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-   -   Friday 2010-10-01 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16751)

winny 10-01-2010 04:01 PM

Quote:

Originally Posted by Oleg Maddox (Post 186294)
Some my thoughts

Strange people.
Said is impossible - ask to give anyway.
I post and speak to people.... again bad...
I post each week even when told that it will be hard for me...

This forum seems to be full of people who are very quick to criticise.. For example we've all seen the close ups of the terrain and they are very detailed and look like a lot of work has been done.. everyone says ooh nice etc.. Following week we get 'the terrain looks bad' despite you already saying you had some bugs with it, edges of river etc.

They have very short memories.

I for one appreciate that it's not easy to spend 6 years of your life on something only to have someone with no idea of what's involved post some pointless information or badly thought out argument (see gun sync last week ).

Just assume that half the people on here are stupid and you'll be ok. The half that aren't will understand. If someone says something relevant I'm sure you'll spot it.

Nice update, thanks for having the balls to actually post on here!

Viking 10-01-2010 04:03 PM

Its been a while...
 
Quote:

Originally Posted by Oleg Maddox (Post 186294)
Some my thoughts

Strange people.
Said is impossible - ask to give anyway.
I post and speak to people.... again bad...
I post each week even when told that it will be hard for me...


I think would be much beter to make like others... several screenshots and advertizing video, corrected and re-rendered... or completely rendered not in engine.... That will be cool... :)

Common Oleg!
We been through this since the “good ol days” of Oleg's Ready Room.
The same monkeys jumping up and down, demanding and criticizing! Do as usual, pay no attention and just keep up the good work and in the end the result will be something to smack them all in the face with.
As before!
Regards
Viking

=XIII=Shea 10-01-2010 04:03 PM

Thanks so much oleg for the extra video:):):):):):):):)

philip.ed 10-01-2010 04:07 PM

Quote:

Originally Posted by winny (Post 186313)
This forum seems to be full of people who are very quick to criticise.. For example we've all seen the close ups of the terrain and they are very detailed and look like a lot of work has been done.. everyone says ooh nice etc.. Following week we get 'the terrain looks bad' despite you already saying you had some bugs with it, edges of river etc.

They have very short memories.

I for one appreciate that it's not easy to spend 6 years of your life on something only to have someone with no idea of what's involved post some pointless information or badly thought out argument (see gun sync last week ).

Just assume that half the people on here are stupid and you'll be ok. The half that aren't will understand. If someone says something relevant I'm sure you'll spot it.

Nice update, thanks for having the balls to actually post on here!

Poor terrain textures is in no-way related with the river-pattern.

Anyway, I think constructive criticism is useful; but let's not split hairs over this.

Oleg, did you see my post about Defiant-rear-gunners? It's really integral to the sim, so if your e-mail is still the same, will you want me to e-mail you more info? If you don't reply, I'll take that as a no.... ;)

nearmiss 10-01-2010 04:09 PM

Quote:

Originally Posted by Splitter (Post 186297)
So the owner of the company comes onto the forum, posts works in progress, gives comments on what is in the pipeline, RESPONDS to requests, and then forum members bitch that it's not enough.

Yeah, you all will flame me and call me a fanboi, but I understand Oleg's attitude. When is enough enough? How many other games in development have the top guy interacting with fans before release? I've waited for a number of games and in only one other instant have I encountered an owner who interacts with the fan base prior to release in anything similar to this fashion and HE does it on his own terms. Oleg has gone above and beyond, you all need to shut it up for a while.

And are you all STILL griping about details that none of us will see when whizzing by at 300mph?

You all are enough to make a preacher cuss. Reminds me of my ex-wife.

Splitter

1+

Old_Canuck 10-01-2010 04:10 PM

Quote:

Originally Posted by Splitter (Post 186297)
So the owner of the company comes onto the forum, posts works in progress, gives comments on what is in the pipeline, RESPONDS to requests, and then forum members bitch that it's not enough.

Yeah, you all will flame me and call me a fanboi, but I understand Oleg's attitude. When is enough enough? How many other games in development have the top guy interacting with fans before release? I've waited for a number of games and in only one other instant have I encountered an owner who interacts with the fan base prior to release in anything similar to this fashion and HE does it on his own terms. Oleg has gone above and beyond, you all need to shut it up for a while.

And are you all STILL griping about details that none of us will see when whizzing by at 300mph?

Totally agree. I often wonder if some to these unreasonable and persistent whiners are just trolls from the old days who have more experience now but their goal is the same: harass and annoy Oleg Maddox until he walks away from the community.

You all are enough to make a preacher cuss. Reminds me of my ex-wife.

Splitter

Totally agree. I often wonder if some of these unreasonable and persistent whiners are just trolls from the old days who have more experience now but their goal is the same: harass and annoy Oleg Maddox until he walks away from the community.

winny 10-01-2010 04:10 PM

Quote:

Originally Posted by philip.ed (Post 186311)
I agree with Nearmiss. Moaning that an update is not enough is just stupid. You f*****s are lucky to get anything from Oleg. He takes the time to post an excellent update, every week, and after he has done so you ask and whine that you want a video. Of course a video will be nice, we all know that, but after one man has taken the time out of his day to post a number of shots and answer a number of questions you still whine. Well, I think it's ludicrous personally.

Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend ;)

Really?
You say all that then tell a grown man that the clouds are too grey? Come on, the guy knows what clouds look like. I'm looking out of my window at grey clouds.. who do I tell?

philip.ed 10-01-2010 04:17 PM

Quote:

Originally Posted by winny (Post 186319)
Really?
You say all that then tell a grown man that the clouds are too grey? Come on, the guy knows what clouds look like. I'm looking out of my window at grey clouds.. who do I tell?

What was the weather like at this point in the BoB? :rolleyes:
Even if they were rain clouds, they just wouldn't look like that. My point is, they don't look like any clouds I have ever seen in Britain. You can argue all you want, but they just aren't 2010 standard (as far as the screenshots tell). Of course, as Oleg said, these could be old shots etc
But look at the work of REX or even the new DCS game and the clouds there look better IMHO.
This is just constructive criticism; I'm not whining about it as I said that these features can be changed later. It won't put me off buying the game, but it'd be nice for photo-relastic clouds and terrain. I'm sure it could be achieved in the game.

JG52Uther 10-01-2010 04:18 PM

Thank you Oleg for taking the time to post updates here.99.99% of people are very happy with this be sure!

swiss 10-01-2010 04:24 PM

Oleg,
I begged for a video(you shouldn't have mentioned it, lol) - and we really got one.


Thank you, Sir!
http://yoursmiles.org/psmile/military/p0204.gif

Considering the never ever happy cry babies:

http://www.motifake.com/image/demoti...1243745077.jpg

Fafnir_6 10-01-2010 04:36 PM

Quote:

Originally Posted by Oleg Maddox (Post 186284)
Some early video. Crew animation visible outside of aircraft. Glitches are present! This was recorded some couple of months ago for the test how it looks on the video (not all frames smoothly grabbed by a programm).
Here is two merged scenes. One gunner is moving from bottom to top and then side gunner moved in bottom turret.

http://www.youtube.com/watch?v=1wwIzRlohpE


No more today.

And when you will ask again please remember, that said yesterday I will look is it possible or not.
I decided - not possible. Sound is one of the main reason. Second reason I see much better on computer and can't record it now...

I always see some comments even when I say some notice that is is not the things that you will see...

So the next videos we will post only when I will say I want it post.

Hope understand-able.

Sweet vid! It is nice to see the Italians make an appearance as well (the G.50 is a fun ride in IL-2 - I have flown it a fair bit). Please take all the time you need to get the sounds done right. I'm sure everyone will be suitably impressed when you decide a video with sound is postable. I always look forward to your updates and I hope that you will continue to post them. Fridays are awesome to start with, but Fridays + SoW updates are even better!

Cheers,

Fafnir_6

winny 10-01-2010 04:39 PM

Quote:

Originally Posted by philip.ed (Post 186322)
What was the weather like at this point in the BoB? :rolleyes:
Even if they were rain clouds, they just wouldn't look like that. My point is, they don't look like any clouds I have ever seen in Britain. You can argue all you want, but they just aren't 2010 standard (as far as the screenshots tell). Of course, as Oleg said, these could be old shots etc
But look at the work of REX or even the new DCS game and the clouds there look better IMHO.
This is just constructive criticism; I'm not whining about it as I said that these features can be changed later. It won't put me off buying the game, but it'd be nice for photo-relastic clouds and terrain. I'm sure it could be achieved in the game.

You said they were too grey. Not unrealistic. And yes we don't know what time of year/day, weather conditions etc are set (more reason for you not to comment) I never said you were whining, just opining on something when you don't have all the relevant info.
Oleg's been in this industry for 20 plus years, what makes you think he doesn't know what he's doing?

kedrednael 10-01-2010 04:46 PM

Quote:

Originally Posted by winny (Post 186319)
Really?
You say all that then tell a grown man that the clouds are too grey? Come on, the guy knows what clouds look like. I'm looking out of my window at grey clouds.. who do I tell?

The clouds you see are grey because you are looking at them from beneith, they cast shadow on themselfs. On the top clouds are whiter, If there are no high clouds.
The top of the clouds shown here look great! they look like activly growing, sun bathing cumules clouds :) at least in the first shot with the Wellington (my new screensaver) But maybe the clouds also should be more white on the sides facing the sun. I think it is really nice to see some clouds again.

some normal cumules clouds:
http://www.youtube.com/watch?v=xD2XYeZppHE
Of course these clouds are impossible to make in a video game, in 2010. But the tops of the clouds shown in the screenshot from the wellington today look extremely realistic.

I didn't know the AI was able to move to different places in the plane :cool: I didn't even think about it.
In the video the bullet holes look a lot more realistic than I thought they would look. :-) It are bullet holes right?
Nice update.

BTW, if you look at the terrain in this real life video at 0:30 when you see the ground best. you will notice that you can see almost no difference in colours there, even less detail in the ground as you see in the SOW pictures. That's not because in this video you see forest and in SOW you see countrysides.

infirebaptize 10-01-2010 04:49 PM

Quote:

Originally Posted by nearmiss (Post 186309)
Don't judge us by the few that are jerks.

I don't know the guy but he apologized for it, there is no reason to call him names. He was asking for more materials and there is nothing wrong with that. Stop the smoke blowing, we are paying for this game :!:

Romanator21 10-01-2010 04:51 PM

Quote:

Anyway, I think constructive criticism is useful; but let's not split hairs over this.
Constructive criticism is not "The terrain sucks, looks like a watercolor, looks worse than 1946, the terrain has poor resolution, this effect is not up to standards"

The fact is that we're seeing the highest resolution terrain in a sim to date, with houses and trees added painstakingly by hand. Maybe you and I and other and Oleg don't agree about the colors, but that's no reason to bash someone's years of work to say that a child could have done better. Your computer probably won't run the game at all due to its sheer complexity, and the clouds are too grey.

Quote:

I agree with Nearmiss. Moaning that an update is not enough is just stupid. You f*****s are lucky to get anything from Oleg. He takes the time to post an excellent update, every week, and after he has done so you ask and whine that you want a video. Of course a video will be nice, we all know that, but after one man has taken the time out of his day to post a number of shots and answer a number of questions you still whine. Well, I think it's ludicrous personally.

Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend
This is the funniest thing I've seen all day.

Oh yeah, those "f---ers" and whiners ruining it for everyone else...

And then your second paragraph.

Tell me, did you do this on purpose to be funny? Tell me you did, because if you were serious...


Of course, we can all just point our fat fingers at the other guy for making Oleg (and maybe even his team members) upset with us. We can excuse ourselves right away with "my post was before your post" etc.

Everyone here should be pointing their snotty fingers at themselves.

I'm guilty of it too, but just listen to us experts:

Quote:

To me the cloud look strange
Quote:

The screen is easy to make... and only see good look, nothing more..
Quote:

I am not happy with it.
Quote:

Nice photos, as always, but not new at all, too boring always to see the same
Quote:

Is there a possibility to warm us up more by increasing the posts to, lets say twice a week?
Quote:

I WANT THAT (no-sound) VIDEO!
Quote:

Yep, at this project level, maybe one video should be more appropriate...
And my favorite

Quote:

I'm sure someone like Cannon could sort the terrain out in no time at all, his terrain for Il2 is better than what we are seeing here at this moment in time.
and

Quote:

The terrain in these shots look like they have been painted in water colour by a child.
I'm surprised this hasn't happened sooner.

Remember people, Oleg and team are not required to show us anything, they don't owe us anything. SoW could have been developed under covers without a single screen-shot posted.

Oleg said this week that he couldn't post a screen-shot because that would mean compiling the code and other things - too difficult because of the move. Well, he posts a screen shot anyway. He only said he might consider posting a video, and that nothing was promised. He posts a video anyway.

At least take the time to punch out a "Thank You".



So, thanks Oleg and team for all your posts and patience with all of us. Have a good week, good luck sorting out the move.

BTW, the screen-shots and video look great this week (and I sincerely mean it). Too many good things to say. (lighting, crew animation, paint flakes, bare aluminum, clouds in 5th pic look awesome - just as they should, etc....)

philip.ed 10-01-2010 04:52 PM

Quote:

Originally Posted by winny (Post 186330)
You said they were too grey. Not unrealistic. And yes we don't know what time of year/day, weather conditions etc are set (more reason for you not to comment) I never said you were whining, just opining on something when you don't have all the relevant info.
Oleg's been in this industry for 20 plus years, what makes you think he doesn't know what he's doing?

I think he knows what he's doing, but mistakes were made in Il-2 and the clouds here don't look realistic. The greyness of this justn't isn't representative of clouds. If clouds carry rain, they will not necessarily have the same colour all over. The clouds here look like that to me.
Is just my observation mate ;)


@Romanator; my posted was directed at those whining for videos. Since when did I do that mate? And you're wrong. These textures are not high-res. The buildings and objects are, but not the actual field textures. So you are wrong. I never said the terrain looked like watercolour....

brando 10-01-2010 04:55 PM

Quote:

Originally Posted by philip.ed (Post 186322)
What was the weather like at this point in the BoB? :rolleyes:
Even if they were rain clouds, they just wouldn't look like that. My point is, they don't look like any clouds I have ever seen in Britain. You can argue all you want, but they just aren't 2010 standard (as far as the screenshots tell). Of course, as Oleg said, these could be old shots etc
But look at the work of REX or even the new DCS game and the clouds there look better IMHO.
This is just constructive criticism; I'm not whining about it as I said that these features can be changed later. It won't put me off buying the game, but it'd be nice for photo-relastic clouds and terrain. I'm sure it could be achieved in the game.

I live on the South coast of England and I see clouds as shown all the time. That's in the context of the ever changing skyscape that is real life. Once again this seems to be an attempt to analyse conditions through a frozen instant of time rather than waiting to see the unfolding scenario in realtime from your seat in your chosen plane. I'd prefer to wait until that comes around.

Anyway, comfort yourself by looking at shot #5 - notice that every cloud has a silver lining ;)

brando

PeterPanPan 10-01-2010 04:59 PM

+1 Romanator. Well said. I just hope we haven't pushed Oleg too far this time.

And just add my voice to this, most of us here SINCERELY appreciate the efforts Oleg and team go to to keep us informed during the development phase. I for one would be really upset if this privilege was taken away from us.

PPanPan

Romanator21 10-01-2010 04:59 PM

Quote:

this is a commercial product, we are going to pay for it and we have the rights to ask...
It's a computer program, not a made-to-order sandwich bar.

proton45 10-01-2010 05:00 PM

Thanks for the up-dates Oleg....

The sim is just looking better and better...I'm glad you took the time to post the screen shots.

And thanks for the video...I really enjoyed the peek into the crew animations.

swiss 10-01-2010 05:04 PM

Quote:

Originally Posted by philip.ed (Post 186338)
I think he knows what he's doing, but mistakes were made in Il-2 and the clouds here don't look realistic. The greyness of this justn't isn't representative of clouds. If clouds carry rain, they will not necessarily have the same colour all over. The clouds here look like that to me.
Is just my observation mate ;)

And I thought you were joking. :rolleyes:

philip.ed 10-01-2010 05:06 PM

Quote:

Originally Posted by brando (Post 186339)
I live on the South coast of England and I see clouds as shown all the time. That's in the context of the ever changing skyscape that is real life. Once again this seems to be an attempt to analyse conditions through a frozen instant of time rather than waiting to see the unfolding scenario in realtime from your seat in your chosen plane. I'd prefer to wait until that comes around.

Anyway, comfort yourself by looking at shot #5 - notice that every cloud has a silver lining ;)

brando

I can see what you mean. But it's hard to point out; there will be places in clouds like this that are whiter in relation to the darker areas and then there will be the dark areas which carry rain; in particular the dark bottoms of the cloud (which have been missing from any updates shown).
Anyway, it's just my observation. I too live in England, but have yet to see this type of uniform quality shown in every cloud in one area of sky ;)

philip.ed 10-01-2010 05:07 PM

Quote:

Originally Posted by swiss (Post 186344)
And I thought you were joking. :rolleyes:

You thought wrong :rolleyes: Don't make a habit of it.

smink1701 10-01-2010 05:08 PM

Mr. Oleg,

The good news: You and your team have an incredible following.

The bad news: You and your team have an incredible following.

We are all obsessed with SOW and are having a hard time being patient. I paid $2,300 for a new computer in anticipation of running this game. OK, I needed a new computer anyway. Take all these semi-insane posts as a compliment and thanks for the video. My doctor called and he said I'm going to live. Bless you.

kedrednael 10-01-2010 05:16 PM

Quote:

Originally Posted by philip.ed (Post 186322)
What was the weather like at this point in the BoB? :rolleyes:
Even if they were rain clouds, they just wouldn't look like that. My point is, they don't look like any clouds I have ever seen in Britain. You can argue all you want, but they just aren't 2010 standard (as far as the screenshots tell). Of course, as Oleg said, these could be old shots etc
But look at the work of REX or even the new DCS game and the clouds there look better IMHO.
This is just constructive criticism; I'm not whining about it as I said that these features can be changed later. It won't put me off buying the game, but it'd be nice for photo-relastic clouds and terrain. I'm sure it could be achieved in the game.


REX's clouds are 100% sure a lot less good than we just saw in the screens, and the clouds from DCS A10indeed look good, but those are finished and we didn't see them up close and HD like we did here. And the SOW clouds are still WiP I think. saying REX looks better blablabla isn't really constructive :rolleyes: The clouds from REX have have large tga texture files and only have a couple of particles per cloud, they are verry 2D. The SOW clouds are almost fully volumetric, so they can't have that big textures.

Hatch 10-01-2010 05:17 PM

http://www.youtube.com/watch?v=B4HcX...eature=related

Some nice shots of terrain as well.

One of the first thing you learn when taking up photography: Your mind plays tricks on you.
So what you "see" is quite often not what you get.

Now combine all screenshots and update's from say the last year ......
extrapolate abit ......:grin:

Friendly_flyer 10-01-2010 05:20 PM

Wohoooo! They have changed the default colouring for the British markings! Thanks Oleg!

Letum 10-01-2010 05:23 PM

Thankyou Oleg!

Please ignore the people with their ears closed. They do not matter.

MD_Titus 10-01-2010 05:26 PM

first off, thanks for the update oleg, looking fantastic. particularly liking the implication that you can knock out the guns, not just gunners.
and you make an interesting allusion to the pilots helmets, or lack of them, having some effect...
good luck with the move, and thank you for your continnued posting of updates. i've been to many other game forums and the level of involvement from developers is usually near zero, occasionally some paid mouthpiece will make an appearance, but never the guy who is actually in charge of the operation.



people would do well to consider this when making demands. we don't have a right to anything whatsoever, and in the software industry weekly updates and discussion with the developer are rarer than hen's teeth being found in rocking horse sh*t.

Quote:

Originally Posted by David603 (Post 186244)
Oleg,

Will it be possible to create "polished metal" skins for aircraft using the beautiful metal effect that can be seen where the paint is worn away on the Fiat G.50 fighters?

Thank you

i believe i have seen early screen of a bare metal spit, with a highly polished effect to it. it looked very shiny...
Quote:

Originally Posted by Hecke (Post 186274)
If that was the case, everything would be fine.
But I am sure this unfortunately is the real thing and I am not happy with it.

you are a whiny ingrate who has very little positive to say. 6 year olds that behaved like you would get a slapped backside.
Quote:

Originally Posted by 150GCT_Veltro (Post 186276)
I'm not really impressed too with terrain textures, but we need to wait for some video to better evaluate it.

Nice pics indeed but it's time for some video and more info. I need a start engine procedure video (with sound) with a DB601 to be really impressed. We can't wait to fly an advanced Emil over the Channel.

1. who cares if you're impressed or not.
2. you need. don't dare to ascribe others with your same ill manners.
3. that will come when it is time, and i don't believe you are the one with the development schedule in your hand are you.
4. you'll get that when you buy the game.
Quote:

Originally Posted by Tree_UK (Post 186280)
Im sure someone like Cannon could sort the terrain out in no time at all :grin:, his terrain for Il2 is better than what we are seeing here at this moment in time.

hahahahahah yeah. right. have you seen some of the airfields on the french side of the channel? calling them low res would be being very complementary.
Quote:

Originally Posted by Dutch_851 (Post 186283)
Hmm.. I know what you mean - see 'shades of things to come' in vids section.
That map does have its own peculiarities though, and still has many of those strange IL2 woods.
I just have a feeling we're not being shown the full terrain for some reason, which is why I asked about add-ons and bugs.

because it's meant to be a teaser, a work in progress, not a collection of screenshots for the back of the box.
Quote:

Originally Posted by Oleg Maddox (Post 186284)
Some early video. Crew animation visible outside of aircraft. Glitches are present! This was recorded some couple of months ago for the test how it looks on the video (not all frames smoothly grabbed by a programm).
Here is two merged scenes. One gunner is moving from bottom to top and then side gunner moved in bottom turret.

http://www.youtube.com/watch?v=1wwIzRlohpE


No more today.

And when you will ask again please remember, that said yesterday I will look is it possible or not.
I decided - not possible. Sound is one of the main reason. Second reason I see much better on computer and can't record it now...

I always see some comments even when I say some notice that is is not the things that you will see...

So the next videos we will post only when I will say I want it post.

Hope understand-able.

thank you oleg. how you maintain your patience is a mystery.
Quote:

Originally Posted by Splitter (Post 186286)
In other words, people look at screen shots and this video and criticize them even AFTER Oleg and company have said things like "these are old" or "these are WiP".

Thank you for posting the video. I caught some cool things in it but I am sure others will pick it apart even though it is months old.

Splitter

+1
Quote:

Originally Posted by Oleg Maddox (Post 186294)
Some my thoughts

Strange people.
Said is impossible - ask to give anyway.
I post and speak to people.... again bad...
I post each week even when told that it will be hard for me...


I think would be much beter to make like others... several screenshots and advertizing video, corrected and re-rendered... or completely rendered not in engine.... That will be cool... :)

indeed. they confuse wip shots with finished advertising shots.
Quote:

Originally Posted by Oleg Maddox (Post 186299)
Currently there is two systems of view. One like in Il-2, another new.
I'm thinking how it rework a bit... the second one.... and more and more see that Il-2 system was the best really.... But in Il-2 system is impossible to control some absolutely new things..

Some "non fixed" camera is in plan. But not ready. First we should fix the bugs, then try to think about such additional for filmmakers features.

i had been wondering about this. il2 has, in my view, the best external view system i've come across. it makes the game something easy to get into, and means you can appreciate the effort gone into the visuals.
Quote:

Originally Posted by Vulcanel (Post 186331)
Bad apples..?? Jerks???... ups, I think some of you guys are doing a mountain (big one...) with all this. So we can not ask for videos, what is clear after Mr. Maddox answer to my post, but you can insult some of us just for doing this?? And one moderator... astonished...

This is only my personal opinion; of course I am grateful to Mr. Maddox and the team for showing us this fantastic product development, but please do not miss the focus: this is a commercial product, we are going to pay for it and we have the rights to ask (always in a polite and constructive way, as some of us use to do), for some more information related to the sim. And of course, you have the right to answer or not.

But please, do not critizise for doing this... and much worse to insult others, like you are doing in your post. Respect other opinions.

Thanks.

1. should be the first thing that you say tbh.
2. no, no you don't. go visit some other fora, see the lists of topics complaining that the devs don't communicate, then come back and read through here and try to understand why we are lucky and how we could ruin a good thing.
Quote:

Originally Posted by Romanator21 (Post 186336)
Constructive criticism is not "The terrain sucks, looks like a watercolor, looks worse than 1946, the terrain has poor resolution, this effect is not up to standards"

The fact is that we're seeing the highest resolution terrain in a sim to date, with houses and trees added painstakingly by hand. Maybe you and I and other and Oleg don't agree about the colors, but that's no reason to bash someone's years of work to say that a child could have done better. Your computer probably won't run the game at all due to its sheer complexity, and the clouds are too grey.

Remember people, Oleg and team are not required to show us anything, they don't owe us anything. SoW could have been developed under covers without a single screen-shot posted.

Oleg said this week that he couldn't post a screen-shot because that would mean compiling the code and other things - too difficult because of the move. Well, he posts a screen shot anyway. He only said he might consider posting a video, and that nothing was promised. He posts a video anyway.

At least take the time to punch out a "Thank You".

So, thanks Oleg and team for all your posts and patience with all of us. Have a good week, good luck sorting out the move.

BTW, the screen-shots and video look great this week (and I sincerely mean it). Too many good things to say. (lighting, crew animation, paint flakes, bare aluminum, clouds in 5th pic look awesome - just as they should, etc....)

+many
Quote:

Originally Posted by Romanator21 (Post 186341)
It's a computer program, not a made-to-order sandwich bar.

it isn't?!?!?!?!1!!?
Quote:

Originally Posted by swiss (Post 186344)
And I thought you were joking. :rolleyes:

you've been around long enough to know that when you think "is he joking?"...

he isn't.:rolleyes:

Splitter 10-01-2010 05:28 PM

Quote:

Originally Posted by Romanator21 (Post 186341)
It's a computer program, not a made-to-order sandwich bar.

ROFL, exactly.

I'm paying $50 for this game so I get a say in it? Not likely.

I totally agree that giving helpful information to the development team is good for them as it probably saves them some research time. But, saying "that isn't up to 2010 standards" does nothing helpful for anyone (except maybe making the person doing the criticizing feel superior in some way).

However, feeling that because you plan to pay $50 for the game you are owed a certain change being made or a further insight into the game as it stands in Moscow today...well that's just silly and an example of an over inflated view of the worth of one's opinion.

Isn't it obvious to anyone else that we often get screen shots for what they are working on at the moment? And because what they are working on at the moment may not be compatible with something they have done in another area in the past, other aspects (like terrain, lighting, clouds, etc.) appear more rudimentary than they have in past screen shots? Isn't it strange to anyone else that in some past screen shots the terrain looks better than it does in some more recent screen shots? Do you actually think they are regressing? No, they are highlighting a certain aspect for this week.

For goodness sakes, READ the entire thread before spouting your opinion. You DO owe that to the rest of the community. How many times do we see a criticism on an item that has already been EXPLAINED by Oleg or Luthier in a previous post? They just haven't tied the "good terrain" to the "good lighting" (or whatever)...yet.

Lastly, and I promise to end this rant (ungrateful SOB's with feelings of entitlement grate my nerves, sorry), how stupid would it be for Oleg to throw all of his cards on the table for the competition to see? How dumb would it be for him to hold nothing back for the "great unveiling"? I dunno about you, but the gals I dated never showed up to a first date naked....a little mystery can be a good thing.

(ok, there was this one time that this gal...oh, never mind)

Splitter

philip.ed 10-01-2010 05:31 PM

Quote:

Originally Posted by kedrednael (Post 186348)
REX's clouds are 100% sure a lot less good than we just saw in the screens, and the clouds from DCS A10indeed look good, but those are finished and we didn't see them up close and HD like we did here. And the SOW clouds are still WiP I think. saying REX looks better blablabla isn't really constructive :rolleyes: The clouds from REX have have large tga texture files and only have a couple of particles per cloud, they are verry 2D. The SOW clouds are almost fully volumetric, so they can't have that big textures.

A good point there about REX. However, REX does 'look right', if you get my drift. As I have said before, from the video leeked a few months ago showing the spit in the clouds, the clouds there seemed to 'react' amazingly. If their look could just be nailed then it would be awesome. Currently, these clouds just don't look realistic as they don't have flat bottoms or any characterisitics that one would associate with clouds. Colour is a different issue. Perhaps I was wrong to mention that in my original post, but it was just my immediate observation. Perhaps putting it into the BoB context was wrong, as obviously the shots could come from QMB.

And to all, why do you care so much what I say? It was just my observation to Oleg. You may not care about the colour of A/C lettering, but posts by forum members were noticed and now shots have been posted showing the grey lettering. The same goes for knit-picking details about the A/C. I have waited for a 'cinematic' game for years, and I just think that in some categories the shots aren't showing that. I know everything is WIP, but if everyone said it was perfect that's just false hope. Many details in the game have been rectified due to forum comments, so all I wanted was for Oleg to answer a question I have had, since the first shots were posted, about clouds. It's an important part of the sim for me. It may not be for you, but that's your business. Pick apart people's posts. Your just wasting your time. Put me on ignore if you care so much. It won't stop me from posting what I think. Why? because I don't care what you all think as you are just virtual people. You aren't talking to me face-to-face, so don't try and pretend that you know what I am thinking, or indeed feel that I need to explain myself to you. I have no beef with anyone, but getting flame for posting an obersavtion is damned silly. I wasn't even whining; my post just got blown way our of proportion. So stop picking apart people's posts and get a life. If you have the time in your day to that then clearly you need this game to come out...

MD_Titus 10-01-2010 05:32 PM

Quote:

Originally Posted by Splitter (Post 186354)
I dunno about you, but the gals I dated never showed up to a first date naked....a little mystery can be a good thing.

(ok, there was this one time that this gal...oh, never mind)

Splitter

and that's their first mistake!

Tree_UK 10-01-2010 05:36 PM

It was me who said the the Terrain looked bad, i said it looked like a child has painted it. Someone tell me that it doesn't, I can only say what i see. No offence to anyone of course.

zauii 10-01-2010 05:37 PM

Quote:

Originally Posted by Tree_UK (Post 186358)
It was me who said the the Terrain looked bad, i said it looked like a child has painted it. Someone tell me that it doesn't, I can only say what i see. No offence to anyone of course.

Okey so, you're ugly and I can only say what i see, but don't be offended.
Good logic.

dali 10-01-2010 05:39 PM

why do italian pilots have bigger heads than hurri pilots?





:D

philip.ed 10-01-2010 05:40 PM

Quote:

Originally Posted by zauii (Post 186361)
Okey so, you're ugly and I can only say what i see, but don't be offended.
Good logic.

Except you can't see Tree, so great observation...

It's just plain childish. That's the kind of thing I'd have said in primary school.

Tree_UK 10-01-2010 05:41 PM

Quote:

Originally Posted by zauii (Post 186361)
Okey so, you're ugly and I can only say what i see, but don't be offended.
Good logic.

Im not offended, because you haven't seen me, I have seen the terrain and so have you, thats why your attacking me rather than defend the terrain, because at the moment it doesn't look good from high altitude. I dont think anyone can argue with that.

Rall 10-01-2010 05:43 PM

Thanks for the update Oleg :grin:

AWL_Spinner 10-01-2010 05:46 PM

Enough about REX clouds already. They look awesome as a backdrop to a static screenshot, undoubtedly, but look bloody awful if you try flying around them and through them (that's not a criticism of REX, which is a wonderful product, but an acknowledgement of the limitations of the FSX engine which simply cannot deliver a decent volumetric cloud experience). REX is essentially a 2D photo library of beautiful clouds and NOT what I would wish to see in something like SoW.

Very impressed with the first cloud shot of the SoW Wellington, the first time we've seen something approaching an overcast (although I see in a later image that was a limited patch of cloud).

Looking forward to seeing more where that came from. Overcast, drizzle and fog please!

Cheers, Spinner

Splitter 10-01-2010 05:46 PM

Quote:

Originally Posted by Tree_UK (Post 186358)
It was me who said the the Terrain looked bad, i said it looked like a child has painted it. Someone tell me that it doesn't, I can only say what i see. No offence to anyone of course.

I don't agree with your characterization of the terrain. There are past screen shots where it has looked better, I will give you that.

I guess it would be more accurate to say that you, among others, have an tendency to post without any tact. There are MUCH better ways of saying what you said. More constructive and less confrontational.

Let's face it, you are in several "I told you so" arguments with others on this board. I think you are looking for opportunities to rub their faces in any flaws and that leads to these tactless postings.

Lack of tact and feelings of entitlement seem to me to be what lead Oleg to his last comments....so how well did they work?

Splitter

proton45 10-01-2010 05:47 PM

http://www.youtube.com/watch?v=1wwIzRlohpE


Its kind of a small detail...but I really like how the pilots move forward and back (in their seats) as the aeroplane pitches forward.

Tree_UK 10-01-2010 05:49 PM

Im not being confrontational im just being honest, I think Oleg would rather hear that than all the wows, whoops, fantastics and cheering. The terrain doesn't look good, at this time, feel free to disagree with me on this subject.

philip.ed 10-01-2010 05:50 PM

Quote:

Originally Posted by AWL_Spinner (Post 186366)
Enough about REX clouds already. They look awesome as a backdrop to a static screenshot, undoubtedly, but look bloody awful if you try flying around them and through them (that's not a criticism of REX, which is a wonderful product, but an acknowledgement of the limitations of the FSX engine which simply cannot deliver a decent volumetric cloud experience). REX is essentially a 2D photo library of beautiful clouds and NOT what I would wish to see in something like SoW.

Very impressed with the first cloud shot of the SoW Wellington, the first time we've seen something approaching an overcast (although I see in a later image that was a limited patch of cloud).

Looking forward to seeing more where that came from. Overcast, drizzle and fog please!

Cheers, Spinner

No I agree. But ReX just looks realistic, doesn't it? I think it could be achieved for 3D clouds, but we'll see.

ATAG_Dutch 10-01-2010 05:52 PM

Quote:

Originally Posted by MD_Titus (Post 186353)
because it's meant to be a teaser, a work in progress, not a collection of screenshots for the back of the box.

I know, and I wasn't complaining either.
I was attempting to politely point out to Tree that there's probably a very good reason why we maybe haven't been shown the full terrain.
In earlier update posts I've also pointed out that I'd be more than happy if this was the final result.
I don't have any gripe at all my friend, so stop being so hasty. Thanks.:)

Tree_UK 10-01-2010 06:01 PM

Some people need to be reminded that this is a thread for discussion of screenshots, I think the terrain looks bad, now try and discuss without getting personal.

Splitter 10-01-2010 06:01 PM

Quote:

Originally Posted by Tree_UK (Post 186369)
Im not being confrontational im just being honest....

So when your lady asks, "Do these pants make my backside look fat?", what do you say? lol. "It's not the pants...." is a bad idea, trust me.

Splitter

Tree_UK 10-01-2010 06:02 PM

Quote:

Originally Posted by Splitter (Post 186380)
So when your lady asks, "Do these pants make my backside look fat?", what do you say? lol. "It's not the pants...." is a bad idea, trust me.

Splitter

:grin::grin:

philip.ed 10-01-2010 06:02 PM

Saves her making the same mistake twice... :-P

Jumo211 10-01-2010 06:05 PM

Thank you Oleg for new update , everything is coming alone very nicely :cool:

Please , I would like to ask four questions as some other guys probably would
also like to know , if some similar IL-2 stuff graphics was carried over to the
BoB:SoW so we can know what to expect :

1. is the aircraft fuel leak effects in 2D with also some of the aircraft damage smokes in 2D ?

2. are clouds going to pop out suddenly from distance ?

3. is there color flickering with clouds ( dark/bright ) when looking at them from various angles ?

4. is there clouds jerking movement when flying around them as it is happening in IL-2 ?

Thank you so much , very appreciate that :-)

AWL_Spinner 10-01-2010 06:07 PM

Quote:

Originally Posted by philip.ed (Post 186370)
No I agree. But ReX just looks realistic, doesn't it? I think it could be achieved for 3D clouds, but we'll see.


Well yes, it looks realistic because it's photographs of real clouds :)

Although the library is large, you do see the same clouds (in 2D plates!) again and again and...

I would be delighted if 3D volumetric clouds looked that good, but I'd settle for any sort of 3D volumetric cloud that formed part of a dynamic, moving, shifting weather engine (and what we've seen in terms of lighting at least so far looks great, I just want to see more types of weather).

Weather is one of the great pillars of immersion, for me. Some of the most evocative bits of all those great WWII books are weather related, whether it's pilots like Clostermann or Wellum dancing around the clouds in their Spitfires, or Gibson easing in and out of the channel murk and mist in a Beaufighter or Lancaster.

Summers days and fluffy cumulus are all very well, but I want to chase Ju88s through the mist and clag of a blustery autumn dawn with 500ft ceilings :)

PeterPanPan 10-01-2010 06:09 PM

Quote:

Originally Posted by zapatista (Post 186373)
you'r a a whiny little bitch Tree, and also a coward

OK, now that's enough. I frankly don't care who started it, but can you two please try and sort this out. This poisenous banter between you two needs to stop. I'm really tired of seeing it and I'm sure Oleg is too. If you feel so enraged, please please try and take it out somewhere else, and not here.

PPanPan

IceFire 10-01-2010 06:14 PM

Quote:

Originally Posted by Oleg Maddox (Post 186294)
Some my thoughts

Strange people.
Said is impossible - ask to give anyway.
I post and speak to people.... again bad...
I post each week even when told that it will be hard for me...


I think would be much beter to make like others... several screenshots and advertizing video, corrected and re-rendered... or completely rendered not in engine.... That will be cool... :)

They can't help it :) There will always be some "special" folks out there :)

The rest of us... the silent majority enjoy the Friday updates and the really nice screen shots. Good enough to use as desktop wall paper. Whatever pictures you'd like to show us... show. Most of us appreciate the efforts and the work involved.

McHilt 10-01-2010 06:14 PM

Quote:

Originally Posted by proton45 (Post 186368)
http://www.youtube.com/watch?v=1wwIzRlohpE


Its kind of a small detail...but I really like how the pilots move forward and back (in their seats) as the aeroplane pitches forward.

Now that's incredible... like that soooo much :o

***OT: Having read this thread I think people should be happy with what they get from Oleg and stop complaining... too many childish impatient and spoiled folks around at times. Sorry to say that. :(
I don't wanna sound negative so I'll refrain
Don't feel free to quote me on this as it's not my intention to spoil this thread as some parts of it already are***


Love the updates as always... thx a lot Oleg and crew ;)

zapatista 10-01-2010 06:15 PM

Quote:

Originally Posted by Tree_UK (Post 186377)
Yeah we know all that, but what about the terrain?

the only general comments as "constructive feedback" about the most recent glimpses we get from the high altitude shots just seen, is that imo the current color pallet is to pastel and soft in tones (which is easy to fix and i am sure oleg and Co are aware off)

what DOES look good about it is much more interesting, scenery density looks about right (forest cover etc, rather then sparing use of trees with no hedges by roads and fields etc, as seen in some recent low alt shots), the terrain contour of the recent shots also looks good (something we havnt seen much of so far)

and what you are missing in all this is that the shots are from a mission in progress with multiple planes in the air and actual combat, its not an art exhibition for scenery paintings. oleg would be much more interested in seeing if the frame rates are decent then to see if the shade of green on the fields is right

did you really miss all that ? no you didnt, you actually know it. but instead you post your usual negative crap DELIBERATELY.

Tree_UK 10-01-2010 06:18 PM

Quote:

Originally Posted by PeterPanPan (Post 186386)
OK, now that's enough. I frankly don't care who started it, but can you two please try and sort this out. This poisenous banter between you two needs to stop. I'm really tired of seeing it and I'm sure Oleg is too. If you feel so enraged, please please try and take it out somewhere else, and not here.

PPanPan

I agree my friend, i have asked him to pm his attacks and to keep it out of the forums but I guess he like an audience.

Letum 10-01-2010 06:19 PM

Remember when the Dev updates where untextured, rough models in a
basic realtime render?

Complaining about the updates now makes as much sense as complaining
that the untextured Do-17 in the first updates was purple all over.

It's a work in progress.

Do you really think that Oleg and his team are blind and only you can see
what still needs work?
Do you think what your looking at is what the finished product will look like?

Of course not!

It's silly to complain that an untextured model is purple and it's silly to complain
that an uninished landscape/plane/effect/sound/ etc. is one thing or another.

T}{OR 10-01-2010 06:26 PM

Thank you Oleg for posting this update, including the video, even though you said it was time consuming and you were too busy.

Please note that there are people here who appreciate the work that you do and also understand that what you're posting isn't mandatory.

Quote:

Originally Posted by Letum (Post 186392)
Remember when the Dev updates where untextured, rough models in a
basic realtime render?

Complaining about the updates now makes as much sense as complaining
that the untextured Do-17 in the first updates was purple all over.

It's a work in progress.

Do you really think that Oleg and his team are blind and only you can see
what still needs work?
Do you think what your looking at is what the finished product will look like?

Of course not!

It's silly to complain that an untextured model is purple and it's silly to complain
that an uninished landscape/plane/effect/sound/ etc. is one thing or another.

Exactly. :)


Btw. hi there Letum, nice to see a post from you in a while.

Flanker35M 10-01-2010 06:27 PM

S!

Next week Oleg should post BLANK screenshots and a video with STATIC on it only for like 10 minutes :evil: There are some things that people seem to stick to, clouds and terrain. Again many fail to see the subtle changes in many of the pics..like the correction of lighting etc. I bet terrain or clouds are worked on but not shown yet. Do you remember Oleg mentioning he does not want to show too much as it is WORK IN PROGRESS and due competitors.

SoW has been under works a long time, gone through changes and all that. It is close to a release now and Oleg & Team has it covered what to do with their new sim. His comment about people was spot on, but seems the sim community are like that and we still wonder why simulators are a niché and not much produced :rolleyes:

Let's just sit back, enjoy the ride and soon fly SoW :) Have a nice weekend all!

zapatista 10-01-2010 06:28 PM

Quote:

Originally Posted by Tree_UK (Post 186391)
I agree my friend,

eww jeez, all syrupy now ?

Quote:

Originally Posted by Tree_UK (Post 186391)
i have asked him to pm his attacks and to keep it out of the forums but I guess he like an audience.

and that means you can add being a liar to your job description to, because you havnt :) not of course that there is anything interesting to "discuss" with you, because there is no substance to your "participation" here in this forum, neither is there something you can "resolve", because that is not why you are here at all

you NEVER post technical information here, dont contribute to aviation, ww2, or il2 or BoB factual discussions or help newcomers to the forum out. the ONLY thing you do here is complain, and if you didnt make those negative posts your participation here would be zilch !

furbs 10-01-2010 06:28 PM

To be fair, Tree might post things that some people disagree with, but he never makes personal attacks on forum members here, which i thought was a banning offence?...though it seems people can post stuff like this...

"you'r a a whiny little bitch Tree, and also a coward"

...and the mods do nothing?

Anyway...back to the topic...

Myself...i agree with Tree...the landscape when compaired to the fantastic and beautifuly made aircraft and ground models, the landscape looks below par and so far to me, and nothing like England.

I made a post on Sim hq here...
http://simhq.com/forum/ubbthreads.ph...3100294/2.html



Im hoping as Oleg has said that this will improve, im sure it will.

But as i see it right now the landscape is the weak link(visually anyway).

As others have said when we see DX11 high res videos with AA and AF we can make a better judgment on how the final landscape will look.

ATAG_Dutch 10-01-2010 06:30 PM

2 Attachment(s)
Quote:

Originally Posted by Tree_UK (Post 186379)
I think the terrain looks bad, now try and discuss.

I don't really understand the people who are criticising clouds' shape and colour. All of this week's screenshots look superb to me.
Aren't clouds infinitely variable in colour, shape and size?

The terrain is either not being shown in its full glory or maybe we're just not used to the way it looks.
On trawling through older screenshots, here's one of a Hurri in SoW and one of a Spit in IL2 on the map discussed earlier.
Personally, I much prefer the more realistic 'washed out' colours in SoW, including the camouflage on the Hurri, but I can't put my finger on what it is about the landscape detail that seems amiss.
And before anyone jumps on my back, I don't think there's anything wrong and I'm not complaining, I'm sure the final result will be excellent.
I'm interested in people's opinions of the relative attributes. I only ever fly IL2 and FSX so haven't got anything more recent to compare to. I'm completely ignorant of the technicalities too!:)
Thanks.

philip.ed 10-01-2010 06:36 PM

Quote:

Originally Posted by Dutch_851 (Post 186397)
I don't really understand the people who are criticising clouds' shape and colour. All of this week's screenshots look superb to me.
Aren't clouds infinitely variable in colour, shape and size?
.

Cloud shape is tricky. Generally mostly all clouds have flat bottoms. That's a definate. These clouds look like cotton balls, which really isn't realistic. But they may be WIP, so hopefully they'll be looked at at some point ;)
Also, the clouds will reflect a lot of sunlight too. I have yet to see that effect modelled here. On a nice summer day, the clouds will look a vibrant white, whereas the area the sun doesn't hit will be a lot greyer (maybe like the ones shown, but with more texture) ;)

Zapatista; you should count yourself lucky you haven't been banned. Name-calling like that is just childish. Women call eachother bitches. (Note, this is not a subliminal dig at you). Tree was just posting his own opinion. Your reaction was just a bit OTT. ;) If you feel that way, then a PM will save from cluttering the forum like that.

philip.ed 10-01-2010 06:37 PM

Quote:

Originally Posted by furbs (Post 186396)
To be fair, Tree might post things that some people disagree with, but he never makes personal attacks on forum members here, which i thought was a banning offence?...though it seems people can post stuff like this...

"you'r a a whiny little bitch Tree, and also a coward"

...and the mods do nothing?

Anyway...back to the topic...

Myself...i agree with Tree...the landscape when compaired to the fantastic and beautifuly made aircraft and ground models, the landscape looks below par and so far to me, and nothing like England.

I made a post on Sim hq here...
http://simhq.com/forum/ubbthreads.ph...3100294/2.html



Im hoping as Oleg has said that this will improve, im sure it will.

But as i see it right now the landscape is the weak link(visually anyway).

As others have said when we see DX11 high res videos with AA and AF we can make a better judgment on how the final landscape will look.

+1 eloquently put.

zapatista 10-01-2010 06:38 PM

Quote:

Originally Posted by furbs (Post 186396)
, the landscape looks below par and so far to me, and nothing like England..

and anybody that makes a civilized statement or constructive observation should be treated accordingly by other forum participants, but are you really now going to try and pretend that this is the way tree communicates here ?

even in this thread, just scroll back and see exactly what he DOES post, and he does it very deliberately.

philip.ed 10-01-2010 06:43 PM

Zap, no matter how sarcastic his posts are, they aren't really that bad. I mean, a personal attack was a bit over the top in this case. Just ignore those types of posts. If you don't agree with them, then causing an argument won't lead to anywhere as neither of you will concede.

phlewp 10-01-2010 06:54 PM

Quote:

Originally Posted by AWL_Spinner (Post 186385)
Well yes, it looks realistic because it's photographs of real clouds :)

Although the library is large, you do see the same clouds (in 2D plates!) again and again and...

I would be delighted if 3D volumetric clouds looked that good, but I'd settle for any sort of 3D volumetric cloud that formed part of a dynamic, moving, shifting weather engine (and what we've seen in terms of lighting at least so far looks great, I just want to see more types of weather).

Weather is one of the great pillars of immersion, for me. Some of the most evocative bits of all those great WWII books are weather related, whether it's pilots like Clostermann or Wellum dancing around the clouds in their Spitfires, or Gibson easing in and out of the channel murk and mist in a Beaufighter or Lancaster.

Summers days and fluffy cumulus are all very well, but I want to chase Ju88s through the mist and clag of a blustery autumn dawn with 500ft ceilings :)

I agree that weather can be a great factor when it comes to immersion. Some of my favorite experiences in IL2 have been flying above the clouds, then diving down into them to engage the enemy, and then suddenly having a panic moment as I realize I'm right in the midst of a formation of bombers. Or flying through the clouds, only to see another plane heading straight for me at the last second.


I too would prefer 3D volumetric clouds that formed part of a dynamic system, to anything 2D. I would rather have 3D volumetric "cotton balls" or amorphous blobs than the finest 2D textures/pictures of clouds.

Quote:

The rest of us... the silent majority enjoy the Friday updates and the really nice screen shots. Good enough to use as desktop wall paper. Whatever pictures you'd like to show us... show. Most of us appreciate the efforts and the work involved.

Count me amongst the silent (until now that is, what with this being my first comment) majority. While I've been waiting a long time for SoW:BoB, I'd rather have it released when Oleg thinks it's ready, rather than having a bug ridden, poor experience the first time around. I find poorly written, buggy software to be more frustrating than waiting for a proper release.

It seems that Oleg just can't win though. People bitch for news on a release date, and if they don't meet that release date, people bitch. He holds out on giving a release date until he feels confident he can make that release date, and people still bitch. I've seen the same thing in the forums for Luxology's modo software, and other places. I don't think people appreciate just how non-linear creating something like SoW is. It's not a simple progression of A to B to C to D and all the way to Z. Fix or change something in step C, and you might have to go back and tweak stuff in step A.

philip.ed 10-01-2010 06:59 PM

If he released it in two years I wouldn't care. So long as it wasn;t bug ridden, as you said ;)
He has me hooked by the shots he posts each week. I don't think I give this impression though, but I really do feel that way :)

Ernst 10-01-2010 07:05 PM

Some are so much worried about graphics, clouds, terrains etc. *$#@*&%!@#$ the graphics. :eek:

My expectatives are more on SoW engine, damage models, flight models, aircraft management and the simulation features.

Graphics could be changed after in some patches or 3rd party. By the way, i am very happy about the graphics i have seen until now.

I am more curious about the aircrafts managements, but as seen i ll have to wait. :cool:

winny 10-01-2010 07:14 PM

Look.. It's not finished.

My thoughts on those who simply criticise.

I think it's rude and unfair to criticise. You don't own this game, you haven't paid any money for this game and yet you go on and on and on about silly cosmetic things without a single thought to the fact that the cosmetics come last in the list of things to do. The devs don't need someone telling them the terrain looks like it was painted by a child. Cheeky bastards.


It's a privelage to see these WIP shots, like oleg says.. he could just as easily create a big flashy movie that bears no relation to the final product. He hasn't, and for that I thank him.

Tree_UK 10-01-2010 07:27 PM

According to Oleg it is finished other than the bugs.

ChrisDNT 10-01-2010 07:30 PM

The quality of light in the video is impressive, but I would really like to see some terrain pics with colors looking like those of England.

Old_Canuck 10-01-2010 07:35 PM

Quote:

Originally Posted by Romanator21 (Post 186341)
It's a computer program, not a made-to-order sandwich bar.

Wow Romanator21, excellent riposte with choice usage of comparison/contrast, metaphor and who knows what else .. in one sentence. I love it. :lol:

philip.ed 10-01-2010 07:39 PM

Personally, I think that one of the main reasons why they're posted is for Oleg to read constructive criticism. This way he can gauge the opinions of some people and look into the aspects which come under question. Forum members who develop games have come on here an said exactly the same thing. It's great for the team to hear our honest opinions, as we are the market.
If everyone lied about their feelings, the sim wouldn't be as good as it is now (as many of the changed features may not have been looked into)
If Oleg didn't want the help, he wouldn't use it. Simple as that.

Tacoma74 10-01-2010 07:40 PM

Very nice looking stuff Oleg! The closeup on that weathered looking G.50 is just stunning! Its my new desktop background :):)

Can't wait to see whats in store for next week! I do agree with a couple others that you should have just posted that older video. No sound is fine by us. I just want to see things in motion. I really admire all the work you've put into this game Oleg, and i'm sure we could all say the same. Keep it up!

I do have to agree with Winny tho. The over-criticizing and nit picking by some is a little rude. There is a big difference between constructive criticism and over-criticizing. If you're going to be rude and not add to the discussions then just keep it to yourself because its a waste of our time :evil:

edit: Nevermind i guess he did post that video haha awesome

philip.ed 10-01-2010 07:47 PM

Is this rude:

Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend ;)

that's my original post. I think it got blown way out of proportion.

Old_Canuck 10-01-2010 07:48 PM

You want video?
 
Here ya go. Makes you want to run right out and buy a copy doesn't it.?

http://www.youtube.com/watch?v=OKSK9...eature=related

ATAG_Dutch 10-01-2010 07:50 PM

Quote:

Originally Posted by Dutch_851 (Post 186397)
I'm interested in people's opinions of the relative attributes.

Tumbleweed floats and bounces gently across the screen..............:grin:

In answer to my own post it seems to me to be the contrast between the darkness of the trees and the paleness of the fields at this altitude in the SoW shots.
For the fields to be that pale, I'd expect the trees to be less black green and more green green, yet when we get lower, they seem more green green relative to the surrounding landscape.
Maybe a simple colour contrasting thing.
Anyone?:confused:

MD_Titus 10-01-2010 07:52 PM

Quote:

Originally Posted by Dutch_851 (Post 186371)
I know, and I wasn't complaining either.
I was attempting to politely point out to Tree that there's probably a very good reason why we maybe haven't been shown the full terrain.
In earlier update posts I've also pointed out that I'd be more than happy if this was the final result.
I don't have any gripe at all my friend, so stop being so hasty. Thanks.:)

possibly just quoted your post from a host of others tbh, no offence meant to you personally. just friday is "update day" and having to wade through a load of negative posts to see if oleg has responded to any serious questions grates.


Quote:

Originally Posted by philip.ed (Post 186399)
Cloud shape is tricky. Generally mostly all clouds have flat bottoms. That's a definate. These clouds look like cotton balls, which really isn't realistic. But they may be WIP, so hopefully they'll be looked at at some point ;)
Also, the clouds will reflect a lot of sunlight too. I have yet to see that effect modelled here. On a nice summer day, the clouds will look a vibrant white, whereas the area the sun doesn't hit will be a lot greyer (maybe like the ones shown, but with more texture) ;)

Zapatista; you should count yourself lucky you haven't been banned. Name-calling like that is just childish. Women call eachother bitches. (Note, this is not a subliminal dig at you). Tree was just posting his own opinion. Your reaction was just a bit OTT. ;) If you feel that way, then a PM will save from cluttering the forum like that.

which is it man. i see plenty of clouds without a flat pan bottom on them. in fact, here in kent, they tend to be lumpy.
Quote:

Originally Posted by Tree_UK (Post 186411)
According to Oleg it is finished other than the bugs.

and if you noticed he also said these are not current build shots. as in not the finished product, as in WIP.

as in ronseal.

philip.ed 10-01-2010 07:56 PM

MD, yes; in kent all clouds that I see have flat bottoms (or 99%. some clouds that break away from the larger ones won't to begin with). That, I'd say, is a safe bet. Google it and have a look ;)
Have a nice weekend.

Foo'bar 10-01-2010 07:59 PM

Quote:

Originally Posted by Old_Canuck (Post 186420)
Here ya go. Makes you want to run right out and buy a copy doesn't it.?


Well, when I look to that then rather not. Doesn't look like anything special. Seems like Tree with all his complains ment the CFS3 instead ;)

http://www.youtube.com/watch?v=EeKqq...yer_embedded#!

Tacoma74 10-01-2010 07:59 PM

Quote:

Originally Posted by philip.ed (Post 186419)
Is this rude:

Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend ;)

that's my original post. I think it got blown way out of proportion.

Not at all. Thats very constructive in my opinion. Its wen people say something completely unnecessary on top of that to down on the developers. Like saying that "its not up to standards and that a child could have done better." Thats what i call rude....

philip.ed 10-01-2010 08:02 PM

Quote:

Originally Posted by Tacoma74 (Post 186426)
Not at all. Thats very constructive in my opinion. Its wen people say something completely unnecessary on top of that to down on the developers. Like saying that "its not up to standards and that a child could have done better." Thats what i call rude....

Thankyou ;)

BadAim 10-01-2010 08:10 PM

Personally, I think that the main reason Oleg posts here is because he is an aviation enthusiast who likes to interact with other aviation enthusiasts. He has of late taken to sharing his passion with this community on a large scale, and I for one appreciate it.

Oleg has given this community unprecedented access to himself and his life over the last ten plus years, to the point where many of us feel like he is an old friend. I for one don't want to see it stop, so I'm not going to contribute to the Bull any more. I'm simply going to start adding names to my ignore list, and I hope Oleg does the same.

Good bye to those of you who I've put on my list, it's been fun, but it's time to move on.

philip.ed 10-01-2010 08:14 PM

& Nearmiss or Oleg. Is it possible for the video to be posted in the original post on the first page? Thankyou ;)

holdenbj 10-01-2010 08:19 PM

Oleg,

Thanks again for another great update. Amazed you found time to do with an office move.

Are those first set of screen shots over the Isle of Wight , south coast of UK? The southern point cliffs are a little too severe, other than that the topology/terrain is just perfect. Needs the light houses are St Catherine's and the Needles too :)

FlandersRevenge 10-01-2010 08:22 PM

Looks great man! I'm eagerly waiting for it. Hopefully soon!

Flutter 10-01-2010 08:28 PM

camera viewpoints
 
Quote:

Originally Posted by Oleg Maddox (Post 186299)
Currently there is two systems of view. One like in Il-2, another new.
I'm thinking how it rework a bit... the second one.... and more and more see that Il-2 system was the best really.... But in Il-2 system is impossible to control some absolutely new things..

Some "non fixed" camera is in plan. But not ready. First we should fix the bugs, then try to think about such additional for filmmakers features.

Oleg,

One viewpoint I have found to be working really nice in another sim is one where the camera flies behind the target airplane (time offset of aircraft track).
Sharp turns will send the target aircraft out of view, but this adds to the dynamic properties of the shot.

Otherwise thank you for the updates

Flutter

Achilles97 10-01-2010 08:32 PM

Looks great. Thank you for the screenshots, video, and your efforts.

LukeFF 10-01-2010 08:34 PM

Thank you for the update, Oleg. It is much appreciated. :)

I know the shots are still WIP, and that the best is yet to come.

MD_Titus 10-01-2010 08:35 PM

Quote:

Originally Posted by philip.ed (Post 186424)
MD, yes; in kent all clouds that I see have flat bottoms (or 99%. some clouds that break away from the larger ones won't to begin with). That, I'd say, is a safe bet. Google it and have a look ;)
Have a nice weekend.

why google when i look out the window every day.

seriously, you say flat, and it implies completely flat. or do you just mean that they have a bottom more like ~ than _

philip.ed 10-01-2010 08:37 PM

I live in Kent too ;) I think there is no way to define the flatness. It won't be ruler straight.

ATAG_Dutch 10-01-2010 08:42 PM

Quote:

Originally Posted by philip.ed (Post 186424)
in kent all clouds that I see have flat bottoms

I thought that air pressure, movement, temperature, humidity, topography and thermals had more effect than what county they were observed in!:rolleyes::grin:

PilotError 10-01-2010 08:51 PM

Thanks for the update, Oleg.:grin:

I have to say that after all the trouble you went to to give us this Friday update with screenshots and a video, considering you were up to your neck in office moving, I don't blame you for getting upset by some of the comments made.
I wouldn't blame you if you decided to walk away from this forum and forget about posting any future updates, but I really hope you don't.
I (and I would guess the vast majority here) really enjoy these updates and your input.

As for the screenshots I like them and can't really see what all the complaints are about.

In every screenshot that shows the terrain there is also an atmospheric haze. If you look at anything through a haze it will lose it's colour. Actually, I think the haze looks very realistic.:cool:

The bullet hole in the gun seems quite viable to me. What struck me more about that shot was that the gunner wasn't in a static position as if holding a gun (as Il2 does now). He looks as though he has been wounded, which isn't surprising given the number of bullet holes around his position.

The aircraft, as ever, look fantastic.

The video was very interesting. Had the upper gunner been killed and that is why the other crew were changing positions?

Thanks again for the update. Some of us really do appreciate it.

Zoom2136 10-01-2010 08:52 PM

As someone that play online wars (ghost skies), I think that it would be a good idea to have an option to paint our rudder a particular color.

This may not be historically accurate, but would help us a lot in spotting our wingman.

Could be made as a server side option?

my 2c

SlipBall 10-01-2010 08:52 PM

Quote:

Originally Posted by philip.ed (Post 186436)
I live in Kent too ;) I think there is no way to define the flatness. It won't be ruler straight.



Post one of Oleg's shots for me, that you feel is not correct cloud base...I don't see any way to judge the cloud base shape, because the base is not shown:confused:

Bobb4 10-01-2010 09:10 PM

What I like about the terrain is for the first time you can see definition, landsculpturing from a distance at altitude.
One can only imagine what it will be like down low and fast with a 109 glued to your arse...
The dead crew member is again something great to see, more immersion.
Also look at the level of detail in the distance. It is amazing.
Imagine flying the BoB as an Italian fighter jock ;)

Novotny 10-01-2010 09:11 PM

What bothers me is the having to find fault. Some people can't just take an update and say it looks good; for some reason, they must have a criticism. I'd hate to know these people in real life - I would avoid them like the plague.

Is it just that the internet allows people to say things they wouldn't in real life? I think so. Nevertheless, I wish I was an admin. I'd be banning left right and centre.

philip.ed 10-01-2010 09:20 PM

Quote:

Originally Posted by SlipBall (Post 186440)
Post one of Oleg's shots for me, that you feel is not correct cloud base...I don't see any way to judge the cloud base shape, because the base is not shown:confused:

3rd set, shot 2 and 5. It's faintly clear here ;)

philip.ed 10-01-2010 09:22 PM

Quote:

Originally Posted by Dutch_851 (Post 186437)
I thought that air pressure, movement, temperature, humidity, topography and thermals had more effect than what county they were observed in!:rolleyes::grin:

Sorry, poorly worded from me :D the same is true everywhere (at least every-where I've been) ;)

Obviously some clouds will differ, but usually the cloud base/bottom is quite profound.

philip.ed 10-01-2010 09:35 PM

Quote:

Originally Posted by MD_Titus (Post 186435)
why google when i look out the window every day.

seriously, you say flat, and it implies completely flat. or do you just mean that they have a bottom more like ~ than _

OK, this may answer the question.
This 3rd party app is something that I think should be considered for SoW, in the same way that speed-tree is used currently:

http://www.youtube.com/watch?v=pLfHD...eature=related

As can be seen, the flat-bottom isn't necessarily ruler straight, but is a lot more defined that the current SoW models.
Notice the lighting too.


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