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They have very short memories. I for one appreciate that it's not easy to spend 6 years of your life on something only to have someone with no idea of what's involved post some pointless information or badly thought out argument (see gun sync last week ). Just assume that half the people on here are stupid and you'll be ok. The half that aren't will understand. If someone says something relevant I'm sure you'll spot it. Nice update, thanks for having the balls to actually post on here! |
Its been a while...
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We been through this since the “good ol days” of Oleg's Ready Room. The same monkeys jumping up and down, demanding and criticizing! Do as usual, pay no attention and just keep up the good work and in the end the result will be something to smack them all in the face with. As before! Regards Viking |
Thanks so much oleg for the extra video:):):):):):):):)
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Anyway, I think constructive criticism is useful; but let's not split hairs over this. Oleg, did you see my post about Defiant-rear-gunners? It's really integral to the sim, so if your e-mail is still the same, will you want me to e-mail you more info? If you don't reply, I'll take that as a no.... ;) |
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You say all that then tell a grown man that the clouds are too grey? Come on, the guy knows what clouds look like. I'm looking out of my window at grey clouds.. who do I tell? |
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Even if they were rain clouds, they just wouldn't look like that. My point is, they don't look like any clouds I have ever seen in Britain. You can argue all you want, but they just aren't 2010 standard (as far as the screenshots tell). Of course, as Oleg said, these could be old shots etc But look at the work of REX or even the new DCS game and the clouds there look better IMHO. This is just constructive criticism; I'm not whining about it as I said that these features can be changed later. It won't put me off buying the game, but it'd be nice for photo-relastic clouds and terrain. I'm sure it could be achieved in the game. |
Thank you Oleg for taking the time to post updates here.99.99% of people are very happy with this be sure!
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Oleg,
I begged for a video(you shouldn't have mentioned it, lol) - and we really got one. Thank you, Sir! http://yoursmiles.org/psmile/military/p0204.gif Considering the never ever happy cry babies: http://www.motifake.com/image/demoti...1243745077.jpg |
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Cheers, Fafnir_6 |
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Oleg's been in this industry for 20 plus years, what makes you think he doesn't know what he's doing? |
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The top of the clouds shown here look great! they look like activly growing, sun bathing cumules clouds :) at least in the first shot with the Wellington (my new screensaver) But maybe the clouds also should be more white on the sides facing the sun. I think it is really nice to see some clouds again. some normal cumules clouds: http://www.youtube.com/watch?v=xD2XYeZppHE Of course these clouds are impossible to make in a video game, in 2010. But the tops of the clouds shown in the screenshot from the wellington today look extremely realistic. I didn't know the AI was able to move to different places in the plane :cool: I didn't even think about it. In the video the bullet holes look a lot more realistic than I thought they would look. :-) It are bullet holes right? Nice update. BTW, if you look at the terrain in this real life video at 0:30 when you see the ground best. you will notice that you can see almost no difference in colours there, even less detail in the ground as you see in the SOW pictures. That's not because in this video you see forest and in SOW you see countrysides. |
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The fact is that we're seeing the highest resolution terrain in a sim to date, with houses and trees added painstakingly by hand. Maybe you and I and other and Oleg don't agree about the colors, but that's no reason to bash someone's years of work to say that a child could have done better. Your computer probably won't run the game at all due to its sheer complexity, and the clouds are too grey. Quote:
Oh yeah, those "f---ers" and whiners ruining it for everyone else... And then your second paragraph. Tell me, did you do this on purpose to be funny? Tell me you did, because if you were serious... Of course, we can all just point our fat fingers at the other guy for making Oleg (and maybe even his team members) upset with us. We can excuse ourselves right away with "my post was before your post" etc. Everyone here should be pointing their snotty fingers at themselves. I'm guilty of it too, but just listen to us experts: Quote:
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Remember people, Oleg and team are not required to show us anything, they don't owe us anything. SoW could have been developed under covers without a single screen-shot posted. Oleg said this week that he couldn't post a screen-shot because that would mean compiling the code and other things - too difficult because of the move. Well, he posts a screen shot anyway. He only said he might consider posting a video, and that nothing was promised. He posts a video anyway. At least take the time to punch out a "Thank You". So, thanks Oleg and team for all your posts and patience with all of us. Have a good week, good luck sorting out the move. BTW, the screen-shots and video look great this week (and I sincerely mean it). Too many good things to say. (lighting, crew animation, paint flakes, bare aluminum, clouds in 5th pic look awesome - just as they should, etc....) |
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Is just my observation mate ;) @Romanator; my posted was directed at those whining for videos. Since when did I do that mate? And you're wrong. These textures are not high-res. The buildings and objects are, but not the actual field textures. So you are wrong. I never said the terrain looked like watercolour.... |
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Anyway, comfort yourself by looking at shot #5 - notice that every cloud has a silver lining ;) brando |
+1 Romanator. Well said. I just hope we haven't pushed Oleg too far this time.
And just add my voice to this, most of us here SINCERELY appreciate the efforts Oleg and team go to to keep us informed during the development phase. I for one would be really upset if this privilege was taken away from us. PPanPan |
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Thanks for the up-dates Oleg....
The sim is just looking better and better...I'm glad you took the time to post the screen shots. And thanks for the video...I really enjoyed the peek into the crew animations. |
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Anyway, it's just my observation. I too live in England, but have yet to see this type of uniform quality shown in every cloud in one area of sky ;) |
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Mr. Oleg,
The good news: You and your team have an incredible following. The bad news: You and your team have an incredible following. We are all obsessed with SOW and are having a hard time being patient. I paid $2,300 for a new computer in anticipation of running this game. OK, I needed a new computer anyway. Take all these semi-insane posts as a compliment and thanks for the video. My doctor called and he said I'm going to live. Bless you. |
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REX's clouds are 100% sure a lot less good than we just saw in the screens, and the clouds from DCS A10indeed look good, but those are finished and we didn't see them up close and HD like we did here. And the SOW clouds are still WiP I think. saying REX looks better blablabla isn't really constructive :rolleyes: The clouds from REX have have large tga texture files and only have a couple of particles per cloud, they are verry 2D. The SOW clouds are almost fully volumetric, so they can't have that big textures. |
http://www.youtube.com/watch?v=B4HcX...eature=related
Some nice shots of terrain as well. One of the first thing you learn when taking up photography: Your mind plays tricks on you. So what you "see" is quite often not what you get. Now combine all screenshots and update's from say the last year ...... extrapolate abit ......:grin: |
Wohoooo! They have changed the default colouring for the British markings! Thanks Oleg!
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Thankyou Oleg!
Please ignore the people with their ears closed. They do not matter. |
first off, thanks for the update oleg, looking fantastic. particularly liking the implication that you can knock out the guns, not just gunners.
and you make an interesting allusion to the pilots helmets, or lack of them, having some effect... good luck with the move, and thank you for your continnued posting of updates. i've been to many other game forums and the level of involvement from developers is usually near zero, occasionally some paid mouthpiece will make an appearance, but never the guy who is actually in charge of the operation. people would do well to consider this when making demands. we don't have a right to anything whatsoever, and in the software industry weekly updates and discussion with the developer are rarer than hen's teeth being found in rocking horse sh*t. Quote:
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2. you need. don't dare to ascribe others with your same ill manners. 3. that will come when it is time, and i don't believe you are the one with the development schedule in your hand are you. 4. you'll get that when you buy the game. Quote:
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2. no, no you don't. go visit some other fora, see the lists of topics complaining that the devs don't communicate, then come back and read through here and try to understand why we are lucky and how we could ruin a good thing. Quote:
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he isn't.:rolleyes: |
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I'm paying $50 for this game so I get a say in it? Not likely. I totally agree that giving helpful information to the development team is good for them as it probably saves them some research time. But, saying "that isn't up to 2010 standards" does nothing helpful for anyone (except maybe making the person doing the criticizing feel superior in some way). However, feeling that because you plan to pay $50 for the game you are owed a certain change being made or a further insight into the game as it stands in Moscow today...well that's just silly and an example of an over inflated view of the worth of one's opinion. Isn't it obvious to anyone else that we often get screen shots for what they are working on at the moment? And because what they are working on at the moment may not be compatible with something they have done in another area in the past, other aspects (like terrain, lighting, clouds, etc.) appear more rudimentary than they have in past screen shots? Isn't it strange to anyone else that in some past screen shots the terrain looks better than it does in some more recent screen shots? Do you actually think they are regressing? No, they are highlighting a certain aspect for this week. For goodness sakes, READ the entire thread before spouting your opinion. You DO owe that to the rest of the community. How many times do we see a criticism on an item that has already been EXPLAINED by Oleg or Luthier in a previous post? They just haven't tied the "good terrain" to the "good lighting" (or whatever)...yet. Lastly, and I promise to end this rant (ungrateful SOB's with feelings of entitlement grate my nerves, sorry), how stupid would it be for Oleg to throw all of his cards on the table for the competition to see? How dumb would it be for him to hold nothing back for the "great unveiling"? I dunno about you, but the gals I dated never showed up to a first date naked....a little mystery can be a good thing. (ok, there was this one time that this gal...oh, never mind) Splitter |
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And to all, why do you care so much what I say? It was just my observation to Oleg. You may not care about the colour of A/C lettering, but posts by forum members were noticed and now shots have been posted showing the grey lettering. The same goes for knit-picking details about the A/C. I have waited for a 'cinematic' game for years, and I just think that in some categories the shots aren't showing that. I know everything is WIP, but if everyone said it was perfect that's just false hope. Many details in the game have been rectified due to forum comments, so all I wanted was for Oleg to answer a question I have had, since the first shots were posted, about clouds. It's an important part of the sim for me. It may not be for you, but that's your business. Pick apart people's posts. Your just wasting your time. Put me on ignore if you care so much. It won't stop me from posting what I think. Why? because I don't care what you all think as you are just virtual people. You aren't talking to me face-to-face, so don't try and pretend that you know what I am thinking, or indeed feel that I need to explain myself to you. I have no beef with anyone, but getting flame for posting an obersavtion is damned silly. I wasn't even whining; my post just got blown way our of proportion. So stop picking apart people's posts and get a life. If you have the time in your day to that then clearly you need this game to come out... |
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It was me who said the the Terrain looked bad, i said it looked like a child has painted it. Someone tell me that it doesn't, I can only say what i see. No offence to anyone of course.
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Good logic. |
why do italian pilots have bigger heads than hurri pilots?
:D |
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It's just plain childish. That's the kind of thing I'd have said in primary school. |
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Thanks for the update Oleg :grin:
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Enough about REX clouds already. They look awesome as a backdrop to a static screenshot, undoubtedly, but look bloody awful if you try flying around them and through them (that's not a criticism of REX, which is a wonderful product, but an acknowledgement of the limitations of the FSX engine which simply cannot deliver a decent volumetric cloud experience). REX is essentially a 2D photo library of beautiful clouds and NOT what I would wish to see in something like SoW.
Very impressed with the first cloud shot of the SoW Wellington, the first time we've seen something approaching an overcast (although I see in a later image that was a limited patch of cloud). Looking forward to seeing more where that came from. Overcast, drizzle and fog please! Cheers, Spinner |
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I guess it would be more accurate to say that you, among others, have an tendency to post without any tact. There are MUCH better ways of saying what you said. More constructive and less confrontational. Let's face it, you are in several "I told you so" arguments with others on this board. I think you are looking for opportunities to rub their faces in any flaws and that leads to these tactless postings. Lack of tact and feelings of entitlement seem to me to be what lead Oleg to his last comments....so how well did they work? Splitter |
http://www.youtube.com/watch?v=1wwIzRlohpE
Its kind of a small detail...but I really like how the pilots move forward and back (in their seats) as the aeroplane pitches forward. |
Im not being confrontational im just being honest, I think Oleg would rather hear that than all the wows, whoops, fantastics and cheering. The terrain doesn't look good, at this time, feel free to disagree with me on this subject.
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I was attempting to politely point out to Tree that there's probably a very good reason why we maybe haven't been shown the full terrain. In earlier update posts I've also pointed out that I'd be more than happy if this was the final result. I don't have any gripe at all my friend, so stop being so hasty. Thanks.:) |
Some people need to be reminded that this is a thread for discussion of screenshots, I think the terrain looks bad, now try and discuss without getting personal.
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Splitter |
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Saves her making the same mistake twice... :-P
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Thank you Oleg for new update , everything is coming alone very nicely :cool:
Please , I would like to ask four questions as some other guys probably would also like to know , if some similar IL-2 stuff graphics was carried over to the BoB:SoW so we can know what to expect : 1. is the aircraft fuel leak effects in 2D with also some of the aircraft damage smokes in 2D ? 2. are clouds going to pop out suddenly from distance ? 3. is there color flickering with clouds ( dark/bright ) when looking at them from various angles ? 4. is there clouds jerking movement when flying around them as it is happening in IL-2 ? Thank you so much , very appreciate that :-) |
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Well yes, it looks realistic because it's photographs of real clouds :) Although the library is large, you do see the same clouds (in 2D plates!) again and again and... I would be delighted if 3D volumetric clouds looked that good, but I'd settle for any sort of 3D volumetric cloud that formed part of a dynamic, moving, shifting weather engine (and what we've seen in terms of lighting at least so far looks great, I just want to see more types of weather). Weather is one of the great pillars of immersion, for me. Some of the most evocative bits of all those great WWII books are weather related, whether it's pilots like Clostermann or Wellum dancing around the clouds in their Spitfires, or Gibson easing in and out of the channel murk and mist in a Beaufighter or Lancaster. Summers days and fluffy cumulus are all very well, but I want to chase Ju88s through the mist and clag of a blustery autumn dawn with 500ft ceilings :) |
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PPanPan |
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The rest of us... the silent majority enjoy the Friday updates and the really nice screen shots. Good enough to use as desktop wall paper. Whatever pictures you'd like to show us... show. Most of us appreciate the efforts and the work involved. |
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***OT: Having read this thread I think people should be happy with what they get from Oleg and stop complaining... too many childish impatient and spoiled folks around at times. Sorry to say that. :( I don't wanna sound negative so I'll refrain Don't feel free to quote me on this as it's not my intention to spoil this thread as some parts of it already are*** Love the updates as always... thx a lot Oleg and crew ;) |
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what DOES look good about it is much more interesting, scenery density looks about right (forest cover etc, rather then sparing use of trees with no hedges by roads and fields etc, as seen in some recent low alt shots), the terrain contour of the recent shots also looks good (something we havnt seen much of so far) and what you are missing in all this is that the shots are from a mission in progress with multiple planes in the air and actual combat, its not an art exhibition for scenery paintings. oleg would be much more interested in seeing if the frame rates are decent then to see if the shade of green on the fields is right did you really miss all that ? no you didnt, you actually know it. but instead you post your usual negative crap DELIBERATELY. |
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Remember when the Dev updates where untextured, rough models in a
basic realtime render? Complaining about the updates now makes as much sense as complaining that the untextured Do-17 in the first updates was purple all over. It's a work in progress. Do you really think that Oleg and his team are blind and only you can see what still needs work? Do you think what your looking at is what the finished product will look like? Of course not! It's silly to complain that an untextured model is purple and it's silly to complain that an uninished landscape/plane/effect/sound/ etc. is one thing or another. |
Thank you Oleg for posting this update, including the video, even though you said it was time consuming and you were too busy.
Please note that there are people here who appreciate the work that you do and also understand that what you're posting isn't mandatory. Quote:
Btw. hi there Letum, nice to see a post from you in a while. |
S!
Next week Oleg should post BLANK screenshots and a video with STATIC on it only for like 10 minutes :evil: There are some things that people seem to stick to, clouds and terrain. Again many fail to see the subtle changes in many of the pics..like the correction of lighting etc. I bet terrain or clouds are worked on but not shown yet. Do you remember Oleg mentioning he does not want to show too much as it is WORK IN PROGRESS and due competitors. SoW has been under works a long time, gone through changes and all that. It is close to a release now and Oleg & Team has it covered what to do with their new sim. His comment about people was spot on, but seems the sim community are like that and we still wonder why simulators are a niché and not much produced :rolleyes: Let's just sit back, enjoy the ride and soon fly SoW :) Have a nice weekend all! |
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you NEVER post technical information here, dont contribute to aviation, ww2, or il2 or BoB factual discussions or help newcomers to the forum out. the ONLY thing you do here is complain, and if you didnt make those negative posts your participation here would be zilch ! |
To be fair, Tree might post things that some people disagree with, but he never makes personal attacks on forum members here, which i thought was a banning offence?...though it seems people can post stuff like this...
"you'r a a whiny little bitch Tree, and also a coward" ...and the mods do nothing? Anyway...back to the topic... Myself...i agree with Tree...the landscape when compaired to the fantastic and beautifuly made aircraft and ground models, the landscape looks below par and so far to me, and nothing like England. I made a post on Sim hq here... http://simhq.com/forum/ubbthreads.ph...3100294/2.html Im hoping as Oleg has said that this will improve, im sure it will. But as i see it right now the landscape is the weak link(visually anyway). As others have said when we see DX11 high res videos with AA and AF we can make a better judgment on how the final landscape will look. |
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Aren't clouds infinitely variable in colour, shape and size? The terrain is either not being shown in its full glory or maybe we're just not used to the way it looks. On trawling through older screenshots, here's one of a Hurri in SoW and one of a Spit in IL2 on the map discussed earlier. Personally, I much prefer the more realistic 'washed out' colours in SoW, including the camouflage on the Hurri, but I can't put my finger on what it is about the landscape detail that seems amiss. And before anyone jumps on my back, I don't think there's anything wrong and I'm not complaining, I'm sure the final result will be excellent. I'm interested in people's opinions of the relative attributes. I only ever fly IL2 and FSX so haven't got anything more recent to compare to. I'm completely ignorant of the technicalities too!:) Thanks. |
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Also, the clouds will reflect a lot of sunlight too. I have yet to see that effect modelled here. On a nice summer day, the clouds will look a vibrant white, whereas the area the sun doesn't hit will be a lot greyer (maybe like the ones shown, but with more texture) ;) Zapatista; you should count yourself lucky you haven't been banned. Name-calling like that is just childish. Women call eachother bitches. (Note, this is not a subliminal dig at you). Tree was just posting his own opinion. Your reaction was just a bit OTT. ;) If you feel that way, then a PM will save from cluttering the forum like that. |
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even in this thread, just scroll back and see exactly what he DOES post, and he does it very deliberately. |
Zap, no matter how sarcastic his posts are, they aren't really that bad. I mean, a personal attack was a bit over the top in this case. Just ignore those types of posts. If you don't agree with them, then causing an argument won't lead to anywhere as neither of you will concede.
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I too would prefer 3D volumetric clouds that formed part of a dynamic system, to anything 2D. I would rather have 3D volumetric "cotton balls" or amorphous blobs than the finest 2D textures/pictures of clouds. Quote:
Count me amongst the silent (until now that is, what with this being my first comment) majority. While I've been waiting a long time for SoW:BoB, I'd rather have it released when Oleg thinks it's ready, rather than having a bug ridden, poor experience the first time around. I find poorly written, buggy software to be more frustrating than waiting for a proper release. It seems that Oleg just can't win though. People bitch for news on a release date, and if they don't meet that release date, people bitch. He holds out on giving a release date until he feels confident he can make that release date, and people still bitch. I've seen the same thing in the forums for Luxology's modo software, and other places. I don't think people appreciate just how non-linear creating something like SoW is. It's not a simple progression of A to B to C to D and all the way to Z. Fix or change something in step C, and you might have to go back and tweak stuff in step A. |
If he released it in two years I wouldn't care. So long as it wasn;t bug ridden, as you said ;)
He has me hooked by the shots he posts each week. I don't think I give this impression though, but I really do feel that way :) |
Some are so much worried about graphics, clouds, terrains etc. *$#@*&%!@#$ the graphics. :eek:
My expectatives are more on SoW engine, damage models, flight models, aircraft management and the simulation features. Graphics could be changed after in some patches or 3rd party. By the way, i am very happy about the graphics i have seen until now. I am more curious about the aircrafts managements, but as seen i ll have to wait. :cool: |
Look.. It's not finished.
My thoughts on those who simply criticise. I think it's rude and unfair to criticise. You don't own this game, you haven't paid any money for this game and yet you go on and on and on about silly cosmetic things without a single thought to the fact that the cosmetics come last in the list of things to do. The devs don't need someone telling them the terrain looks like it was painted by a child. Cheeky bastards. It's a privelage to see these WIP shots, like oleg says.. he could just as easily create a big flashy movie that bears no relation to the final product. He hasn't, and for that I thank him. |
According to Oleg it is finished other than the bugs.
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The quality of light in the video is impressive, but I would really like to see some terrain pics with colors looking like those of England.
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Personally, I think that one of the main reasons why they're posted is for Oleg to read constructive criticism. This way he can gauge the opinions of some people and look into the aspects which come under question. Forum members who develop games have come on here an said exactly the same thing. It's great for the team to hear our honest opinions, as we are the market.
If everyone lied about their feelings, the sim wouldn't be as good as it is now (as many of the changed features may not have been looked into) If Oleg didn't want the help, he wouldn't use it. Simple as that. |
Very nice looking stuff Oleg! The closeup on that weathered looking G.50 is just stunning! Its my new desktop background :):)
Can't wait to see whats in store for next week! I do agree with a couple others that you should have just posted that older video. No sound is fine by us. I just want to see things in motion. I really admire all the work you've put into this game Oleg, and i'm sure we could all say the same. Keep it up! I do have to agree with Winny tho. The over-criticizing and nit picking by some is a little rude. There is a big difference between constructive criticism and over-criticizing. If you're going to be rude and not add to the discussions then just keep it to yourself because its a waste of our time :evil: edit: Nevermind i guess he did post that video haha awesome |
Is this rude:
Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend ;) that's my original post. I think it got blown way out of proportion. |
You want video?
Here ya go. Makes you want to run right out and buy a copy doesn't it.?
http://www.youtube.com/watch?v=OKSK9...eature=related |
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In answer to my own post it seems to me to be the contrast between the darkness of the trees and the paleness of the fields at this altitude in the SoW shots. For the fields to be that pale, I'd expect the trees to be less black green and more green green, yet when we get lower, they seem more green green relative to the surrounding landscape. Maybe a simple colour contrasting thing. Anyone?:confused: |
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as in ronseal. |
MD, yes; in kent all clouds that I see have flat bottoms (or 99%. some clouds that break away from the larger ones won't to begin with). That, I'd say, is a safe bet. Google it and have a look ;)
Have a nice weekend. |
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Well, when I look to that then rather not. Doesn't look like anything special. Seems like Tree with all his complains ment the CFS3 instead ;) http://www.youtube.com/watch?v=EeKqq...yer_embedded#! |
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Personally, I think that the main reason Oleg posts here is because he is an aviation enthusiast who likes to interact with other aviation enthusiasts. He has of late taken to sharing his passion with this community on a large scale, and I for one appreciate it.
Oleg has given this community unprecedented access to himself and his life over the last ten plus years, to the point where many of us feel like he is an old friend. I for one don't want to see it stop, so I'm not going to contribute to the Bull any more. I'm simply going to start adding names to my ignore list, and I hope Oleg does the same. Good bye to those of you who I've put on my list, it's been fun, but it's time to move on. |
& Nearmiss or Oleg. Is it possible for the video to be posted in the original post on the first page? Thankyou ;)
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Oleg,
Thanks again for another great update. Amazed you found time to do with an office move. Are those first set of screen shots over the Isle of Wight , south coast of UK? The southern point cliffs are a little too severe, other than that the topology/terrain is just perfect. Needs the light houses are St Catherine's and the Needles too :) |
Looks great man! I'm eagerly waiting for it. Hopefully soon!
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One viewpoint I have found to be working really nice in another sim is one where the camera flies behind the target airplane (time offset of aircraft track). Sharp turns will send the target aircraft out of view, but this adds to the dynamic properties of the shot. Otherwise thank you for the updates Flutter |
Looks great. Thank you for the screenshots, video, and your efforts.
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Thank you for the update, Oleg. It is much appreciated. :)
I know the shots are still WIP, and that the best is yet to come. |
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seriously, you say flat, and it implies completely flat. or do you just mean that they have a bottom more like ~ than _ |
I live in Kent too ;) I think there is no way to define the flatness. It won't be ruler straight.
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Thanks for the update, Oleg.:grin:
I have to say that after all the trouble you went to to give us this Friday update with screenshots and a video, considering you were up to your neck in office moving, I don't blame you for getting upset by some of the comments made. I wouldn't blame you if you decided to walk away from this forum and forget about posting any future updates, but I really hope you don't. I (and I would guess the vast majority here) really enjoy these updates and your input. As for the screenshots I like them and can't really see what all the complaints are about. In every screenshot that shows the terrain there is also an atmospheric haze. If you look at anything through a haze it will lose it's colour. Actually, I think the haze looks very realistic.:cool: The bullet hole in the gun seems quite viable to me. What struck me more about that shot was that the gunner wasn't in a static position as if holding a gun (as Il2 does now). He looks as though he has been wounded, which isn't surprising given the number of bullet holes around his position. The aircraft, as ever, look fantastic. The video was very interesting. Had the upper gunner been killed and that is why the other crew were changing positions? Thanks again for the update. Some of us really do appreciate it. |
As someone that play online wars (ghost skies), I think that it would be a good idea to have an option to paint our rudder a particular color.
This may not be historically accurate, but would help us a lot in spotting our wingman. Could be made as a server side option? my 2c |
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Post one of Oleg's shots for me, that you feel is not correct cloud base...I don't see any way to judge the cloud base shape, because the base is not shown:confused: |
What I like about the terrain is for the first time you can see definition, landsculpturing from a distance at altitude.
One can only imagine what it will be like down low and fast with a 109 glued to your arse... The dead crew member is again something great to see, more immersion. Also look at the level of detail in the distance. It is amazing. Imagine flying the BoB as an Italian fighter jock ;) |
What bothers me is the having to find fault. Some people can't just take an update and say it looks good; for some reason, they must have a criticism. I'd hate to know these people in real life - I would avoid them like the plague.
Is it just that the internet allows people to say things they wouldn't in real life? I think so. Nevertheless, I wish I was an admin. I'd be banning left right and centre. |
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Obviously some clouds will differ, but usually the cloud base/bottom is quite profound. |
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This 3rd party app is something that I think should be considered for SoW, in the same way that speed-tree is used currently: http://www.youtube.com/watch?v=pLfHD...eature=related As can be seen, the flat-bottom isn't necessarily ruler straight, but is a lot more defined that the current SoW models. Notice the lighting too. |
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