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Stock content will of course be locked and since SoW will be moddable, there will be less incentive to crack it and a clearer distinction between modder and cheater can be made: if the game has built in mod support and you don't need to crack anything to mod things into the game, it's safe to assume that any cracking done before the core engine's limits are exhausted is coming from malicious intent. So, it will be easier to separate which is which, something that's very important as a lot of the IL2 mod controversy centered around the possibility of cheating in online play. Apart from that however, mr Maddox has said many times that he hopes to create a 3rd party industry (freeware and payware) around SoW. So, how are people going to be able to release accurately modelled new flyable plane add-ons, if they can't make custom FM, DM and sounds? |
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To answer your question - no, it doesn't bother me. As long as the guy I am shooting out of the sky has the same bug, inconsistency or just plain advantage of the wrongly modeled FM. I am not interested in speculating about the reasons why it is so - I couldn't care less. Quote:
Read my reply to Antoninus on the next page. ;) |
[QUOTE=T}{OR;200550]For some it is easy to miss a forest because of a single tree.
Sometimes the trees are so many that obscure the whole forest. ;) [QUOTE] Quote:
So you don't care for a bug-free and accurate modelled sim. All you want is to boost your ego by "shooting out of the sky" someone who suffers the same bugs. Nice way of thinking :) Hopefully SOW will differ from this and will be of best quality. Quote:
have almost 4 times the destructive range of the rest or that the russian guns do 2-3 times more damage comparing with the same caliber guns of the rest. ;) |
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