comparing any game to 2011 standards, you can only really compare it to a) other HIGH FIDELITY flight sims on the market and b) the ENTIRE simulation picture. You can't just look at graphics and undermine everything else that's using more computing power that was available 10 years ago.

In the end though not everyone will be satisfied with graphical particulars. :)

BadAim 03-05-2011 01:19 PM

Quote:

Originally Posted by ElAurens (Post 231007)
+1


Think a bit folks.

Whew! Busted a gut on that one, Mate. Aren't you asking a bit much? ;)

ElAurens 03-05-2011 01:26 PM

I suppose I am BadAim, but I have to try.

:cool:


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