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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Flutter 09-17-2010 08:16 PM

Quote:

Originally Posted by Foo'bar (Post 182018)
It took me several months to build all that factory buildings... and you destroy them with one single Stuka bomb ;)

Foo Bar:
do the buildings have specular and normal/bump maps as well as diffuse?
I am really waiting for Oleg to release pictures where the buildings look as good as everything else, and I suspect that using more than diffuse map will sort out the issue...

Tempest123 09-17-2010 08:16 PM

I don't usually comment on the updates, but this one looks great, some real progress and all the shots look like it'll be a hell of a sim.

Mysticpuma 09-17-2010 08:21 PM

Saw this:

http://i277.photobucket.com/albums/k...uma/bf_109.jpg

Cool

Friendly_flyer 09-17-2010 08:21 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 182151)
2- The fonts of the "revers" (i beleive that is the word, got it from a translator) at the bottom. Too modern for a ww2 sim. Again, i know its all WIP. :)

Oleg wrote the font is not final, I am confident he and the team will come up with a more period typeface.

Bloblast 09-17-2010 08:27 PM

Quote:

Originally Posted by Mysticpuma (Post 182218)
Saw this:

Cool

Uuh where ?
It's an E3 so can not be IL-2.

ECV56_LeChuck 09-17-2010 08:40 PM

Quote:

Originally Posted by Bloblast (Post 182226)
Uuh where ?
It's an E3 so can not be IL-2.

It seems its BOP. Birds of Postprocessing.

mazex 09-17-2010 08:58 PM

Quote:

Originally Posted by ECV56_LeChuck (Post 182230)
It seems its BOP. Birds of Postprocessing.

You mean "birds of looking like other games released after 2006"? Sorry, but the emperors clothes are really quite thin even though the poly count of his crown is high... Yeah a bit drunk Friday night as it is here in the olde world ;)

Splitter 09-17-2010 09:04 PM

Oleg, thank you for the glimpse into the "bones" of the game. The most important picture posted, IMHO, is the QMB interface. The way it looks makes it apparent that a lot of thought has gone into the structure of the game and not just the graphics. VERY promising.

Of course, the other pics are outstanding too. Can't wait!

Splitter

gflinch 09-17-2010 09:44 PM

Does anyone know if the buildings will have multiple damage models. I remember waaaay back in the early dev screens, there was a screen of a building with 3 different levels of damage w/debris around it as it fell.

This was not an animation but different models. I would want to imagine the CPU power you would need to animate falling buildings.

Greg

janpitor 09-17-2010 10:15 PM

The interface looks too modern...it is not immersive this way. I´d try something like a map background or rof style hangar or even some plain light brown colour.

Else wery nice update

Blakduk 09-17-2010 11:39 PM

Too many brilliant elements in each picture to comment on them all- the smoke details in the 2nd shot are worth a whole thread on their own!
The shadow of the stuka is inspiring, i can easily see the shadow of the crew! The potential of this game engine to create movies is almost overwhelming.
The only thing missing is people (except the pilots)- the shots look a little sterile without them.
Will the vehicles have soldiers/crew in them, or will the restrictions on 'gore' mean it will be too risky for game classification?

fireflyerz 09-17-2010 11:42 PM

AWESOME...Storm of war finally looks like storm of war....thankyou:grin:

Jafa

Avimimus 09-18-2010 01:39 AM

Variable grass - is something much better than expected.

Now all that we need is transparency towards the tips of the trees (for the medium/lower LoDs) and the engine will be pretty much perfect.

Nice surprises.

The interface is also stunning (but will it be able to match 4.10 for functionality? Do we care if it is pretty enough? I'm just happy)

LukeFF 09-18-2010 03:19 AM

Quote:

Originally Posted by Blakduk (Post 182274)
Will the vehicles have soldiers/crew in them, or will the restrictions on 'gore' mean it will be too risky for game classification?

Doesn't keep other games like DCS: BS from having crewmen show in vehicles.

13th Hsqn Protos 09-18-2010 04:08 AM

Quote:

Originally Posted by Oleg Maddox (Post 181975)
Still would like to remind - that all is around WIP.


Better and better. Your work on color palette is starting to show. Keep with it.

Nice to see a UI shot. Some multiplay info would be good at this point.

Skoshi Tiger 09-18-2010 04:16 AM

One question! In the screen shots showing the water we see many whitecaps on the waves. Is this indicative of wind speed/direction?


I spend more than the time than many ditching and crash landing :) so visual indicators would be of benifit.

Cheers!

He111 09-18-2010 05:36 AM

Absolutely Fantastic!

Cannot wait!

Just think, in the future, games like this will be blended with Movies so we can make and watch our own high quality animated WWII air battle films! .. but by that time none of the younger generation will know what WWII was! .. is that World Warcraft 2 ?????? :(

.

Hunden 09-18-2010 05:56 AM

Quote:

Originally Posted by easytarget3 (Post 182159)
spasiba,it is looking amazing!!!i cant wait....i will send my family oversea and play and play and play....:-)

LMAO:grin:

reggiane 09-18-2010 06:31 AM

Impressive, a mayor improvement on good old IL2.
Im sure people who are playing old IL2 will be very impressed.
However I can only give real opinion when the game is on my harddrive ready to be played.
Now the pics show great improvent not jawdropping (ground)graphics like farcry2 or crysis2 or whatever but for a flightsim very good.
Can't wait for the games released after BOB , i'm sure Oleg won't settle down and retire after finishing BOB.
I know this can become much much better in future game releases.
but please no console only games, pc rules always.

Friendly_flyer 09-18-2010 06:38 AM

Quote:

Originally Posted by Splitter (Post 182241)
Oleg, thank you for the glimpse into the "bones" of the game. The most important picture posted, IMHO, is the QMB interface.

The shot gives us the first glimpse of SoW the game, not just SoW the pretty pictures! I am very exited, this is going to be a blast!

Rodolphe 09-18-2010 06:40 AM

...



Quote:

Originally Posted by Viking (Post 181992)
And what is that last car in the line? Armoured buss?

Viking


Quote:

Originally Posted by leggit (Post 181996)
with the loss of 95% of its heavy equipment in France the British army converted a lot of civilian vehicles into armoured cars... 1 lorry even had a concrete bunker built on it.


It's one of those 'Iron Building' :grin: on an AEC London bus Chassis (LPTB)

http://users.teledisnet.be/web/mfe39146/Iron2.jpg
http://users.teledisnet.be/web/mfe39146/Iron.jpg



...

Strelok16 09-18-2010 08:03 AM

I usually don't comment on the weekly updates, (or anything else really, as evidenced by my postcount...) because by the time I usually get to the threads, everything I was thinking has been posted already.

But this time I felt I had to, because this has to be one of the best updates yet, if not the best. The planes and vehicles look insanely nice as usual, but this time the colors look really squared away as well. The graphics would get no complaints from me if the game was released with the graphics as they are in this update.

Seeing the menu shot was really encouraging as well, even with all those newfangled fonts :-P I fully trust you guys to come up with something more period appropriate by release time :grin:

mcmatt 09-18-2010 08:13 AM

Beautiful. I'm just afraid what CPU & graphic would be necessary to run it...

BG-09 09-18-2010 08:26 AM

Well, well, well, some constructive critics...my 2 pence! ;)
 
Strange - the falling Ju-88 has lost his right engine - but the falling engine have NO propeler blades at all!!!

Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

An AI fly is easy - it have the same intelect of Il2 AI drone. Just copy and paste it.
Oleg, show us some bomb models, and explosion models...
And...may be it is not too late for third buch of photos!!! Something as "Saturday update". :)

~Cheers!

LukeFF 09-18-2010 08:33 AM

Quote:

Originally Posted by BG-09 (Post 182361)
Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

Feature Creep.

McHilt 09-18-2010 09:14 AM

Quote:

Originally Posted by janpitor (Post 182255)
The interface looks too modern...it is not immersive this way. I´d try something like a map background or rof style hangar or even some plain light brown colour.

Else wery nice update

Interface looks fine to me, love it...
A computerscreen itself is also not immersive the way it looks...
The way the interface looks now is no nonsense; just love it!
Maybe they could make it customizable as for the plain color but if it comes
with black only I'm a happy guy... ;)

THX Oleg and crew for the update

janpitor 09-18-2010 09:25 AM

The possibility for customization like in win 7 is a good point. I somehow need to feel the history from the sim.

Richie 09-18-2010 09:27 AM

Quote:

Originally Posted by Friendly_flyer (Post 182013)
Stunning Oleg! I really like the selection screen, looking forward to play with this!

One thing:

The British squadron codes on BoB era fighters was grey rather than white. The font looks spot on though, and the planes and ground objects are gorgeous!

[IMG]http://i8.photobucket.com/albums/a37...mparison-2.jpg[/IMG]

Found a nice colour pic


http://img.photobucket.com/albums/v3...pit-Colour.jpg

pupaxx 09-18-2010 09:35 AM

Fighting at high altitude...
 
I'm very curious on how immersive would be an high altitude combat in SOW.
In Il2 series I found it very poor rendered; mostly due to wide FOW and the out scale maps (not 1:1) that rendered a too much aberrated horizon line.
Flight models it selves IMAHO are irrealistic, impossible to conduct an high speed combats with no altitude loss.
Many sources I read clearly show that during BoB interception and subsequents engagements were conducted at 20000ft 30000ft or above.
Many operational reports say things like: blue section detached from top cover formation to attack a two-ship formation of Ju88 2000ft below, after the attack was conducted they rapidly rejoined the main formation.
In Il2 when you loose your altitude, you are definitely isolated from your original package. At High altitude in Il2 seems to float in a too much instable atmosphere. In real WWII combat seems quite easy to perform a full-throttle climb and gain 2000 or 3000 ft.
I hope SOW would reproduce honestly this situations.
....Sorry for The worst english I' m capable to write ;)
Cheers

philip.ed 09-18-2010 09:38 AM

Quote:

Originally Posted by BG-09 (Post 182361)
Strange - the falling Ju-88 has lost his right engine - but the falling engine have NO propeler blades at all!!!

Some tiny features, which will give more imersion - what about AI flies flying in to the cockpit, and perching on to the front glass? ...Or some buterflys flyng over the flight field, some flowers around too.

An AI fly is easy - it have the same intelect of Il2 AI drone. Just copy and paste it.
Oleg, show us some bomb models, and explosion models...
And...may be it is not too late for third buch of photos!!! Something as "Saturday update". :)

~Cheers!


I think you'll find it's a dornier...

tourmaline 09-18-2010 10:32 AM

Though not as much protection that would ruin the gameplay!!!

Excellent updates this week.
Great work Oleg and team!


Quote:

Originally Posted by Jaws2002 (Post 182045)
Everything comes out just amazing. I love the progress we see from week to week.:grin:

Take your time guys, don't rush it. Do it right and make sure you implement some copy protection that guaraties you get paid for every copy.


kendo65 09-18-2010 10:42 AM

1 Attachment(s)
Reading some comments about the QMB interface (ie not immersive enough, etc, no period fonts) I think some people may be mistakenly viewing it as the main intro to missions.

It isn't - it's the rough and ready 'throw a quickie together and don't worry about the fine-tuning' building tool for missions.

For comparison see below the (4.10 updated) version from il2:

From Oleg's first post some good improvements over (original) il2:

- ability to import new QMB missions from the FMB
- increased number of flights available (il2 was limited to 4 each side)

kristorf 09-18-2010 11:37 AM

Quote:

Originally Posted by Friendly_flyer (Post 182013)
Stunning Oleg! I really like the selection screen, looking forward to play with this!

One thing:

The British squadron codes on BoB era fighters was grey rather than white. The font looks spot on though, and the planes and ground objects are gorgeous!

[IMG]http://i8.photobucket.com/albums/a37...mparison-2.jpg[/IMG]

Or sky

philip.ed 09-18-2010 11:58 AM

Oleg, I have been reseaching the flight-kit again, and I have been speeking with people who have had the pleasure of getting into the spitfire'c cokpit in flying gear, and each has said that it is is impossible for the pilot to wear an Irvin flying jacket. The cramped cockpit would make it impossible for the pilot to get the right-head movement which would be needed in combat.
I hope that this is useful information for you to use. A Hurricane pilot had the luxury of being able to wear an Irvin in the pit, but I would imagine this unlikely during the hot summer.
;) (also, if the pilot is fitting in the spit perfectly with the Irvin on, does this mean the pilot model is off? This isn't intended for another discussion on pilot size, but more a follow up question on whether layer clothing is modelled. We can see from one video that the parachute is a seperate model)

:cool:

Richie 09-18-2010 12:35 PM

1 Attachment(s)
Trying to see if I figured out how in the heck how to use this attachment thing. If it's a thumbnail click and you'll see nice gray letters on that Spitfire. How do you keep the pic full size? I never have been able to figure this thing out. Just stupid I guess :(

major_setback 09-18-2010 01:16 PM

Quote:

Originally Posted by Richie (Post 182405)
Trying to see if I figured out how in the heck how to use this attachment thing. If it's a thumbnail click and you'll see nice gray letters on that Spitfire. How do you keep the pic full size? I never have been able to figure this thing out. Just stupid I guess :(

To do that you write:

[img]pictures adress[/img]

major_setback 09-18-2010 01:43 PM

For comparisson/reference.
Dover and France looking South:

http://farm4.static.flickr.com/3644/...3d148c0e_o.jpg

http://farm4.static.flickr.com/3525/...d52e086c_o.jpg

Unsure of location here:

http://farm3.static.flickr.com/2606/...426d43.jpg?v=0

Larger:

http://farm3.static.flickr.com/2606/...a79fba6d_o.jpg

http://farm4.static.flickr.com/3588/...b1cbd57c_o.jpg

http://farm3.static.flickr.com/2650/...9b37b110_o.jpg

http://farm3.static.flickr.com/2037/...e92cdf.jpg?v=0

Ploughman 09-18-2010 01:54 PM

Like the quick-fly GUI, fresh and punchy, but not particularily of the era but who knows if the campaign interface is a more tailored experience? Would be good to have crew for the ground vehicles, (after all the aircraft have crew).

That Spit's my desktop for the week, looks like Biggles copped a packet.

I'm looking forward to seeing some more of the pyrotechnics, explosions, that sort of thing, how or if smoke columns interact with the environment, wind at differrent levels etc.

Smashing update, keep 'em coming.

GBrutus 09-18-2010 01:57 PM

Quote:

Originally Posted by philip.ed (Post 182399)
Oleg, I have been reseaching the flight-kit again, and I have been speeking with people who have had the pleasure of getting into the spitfire'c cokpit in flying gear, and each has said that it is is impossible for the pilot to wear an Irvin flying jacket. The cramped cockpit would make it impossible for the pilot to get the right-head movement which would be needed in combat.
I hope that this is useful information for you to use. A Hurricane pilot had the luxury of being able to wear an Irvin in the pit, but I would imagine this unlikely during the hot summer.
;) (also, if the pilot is fitting in the spit perfectly with the Irvin on, does this mean the pilot model is off? This isn't intended for another discussion on pilot size, but more a follow up question on whether layer clothing is modelled. We can see from one video that the parachute is a seperate model)

:cool:

It would have been a tight fit but it was more likely down to individual pilots and how comfortable they were wearing it. It certainly wasn't impossible and there are plenty of photos of Spitfire pilots wearing Irvin jackets. I've read a few pilot accounts of how cold they were at 30,000ft even with the jacket on (unless I imagined them). Anyway, I don't think it's correct to say impossible, rather it was just difficult.

Skoshi Tiger 09-18-2010 02:09 PM

Quote:

Originally Posted by philip.ed (Post 182399)
I hope that this is useful information for you to use. A Hurricane pilot had the luxury of being able to wear an Irvin in the pit, but I would imagine this unlikely during the hot summer.

The average enviromental lapse rate is about 2 Degrees C per 1000 feet. A nice summers day of lets say 30C at ground level turns into -10C at 20,000 feet.

I think I'ld want a Irvin jacket if I was on Patrol.

Cheers!

philip.ed 09-18-2010 02:55 PM

Quote:

Originally Posted by GBrutus (Post 182427)
It would have been a tight fit but it was more likely down to individual pilots and how comfortable they were wearing it. It certainly wasn't impossible and there are plenty of photos of Spitfire pilots wearing Irvin jackets. I've read a few pilot accounts of how cold they were at 30,000ft even with the jacket on (unless I imagined them). Anyway, I don't think it's correct to say impossible, rather it was just difficult.


Aye, but in a combat situation it was a tough job. As you though, size can make a difference, but it is unlikely on most pilots. The colar of the Irvin is so large that it makes head movement really quite difficult. Having said that, I have seen a few pictures as you say of pilots wearing them in spits, but these may be staged...

philip.ed 09-18-2010 02:58 PM

Quote:

Originally Posted by Skoshi Tiger (Post 182431)
The average enviromental lapse rate is about 2 Degrees C per 1000 feet. A nice summers day of lets say 30C at ground level turns into -10C at 20,000 feet.

I think I'ld want a Irvin jacket if I was on Patrol.

Cheers!

:D I know, hence the reason many favoured the frock (or in terms of the BoB film, a sweater) It would have been bloody hot in getting into the spit in an Irvin during the battle, and even though it would get bloody cold upstairs many still didn't wear the Irvin. It really restricted movment; wear one and this is clear. It's uncomfortable in a seating position, and the collar is a bitch.
It's a great winter jacket, and great if worn in a bomber, but for a fighter pilot it's an annoyance.
Winter was a period when many RAF pilots wore them, but even then they preferred to layer up...

Avionsdeguerre 09-18-2010 03:10 PM

Je veux jouer !
miam QMB : ) C'est pour Octobre ?
ps : Excellent travail !

MD_Titus 09-18-2010 03:19 PM

Quote:

Originally Posted by janpitor (Post 182374)
The possibility for customization like in win 7 is a good point. I somehow need to feel the history from the sim.

and you won't get them from tearing around the skies in a 1940 plane?
Quote:

Originally Posted by philip.ed (Post 182447)
:D I know, hence the reason many favoured the frock (or in terms of the BoB film, a sweater) It would have been bloody hot in getting into the spit in an Irvin during the battle, and even though it would get bloody cold upstairs many still didn't wear the Irvin. It really restricted movment; wear one and this is clear. It's uncomfortable in a seating position, and the collar is a bitch.
It's a great winter jacket, and great if worn in a bomber, but for a fighter pilot it's an annoyance.
Winter was a period when many RAF pilots wore them, but even then they preferred to layer up...

did all irvins have the same collars?

Blackdog_kt 09-18-2010 03:42 PM

Quote:

Originally Posted by pupaxx (Post 182376)
I'm very curious on how immersive would be an high altitude combat in SOW.
In Il2 series I found it very poor rendered; mostly due to wide FOW and the out scale maps (not 1:1) that rendered a too much aberrated horizon line.
Flight models it selves IMAHO are irrealistic, impossible to conduct an high speed combats with no altitude loss.
Many sources I read clearly show that during BoB interception and subsequents engagements were conducted at 20000ft 30000ft or above.
Many operational reports say things like: blue section detached from top cover formation to attack a two-ship formation of Ju88 2000ft below, after the attack was conducted they rapidly rejoined the main formation.
In Il2 when you loose your altitude, you are definitely isolated from your original package. At High altitude in Il2 seems to float in a too much instable atmosphere. In real WWII combat seems quite easy to perform a full-throttle climb and gain 2000 or 3000 ft.
I hope SOW would reproduce honestly this situations.
....Sorry for The worst english I' m capable to write ;)
Cheers

I think it's because the real pilots did just what you say....dive, attack and climb back up. In the example you provide, they probably didn't stick around maneuvering and shooting until the 88s were in flames, but maybe executed a single boom and zoom attack on them. If you fly that way, it's easy in IL2 to regain lost altitude as well because you don't burn your energy in a series of maneuvers. I think gaining altitude at high altitudes is hard in real life too. The thin air doesn't only affect the wing's capacity to create lift, it also affects the engine's capability to produce full horsepower. This is modelled in IL2 as well, the higher you climb you can watch your manifold pressure drop for the same throttle setting.

As for the update itself, i can't comment on much that hasn't been already said. We are at a point where i think to myself "this is the best update thus far" and every subsequent Friday i think "after all, this week's update is even better than last week's". The pace of progress is not only evident, it seems to me like it has built up enough steam to come at a steady and fast pace. Friday after Friday, i get the idea we're getting closer to release. My guess is that unless something extraordinary happens, we'll be flying in SoW sometime until Christmas.

Keep up the good work dev team. You've got a buyer here and i'm going to use SoW to drag some of my buddies into flight-sims as well and help sell more copies, thanks to the dual-control Tiger Moth. I can't wait to "train" these guys, letting them fly the Moth and getting us into trouble that i will have to get us out of, a whole new kind of challenge :grin:

choctaw111 09-18-2010 03:58 PM

Looking better than I could have imagined and I've imagined quite a bit :)

philip.ed 09-18-2010 04:11 PM

Quote:

Originally Posted by MD_Titus (Post 182458)

did all irvins have the same collars?

it's a difficult question to answer. Generally speaking, the size was relatively the same but I know for certain that the Irvin-Air-Chute version had a squared collar and the Wareings one, for example, a rounded collar. Generally though the difference is minor, and the relative size is exactly the same.

In Piece of Cake, Robinson talks of the pilots cutting off their Irvin's collars. I do not know if this was official practice or not, but it's an interesting theory.
It was a cumbersome Jacket, and I would not have enjoyed wearing it in a confined space.
However, I have never expereinced the cold at altitude so I am not the best to judge. I can say though that a layer or thermals, pyjamas, Shirt, Frock, Service Dress and Mae West would have helped to combat the cold, although an Irvin would have done a better job. Another issue is that depending on the size of Mae West, it can be a tight fit fitting it over the Irvin. I also fail to mention that Prestige Suit or a Sidcot Suit would have done an OK job when worn over the aforementioned too, but a lot of pilots didn't favour the latter suit, with the former being more the choice of pilots from Auxillary/University Air Squadrons.

At the end of the day it's all down to personal choice and comfort with the ultimate deciding factor being how well a pilot will operate in a combat situation. Alas, the latter reason proved to be many pilots downfall in the Battle when they refused to wear gauntlets or anything similar. Alternatively, I can imagine it can work the other way, with a chafed neck being the difference sometimes between life and death; hence a silk scarf.

Fergal69 09-18-2010 04:46 PM

the aircraft in the selection panel - are those flyable aircraft or al?

smink1701 09-18-2010 05:04 PM

Looks great. The Spit pilot looks like he might be dead or wounded.

meplay 09-18-2010 05:14 PM

Quote:

Originally Posted by philip.ed (Post 182476)
At the end of the day it's all down to personal choice

You can probably take it off the the pilot skin area maybe:)

philip.ed 09-18-2010 05:24 PM

Quote:

Originally Posted by meplay (Post 182493)
You can probably take it off the the pilot skin area maybe:)

It would be a cool feature. Maybe, instead of having multiple skins, we could have the ability to add items/layers of flight-clothing. Something similar to what you can do in Rainbow-6.
On the other-hand, it's a flight-sim so this is quite a small aspect of it... ;)

Anyway, post-release all this stuff could be possible :cool:

Friendly_flyer 09-18-2010 06:24 PM

Quote:

Originally Posted by Richie (Post 182375)

Ooooo, nice! Thanks!

Richie 09-18-2010 08:40 PM

You're welcome Friendly.

Richie 09-18-2010 08:58 PM

Quote:

Originally Posted by janpitor (Post 182255)
The interface looks too modern...it is not immersive this way. I´d try something like a map background or rof style hangar or even some plain light brown colour.

Else wery nice update

People will be astounded especially Tree but I have to agree and complain for the first time...See I'm not a butt kisser I've just liked everything so far ;)

philip.ed 09-18-2010 09:19 PM

I could live with that type of interface. It looks like they've put a lot of work into it.
But I agree it could look more 'period'. It can all be changed post-release though :D It looks quite polished as it is considering this is early BETA.

peterwoods@supanet.com 09-18-2010 09:27 PM

For those unfamiliar with the Irvin Suit here is an advertisment from the 5 January 1939 issue of Flight Magazine.

http://i646.photobucket.com/albums/u...insuit1939.jpg

philip.ed 09-18-2010 09:34 PM

Very interesting :D many thanks for that ;)

BG-09 09-18-2010 09:34 PM

Guys I got something for you!
 
I can feel it!!! I can feel it in the air! After all these YEARS!

http://www.youtube.com/watch?v=2HLvz2c8SnQ

THE FIRST FLIGHT IS COMING SOON!
Enjoy it!

Oleg, you are the man with the gun in to the air - shoot only when you are READY!

~Cheers!

vosk 09-18-2010 10:40 PM

Quote:

Originally Posted by BG-09 (Post 182548)
Oleg, you are the man with the gun in to the air - shoot only when you are READY!

~Cheers!

very good words!
Yes! Shoot only when you are READY!
Мы будем ждать столько, сколько потребуется!

Richie 09-18-2010 10:53 PM

I've done 3 so for. The first is not so good.


http://www.youtube.com/watch?v=tzFnShk2OgI

http://www.youtube.com/watch?v=dRzRLwSbpQ4


http://www.youtube.com/watch?v=scZ_1-lhsIE

Richie 09-18-2010 10:59 PM

Actually the first 2 stink lol. You tend to get lazy in editing when putting the movie together making screens too long.

dflion 09-19-2010 12:22 AM

QMB details +
 
Thanks Oleg,

The QMB WIP interface looks very good. I like the abiliity to import an FMB mission into the QMB and the the increase of flights from four. (There will need to be a limit?)

I personally like using the QMB for testing aircraft through their flight envelope, honing my dogfighting skills and checking out map ground details. By easily importing an FMB mission, you will have a much bigger scenario to draw from. For newbies it is a great introduction to the simulation.

I would be very interested in seeing some more detail of the FMB, if you can release them?

All other pics looked great, particularly liked the high level shot of Kent and the Cliffs of Dover and the grass colours.

Keep up the good work.

DFLion

tityus 09-19-2010 03:16 AM

The visual quality of those pics are much better than what I expected... no doubt.

Every time I follow a thread here, I'm reassured that guys posting are so far ahead of me, regarding their ability to discuss details of WWII period and related knowledge, that I often refrain from posting - as I would hardly add something new - I keep merely reading.

However, as I'm not able to tell what type of jacket pilots used or what shade of plane markings were current, I tend to focus on what I easily notice: the simulation aspect.

The simulation aspect of the flight simulator genre is what really attracts me and some that I fly with.

I have some questions in the line of:

- will ALL gauges work? As in, when a flag of a hit box is set and damage occurs, is it readable in the gauges.

- will one be able to interface with 3rd party peripherals/instruments, so cockpit builders can fly their creations online (sort of a devicelink online)?

- could system failures be scripted in the mission, so more interesting missions can be written?

- will it have a training mode where student and instructor can watch the same, online, and knowledge be transmitted more efficiently? Share control when needed.

and many, many more...

For those I can't find an answer around.

I better stop because the idea is not to create noise in the thread, but, just in case developers have some answers for the anxious simmer out there, I've wrote...

té mais
tityus

heckbomber 09-19-2010 03:59 AM

i really hope the tanks arn't going to turn into High caliber AA batteries again and shoot down planes, seriously how many planes were shoot down by tanks main cannon, probably not more than 3 and even that i find hard to believe, but in il2 its almost one every other mission

IceFire 09-19-2010 04:25 AM

Quote:

Originally Posted by heckbomber (Post 182622)
i really hope the tanks arn't going to turn into High caliber AA batteries again and shoot down planes, seriously how many planes were shoot down by tanks main cannon, probably not more than 3 and even that i find hard to believe, but in il2 its almost one every other mission

Back in the old IL-2 days yes that was a problem. Tank gunners were put on a special diet and were consequently able to pick off maneuvering fighters at 5 km (maybe not that bad :)). Now you can fly infront of a entire column of tanks and they can't hit you. Some tanks don't even bother tracking aircraft.

Which tanks are you going up against? Half tracks with 20mm or 37mm flak batteries are MEANT to shoot you down for instance :)

Acid 09-19-2010 05:21 AM

I like the interface, i hope the pilot career part of it has a detailed layout aswell, detailed with proper Stat tracking on all types planes shotdown, ground targets destroyed, medals aquired, and so forth..:)

McHilt 09-19-2010 07:25 AM

Quote:

Originally Posted by Richie (Post 182375)

Great! saved that photo right to my own collection, THX

Oh btw, changed the [url] thingies to [img] to show the pic...:mrgreen:

AdMan 09-19-2010 08:49 AM

Bushes close to buildings like in this screen help a lot from having them look like lego.
http://forum.1cpublishing.eu/attachm...9&d=1284729602
The houses feel like they are a part of the map instead of just sitting on top of it. I'm wondering how far away until grass blades appear, from far away the terrain still looks flat in these WIP screens, yet close-up shots come alive with the various grasses and trees



early stages of interface looks great

=69.GIAP=TOOZ 09-19-2010 09:01 AM

The aircraft in pic #3 - is that a Ju-86 or a Dornier?

Daniël 09-19-2010 09:44 AM

Quote:

Originally Posted by =69.GIAP=TOOZ (Post 182665)
The aircraft in pic #3 - is that a Ju-86 or a Dornier?

Dornier Do 17 Z, I think.

Zappatime 09-19-2010 10:14 AM

In the LIFE magazine shot of the Spit and crew, the grass looks very dry, almost tinder box dry I'd say.

airmalik 09-19-2010 10:41 AM

Great updated! Nice to see all the improvements from week to week.

Lots of details to notice in pics 2 and 3.

- different types of smoke/vapour trails
- reasonably sized fire
- progressive damage. Looks like the bomber had a fuel leak which lead to the fire on the port engine. The engine+mount shook itself loose off the wing causing the plane to dive to the left due to he asymmetric thrust. Close to the sea the right engine seems to have started leaking coolant.
- the spitfire seems to have take a few hits and the pilot looks like he's being pushed down by the g-forces.
- the bullet holes in the canopy and the posture of the pilot suggest the Spitfire will be joining the Dornier in the drink before long

A question about the Spitfire. Were the markings always aligned with the roundel? In this screenshot the A is not inline with the rest of the markings.

Nice to see a non fiery dust explosion in the fourth shot.

Beautiful lighting on the 109 in the fifth shot. Nice to see the cliffs visible from such a distance. The trees in this pic don't blend well with the ground and I think in motion, we'll see a moving ring of vegetation at the limits of the draw distance. Based on the recent terrain improvement I'm sure it'll be addressed.

Blades of grass on what appears to be a paved road is a bit odd. Looks like someone mowed the grass and blew it on to the road.

Strange thing about the column of vehicles. It appears it's the same column in all the pictures but in some pics, the white car (MG?) has been replaced by a tank.

One of the things that really struck me in this update is the correct sense of scale and altitude. This is going to be a tremendous sim! Can't wait to fly it.

BG-09 09-19-2010 11:34 AM

Grass color...
 
At the time - August 1940, in which the Battle of Britain was held, the grass at the airfields have to be rather yellow than bright green!! Oleg, please mix the grass - yellow + green leaves - this will fix the things easily!

MD_Titus 09-19-2010 12:00 PM

if the grass is dried, then all the grass is dried. wouldn't be a mix of dried and green.

however, whilst it would be nice to have different shades depending on season/month/preceeding mission's weather conditions, it's hardly essential.

kimosabi 09-19-2010 01:22 PM

You're nagging about dried grass? LOL

Thanks for the update devs!

philip.ed 09-19-2010 02:22 PM

It makes a huge difference; Britain wasn't saturated during the summer, yet from the base-colour on the field textures that is the impression given at the moment.
If you're aiming for a BoB simulator, it's such an easy colour tweak to make that adds so much more to the immersion :-P

BG-09 09-19-2010 02:47 PM

Quote:

Originally Posted by MD_Titus (Post 182697)
if the grass is dried, then all the grass is dried. wouldn't be a mix of dried and green.

however, whilst it would be nice to have different shades depending on season/month/preceeding mission's weather conditions, it's hardly essential.

Yep! It is easy - add some yellow and it is ready! I see a lot of SPRING colors in SoW, rather the proper LATE SUMMER to AUTUMN colors of the plants grwing in to the sim.

BG-09 09-19-2010 02:50 PM

1 Attachment(s)
Quote:

Originally Posted by philip.ed (Post 182726)
It makes a huge difference; Britain wasn't saturated during the summer, yet from the base-colour on the field textures that is the impression given at the moment.
If you're aiming for a BoB simulator, it's such an easy colour tweak to make that adds so much more to the immersion :-P

It looks as freak, but it is important feature - seasonality of the environment. This is definitely AUTUMN grass! Not SPRING, EVEN SUMMER grass! :|

McHilt 09-19-2010 03:00 PM

Quote:

Originally Posted by BG-09 (Post 182731)
It looks as freak, but it is important feature - seasonality of the environment.


:mrgreen:, we have yet found another issue we can argue about: the color of grass... ;) ok, but eh, I totally agree here; season depending colors DO add to the immersion, most definitely.

pupaxx 09-19-2010 03:46 PM

color of grass
 
ok maybe we have become too demanding, due the quality of Friday updates.
Maybe to be so faultfinding about the 'color of grass' is an exageration...but
one of the reason why (for me) Il2 has lost its charm is the lack of evocative power, the landscape is no more immersive, or involving.
You fly ETO or PTO mission and it's all the same.... New Guinea=Kent=Rhur valley=Kursk and so on. Grass colour for sure concurs in those differences. I can not even imagine how hard is recreate such differences in a video game. I'm sure OM is well considering to achive such results.
In this regard I hope SOW will be implemented with adeguate comms menu and in flight voices. I like too much in games voices and comms in Shockwaves BoBII, doesn't you? They well focused on details like English slang and typical Brit accent. I'm not anglophone but spoken English is a must.
Cheers

RedToo 09-19-2010 04:07 PM

Spitfire LIFE Picture.
 
Hi All,

For information the Spit LIFE pic in this thread looks like one that I posted over at UBI and SiMHQ in a couple of threads. I have tweaked it in Photoshop. To the best of my knowledge the original looks like this:

http://img.photobucket.com/albums/v3...bfa8_large.jpg

As you can see though the grass is still more yellow than green.

RedToo.

Blackdog_kt 09-19-2010 04:16 PM

Quote:

Originally Posted by tityus (Post 182618)
The visual quality of those pics are much better than what I expected... no doubt.

Every time I follow a thread here, I'm reassured that guys posting are so far ahead of me, regarding their ability to discuss details of WWII period and related knowledge, that I often refrain from posting - as I would hardly add something new - I keep merely reading.

However, as I'm not able to tell what type of jacket pilots used or what shade of plane markings were current, I tend to focus on what I easily notice: the simulation aspect.

The simulation aspect of the flight simulator genre is what really attracts me and some that I fly with.

I have some questions in the line of:

- will ALL gauges work? As in, when a flag of a hit box is set and damage occurs, is it readable in the gauges.

- will one be able to interface with 3rd party peripherals/instruments, so cockpit builders can fly their creations online (sort of a devicelink online)?

- could system failures be scripted in the mission, so more interesting missions can be written?

- will it have a training mode where student and instructor can watch the same, online, and knowledge be transmitted more efficiently? Share control when needed.

and many, many more...

For those I can't find an answer around.

I better stop because the idea is not to create noise in the thread, but, just in case developers have some answers for the anxious simmer out there, I've wrote...

té mais
tityus

Take this with a grain of salt, as i'm just going by memory here. Some of what i say might be inaccurate or unconfirmed and some is just conjecture based on putting together different things we've been told at various points in the development of the sim. In short, i just put 2 and 2 together and see what is a reasonable conclusion, but this is by no means official data. Here goes.

I don't know about the gauges, but i guess that most of them will work correctly. As for the gauges registering damage and helping you judge the situation of your aircraft (because that's what gauges are for in reality), i think this is a part of the new damage model. So for example, if your oil lines are hit your oil pressure gauges will probably start dropping.

Devicelink improvements have been talked about by the developer team, so i guess that what you say is going to be possible.

As for scripted failures now. There was talk about a difficulty setting for single player/offline flying that will present random failures depending on how you use your aircraft in the campaign, but i don't know if it's confirmed or any other details. As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.

Finally, this is the only part that i can safely say has been more or less confirmed. We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online. I think this is also possible for other multi-crewed aircraft, so for example some people could fly as gunners in a bomber.

McHilt 09-19-2010 04:56 PM

Quote:

Originally Posted by RedToo (Post 182753)
Hi All,

For information the Spit LIFE pic in this thread looks like one that I posted over at UBI and SiMHQ in a couple of threads. I have tweaked it in Photoshop. To the best of my knowledge the original looks like this:

http://img.photobucket.com/albums/v3...bfa8_large.jpg

As you can see though the grass is still more yellow than green.

RedToo.

I like the low saturated colors, makes it more dramatic. Captures a WWII mood perfectly if you ask me.
If there's anything adding to a gloomy atmosphere, it's... gloomy colors, somewhat greyish like in this picture.
Personally if I had anything to say about it... I'd rather keep them under-saturated instead of too vivid.

(an OT example of perfect mood is RTCW, which had a very grey colorpalette combined with great sounds and
stunning in-game music, which is the reason I still love that game)

Great picture that captures drama very well.
I just noticed that at least 5 guys are servicing that spit...

The Kraken 09-19-2010 05:54 PM

Quote:

Originally Posted by McHilt (Post 182770)
I like the low saturated colors, makes it more dramatic. Captures a WWII mood perfectly if you ask me.
If there's anything adding to a gloomy atmosphere, it's... gloomy colors, somewhat greyish like in this picture.
Personally if I had anything to say about it... I'd rather keep them under-saturated instead of too vivid.

I'd rather keep them just right ;) This undersaturated appearance we are used to associating with WW2 colour images is not how the world looked like back then (just like WW1 wasn't black & white and had people moving at twice the speed). It's okay as an artistic means in certain movies and games, but for a simulation I find it a bad approach.

Not that the grass shouldn't still look dry and barren if that's how it was back in 1940.

McHilt 09-19-2010 06:15 PM

I know Kraken, I know man, but... just slightly then, just a pinch you know, to compensate for the modern technology we play it on. :mrgreen:

Friendly_flyer 09-19-2010 06:18 PM

Quote:

Originally Posted by airmalik (Post 182689)
A question about the Spitfire. Were the markings always aligned with the roundel? In this screenshot the A is not inline with the rest of the markings.

In real life, the size of letters, their placement, colour and even font varied between RAF squadrons. The type of lettering with lowered letters toward the front is a style found in a few Spitfire squadrons.

philip.ed 09-19-2010 07:07 PM

I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds :o

http://www.realenvironmentxtreme.com/

Take a look chaps. With SoW apparently third party friendly, something like this could be a future possibilty (unless the team make the most jaw-dropping clouds ever...)
I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...)

McHilt 09-19-2010 07:45 PM

Yeah, these clouds are absolutely crazy cool, previous products also had similar features... really cool! Been playing FSX for a while but never had that stuff due to lack of money...:(

philip.ed 09-19-2010 07:49 PM

I know, it's not the type of thing that I'd have invested in as well, but if something like this could be used for SoW I'd probably spend the money...

McHilt 09-19-2010 07:53 PM

:-) Me too if money permits that kind of deal

Hecke 09-19-2010 08:23 PM

Why does the water not show any effect to the crashing plane.
There should be circled waves going away from the entrance of the plane in the water.


And the trees in the second part of pictures just look very very bad.

orkan 09-19-2010 08:56 PM

Quote:

Originally Posted by Hecke (Post 182825)
Why does the water not show any effect to the crashing plane.
There should be circled waves going away from the entrance of the plane in the water.


And the trees in the second part of pictures just look very very bad.


Plane has not yet crashed.

Richie 09-19-2010 09:03 PM

Quote:

Originally Posted by Blackdog_kt (Post 182756)
Take this with a grain of salt, as i'm just going by memory here. Some of what i say might be inaccurate or unconfirmed and some is just conjecture based on putting together different things we've been told at various points in the development of the sim. In short, i just put 2 and 2 together and see what is a reasonable conclusion, but this is by no means official data. Here goes.

I don't know about the gauges, but i guess that most of them will work correctly. As for the gauges registering damage and helping you judge the situation of your aircraft (because that's what gauges are for in reality), i think this is a part of the new damage model. So for example, if your oil lines are hit your oil pressure gauges will probably start dropping.

Devicelink improvements have been talked about by the developer team, so i guess that what you say is going to be possible.

As for scripted failures now. There was talk about a difficulty setting for single


player/offline flying that will present random failures depending on how you use your aircraft in the campaign, but i don't know if it's confirmed or any other details. As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.

Finally, this is the only part that i can safely say has been more or less confirmed. We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online. I think this is also possible for other multi-crewed aircraft, so for example some people could fly as gunners in a bomber.


In the video you can see the gauges at work..just to get a visual


http://www.youtube.com/watch?v=WQbCIT-aMnY

major_setback 09-19-2010 09:21 PM

A question to Oleg and dev' team:

Will there be special small maps for the quick missions as in Il2 (and FB), or will quick missions take place on the full sized map?

In FB we were limited to a few small maps when buiding quick missions. Just wondering.

Blackdog_kt 09-19-2010 10:05 PM

Quote:

Originally Posted by Richie (Post 182836)
In the video you can see the gauges at work..just to get a visual


http://www.youtube.com/watch?v=WQbCIT-aMnY

I'm familiar with that one, in fact thank you for bringing it up as i tend to re-watch it from time to time :grin:

I think when people ask about gauges, they probably mean the more obscure ones. The main gauges worked in IL2 as well, so i think that the question mainly concerns things like ammeters and not RPM or manifold pressure gauges. To be honest i'm very interested to see how far they go with that. Since we've been told that all sorts of things will be modelled individually inside each aircraft and possibly have their own DM, we are going to need working gauges for the respective systems to see if and when something goes wrong.

For example, a malfunctioning electricity system might take out the gun heaters, resulting in guns jamming at high altitude, etc. Actually i'm more excited with the possibility of discovering new ways to screw up and die online than any other aspect of the sim :grin:




Quote:

Originally Posted by philip.ed (Post 182810)
I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds :o

http://www.realenvironmentxtreme.com/

Take a look chaps. With SoW apparently third party friendly, something like this could be a future possibilty (unless the team make the most jaw-dropping clouds ever...)
I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...)

That's an add-on that consists of improved clouds, runway textures and markings as well as water textures. I fly FSX on a friend's PC every now and then and it's true that it gives some awesome clouds. The interesting part is that these clouds are not 100% computer-generated. They are made from real photos and by real i mean non-digital because they wanted to be able to enlarge them at will without being limited by the resolution of a digital camera, so they took real photos that they could enlarge without loss of quality and then imported them by scanning them. They burned some serious amount of film for that add-on :o

bf-110 09-19-2010 10:27 PM

Got kinda disappointed with the QMB menu...Looks difficult to use.IL2 QMB was easy and simple.IL2 FMB wasn´t that hard neither.

And what means the couple on the Blenheim and the Tiger Moth?

fruitbat 09-19-2010 10:47 PM

Quote:

Originally Posted by philip.ed (Post 182726)
It makes a huge difference; Britain wasn't saturated during the summer, yet from the base-colour on the field textures that is the impression given at the moment.
If you're aiming for a BoB simulator, it's such an easy colour tweak to make that adds so much more to the immersion :-P

while i find myself mystified posting about grass, it changes through the months, and depends on the weather.

This year it was green in june, and green again by august, because of the weather, and only had that dried look through july.

By the way, i live in kent, and work outside on a farm through the summers, and i can't help but see this stuff change.

if your going to be really anal about stuff, then in june, the wheat fields need to be green, july changing, august golden, and sept ploughed.

aug 9th this year, just east of canterbury, notice the very green medows down across from the filed we had just harvested,

http://i7.photobucket.com/albums/y29...at1/grass2.jpg

aug 16th, dover looking at france.

http://i7.photobucket.com/albums/y29...bat1/grass.jpg

pretty green to me.

personally, i care more about other stuff, but each to there own.

ATAG_Dutch 09-19-2010 11:51 PM

Quote:

Originally Posted by fruitbat (Post 182853)
while i find myself mystified posting about grass, it changes through the months, and depends on the weather.

This year it was green in june, and green again by august, because of the weather, and only had that dried look through july.

By the way, i live in kent, and work outside on a farm through the summers, and i can't help but see this stuff change.

if your going to be really anal about stuff, then in june, the wheat fields need to be green, july changing, august golden, and sept ploughed.

aug 9th this year, just east of canterbury, notice the very green medows down across from the filed we had just harvested,

personally, i care more about other stuff, but each to their own.

Thankyou fruitbat. A bit of realism amongst the idealist fantasies.

Richie 09-20-2010 01:07 AM

Quote:

Originally Posted by Blackdog_kt (Post 182848)
I'm familiar with that one, in fact thank you for bringing it up as i tend to re-watch it from time to time :grin:

I think when people ask about gauges, they probably mean the more obscure ones. The main gauges worked in IL2 as well, so i think that the question mainly concerns things like ammeters and not RPM or manifold pressure gauges. To be honest i'm very interested to see how far they go with that. Since we've been told that all sorts of things will be modelled individually inside each aircraft and possibly have their own DM, we are going to need working gauges for the respective systems to see if and when something goes wrong.

For example, a malfunctioning electricity system might take out the gun heaters, resulting in guns jamming at high altitude, etc. Actually i'm more excited with the possibility of discovering new ways to screw up and die online than any other aspect of the sim :grin:






That's an add-on that consists of improved clouds, runway textures and markings as well as water textures. I fly FSX on a friend's PC every now and then and it's true that it gives some awesome clouds. The interesting part is that these clouds are not 100% computer-generated. They are made from real photos and by real i mean non-digital because they wanted to be able to enlarge them at will without being limited by the resolution of a digital camera, so they took real photos that they could enlarge without loss of quality and then imported them by scanning them. They burned some serious amount of film for that add-on :o

I got you there about the screwing up. I liked when Forgotten Battles first came out how you had to keep track of you fuel mixture otherwise your tank was empty in a very short time. The oxygen thing will be fun. The more complicated and realistic the better I say. But it should and will I'm sure be simple to turn from realistic to beginner mode. I've actually got a CD where a pilot goes threw the start up of a 109. How many pumps on the prime and so forth so I'm ready ;)

jermin 09-20-2010 01:27 AM

Quote:

Originally Posted by Richie (Post 182836)
In the video you can see the gauges at work..just to get a visual


http://www.youtube.com/watch?v=WQbCIT-aMnY

When was this video released? I didn't know this.


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