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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Hunger 10-22-2010 02:54 PM

Ill buy it
 
Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Amazing.....:grin:


Regards

Hunger

chiefrr73 10-22-2010 02:54 PM

Nice picture, the last one. Nice to see the shadows coming from the tree on the ground.
To me the sun looks a bit to big, but correct me if i m wrong. Thands for the picture, Oleg.

Richie 10-22-2010 02:55 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


Now that looks better than WOP :)

PilotError 10-22-2010 02:56 PM

Fantastic update!

Those cockpits are works of art.:grin::shock:

And I think your last shot of the scenery should silence all those who were critical of the terain.

Thanks for the update Oleg and team, but please hurry up and release this game before I turn into a gibbering wreck.:)

Robert 10-22-2010 02:57 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Now THAT's gorgeous.

ECV56_Lancelot 10-22-2010 02:58 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

It looks awesome!

And people complain about the terrain :rolleyes:

shane 10-22-2010 02:59 PM

Good improvments on lighting on the last screen.
nice.

Blackdog_kt 10-22-2010 03:00 PM

Freaking awesome job! Thanks a million for providing us with the full extend of real, working cockpit instruments, switches and controls like it is in the REAL aircraft!

I'm getting a feeling that finally we've come to the point where IL2+civilian simulators+extra goodies= SoW, which is exactly what i was hoping for.
Not just the combat aspect, but also the "operating the plane" aspect. It's not just something with guns that you point around and shoot, it's a living, breathing machine and nothing gives this off better than a cockpit model which interconnects with the rest of the aircraft systems. Jesus, this is going to huge.

Quote:

Originally Posted by Gustang (Post 191836)
As always, incredible attention to detail that will be much appreciated every time we enter the office. I didn't think that I'd enjoy the full startup procedure so much, but now I'm not so sure. I'm very glad that you decided to make these clickable. It's going to be a joy and a half!

Thanks for taking the time to share the screen shots.

I know exactly what you mean.
I used to think it's a waste of time as well, until a friend of mine taught me how to fly a Catalina add-on in FSX a year or two ago. Then i liked it so much that i almost started a forum-crusade here to have similar features included in SoW :grin:

A beautiful cockpit where every single switch is modelled and functional goes a long way to making you feel like you are "inside" the simulator and in a real, working airframe.
Just seeing those 109 cockpit shots i got a feeling of "i'm home", it almost seems cosy and welcoming.

P.S. Holy freaking Batman, the bonus terrain shot on page 10 :o

C_G 10-22-2010 03:08 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

NIIIIICE!

Lovely shadows off the trees in the foreground,
nice thin river reflecting the sunlight with a small island in the middle,
gently rolling terrain leading down to the river (so it doesn't look like a river just painted onto flat land),
hillocks off in the distance next to the Channel,
little clusters of houses placed at natural locations and distances...
All these little details really add up to a really stunning image :shock:

I don't know if the colours are accurate, but if I'm not happy I'll adjust the gamma on my monitor ;)

C_G

Richie 10-22-2010 03:09 PM

I have a question Oleg.

Will we be able to open the vent and sliding windows on the 109s?

Kurfürst 10-22-2010 03:11 PM

Seat adjustment lever
 
Hi Oleg,

Absolutely stunning to see the thing "in action" :)

However since you asked us to pick errors... :D I think the pilot seat adjustment lever (to the left of the sear) is wrong. I've seen the original one. Its a shiny piece of finely molded aluminium, with a black rubber grip.

So I think there are two problems with it:

- the end of the lever misses the rubber grip
- the colour doesn't seem to be right either. On your picture it has grey primer as the rest of the cocpit, but the original piece I have seen was polished aluminium. I didn't see any traces of paint on it, it probably wasn't painted originally. I tried to find a picture, and I managed to find this:

This is picture taken by the French (or the British) of a 109E-3 (WNr. 1304) in the end of 1939, when the plane was captured. It seems the original lever and the rest of the assembly was unpainted, natural aluminium finish. Note also the black rubber grip.

http://kurfurst.org/Tactical_trials/...s/image031.jpg

via: http://kurfurst.org/Tactical_trials/...ls/Morgan.html

The second thing I don't like so much is the weathering inside the cocpit. All planes look like as they have seen many, many years of use. Some pre-war manufactured planes might have, and looked this way, but in reality, losses were such that fighter planes did not have much time to age. Avarage lifespan of a Bf 109 was like 4 months and about 40 hours in 1942, from RLM records... then it was wrecked or shot down in avarage. Most planes were still had the factory smell in them and no wear on the cocpit when they went into the trash can. As it is, it looks a bit strange, the wings are all new and shiny, but the cocpit looks 500 years old...

So, since the externals of the plane "age" already, I wonder if it would be possible that the internals would have less "beggarish", with less or no paint chipped etc. Perhaps a multi-layered texture with transparency set according to the age and use of aircraft?

Or some random effect, that at start of carreer, you get a well worn airplane, get higher in rank, crash the previous aircraft etc., and get a new one fresh from the factory, with no wear in the cocpit at all?

I can send you some accurate Russian drawings of 109E seat adjustment system too.

Hecke 10-22-2010 03:11 PM

Oleg, can you please answer this question.


Will I be able to fly in a cockpit that is completely new (without "weathering")?

Oleg Maddox 10-22-2010 03:14 PM

Quote:

Originally Posted by Richie (Post 191936)
I have a question Oleg.

Will we be able to open the vent and sliding windows on the 109s?

It is done in all models. Was in plan to make openable, but can't say will or not for all working. At least it is possible.
Canopy itself - openable for all.

Oleg Maddox 10-22-2010 03:15 PM

Quote:

Originally Posted by Hecke (Post 191939)
Oleg, can you please answer this question.


Will I be able to fly in a cockpit that is completely new (without "weathering")?

probably no.
We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises.

PhilHL 10-22-2010 03:17 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Nice! Your colors are are matching nicely so far....Here is the second of tree parts of a flight from London Heathrow to Bremen in Germany in early morning... . I am currently uploading the first and the third part at the moment. Sorry for no editing.. But the colors are very good captured like my eyes were seeing them..

http://www.youtube.com/watch?v=s2PwDiEKvJM

Please please, let the far horizon melt or fate smoothly into the sky like there is no border.. you can see that also in the video! that will look really amasing and realistic!!

Thumbs up for your and your teams good word! :)

Freycinet 10-22-2010 03:17 PM

Lovely full tree cover in the Landscape image...

Richie 10-22-2010 03:18 PM

Quote:

Originally Posted by Oleg Maddox (Post 191940)
It is done in all models. Was in plan to make openable, but can't say will or not for all working. At least it is possible.
Canopy itself - openable for all.


Thanks for answer.

Hecke 10-22-2010 03:18 PM

Quote:

Originally Posted by Oleg Maddox (Post 191941)
probably no.
We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises.

True, but I was thinking it was the same with the plane texture, that you do the weathering after the texture was done.

For my taste, some parts of cockpit are too much used up.

Redwan 10-22-2010 03:19 PM

Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...

I have noticed that there is no pilot's reflections in the glass of the gauges.
Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ?

If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ?

kedrednael 10-22-2010 03:32 PM

Quote:

Originally Posted by Redwan (Post 191947)
Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...

I have noticed that there is no pilot's reflections in the glass of the gauges.
Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ?

If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ?

You can see the pilot reflection in screenshot 7, 8 and 9.
Look at page 10 for a verry nice non close up ground shot with sunrise and stuka. :cool:

speculum jockey 10-22-2010 03:33 PM

Quote:

Originally Posted by Hecke (Post 191865)
Awesome Pics.

Question:

Is the "weathering" in the cockpit dynamic?
Will I be able to fly in a cockpit that is completely new (without "weathering")?

I was reading the memoirs of an RAF pilot (post war) who had the chance to see Spits fresh from the factory and was amazed how the cockpits were so worn looking while the outsides were pristine. What happens is that the technicians are given a semi-finished cockpit that has already been painted and now requires gauges and controls, and lights to be hooked up and installed. What usually happens is the inside of the cockpit gets scraped up pretty thoroughly due to the amount of work being done inside a cramped space with a lot of tools at a usually somewhat hurried pace.

Hence cockpits being less than pristine/"pre-weathered".

julien673 10-22-2010 03:44 PM

Nice job IC maddox ! ! And thk oleg for this picture :). May i ask you on what computer this picture was take , and which cong 0:O)

Sry againg folk for the bad english :)


P.S. I love the last picture, the ground and the ligh look really good... event the river ! ! wooww ! !

Stiboo 10-22-2010 03:46 PM

Stunning cockpits...I might even switch off my normal HUD view and give cockpits a try...

Oleg -

Will skill levels of A.I. pilots open or close canopys differently- take/off landing, oil over glass so they have to peer out the side etc..or do all A.I. pilots do the same?

or any options in the FMB to tell pilot to have an open canopy? ( ok don't think the 109 could open cockpit in flight..)

Is there a view point for outside views that is inside an A.I. plane cockpit..
ie- A.I. pilot view?

Release this year? It takes me 3-6 months to make an IL2 campaign, I do not want to be half way through a campaign build and then Storm Of War is released!

Cheers

Simon

philip.ed 10-22-2010 03:47 PM

Oleg, very nice update, definately the best cockpits I've ever seen by a long mile. :D +1 for a jaw-drop smiley.


But one thing I noticed: the RAF pilots reflection shows him with no oxygen mask but wearing his goggles down. I don't know of any pilots who chose to fly with their goggles down unless they were (maybe) attacking bombers or had their plane hit. The goggles really impair visibilty and are quite a nuisence. Even getting them into position so well is difficult, as the b-type helmet had large ear-domes which is why specific goggles (the mark IV series) were made for that helmet.
This is only a teeny-tiny detail though, but the information is here for you to use if you wish ;)

Oleg, nice picture of the landscape. Some 3-D hedges and it would look superb :D

Oleg Maddox 10-22-2010 03:48 PM

Quote:

Originally Posted by speculum jockey (Post 191954)
I was reading the memoirs of an RAF pilot (post war) who had the chance to see Spits fresh from the factory and was amazed how the cockpits were so worn looking while the outsides were pristine. What happens is that the technicians are given a semi-finished cockpit that has already been painted and now requires gauges and controls, and lights to be hooked up and installed. What usually happens is the inside of the cockpit gets scraped up pretty thoroughly due to the amount of work being done inside a cramped space with a lot of tools at a usually somewhat hurried pace.

Hence cockpits being less than pristine/"pre-weathered".

I was reading the same things, but about russian aircraft. Painting of the airframe was the last thing that was done on the factory. In the cockpit was worjking a lot of workers. Begining from mechanikers and finish with elecrical gauges then repeating with tunings and changes...

Letum 10-22-2010 03:48 PM

VERY sexy.

You can be proud of those 'pits Oleg & team.

PhilHL 10-22-2010 03:48 PM

Videos are captured on 6. Sept 2010 around 7 oclock in the morning.
I think the colors of olegs preview screens are matching very nicely so far :)


Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 1 Shortly after TakeOff

http://www.youtube.com/watch?v=gMC-9Lr7RrI


Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 2 Getting Altitude

http://www.youtube.com/watch?v=s2PwDiEKvJM


Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 3 Crossing the Channel

http://www.youtube.com/watch?v=WjTEIAueHbo

Oleg Maddox 10-22-2010 03:52 PM

Quote:

Originally Posted by philip.ed (Post 191960)
Oleg, very nice update, definately the best cockpits I've ever seen by a long mile. :D +1 for a jaw-drop smiley.


But one thing I noticed: the RAF pilots reflection shows him with no oxygen mask but wearing his goggles down. I don't know of any pilots who chose to fly with their goggles down unless they were (maybe) attacking bombers or had their plane hit. The goggles really impair visibilty and are quite a nuisence. Even getting them into position so well is difficult, as the b-type helmet had large ear-domes which is why specific goggles (the mark IV series) were made for that helmet.
This is only a teeny-tiny detail though, but the information is here for you to use if you wish ;)

Oleg, nice picture of the landscape. Some 3-D hedges and it would look superb :D


reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

BadAim 10-22-2010 03:53 PM

Quote:

Originally Posted by Oleg Maddox (Post 191961)
I was reading the same things, but about russian aircraft. Painting of the airframe was the last thing that was done on the factory. In the cockpit was worjking a lot of workers. Begining from mechanikers and finish with elecrical gauges then repeating with tunings and changes...

I've seen pictures of brand new aircraft, with chipped up access panels, oil and exhaust stains. I don't doubt that these cockpits are close to accurate.

BadAim 10-22-2010 03:55 PM

Quote:

Originally Posted by Oleg Maddox (Post 191965)
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

I like your Idea of compromise, It's rather......uncompromising.

Letum 10-22-2010 04:06 PM

Quote:

Originally Posted by BadAim (Post 191967)
I like your Idea of compromise, It's rather......uncompromising.

No, Oleg is right, you simply can't make these reflections dynamic. It's impossible in real time and will be for a number of years in the future..
They are still reflections tho. They will move as your head moves, they just don't reflect true objects.

They do look excellent.

tourmaline 10-22-2010 04:08 PM

Quote:

Originally Posted by BadAim (Post 191967)
I like your Idea of compromise, It's rather......uncompromising.

But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.:cool:

Hecke 10-22-2010 04:09 PM

Quote:

Originally Posted by Letum (Post 191971)
No, Oleg is right, you simply can't amke these reflections dynamic.
They are still reflections tho. They will move as your head moves.

They do look excellent.


So why are you explaining it will be dynamic then?

philip.ed 10-22-2010 04:11 PM

Quote:

Originally Posted by Oleg Maddox (Post 191965)
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

I agree. It's no biggy Oleg.

But for the pilot model, will we see the pilot put his mask on? If so, do you know how it works? It may sound silly, but the type-d-mask differs from other masks in that it attaches to the helmet internally ;) just shout and I can get some pictures showing all of this. I'd be interested to see the pilot animations some time :eek:

Ironman69 10-22-2010 04:12 PM

Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?

Hoverbug 10-22-2010 04:12 PM

Quote:

Originally Posted by Hecke (Post 191974)
So why are you explaining it will be dynamic then?

I think he means the positioning of the reflection as the player's head position moves, not that the reflection's head moves.

BadAim 10-22-2010 04:14 PM

It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.

I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all.

Old_Canuck 10-22-2010 04:21 PM

Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.

All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar."

Peffi 10-22-2010 04:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 191857)
Really we have more important things to finalize. :)


Gooood to hear! Priorities :)

Victorlz 10-22-2010 04:22 PM

4 Attachment(s)
Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
Like:

swiss 10-22-2010 04:22 PM

Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!) :-)

philip.ed 10-22-2010 04:24 PM

Quote:

Originally Posted by swiss (Post 191987)
Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!) :-)

You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.

Splitter 10-22-2010 04:28 PM

I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.

The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report :).

A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2.

Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent!

As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head.

THANK YOU for the update!

Splitter

Letum 10-22-2010 04:29 PM

Quote:

Originally Posted by Hecke (Post 191974)
So why are you explaining it will be dynamic then?

The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...

Blackdog_kt 10-22-2010 04:31 PM

To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.

I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel :grin:

EDIT:

Quote:

Originally Posted by Letum (Post 191990)
The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...

I understand what you mean.

The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not ;)

Robert 10-22-2010 04:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 191965)
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

Much like Rear View Mirrors in Forgotten Battles? They were a large drain on PCs when they were first introduced. Hence the two levels of detail to mirrors at the time.

AWL_Spinner 10-22-2010 04:34 PM

Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!

Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass.

Am I going to be able to toggle a pair of virtual legs and arms as pilot?

Not a problem either way, I'm just curious!

Apologies if this has already been asked/answered.

Cheers, looking great!

Tte. Costa 10-22-2010 04:37 PM

The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates.

JtD 10-22-2010 04:40 PM

Very beautiful cockpits, and since I did not respond to the last couple of updates - it's all looking very good and promising. Very nice work, by all of you.


Quote:

Originally Posted by Oleg Maddox (Post 191804)
If you'll find any errors - let me know (pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).

You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.

McHilt 10-22-2010 04:41 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


:shock::shock::shock::shock: That's just sooo good... man, they're getting there.
Nice additional post!

rakinroll 10-22-2010 04:57 PM

Thank you Oleg, impressive cocpit detais.

Chiz 10-22-2010 05:08 PM

Really impressive! Thanks so much for sharing. I can't wait to get my hands on it! The hard work of you and your team will pay off handsomely ;)

Tempest123 10-22-2010 05:14 PM

Wowsers, those are amazing! I have a feeling I'm gonna be losing a lot of sleep when this comes out..

Oldschool61 10-22-2010 05:14 PM

Quote:

Originally Posted by Triggaaar (Post 191809)
I love the lighting and reflections. So we don't see our arms and legs (no problem with that decision), but we see our reflection in the dials - nice. Presumably our reflection will be customizable, but will it move?

Thanks Oleg

That is sad no first person avatar or maybe these are remotely operated. Can you say UAV

Tempest123 10-22-2010 05:23 PM

Quote:

Originally Posted by purewophcet (Post 191843)
wow Oleg the detail in the cockpit is truly mind-blowing i cant believe someone from eastern Europe made this

Give it up bud, mods can we get rid of this guy already.

Oldschool61 10-22-2010 05:25 PM

Quote:

Originally Posted by Oleg Maddox (Post 191857)
On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize. :)

Anyway, this update is just to show who is who :):):)

Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.

peterwoods@supanet.com 10-22-2010 05:26 PM

Fantastic cockpits but so glad that Oleg has said that they are pre-rendered, because what nobody seems to have noticed that they are not reflections! the brake is on the wrong side and so is the pilots hand unless he's flying left-handed.
But if it's pre-rendered that it will be fairly simple to correct.
Sorry to sound negative but someone had to say it.

Azimech 10-22-2010 05:29 PM

Quote:

Originally Posted by Col.Flanders (Post 191876)
This is great though and from what Oleg said in the OP:



...would I be correct in assuming we get to use the analog controls with a mouse drag? If so, brilliant! I was always short of hardware sliders in IL2 (I have one on the joystick and the other is my mousewheel) and so had to revert to an incremental keypush system to operate my prop-pitch. This had disastrous results in the German planes on full-real however, because unless you were the world champion of the 1980's PC game called Decathlon, keypresses were nowhere near fast enough to stop the engine from over-revving and inevitably seizing. Of course the allied aircraft were far more forgiving.

If we're able to do this on-screen with a mouse drag then I'm one even happier camper.

I use a free program that's called JoyToKey, for example I use button 3 & 4 on my joystick to zoom in & out in a smooth fashion. Button three corresponds with pressing the letter O (zoom Out) 25 times per second and 4 does I (zoom In), again 25 times per second.
You can program to use this with prop pitch as well and of course set any repeat rate you might want.

http://www.electracode.com/4/joy2key...%20Version.htm

Buglord 10-22-2010 05:31 PM

Thanks oleg, each update is getting better & better, cockpits look outstanding m8. :)

Peffi 10-22-2010 05:31 PM

Quote:

Originally Posted by purewophcet (Post 191843)
i cant believe someone from eastern Europe made this

Ehhhh, what? I guess you are only trying to be funny. Fact is that a lot of the really stunning games today are made by people from the FORMER eastern Europe. I guess this is a topic we should not discuss anymore...

Sutts 10-22-2010 05:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


I think that will shut the critics up. Outstanding work.

Triggaaar 10-22-2010 05:36 PM

Quote:

Originally Posted by Oldschool61 (Post 192007)
Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.

I disagree. We see our own hands, arms and legs when we look down, whereas the same won't be true of reflections, so it's good to have them modelled.

Also, I appreciate you're old school, but 'retarded'? Catch up lad.

BadAim 10-22-2010 05:36 PM

Quote:

Originally Posted by Sutts (Post 192013)
I think that will shut the critics up. Outstanding work.

LOL, Sutts I got a good laugh off that one.........

The only thing that will shut the critics up around here is duct tape. (and liberally applied)

Necrobaron 10-22-2010 05:40 PM

Those cockpits are nearly photorealistic! Looks like SoW is getting more and more polished all the time...
________
Yamaha phazer

philip.ed 10-22-2010 05:41 PM

It's an awesome shot. This was taken on olegs home PC which is comforting.
However, this isn't photo-realistic to me yet. It's getting there, definately though :D just playing devils advocate here. I'm sure with higher settings we'll be speechless. The forests look awesome. Some 3-D hedge-lines would really set this apart from all competition.

EDIT-what am I saying? It's bloody brilliant for pre-release!!!!!

Oldschool61 10-22-2010 05:41 PM

Quote:

Originally Posted by Triggaaar (Post 192016)
I disagree. We see our own hands, arms and legs when we look down, whereas the same won't be true of reflections, so it's good to have them modelled.

Also, I appreciate you're old school, but 'retarded'? Catch up lad.

If your happy looking at your joystick than your monitors reflections should be good enough for you too.

Towarisch 10-22-2010 05:53 PM

22.10.2010 update
 
Thank you Oleg for this amazing update. I don´t know where I´m being. Behind my PC or in a Plane;)

GREAT pics, GREAT work, GREAT game. I don´t want more to wait.....:);):)

Thank you, and your team for this great Impressions.


And have a nice weekend





greets

towarisch

philip.ed 10-22-2010 06:02 PM

Oleg, I just saw these questions posted by JAMF which I think are really interesting:

Quote:

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Triggaaar 10-22-2010 06:06 PM

Quote:

Originally Posted by Oldschool61 (Post 192021)
If your happy looking at your joystick than your monitors reflections should be good enough for you too.

I don't have reflections on my monitor

Hoverbug 10-22-2010 06:07 PM

http://forum.1cpublishing.eu/attachm...2&d=1287754268

Will mousing over the maps in the lower right bring up the map display?

kristorf 10-22-2010 06:22 PM

Absolutally beautiful, many thanks

Ikarus 10-22-2010 06:24 PM

exelent!!!!! no need to see the game i understund from the cokpits what whaiting us....
bravo team!!!!!
plz give us this game......:)

scrope 10-22-2010 06:31 PM

I think that will shut the critics up. Outstanding work.

Wishful thinking Sutts.

mazex 10-22-2010 06:36 PM

Holy mother of all cows - those cockpits are truly amazing! The only thing missing to make them 100% realistic is some of my drool on the glass ;)

I also realized that I skimmed some posts by Oleg in this thread for the first time in years without even reading them as it's Friday night and my wife demands attention... I was not long ago that I would have yelled "Quiet woman! One of my gurus have spoken - and I have to read every sentence at least ten times and wrestle all the information I can out of it!"

Have a good weekend Oleg (and the team!)!

Boandlgramer 10-22-2010 06:38 PM

Quote:

Originally Posted by Victorlz (Post 191986)
Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
Like:

I asked the very same question for an project of my own an expert ( Peter W. Cohausz )a few days ago:
Like you wrote , the cabine in 02 and the instrumentspanel in 66.

But we here have a own expert = csThor

Romanator21 10-22-2010 06:57 PM

Aren't there numerous shades of RLM-02 from green to grey?

Il2Pongo 10-22-2010 06:58 PM

Quote:

Originally Posted by Oleg Maddox (Post 191871)
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.


Incredible, I hope track ir wont be fudged up by that.

leggit 10-22-2010 07:02 PM

on seeing the first image i said out loud "holy f***"...not cool infront of my 10 yr old nephew.. he thought it was funny...not his mother though...amazing work no wonder its been in development so long. outstanding oleg a visual masterpiece at the very least!

LoBiSoMeM 10-22-2010 07:03 PM

Quote:

Originally Posted by Oleg Maddox (Post 191965)
For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

Love to read that. And this goals and compromises are the reason why IL-2 runs smooth and beautiful by 2010 like was in 2001 standards!

Amazing work. Just perfect. I'll stop to look at the Dev. updates and just wait some info about SoW: BoB recommended hardware, I don't need to see more: the greatest sim ever, like IL-2 was!

Can't expect less of the brilliant minds behind IL-2, and people with compromise with quality, not just deadlines!

Congratulations!

ivagiglie 10-22-2010 07:11 PM

Thanks for the update Oleg, the cockpits look great!

How is damage going to affect them and the cockpit in general though?
Any screenshots you can share?

matsher 10-22-2010 07:17 PM

I Love how it looks... Even the little bit of land you can see through the cockpit,
looks so detailed, it wont be a problem finding targets on the ground, they will pop out.. I was a problem in il2 but it looks brilliant now.

I just hope that the British weapon damage will be effective... I am so worried that
the .303 rifle shot wont compare to the German cannons. If anyone knows more about that I'd love to know.

thanks Olegs, great update.

Gourmand 10-22-2010 07:18 PM

Quote:

Originally Posted by 335th_GRExandas (Post 191879)
can you show as some of this pics with bullet damage in next updates?

Thanks anyway ;)

Quote:

Originally Posted by ivagiglie (Post 192049)
Thanks for the update Oleg, the cockpits look great!

How is damage going to affect them and the cockpit in general though?
Any screenshots you can share?

+1 I can't imagine the damage is operate with this beautiful realistic cockpit,
I'm afraid that technically it's either one or the other

kalimba 10-22-2010 07:20 PM

Have you noticed ?
 
First update with no mention of being WIP....;)

Very good job...Imagine when all this will be in motion...:grin:

Dear Oleg : would you say, at this stage , that you have reached you own expectations from your original goal regarding the developpement of SOW ?... Did you even surpassed them ? :rolleyes:

Beautiful job !

SAlute !

smink1701 10-22-2010 07:37 PM

Oleg,

Beautiful is the only word that comes to mind. Now that I can really get a sense of where your efforts are going...I say take as long as you need.

My personal vote would be to see the pilots wearing masks all the time. I believe that's the way the pilots were most of the time unless they were posing for pics.

Thanks for the update!!!

Osprey 10-22-2010 07:39 PM

Awesome, awesome, awesome :)

I don't want to be forced to use the mouse to operate the cockpit controls for everything though, I use a dual control set up and would rather map keys. I am sure this is configurable regardless.

I love that final shot, something to really fatally ram into one of Tree's orifices.

Romanator21 10-22-2010 07:40 PM

Quote:

First update with no mention of being WIP....
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.

Quote:

+1 I can't imagine the damage is operate with this beautiful realistic cockpit
http://fooblog.mexxoft.com/wp-conten...009/12/x05.jpg

http://fooblog.mexxoft.com/wp-conten...230_131706.jpg


Thanks for the update Oleg - the terrain shot is especially impressive.

TheFamilyMan 10-22-2010 07:47 PM

I'm rendered utterly speechless, except for these heretical words:

Will you still be able to "disable the cockpit"?

Sorry I couldn't resist...(did someone beat me to the punch line?)
:):):)

kalimba 10-22-2010 07:56 PM

Quote:

Originally Posted by Romanator21 (Post 192059)
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.

I get you Romanator...:) But it looks ( IMHO) that they are at a final stage of fixing possible 'mistakes' or " innacurate" details rather than finishing an incomplete design,(textures, layers, etc) at least regarding those cockpits... Oleg always reminds us of the WIP stage of all the updates he showed us...But not this time !And to me, it is good news ;)

Salute !

Victorlz 10-22-2010 07:59 PM

2 Attachment(s)
Quote:

Originally Posted by Romanator21 (Post 192045)
Aren't there numerous shades of RLM-02 from green to grey?

No. In the pics of SOW, all cockpit is in RLM-66, a different color of RLM-02. As you can see, the first is 66 and the second is 02 (just samples, not the 100% accurate color)
Perhaps Oleg could explain this point because the rest of the 109 is amazing

Doo 10-22-2010 08:08 PM

edited

philip.ed 10-22-2010 08:10 PM

Quote:

Originally Posted by LoBiSoMeM (Post 192048)
Love to read that. And this goals and compromises are the reason why IL-2 runs smooth and beautiful by 2010 like was in 2001 standards!

Amazing work. Just perfect. I'll stop to look at the Dev. updates and just wait some info about SoW: BoB recommended hardware, I don't need to see more: the greatest sim ever, like IL-2 was!

Can't expect less of the brilliant minds behind IL-2, and people with compromise with quality, not just deadlines!

Congratulations!

Well said ;)

ivagiglie 10-22-2010 08:11 PM

@Romanator, we've seen damage already, you're right, I forgot about those, thanks for the note.

Ok, so my request to Oleg is "do you have any *recent* screenshots with damage in the cockpit to share?" :)

Wynthorpe 10-22-2010 08:15 PM

Simply amazing, just found about about this project, i'll be all over it like a cheap suit though thats for sure.

kalimba 10-22-2010 08:17 PM

Quote:

Originally Posted by Doo (Post 192066)
edited

Doo is just speachless...:grin:

Salute !

SirViper 10-22-2010 08:36 PM

Fantastic looking cockpits! :shock:

McHilt 10-22-2010 08:41 PM

Quote:

Originally Posted by purewophcet (Post 191843)
... i cant believe someone from eastern Europe made this

a bummer and a real shame someone talks like this :(

SlipBall 10-22-2010 08:47 PM

Just a wonderful up-date Oleg, such a beautiful cockpit...one question, will I be able to hang a picture of my much missed, and loved Fraulein in my aircraft, she is so special to me, and we will be so far apart?:grin:

SlipBall 10-22-2010 08:49 PM

Quote:

Originally Posted by McHilt (Post 192074)
a bummer and a real shame someone talks like this :(


The sad part, is that we probably know him by a different name.

kalimba 10-22-2010 08:50 PM

Quote:

Originally Posted by McHilt (Post 192074)
a bummer and a real shame someone talks like this :(

Let's hope this is a "bad" joke or, like it happens here very often, language
misunderstanding....:confused:

Flying Pencil 10-22-2010 09:00 PM

Quote:

Originally Posted by Dano (Post 191863)
Look again, the only convex one is the compass.

If not convex, then the eye point is very close and slightly below the instrument. You will not be able to see the back of the 'pit with the instument that low.

NOT that I mind! I think it is really cool!


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