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Ill buy it
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Regards Hunger |
Nice picture, the last one. Nice to see the shadows coming from the tree on the ground.
To me the sun looks a bit to big, but correct me if i m wrong. Thands for the picture, Oleg. |
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Now that looks better than WOP :) |
Fantastic update!
Those cockpits are works of art.:grin::shock: And I think your last shot of the scenery should silence all those who were critical of the terain. Thanks for the update Oleg and team, but please hurry up and release this game before I turn into a gibbering wreck.:) |
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And people complain about the terrain :rolleyes: |
Good improvments on lighting on the last screen.
nice. |
Freaking awesome job! Thanks a million for providing us with the full extend of real, working cockpit instruments, switches and controls like it is in the REAL aircraft!
I'm getting a feeling that finally we've come to the point where IL2+civilian simulators+extra goodies= SoW, which is exactly what i was hoping for. Not just the combat aspect, but also the "operating the plane" aspect. It's not just something with guns that you point around and shoot, it's a living, breathing machine and nothing gives this off better than a cockpit model which interconnects with the rest of the aircraft systems. Jesus, this is going to huge. Quote:
I used to think it's a waste of time as well, until a friend of mine taught me how to fly a Catalina add-on in FSX a year or two ago. Then i liked it so much that i almost started a forum-crusade here to have similar features included in SoW :grin: A beautiful cockpit where every single switch is modelled and functional goes a long way to making you feel like you are "inside" the simulator and in a real, working airframe. Just seeing those 109 cockpit shots i got a feeling of "i'm home", it almost seems cosy and welcoming. P.S. Holy freaking Batman, the bonus terrain shot on page 10 :o |
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Lovely shadows off the trees in the foreground, nice thin river reflecting the sunlight with a small island in the middle, gently rolling terrain leading down to the river (so it doesn't look like a river just painted onto flat land), hillocks off in the distance next to the Channel, little clusters of houses placed at natural locations and distances... All these little details really add up to a really stunning image :shock: I don't know if the colours are accurate, but if I'm not happy I'll adjust the gamma on my monitor ;) C_G |
I have a question Oleg.
Will we be able to open the vent and sliding windows on the 109s? |
Seat adjustment lever
Hi Oleg,
Absolutely stunning to see the thing "in action" :) However since you asked us to pick errors... :D I think the pilot seat adjustment lever (to the left of the sear) is wrong. I've seen the original one. Its a shiny piece of finely molded aluminium, with a black rubber grip. So I think there are two problems with it: - the end of the lever misses the rubber grip - the colour doesn't seem to be right either. On your picture it has grey primer as the rest of the cocpit, but the original piece I have seen was polished aluminium. I didn't see any traces of paint on it, it probably wasn't painted originally. I tried to find a picture, and I managed to find this: This is picture taken by the French (or the British) of a 109E-3 (WNr. 1304) in the end of 1939, when the plane was captured. It seems the original lever and the rest of the assembly was unpainted, natural aluminium finish. Note also the black rubber grip. http://kurfurst.org/Tactical_trials/...s/image031.jpg via: http://kurfurst.org/Tactical_trials/...ls/Morgan.html The second thing I don't like so much is the weathering inside the cocpit. All planes look like as they have seen many, many years of use. Some pre-war manufactured planes might have, and looked this way, but in reality, losses were such that fighter planes did not have much time to age. Avarage lifespan of a Bf 109 was like 4 months and about 40 hours in 1942, from RLM records... then it was wrecked or shot down in avarage. Most planes were still had the factory smell in them and no wear on the cocpit when they went into the trash can. As it is, it looks a bit strange, the wings are all new and shiny, but the cocpit looks 500 years old... So, since the externals of the plane "age" already, I wonder if it would be possible that the internals would have less "beggarish", with less or no paint chipped etc. Perhaps a multi-layered texture with transparency set according to the age and use of aircraft? Or some random effect, that at start of carreer, you get a well worn airplane, get higher in rank, crash the previous aircraft etc., and get a new one fresh from the factory, with no wear in the cocpit at all? I can send you some accurate Russian drawings of 109E seat adjustment system too. |
Oleg, can you please answer this question.
Will I be able to fly in a cockpit that is completely new (without "weathering")? |
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Canopy itself - openable for all. |
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We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises. |
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http://www.youtube.com/watch?v=s2PwDiEKvJM Please please, let the far horizon melt or fate smoothly into the sky like there is no border.. you can see that also in the video! that will look really amasing and realistic!! Thumbs up for your and your teams good word! :) |
Lovely full tree cover in the Landscape image...
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Thanks for answer. |
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For my taste, some parts of cockpit are too much used up. |
Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...
I have noticed that there is no pilot's reflections in the glass of the gauges. Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ? If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ? |
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Look at page 10 for a verry nice non close up ground shot with sunrise and stuka. :cool: |
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Hence cockpits being less than pristine/"pre-weathered". |
Nice job IC maddox ! ! And thk oleg for this picture :). May i ask you on what computer this picture was take , and which cong 0:O)
Sry againg folk for the bad english :) P.S. I love the last picture, the ground and the ligh look really good... event the river ! ! wooww ! ! |
Stunning cockpits...I might even switch off my normal HUD view and give cockpits a try...
Oleg - Will skill levels of A.I. pilots open or close canopys differently- take/off landing, oil over glass so they have to peer out the side etc..or do all A.I. pilots do the same? or any options in the FMB to tell pilot to have an open canopy? ( ok don't think the 109 could open cockpit in flight..) Is there a view point for outside views that is inside an A.I. plane cockpit.. ie- A.I. pilot view? Release this year? It takes me 3-6 months to make an IL2 campaign, I do not want to be half way through a campaign build and then Storm Of War is released! Cheers Simon |
Oleg, very nice update, definately the best cockpits I've ever seen by a long mile. :D +1 for a jaw-drop smiley.
But one thing I noticed: the RAF pilots reflection shows him with no oxygen mask but wearing his goggles down. I don't know of any pilots who chose to fly with their goggles down unless they were (maybe) attacking bombers or had their plane hit. The goggles really impair visibilty and are quite a nuisence. Even getting them into position so well is difficult, as the b-type helmet had large ear-domes which is why specific goggles (the mark IV series) were made for that helmet. This is only a teeny-tiny detail though, but the information is here for you to use if you wish ;) Oleg, nice picture of the landscape. Some 3-D hedges and it would look superb :D |
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VERY sexy.
You can be proud of those 'pits Oleg & team. |
Videos are captured on 6. Sept 2010 around 7 oclock in the morning.
I think the colors of olegs preview screens are matching very nicely so far :) Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 1 Shortly after TakeOff http://www.youtube.com/watch?v=gMC-9Lr7RrI Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 2 Getting Altitude http://www.youtube.com/watch?v=s2PwDiEKvJM Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 3 Crossing the Channel http://www.youtube.com/watch?v=WjTEIAueHbo |
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reflection on the gauges are not dynamic. They are prerendered. Don't expect they will move. Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture. For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever... Compomise - static. Looks excellent. |
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They are still reflections tho. They will move as your head moves, they just don't reflect true objects. They do look excellent. |
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So why are you explaining it will be dynamic then? |
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But for the pilot model, will we see the pilot put his mask on? If so, do you know how it works? It may sound silly, but the type-d-mask differs from other masks in that it attaches to the helmet internally ;) just shout and I can get some pictures showing all of this. I'd be interested to see the pilot animations some time :eek: |
Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?
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It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.
I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all. |
Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.
All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar." |
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Gooood to hear! Priorities :) |
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Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
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Oleg,
will I be able to adjust the time of the cockpit clock? Stupid lil' detail I know - but quite useful, at least for me. (please, please!) :-) |
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I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.
The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report :). A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2. Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent! As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head. THANK YOU for the update! Splitter |
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I'll see if I can explain better a little later... |
To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.
I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel :grin: EDIT: Quote:
The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not ;) |
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Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!
Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass. Am I going to be able to toggle a pair of virtual legs and arms as pilot? Not a problem either way, I'm just curious! Apologies if this has already been asked/answered. Cheers, looking great! |
The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates. |
Very beautiful cockpits, and since I did not respond to the last couple of updates - it's all looking very good and promising. Very nice work, by all of you.
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:shock::shock::shock::shock: That's just sooo good... man, they're getting there. Nice additional post! |
Thank you Oleg, impressive cocpit detais.
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Really impressive! Thanks so much for sharing. I can't wait to get my hands on it! The hard work of you and your team will pay off handsomely ;)
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Wowsers, those are amazing! I have a feeling I'm gonna be losing a lot of sleep when this comes out..
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Its kinda retarded to have one and not the other. |
Fantastic cockpits but so glad that Oleg has said that they are pre-rendered, because what nobody seems to have noticed that they are not reflections! the brake is on the wrong side and so is the pilots hand unless he's flying left-handed.
But if it's pre-rendered that it will be fairly simple to correct. Sorry to sound negative but someone had to say it. |
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You can program to use this with prop pitch as well and of course set any repeat rate you might want. http://www.electracode.com/4/joy2key...%20Version.htm |
Thanks oleg, each update is getting better & better, cockpits look outstanding m8. :)
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I think that will shut the critics up. Outstanding work. |
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Also, I appreciate you're old school, but 'retarded'? Catch up lad. |
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The only thing that will shut the critics up around here is duct tape. (and liberally applied) |
Those cockpits are nearly photorealistic! Looks like SoW is getting more and more polished all the time...
________ Yamaha phazer |
It's an awesome shot. This was taken on olegs home PC which is comforting.
However, this isn't photo-realistic to me yet. It's getting there, definately though :D just playing devils advocate here. I'm sure with higher settings we'll be speechless. The forests look awesome. Some 3-D hedge-lines would really set this apart from all competition. EDIT-what am I saying? It's bloody brilliant for pre-release!!!!! |
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22.10.2010 update
Thank you Oleg for this amazing update. I don´t know where I´m being. Behind my PC or in a Plane;)
GREAT pics, GREAT work, GREAT game. I don´t want more to wait.....:);):) Thank you, and your team for this great Impressions. And have a nice weekend greets towarisch |
Oleg, I just saw these questions posted by JAMF which I think are really interesting:
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http://forum.1cpublishing.eu/attachm...2&d=1287754268
Will mousing over the maps in the lower right bring up the map display? |
Absolutally beautiful, many thanks
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exelent!!!!! no need to see the game i understund from the cokpits what whaiting us....
bravo team!!!!! plz give us this game......:) |
I think that will shut the critics up. Outstanding work.
Wishful thinking Sutts. |
Holy mother of all cows - those cockpits are truly amazing! The only thing missing to make them 100% realistic is some of my drool on the glass ;)
I also realized that I skimmed some posts by Oleg in this thread for the first time in years without even reading them as it's Friday night and my wife demands attention... I was not long ago that I would have yelled "Quiet woman! One of my gurus have spoken - and I have to read every sentence at least ten times and wrestle all the information I can out of it!" Have a good weekend Oleg (and the team!)! |
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Like you wrote , the cabine in 02 and the instrumentspanel in 66. But we here have a own expert = csThor |
Aren't there numerous shades of RLM-02 from green to grey?
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Incredible, I hope track ir wont be fudged up by that. |
on seeing the first image i said out loud "holy f***"...not cool infront of my 10 yr old nephew.. he thought it was funny...not his mother though...amazing work no wonder its been in development so long. outstanding oleg a visual masterpiece at the very least!
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Amazing work. Just perfect. I'll stop to look at the Dev. updates and just wait some info about SoW: BoB recommended hardware, I don't need to see more: the greatest sim ever, like IL-2 was! Can't expect less of the brilliant minds behind IL-2, and people with compromise with quality, not just deadlines! Congratulations! |
Thanks for the update Oleg, the cockpits look great!
How is damage going to affect them and the cockpit in general though? Any screenshots you can share? |
I Love how it looks... Even the little bit of land you can see through the cockpit,
looks so detailed, it wont be a problem finding targets on the ground, they will pop out.. I was a problem in il2 but it looks brilliant now. I just hope that the British weapon damage will be effective... I am so worried that the .303 rifle shot wont compare to the German cannons. If anyone knows more about that I'd love to know. thanks Olegs, great update. |
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I'm afraid that technically it's either one or the other |
Have you noticed ?
First update with no mention of being WIP....;)
Very good job...Imagine when all this will be in motion...:grin: Dear Oleg : would you say, at this stage , that you have reached you own expectations from your original goal regarding the developpement of SOW ?... Did you even surpassed them ? :rolleyes: Beautiful job ! SAlute ! |
Oleg,
Beautiful is the only word that comes to mind. Now that I can really get a sense of where your efforts are going...I say take as long as you need. My personal vote would be to see the pilots wearing masks all the time. I believe that's the way the pilots were most of the time unless they were posing for pics. Thanks for the update!!! |
Awesome, awesome, awesome :)
I don't want to be forced to use the mouse to operate the cockpit controls for everything though, I use a dual control set up and would rather map keys. I am sure this is configurable regardless. I love that final shot, something to really fatally ram into one of Tree's orifices. |
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However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging. Quote:
http://fooblog.mexxoft.com/wp-conten...230_131706.jpg Thanks for the update Oleg - the terrain shot is especially impressive. |
I'm rendered utterly speechless, except for these heretical words:
Will you still be able to "disable the cockpit"? Sorry I couldn't resist...(did someone beat me to the punch line?) :):):) |
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Salute ! |
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Perhaps Oleg could explain this point because the rest of the 109 is amazing |
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@Romanator, we've seen damage already, you're right, I forgot about those, thanks for the note.
Ok, so my request to Oleg is "do you have any *recent* screenshots with damage in the cockpit to share?" :) |
Simply amazing, just found about about this project, i'll be all over it like a cheap suit though thats for sure.
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Salute ! |
Fantastic looking cockpits! :shock:
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Just a wonderful up-date Oleg, such a beautiful cockpit...one question, will I be able to hang a picture of my much missed, and loved Fraulein in my aircraft, she is so special to me, and we will be so far apart?:grin:
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The sad part, is that we probably know him by a different name. |
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misunderstanding....:confused: |
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NOT that I mind! I think it is really cool! |
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