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very nice to watch and to hear his comments on it, thx |
Waves: we saw some incredible videos of waves a long time ago. I do not expect to see these in the initial release, but it would be good if we saw some simple waves. As yet we have not seen any waves at all in the weekly updates. Will there be waves in the initial release?
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Lovely update, the game really is looking photorealistic: those 109's are just breathtaking. Could I request a red-nosed one for another update? I'm not a Lufty fan, but I always liked red-nosed 109's....
Out of everything, to me the smoke and fire effects are the only areas that don't really look photorealistic. I'm not sure if I'm alone, but that hurri seems to be producing a hell of a lot of smoke and fire. Is that really realistic? Great work chaps. ;) PS_you missed out the 7th, my Birthday, from your calendar!!! :P |
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Haha, may I kindly add mine was 23th ;) Oh and you're not alone on that smoke |
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Unfortunately they have been this size for a while now(alpha build?) and i fear its too late to change it now... I just hope its fixed in a patch |
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Will "Triggers" be implemented in the scripted campaigns to allow variations in missions if you fly different routes.
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Oleg, I was wondering, does the RAF pilot have an oxygen mask...? I know it's a teeny-tiny part of the sim, but considering the work you have gone into for the kit, I'd hate to see that you missed this out. (It won't put me off BTW if this isn't included, or isn't modelled correctly) |
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http://www.youtube.com/watch?v=-9YVe...layer_embedded |
They do look small...but midgets?
To me the bigger problem is the pilot posture...they seem too straight backed, like they have a broomstick from the top of his head to his bum. The rest of the update is great!! |
I'm just curious if anyone has noticed that like when you go into a store and stuff, that like the clothes come in different sizes? I'm wondering if that's because people do or do people all come in like the same size according to aircraft cockpits and I just never noticed?
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http://i25.photobucket.com/albums/c9...AF_WWII_ah.jpg |
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I dont see the point in your comment BadAim, so far I haven't seen any size differences in pilots and they are all very short, maybe they were all a little smaller 70 years ago, but theyre still a tad to small in my opinion. But maybe that's not what you meant at all.
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Maybe someone could post the WW2 regulations that state that to gain entrance into the Luftwaffe you had to be a 6'2" and broad shouldered. :rolleyes: |
BadAim was just joking I guess :rolleyes: :mrgreen:
at least I thought it was a funny comment... |
They're not "midgets" they're Hobbit-Americans :-x
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crew is too small... Unfortunately they have been this size for a while now(alpha build?) and i fear its too late to change it now... I just hope its fixed in a patch ----------------------------------------------- It’s the FW190 bar of COD so dont hold your breath. |
We know that the aircraft were built to specs and the pilot modeled was the average size for the time. We also know that the pilots head moves where we are looking. I think I remember that there were some issues with pilot head movement and 6 DOF in cockpit. They may have made a compromise. Unfortunately sometimes compromises have to made when trying to turn our desktops into Spitfires,etc.
The pilots in some pics do sometimes look slightly smaller than they should, but frankly I don't spend my time analyzing screenshots. To me its more about the flying and combat, where most of my attention is to the sky,scanning the terrain for targets, and checking cockpit gauges. I probably won't notice that my wingmans head is slightly too small or the hood fastener on the engine compartment are not quite right. Of course my Wife notices everything. :( |
I've just looked at about a dozen 109 photos of early 109 E3's, the dimensions don't look far out at all.. then compare pictures of a later version with the newer heavier framed cockpit, say the E4 and later variants, and then yes, you may be forgiven for thinking they have it wrong.. I don't think it's such a 'glaring' error at all. :)
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Great stuff, cheers oleg & team.
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yep...with luck it will be looked into at a later date.
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There are definitely pilots that fit the bill.
http://i205.photobucket.com/albums/b...W/th_109_1.jpg http://i205.photobucket.com/albums/b...W/th_109_2.jpg |
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Sorry if anyone has mentioned this during the 13 pages, but
I wonder what has happened to the shadow of the stabiliser: http://i2.photobucket.com/albums/y1/.../Bf109tail.jpg It hasn't been like this before? Skarphol |
You guys are taking the tiny pilot thing to far.
I'm just glad we have planes that appear to be flown by humans, rather than empty cockpits. The ground vehicles will probably have hobbits as well. LOL Oleg will probably address the hobbits issue in a "little" patch. |
I know Oleg hears it all the time but anyways........
Thank you Oleg. Your dedication to making this flight sim is amazing. The work you and your team has done is stunning. Yes this community will nit pick at the final product, but we do it out of love.;) |
If its wrong its wrong, and it is , the creator has said as much , what more can be done?......thats up to Oleg and team , but i hope they do put it right cos it looks even worse in the spit , like the pilot is watching AVATAR on a 42 ' screen.
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Great work Oleg and team, Thank you:grin:
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yes the aircraft crew are still a little to small, but currently this is a relatively small error (much less severe then when first raised many months ago)
for those who havnt payed attention in the past 2 or 3 years of updates and discussion here: pilots are modeled a little smaller because..... initially there was a problem with their limbs sticking out of the aircraft during some of the movements they made, and keeping that WOULD have been very odd ! it has to do with object collisions, the pilots should bump into the walls and not go partially through them, but right now with the articulated skeletal movements they have implemented (see pilot climbing out of cockpit video) the limb movements are a little larger then desired, and they could sometimes poke outside the limited space they are in so right now as a compromise the pilots are a little smaller then they should be on average, and it is a priority fix to be released in one of the early patches. note: oleg already confirmed the 1e person view inside the cockpit has the pilot eye level at the correct hight, so for the players themselves it is not a problem |
I think that of all the things shown in these updates, my biggest issue is with the quality of whining being displayed. It is definitely of a lower quality that previous updates.
The whines are repetitive and monotonous. Surely we can do better than this? It is my guess that due to our poor community contribution we are the butt of many other forums whining jokes. “That was pretty lame! But I guess it wasn’t as bad as a Il-2 Whine!” We are dredging up and recycling issues that have been thoroughly rehashed many times without adding any new insight or progression through the whine. How many times does a developer have to say “The colour is dependent on the lighting conditions”? To transcend the Whine/Constructive Criticism Boundary (WCCB) please back up your statements with evidence. The Yellows wrong? How about supplying a photo of the correct colour after researching what camera, film, exposure settings were used and the process that it was developed with? Can’t find that? Then how about accepting that colour photography was and still is a developing art and that your favourite photo scanned from a 70 year old magazine cover and placed on the Internet may not accurately reflect the actual colours being depicted? Cheers and pick up your socks community whiners! PS Great Update Oleg! Can’t wait for the release date! |
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Skarphol |
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That seems to be what is really lost on this community. The issue over absolute perfection to the letter over what is possible or relevant. |
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Pd: that pilot is really tall |
From "Aces of the Reich" by Mike Spick
"Physically they varied considerably. The cockpit of a bf109 was not very roomy, and so single seater pilots tended to be of moderate height. There was of course exceptions; the towering Hannes Trautloft successfully shoe-horned himself into the messerschmitt fighter, while at the other end of the scale, at just five feet four inches tall, Josef Priller had to keep his seat raised in order to see out." Im happy with them till a patch comes out, though i do agree the spit pilot does look a bit silly in the screenshots, but it wont effect game play which is the most important thing IMO atm. Cheers |
You guys are looking at it all wrong. The pilots are a perfect size. Its the Airplanes that are just to darn BIG. So the easy fix is to keep the pilot size as is and just scale down the planes,trees ,houses, ships ex cetera,ex cetera, ex cetera.
Hope this helps.:grin: |
Some of you guys who are still harping on pilot size really need to get checked out http://en.wikipedia.org/wiki/Asperger_syndrome .
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The midget pilot mistake was pointed out several months ago with a screencap of a Hurricane. Many photos and other evidence was presented.
Unfortunately, it appears constructive criticism and suggestions presented in these update WIP threads are pointless, since they are ignored. The explanation is always that these are just WIPs, so all criticism is unwarranted...since all errors will be fixed before final release. But with the release supposedly just weeks away, that is clearly not going to happen. What you see in the current Update and a couple of upcoming weekly Updates is what you are going to get. imho. |
Doolittleraider i think Zapatista's post explains it pretty well, the developer's are not ignoring anyone, its comparable to when you restore a bike/car or build a model, you tend to know all the little mistakes that no-one else can see. Pretty sure Oleg knows his stuff and if we have some small errors in release version it will be because there are more important issues that need looking at first.
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Thank you Oleg & Team - excellent work ... as always!!
You know, I've been thinking about the "whining" that often occurs on this forum - and I feel that I must (humbly) offer some comment: - I believe that Oleg pays a lot of attention to comments/constructive criticism, and I suspect appreciates it - I think that members understandably believe that Oleg is a perfectionist and is wanting to produce the best-ever flight sim - hence there's a lot of "nit-picking" that takes place(people wanting to assist him in producing the best-ever flight sim, so no detail is too small!!) - having said all of the above, the most important aspect re commenting/criticising anyone/anything is HOW it is said/worded - that is where I think some members need to be a little more sensitive - obviously if English is not one's home language, that may not be so easy, but from my observations, the sometimes tactless (although often valid) comments generally come from those who have a good command of the English language. My apologies if I'm coming across as "preaching", I just feel that it needs to be said. Can't wait for the release of this "beauty"!! |
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S!
Nice shots of the Bf109E's :) Gotta love that plane. |
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:rolleyes: |
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However I thought you can compensate for poke through in the "rigging" phase of a 3D animation, like giving tighter constraints ie not allowing full range of human movement. But Olegs team knows first hand and I am content, now that I know the reason for undersize pilots. So of course I did not want to be the 100th whiner to point it out. It just was obvious from first glance to me when seeing the pictures and so I commented. So, sorry then. PS: FG28 Kodiak, that does not look like a period photo to me at all. More like a clever composition render of 3D models. Check out the reflection of the humps over the machine guns. You never find that on a real Emil. And there are more clues ... |
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And the calendar is a brilliant idea!! |
Here's a real 109 vs the ingame ones.. Pretty crude, sorry.
http://i822.photobucket.com/albums/z...ne/109copy.jpg EDIT : I'm not trying trying to make a point, just provide a reference. |
Picture comparisons like this are not very useful unless you know how tall the pilot is. The average height of a man in 1940 was something like 5'7" or 5'8". If that guy in the real Messerschmitt is 5'8" then at 6'2" I wouldn't be able to close the canopy http://usergroup.plus.net/forum/Smil...s/rolleyes.gif
I'm not even particularly tall compared to most men my age (21), so I would suspect the RL pic shows someone of around 6' height, while the CoD pilot is about 5'8". |
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In real life pilot shoulders would be very close to sidewalls, in game it looks like 1/35 figure in 1/32 plane :) |
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Oleg already knows this and i hope it can be adressed soon as it does spoil the fantastic looking models and takes away immersion. Im sure i wont even notice while flying missions but for taking great screen shots and movie makers it is a problem. |
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[QUOTE=Skoshi Tiger;228505] How many times does a developer have to say “The colour is dependent on the lighting conditions”? bla bla bla
QUOTE] Question for Skoshi Tiger: How many times has Oleg said that "the color is dependent on the lighting conditions" ? Do you know how many times or are you just in a mood to criticize people that voice their honest opinion because you are whiner yourself? |
[QUOTE=Peffi;228663]
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First, the comparing of a Emil with a Gustav is worthless.
Second other Pictures of Emils: http://img28.imageshack.us/img28/8493/1017v.jpg http://img11.imageshack.us/img11/8951/bf109e2.jpg |
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Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.
http://img30.imageshack.us/img30/261...ailbiasing.jpg This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow: http://img193.imageshack.us/img193/6433/biasing.jpg Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing. Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it. |
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Salute ! |
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just how often will you even look at this? |
Every time I'm on the ground for a co-op with 20 engines roaring and all the pilots looking around waiting for the signal to take off, that would be really immersive, maybe we can even wave, lol;)
Or check if your teammates haven't fallen asleep when you're observing them, so that you can shout on comms to them, definitely useful. |
I hope they fix that multiplayer engine bug.
If engine no 1 is destroyed on a two engine plane, both engines stop from the other online players' view. Sometimes people would be like :"Hah! I shot out your engines!!" and the victim is like "No.. only engine no 1, the other 3 are still running.." and the attacker is like "What ze hell!?" |
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@BadAim: you're right about the stabiliser... :cool: hence the position indicator: - 0 + I could've known....:mrgreen: |
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pilots look right to me, they certainly look a lot better than in il2, in all the years i have been playing il2 online i have never felt a loss of immersion because of il2 pilots, i never see them unless they bail, this has been improved beyond any comparison, it is ok to compliment if there is nothing to complain about.
S oleg and team. |
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Skarphol |
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tell us why those decisions regarding what is a priority, or not, were taking ? So, witch comments are more constructive, yours or mine ? :cool: |
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This is now, officially, not longer a discussion, but a "Disgustion"
Trolls. I see them everywhere... I think they have this forum surrounded |
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Thanks for your kind explanation...;) Have a nice day ! Salute ! |
For all shots of pilots sitting in cockpits of airplanes that are still on the ground, remember that the pilots adopted a sitting position as high as possible for take-off to look over the nose as well as possible. In flight they of course sat lower to line up with the gun sight and not bump against the canopy.
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Wouldn't the pilots have some way of ajusting their seat or position so that their eye was ligned up with the gun sight, ant thus every pilot would sit at aproximately the same height in the cockpit? Then it would be just the size of their head and helmet wich differed? I don't know. But I will never think of it during gameplay, be sure.. Skarphol |
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loock at this link.
http://www.facebook.com/photo.php?fb...id=13883518665 will be great have take off in a raining day (not hazy) and that willl be wahter in the airfield. by the way, i dont see soo much raining pics of Cliffs of Dover. !!!:rolleyes: will be nice fly over england whit finest rain (not strng wind) |
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Mitch explains something many people didn't know. It gains a better understanding of what Oleg and crew are doing which hopefully leads to a lot less whining... hope folks understand that. Cheers :grin: |
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It looks like they (understandably) try to avoid taking screenshots from certain angles because of it. Aerial and 'floating' engine intakes: http://i58.photobucket.com/albums/g2...625_172033.jpg http://i58.photobucket.com/albums/g2...201_173937.jpg Exhaust cover and tail: http://i58.photobucket.com/albums/g2...120206copy.jpg |
I'd say that the pilot here is the right size. I can't imagine he could be much bigger:
http://i58.photobucket.com/albums/g2...-britain15.jpg It looks an improvement on this: http://www.blisteredthumbs.net/wp-co...11/01/617x.jpg |
It does look better but could just be the angle of the shot. He sure looks like he's just had a broom shoved up his a$$ in the second shot.:grin:
I'd love to see some oxy masks too. Goggles down without a mask was not a common sight from all the evidence I've seen. |
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also, few wore these mark IV goggles :P |
many pilots flew without goggles because they weren't the greatest quality back then and would distort the pilots vision. this effect was compounded when adding to the regular amount of distortion that the cockpit glass already created.
they figured it was best to have the least amount of material between the pilots eye and the sky. I think Bob Doe wrote/said something to that effect at one point. |
The author of "The last enemy" Richard Hillary, always flew without goggles because it made him feel claustrophobic. Much to his regret later as he suffered severe burns to his face.
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Does anyone know if there is "Ingame saturation control"
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Regarding the pictures of the stabiliser shadows on the 109's- they were not fixed completely to the tail section. They could be tilted to trim the aircraft- as i understand it they were not adjustable in-flight, and could only be set by groundcrew. I think the shadow gap is overdone but it is not apparent on the models of the other planes (such as the Spits and Hurricanes).
The problem of floating elements on smaller parts such as the exhaust covers and aerial masts is definitely there, as illustrated by the excellent examples posted by Major_setback, but the 109 stabilisers shadow gaps is partly due to the design of the real aircraft and therefore the true-to-life computer model. |
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Another little detail well spotted: Quote:
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To be perfectly honest with you all, i can't really decide. Sometimes and from certain angles they look a tad small, but in other screenshots they look just perfect. All in all, i'm not too worried about it and i'd rather have a bit of a smaller pilot that moves and might possibly be used to signal other players when flying online, rather than have a 100% anatomically correct one and have to choose between him clipping through the fuselage or having him as a static figure. Finally, i'd also like to second the request for some details on multi-engined/multi-crewed aircraft. If the crew AI is good enough to make the aircraft not feel "empty" and they can be interacted with and be useful via certain commands, i'm sure i'll be spending a lot of time in heavier aircraft. All in all, excellent progress as usual and i can't wait to fly this. |
Test Pilot Geoffrey Page had his groundcrew make him up a full-face visor comletely out of cellulid, in the hope that it would provide clear visibility (rather like the visors firemen wear today). Unfortunately, the mark III series of goggles had their lenses made from celluloid too, and it distorted vision and scratched easily. With a visor completly made out of the stuff, Page found that it 'burned beautifully' (in his own words) as well when he was shot down in flames during the BoB. Rather ironic really. He recovered though, and always wore a pair of issue goggles on his head, although thankfully he never had need to use them.
Pilots didn't like wearing goggles; they did affect visibility, and were really uncomfortable. |
cool calendar
only 3 more weeks |
ive just been told its out in april now,,,,,is that correct,,,,,and if it is when is?
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Thanks again for the update m8. I just gotta ask, what are the chances of us getting to see a video of dog fights in one of these updates before the release?
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http://www.youtube.com/watch?v=mMWEmg-P_m4 |
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