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I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that. Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern. Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me. :) |
Pilots Prospective
Thanks Oleg for this update! I would only like to add my humble request since I haven't found it addressed anywhere on the forums...
I really hope that upon bailing out, that the view would change to first person, and controls might be provided to simulate the bailout procedure as well as providing the pilot the choice when to pop the chute, the direction, and landing animations etc. It would keep the heart thumping through all the phases of the escape from the aircraft ~ and if it's not too much trouble, I would also request a 45 Caliber Handgun to give me a chance to thwart Chute Shooters (=; |
Great update Oleg! Please tell me that there will be some kind of engine management training in the game for those of us who are not aeronautical engineers :-)
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An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time :-P Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way. Still, very good observation there. Quote:
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The atmosphere of WWII is a must, and it has to start from the GUI till the last shoot. But as you commented "It´s a matter of taste" and maybe is done this way to cath attention as much people as posible. |
Thanks Oleg.
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cutting of wings
splended!...except of informations about keys I DO like the 2nd shot in 4th part...tracers everywhere and slightly cut left wing of defiant...real drama...
im very curious about how much points of "cutting" is actually there... Thank you Oleg nad rest of the team! |
thank you mr Blackdog. And it is very very simple to create such switch, pic a button on your joystick, solder the 2 wires to a ON-OFF switch and there you go.I have a very simple radio control simulator that has that funtion. I asked this question here many times before, but maybe i am on the ignore list, he he! The only way to go around the problem is with a small program that maps the keys, but that is not so good as if funtion was in game. Hope they include it. If they dont, no problem, i am very happy with theyr job!
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The spiral effect of the smoke was not a camera shake issue. The spiral like vortices were actually present. I had a 20mm MG-FF cannon shell pulled from a shot up B17. The hole for the tracer was off center. This is another contributing factor to the spirals. The only thing about the wiggling tracers that I have an argument about is quite simple. When viewing a tracer that is fired, it will appear as a streak traveling in a straight line, no wiggles, BUT if you are firing a handheld or semi fixed machine gun, the vibrations and recoil on your face will cause the tracer to appear a little distorted, very much like the camera shake. |
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While the GUI is "fine" (clean, etc... etc...), it's very boring. Here's an idea to make it much more graphical. Have a cut-away of a He-111 (it has to be some aircraft that uses almost all of the available controls- though ideally you could profile any aircraft you wished), clicking on the landing gear selects the gear assignment, then push the button that you wish to assign - graphic: the landing gear goes up to confirm selection. for the engine controls, graphical zoom in on the throttle quadrant and associated controls, click on the labeled item, assign button For the bombardier controls the same. Graphical zoom in on the equipment in the cockpit, direct assigning of controls via mouse + game device button. This would be so much more interesting and intuitive than the old IL2 "endless-scrolling until you get to the right control" exercise. I know it's probably too late to suggest this, unfortunately. C_G |
i like the menus but the pictures, i like them all but shot_20101117 is my favourites, when i get this sim i may just spend first couple of weeks making screenies:grin:
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I think a combination of both for sure. The flight path of bullets gets very erratic when the mach barrier is crossed as they slow, after only 2 or 3 seconds of flight time. Add the sideways movements of the platform, caused by the firing of guns themselves. Another factor being any sideslip of the aircraft during the firing, introducing strong crosswind on the projectile. These would all combine to give a pronounced image to the viewer.:grin: |
Very nice! I might sound like a broken record, but once again, this is one of the best updates to date. A good bit of information can be gleaned from those lovely screenies...
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I don't believe all tracers produced this spiral but some of the larger calibre ones definitely did. How it was produced I have no idea. We've seen balistic studies on this forum recently showing that bullets/shells do gyrate around an axis in flight but I can't believe this wobble was very large. Perhaps it becomes larger as the flight time increases and energy is lost? |
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Maybe.... http://www.youtube.com/watch?v=_aqJw...E3248F&index=7 I can't say whether this is the camera shake causing the effect, but then maybe this is modelled in SoW? In the same way that the different prop-visuals are modelled dependent on the speed the player sets the game to....? Quite interesting, I can't wait to see this in-game. |
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If I were to decide between the present type of list (modern/clean) vs. "faux historic" I would go for modern/clean. |
WOW the ammount of controls is insane, so for everybody like me
that was concern about the complexity of the sim, now i can do nothing more than no sleep till have this sim in my PC. Flying in full real will be a total new experience for MP and SP Oleg how many axis we can control??? need to know as i'm building a control box with axis. REGS POTZ |
Menus must be functional, and a game/simulator immersive. Leave menus be. Respect typography. :)
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I assume the spiral pattern comes from tracer rounds that tumble. |
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I can see a massive profile being created for my CH controllers. :D
Looking good! |
I mean the question of the day is....
shall I purchase this year some "whatever" - christmas presents or shall I wait for the release of BOB SOW? That would be a real good gift :-P Oleg would appreciate your advise ;) Thanks for a upcoming great simulation Best regards and have a good weekend Manni |
Another variation on the theme of assigning buttons to events which might be possible to set up would be to link the clickable cockpit to the controls menu in such a way that when the mouse selected the cockpit switch an option was given to enter and save key strokes/joystick buttons to the controls menu. A subsequent selection of that switch would also show the saved keys/buttons. This display could be turned off. This way it would be much quicker and easier to assign keys to events and it provides a ready reminder of the keys assigned any time in game. Some keys would be common to all planes and so would only need entering once for all whilst others would be common to a type of plane such as a bomber and a few may be unique to only one particular plane. This would give complete freedom to select and click switches in the cockpit when appropriate but use keyboard/controller buttons in a dogfight.
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I love the "rifling" in the smoke,nice touch.:)
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If so, the projectiles came out of the barrel spinning, maybe because that we see the smoke spirals, isn't? If I can remember, the first time I saw this "spiral" effect moddled in a game was in FarCry, in the sniper rifle projectiles. Very nice touch! |
Love the screens.
Can't believe the spiraling tracers is still even under debate. It's a fact. Lots of things contribute, wing vibration, airflow across the guns, uneven burning of the tracer round, G-force, barrel condition and barrel rifling all contribute to this effect. Most bullets used at the time were also tail heavy (so they tumble easier) which can exagerate the wobble. |
thanks for the HUGE updat Oleg i am so excited right now have a good week
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Fantastic update, thanks Oleg !
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Thanks, all, for the input on the tracers. :D Lots of helpful knowledge shared here.
Winny, I wasn't sure on the issue mate. I've had many people swear against the spiralling tracers, stating that the effect is down to the camera shake in gun-cam videos. As has been shown, a lot of evidence suggests that this might have added to the effect, but the effect is definately there ;) To be Devil's advocate, how large can the spiral get? I'd imagine it's a lot smaller for the .303's and gun-cam videos that I've seen would support this. Thanks in-advance. I love the contrails too, they look great. Oleg, are all effects shown 3D? |
'Kin ell, I will need a seperate keyboard just for the commands.............
Many thanks gents |
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I'm 99% certain that the spiralling effect in the tracer smoke is down to rifling of the barrel causing the rounds to spin, rather than any camera-shake effect.
I'm really happy that this effect is modelled (visible on many gun-camera films from this era), but as Oleg has said previously all different types of round are modelled - previous tracers showed simple light-streaks with no smoke. I have no doubt that all are modelled accurately. I'm a little bit surprised at some of the reactions to the spiral tracer smoke though - when the previous tracers were shown there was a chorus of voices asking where was the smoke?!? |
Yes, the spiralling effect in the tracer smoke is because of the rifling of the barrel...absolutely:grin:
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Once again, thankyou everyone :D Saves Oleg some time answering, too.
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I really like the little JG 26 Crow. One of my favorite insignias. So whimsical.
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Where's the problem, use a flip switch, up and down each give the same signal, just like in IL2. The only thing you should make sure is, that the switch is in down position before you lift off - can't go wrong. Edit: No, I'm wrong. In fact I would love to able to abort the retraction/extension process in midaction too. |
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I think he's funny
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I think the debate was about whether the smaller RAF 303 rounds should have smoking tracers or not. In IL2 they didn't while the larger rounds did. I've seen plenty of footage of smoke trails coming from 303 rounds but I'm sure as Oleg says, different tracers had different properties and some types may have been smokeless. |
I wonder what exacly mean and in which plane is such control:
Throttle War Emergency Power ?? I know 109 and Spit control panel and never see such thing? |
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(quote)SliipBall I think a combination of both for sure. The flight path of bullets gets very erratic when the mach barrier is crossed as they slow, after only 2 or 3 seconds of flight time. Add the sideways movements of the platform, caused by the firing of guns themselves. Another factor being any sideslip of the aircraft during the firing, introducing strong crosswind on the projectile. These would all combine to give a pronounced image to the viewer.:grin: __________________ |
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It's such a shame that the main tutor of English in the World today is Microsoft Word..... |
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Not read the thread yet but I had to post after seeing that Boulton Paul Defiant!! I've loved that aircraft ever since I was a kid!! Is it flyable?? Is it, well, is it?? Please, I wanna fly it!!!
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I'm not sure I understand why there are so many comments on the spiral smoke. We have it in the FB already. Or am I missing something?
http://i4.photobucket.com/albums/y12...5BESTrough.jpg http://i4.photobucket.com/albums/y12...grab0056-1.jpg |
http://forum.1cpublishing.eu/attachm...7&d=1290177860
Looks like the ship in this pic may be taking avoiding action? Certainly seems to be moving to port. Nice! (a little difficult to say for certain admittedly, but another advance over il2 if so) |
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Tracers if I may summarize: Yes, all of those guns are rifled (someone asked). The bullets are spinning around the longitudinal axis (basically). The spirals of smoke you see are from chemicals within the tracer rounds burning. The spiral effect is probably because the escaping gases from the burning chemicals are coming through an offset hole in the back of the projectile. The rear end of the projectile itself is definitely NOT rotating that far off center. The smoke/spiral effect is just enhanced as the smoke spreads. If bullets wobbled that much they would lose energy far too quickly (like round balls shot out of a smooth bore). Camera shake is something entirely different. When the camera is shaking due to subsequently fired rounds, the rounds appear to zigzag or vibrate. Not all tracers trail clearly visible smoke. It depends on the chemicals used (as does color). There is a lot of guncam footage from American planes where little to no smoke is visible. Check this out: http://www.youtube.com/watch?v=tjr8ZtEcrtE Personally, I hate the smoke from German ammo. Way too much I think but from guncam footage I have seen, probably pretty close to accurate. Splitter |
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I think these Ilya posts are what I have missed the most since the old days...haha |
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And I hope the Defiant can be flyable at some pack.Being gunner of a flying Flakvierling would be really mean! |
nice cannon tracers shoots
oleg, hurry up with Battle of Britain and start with Battle of moscow. I WANT MY F 4 http://www.wwiivehicles.com/germany/...fighter-04.png :-P |
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seriously - I think that getting the profile how you want it is one of the more fun aspects of setting up a new flight sim..... |
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careful - might end up with 'single ground crew remove and break shoes' er sumpn... better cancel the project - thanks Ilya |
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I love the Defiant too...because I heckled the fugly thing on the old forum once and got yelled at by all the Brits - nice teeth fellas |
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they couldn't get out of those turrets in flight with all that gear on while flying sedately in a straight line - how would anyone expect them to get out with the plane in a death spiral? |
Excellent update!! Thanks Oleg!
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Let's have none of this colonialist nonsense over spelling conventions! Far too many 'zeds' and far too few 'ewes'!!
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oh I cant tell you all how sweet it is to be back in here reading the Friday Updates.
its absolutely GOLDEN great update pics Oleg - I like the GUI the way it is...and if the background pic can be personalized that would be cool too - whatever ...could this sim be closer to release than anyone suspects? +1 for Ilya's humorous postings..keep up the great work people |
This friday updates are getting better and better.
Not only for the superb screenshots but we have a lot or fun too in some people demands...:-P I'm already seeing Oleg and Ilya running wild in the office trying to find a picture of a pilot bailing out in the "right" style...:rolleyes: |
one last remark though and I think it bears consideration.
haircuts if the Brit pilots have German haircuts or the German pilots have English styles - or they all look Ukrainian I will not be buying this sim period - I don't care what kind of smoke the tracers have or that I can have rainbow tracer loadouts one wrong haircut and I'm out - in the old sim they all had Russian flight helmets, made me sick! so I'm sure this time you guys will get that right at least - but the hair under those helmets?? we shall see |
If this is off the topic say "yes" below and I'll wipe it out no problem :)
I'm sure when this sim comes out all of the friends and people who flew in the big servers in the Hyperlobby will find each other right away in a matter of days. Spits VS 109s, Warclouds ect. I say for the blue side we all follow the original plan in the never ending bomber night mission that will probably be going on in Spits VS 109s. Forget London. Leave it alone! I'd like to see what happens to these air fields under constant harasment. I think they get big holes in them do they not? I wonder what would happen if we all went on for about a week. Would the blue side just make a terrible mess of fighter command? |
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There is some interesting information in this thread (last page is about the fairings): http://forum.keypublishing.com/showthread.php?t=101278 "There are two other mechanisms, which control or are controlled by the turret rotation, the details are in the same AP. 1. Cam-operated air valves which control air cylinders that raise or lower the movable fairings. There are 2 valves one for each fairing. A gunner-operated lever extends an extra portion of the cam to allow the appropriate fairing to be raised when the guns are stowed. This lever covers the main switch to prevent the turret from being turned when the guns are stowed; it is labelled fairings up/down but actually has no effect when the turret is in any other rotational position. 2. There is a mechanical device that prevents rotation over the forward fixed portion of the fairing unless the guns are elevated enough to clear. There is provision for the guns to be lowered to the stowed position, this is where the electrical interrupter is required.." Two ways to exit a Defiant!!! http://i73.photobucket.com/albums/i2...xtraturret.jpg It seems the pilot could also fire the (turret) guns!!!!: "There was a threeway "gunner master switch" on the right hand side of the instruments in front of the gunner - when set to "off" there was no power in the circuit, when set to "gunner" HE fired the guns, and when set to "pilot the pilot could fire the guns from a standard firing button on his control column. Ideally, if a gunner was injured he was supposed to traverse the turret to forward, and elevate the guns to 19 degrees or over (20 degrees or below was the best-fit angle for no-allowance shooting, apparently...but under 19 degrees and the prop gets it anyway! ) then transfer control of the guns to the pilot." (Now I really want it to be flyable) :-) There is information on the cut-out device for guns (to avoid self-shooting): "A serious inaccuracy is the statement that “the Defiant had specific electric cut out or insulation points around the ring so as to prevent the gunner from shooting off parts from his own aircraft”. This quote is taken from page 31 of Mark Ansell’s otherwise excellent book on the BP Defiant. In fact the Defiant is fitted with a sophisticated interrupter gear, which allows independent control of the left and right hand pairs of guns in both rotation and elevation. It consists of a brass cylinder with a pair of sliding contacts (one for each pair of guns) that are moved via a cable according to the guns elevation. A chain drive rotates the cylinder in synchronisation with the turret. Insulated areas on the cylinder isolate the gun circuits as required. The contacts control the guns through relays thus reducing arcing around the insulated areas. There are only two insulated areas for each gun one to avoid hitting the tail the other a small strip that prevents firing when the guns are in the forward stowed position. The interrupter gear is described in AP 1659C, Vol 1, Chap 3. The interrupter gear end is just visible at the top centre of the top photo on page 69 of Mark Ansell’s book.. It is also visible just under the turret ring immediately to the right of the ammunition boxes in the lower left photo on page 72." Diagram: http://forum.keypublishing.com/attac...2&d=1288746934 |
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I think this way Fighter Command will have to figure out how to watch over those fields the best they can but also try to stop the bombers before they come in. You'll have to really think and really fight hard! Split into two main groups maybe. |
Jees I can't wait for this thing to come out LOL
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Defiant walkarounds showing the inside of the turret (from a link in my previously posted link)
http://forum.keypublishing.co.uk/showthread.php?t=31021 |
Will there be an option to map different keys for different planes?
Are the key mappings universal for all planes? It would be much easier if you can choose the desired aircraft to map keys for, also when you select a certain aircraft the controls that don't pertain to that plane can disappear or at least be grayed out so it would be easier to identify the features of that plane without having to have a pilot manual or be an expert on that plane small features like this just make sense and make the game more streamlined and user-friendly |
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not to worry - they instead have learned how to bail out of these threads in the right style
the sim will be on time - or it will be canceled thanks Ilya |
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I respectfully suggest that we let OM and his team be "allowed" to complete the project without being asked to do time-consuming "nice to have's" - these can be the subject of future patches/add-on's! |
Fantastic update. Tells us all kinds of stuff.
That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens? |
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For example, i set everything up in the base control scheme, then select a hurricane and see i'm missing some controls, but not all of them (since the basic ones are covered in the base control scheme). I then go into the options screen and start a hurricane specific control scheme. The interface "reads" the information from the base file and transfers the universal control assignments, then i only define the missing controls that are specific to this aircraft and save it as "hurricane". |
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PS. work some overtime..haha |
Thankyou yet again Oleg, for taking time out of your schedule to post updates.
Merci beaucoup. |
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I suppose you want the gunner actually modelled so that if he's hit in the lung he has breathing trouble, or perhaps he can get concussion. I know, how about we model that he's having girlfriend trouble and his mind isn't quite on the job because of the tears in his eyes :rolleyes: |
Thanks, deffy shots look fantastic although those 109s are a tad close! :eek: Hope the AI isn't in ramming mode!?
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I don't know. Surely they wouldn't spring a surprise like that at this stage? :) I'm not usually one to fall into the wilder 'speculation' that can come up here. A moment's weakness ;) |
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P.S All germans shall have mullet haircuts and the english shall have...whatever haircut they have in that foul weather of theirs. |
These screenshots just keep getting better- the one of the Defiant being tailed by two 109's is extraordinary. Without too much effort that could be used by a movie studio- the lighting, atmospheric distortions, horizon etc look fantastic. The only obvious giveaway is the lack of antialiasing.
Oleg, this is looking like a masterpiece- the motion blur on the propellor is nearly perfect. I think i recall a previous statement that the virtual shutter-speed could be adjusted to get just the effect that the artist wanted. I cant wait to see the damage modelling in action- the fragments raised at the wingtip look very realistic. I wonder are they pre-rendered or will each damage effect be unique/different? |
[QUOTE=kendo65;199695]I assumed they were 110s, but on a closer look? Flying in vics and the plan of the trailing edge of the wings is more Hampden-like (or maybe just a trick of perspective).
QUOTE] It's a BR.20 Not a Bf110 or a Hampden. |
[QUOTE=Daniël;199705]
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A quick question Oleg please....
It's my understanding that .303 ammo would at best make lots of small holes in an airframe and hopefully some of those holes would be in vital equipment and fuel and oil lines which could be ignited by the incendiary rounds. I also remember you saying that in SoW rifle caliber ammo will make a small hole exactly where it hits while cannon shells will produce more visible damage such as the large holes and torn skin we see in the He 111 shot. What I'm wondering is what produced the damage we see in that shot of the heavily damaged He 111? There is a .303 equipped Spitfire behind it but the damage is not consistent with those guns. Was it flak perhaps or another cannon armed Spitfire nearby? Thanks! |
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Consequently, many parasuits were given out to other members of bomber-command because they were in surplus (a shame they aren't in surplus today! :D ) Sorry, I can see the misunderstanding. |
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Eight .303's toed in to converge at a point at 200 yards have more effect than people tend to give them credit for.:) |
Hi Oleg, thanks for the update, i have a question though regarding pic number 5 of the third set, the shot up heinkel shows some wonderful damge features on the tail and on the fuselage, but on the wings it looks like some big ink splodges, is this just a detail setting or is it still WIP. Thank you.
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I guess 8 rapidly firing guns might be able to put a lot of lead in one area. I can see panels popping off under such a barrage. What I can't see is large holes appearing in the skin which to me is more consistent with an explosive charge exploding on contact or beneath the skin. The few photos I've seen of German aircraft downed during the BoB show lots of small holes and tears in the skin. The holes often look larger due to the flaking paint around the entry hole. Skin may lift due to rivets popping but I haven't seen big holes caused by .303s yet. Would be nice to see some real life damage shots posted here if anyone has any please.:grin: Cheers |
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I failed to post before and this reply wil be at the 20th page. I hope you still reading Oleg...
I may have failed to read, but I saw only what apparently is a toggle for the undercarriage. To have separate UP and DOWN commands for the Undercarriage instead of using the same key, would be very beneficial for the simpit builders out there. Please, consider it... Quote:
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té mais tityus |
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