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I kind of expect to get "drowned with video" tomorrow.
I take Luthier at his words here. And a clip made on low end machine again doesn't count as a real video. ;) |
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He also said don't expect an update every week...
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Well....were running out of weeks to be honest.
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at this point I'm more interested on learning more about whats in store for us with the SP part of the game than anything else...
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I think tomorrow, Oleg is going to unleash the beast, we will see a great video with everything ramped up, spittys attacking large formations of bombers over london and everything running smooth.
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I just hope its more than we have seen for the last few months...were running out of time...the game should be finished now. if we cant see some video of COD running the latest build on a high-end machine now...then when will we?
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I don't expect that much from tomorrows update. And i'm hope i'll be surprised.
I just hope we'll get more then a few screenshots. |
it doesnt have to be a flashy 10 min video...but what would be great is to see a 2 min video of a take off from engine start up to level flight...no stop start editing...just a nice flow of real footage.
or the same of a landing from entering the circuit to full stop. |
"we were makning some chronicles of development in video format for the next video updates"- Oleg, from last week.
the videos are going to be developer diary type videos, not long gameplay trailers. |
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I think we just need some good news. In the last day we've found out that
1.) there's no dynamic campaign 2.) there's no box versions coming to Australia Seeing a nice video would be good news |
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Videos. Take offs, Landings, Bombings, Dogfights. The whole schmear
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+ i would like to see an official game server!
+ an official Scoreborad and weekly hosted events would be great! |
Most people must already aked for me... VIDEOS!
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How about a screenshot from within the cockpit on a 3 screen setup? (Eyefinity or "Surround Gaming")
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the armament selection screen with a Ju88 or He111 :)
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Update plans.
How frequent will we see updates to game. Every 4 months? etc. |
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Following the excellent report from Youss (posted by MoHaX) of his experience flying the 109, I was wondering if Luthier could do a video showing similar things.
Think of something similar to Youss's flight with commentary from luthier on the new features as we see them on the screen. That way we get to see it AND get commentary and information at the same time. |
In the next update I would like to see some video shot from the pilots perspective attacking another aircraft(s), no editing using video tools, just how it was shot at the time.
Many thanks |
lots of direct, in game video (not that over Ilya's shoulder camera phone video schtuff neither)...with audio...mg's firing, cannons firing, Olegs bean soup firing...well maybe not that
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Luthier told us that we would end up drowning in the amount of information we are going to get the update, but I did not see anything special last week (in the video did not look that worked correctly 6dof). Let's see this week
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I would really like to see in what ways the damage modeling has improved:
First thing I'd like to see: A video showcasing a bomber for instance taking excessive abuse from a spitfire. With developer commentary or visualization of what systems, parts and structure are hit, how they are damaged, what effects they have and what we can expect to see happening in combat. I am also curious about the stupid old "insta-splode" or "Spontaneous explosion" from IL-2. Nothing in real life, get's blown to bits in an instant, that is unless, a bombload is detonated. Seriously, no planes are made of liquid nitrogen like the planes in IL-2.. So here is an other question that I really would like answered : Mid air collisions and crashlandings. Even the old Microprose B-17 2 The Mighty 8th had structural bending. (Wings would bend on object collision). Rise of Flight made a brave attempt at weakening the "wood spars" in the wings etc. to have them bend under heavy air loads or lighter air loads depending on damage. They failed, however, in creating it so that the broken part detected collision with the rest of the plane (i.e lower wings could bend so they pointed up and through the upper wing as if it wasn't there). In IL-2 the technology now just makes the part that is struck "disintegrate" into small 3D meshes which, is also, not very likely to happen in real life unless the planes are made of glass. So here is the question: Will IL-2:CoD have advanced deformation? Individual propeller blades bending, bending wings that seem to "break/twist/pry" off instead of "jumping off as many small parts" ? The third thing that comes in mind is ground impacts. In Il-2 we have a plane with an airspeed and ground angle detonator. If you are over a certain speed or land with a certain angle it just causes the plane to explode like a bomb with a shockwave blast that takes out other planes flying low nearby. All the smoke flies directly upwards (except for the burning parts that keep the planes speed and direction before spreading in a million pieces everywhere). Since this is the absolute highlight and climax of a dogfight.. (seeing your enemys plane plunging in a spiral or trying to crashland at the end of a dogfight is what makes you feel triumphant) (I'm one of those who ALWAYS circle my defeated enemy to simply watch him go down, unless theres more enemies to fight). So as I was saying; since this is the absolute climax and victory of a dogfight, I'd like to see what I'd expect from a planecrash. If the plane has high speed and shallow angle it would most likely break up into pieces and spew fuel and fire all along it's path until it comes to a halt.. Fuel burns rapidly because it's dispersed over a large area and heavy parts like the engine can come loose from it's frame and bounce/spin far away from the impact point (see F-16 Thunderbirds crash). A steep angle crash (high speed or not really) should leave all the fuel in a relatively small area and cause a big fireball (not a huge explosion nessesarily unless there is munitions going off). The higher the speed, the higher the parts will fly off the ground again and scatter about. A slow crash with shallow angle should be more of a skidding event with a lot of ground dust/dirt/grass being torn up and tossed around the plane Of course, crashes are freak events that have a LOT of factors and random events that cannot possibly be recreated in real life, but I'd like to see some better results for IL-2 CoD than IL-2 provided :) Finally. Have you considered using 3D mesh deformation such as used in games like GTA IV and "1nsane" (latter being an old racing game) where deformation is applied to the 3D object once a collision has been detected? Say you're taxiing and accidently clip the wing into a lightpost or fence or a stationary plane, you would get a dent and have some aerodynamic and structural loss, and if the speed was higher, the wing would rip off like it normally does??? As you can see, I am really really excited about the damage model, and I would love to see mroe of it in your future videos!! Go team Maddox :D oh and PS: Really happy with the damage I've seen so far so It's not a complaint about CoD, rather what I know has been done with other games, and wonder if you will include these features in CoD's damage model! :) Looking forward to this weeks update, and have a nice weekend guys! |
I agree Strike - all of those points are valid, and in all probability most will not make the initial release. There are also other issues that relate directly to the flight model (see my recently started 'FM/DM issue' thread) which should be given priority in future patches. I know many the items on these 'wishlists' could be very CPU intensive, but some of them are pretty basic fixes which would enhance the gameplay.
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Well all in all I would say that of all my requests the most realistic one would be to see the "Showcase of damage model with developer commentary and highlights of various effects and the complexity of everything".
That's why it's my first and most sincere wish :) I'd like to see something of a more realistic building damage and crash model yes: http://images3.wikia.nocookie.net/__...uftwaffle.jpeg Thought I'd share :) |
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gime a V gime an I gime a D gime an E gime an O gime a S... Whata ya got.....YIDEOS!!!!Whata ya got.....YIDEOS!!!!Whata ya got.....YIDEOS!!!!
I guess I'd like to see some videos. |
I haven't read any of the 13 pages on this thread (yet) so this might have been brought up already howver I want to see the limits of the 6DOF.
I remember reading that you can loosen the shoulder straps so that you can lean out more with the drawback that you will get slammed about more in violent maneuvers. I want to see how much of my 6 O'clock I can see with the straps loosened to the max. A video of this would be good. |
oleg/ilya,
can we get some clairty on why it is so difficult to buy this product? many fans in major markets such as australia, the US and canada are all struggling to pre-order this game. we desperately want to and we desperately want to see this game become a commercial success, but it seems everything is being done to make it as difficult as possible to find and buy this game! as discussed - the digital download price in australia as quoted on the UBI website is equal to the value of a collectors edition overseas! many thanks. |
UBI have created a link for people wanting to suggest possible questions the UBI forum moderators will be putting directly to the Developer team:
http://www.google.com/moderator/#16/e=59ba5 |
will it be released on Steam in USA?
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i would love to see som screens in full quality settings. dx effects, reflections, AA ...
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Too right! I haven't seen any sign of reflections in the water, or 3D waves. IL-2 1946 had both of those so I would hope to see them return.
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I would love for there to be a complete pilot 'life', going from basic training through operational training units to Squadrons and then into a campaign, with at some point your flying ability determaning the type of aircraft you go onto fly.
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Just an update would be good.
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Yes, Update please!
Winger |
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Well, I just want to be drowned in videos like Luthier promised.
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I agree Hecke, I was really hoping for a video this week, since we got nothing last week. But at least they take the time to do these updates at all. I hope we will get to see some more game play before it comes out.
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I would like to see more things related to sea like ships and their damage modeling and level of detail. If you read this Oleg, could you please check your visitor messages since there is something extremely vital that I need to tell you. With much thanks.
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A taskmanager screenshot of the CoD exe using more than 2GB. ;)
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It may have been mentioned, but I'd like to see a video of skies full of bombers (some smoking heavily), and of fighters in swirling dogfights. I'd be looking to see smooth frame rates even while a lot was going on, including flak. Just to seal the deal, make this video from inside the cockpit of a fighter that's still a good way off, and observing the melee.
Flyby out |
Somebody might have said it already, but I would like to see some kind of update on the IL-2 Battle for Moscow or Korea. A screenshot or two would be ideal :D
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I'd like to have more to read rather than more to see (already convinced it looks good enough).
In particular, could we get a more detailed description of the features in the 128 players multiplayer mode? How does it work? Can players crew only their airplane or also occupy gunner positions of others, like in the new Zuti MDS servers? How it the progress of the battle handled, what rules determine how the battle is going etc... Thanks :) |
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If it's a video, then why not an instructional one with commentary instead of just a cinematic with lots of explosions that's been done to death by all kinds of games? I'm thinking of a video where a developer talks us through some of the features and gives some insight on what they've built and how it works. Even better, an aircraft familiarization tutorial much like the ones A2A does for their FSX add-on aircraft: "Hello, i'm Ilya Shevchenko, this is our 109E in Cliffs of Dover, and today i'm going to show you how to complete a simple take-off and land circuit around your airbase to demonstrate the changes and improvements from the IL2 series in the fields of FM,DM and engine management. I'm going to be flying with all the difficulty options set to on and i'll show you a few things to be careful of when flying the 109E, among them how not to over-rev your engine when flying the manual prop pitch variants. Our dynamic weather module is still in debugging but we do have static weather, so i will also show you the importance of wind direction in your takeoff/landing and what happens when you disregard it in narrow gear taildraggers like the 109 and Spitfire". And then, he proceeds doing just that and briefly talking us through it within the the span of a few minutes. Next week's video, an airstart mission from the QMB with someone displaying how to properly attack bombers in a Hurricane and touching on the main bits: shooting in convergence range, making side slashing attacks to avoid gunners, concentrating your fire to offset the small caliber of you guns, etc and most importantly, what happens when you disregard the advice. After all, there's no better way to showcase the product's realism than the player getting punished for doing something that would have consequences in the real world. For the next video, a bombing run tutorial in a He111 and a small section at the end pointing out the differences in bombsights between the 111 and the other bombers featured in the simulator (blenheim, Br20, etc). It doesn't have to be a gazillion aircraft swirling and spewing smoke and gunfire all over the screen, it could be just one aircraft with a guy talking or a small QMB mission...it just needs to be interesting and show what's under the hood of their new engine ;) |
I just want to see some in game video of a dogfight between a Spit and a 109. Bullets firing, someone going down in flames. It'd be cool to see the damage effects in action!
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