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In a movie I'm sure they will look OK (I hope!) |
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Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie). So until you post this kind of juvenile images next time, have this: http://img.photobucket.com/albums/v2...s/cluecopy.jpg |
I know what tracers look like, I've posted a few vids in another thread. It's not how they look, it's that they look really fake when they are perfectly lined up beside each other. MG's will not sync up like that, but every pic I've seen of them have them lines up in pairs like a tie-fighter from star wars.
It's not that they look like lasers, it's that they are moving in perfect pairs. http://i53.tinypic.com/ojf4fm.jpg MG's do not stay in synch since there will always be one that starts firing first, or one that has a slightly higher rate of fire. |
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I must also say that after seeing the shots of ground vehicles, I want to dust off my BF 1942 tanker skillz and have some land battles :). I'll never see the marking from the air as I whiz by, but I could see myself trying to out-maneuver a Panzer hiding behind a hedge row! Yeah, those vehicle shots are that good, very inspiring. I see all sorts of piloting tests in this sim. Not just yank and bank, but a real understanding of flying an airplane being needed. Color me excited. Splitter |
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.
It's just not right to look down & see nothing. Am I right? Great update by the way! |
Very nice update, some awesome features shown.
Grass and trees are coming along, but both of these feautures IMO need tweaking for how they look from a distance. Anyways, this is just a small incy-wincy knit-pick. Thanks for the comments as well Oleg. It's looking like the start of Il-2 again; a sim that set so many standards and just got better and better. Considering the amount of new features added to Il-2, I can't imagine what new features could appear for SoW.... :o |
Fine update, amazing pictures!
Thanks for the "I would like to say very important things" commentary, Oleg. Very, very interesting and encouraging. |
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Here is my opinion on tracers, first post of this page, go to the second line before the first video and start reading. Please read it first. http://forum.1cpublishing.eu/showthr...racers&page=19 At no point did I say the tracers do not look right from a lighting point of view (although that could be inferred from the pic I posted). Below the picture in my first post I stated it was the pairing/spacing/synchronizing that looked unrealistic, and something I stand by. Hope you didn't give yourself a stroke from all that pent up rage. |
trouble at home
Oleg, we are a troublesome group of people at times but we are almost like a family after all these years thanks to your open communication with us. If you have troubles "at home" that, Sir, is your top priority. I will be praying for things to get better in your home life.
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Normally 1C publishes the title for Russia and the former soviet republics. Ubisoft in the past handled pretty much everywhere outside of that. I have a feeling it's gonna be the same this time around, but who distributes the game in Europe and the USA I don't know.
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OMG @ the screenshots and Oleg's comment about the status!
Today I'll start browsing for computer components from the top of the list. Oleg's comment can't mean that there would still be several breakthroughs in CPU & GPU technology before the release and I want to be ready with my über rig, vacation, six pack and a deported family when this baby hits the shelfs! :-):-) I'm mesmerized when in the middle of all this fireworks someone can still open up the old rotten can of tracer talk and texture cries. I don't know about you but after what we've been going through the 6 or whatever years of SOW wait I want to be up in the air with it on friday evenings and not drooling over screenshots. It looks fabulous and rich enough with content, whatever will be wrong with it during the release will be fixed in patches as it has been for the past 10 years with IL2. I doubt there will be much unsatisfied customers when they start clicking their new high rest dynamically lit cockpits and hear the spitfire come to life! Fantastic update and all the best to the home and business fronts and to all the forum inhabitants! :grin: |
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ONe quick question. I think I remember a couple years ago Oleg mentioned that multiple humans could fly in same plane/bomber is this still the case because I would want to go as tail gunner occasionally and shoot up some fighters now and then??
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I doubt it has changed. The free 4.10 patch for Il-2 has this feature btw.
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Inside View
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Now THIS is meat and potatoes. What a terrific update! Thanks Oleg. |
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this is a American gun cam video. is very similar to the armament of British in bob. only a little more big caliber.
look in the second 3 and in the second 20. the bullets of the machine gun have a little and finest smoke tracer. that still missing in SOW http://www.youtube.com/watch?v=WhWel...eature=related and i still want my map in cockpit for fighters. http://lh3.ggpht.com/_AP-rb774dmQ/Ss...%20ENGLAND.JPG |
The damage on the Heinkel, in particular in the cockpit, doesn't look like .303 hits to me....
does anyone else agree? Considering the placement of the Hurri, I'd imagine that it made the damage. |
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No way SoW will be able to model size 14 shoes anyway! Splitter |
Best of luck in the move Mr. Maddox. More importantly, I hope things at home improve. In the scheme of things, despite the great comment about the closeness to the finished project, home takes precedence.
I know some schmoo posting on an anonymous forum doesn't add a lot of weight behind well wishing because of the anonymity, but you've brought a lot of entertainment and increased the desire for knowledge in an unknown portion of WW2. So while we aren't personal friends, your 'relation to the sim community' is an important one. Your communications have fueled a commitment to 1C/Maddox, your creation and community members. Take care and I'll continue to hope for a great outcome for your home. To me that's more important than light effects, serial numbers and game release dates. |
Fixing some bugs, last tweaking, copying the DVD's, sending it out to the world. End of November I guess. I hope 1C will make some sort of copyprotection. Even though we on this forum will pay for Sow Bob, there are unfortunately many idiots that will try to copy it.
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Having Red Orchestra 2 and BOB next year (which is most likely) will give me an amazing orgasm.
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The leight of tracer depending of the sutter speed. As shorter shutter speed - shorter tracer fixed on the image. If we will have the speed, say for example, 1/100000 sec, then we will see the light of tracer like the exhaust of small jet engine on a fixed image. But in reality the inertion of the human eye/brain is close to shutter speed of 1/125 sec fixing image. In the beginning we have variable leight of tracers (Roman Denisking did right calculation and programmed it) depending of frame rate (which is really almost the same like shutter speed of camera, iof the frame rate is constant.)... But when we have slow frame rate of the game... the tracers had too great leight. So now they are fixed as a middle possible for all realistic frame rates and human eye inertion. You may see we really did the good job of searching and programming for such things... To all: About Z - tracers... when B-17II was sent.... I told already it is incorrect. Then told it I think more than 4 times later explaing slow speed sutter of camera and movement of the plane and camera relatively the optical axis that was on anoither place on previous frame.... Should be understandable even from this short description. To all: About sync. Shots of wing's guns are asynchronized. Be sure. With the serios research for the time between barrels it would be possible. including differences such as mechnical, explposions, etc... including electrical sync for the shot :) when it will be neccessary to use.... |
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Thanks for the update Oleg
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To: Oleg
Would it help (speed up) things if we pre-orderd BoB SoW, Im sure most of us would be more than happy to... Keep up the good work. http://i968.photobucket.com/albums/a.../Farber003.jpg |
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Fantastic update Oleg thank you!
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Oleg, thank you very much for your answers today. In your first posts there is no mention of "WIP". Does that mean the screenshots you posted today represent closely the final release version?
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Yeah. I didn't need to know Red Orchestra was coming out too. :P |
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And new pc.... snif snif :rolleyes: |
Great info Oleg.
I once asked you about barricaded fields and you asked me to send you info. Alas, I was too busy to do so at that time (and still am). Did you ever research this for future inclusion? We both agreed it'd be a simple thing to model ;) |
Thanks for the update Oleg, and team.
Those screenshots look superb.:grin: Your post telling us that it is getting close to being published has got me as excited as a little kid waiting for Christmas. LOL I hope your problems at home are solved quickly and with a good outcome. As some posters have already said, that is your priority, and if need be, forget about us on the forums (even though we hang on your every word). Again, nice update. |
Nice update, I like the shots showing planes (lightings, textures, reflections, shadowing ... are great) but the terrain looks strange to me. The vehicles seem to stand on a golf course and the grass is not dense enough. The ground looks too flat to me and the textures should be more photorealistic but maybe this is intentional, in order to spare some polygons to save the FPS or it's still WIP. Anyway, the general impression is very positive and realictic althought i think that in some views it looks too much like a slightly improved IL2 (but again WIP should be the reason).
I hope to see soon some screen with some anti-aliasing, it will mean that the problem with the graphic drivers are on a good way to be solved and that the release date is near ;-) I would also like to say that I know that it must be a great challenge to build an ambitious sim like SOW BoB and I'm happy that there are guy's like Oleg who work with passion and take finencial risks to build us the sim we love and allow us to eat something more refinade than the usual microsoft s.. :rolleyes: Good work Oleg, I wish you a lot of success ! |
Thanks for the update Oleg
This promises to be a great WWII sim, so thanks again to you and the whole team |
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And try to imagine - there isn't each bullet with tracer and they are going from different barrells, some time are not symmetrical. |
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Oleg wrote :..... But we are close, VERY close .......
These words are very important for me an for most of the fan in this forum, who are looking forward to the D-day. Go, go, go Oleg !! Thanks for thinking of us !!!! |
Thank you for the update, Oleg. We are all anxiously awaiting the result of your and your team's hard work.
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We want to give you our money early mr Maddox to make sure that we'll see not only SoW, but many more expansions after that :grin: |
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Suggest you do a search to read the various opinions. Short answer though is that it isn't going to happen. Better get used to it. |
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:cool: sorry! |
In the end Rudel was Flying with only one leg. And "kicking asses" !:grin:
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Oleg thanks for the update, you mention that some things you intended for the first release will not make it, can you you confirm that Direct X 11 and a dynamic weather system are not amongst the things you are leaving out, I ask because as of yet we haven't seen any of these.
Also will the aircraft skins and ground vehicles be treated to some weathering before release? Could you also go more into depth on the things that wont make the initial release, many thanks |
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The fat lady is ready to sing!...nice up-date, thanks (quote) X-day... release. This now will depending of publisher And who may that be?????????:grin: |
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@Tree_UK, I think Oleg is leaving some things out that are going to be used in the follow up theaters. The way I understood it is that he's going to keep it under wraps to prevent other gamedevelopers to "borrow" these items. Aparently even some non flightsim games used some of Oleg's ideas in the past before Il2 was even released.
Oh, great update by the way. Shame there is no blitzkrieg action with all that armour being modelled. Guess we have to wait untill 42/43 before we can go after them with Typhoons.:) |
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Sorry, I didn't know it had already been brought up. |
Love the update guys- this sim is looking VERY impressive.
I can't wait for a video of these elements put together- i'm really looking forward to how the animation of bomber crews bailing will look. The short teaser you published of a pilot bailing from a Spitfire made me hungry for more. The screenshot from a few weeks ago of the crew of a Ju88 jettisoning the rear portion of the canopy made me very curious- how did a Ju88 crew bail? |
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X-day is soon Oleg stated. Best news since the announcement from May 2006!
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The MGs are in perfect synchronization, when you pull the trigger. The different rates of fire then desynch the MGs more and more. This is very nicely represented in the screenshot. Also note that your lines are not parallel. So you can see that the bullets also don't follow the exact same line of flight. |
I hope there are blades of grass visible around the houses and trees like there are around the vehicle tires/treads
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Fantastic!
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in 2008 talk about clouds have its own turbulences and dynamic weather system. That stuff take so much resources of the cpu and memory. I can't think of any other think right now that oleg concerned |
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All the best in your move Oleg, and remember not to leave your file server on the curb when your team is packing up all the office equipment! Cheers! |
I sincerely hope that we don't get into the console craze of releasing exclusive content. WWII warbirds are different then getting a reskinned fictional gun or a modified look to a unit that everyone has. That sort of thing has it's place... but not here.
Banish that idea :) |
Wow!!!!!
Just, wow! |
[QUOTE=Rall;184322]I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.
It's just not right to look down & see nothing. Am I right? QUOTE] Yes, but its just as wrong to hit a button on your keyboard and the pilots hands don't move or even worse - go through a series of canned animated movements AFTER you selected the switch, or not being able to see your throttle setting because your hand is on the mixture control. (hey how did the sim know I wanted to move the mixture- see what I'm getting at?) Some times you need to sit back and remember that there are only so many things that can be done, we are after all talking about a PC Simulation. This topic has been debated numerous times in the past. The answer is that there will not be one solution that will satisfy everyone and that it's up to the developers to create the sim the way they see fit, and we will either decide to purchace it based on the features that it offers or we won't. Cheers! |
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Cheers |
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Being a firearms enthusiast, I can tell you it wouldn't matter much up close. But at any range, it would certainly matter. The velocity of the tracer probably also fell off faster. I have read several times that some units replaced their tracer rounds with ball or AP and actually got better results. I know also that ball and AP ammo have slightly different accuracy. Fire each at the same point from a fixed rest and you will most likely get two different points of impact (good luck finding a range that allows AP though lol). For the games, I have always relied on tracers for gauging lead shots shots...until IL-2. For some reason, and probably having more to do with me than IL-2, it doesn't work for me in IL-2. I have to try an educated guess on lead and look for the bullet impacts, then make adjustments. splitter |
Didn't feel like editing the previous post....
Rate of fire and length of time firing matters too, even in a .50 cal. A "cold bore" shot from an average barrel is going to have a different point of impact than a shot from a fouled, hot barrel. As the barrel heats up in an automatic weapon, the point of impact will continue to change. Fire an automatic weapon in a long burst and you increase the chance of of a jam due to heat issues, mostly in the chamber. Barrels and chambers get REALLY hot, especially with higher velocity rounds. I'm not sure these things can be modeled in a sim though. I can't remember having an machine gun jam without battle damage in IL-2 (maybe I am just lucky). I do know that in the old days of Secret Weapons of the Luftwaffe, firing a .50 cal in a turn pulling G's was rolling the dice as far as a jam went. My understanding was that earlier P-51 models had such problems due to the alignment of the MG's. Splitter |
Thanks oleg, very close is what ive been waiting to hear for ages. :)
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As you said there are large range of factors to take into concideration. I've been trying to find some data for the exotic .303 rounds but it's a bit hard. You find info about the standard ball ammo. The MkVII (standard infantry round in WWII) and MKVIII (boat tailed round for vickers MG) is about 2440fps and the MkVIIZ comes in at 2550fps but I haven't found anything about the various forms of tracer, incendiary and AP rounds. Tracers would be interesting as they would change mass as they burnt off their filling. Cheers! |
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I would think that the heat form the tracer would dissipate energy....but then again the round would be getting lighter. Does it have the same powder chard to begin with? The same grain weight? I have no idea. Splitter |
Oleg thanx for taking time and giving a written update as well as the friday pics. I hope all goes well at home and at work.
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Pictures look great, very VERY excited about this title and appreciate in advance the level of detail you've put into it and plan on implementing into it in the future.
As far as the "lasers" go...I think we owe Oleg a little respect in this department. These are in no way FINAL so given the other painstaking details being modeled I think it's pretty safe to say he'll get the tracers as right looking as possible come release. |
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9. Jumping with the parachute. Parachute jump is only performed on the order of the pilot of the aeroplane. There are two alternative exit routes: 1) Through the ventral hatch, 2) Through the ejected canopy. If possible jump is done through the ventral hatch, because when exiting from the ejected canopy it possible that the jumper be injured by the tail assembly. T o p o i n t 1 . J e t t i s o n i n g t h e C - g u n n e r p o s i t i o n . Trailing antenna in pulled in or cut. First the latch on the attachment rope is detached from the static ventral gondola. Safety on the red lever on the bottom of the gondola is removed and lever is turned. Lower part of C-gunner position falls off. T o p o i n t 2 . J e t t i s o n i n g o f t h e c a n o p y . First the armour plates are removed. All crew members must be fastened with seat belts. Safety on a hand lever high behind the frame 6 is removed by the wireless operator or the observer, and he also pushes around with open grip, without holding the lever in hand. The rear part of the canopy is detached and the air stream wrenches it clear from the aeroplane. You can find the complete Manual here: http://www.ju88.equitatura.de/downloads.htm |
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Maybe Oleg Maddox Games (cool initials) can allow fans of the sim to buy a spot on a plane where the user's name or initials could be carved in the texture. Or users could pay to have their mug used as the default texture for pilots instead of the hitler like axis pilots we've seen. Of course, placement on the more popular planes would cost more. Even better, put these placements on EBay and let em at it! I imagine the default pilot texture for a Spitfire would fetch good money. I wouldn't mind a pub near some obscure airfield named after me :) |
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http://users.teledisnet.be/web/mfe39...orrichtung.jpg Notauslösung der abwerfbaren Bodenwanne (C-Stand) or Emergency release of the bottom Gondola http://users.teledisnet.be/web/mfe39...uslösung0.jpg http://users.teledisnet.be/web/mfe39...auslösung.jpg ... |
more than a flight sim?
I wonder if there is the intention of this being more than just a flight sim in the future. Do you have plans for this to grow into a full battle simulation with fps (ground troops) and armor usable by player?
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As far as i can remember Oleg has made subtle hints to that effect. Dont quote me on it though. |
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Nice to see some new vehicles on those Friday's Screenies. :grin: Cruiser Tank Mark.IV http://mailer.fsu.edu/~akirk/tanks/G...4Standards.jpghttp://users.teledisnet.be/web/mfe39146/MKIV0.jpg Beaverette Mk.III http://users.teledisnet.be/web/mfe39146/Beaverette0.jpghttp://users.teledisnet.be/web/mfe39...averette00.jpg Guy Armoured Car Mk.I http://upload.wikimedia.org/wikipedi...moured-Car.jpghttp://users.teledisnet.be/web/mfe39146/GuyACMkI.jpg Renault UE Chenillette http://upload.wikimedia.org/wikipedi...r.00048b3a.jpg http://users.teledisnet.be/web/mfe39146/RenaultUE0.jpg Morris-Commercial CS8 Water Tank http://users.teledisnet.be/web/mfe39146/CS8WT0.jpghttp://users.teledisnet.be/web/mfe39146/CS8WT.jpg ... |
Could be an idea: You could make a mini video , in it we could watch the gunners and pilot running to bail out inside the bombardier
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A quick question,
When playing the two-seat aero types, does it mean that we shall have an experience just like that we could have at the flight school, a tutor and a student? Thanks. |
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A 'Beute' Renault UE tugging this Bf 110 of II./ZG 2 during summer 1940. http://users.teledisnet.be/web/mfe39146/RenaultUE00.jpg Victor Mölders of 1./ZG1 drove this liberated Bugati during his stay in France. http://users.teledisnet.be/web/mfe39146/Bugati.jpg Any chance to seize some sport cars for our virtual Luftwaffe Experten ? :rolleyes: ... |
Well Oleg:
The terrain still looks crappy and it's endless far from cinematic. Some sort of trees in the pics look very poor, others quite good. |
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If the game is almost complete, can we get a video update with sound next friday? Please
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God, I wish Maddox Games would licence this engine or the models to the creators of the MMO Battleground Europe... or do something similiar by themselves :)
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Kurfurst, I do think that Oleg has this in mind for later.
An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful. |
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I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.
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Ok. I went back and re-looked at the first batch of screenies from this week just to see if I'd been drinking too much when I first saw them and that had skewed my perception.
Nope, still look pretty good to me, especially the first pic with the hill in the background. I will say though that the shots we've seen from ground level do seem overall to look better than those from medium / low altitude, but I think those have been improving too. Anyway, Hecke - 'crappy' is well over the top. |
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