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-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

philip.ed 11-12-2010 06:24 PM

Quote:

Originally Posted by JAMF (Post 197760)
Wonderful clips. I really like what was shown. The Tiger Moth in the early morning haze was really showing off the lighting well. The wing outside the Spit's cockpit looked beautifully textured and detailed.

Observations:
1:10/1:11 - Splash in the sea. One would have expected an expanding ring (texture) that would have disolved in 3-4 seconds.
2:43/2:44 - A halo around the aircraft, when smoke envelopes the plane
3:17 - Cockpit in the mirror has some flashing happening. Shadow or canopy.

If that's all I can "complain" about, it's great and beautiful. Ready for 'Gold', as it would not stop anyone buying it. :)

I agree about the splash; it looked fake. But I'd imagine this is very WIP. It'd make sense, as most of the effects still look as though they are being heavily finetuned. I'd imagine this will be an ongoing process right until, and after, release. ;)

JG52Uther 11-12-2010 06:26 PM

I imagine what we are seeing here is already out of date! ;)

Hecke 11-12-2010 06:28 PM

Quote:

Originally Posted by philip.ed (Post 197768)
I agree about the splash; it looked fake.

Can we expect sth more from from it than circular textured waves?
I'm wondering if it's possible to get shaped waves instead.

JAMF 11-12-2010 06:29 PM

Quote:

Originally Posted by philip.ed (Post 197768)
I agree about the splash; it looked fake. But I'd imagine this is very WIP. It'd make sense, as most of the effects still look as though they are being heavily finetuned. I'd imagine this will be an ongoing process right until, and after, release. ;)

Yeah.

Rewatching the clip, I also noticed at 2:35 that the impacts are behind the Blen. Or is something else going on? Hmmm...

ATAG_Dutch 11-12-2010 06:32 PM

Quote:

Originally Posted by philip.ed (Post 197767)
I noticed it, but you have certainly touched on something here :D I hadn't thought of this myself. Excellent suggestion I must say. The only thing to consider is how this smog looks. Is it just like a fog? or is it heavier and blends with the clouds?

If you look at the far horizon behind the 109 looking seaward, there's a band of 'atmospheric distortion cum mist' that looks a murky yellow colour. Coupled with the seamist effect, you'd get the 'dirty yellow, curry coloured, smoggy smoke' that Wellum speaks of.
Unfortunately, I'm also old enough to remember smog for myself.
I've no idea if that's technically possible of course!
Or if it's possible to have it 'hanging' over the city and petering out, but here's hoping.:)
I could happily live without it though.:)

Insuber 11-12-2010 06:36 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

I've noticed it too. A glowing contour detaching the plane from the smoke ... ugly. I'm sure it's WIP.

Cheers,
Ins

ATAG_Dutch 11-12-2010 06:37 PM

Quote:

Originally Posted by Insuber (Post 197776)
I've noticed it too. A glowing contour detaching the plane from the smoke ... ugly. I'm sure it's WIP.

Bug?

philip.ed 11-12-2010 06:44 PM

Quote:

Originally Posted by Dutch_851 (Post 197774)
If you look at the far horizon behind the 109 looking seaward, there's a band of 'atmospheric distortion cum mist' that looks a murky yellow colour. Coupled with the seamist effect, you'd get the 'dirty yellow, curry coloured, smoggy smoke' that Wellum speaks of.

I've no idea if that's technically possible of course!
Or if it's possible to have it 'hanging' over the city and petering out, but here's hoping.:)
I could happily live without it though.:)

+1 ;)

Jaws2002 11-12-2010 06:51 PM

Quote:

Originally Posted by JAMF (Post 197772)
Yeah.

Rewatching the clip, I also noticed at 2:35 that the impacts are behind the Blen. Or is something else going on? Hmmm...

Some aircraft cannon shells have a self destruct fuse. I remember I read somwhere a distance of 1100 meters/3 seconds mentioned as self distruct distance for 20mm Mg151 shells. I could be wrong about the distance and of course the MG-FF may have a different fuse.
That's what you see in the clip. The 109 was around that range and his shells exploded just under the Blem, but stil do nice damage.:-P

CharveL 11-12-2010 06:56 PM

Hey Luthier, can you tell me what the specs of the machine that rendered the Igromir video were?

Thx

Hunden 11-12-2010 07:11 PM

Holy Crap
 
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:

Durham_Duke 11-12-2010 07:18 PM

Quote:

Originally Posted by PeterPanPan (Post 197598)
This is looking sooo good Oleg. Thanks for posting.

Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940. Today, the cliff tops just have plain green meadows, with no vegetation.

The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.

PPanPan

Shut-up.

Triggaaar 11-12-2010 07:18 PM

Quote:

Originally Posted by Hunden (Post 197792)
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:

That ju87 is stunning. Is that the video you mean? How could you think it's real footage (even for a second) with the camera wandering round the stuka?

Romanator21 11-12-2010 07:22 PM

Well, smog is kept at a certain thickness due to an "inversion layer" of the atmosphere where it actually gets warmer with altitude. This is a cap on the smog.

So, on a rainy day when the air is unstable, the inversion disappears, and the smog disperses. Then, as you walk out after the rain has stopped, and the clouds are breaking up, you wonder, "My, the air is quite clear and crisp today!"

Anyway, from the air, at about the altitude of the inversion, you may see clear blue sky above you, and a "horizon", below which is just brown. Just a thick brown blanket over everything. From the ground, you barely notice it, just a grey pallor to the sky. But from the air the smog layer as stark as day. It's a comforting thought, knowing that you are breathing in that muck.

Freycinet 11-12-2010 07:23 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

This is an issue that Oleg has already commented on. They have a special effect for emulating the effect similar to a white sheen on the very edges of aircraft that you see in real life all the time. It is basically the reflection of surrounding light on surfaces that you see practically edge-on. That effect was a bit too dominant in earlier builds of the sim but has since been toned down. Seems the build this movie was made on still has that effect and that it lays on top of smoke effects.

Remember, every single little effect that makes this sim look so photo realistic has to be painstakingly simulated! The reflections, sunrays, ground haze, shadows, lighting effects ALL have to be programmed by a totally nitpicking bunch of perfectionist people who don't take no for an answer. The complexity behind these easy-on-the-eyes effects that we see in the video is mindboggling.

Kudos Oleg and crew, hope your efforts will be handsomely repaid.

Also, it was great to see a video that has been through an English spelling and grammar check, excellent!

Auger73 11-12-2010 07:24 PM

What? This is just IL-2! :confused:

....


Just kidding!!!

Oleg, this looks fantastic.

I wish your critics would get jobs in software development (working on complex, large scale projects), so they would understand what you have been showing them in these updates. No one is more aware of flaws in software than developers (almost always), and the compromises that must be made.

In 10 years or so, if/when you do another game with a new engine, would you post screenshots of WIP? You have gotten valuable feedback on things like labels and model errors (such as the Bf 110), but there has been a real negative chorus. I can't help but wonder if you think it is more trouble than it is worth. As much as I have enjoyed them, and look forward to them.

Durham_Duke 11-12-2010 07:26 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

Shut-up.

Hunden 11-12-2010 07:28 PM

Quote:

Originally Posted by Triggaaar (Post 197796)
That ju87 is stunning. Is that the video you mean? How could you think it's real footage (even for a second) with the camera wandering round the stuka?

Huh?? B4 u push play:confused:

Durham_Duke 11-12-2010 07:32 PM

Quote:

Originally Posted by Peffi (Post 197670)
You must be joking ! :confused: It's a FLIGHTSIM !!!

Exactly my friend!
God! I love the Friday update. But end up wanting to slash my wrists when the Trolls get going. It would appear the competition are sending out their agents.
Oh, wait, therre isn't any competition! HaHa
Good stuff Oleg.

Xxzard 11-12-2010 07:35 PM

Other than the little outline thing, I actually like the smoke and fire effects better now that I have seen them in a video.

I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows?

One thing that could be looked at is that the rivers seen in the videos are very static-looking, and they all seemed to be a deep blue color, which as we all know, is not always how rivers really look. However, given the difficulty of modeling water accurately in any game, the ocean looks great.

Excellent work!

Redwan 11-12-2010 07:38 PM

Hum, I see that we’ll soon fight in France, we’ll soon fight on the seas and oceans, we’ll soon fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we’ll soon fight on the beaches, we’ll soon fight on the landing grounds, we’ll soon fight in the fields and in the streets, we’ll soon fight in the hills; we shall never surrender !

http://www.youtube.com/watch?v=4Sam5omG0v0

FANTASTIC, but I hope that clouds and engine sounds are place holders (ground looks quite good but clouds looks cartoony - Engines sound exactly like in IL2) . It is said in the beginning that it's still WIP. But the rest is great ! Better that ROF except the clouds.

LoBiSoMeM 11-12-2010 07:46 PM

Quote:

Originally Posted by Xxzard (Post 197805)
I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows?

I believe it's the final step. Someday we will se that dream come true, it's the evolution since Battlefield 1942, ArmA and other titles concept... merged with good vehicle sims. I always believe the great integration leap will come from a great vehicle sim developer, and 1C can make FPS and are the gold standard of flight sims...

I heard about human controling ground units in BoB. It's already started!

:-)

Bungmiester 11-12-2010 07:57 PM

Am so Looking foward to this, Bravo!!!!:-)
http://http://www.pandbartworks.co.u...Sig%20copy.jpg

Oleg Maddox 11-12-2010 07:57 PM

Quote:

Originally Posted by luthier (Post 197636)
2048x2048.

But, it's complicated.

We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.

So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.

You was telling too many secrets already in this post. stop please Ilya.

Oleg Maddox 11-12-2010 08:06 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.

Hecke 11-12-2010 08:06 PM

Quote:

Originally Posted by Oleg Maddox (Post 197816)
You was telling too many secrets already in this post. stop please Ilya.

Are you just kidding, Oleg?
Don't you have some private adress to tell him that? :grin:

Hecke 11-12-2010 08:10 PM

Oleg, considering that the waves look very good, I have two questions...

1) Will shape, amplitude and frequency of the waves change due to other weather conditions?

2) Is the water system (it's directx right) static or will an impact of a plane cause real shaped circular waves or will you do it again with a texture overlay?

Thx.

Freycinet 11-12-2010 08:14 PM

Quote:

Originally Posted by Oleg Maddox (Post 197820)
This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.

Ah, then it wasn't the effect I talked about... Good to hear that The Battle of the Bugs is progressing.

MD_Wild_Weasel 11-12-2010 08:15 PM

dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war

xnomad 11-12-2010 08:18 PM

Looks like Adolf Galland starts off the battle by shooting down a biplane and then strafing somebody's house. :grin:

Oleg Maddox 11-12-2010 08:21 PM

Quote:

Originally Posted by Jaws2002 (Post 197783)
Some aircraft cannon shells have a self destruct fuse. I remember I read somwhere a distance of 1100 meters/3 seconds mentioned as self distruct distance for 20mm Mg151 shells. I could be wrong about the distance and of course the MG-FF may have a different fuse.
That's what you see in the clip. The 109 was around that range and his shells exploded just under the Blem, but stil do nice damage.:-P

Correct. It is shown exactly. The explosions not under the aircraft but on long distance before his nose really.

Trumper 11-12-2010 08:49 PM

Quote:

Originally Posted by MD_Wild_Weasel (Post 197829)
dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war

Agree 100%
Visuals absolutely brilliant but the engines ,well listen and compare,
http://www.youtube.com/watch?v=P2nlG...layer_embedded
If it isn't available in the release would audio files from the 3rd parties be accepted?

Richie 11-12-2010 08:49 PM

Quote:

Originally Posted by caprera (Post 197739)
I'm going out trying to get my hands on a CH joystick...

Me too capera all I have is this Logitech thing and there is no way I'm flying this with nothing less than a CH .

Feuerfalke 11-12-2010 08:57 PM

Very nice videos!

And as always some nice details that are off the focus :)

It sure looks like BoB has come a long way, even in the last months. Really something big on the horizon. :cool:

easytarget3 11-12-2010 08:59 PM

Great work! Thanks

philip.ed 11-12-2010 09:07 PM

Quote:

Originally Posted by Durham_Duke (Post 197795)
Shut-up.

Happy Friday Update :D
Seriously, the post that PPan posted was complimentary, and didn't warrant this blatant trolling.



Oleg, buy yourself a drink, have a day off, relax. This looks beautiful.

Can I ask Oleg, what-in your opinion-is the one aspect from what we see here which needs the most improvement? ;)

Tvrdi 11-12-2010 09:08 PM

Oleg, stunnnig. Great job!
But....
sounds of the engines are like in IL2....tbh....also it seams that you used engine sound of Bf109 in spitfire (I guess that is because its still beta, and that you dont have sound of Merlin engine ready yet).

Peffi 11-12-2010 09:08 PM

Oleg; The Lysander, we need to fly it so we can pick up our shot down friends in France ...

Freycinet 11-12-2010 09:14 PM

Quote:

Originally Posted by tvrdi (Post 197842)
oleg, stunnnig. Great job!
But....
Sounds of the engines are like in il2....tbh....also it seams that you used engine sound of bf109 in spitfire (i guess that is because its still beta, and that you dont have sound of merlin engine ready yet).

w


i


p

.

.

.

.

Richie 11-12-2010 09:17 PM

Quote:

Originally Posted by philip.ed (Post 197841)
Happy Friday Update :D
Seriously, the post that PPan posted was complimentary, and didn't warrant this blatant trolling.



Oleg, buy yourself a drink, have a day off, relax. This looks beautiful.

Can I ask Oleg, what-in your opinion-is the one aspect from what we see here which needs the most improvement? ;)

Answer

Forum behavior :)

philip.ed 11-12-2010 09:19 PM

Quote:

Originally Posted by Richie (Post 197846)
Answer

Forum behavior :)


Heheh, especially from Ilya :eek:

KOM.Nausicaa 11-12-2010 09:20 PM

Quote:

Originally Posted by Tvrdi (Post 197842)
Oleg, stunnnig. Great job!
But....
sounds of the engines are like in IL2....tbh....also it seams that you used engine sound of Bf109 in spitfire (I guess that is because its still beta, and that you dont have sound of Merlin engine ready yet).

It was already said that it's not finished.

Freycinet 11-12-2010 09:21 PM

Still can't get over how the light reflects off the Stuka skin. You can actually see the metal skin bend slightly outwards between the rivet lines, and the light falling off the resulting small bulges...

choctaw111 11-12-2010 09:22 PM

Thank you for this wonderful update.

philip.ed 11-12-2010 09:24 PM

Quote:

Originally Posted by Freycinet (Post 197850)
Still can't get over how the light reflects off the Stuka skin. You can actually see the metal skin bend slightly outwards between the rivet lines, and the light falling off the resulting small bulges...

+1
I'd love to see how a Mustang from the Korea project would look with this :eek:

scrope 11-12-2010 09:30 PM

vegetation
 
Quote:

Originally Posted by PeterPanPan (Post 197598)
This is looking sooo good Oleg. Thanks for posting.

Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940.[U] Today, the cliff tops just have plain green [/U]meadows, with no vegetation.

The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.

PPanPan

Not so peter, plenty of trees and gorse then and now, but no trees on the beaches. Cheers, [ex resident before and after the war].

Redwan 11-12-2010 09:30 PM

Sorry to change the subject so abruptly but 2 questions come suddenly to my mind.

- As wind is modeled, will we have cross wind landings in BoB ?

- Will we have complete cloud overcast ? Correct me if I'm wrong but this feature hasn't been shown yet in the Friday's previews.

Skoshi Tiger 11-12-2010 09:36 PM

Quote:

Originally Posted by xnomad (Post 197831)
Looks like Adolf Galland starts off the battle by shooting down a biplane and then strafing somebody's house. :grin:

Well that's one way of cranking up your Kill Tally?

All we need now is a german trainer and I'll be in double figures before no time!!!!!

Cheers! ;)

Oleg Maddox 11-12-2010 09:36 PM

Quote:

Originally Posted by philip.ed (Post 197841)
Happy Friday Update :D
Seriously, the post that PPan posted was complimentary, and didn't warrant this blatant trolling.



Oleg, buy yourself a drink, have a day off, relax. This looks beautiful.

Can I ask Oleg, what-in your opinion-is the one aspect from what we see here which needs the most improvement? ;)

On some frame is visible direct split line of horizon. Not everywhere, because this split line became visible (should be something like on Bf109 everning scene split of sky) due to bug in code right before the Igromir and right before some video I begun to record.

Sound. The sound you heard is the old try. Some time even missed. Because the final sound you will listen only in final release.

Colors are not final really

Camera: there is a lot of optoions, that are not tuned. But the amount of options - filmakers will be very happy.

Effects, rounds on the water, water itself, beach, trees lods - all should be tuned in better way or replaced already by the final effects that was implemnented insted of placeholders.

Traccers of different type (smoked for example). It is already, but not present in a video.

As I told this video is from early beta. How knows how much time it take to produce - will understand me. So... i wasn't able to put new scenes in already ready project sequence, except the change Russian for English.

On exhibition is also demonstrated separate presentation video about some unique technologies. Maybe I will do it late in english with new video materials, but more close to release. As well as Su-26 video also demonstrated. But Su-26 had not tuned igauges, had some glitches in the details of cockpit.

Oleg Maddox 11-12-2010 09:41 PM

Quote:

Originally Posted by Redwan (Post 197854)
Sorry to change the subject so abruptly but 2 questions come suddenly to my mind.

- As wind is modeled, will we have cross wind landings in BoB ?

- Will we have complete cloud overcast ? Correct me if I'm wrong but this feature hasn't been shown yet in the Friday's previews.

1. yes. This was in Il-2. In BoB it is by more complex calcualtiuons.

2. I think yes if you have seen demonstration of the DVD from Il-2 1946 box set :). Currently we are working over it that to make it in final release with all or part of features that we even din't mentioned in the past. There is problem with frame rate with the super realistic visuals and effect of all flows. Maybe we will need to decrease the amount of some features that are in code and not working proper at the moment. Russian visitors at exhibition were able to look Full Mission Builder where all weather effects were described in menus of selections :). But it doesn't means they all will be in final. Better to make less than buggy.

Skoshi Tiger 11-12-2010 09:43 PM

Quote:

Originally Posted by Redwan (Post 197854)
Sorry to change the subject so abruptly ....
- Will we have complete cloud overcast ? Correct me if I'm wrong but this feature hasn't been shown yet in the Friday's previews.

Moving along this theme, I noticed in the nighttime shot the moon had a halo of cloud surrounding around it.

Will searchlights illuminate cloud cover at night?

Will large scale fires from night time raids be moddled and will the cloud cover above them glow?

Cheers!

Buglord 11-12-2010 09:44 PM

Excellent, looking forward to this. :)

philip.ed 11-12-2010 09:45 PM

Quote:

Originally Posted by Oleg Maddox (Post 197856)
On some frame is visible direct split line of horizon. Not everywhere, because this line was damaged right before the Igromir and right before sone video I begun to record.

Sound. The sound you heard is the old try. Some time even missed. Because the final sound you will listen only in final release.

Colors are not final really

Camera: there is a lot of optoions, that are not tuned. But the amount of options - filmakers will be very happy.

Effects, rounds on the water, water itself, beach, trees lods - all should be tuned in better way or replaced already by the final effects that was implemnented insted of placeholders.

Traccers of different type (smoked for example). It is already, but not present in a video.

As I told this video is from early beta. How knows how much time it take to produce - will understand me. So... i wasn't able to put new scenes in already ready project sequence, except the change Russian for English.

On exhibition is also demonstrated separate presentation video about some unique technologies. Maybe I will do it late in english with new video materials, but more close to release. As well as Su-26 video also demonstrated. But Su-26 had not tuned igauges, had some glitches in the details of cockpit.

Thankyou so much for replying, Oleg; it's great to hear this from you, as your dedication to this is inspiring. In an age where most game-devlopers are just out to rake as much money as possible, it's a breath of fresh-air to have people like you (and your team) who are generally interested in producing the finest sim possible :cool:

It's great to know what you wish to include (or have ready to include) too. The video looks awesome, so it's hard to imagine how good it will look once it's been polished for release. ;)

Thankyou for your time.

speculum jockey 11-12-2010 09:47 PM

Quote:

Originally Posted by MD_Wild_Weasel (Post 197829)
dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war

Il-2's sounds were pretty good for their time, the problem was that they were designed for high-end audio equipment (good sound card and speakers/headphones) so you need that to get the full effect.

Also I believe someone already identified stock sounds from IL-2 being used in the video as placeholders.

Freycinet 11-12-2010 09:48 PM

Some interesting things I noticed:

The British pilot slumping down in his seat when he is hit, quite a gruesome effect.

The German pilot shouting in terror when he goes down.

The smoke trails behind the planes being of quite low resolution compared to the planes and the sea. Obviously to save processing power, and hardly noticeable at the high speed the smoke billows out, but it can be seen in slow-mo. Clever programming.

German cannon shells exploding quite a bit below the tracers, I wonder if different trajectories are programmed for the different types of shells?

Chimney smoke going straight up. Wonder if wind settings will effect it?

scrope 11-12-2010 09:51 PM

vegetation
 
Quote:

Originally Posted by Oleg Maddox (Post 197602)
To remove is more easy than to insert :).
we will check with the map of diferent vegetbles and trees.

Hi Oleg, Your latest videos are excellent,
The trees are o/k on top of the cliffs, but there should not be any trees on the shoreline. I lived in Dover before the war right up to 1998 when we moved to Yorkshire, so know the area very well. No Fir trees though.
God bless you sir and your team. Pete.

sorak 11-12-2010 09:52 PM

UNBELIEVABLE

This game is definitly #1 in best games ever created in my mind.

Freycinet 11-12-2010 09:54 PM

Quote:

Originally Posted by scrope (Post 197866)
Hi Oleg, Your latest videos are excellent,
The trees are o/k on top of the cliffs, but there should not be any trees on the shoreline. I lived in Dover before the war right up to 1998 when we moved to Yorkshire, so know the area very well. No Fir trees though.
God bless you sir and your team. Pete.

Any memories from the Kanalkampf period?

Must be exciting to see this sim come along and having experienced some of these things yourself!

Redwan 11-12-2010 09:59 PM

Quote:

Originally Posted by scrope (Post 197866)
Hi Oleg, Your latest videos are excellent,
The trees are o/k on top of the cliffs, but there should not be any trees on the shoreline. I lived in Dover before the war right up to 1998 when we moved to Yorkshire, so know the area very well. No Fir trees though.
God bless you sir and your team. Pete.

I dont think that trees can survive on the edge of the cliff with the very strong salty wind but it's just a detail very easy to change.

In general, the BoB cliffs look great and the shores very photo realistic. Great Job ! The concurrence will look anachronic when BoB will be out !

http://www.channel4.com/4homes/image..._landscape.jpg

engarde 11-12-2010 10:01 PM

looking sensational.

cant wait to pick up a few copies.

AWL_Spinner 11-12-2010 10:02 PM

Just thought I'd join in the general euphoria, this was a wonderful update. It's funny, you watch through the videos and think "hey, that's nice" and then you watch 'em again and start to notice all the details.

I love the low lying mist (1:24). I love the long shadows (1.20). Beautiful atmospherics. Gimmie some weather and I'll be in simulation heaven.

It's also a compliment to Oleg that we (well, most of us) can concentrate on all these details of the world around our aircraft because we know the aircraft themselves are going to fly and handle beautifully. I have no concerns in that regard at all!

I am looking forward greatly to placing the order for a new MB/CPU/Graphics Card as soon as we have a release date!

Freycinet 11-12-2010 10:06 PM

Quote:

Originally Posted by Redwan (Post 197871)
I dont think that trees can survive on the edge of the cliff with the very strong salty wind.

http://www.scienceclarified.com/imag...01_img0030.jpg

http://www.amandaguesthouse.com/White_Cliffs.jpg

http://fc09.deviantart.net/fs23/i/20...y_Adrian87.jpg

Osprey 11-12-2010 10:08 PM

I have nothing to say other than the applause of what has already been said. And Oleg has very positively answered some and more of the weak points that have been seen in the footage, once again showing that he has that eye for detail.

Stunning work, no pressure from me, get it dead right. I'll be buying and force feeding it to as many people as I can!!

Redwan 11-12-2010 10:19 PM

Quote:

Originally Posted by Oleg Maddox (Post 197859)
1. yes. This was in Il-2. In BoB it is by more complex calcualtiuons.

2. I think yes if you have seen demonstration of the DVD from Il-2 1946 box set :). Currently we are working over it that to make it in final release with all or part of features that we even din't mentioned in the past. There is problem with frame rate with the super realistic visuals and effect of all flows. Maybe we will need to decrease the amount of some features that are in code and not working proper at the moment. Russian visitors at exhibition were able to look Full Mission Builder where all weather effects were described in menus of selections :). But it doesn't means they all will be in final. Better to make less than buggy.

That's true, we have seen some total overcast in the Il2 1946 additional CD.

I can understand that weather effect are not easy to model as they affect the view of all other objects and I think everyone can wait some after release patches to have the full set of meteorogical effects.

Great work !!!

Osprey 11-12-2010 10:19 PM

Why do they bother?
http://www.youtube.com/watch?v=pou7UIJxBcY

Oleg Maddox 11-12-2010 10:22 PM

Quote:

Originally Posted by Freycinet (Post 197865)

German cannon shells exploding quite a bit below the tracers, I wonder if different trajectories are programmed for the different types of shells?

Chimney smoke going straight up. Wonder if wind settings will effect it?

Different trajectories of different shells in one belt was also a case in Il-2. Here the ballistic is more precise. But what really there happened - look my answer above

Will effect.

Foo'bar 11-12-2010 10:44 PM

Station building
 
Oleg please check e-mail (new address) there's something wrong with station building shown in the video.

nearmiss 11-12-2010 11:09 PM

Quote:

Originally Posted by Osprey (Post 197885)

A warbird in a flight simulator?

Producing warbirds for FSX or X-Plane?

IMO, flight simulators make sense with competent navigation, instruments and procedures for the current time.

Don't get me wrong I do admire some of the outstanding 3rd party aircraft, just don't see the value.

I tried the FA/18 in FSX, and found it was more interesting to fly the Jane's FA/18 in combat situations. Afterall... warbirds are for shooting, bombing and causing havoc.

If I were training to fly the FA/18 as a real pilot I would definitely spend alot of time flying instruments and charts in FSX or X-Plane. You can definitely improve your real world flying skills in a flight simulator.

When it comes to air combat... that's another story.

bf-110 11-12-2010 11:32 PM

The second video is more than amazing,and if that is in lower settings,oh god,what kind of machine will run it?

What I just noticed is that the planes turn too fast/drastically.

Old_Canuck 11-12-2010 11:57 PM

Quote:

Originally Posted by Hecke (Post 197821)
Are you just kidding, Oleg?
Don't you have some private adress to tell him that? :grin:

"Open rebuke is better than secret love." -- Solomon

We forgive you Ilya and we know what the problem is. This is where Mr. Shevchenko's problems started. There is usually a woman involved when secrets are betrayed :grin:

http://i75.photobucket.com/albums/i3...nyshko33/5.jpg

major_setback 11-13-2010 12:12 AM

Excellent looking development update!

Has anyone mirrored those download links? They are taking forever to download.


I like the river bank under the Stuka in this photo... I mean screenshot:

http://i4.photobucket.com/albums/y12...back/CoD01.jpg



BTW. Cliffs of Dover = CoD = Call of Duty.


__

Quote:

Originally Posted by philip.ed (Post 197767)
I noticed it, but you have certainly touched on something here :D I hadn't thought of this myself. Excellent suggestion I must say. The only thing to consider is how this smog looks. Is it just like a fog? or is it heavier and blends with the clouds?
When I went to Cairo 2 years ago, there was a heavy smog there. It looks like a fog, but it's weird as it only falls around the city; so when I stood near the pyramids looking onto Cairo, the city was covered, but the smog quickly dissipated into nothing. As I said, it bears resemblance to a fog, but is a lot dirtier. I'm not sure how it would look from an aerial persepctive.

Well, something like this I'd imagine (a quick google-images search)
http://www.google.co.uk/images?hl=en...=&oq=&gs_rfai=

Smoky England:

http://rememberwhen.gazettelive.co.u...rom_bridge.jpg

Auger73 11-13-2010 12:57 AM

Quote:

Originally Posted by nearmiss (Post 197897)
A warbird in a flight simulator?

Producing warbirds for FSX or X-Plane?

IMO, flight simulators make sense with competent navigation, instruments and procedures for the current time.

Don't get me wrong I do admire some of the outstanding 3rd party aircraft, just don't see the value.

I tried the FA/18 in FSX, and found it was more interesting to fly the Jane's FA/18 in combat situations. Afterall... warbirds are for shooting, bombing and causing havoc.

If I were training to fly the FA/18 as a real pilot I would definitely spend alot of time flying instruments and charts in FSX or X-Plane. You can definitely improve your real world flying skills in a flight simulator.

When it comes to air combat... that's another story.

There is much more to a sim than the looks. Fidelity is a huge part of it as well.

Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane.

In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE.

The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car.

The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking.

I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane.

Splitter 11-13-2010 01:12 AM

Quote:

Originally Posted by Auger73 (Post 197911)
There is much more to a sim than the looks. Fidelity is a huge part of it as well.

Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane.

In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE.

The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car.

The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking.

I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane.

I have to disagree here. I know X-Plane better than MSFS, but you can definitely "over-G" your aircraft. Wings fly off and you have no parachute :). It's a long, spinning ride to a quick stop....I've done it more than once lol.

I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models.

So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat.

Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying.

There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out.

Splitter

*Buzzsaw* 11-13-2010 01:16 AM

Hello Oleg

Breathtaking, spectacular, I just can't express how excited I am.

Here is something from a member of the community who admires and appreciates all your hard work:

I am going to buy 5 copies of the game just to show my appreciation.

When I consider how many years of enjoyment I'll get from it, this is a small price.

Auger73 11-13-2010 01:57 AM

Quote:

Originally Posted by Splitter (Post 197915)
I have to disagree here. I know X-Plane better than MSFS, but you can definitely "over-G" your aircraft. Wings fly off and you have no parachute :). It's a long, spinning ride to a quick stop....I've done it more than once lol.

I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models.

So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat.

Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying.

There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out.

Splitter

I haven't tried over-G in X-Plane, but when I tried spinning Cessnas (in both X-Plane and FSX), I was disappointed with the results. I couldn't get the planes to spin, and my experience flying Cessnas told me that it was wrong. In IL-2, you can easily enter a spin through a sharp uncoordinated turn as well as through a stall. I guess that particuarly bothered me, because it was one of the things I enjoyed most about flying Cessnas. :P

In theory, if all things were equal (spec vs. performance), then a combat flight sim either couldn't do as much, or would have to have lower fidelity than a non-combat flight sim. But different flight sims are built off of different code, have different modeling methodologies, and different system requirements. It's not true that a combat flight sim must have lower flight fidelity due to dealing with things like ballistics. The same code would just require additional resources.

Sometimes aircraft with particular handling characteristics don't fit well in a survey sim. As an example, the Me 163B in IL-2 is much less forgiving than what I've read about the real aircraft. Then again, in IL-2 it won't blow up wihout external influence, so maybe it is a compromise. ;)

I will most likely get X-Plane 10, too, and I hope that I have a better experience with it than with version 9. MS Flight looks like it might be less realistic than FSX, just laden with more eye-candy. If so, I will probably skip it.

Needless to say, I will buy SOW at the first opportunity that presents itself.

Flying_Nutcase 11-13-2010 02:02 AM

Quote:

Originally Posted by skorzeny (Post 197626)
Mr Maddox,
...you are the Michalaengelo of the development world...
Salute.

Nice one Skorzeny. Oleg Maddox, Michelangelo of the development world. :-)

So true.

Avimimus 11-13-2010 03:36 AM

Quote:

Originally Posted by Flying_Nutcase (Post 197923)
Nice one Skorzeny. Oleg Maddox, Michelangelo of the development world. :-)

So true.

He has painters, sculptors, architects and engineers under his command - just like Michelangelo, and he is building a cathedral of a sort (a monument to human creative effort).

Although, I think I'd liken Mr. Maddox to a Stradivarius - we won't see products of the like again (at least not often). His sims may well not just set the benchmark - they may be effectively definitive.

nearmiss 11-13-2010 03:55 AM

Quote:

Originally Posted by Avimimus (Post 197933)
He has painters, sculptors, architects and engineers under his command - just like Michelangelo, and he is building a cathedral of a sort (a monument to human creative effort).

Although, I think I'd liken Mr. Maddox to a Stradivarius - we won't see products of the like again (at least not often). His sims may well not just set the benchmark - they may be effectively definitive.

Obsequious fawning.

All you have to say is how you appreciate the update.

Old_Canuck 11-13-2010 04:45 AM

Personally, I find Avimimus's acclaims, accolades, appreciation, approbation, compliments etc. rather poetic.

Moreno 11-13-2010 05:30 AM

Awesome work! I'm really looking forward to this excellent work...
The only thing I hope will see some improvement are the clouds. But I guess it's still a placeholder in there...

Just for inspiration: http://www.realenvironmentxtreme.com/products.html

Flying_Nutcase 11-13-2010 05:43 AM

Animated Hand Signals
 
Hello Oleg,

Something that would enhance co-op/online play a lot is the ability to make hand signals:

- a simple acknowledgment wave
- a thumbs up
- a salute
- etc

Is this part of your plans? If not, is it something that you would consider? It really would be *awesome*.


Flying Nutcase

engarde 11-13-2010 06:10 AM

Obsequious fawning?

Or trying to show that there are some who appreciate the dev posts, and dont think that they must/can/will somehow influence the development of the sim through incredibly random and equally surprising "Hey Oleg you should really <insert completely out of scope random demand here>"?????

Not everyone think that 1C:MAddox needs complete random strangers to advise them on their dev process.

Some want to show how eager they are to receive weekly feedback on their preferred title and, strangely, think that 1C:Maddox games can actually make a BoB sim.

Imagine that.

Boggles the mind.

I reckon those 1C types do their own research.

Then again I could be wrong.

csThor 11-13-2010 06:24 AM

Quote:

Originally Posted by engarde (Post 197943)
I reckon those 1C types do their own research.

Then again I could be wrong.

Actually they made use of external people's skills.

Friendly_flyer 11-13-2010 06:40 AM

Quote:

Originally Posted by luthier (Post 197636)
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.

I hope you are going to allow for the regular size skin too though. Markings are not going to look good in 64 x 64.

dflion 11-13-2010 07:11 AM

Now we are getting there!
 
Thanks Oleg,
Very good video demo - the Stuka looks fantastic in HD.
The 'Cliffs of Dover' demo was excellent showing us the high aircraft detail, good framerate, cockpit sounds/voices, (I particularly like the cannon sounds) shadows and lighting and the great music score by Grigory Landman. All I wanted at the end was the Hurricane to land at one of the English airfields?
Can you give us a report on the Games Exhibition?
DFLion

major_setback 11-13-2010 08:06 AM

Downloads are taking over 6 hours, and then breaking :-(
Start again.

Hecke 11-13-2010 08:09 AM

Quote:

Originally Posted by Freycinet (Post 197865)
Chimney smoke going straight up. Wonder if wind settings will effect it?

And...
In IL-2, when there are like 10 plane wracks burning the smoke goes all straight up. Will this be the same in BoB?


Oleg, can you maybe answer on these ones? :)

Hecke 11-13-2010 08:17 AM

One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.

Foo'bar 11-13-2010 08:50 AM

Quote:

Originally Posted by Friendly_flyer (Post 197949)
I hope you are going to allow for the regular size skin too though. Markings are not going to look good in 64 x 64.

No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).

Finally no swatiks any more ;)

klem 11-13-2010 08:57 AM

Foo'bar !!

LOOSE TALK !

Oleg will have you for that :)

Freycinet 11-13-2010 09:19 AM

Quote:

Originally Posted by Hecke (Post 197958)
And...
In IL-2, when there are like 10 plane wracks burning the smoke goes all straight up. Will this be the same in BoB?


Oleg, can you maybe answer on these ones? :)

He already did answer that a page back! Have the courtesy to at least look for an answer before you bug him for more.

major_setback 11-13-2010 09:19 AM

These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

http://i4.photobucket.com/albums/y12...ack/hang01.jpg

Foo'bar 11-13-2010 09:30 AM

Quote:

Originally Posted by klem (Post 197967)
Foo'bar !!

LOOSE TALK !

Oleg will have you for that :)

Okay, err... perhaps I've misunderstood luthier :D

@Oleg: there's a problem with the station building's scale in that screenshot. Please check email!
http://foorum.mexxoft.com/download/f...=696&mode=view

Freycinet 11-13-2010 09:30 AM

Quote:

Originally Posted by Hecke (Post 197961)
One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.

What about just shutting up now? Really really just shut up instead of posting your inane BS.

We're in the debugging stage and you suggest that he changes the programming of a basic feature?

You also think Oleg is such a huge idiot that he hasn't considered the LOD versus tesselation options? - Where did he prove to be completely incompetent in his work so far, as you take him to be?

"In-popping trees and their ruggedly change". First of all your baby English hardly makes sense. Second, these city overflights are surely the best yet seen in a flight sim. Thirdly, you're looking at an old beta version. Fourthly, don't you think Oleg and everybody else can see what you are talking about and don't you think they considered the best way to represent ground details GIVEN all the other things the sim has to compute simultaneously?

Again, where in the updates so far did the programming team prove to be such incompetent nincompoops that they need an uneducated teenager to give them guidance and open their eyes to basic flight sim modelling?

"What about using tesselation..." you write. - What about you just read this forum instead of embarrassing yourself and everybody else and wasting Olegs time whenever you write?

You really have no shame.

Skoshi Tiger 11-13-2010 10:14 AM

Quote:

Originally Posted by major_setback (Post 197969)
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

http://i4.photobucket.com/albums/y12...ack/hang01.jpg

When I look at the bottom wall of the two right hangars I see that they are made up of pannels each about a fifth of the width. I took them to be sliding doors for the hanger. The left most hangar I cant see the edge of the pannels. But I can see what you mean.

major_setback 11-13-2010 10:25 AM

Quote:

Originally Posted by Skoshi Tiger (Post 197977)
When I look at the bottom wall of the two right hangars I see that they are made up of
pannels each about a fifth of the width. I took them to be sliding doors for the hanger.
The left most hangar I cant see the edge of the pannels. But I can see what you mean.

I mean that the door supports are the parts that are sticking out at the sides,
so the door are all facing each other
- aircraft exiting from the hanger face the doors of another:

http://i58.photobucket.com/albums/g2...503_214011.jpg

major_setback 11-13-2010 10:29 AM

Quote:

Originally Posted by major_setback (Post 197957)
Downloads are taking over 6 hours, and then breaking :-(
Start again.

Download is working now!!! Fast!!

Thanks to whoever fixed it!

Oleg Maddox 11-13-2010 10:36 AM

Quote:

Originally Posted by major_setback (Post 197969)
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

http://i4.photobucket.com/albums/y12...ack/hang01.jpg

Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40

JG53Frankyboy 11-13-2010 10:39 AM

Quote:

Originally Posted by Foo'bar (Post 197965)
No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).

Finally no swatiks any more ;)

the III/JG53 (at least a lot of its pilots) didnt use them in a period of BoB anyway :D

xnomad 11-13-2010 10:41 AM

As we've had a bit of sound in this vid I've been thinking about external sounds and how they will be handled when in the cockpit? I've always been bothered by the 'sonar' (as some people call it) effect.

As most of you are aware it's not that realistic to hear a plane sneaking up on your six.

I remember a long time ago that one update disabled it and I saw some big name online aces become easy meat as they relied on 'sonar' heavily. A subsequent update reinstated it and AFAIK it's stayed that way.

So I hope if we do have 'sonar' again that it's a difficulty option that can be turned off.


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