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-   -   Friday 2010-12-24 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17768)

holdenbj 12-26-2010 12:10 AM

Just Beautiful screenies Thanks !
Merry Christmas all....:)

12Strings 12-26-2010 12:21 AM

thanks for the update oleg:-P. the anticipation is building week by week.

IbnSolmyr 12-26-2010 08:30 AM

Quote:

Originally Posted by MikkOwl (Post 206818)
1. A panel at the Bf 110 front hangs loose. Does it flap with the wind and maneuvers? (If so, can they make sounds when they slam against the fuselage over and over?)

2. Can broken things get broken more or torn off by various high G maneuvers (both positive and negative)?

3. Replay camera idea: follow a shell/bullet (maybe the first one fired from any burst), both from first person and from third person. Could be fun to see in slow motion how good someone's gunnery is.

4. In replays, crew position: I know the replays can save the real head view angle of the person like in IL-2. But can we override and look around?

5. Is turbulence and G-force impact on view (shake etc) included in replays?

6. Do damaged parts that fall off from the airframe have physics? Can they collide with the own airframe or another, causing damage? For example if an engine came loose from the Bf 110, could it strike its own twin stabilizer tail or another airplane? Panels striking someone elses canopy is another example.

---

1) I hope..
2) I hope..
3) Well you're right. You can do it in Il-2 for the slow motion, but it's hard to do for a good movie, as it was hard to realise a good movie in Il-2.
...
6) It's the case in Il-2 ;) Well it's a bit simple but for the time, it was simply great. I remind to have been damaged after have went about 1000 feet under a dogfight piece. And it often happens when you're just 100 or 200 feet under an ennemy you just made explosing.

IbnSolmyr 12-26-2010 08:34 AM

Quote:

Originally Posted by Freycinet (Post 206828)
How many times do you want Oleg to reply in this thread...?

Hey man, could you keep in mind that everyone can't take the time to read the whole topic ? :rolleyes: Maybe this person is very busy. Anyway, could you give the answer or say nothing ?

-- Yes, the guy is heavy wounded or dead. --

Keep fair attitude all :-)

Richie 12-26-2010 09:25 AM

1 Attachment(s)
Quote:

Originally Posted by Stiboo (Post 206637)
Merry Christmas to EVERYONE

Some more great screenshots..

Question about the 109e3 canopy, i've always thought that most Emils had the 'square' canopy by the time of BoB...or was that just the E4 and E7? does anyone have any figures about this or how many E3s were retro fitted?

The Bf109 just does not look right to me with that canopy and as the Bristol Beaufighter is included as an A.I plane which didn't see service until December 1940, Oleg must be covering the time period up to then, I think most 109s had the square canopy by then...prehaps the E4 and E7 will be downloadable content after the game is released...what does Rise Of Flight charge $ per new aeroplane?


Oleg, a Christmas general update on how the game is shaping up would be nice !!

How many of us will still be checking the forums on Xmas day to see if Oleg has posted?!

All the very best to you all,

Simon

There's the very 109 E-3 in the screenshots. I wish they would display it like that. This 109 was shot down during the Battle Of Britain as you can see the canopy is correct.

Foo'bar 12-26-2010 09:56 AM

Quote:

Originally Posted by Richie (Post 206874)
There's the very 109 E-3 in the screenshots. I wish they would display it like that. This 109 was shot down during the Battle Of Britain as you can see the canopy is correct.

I doubt that the canopy of the Duxford's Emil does anything has in common with the original canopy any more. It looks like a replica, not made very well. Last april I went to Duxford and took a closer view to it.

JG53Frankyboy 12-26-2010 09:59 AM

Quote:

Originally Posted by Richie (Post 206874)
There's the very 109 E-3 in the screenshots. I wish they would display it like that. This 109 was shot down during the Battle Of Britain as you can see the canopy is correct.

both kind of canopies were in use during BoB - with and without head armour.

keep in mind that the only difference between E-1, E-3 and E-4 were thier wingarmament.
MG17, MG-FF, MG-FF/M

so, an originaly build E-3 , rearmed with MG-FF/M became an E-4!

i realy hope MAddox will include E-1 and E-4 , the most used variants during BoB.

Xilon_x 12-26-2010 10:10 AM

MERRY CHRISTMASS AT ALL COMUNITY MARRY CHRISTMASS AT 1C TEAM MARRY CHRISTMASS AT OLEG MADDOX MERRY CHRISTMASS TO DAIDALOS TEAM.

in ITALIAN LENGUAGGE.

BUON NATALE A TUTTA LA COMUNITA'

BUON NATALE ALLA COMPANIA 1C

BUON NATALE A OLEG MADDOX

BUON NATALE ALLA DAIDALOS TEAM.

easyhomewin 12-26-2010 10:45 AM

Very nice screens, its coming along nicely.:cool:

Just a quick question; I know you guys like to introduce adds ons and updates with new aircraft after release so whats the likelyhood of playable Gloster Meteor at some point in BoB?:)

Zorin 12-26-2010 10:54 AM

Quote:

Originally Posted by easyhomewin (Post 206899)
Very nice screens, its coming along nicely.:cool:

Just a quick question; I know you guys like to introduce adds ons and updates with new aircraft after release so whats the likelyhood of playable Gloster Meteor at some point in BoB?:)

I belive you mean Gloster Gladiator, cause the Meteor is the 1945 jet. ;)

Richie 12-26-2010 11:02 AM

1 Attachment(s)
Quote:

Originally Posted by Foo'bar (Post 206880)
I doubt that the canopy of the Duxford's Emil does anything has in common with the original canopy any more. It looks like a replica, not made very well. Last april I went to Duxford and took a closer view to it.

Here's a painting of the event... Not solid proof but it's an older type in the painting also.

Sutts 12-26-2010 11:13 AM

1 Attachment(s)
Here's the original photo I believe. Canopy matches the one we see in SoW.
I accept that both canopy styles featured in BoB 109s though.

easyhomewin 12-26-2010 11:42 AM

Quote:

Originally Posted by Zorin (Post 206901)
I believe you mean Gloster Gladiator, cause the Meteor is the 1944 jet. ;)


No I mean the meteor. As I sugested earlier not in the inital release of the game and obviously not to take part in any BoB missions but if developers go a bit crazy introduce addons with jet engine fighters as they did with the original sturmovik.

Sutts 12-26-2010 11:59 AM

2 Attachment(s)
Here's a 109 with later style canopy shot down Sep 16 1940 at Manston:

The second is just a beautiful summer airfield shot in France.

Sutts 12-26-2010 12:10 PM

In the second Oleg shot with the 110 over a town, notice the church in the right hand corner. First church we've seen I believe.:grin: Important landmarks when navigating without map icons IMO.

Baron 12-26-2010 12:15 PM

Is it just me or does it look like the Bf-110 pilot is wounded or dead to?

JG52Krupi 12-26-2010 12:26 PM

Quote:

Originally Posted by Baron (Post 206939)
Is it just me or does it look like the Bf-110 pilot is wounded or dead to?

If your talking about the fourth picture then yes he does, the rear gunner looks in better shape.

Tbag 12-26-2010 12:38 PM

Quote:

Originally Posted by Sutts (Post 206937)
In the second Oleg shot with the 110 over a town, notice the church in the right hand corner. First church we've seen I believe.:grin: Important landmarks when navigating without map icons IMO.

There are thousands of these churches in southern England, I doubt they would help much when navigating! But they certainly add a lot to the atmosphere of the game!

kancerosik 12-26-2010 12:38 PM

Quote:

Originally Posted by dflion (Post 206413)
The colour saturation on all pics is looking much better.
I liked the pic of the 30+ Wellingtons flying along - very impressive!
Finally the pic of the Spitfire flying at 'o' feet over a German airfield - looks very realistic.
Thanks
DFLion

On the Spit low pass capture, the shadows of the objets doesnt match. Nice, but seems to be a photoshop work. Am I wrong?

Stiboo 12-26-2010 01:29 PM

Thanks for the replies about the 109E3 canopy, I've just never really seen the original 109 canopy in photos and paintings over the years.

I've not seen any screenshots of Oleg's 109E3 with a retro-fitted 'square' canopy so it looks like it's not in the game.

It seems very strange that this is the only 109 version in BoB? As the E4 and E7 were so very similar, Oleg and team must have made a financial decision thinking about future paid add-on packs for the series to the loss of the BoB game, why model an a.i. Beaufighter that didn't really see any service until January 1941 but not model all the Emils that flew July - Sept 1940? is this Pacific Fighters all over again!

I'm guessing a Friday 15 th April UK release date.

Baron 12-26-2010 01:36 PM

Quote:

Originally Posted by JG52Krupi (Post 206942)
If your talking about the fourth picture then yes he does, the rear gunner looks in better shape.


This one:

http://forum.1cpublishing.eu/attachm...0&d=1293197903

Sutts 12-26-2010 01:58 PM

5 Attachment(s)
Oleg,

A small observation which I feel is important enough to mention......

I've noticed that in most SoW shots of Spits and Hurricanes in level flight, the pilot looks like he's leaning backwards with his head on the head rest. I'm sure there were times when this body position was used (perhaps in high G situations) but almost all the original photos I've seen have the pilot with his body well forward of the head rest, almost leaning forward. It would be great if you could tweak the pilot posture to replicate this. Much better looking in my opinion.

Thanks

SoW body posture followed by several original shots......

kalimba 12-26-2010 03:52 PM

Quote:

Originally Posted by Hecke (Post 206795)
Oleg and Luthier:

Can I please have the adress of your office where I can send you a proper pc so that you can show the public the whole beauty of the sim in the weekly screenshots and videos? It's worth that for me.

I agree...In fact for the updates, both Luthier and Oleg would need a new PC

You should send them 2 of these :

http://www.dell.com/us/p/alienware-a...re-area-51-alx

:grin:

Foo'bar 12-26-2010 04:33 PM

Quote:

Originally Posted by Sutts (Post 206970)
Oleg,

A small observation which I feel is important enough to mention......

I've noticed that in most SoW shots of Spits and Hurricanes in level flight, the pilot looks like he's leaning backwards with his head on the head rest. I'm sure there were times when this body position was used (perhaps in high G situations) but almost all the original photos I've seen have the pilot with his body well forward of the head rest, almost leaning forward. It would be great if you could tweak the pilot posture to replicate this. Much better looking in my opinion.

Thanks

SoW body posture followed by several original shots......

Very good observation. I've almost believed that only me would have seen that. I also think that spitfire pilots are leaning backwards too far.

Daniël 12-26-2010 04:40 PM

Quote:

Originally Posted by Foo'bar (Post 207030)
Very good observation. I've almost believed that only me would have seen that. I also think that spitfire pilots are leaning backwards too far.

That was WIP. I think Oleg told some time ago it's corrected now.

Avionsdeguerre 12-26-2010 05:41 PM

Nice screens ! Very great work

Très beau travail de votre part, je vous souhaite un joyeux noel :) Merci Oleg.

Tree_UK 12-26-2010 05:49 PM

Quote:

Originally Posted by kalimba (Post 207009)
I agree...In fact for the updates, both Luthier and Oleg would need a new PC

You should send them 2 of these :

http://www.dell.com/us/p/alienware-a...re-area-51-alx

:grin:

It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.

For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.

Ian Boys 12-26-2010 06:49 PM

Fantastic work

BG-09 12-26-2010 07:38 PM

I am not surprised at all--Oustanding work again, and again, and again...
 
WELL, WELL, WELL...
I am not surprised at all--Oustanding work again, and again, and again...
(\__/)
(='.'=)
(")_(")

***HAPPY HOLIDAYS to all of our great comunity: Oleg, Olga...;) Luthier & team & all of us!***

~CHEERS!

<------BG-09------<<<

Sutts 12-26-2010 07:40 PM

Quote:

Originally Posted by Tree_UK (Post 207059)
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.

For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.

I think Oleg has very good reasons for not posting videos. With a video you get to see everything, even features that are being held back for that WOW factor on release. It may be possible to remove these key elements but that could require time consuming reconfiguration or recompilation. Same with the sound effects - I think there are key features of the new sound engine that Oleg doesn't want to reveal until release (perhaps for competitive reasons, perhaps to give us a few pleasant surprises).

I'm quite happy with this situation, I think the WOW factor at release time is important to get a buzz going and increase word of mouth sales.

In terms of sound effects, I'm really hoping one day to hear engine sounds that vary with engine load at the same RPM. When exercising the propeller in a ground test it would be great to hear the sound of the prop biting into the air and the engine loading up as the pitch increases. I live several miles from an RAF base and can easily hear the distinctive sound of the props being exercised before they take off. Anyway, not expecting this kind of thing at release but would be nice one day.

robtek 12-26-2010 07:41 PM

@kancerosik

I really dont know where you see wrong shadows in that picture!
No Photoshop!

Hecke 12-26-2010 07:55 PM

Quote:

Originally Posted by Sutts (Post 207093)
I

I'm quite happy with this situation, I think the WOW factor at release time is important to get a buzz going and increase word of mouth sales.


You get more sales if you show outstanding material as soon as possible.

mazex 12-26-2010 08:18 PM

Quote:

Originally Posted by Tree_UK (Post 207059)
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.

For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.

Ever heard of the 80/20 rule Tree? It's the last 20 percent of every project that takes 80 percent of the time... So - we have some time left waiting I guess ;) But looking at the quality of the latest shots (and stuff like working large formations etc) I hope for a summer 2011 release!

Tree_UK 12-26-2010 08:48 PM

Quote:

Originally Posted by mazex (Post 207104)
Ever heard of the 80/20 rule Tree? It's the last 20 percent of every project that takes 80 percent of the time... So - we have some time left waiting I guess ;) But looking at the quality of the latest shots (and stuff like working large formations etc) I hope for a summer 2011 release!

Yes indeed mate, I understand, would be nice to know what percentage of the last 20% is complete though :grin: Dont forget to remind zapatista to eat his shorts next time anyone see's him :grin:

Deadstick 12-26-2010 09:18 PM

Thanks for the update. ~S~

As for lack of video, it would be good to see some more. But I am happy enough with the screenshots for now.

kalimba 12-26-2010 09:30 PM

Quote:

Originally Posted by Tree_UK (Post 207059)
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.

For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.

They certainly have top notch PCs over there...Otherwise, how would they be able to tweak all the hi res details at maximum playable settings ? :rolleyes:

It is obvious to me that they keep the final eye candy video for an official announcement regarding launch date and specs and ...publisher...:grin:

Salute !

tourmaline 12-26-2010 10:09 PM

Merry christmas and a very happy new year to Oleg and team!

SlipBall 12-26-2010 10:12 PM

I agree that they must have state of the art machines over at head quarters. How else would they gauge the possibilities...what they show us each week, is what the masses can expeck on their weaker PC's, that most of us run:grin:

Flying Pencil 12-26-2010 11:53 PM

NICE Christmas Present!!

Then again, every Friday is Christmas!! ;)

Merry Christmas, Oleg!

Richie 12-27-2010 12:45 AM

I'm so glad the day light exhaust flames have vanished. :)

luthier 12-27-2010 04:22 AM

Quote:

Originally Posted by kalimba (Post 207120)
They certainly have top notch PCs over there...Otherwise, how would they be able to tweak all the hi res details at maximum playable settings ? :rolleyes:

It is obvious to me that they keep the final eye candy video for an official announcement regarding launch date and specs and ...publisher...:grin:

Salute !

We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?

We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.

And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.

Solnyshko 12-27-2010 04:28 AM

As I expected... and good to hear :)

Richie 12-27-2010 05:16 AM

That's great news

mungee 12-27-2010 05:29 AM

Thank you Oleg & your team!
The screenshots are looking FANTASTIC and are getting better and better!
The one of the Ju-87's is now my 'background'!
And on the subject of that pic, I "proudly" called my 24 year-old daughter through to my computer room yesterday afternoon and asked her what she thought of the Stuka's pic - she genuinely was impressed and was shattered when she realised it wasn't a photograph! So there you are, a genuine, objective assessment! Hehe!

Sutts 12-27-2010 07:00 AM

Quote:

Originally Posted by luthier (Post 207199)
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?

We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.

And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.

Thanks Luthier, as always your feedback is valuable and really appreciated.

Sutts 12-27-2010 07:01 AM

Quote:

Originally Posted by Richie (Post 207169)
I'm so glad the day light exhaust flames have vanished. :)

Look again Richie. They might just feature on high power settings as the Hurricane and Stuka has none while the Spit and 110 do.

Hecke 12-27-2010 09:21 AM

Quote:

Originally Posted by luthier (Post 207199)

We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build.

Sounds awesome. So theres again plenty of room to include new stuff. :grin:




P.S I think any trader would donate you a high end machine if you tell them what you're doing with it.

Mysticpuma 12-27-2010 09:35 AM

Quote:

Originally Posted by CharveL (Post 206505)
Looking good as always.

Just curious if LOD "pop-ups" will be apparent on lower detail settings or whether you have implemented a method to fade them in to be less intrusive? I'm sure it's always a trade-off for performance and may not be practical but at least will there be a distance slider that's manually adjustable for ground objects?

All the best!

That is something I too would be interested to see answered. Can the LOD 'pop up' effect be decreased or improved at-least?

Nice update, cheers, MP

Richie 12-27-2010 11:23 AM

Quote:

Originally Posted by Sutts (Post 207210)
Look again Richie. They might just feature on high power settings as the Hurricane and Stuka has none while the Spit and 110 do.

I think that 110 engine is flaming like that because it's damaged but yes you're right I missed that Spitfire. Those daylight flames have to go. I think there were enough videos posted last update showing how impossible it was to see exhaust flames in the daylight.

Furio 12-27-2010 11:53 AM

Quote:

Originally Posted by Richie (Post 207248)
I think that 110 engine is flaming like that because it's damaged but yes you're right I missed that Spitfire. Those daylight flames have to go. I think there were enough videos posted last update showing how impossible it was to see exhaust flames in the daylight.

+1

Manuc 12-27-2010 12:04 PM

Bf 110 nose
 
Oleg, please remember to remove the "nose code" at the Bf 110. There was no Number/letter code of this kind at the nose.

csThor 12-27-2010 12:57 PM

That nose thingy is probably just a sign that you can assign stuff there. Stab I./ZG 26 is known to have used fighter-style staff markings in that position during the BoB. ;)

Insuber 12-27-2010 01:18 PM

Quote:

Originally Posted by luthier (Post 207199)
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?

We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.

And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.

Luthier you are da Boss!

Manuc 12-27-2010 04:40 PM

Quote:

Originally Posted by csThor (Post 207263)
That nose thingy is probably just a sign that you can assign stuff there. Stab I./ZG 26 is known to have used fighter-style staff markings in that position during the BoB. ;)

I understand..so it's a placeholder for a squadron marking etc? Thank you, csthor

Friendly_flyer 12-27-2010 06:36 PM

I really love the little set-up with a table with a wine bottle and the sandbag wall on the German airfield picture. As an occasional mission builder I really appreciate these little "atmospheric" elements!

The Kraken 12-28-2010 09:48 AM

Quote:

Originally Posted by Mysticpuma (Post 207235)
That is something I too would be interested to see answered. Can the LOD 'pop up' effect be decreased or improved at-least?

There's little that can be done here. Some devs like ED with Lock On used transparency to gradually fade in objects, which makes the transition less obvious, but then some people complained about bugs with see-through buildings... Hopefully with DX9+ the engine will be able to render many more objects at a larger distance at least.

csThor 12-28-2010 10:55 AM

Quote:

Originally Posted by Manuc (Post 207318)
I understand..so it's a placeholder for a squadron marking etc? Thank you, csthor

Not necessarily a placeholder - simply an indication that the player can or cannot have something displayed there. If I remember what Luthier said correctly then all marking positions can be used for virtually any of the present marking styles. It's up to the player (or mission maker) to make a selection. :)

RyansPlace 12-28-2010 06:15 PM

I appreciate the large formation pic:

http://forum.1cpublishing.eu/attachm...1&d=1293198176

Did you improve formation management tools to allow linking multiple groups into single formations and ability to create custom formations (such as a below pic from IL-2)?

http://i1017.photobucket.com/albums/...l/AirWing1.jpg

http://i1017.photobucket.com/albums/...l/Gun-cam2.jpg

I apologize for being the one-man crusade for this, but large formations are my thing. ;)

-Ry

You can see more pics of the IL-2 large formation project in the link below (Note: This is not a MOD):
http://forums.ubi.com/eve/forums/a/t...3/m/6001079908

DoolittleRaider 12-28-2010 08:48 PM

I've been meaning to ask for some time, and hope it's not been asked /answered already elsewhere...but...I can find no reference pictures/profiles of Bf110's with the Unit (geschwader) Code letters on the port side of the aircraft, forward of the cockpit. http://i440.photobucket.com/albums/q...skinPort-1.jpg

Nor have I seen the individual acft and Stab/Staffel code letters forward of the cockpit on the starboard side.
http://i440.photobucket.com/albums/q...OB3Uaaskin.jpg
I'm wondering why the 110's in SOW:BofB are skinned this way.

I assume the 110 depicted in this week's Update is meant to be the aircraft of ZG26 Geschwaderkommodore (Obstlt Joachim-Friedrich Huth, 14.12.39 - 1.11.40), 3U+AA, with the second A indicating geschwader stab (command staff) and first A being the first aircraft of that stab….however, that first “A” would have been blue, not green. All Geschwader Stab individual aircraft letters would have been blue. For example, see profile below of one ZG26 Commander’s aircraft:
http://i440.photobucket.com/albums/q...eBf1103UAA.jpg

Here you will find excruciatingly detailed information on ZG26 Bf110 aircraft Code lettering:http://www.michael-reimer.com/CFS2/C...affe_ZG26.html


Additionally, here at the "Wings Pallette" site are 122 profiles of 110's, and I don’t believe there are any showing Unit/acft Code letters placed forward of the cockpit as in the SOW:BofB screen capture. http://wp.scn.ru/en/ww2/f/318/2
Here's just one other example from those 122:
http://i440.photobucket.com/albums/q...rofile3UAN.jpg

Does 1C have some other historical reference(s) supporting the 110 in the screencapture as being authenthically/uniquely painted with a Green acft letter, and more significantly with the Code letters forward of the cockpit? I do not mean to be nitpicking, but historical accuracy is one of the strengths of IL-2 and I am sure that is a major goal of SOW:BOB. I am not an expert on Luftwaffe aircraft markings, although I've done a lot of research for some Projects. I would welcome learning more from an exchange about this matter.

philip.ed 12-28-2010 08:55 PM

Doolittle, I'm under the impression it's just there to show what can be done with regards to nose art/codes ;)

DoolittleRaider 12-28-2010 09:06 PM

Thanks. I didn't read enough pages upon return from weekend holidays to get to the posts about this matter yesterday.

Still, I'm interested in knowing what degree of accuracy is being sought for the SOW:BOB default aircraft skins. It's great that they are incorporating user flexibility in assigning "Nose Art", historical or otherwise, but I'd like to be comfortable that the Default skins will be historically detailed and as accurate as possible in aircraft markings, etc. After all, the Luftwaffe had an almost insanely detailed and somewhat complex marking format/procedure. The RAF system was a wee bit simpler, but I have the same concern for SOW:BOB accuracy in RAF acft markings....a key aspect of the RAF system is the placement of the individual aircraft (Spits, Hurricanes, Gladiators, etc) Serial Numbers on the aft fuselage. Individual acft histories, unit assignments, and ultimate fates are available with some research. For example, the history of every single Spitfire ever produced can be found here:
http://www.spitfires.ukf.net/home.htm

philip.ed 12-28-2010 10:27 PM

I agree.
I pointed out last week that the markings for the 32 squadron Hurricane were wrong in size and shape, so I hope this is all being looked into ;)

T}{OR 12-28-2010 11:25 PM

Quote:

Originally Posted by RyansPlace (Post 207570)
I appreciate the large formation pic:

(image removed from quote)

Did you improve formation management tools to allow linking multiple groups into single formations and ability to create custom formations (such as a below pic from IL-2)?

(image removed from quote)

(image removed from quote)

I apologize for being the one-man crusade for this, but large formations are my thing. ;)

-Ry

You can see more pics of the IL-2 large formation project in the link below (Note: This is not a MOD):
http://forums.ubi.com/eve/forums/a/t...3/m/6001079908

Definitely not a one man crusade. :)

I have asked about this in the previous threads as well:

EXAMPLE

btw. outstanding work with the B-17 formation there. :cool:

ECV56_Lancelot 12-29-2010 01:08 AM

Quote:

Originally Posted by Ian Boys (Post 207078)
Fantastic work

Glad to see you still lurke around Ian. Hope to see you again in action once BoB comes out. And also i hope i can get back once this sim is released, if real live allows me to :(

:)

ATAG_Doc 12-29-2010 01:14 AM

A tail gunner died of death very nice.

csThor 12-29-2010 06:14 AM

Quote:

Originally Posted by DoolittleRaider (Post 207618)
I've been meaning to ask for some time, and hope it's not been asked /answered already elsewhere...but...I can find no reference pictures/profiles of Bf110's with the Unit (geschwader) Code letters on the port side of the aircraft, forward of the cockpit. http://i440.photobucket.com/albums/q...skinPort-1.jpg

Nor have I seen the individual acft and Stab/Staffel code letters forward of the cockpit on the starboard side.
http://i440.photobucket.com/albums/q...OB3Uaaskin.jpg
I'm wondering why the 110's in SOW:BofB are skinned this way.

I assume the 110 depicted in this week's Update is meant to be the aircraft of ZG26 Geschwaderkommodore (Obstlt Joachim-Friedrich Huth, 14.12.39 - 1.11.40), 3U+AA, with the second A indicating geschwader stab (command staff) and first A being the first aircraft of that stab….however, that first “A” would have been blue, not green. All Geschwader Stab individual aircraft letters would have been blue. For example, see profile below of one ZG26 Commander’s aircraft:
http://i440.photobucket.com/albums/q...eBf1103UAA.jpg

Here you will find excruciatingly detailed information on ZG26 Bf110 aircraft Code lettering:http://www.michael-reimer.com/CFS2/C...affe_ZG26.html


Additionally, here at the "Wings Pallette" site are 122 profiles of 110's, and I don’t believe there are any showing Unit/acft Code letters placed forward of the cockpit as in the SOW:BofB screen capture. http://wp.scn.ru/en/ww2/f/318/2
Here's just one other example from those 122:
http://i440.photobucket.com/albums/q...rofile3UAN.jpg

Does 1C have some other historical reference(s) supporting the 110 in the screencapture as being authenthically/uniquely painted with a Green acft letter, and more significantly with the Code letters forward of the cockpit? I do not mean to be nitpicking, but historical accuracy is one of the strengths of IL-2 and I am sure that is a major goal of SOW:BOB. I am not an expert on Luftwaffe aircraft markings, although I've done a lot of research for some Projects. I would welcome learning more from an exchange about this matter.

Like I told Manuc the AA in the very front is merely an indication that there is a position where markings can be applied. SoW is going to be very flexible in this regard ... and Stab I./ZG 26 is known to have used fighter-style staff markings there (in addition to the code characters on the fuselage).

As for the marking colours ... you can select any kind of colour on any kind of aircraft. Which means it's up to the mission builder or player to select the appropriate colour. ;)

Friendly_flyer 12-29-2010 07:07 PM

Quote:

Originally Posted by T}{OR (Post 207659)
Definitely not a one man crusade. :)

Not al all, here's some of mine (they are mostly concerning Hurries, real men don't fly überplanes ;) ):

http://forum.1cpublishing.eu/showthr...774#post172774
http://forum.1cpublishing.eu/showthr...858#post173858

There were at least 7 different kind of finflashes on Hurricanes alone, 3 or 4 different Spitfire roundels, 3 different ordering of the squadron/plane codes, at least two fonts etc. I don't know if it will be possible to have options to show all the variation, but at least some of it would be nice.

DoolittleRaider 12-29-2010 08:24 PM

Quote:

Originally Posted by csThor (Post 207704)
Like I told Manuc the AA in the very front is merely an indication that there is a position where markings can be applied. SoW is going to be very flexible in this regard ... and Stab I./ZG 26 is known to have used fighter-style staff markings there (in addition to the code characters on the fuselage).

As for the marking colours ... you can select any kind of colour on any kind of aircraft. Which means it's up to the mission builder or player to select the appropriate colour. ;)

Thanks for the explanation. Again, I appreciate the great flexibility in decorating the acft/skins... The options will be appreciated by all. I assume Skinners will also find many matters/steps easier in BOB than in IL2.

My main comment/concern is that the default aircraft in SOW:BOB, those which will be used in the Campaign and Missions which will come with SOW:BOB, will all be historically accurate.

I'm not complaining at all...just pointing out that the detailed historical documentation on aircraft markings is readily available from quite a large number of Sites. I'm hoping that given the RELATIVELY few units and aircraft types involved in BofB, such accuracy will be incorporated, at release of SOW:BOB, in the default aircraft skins,missions and campaigns.

Thanks for listening. :)

waffen-79 12-29-2010 11:22 PM

Quote:

Originally Posted by csThor (Post 207704)
As for the marking colours ... you can select any kind of colour on any kind of aircraft. Which means it's up to the mission builder or player to select the appropriate colour. ;)

Hi about the markings

I hope SOW gives total control of what color, type and position of markings, because I tend to paint personal insignias in the nose of the aircraft and I'm not the only one

Also, in IL-2 take american planes for instance, if you choose a blank skin which is not the default and select Airforce USAAF you'll get no markings at all

csThor 12-30-2010 06:13 AM

Quote:

Originally Posted by DoolittleRaider (Post 207909)
Thanks for the explanation. Again, I appreciate the great flexibility in decorating the acft/skins... The options will be appreciated by all. I assume Skinners will also find many matters/steps easier in BOB than in IL2.

My main comment/concern is that the default aircraft in SOW:BOB, those which will be used in the Campaign and Missions which will come with SOW:BOB, will all be historically accurate.

I'm not complaining at all...just pointing out that the detailed historical documentation on aircraft markings is readily available from quite a large number of Sites. I'm hoping that given the RELATIVELY few units and aircraft types involved in BofB, such accuracy will be incorporated, at release of SOW:BOB, in the default aircraft skins,missions and campaigns.

Thanks for listening. :)

I made the german unit emblems (most of them, anyway) and wrote as detailed manuals on emblems, tactical markings and their application as I could make them for Maddox Games. I've already seen a few more things and what I see I like. :)

DoolittleRaider 12-30-2010 10:10 PM

Interesting to hear that you have worked with Maddox team on SOW:BOB timeframe Luftwaffe markings. I hope you don't mind an additional question... :)

In this article reporting an interview with Oleg, the Screen capture of a SOW:BOB Bf110 shows one with the markings M8+BC. http://spread-wings.ru/index.php?opt...d=364&Itemid=1
http://i440.photobucket.com/albums/q...G76110M8BC.jpg
That would be the Gruppe adjutant of II Gruppe of ZG76. The green B is the correct color for a member of any of the ZG76’s Gruppe Stab’s, including II./ZG76.
Additionally, however, by the time of the Battle of Britain, II Gruppe would have applied its distinctive shark’s teeth on the nose…I believe most of the II./ZG76 110’s in BofB would have had the teeth.


Here is a II./ZG76 110 Profile notated as being in the May 1940 timeframe:
http://i440.photobucket.com/albums/q...G76110M8DC.jpg


May 40 photo:

http://i440.photobucket.com/albums/q...IIGZG76110.jpg


Another profile, in 1941:
http://i440.photobucket.com/albums/q...peZG76M8IP.jpg

Question....Will SOW:BOB have the teeth markings on default Bf110’s (of II./ZG76)?
Don't mean to hijack this thread. If I have further question or suggestion, I'll start a new/separate thread.

T}{OR 12-30-2010 11:16 PM

Quote:

Originally Posted by Friendly_flyer (Post 207894)
Not al all, here's some of mine (they are mostly concerning Hurries, real men don't fly überplanes ;) ):

http://forum.1cpublishing.eu/showthr...774#post172774
http://forum.1cpublishing.eu/showthr...858#post173858

There were at least 7 different kind of finflashes on Hurricanes alone, 3 or 4 different Spitfire roundels, 3 different ordering of the squadron/plane codes, at least two fonts etc. I don't know if it will be possible to have options to show all the variation, but at least some of it would be nice.

I was referring to the formation types and especially bomber formations which weren't done "to their fullest", or so to speak, in IL2. :)

csThor 12-31-2010 05:37 AM

Quote:

Originally Posted by DoolittleRaider (Post 208228)
That would be the Gruppe adjutant of II Gruppe of ZG76. The green B is the correct color for a member of any of the ZG76’s Gruppe Stab’s, including II./ZG76.
Additionally, however, by the time of the Battle of Britain, II Gruppe would have applied its distinctive shark’s teeth on the nose…I believe most of the II./ZG76 110’s in BofB would have had the teeth.

Don't mean to hijack this thread. If I have further question or suggestion, I'll start a new/separate thread.

I have included various photos of ZG76's 110s with the sharkmouth in the documentation I wrote. I can, however, not say if they're included in SoW or not. OTOH I seem to remember an earlier development shot of a 110 with the ZG 76 sharkmouth. http://www.sciroccoforum.de/forum/im...ey-gruebel.gif

DoolittleRaider 12-31-2010 06:23 PM

Just FYI, I've done more extensive research, and received confirmation from experts on the matter, that there is no evidence of there having been any II./ZG76 aircraft during the the Battle of Britain (or the French Campaign) which did not have the shark teeth. I'll keep my fingers crossed for BofB... Thanks for your comments and information on your contribution to SOW:BofB


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