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-   -   Friday update and duscussions 2011-02-18 (http://forum.fulqrumpublishing.com/showthread.php?t=18803)

winny 02-18-2011 08:04 PM

Quote:

Originally Posted by reflected (Post 225827)
The new screenshots are breathtaking, BUT!

1: Oleg, you're using the post 1941 font for the RAF planes' IDs! The font that was used in the BoB was a lot more square! It's available on simmerspaintshop.

2: 92 sqn did NOT have black and white undersides during the BoB only from December 1940, but those were Spit MKIIs with white spinners and white tailband.

Please do your homework better, the importance of historical accuracy is paramount! :(

May I suggest you also do your homework.
I'm looking at a picture of Spitfire Mk1B (QJF) of 92 Sqn Serial R6908 August 1940 and it has Night white undersurfaces. All Production Spits built between 29th April '39 and 6th June '40 had night white factory finish.

White tailband and spinner was introduced to R6908 (a Mark IB) 27th November 1940 (so you have a point there)

Sutts 02-18-2011 08:07 PM

Wow, the feeling of height in those shots is incredible. Great work guys. Landscape detail right to the horizon - outstanding.

Anyone else notice the square canopy style of the 109 in the last shot of the first batch? I think it is anyhow.

Ravenous 02-18-2011 08:18 PM

wow...just wow:)

can't wait to see the 109 with half a wing left and belching thick black smoke and flames...and then when i get my senses back, bail out :grin:

the pictures look amazing, and i can't wait to get my paws on this

still find it rather hilarious that each ground vehicle's got different licenseplates, i'm wondering if i'll ever have time to actually notice the awsome amount of details ingame :D

kirq 02-18-2011 08:24 PM

Great screenshots... but... ehh... is this all for this week? :rolleyes:

Il2Pongo 02-18-2011 08:24 PM

Quote:

Originally Posted by philip.ed (Post 225901)
It's possible, in BoB2 (which is 5-6 years old incidentally) to have a historically accurate skin for pretty much every fighter (and now bomber) which fought in the BoB, so I think what reflected it asking is fair enough.
The system the team is using to apply decals is more efficient performance wise anyway.
;)

Thats not what I asked :)
I asked something pretty specific :)
If you want to answer what I asked, then feel free to do so:cool:
If not, answer your own question :-)

Biggs 02-18-2011 08:31 PM

Quote:

Originally Posted by kirq (Post 225919)
Great screenshots... but... ehh... is this all for this week? :rolleyes:

If you give a mouse a cookie.

He will ask for a glass of milk.

philip.ed 02-18-2011 08:32 PM

Quote:

Originally Posted by Il2Pongo (Post 225920)
Thats not what I asked :)
I asked something pretty specific :)
If you want to answer what I asked, then feel free to do so:cool:
If not, answer your own question :-)

But that's how BoB2 works. Rather than disallowing the wrong paintschemes per squadron, in a text document the multiskin assigns the correct scheme (e.g black/white undersides) the correct spinner-colour, and then the squadron code. It's an easy enough feature, but does impact on load-times.
With CoD, I can't see why the game can't recognise the correct scheme per squadron, or allow the player to decide in the skin menu.

nearmiss 02-18-2011 08:34 PM

It's about 1 month until release.

No sense to make a fuss the deed is done, and no amount of rhertoric kind or abusive will change that.

Be cool, enjoy the pics ask some questions maybe you'll get some responses from Oleg or Luthier.

I expect we'll see more promotional stuff in the coming days.

kristorf 02-18-2011 08:41 PM

Quote:

Originally Posted by winny (Post 225913)
May I suggest you also do your homework.
I'm looking at a picture of Spitfire Mk1B (QJF) of 92 Sqn Serial R6908 August 1940 and it has Night white undersurfaces. All Production Spits built between 29th April and 6th June had night white factory finish.

White tailband and spinner was introduced to R6908 (a Mark IB) 27th November 1940 (so you have a point there)

As far as I can find the Night/White was intoduced in late 1938/early 1939 and became standard scheme from April 1939 to June 1940 when Sky was overpainted.
However some Sqn's still had the old scheme on aircraft in service prior to the battle.

Nice update though gents, the Spitfire camo shades look great, especially with the darker light source.

smink1701 02-18-2011 09:17 PM

The german kites look so good but ASAP someone needs to figure out how to add a swastika to the tail.

JAMF 02-18-2011 09:38 PM

Quote:

Originally Posted by smink1701 (Post 225934)
The german kites look so good but ASAP someone needs to figure out how to add a swastika to the tail.

You change the skin/paintscheme.

Vongraz 02-18-2011 09:39 PM

greats shots !
really the best in fly screens :grin:

fireflyerz 02-18-2011 09:49 PM

Oh dear , oh dear , this is what we are to expect upon release ?

Hecke 02-18-2011 09:51 PM

Quote:

Originally Posted by fireflyerz (Post 225938)
Oh dear , oh dear , this is what we are to expect upon release ?

what's wrong?

JAMF 02-18-2011 10:07 PM

OK, one Q for Luthier: Did you get CoD to go above 2GB yet? ;)

whatnot 02-18-2011 10:07 PM

Quote:

Originally Posted by fireflyerz (Post 225938)
Oh dear , oh dear , this is what we are to expect upon release ?

Keep 'em negative one-liners coming on every thread, very constructive and mature indeed.

Kikuchiyo 02-18-2011 10:14 PM

Quote:

Originally Posted by whatnot (Post 225944)
Keep 'em negative one-liners coming on every thread, very constructive and mature indeed.

Just don't bother with trolls. That guy is just trying to spoil things for his own entertainment.

On topic: Thanks for the updates really liking what I'm seeing. Also wondering (like others) if the rumors about a release push back are true?

Meusli 02-18-2011 10:16 PM

Love the hills in the shots really gives that rolling feeling. Also the pilots in the planes look awesome especially the spitfire pilot you can really see them. Also the last shot looks good as well, just imagine what sort of movies could be made with the effects that good.

PS Oh, also noted the trailers for the guns are different, is it the angle they are looked at or different screen capture speed?

mazex 02-18-2011 10:18 PM

Quote:

Originally Posted by Oleg Maddox (Post 225756)
Hi,

Today is 10 screen shots where we can show progress of tunings, additions, etc

He he, my wife passed by when I sat drooling over the 109 formation shot. I said:
"Hey, isn't it amazing that the graphics of games today almost looks like a picture... She shrugged (not too interested) and said casually: Aha, it's a game - I thought it was an real image..." :)

Richie 02-18-2011 10:38 PM

Quote:

Originally Posted by mazex (Post 225949)
He he, my wife passed by when I sat drooling over the 109 formation shot. I said:
"Hey, isn't it amazing that the graphics of games today almost looks like a picture... She shrugged (not too interested) and said casually: Aha, it's a game - I thought it was an real image..." :)

She didn't say?..."Turn that damn thing off!"

SlipBall 02-18-2011 10:40 PM

Very nice!:grin:

...canvas looks great on the land vehicles

Richie 02-18-2011 10:56 PM

Some guys are still wondering about the shiny 109s. He just likes flying shiny new 109s for some reason. Three quarters down the page.

http://forum.1cpublishing.eu/showthr...=18564&page=40

Tenebrae 02-18-2011 10:57 PM

Was it usual for spits to deploy flaps in combat? 1 of the screenshots has the spit with flaps down - is he trying to land on the 109? (or am i overlooking something/crazy-drunk?)

Necrobaron 02-18-2011 10:58 PM

Looking great! I agree that the colors are looking better too!

Meusli 02-18-2011 11:00 PM

Quote:

Originally Posted by Richie (Post 225952)
She didn't say?..."Turn that damn thing off!"



We should create a support thread for people with wives/girlfriends so that we can assemble the best excuses to get more game time. That and reasons for needing more computer equipment!

LukeFF 02-18-2011 11:04 PM

Quote:

Originally Posted by Richie (Post 225895)
Everyone ask if the release date has changed and maybe we'll find out what's up ;)

Ask that in another thread. :roll:

zapatista 02-18-2011 11:06 PM

nice new screenshots, looks like it is coming together nicely, especially the color tones are more realistic now (to be expected with the final tuning)

good to also see 3D forest extending all the way to the horizon, rather then it becoming a flat 2D landscape

question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ?

Richie 02-18-2011 11:11 PM

Quote:

Originally Posted by Meusli (Post 225961)
We should create a support thread for people with wives/girlfriends so that we can assemble the best excuses to get more game time. That and reasons for needing more computer equipment!


"Here's a 100. You deserve a night out hunn" How's that sound? Our.."Here's 10 bucks go to the movies"

SlipBall 02-18-2011 11:15 PM

Quote:

Originally Posted by zapatista (Post 225965)

question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ?


I'm just guessing, but I would imagine that the roads were quite narrow back in those years.:grin:

Blakduk 02-18-2011 11:18 PM

The colours are looking fantastic, and the improvements to the appearance of the landscapes is astonishing. The simulation of altitude is looking brilliant.
One criticism i still make however is the radio masts seem to be detached from the fuselage- the shadows don't seem to connect to them. I noted this in one of the first pictures presented to us in an early build of this engine.

A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?

Skoshi Tiger 02-18-2011 11:25 PM

Quote:

Originally Posted by reflected (Post 225827)
The new screenshots are breathtaking, BUT!

1: Oleg, you're using the post 1941 font for the RAF planes' IDs! The font that was used in the BoB was a lot more square! It's available on simmerspaintshop.

2: 92 sqn did NOT have black and white undersides during the BoB only from December 1940, but those were Spit MKIIs with white spinners and white tailband.

Please do your homework better, the importance of historical accuracy is paramount! :(

As far as I could tell, there was no date posted stating the day that the Image was suposed to be taken.

I for one would be very disappointed if the sim did not let me create mission for dates imediately before or after the Batlle of Britain. Or restricted us to playing only historic missions!

There is NOTHING that has been said to imply that these images have been taken from a campaign mission.

IMOHO it is the mission creators role to ensure that historically correct skins are enforced during a mission. In many cases people playing the game may want personalized aircraft. DB had one so why can't I????



Great work Oleg and Team!

Cheers!

Richie 02-18-2011 11:30 PM

Quote:

Originally Posted by LukeFF (Post 225964)
Ask that in another thread. :roll:

They don't look in other threads. It's not a pesky question and they're not going to answer it in the threads that are headlined with that question. This thread is the only chance every week to get in touch with either Oleg or Ilya. and quite a few people have been wondering about this so don't roll those eyes at me.

kirq 02-18-2011 11:30 PM

Quote:

Originally Posted by Biggs (Post 225921)
If you give a mouse a cookie.

He will ask for a glass of milk.

Hungry mouse wount give $ ;)

Kikuchiyo 02-18-2011 11:45 PM

Quote:

Originally Posted by zapatista (Post 225965)
nice new screenshots, looks like it is coming together nicely, especially the color tones are more realistic now (to be expected with the final tuning)

good to also see 3D forest extending all the way to the horizon, rather then it becoming a flat 2D landscape

question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ?

Well you see from up above trees do indeed seem to engulf roads except in the case of highways, and all of the roads you would see in 1940 would fall in the former category. Drive down a country lane sometime and you will observe that the canopy would obscure the road from an aerial view.

heywooood 02-18-2011 11:57 PM

oh man - first the grass is wrong color...now the trees need a trimming

Oleg - I dont care how the Spit flies if these importanter issues remain I will not be buying

Grass of Dover dammit

zapatista 02-19-2011 12:00 AM

Quote:

Originally Posted by Kikuchiyo (Post 225984)
Well you see from up above trees do indeed seem to engulf roads except in the case of highways, and all of the roads you would see in 1940 would fall in the former category. Drive down a country lane sometime and you will observe that the canopy would obscure the road from an aerial view.

you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to

heywooood 02-19-2011 12:00 AM

seriously though

nice screenshots Oleg - cant wait to fly CoD

tomaz 02-19-2011 12:02 AM

I ask only one thing......
 
.......for the next phase of Cliffs of Dover.

Flyable Heavies.:grin:
http://www.youtube.com/watch?v=BdVZyhCcb3c

Heliocon 02-19-2011 12:05 AM

The contrast/shading/saturation looks far far better in these photos, beutiful.
Also we finally have some AA woot!

Just waiting on a video to see it all "come together" :P

Kikuchiyo 02-19-2011 12:07 AM

Quote:

Originally Posted by zapatista (Post 225988)
you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to

I don't think you understood what I was saying at all. I am arguing that a wide road in 1940 is as narrow as a country lane of today. Automobiles weren't dominant back then. You seem to be assuming that a road of today is the same width as a road of yesteryear. I (correct me if I am wrong here) am thinking that you are assuming that a highway of today is equivalent to a major thorough fair of 1940, and this simply is not true. The major arteries of traffic we have now are close to 10x the width of high traffic country roads of 70 years ago.

zapatista 02-19-2011 12:36 AM

Quote:

Originally Posted by Kikuchiyo (Post 225993)
I am arguing that a wide road in 1940 is as narrow as a country lane of today.

that is simply not true

having lived in Kent (southern england) for 6 years i know very well what country roads look like. many of the smallest ones are still single-car-wide only, with intermittent spots where one car can pull over to let another past

you seem to be presuming the whole of england exclusively had roads like that and it is simply not true. most roads allowed for traffic in both directions and were significantly wider, and many in the 40's had grass verges on either side to, its not as if they were lined by trees immediately next to them

Quote:

Originally Posted by Kikuchiyo (Post 225993)
You seem to be assuming that a road of today is the same width as a road of yesteryear. I (correct me if I am wrong here) am thinking that you are assuming that a highway of today is equivalent to a major thorough fair of 1940,

i shall correct you, that is not at all what i thought (or posted)

and i suspect what you believe is an arterial road not covered by trees is instead a river in that screenshot :)

furbs 02-19-2011 12:40 AM

Much as i hate to say it :)
Zapista is right...the road does vanish into a forrest.
maybe the forrest is auto gened after the road system?

No601_Swallow 02-19-2011 12:57 AM

Quote:

Originally Posted by zapatista (Post 225996)
that is simply not true

having lived in Kent (southern england) for 6 years i know very well what country roads look like. many of the smallest ones are still single-car-wide only, with intermittent spots where one car can pull over to let another past

you seem to be presuming the whole of england exclusively had roads like that and it is simply not true. most roads allowed for traffic in both directions and were significantly wider, and many in the 40's had grass verges on either side to, its not as if they were lined by trees immediately next to them

And having lived in London and ventured regularly into Kent (shudder - the countryside - yeuch!) all my life, I'm amazed to hear you've never driven down a two-lane road canopied-over with interlocking tree boughs. A-roads in this day and age are like autobahns from 30's Germany (and then some, as our Yank cousins would say), and the UK had nothing of the like in the 30s (thank God!).

I have to say: even after all these years, I'm mystified at the begrudgery and mean-spiritedness shown by us simmers. These shots are truly stunning and beautiful. I'm more than willing to live with realistic-looking forests that encroach on rural thoroughfares, because it's in a landscape I never thought would be possible to achieve (so much richer than even "hi-res" FSX sceneries). I'm even willing to live my own pet gripe (the colour of the roofs of English houses - would make the single biggest impact on the 'flavour' of the landscape -i.m.h.o...) because I have to pinch myself to believe the effort being expended by these skilled and dedicated souls to make my hobby even better and more immersive. I honestly want to say "shame on you" to the begrudgers and belittlers, but I won't, because life's too short.

So: thank you Oleg and the "Valiant 22".

Edit: And before anyone says that the roads have grown, or were wider somehow, think of how the forests throughout England have shrunk over the past 70 years. If anything forests should be encroaching more!

No601_Swallow 02-19-2011 01:01 AM

And compare roads in CoD screenshots with IL2. I honestly can't understand why people are whining.

Kikuchiyo 02-19-2011 01:03 AM

Quote:

Originally Posted by zapatista (Post 225996)
that is simply not true

having lived in Kent (southern england) for 6 years i know very well what country roads look like. many of the smallest ones are still single-car-wide only, with intermittent spots where one car can pull over to let another past

you seem to be presuming the whole of england exclusively had roads like that and it is simply not true. most roads allowed for traffic in both directions and were significantly wider, and many in the 40's had grass verges on either side to, its not as if they were lined by trees immediately next to them



i shall correct you, that is not at all what i thought (or posted)

and i suspect what you believe is an arterial road not covered by trees is instead a river in that screenshot :)

I do see the road you are referring to in the lower left that disappears into a forest, but I'd like to point out that it also does in fact completely disappear from the map in all other ways too. There is no bridge across the river or any other hint of that road continuing. I live in the U.S. (admittedly) but still have a sense of what a 2 lane road with grass verges is like as I grew up on such a road. It did in fact disappear into the canopy. There were huge tracts that were completely shaded and would be indiscernible from above.

My impression of U.K. rural roads are that many of them served as major thorough fares (much like the U.S.) up until the 1950s if I am incorrect in this assumption I apologize, but I am equally sure that my assesment is correct. Even our famous route 66 disappears into the canopies of forested land for large tracts.

Mad G 02-19-2011 02:29 AM

S!

Gents,

They improved colors like these last pics of today, but see this:

Original

http://img192.imageshack.us/img192/7820/originalwy.jpg

Irfanview gama and saturation moddified
http://img593.imageshack.us/img593/5140/spit10.jpg

Irfanview gama and saturation moddified
http://img403.imageshack.us/img403/5140/spit10.jpg


Irfanview gama and saturation moddified WOP style
http://img571.imageshack.us/img571/3016/spitwop0.jpg

So, which appeals to you most? Easily configured in your GPU driver panel control.

SP!

Ctrl E 02-19-2011 03:28 AM

Quote:

Originally Posted by LukeFF (Post 225964)
Ask that in another thread. :roll:

can i also ask if the release date has changed? it's hardly an unreasonable question. i would have thought it would be the major one!

BadAim 02-19-2011 03:29 AM

Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!

I'm sorry if I've offended any retarded idiot shits, I've been drinking and my filters are down. Please don't think I have some kind of vendetta against you. I don't, I've just run out of patience. Stupid people try my patience, that's all. So if you are one of those who choose to be willfully ignorant, I'm truly and deeply sorry that I cannot compromise what I believe for you.

2nd edit: I'm sure I'll regret this tomorrow, but I don't care tonight, so &^%$$ you if you think Oleg is an a$$hole, I happen to think quite highly of him and the whole rest of his team too.

Ctrl E 02-19-2011 03:36 AM

Quote:

Originally Posted by BadAim (Post 226025)
Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!

mate - i'm not saying i don't want to buy it. to the contrary, I'm hanging out to buy it and i think the screens look good. i am just asking politely and quite reasonably whether the release date has changed.

Kikuchiyo 02-19-2011 03:39 AM

Quote:

Originally Posted by Mad G (Post 226015)
S!

Gents,

They improved colors like these last pics of today, but see this:

Original

http://img192.imageshack.us/img192/7820/originalwy.jpg

Irfanview gama and saturation moddified
http://img593.imageshack.us/img593/5140/spit10.jpg

Irfanview gama and saturation moddified
http://img403.imageshack.us/img403/5140/spit10.jpg


Irfanview gama and saturation moddified WOP style
http://img571.imageshack.us/img571/3016/spitwop0.jpg

So, which appeals to you most? Easily configured in your GPU driver panel control.

SP!

In all honesty the first image looks the most realistic to me. The others look like movie or cartoon interpretations. The third doesn't look bad, but still obviously filtered.

julien673 02-19-2011 03:43 AM

Quote:

Originally Posted by BadAim (Post 226025)
Holy #(*&^&$*&. Give it a break naysayers. Don't buy the game. Just don't freaking buy it. I'll never give a *&(^$ if you buy it or not, I just don't want to hear your *&^%$# whining any more. SHUT UP!

I'm sorry if I've offended any retarded idiot shits, I've been drinking and my filters are down. Please don't think I have some kind of vendetta against you. I don't, I've just run out of patience. Stupid people try my patience, that's all. So if you are one of those who choose to be willfully ignorant, I'm truly and deeply sorry that I cannot compromise what I believe for you.

2nd edit: I'm sure I'll regret this tomorrow, but I don't care tonight, so &^%$$ you if you think Oleg is an a$$hole, I happen to think quite highly of him and the whole rest of his team too.

Drunk and texting... always funny ;)

LukeFF 02-19-2011 04:09 AM

Quote:

Originally Posted by Richie (Post 225976)
They don't look in other threads. It's not a pesky question and they're not going to answer it in the threads that are headlined with that question. This thread is the only chance every week to get in touch with either Oleg or Ilya. and quite a few people have been wondering about this so don't roll those eyes at me.

Like it or not, the question/request from you is off-topic and no, you are incorrect when they say they don't look at other threads.

Besides, the release date isn't up to them. It's up to the publisher.

Richie 02-19-2011 04:30 AM

Won't speak no more

Ctrl E 02-19-2011 04:53 AM

Quote:

Originally Posted by LukeFF (Post 226031)
Like it or not, the question/request from you is off-topic and no, you are incorrect when they say they don't look at other threads.

Besides, the release date isn't up to them. It's up to the publisher.

yeesh. chill out buddy. i love oleg's work. i'm a fan, it is just the release date in australia seems to have changed today along with a bunch of others.

let's hug and make up, eh? c'mon buddy. give me some love.

He111 02-19-2011 05:02 AM

Stuka pilots that know how to evade! Hope that's the AI!

.

David198502 02-19-2011 05:18 AM

Quote:

Originally Posted by Meusli (Post 225961)
We should create a support thread for people with wives/girlfriends so that we can assemble the best excuses to get more game time. That and reasons for needing more computer equipment!

thats a great idea!!!could need some tips on this topic as well!

The Kraken 02-19-2011 05:47 AM

Quote:

Originally Posted by zapatista (Post 225988)
you must be looking at a different picture, or are confusing rivers with roads

on the picture i refer to the problem is fairly obvious (but not a show stopper that requires release delays, we are talking about fine tuning)

on the upper left of the screenshot you see some small roads disappearing into a forested area, and that is quite normal. it is a thin narrow road.

if however you look at the lower right hand part of that picture you see much wider roads, in fact the widest road of the whole picture, and it still completely gets engulfed by trees when it enters the forest, that is what i was referring to

The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.

McHilt 02-19-2011 07:11 AM

Quote:

Originally Posted by DKoor (Post 225803)
Hah, when this game hits shelves that date is gonna be the most epic date since the invention of PC. For me. And many of you, I know.:cool:

Yes DKoor, yes...:) unfortunately it was said there won't be a 'shelves version' in the netherlands, just download, but that's also fine.

:mrgreen: Oh......Nice atmosphere in the screenies team 1C!

tintifaxl 02-19-2011 07:24 AM

Quote:

Originally Posted by reflected (Post 225827)
The new screenshots are breathtaking, BUT!

1: Oleg, you're using the post 1941 font for the RAF planes' IDs! The font that was used in the BoB was a lot more square! It's available on simmerspaintshop.

2: 92 sqn did NOT have black and white undersides during the BoB only from December 1940, but those were Spit MKIIs with white spinners and white tailband.

Please do your homework better, the importance of historical accuracy is paramount! :(

Absolutely not for me, I as many, many others woudn't know and care. In fact, now that I know it ... I still don't care :rolleyes:

meplay 02-19-2011 08:23 AM

Quote:

Originally Posted by Mad G (Post 226015)
S!

Gents,

They improved colors like these last pics of today, but see this:

Original

http://img192.imageshack.us/img192/7820/originalwy.jpg

Irfanview gama and saturation moddified
http://img593.imageshack.us/img593/5140/spit10.jpg

Irfanview gama and saturation moddified
http://img403.imageshack.us/img403/5140/spit10.jpg


Irfanview gama and saturation moddified WOP style
http://img571.imageshack.us/img571/3016/spitwop0.jpg

So, which appeals to you most? Easily configured in your GPU driver panel control.

SP!

I think the third 1 down

Novotny 02-19-2011 08:57 AM

Hi Badaim! You have my sympathies - I pull that one off every few months too; after all, we're only human and sooner or later, the drip-drip effect of constant negativity makes us explode.

tourmaline 02-19-2011 09:04 AM

Those screenshots are awesome!

But i'd like to know some system specs to run all this eye candy...

It's not too long before release so i finally would like to know some minimum specs and recommended specs!

Oleg? Team? Can you please enlighten us about this?!

furbs 02-19-2011 09:06 AM

here you go

http://forum.1cpublishing.eu/showthread.php?t=18417

whatnot 02-19-2011 09:39 AM

Quote:

Originally Posted by Kikuchiyo (Post 225947)
Just don't bother with trolls. That guy is just trying to spoil things for his own entertainment.

On topic: Thanks for the updates really liking what I'm seeing. Also wondering (like others) if the rumors about a release push back are true?

I know, but couldn't resist the call of the troll sirens that late at night anymore. Especially this sad chap who doesn't even put effort in his trolling. ;-)

I was hoping for videos this week, but I guess It's not gone gold yet. However seeing ppl on the vehicles was almost as good, I recon this means it makes it to the release. I wonder if they are living, bailing and panicing models or just a quick sack of digital meat to fill the empty chairs. Remains to be seen but I assume the latter due to the last minute addition. Having said that I'm confident that we'll see them coming to life in later patches etc.

Tree_UK 02-19-2011 10:04 AM

We are not going to see any 'in game video that has not been edited with the super remove FPS drop tool' before release. Either Luthier and Oleg are wanting to suprise us greatly or they dont want to show us how bad it runs. I guess you have to draw your own conclusions, but a month away from release and we have seen very little of actual in game video, and what we have seen stuttered like a former King of England. The screenshots were very nice though.

tourmaline 02-19-2011 10:14 AM

Thanks furbs!

The pc i build last year can run it with ease...
My mind is put to rest now, NOW bring it on.:cool:;)


Quote:

Originally Posted by furbs (Post 226080)


1conu59 02-19-2011 10:18 AM

Noted in the fourth screen shot, the shadow of cloud on the ground!:o

reflected 02-19-2011 10:19 AM

Quote:

Originally Posted by winny (Post 225913)
May I suggest you also do your homework.
I'm looking at a picture of Spitfire Mk1B (QJF) of 92 Sqn Serial R6908 August 1940 and it has Night white undersurfaces. All Production Spits built between 29th April '39 and 6th June '40 had night white factory finish.

White tailband and spinner was introduced to R6908 (a Mark IB) 27th November 1940 (so you have a point there)

Are you sure that shot was taken in August? I know, b&w undersides were used up until early june, and then later in December, but AFAIK during the BoB 92 squad had egg-green/blue undersides:

http://www.markstyling.com/spitfirem...firemk1.35.jpg

Also, please note the font of the ID letters.

I also have a photo of QJF, and it was clearly taken after the BoB:
http://www.92sqdn.brushhouse.net/pics/spits-1.jpg

Novotny 02-19-2011 10:22 AM

Quote:

Originally Posted by reflected (Post 226097)
but AFAIK during the BoB 92 squad had egg-green/blue undersides

This is a common misconception; in fact, only their aeroplanes were painted in this way ;)

Novotny 02-19-2011 10:24 AM

Good Lord Tree: you're just relentless. What on earth is a 'super remove FPS drop tool'?

I mean, I have to ask: you know in the real world - are you actually meaningfully employed? How come you are allowed unmonitored access to the internet? How many bibs a day do you get through? Are you actually the biggest troll I have ever encountered or am I being mean again to someone who is frankly utterly soft in the head? Is it the attention you crave? WHAT'S WRONG WITH YOU YOU POOR MAN?

reflected 02-19-2011 10:25 AM

Quote:

Originally Posted by Novotny (Post 226098)
This is a common misconception; in fact, only their aeroplanes were painted in this way ;)

Hahaha!:grin:

Armatian 02-19-2011 10:33 AM

Simply beatiful, the only very slight doubt for me is the second shot, for being a day shot, the planes looks a little dark, and the specular too bright and small.
I saw a watch commercial with a spit and the amplitude of the specular reflections surprised me, wheren't so bright, but more broader, if that's even a word =P
All the others looks 10/10 for me.

Tree_UK 02-19-2011 10:41 AM

Quote:

Originally Posted by Novotny (Post 226100)
Good Lord Tree: you're just relentless. What on earth is a 'super remove FPS drop tool'?

I mean, I have to ask: you know in the real world - are you actually meaningfully employed? How come you are allowed unmonitored access to the internet? How many bibs a day do you get through? Are you actually the biggest troll I have ever encountered or am I being mean again to someone who is frankly utterly soft in the head? Is it the attention you crave? WHAT'S WRONG WITH YOU YOU POOR MAN?

Its the new in game tool where you can record footage then process it to show the recording running smooth, ideal for movie makers.

You obviously dont keep up to date with whats happening, and like i said draw your own conclusions as to why we are not seeing any video.

Novotny 02-19-2011 10:44 AM

Oh I do tree: let me tell you I do. I just process the available information with a standard human brain.

Baron 02-19-2011 11:05 AM

Quote:

Originally Posted by Tree_UK (Post 226094)
We are not going to see any 'in game video that has not been edited with the super remove FPS drop tool' before release. Either Luthier and Oleg are wanting to suprise us greatly or they dont want to show us how bad it runs. I guess you have to draw your own conclusions, but a month away from release and we have seen very little of actual in game video, and what we have seen stuttered like a former King of England. The screenshots were very nice though.


The Kings Speech is actually a good movie. (Catch my drift?;))

DoorGunner 02-19-2011 11:08 AM

Quote:

Originally Posted by Blakduk (Post 225969)
A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?

I have the same question!

reflected 02-19-2011 11:23 AM

Quote:

Originally Posted by DoorGunner (Post 226113)
I have the same question!

I think that's where that little red thing comes out from that indicates that the undercarriage is down.

Sturm_Williger 02-19-2011 11:27 AM

Quote:

Originally Posted by Tree_UK (Post 226094)
We are not going to see any 'in game video that has not been edited with the super remove FPS drop tool' before release. Either Luthier and Oleg are wanting to suprise us greatly or they dont want to show us how bad it runs. I guess you have to draw your own conclusions, but a month away from release and we have seen very little of actual in game video, and what we have seen stuttered like a former King of England. The screenshots were very nice though.

You seem totally convinced that the game will run poorly.

I prefer to believe that we haven't seen actual ingame footage because the devs choose not to show it.

Besides, if we did see footage, how would you know whether they've used this "remove fps drop tool" or not ? Seems to me you'd just say that they had - so they're probably not showing it because they can't win with you.

Me, I'm happy to wait, secure in the knowledge that Oleg isn't going to release a turkey. And if it does stutter, I'll just turn my settings down ( my pc is decidedly lower end ).
Scalability. IL2 had it too :)

Tree_UK 02-19-2011 11:38 AM

Quote:

Originally Posted by Sturm_Williger (Post 226121)
You seem totally convinced that the game will run poorly.

I prefer to believe that we haven't seen actual ingame footage because the devs choose not to show it.

Besides, if we did see footage, how would you know whether they've used this "remove fps drop tool" or not ? Seems to me you'd just say that they had - so they're probably not showing it because they can't win with you.

Me, I'm happy to wait, secure in the knowledge that Oleg isn't going to release a turkey. And if it does stutter, I'll just turn my settings down ( my pc is decidedly lower end ).
Scalability. IL2 had it too :)

I never said they used the drop tool, i said draw your own conclusions.

Superluminal_8 02-19-2011 11:55 AM

Quote:

Originally Posted by Blakduk (Post 225969)
A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?

They´re flap indicators.
"Flap position on Spitfires is fully UP or DOWN only, the only indication being two small doors on the upper surface of each wing which are spring loaded flush. These are pushed open by each actuator as the flaps go down, which they do very quickly".

zapatista 02-19-2011 12:12 PM

Quote:

Originally Posted by The Kraken (Post 226044)
The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.

possibly that is the reason.

looking at it the current screenshot under discussion, it is taken from medium altitude. so it could be a map detail level that doesnt show all landscape detail (including roads and rivers) like the lower level view would (oleg previously stated there were at least 3 altitude dependent levels of detail in the sim scenery).

addman 02-19-2011 12:16 PM

Quote:

Originally Posted by Tree_UK (Post 226094)
Either Luthier and Oleg are wanting to suprise us greatly or they dont want to show us how bad it runs.

I would actually bet real money on the former. When you can see in the latest screenshots that the vehicles have different number plates than you just know -at least me- that it's going to be great.

furbs 02-19-2011 12:23 PM

Luthier...what has happened to the development videos that were going to be shown? Then you said we wont see any videos until the sim goes gold, so im a bit confused. :(

You said 3 weeks ago we was going to be drown in them, and Oleg said they just has to be tranlated.

Any chance of a update on this?

cheers.

reflected 02-19-2011 12:38 PM

Quote:

Originally Posted by reflected (Post 226097)
Are you sure that shot was taken in August? I know, b&w undersides were used up until early june, and then later in December, but AFAIK during the BoB 92 squad had egg-green/blue undersides:

http://www.markstyling.com/spitfirem...firemk1.35.jpg

Also, please note the font of the ID letters.

I also have a photo of QJF, and it was clearly taken after the BoB:
http://www.92sqdn.brushhouse.net/pics/spits-1.jpg

I just checked the Osprey Spitfire MKI/II aces book, and I was right. QJ-P was Brian Kingcome's plane, and the markings you're talking about were applied in late November. On the same book it's clearly visible that in August 1940 they didn't have night white undersides (The planes that is :) )

winny 02-19-2011 12:39 PM

Quote:

Originally Posted by reflected (Post 226097)
Are you sure that shot was taken in August? I know, b&w undersides were used up until early june, and then later in December, but AFAIK during the BoB 92 squad had egg-green/blue undersides:

http://www.markstyling.com/spitfirem...firemk1.35.jpg

Also, please note the font of the ID letters.

I also have a photo of QJF, and it was clearly taken after the BoB:
http://www.92sqdn.brushhouse.net/pics/spits-1.jpg

Pretty sure, it's in 'Spitfire the history' which is a pretty reliable book, could be wrong I guess. It does specifically say that the Air Ministry ordered all fighters to be painted with the sky undersurfaces on the 6th June 1940.
I think part of the problem is that the paintscheme was changed during the battle.

Theres also a picture of QJF QJR and QJD taking off in the 'winter of 1940'
that shows all 3 aircraft with night white, tailband and white spinners. The other feature in this picture is that the underwing roundels are right out at the ends of the wings.

Gilounet 02-19-2011 02:15 PM

Thanks Oleg for all these great screens.

I 've ordered mine with Collector Edition.

Keep up the good work

kalimba 02-19-2011 02:28 PM

Great shots indeed...Thanks !

Have you noticed that we are back with " dot " tracers ?

To avoid " laser-tracers" bashing ? ;)

Salute !

David603 02-19-2011 02:51 PM

Quote:

Originally Posted by kalimba (Post 226163)
Great shots indeed...Thanks !

Have you noticed that we are back with " dot " tracers ?

To avoid " laser-tracers" bashing ? ;)

Salute !

Remember there is a camera feature in the sim that comes with things like adjustable exposure time?

Those are the same tracers, just that picture was made with a shorter exposure time.

BigC208 02-19-2011 03:01 PM

I think what Tree is pointing out is clear. How come we have not seen any "blow me out of my socks", high quality, high setting, top end computer video?

Because it's not gold yet Tree, that's why. Everything they show us before going gold can, and knowing this and the Sim HQ forum crowd, will be used against them.

On the other hand Tree, why ask for the above video anyway? You've made it clear several times that you believe, that if we get that video, it will be a rendered version in order to make it look smooth.

I shared you worries about not seeing higher quality videos. I ordered the best computer I can afford and I want to know what to expect. All I can do is wait. The leaked 109 E3 work in progress video put my mind at ease though. Read a lot of people pulled the trigger on preordering after seeing the 2 leaked videos. Pretty pictures sell products. So we both want to see pretty pictures, we don't always get what we want. It's up to the publisher now. Bringing it up every other thread is not going to make it happen.

Every weeks update looks more promising. The "blow me out of your socks" video material will show up in the few weeks before release after they go gold and the promotion machine goes into high gear. There will be pretty pictures gallore and we will all drown in high quality videos. Be sure.

T}{OR 02-19-2011 03:18 PM

Excellent post BigC208.

kalimba 02-19-2011 03:33 PM

Quote:

Originally Posted by David603 (Post 226164)
Remember there is a camera feature in the sim that comes with things like adjustable exposure time?

Those are the same tracers, just that picture was made with a shorter exposure time.

I know...That is my point...So what is the "real" look of of tracer if what we've got is exposure time dependant ? What did real pilot see when they fired bullets ? If the wobble we see in guncam is a deformation from the camera , wouldn't the " laser" effect also be an artefact ? ;)
Just wondering...

Salute !

David603 02-19-2011 03:52 PM

Quote:

Originally Posted by kalimba (Post 226176)
I know...That is my point...So what is the "real" look of of tracer if what we've got is exposure time dependant ? What did real pilot see when they fired bullets ? If the wobble we see in guncam is a deformation from the camera , wouldn't the " laser" effect also be an artefact ? ;)
Just wondering...

Salute !

You're right, but the tracers don't look so much like lasers in the gameplay videos.

As it is, I'm quite happy with the tracers the way they are, because in the older pictures, with the "laser" effect, the tracers look exactly right when compared to videos taken from similar angles, implying that if the exposure time is similar in-game compared to the camera, the results will be similar.

So, if the game engine tries to mimic the human eye when in motion, the tracers should look right.

I suppose the only way to find out exactly how the tracers should look in motion would be to directly compare real tracers and the sim. ;)

Regards

kalimba 02-19-2011 04:08 PM

Quote:

Originally Posted by David603 (Post 226180)
You're right, but the tracers don't look so much like lasers in the gameplay videos.

As it is, I'm quite happy with the tracers the way they are, because in the older pictures, with the "laser" effect, the tracers look exactly right when compared to videos taken from similar angles, implying that if the exposure time is similar in-game compared to the camera, the results will be similar.

So, if the game engine tries to mimic the human eye when in motion, the tracers should look right.

I suppose the only way to find out exactly how the tracers should look in motion would be to directly compare real tracers and the sim. ;)

Regards

Interesting...The main goal of Oleg's COD is to be historicaly correct.To represent what real pilots saw and heard for real...Not to be pleasing or "complaisant...":rolleyes: Oleg always said that is color scheme were based on real observations and NO pictures or films were reliable...So , why doesn't that apply for tracers ?
Since we can't reproduce what we see on guncam about the tracers due to camera distortions, why can we assume that what was filmed from another camera was then accurate ? Did the human eye see the same thing or not ?
The're is only one way to be sure...It is to ask real pilots who fired real bullets..Then they could compare with what we "think' is accurate...

Salute !

David603 02-19-2011 04:21 PM

My point was that if the aim of the sim is to reproduce a "human" viewpoint, and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the human eye would see.

We need to see more of the sim in motion before we could get useful info by comparing it to peoples memories. No amount of pictures will work, like you said, a fast moving object like a tracer round will always look different on a still picture to what the human eye sees.

katdogfizzow 02-19-2011 04:47 PM

Yes!

kalimba 02-19-2011 05:30 PM

Quote:

Originally Posted by David603 (Post 226186)
My point was that if the aim of the sim is to reproduce a "human" viewpoint, and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the human eye would see.

We need to see more of the sim in motion before we could get useful info by comparing it to peoples memories. No amount of pictures will work, like you said, a fast moving object like a tracer round will always look different on a still picture to what the human eye sees.

I understand..But as I stated, even a still camera in real life doesn't mean that it is acceptable as a reference to realism, or to replicate what a human eye perceives.....Especially with fast bright moving objects....To be more precise :

" and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the camera in real life would see." ;)

That is why Oleg doesn't rely on photographs to establish is "real colors"...Too many unknown parameters...:grin:

Salute !

David603 02-19-2011 06:03 PM

Maybe, maybe not. I guess it depends on how many features of a real camera are modeled into the in-game paused-motion one. We know that shutter speed and field of view are modeled, and that film effect colors aren't. AFAIK those features cover most of the differences between what a camera sees and the human eye sees, except color, of course.

kalimba 02-19-2011 06:17 PM

Quote:

Originally Posted by David603 (Post 226205)
Maybe, maybe not. I guess it depends on how many features of a real camera are modeled into the in-game paused-motion one. We know that shutter speed and field of view are modeled, and that film effect colors aren't. AFAIK those features cover most of the differences between what a camera sees and the human eye sees, except color, of course.

Very plausible...The're certainely ways to setup a real camera's features to "mimic" the human eye sensivity. And Oleg beeing a pro, I am sure he could explain how he managed to arrive to an "acceptable" similarity with human perception. Based on guncams and modern films,and "guessing" what shutter speed and film sensivity were used, he could then reproduce a realistic tracer effect......I couln'd not find any historical document describing in detail what ww2 pilots saw regarding tracers...We should interview a veteran !!!
Thanks ! Nice exchange of ideas ! :grin:

Salute !

4H_V-man 02-19-2011 06:25 PM

Quote:

Originally Posted by Triggaaar (Post 225760)
Love the lighting. Nice corn too. Thanks for the update.

I didn't read every page, so somebody may have already noted this...that isn't corn. It's wheat.

meplay 02-19-2011 06:38 PM

just grab an ak47 fire on full auto and see how it looks :P


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