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I'm looking at a picture of Spitfire Mk1B (QJF) of 92 Sqn Serial R6908 August 1940 and it has Night white undersurfaces. All Production Spits built between 29th April '39 and 6th June '40 had night white factory finish. White tailband and spinner was introduced to R6908 (a Mark IB) 27th November 1940 (so you have a point there) |
Wow, the feeling of height in those shots is incredible. Great work guys. Landscape detail right to the horizon - outstanding.
Anyone else notice the square canopy style of the 109 in the last shot of the first batch? I think it is anyhow. |
wow...just wow:)
can't wait to see the 109 with half a wing left and belching thick black smoke and flames...and then when i get my senses back, bail out :grin: the pictures look amazing, and i can't wait to get my paws on this still find it rather hilarious that each ground vehicle's got different licenseplates, i'm wondering if i'll ever have time to actually notice the awsome amount of details ingame :D |
Great screenshots... but... ehh... is this all for this week? :rolleyes:
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I asked something pretty specific :) If you want to answer what I asked, then feel free to do so:cool: If not, answer your own question :-) |
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He will ask for a glass of milk. |
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With CoD, I can't see why the game can't recognise the correct scheme per squadron, or allow the player to decide in the skin menu. |
It's about 1 month until release.
No sense to make a fuss the deed is done, and no amount of rhertoric kind or abusive will change that. Be cool, enjoy the pics ask some questions maybe you'll get some responses from Oleg or Luthier. I expect we'll see more promotional stuff in the coming days. |
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However some Sqn's still had the old scheme on aircraft in service prior to the battle. Nice update though gents, the Spitfire camo shades look great, especially with the darker light source. |
The german kites look so good but ASAP someone needs to figure out how to add a swastika to the tail.
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greats shots !
really the best in fly screens :grin: |
Oh dear , oh dear , this is what we are to expect upon release ?
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OK, one Q for Luthier: Did you get CoD to go above 2GB yet? ;)
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On topic: Thanks for the updates really liking what I'm seeing. Also wondering (like others) if the rumors about a release push back are true? |
Love the hills in the shots really gives that rolling feeling. Also the pilots in the planes look awesome especially the spitfire pilot you can really see them. Also the last shot looks good as well, just imagine what sort of movies could be made with the effects that good.
PS Oh, also noted the trailers for the guns are different, is it the angle they are looked at or different screen capture speed? |
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"Hey, isn't it amazing that the graphics of games today almost looks like a picture... She shrugged (not too interested) and said casually: Aha, it's a game - I thought it was an real image..." :) |
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Very nice!:grin:
...canvas looks great on the land vehicles |
Some guys are still wondering about the shiny 109s. He just likes flying shiny new 109s for some reason. Three quarters down the page.
http://forum.1cpublishing.eu/showthr...=18564&page=40 |
Was it usual for spits to deploy flaps in combat? 1 of the screenshots has the spit with flaps down - is he trying to land on the 109? (or am i overlooking something/crazy-drunk?)
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Looking great! I agree that the colors are looking better too!
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We should create a support thread for people with wives/girlfriends so that we can assemble the best excuses to get more game time. That and reasons for needing more computer equipment! |
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nice new screenshots, looks like it is coming together nicely, especially the color tones are more realistic now (to be expected with the final tuning)
good to also see 3D forest extending all the way to the horizon, rather then it becoming a flat 2D landscape question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ? |
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"Here's a 100. You deserve a night out hunn" How's that sound? Our.."Here's 10 bucks go to the movies" |
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I'm just guessing, but I would imagine that the roads were quite narrow back in those years.:grin: |
The colours are looking fantastic, and the improvements to the appearance of the landscapes is astonishing. The simulation of altitude is looking brilliant.
One criticism i still make however is the radio masts seem to be detached from the fuselage- the shadows don't seem to connect to them. I noted this in one of the first pictures presented to us in an early build of this engine. A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit? Is it something to do with deploying the flaps? |
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I for one would be very disappointed if the sim did not let me create mission for dates imediately before or after the Batlle of Britain. Or restricted us to playing only historic missions! There is NOTHING that has been said to imply that these images have been taken from a campaign mission. IMOHO it is the mission creators role to ensure that historically correct skins are enforced during a mission. In many cases people playing the game may want personalized aircraft. DB had one so why can't I???? Great work Oleg and Team! Cheers! |
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oh man - first the grass is wrong color...now the trees need a trimming
Oleg - I dont care how the Spit flies if these importanter issues remain I will not be buying Grass of Dover dammit |
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on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning) on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road. if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to |
seriously though
nice screenshots Oleg - cant wait to fly CoD |
I ask only one thing......
.......for the next phase of Cliffs of Dover.
Flyable Heavies.:grin: http://www.youtube.com/watch?v=BdVZyhCcb3c |
The contrast/shading/saturation looks far far better in these photos, beutiful.
Also we finally have some AA woot! Just waiting on a video to see it all "come together" :P |
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having lived in Kent (southern england) for 6 years i know very well what country roads look like. many of the smallest ones are still single-car-wide only, with intermittent spots where one car can pull over to let another past you seem to be presuming the whole of england exclusively had roads like that and it is simply not true. most roads allowed for traffic in both directions and were significantly wider, and many in the 40's had grass verges on either side to, its not as if they were lined by trees immediately next to them Quote:
and i suspect what you believe is an arterial road not covered by trees is instead a river in that screenshot :) |
Much as i hate to say it :)
Zapista is right...the road does vanish into a forrest. maybe the forrest is auto gened after the road system? |
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I have to say: even after all these years, I'm mystified at the begrudgery and mean-spiritedness shown by us simmers. These shots are truly stunning and beautiful. I'm more than willing to live with realistic-looking forests that encroach on rural thoroughfares, because it's in a landscape I never thought would be possible to achieve (so much richer than even "hi-res" FSX sceneries). I'm even willing to live my own pet gripe (the colour of the roofs of English houses - would make the single biggest impact on the 'flavour' of the landscape -i.m.h.o...) because I have to pinch myself to believe the effort being expended by these skilled and dedicated souls to make my hobby even better and more immersive. I honestly want to say "shame on you" to the begrudgers and belittlers, but I won't, because life's too short. So: thank you Oleg and the "Valiant 22". Edit: And before anyone says that the roads have grown, or were wider somehow, think of how the forests throughout England have shrunk over the past 70 years. If anything forests should be encroaching more! |
And compare roads in CoD screenshots with IL2. I honestly can't understand why people are whining.
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My impression of U.K. rural roads are that many of them served as major thorough fares (much like the U.S.) up until the 1950s if I am incorrect in this assumption I apologize, but I am equally sure that my assesment is correct. Even our famous route 66 disappears into the canopies of forested land for large tracts. |
S!
Gents, They improved colors like these last pics of today, but see this: Original http://img192.imageshack.us/img192/7820/originalwy.jpg Irfanview gama and saturation moddified http://img593.imageshack.us/img593/5140/spit10.jpg Irfanview gama and saturation moddified http://img403.imageshack.us/img403/5140/spit10.jpg Irfanview gama and saturation moddified WOP style http://img571.imageshack.us/img571/3016/spitwop0.jpg So, which appeals to you most? Easily configured in your GPU driver panel control. SP! |
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Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!
I'm sorry if I've offended any retarded idiot shits, I've been drinking and my filters are down. Please don't think I have some kind of vendetta against you. I don't, I've just run out of patience. Stupid people try my patience, that's all. So if you are one of those who choose to be willfully ignorant, I'm truly and deeply sorry that I cannot compromise what I believe for you. 2nd edit: I'm sure I'll regret this tomorrow, but I don't care tonight, so &^%$$ you if you think Oleg is an a$$hole, I happen to think quite highly of him and the whole rest of his team too. |
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Besides, the release date isn't up to them. It's up to the publisher. |
Won't speak no more
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let's hug and make up, eh? c'mon buddy. give me some love. |
Stuka pilots that know how to evade! Hope that's the AI!
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The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture. It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time. |
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:mrgreen: Oh......Nice atmosphere in the screenies team 1C! |
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Hi Badaim! You have my sympathies - I pull that one off every few months too; after all, we're only human and sooner or later, the drip-drip effect of constant negativity makes us explode.
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Those screenshots are awesome!
But i'd like to know some system specs to run all this eye candy... It's not too long before release so i finally would like to know some minimum specs and recommended specs! Oleg? Team? Can you please enlighten us about this?! |
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I was hoping for videos this week, but I guess It's not gone gold yet. However seeing ppl on the vehicles was almost as good, I recon this means it makes it to the release. I wonder if they are living, bailing and panicing models or just a quick sack of digital meat to fill the empty chairs. Remains to be seen but I assume the latter due to the last minute addition. Having said that I'm confident that we'll see them coming to life in later patches etc. |
We are not going to see any 'in game video that has not been edited with the super remove FPS drop tool' before release. Either Luthier and Oleg are wanting to suprise us greatly or they dont want to show us how bad it runs. I guess you have to draw your own conclusions, but a month away from release and we have seen very little of actual in game video, and what we have seen stuttered like a former King of England. The screenshots were very nice though.
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Thanks furbs!
The pc i build last year can run it with ease... My mind is put to rest now, NOW bring it on.:cool:;) Quote:
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Noted in the fourth screen shot, the shadow of cloud on the ground!:o
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http://www.markstyling.com/spitfirem...firemk1.35.jpg Also, please note the font of the ID letters. I also have a photo of QJF, and it was clearly taken after the BoB: http://www.92sqdn.brushhouse.net/pics/spits-1.jpg |
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Good Lord Tree: you're just relentless. What on earth is a 'super remove FPS drop tool'?
I mean, I have to ask: you know in the real world - are you actually meaningfully employed? How come you are allowed unmonitored access to the internet? How many bibs a day do you get through? Are you actually the biggest troll I have ever encountered or am I being mean again to someone who is frankly utterly soft in the head? Is it the attention you crave? WHAT'S WRONG WITH YOU YOU POOR MAN? |
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Simply beatiful, the only very slight doubt for me is the second shot, for being a day shot, the planes looks a little dark, and the specular too bright and small.
I saw a watch commercial with a spit and the amplitude of the specular reflections surprised me, wheren't so bright, but more broader, if that's even a word =P All the others looks 10/10 for me. |
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You obviously dont keep up to date with whats happening, and like i said draw your own conclusions as to why we are not seeing any video. |
Oh I do tree: let me tell you I do. I just process the available information with a standard human brain.
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The Kings Speech is actually a good movie. (Catch my drift?;)) |
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I prefer to believe that we haven't seen actual ingame footage because the devs choose not to show it. Besides, if we did see footage, how would you know whether they've used this "remove fps drop tool" or not ? Seems to me you'd just say that they had - so they're probably not showing it because they can't win with you. Me, I'm happy to wait, secure in the knowledge that Oleg isn't going to release a turkey. And if it does stutter, I'll just turn my settings down ( my pc is decidedly lower end ). Scalability. IL2 had it too :) |
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"Flap position on Spitfires is fully UP or DOWN only, the only indication being two small doors on the upper surface of each wing which are spring loaded flush. These are pushed open by each actuator as the flaps go down, which they do very quickly". |
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looking at it the current screenshot under discussion, it is taken from medium altitude. so it could be a map detail level that doesnt show all landscape detail (including roads and rivers) like the lower level view would (oleg previously stated there were at least 3 altitude dependent levels of detail in the sim scenery). |
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Luthier...what has happened to the development videos that were going to be shown? Then you said we wont see any videos until the sim goes gold, so im a bit confused. :(
You said 3 weeks ago we was going to be drown in them, and Oleg said they just has to be tranlated. Any chance of a update on this? cheers. |
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I think part of the problem is that the paintscheme was changed during the battle. Theres also a picture of QJF QJR and QJD taking off in the 'winter of 1940' that shows all 3 aircraft with night white, tailband and white spinners. The other feature in this picture is that the underwing roundels are right out at the ends of the wings. |
Thanks Oleg for all these great screens.
I 've ordered mine with Collector Edition. Keep up the good work |
Great shots indeed...Thanks !
Have you noticed that we are back with " dot " tracers ? To avoid " laser-tracers" bashing ? ;) Salute ! |
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Those are the same tracers, just that picture was made with a shorter exposure time. |
I think what Tree is pointing out is clear. How come we have not seen any "blow me out of my socks", high quality, high setting, top end computer video?
Because it's not gold yet Tree, that's why. Everything they show us before going gold can, and knowing this and the Sim HQ forum crowd, will be used against them. On the other hand Tree, why ask for the above video anyway? You've made it clear several times that you believe, that if we get that video, it will be a rendered version in order to make it look smooth. I shared you worries about not seeing higher quality videos. I ordered the best computer I can afford and I want to know what to expect. All I can do is wait. The leaked 109 E3 work in progress video put my mind at ease though. Read a lot of people pulled the trigger on preordering after seeing the 2 leaked videos. Pretty pictures sell products. So we both want to see pretty pictures, we don't always get what we want. It's up to the publisher now. Bringing it up every other thread is not going to make it happen. Every weeks update looks more promising. The "blow me out of your socks" video material will show up in the few weeks before release after they go gold and the promotion machine goes into high gear. There will be pretty pictures gallore and we will all drown in high quality videos. Be sure. |
Excellent post BigC208.
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Just wondering... Salute ! |
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As it is, I'm quite happy with the tracers the way they are, because in the older pictures, with the "laser" effect, the tracers look exactly right when compared to videos taken from similar angles, implying that if the exposure time is similar in-game compared to the camera, the results will be similar. So, if the game engine tries to mimic the human eye when in motion, the tracers should look right. I suppose the only way to find out exactly how the tracers should look in motion would be to directly compare real tracers and the sim. ;) Regards |
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Since we can't reproduce what we see on guncam about the tracers due to camera distortions, why can we assume that what was filmed from another camera was then accurate ? Did the human eye see the same thing or not ? The're is only one way to be sure...It is to ask real pilots who fired real bullets..Then they could compare with what we "think' is accurate... Salute ! |
My point was that if the aim of the sim is to reproduce a "human" viewpoint, and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the human eye would see.
We need to see more of the sim in motion before we could get useful info by comparing it to peoples memories. No amount of pictures will work, like you said, a fast moving object like a tracer round will always look different on a still picture to what the human eye sees. |
Yes!
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" and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the camera in real life would see." ;) That is why Oleg doesn't rely on photographs to establish is "real colors"...Too many unknown parameters...:grin: Salute ! |
Maybe, maybe not. I guess it depends on how many features of a real camera are modeled into the in-game paused-motion one. We know that shutter speed and field of view are modeled, and that film effect colors aren't. AFAIK those features cover most of the differences between what a camera sees and the human eye sees, except color, of course.
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Thanks ! Nice exchange of ideas ! :grin: Salute ! |
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just grab an ak47 fire on full auto and see how it looks :P
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