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Wow!
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Oleg, nice update! But I think that, the buildings must have deep shadows, and the windows of the buildings must reflect the sun light - this will give much reality to the city, and the city would not look like made of paper. Sun in to the window glasses of the buildings - what a realism! I know, you have this efect for the aircraft cockpits.
Oleg, plese look at the photo for grass development, and detail visisbility in to the real world. You have to add some flowers in to the grass!!! This picture is huge more than 4 Mb, and you can zoom for details and may be for colors and light effects. The cockpit of the Bf-109 is looking...I do not know what to say...I am standing speechless... Cheers! <------BG-09------<<< |
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He said there are interesting details to insert and/or tune. I'm of the opinion that SOW is much closer to completion than some may think. Also I trust them to do a fine job without some of the 'help' they get from many posters on the forum. |
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This has nothing to do with this thread, but this endless wait for the game raised my desire to come back to Flying Legends in Duxford.
This consolatory picture is for you guys from Legends 2008. Cheers Attachment 3248 |
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I was also looking forward to burst hundreds of windows, but ... |
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I think it's actually FAR from release,many things are still a crude representation of the real thing,i wonder how it looks running.........
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...you missed this dev. update
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It really is worth going through the 'links to updates' list to refresh your memory. How it looks running.......? I'm just jealous of the blokes who see it every day and get paid for the privilege...........! |
Nice update. I noticed the long shadows on the sunset photos.
Of interest (this photo is dated September 9th 1940, almost the same day of the year as this update): http://i4.photobucket.com/albums/y12...pboard01-5.jpg |
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Oleg,
September 15th, is just in a few days. Please, Oleg give us some details about the date of the release...the X date. Can you send a video for the next update ? Anyway, thanks for the pictures. |
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Trees seem to have changed greatly for the better since we last saw them. Nice work.
Some great shots there. Have to say I disagree with the critical comments about the fire and sea colour. Both seem fine. Thanks. |
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http://forum.1cpublishing.eu/showpos...&postcount=170 http://forum.1cpublishing.eu/attachm...5&d=1283522572 - |
Nice update. Anyone else notice the falling pilot looks similar to a Russian flight sim developer?
Flyingbullseye |
FABULOUS!
Thanks Oleg and team :) |
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good post! one of the bests! good skins!: are fragmented skins or entires skins? (i think this question is already answer) Quote:
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Good update Oleg and Co. It's really getting there :grin: 2 weeks?
How's the GUI going to appear? Any other features that a screen-shot can't show us? :-) |
Good update Oleg. Keep it up!
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Looking better and better- London looks good but very clean for the time.
Once you have dialled up the dirty atmosphere it will look fantastic. The icing in the 109 looks really scary- the future of this sim looks good (thinking of eastern front battles). It'll be interesting to see how the icing works in-game. It looks like a lot of the tricks learned in Il2 will be redundant in SOW- dogfighting in bombers will no longer be possible with crew members being thrown around inside the aircraft, and carelessly diving into storm clouds with the increased atmospheric effects will be a thing of the past. I can't wait for the new challenge! |
I bet the fifth picture - the Hammertime freefaller - is included to demonstrate that falling aircrew don't automatically assume the 'modern' skydiving posture (because some people said it is unhistorical a week or two ago.). Although, MC Hammer is equally anachronistic :-P
Oleg and 1C are in a terrible situation. Whenever they work on the sim, they can only increase the ability of the community to nitpick. The more details they include, the more anomalies the community will spot and loudly declaim. Every added feature presents three new features to follow after it, and the community will ask for all of them and claim to be insulted they're not included already. It's a paradox - the better the sim gets (and all their work does make it better!), the more the community will find reason to complain! ***I'm not saying it's wrong to point out discrepancies (I do it too!) - in fact it probably helps Oleg&Co. to make the sim better. I just think this paradox is interesting/tragic/amusing*** |
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This is really one of the best updates in a long time. Long shadows? Moving windmill blades? In my flight sims? I get the feeling this engine will be heavily licensed by other developers, there is that much detail near the ground and a solid "world building" background, especially with the care taken in modelling not just realistic atmospheric and time-of-day conditions, but also having them interact with the way the graphics are displayed.
The pieces might not all be in place (in some cases i think the pieces are taken out, reworked and put back in) but the rate of progress reminds me of a steam engine...it starts slowly but when it builds up speed, good luck trying to stop it :-P As for the features requested during the course of the past few months: Quote:
Since he's not registered on this forum i linked him foobar's excellent update blog and while doing so, i started going through past updates myself. There were so many things that have already been shown and yet, i didn't remember seeing them. And yes, most of what people ask for has been displayed at one point or another in previous updates. It might not be a case of "take a look at our awesome yellow ochre, dry grass", but the screenshots are there, it's just that they don't advertise the features too much yet. Some things are subtle but they are definitely there and to be honest, i kind of like it when i re-examine the update screenshots and spot things that i missed during the first viewing. It's nice hunting to spot features just like in this update, where people have spotted the windmill rotation and it was confirmed. The positive feeling i get from it is that if i'm surprised with this title by watching still pictures, imagine how surprised i'll be when i get to watch everything in motion for the first time. My biggest hope is that i won't only be surprised...i want to actually get scared the first few times. I won't go straight to the QMB to see explosions and fireballs and listen to the sounds because i wouldn't want to spoil it. Instead, i'd get the longest campaign option possible and set right into the mood of things... Imagine that you create a pilot and enter a carreer, the game asks you "do you want to fly the flight school missions?" and you click yes. After some flights in the Tiger Moth you get posted to a conversion unit a bit further north to avoid combat while learning to use your new fighter. You've gotten to grips with the basic interface of the sim, you've configured your controls and graphics to your liking and you are gradually but steadily getting pulled into this virtual world with every extra flight you make. Before you realize it you feel like you're actually there. You know, it's a fine summer day and you're cruising along on a training familiarization flight in your Hurricane, courtesy of the operational training unit you've been assigned to. You haven't even seen combat in the new sim, heck, you don't even know how a machine gun sounds in SoW. Just soaking in the sun, taking in the sights and enjoying the reassuring, throaty rumble of a few hundred horses under your Merlin's cowling...a complete upgrade in terms of excitement compared to the puny Gupsy Major powering the Tiger Moth. As you turn around to your next waypoint, your tail faces the sun and you revell in how real and believable the change in lighting angles is diplayed with your instrument panel turning from a darkened, shady one to a bright one, basking in the sunlight. In fact, you're so immersed that you can almost feel the warmth of the sun and smell the exhaust fumes entering the cockpit from your partially opened canopy. After all, it's such a nice weather out there with nice cumulus clouds formed by the thermals rising from the plowed fields that you really don't want to slide the canopy shut and spoil the visibility. You're just enjoying yourself cruising along the countryside, in fact you're so relaxed that even though you notice it with your peripheral vision, it fails to actually register on your brain, the ominous shadow that gradually superimposes itself on your instument panel...it's a twin engined plane. You think to yourself "bah, they can't be that far north, after all it's still a game and games are predictable". Then, in the split seconds it takes to marvel at the way the shadow interacts with your cockpit interior and while you leisurely decide to give a bit of bank and turn your neck around to check six just in case, you hear the sound of gunfire whizzing by, see the tracers and feel a couple of loud thumbs. You almost jump out of your seat, endangering the welfare and continued operation of the connecting wires and consequently your entire headphones/TrackIR/Trackclip assembly, but nevertheless satisfied that this simulator is capable of smacking some fearful respect and surprise back into the soul of a person who's been into flight sims for the past 18 years. Nursing your crippled bird back to base seems impossible even after damaging your attacker and forcing him to disengage, so it looks like it's time to set it down in a nearby farm and enjoy the hospitality of the local population. Looks like a nice chance to sneak a few pints of beer to relieve the tension. After bringing up the "end mission" dialogue and exiting to the menu, you are still so immersed that your mind fills in the missing parts...the phone call back to base, sending a car to pick you up and driving you to the debriefing tent. Taking a look at the debriefing screen you identify your solitary menace that almost cut down your carreer of virtual acedom before its prime...a Me110 that probably got lost and separated from its flight during a long range freijagd mission. Seems like you got your first probable, as a sound spotting station further to the south reported a 110 crashing near the coast. Alas, it will be a week or so before accurate confirmation and even then you might not get full credit, but at least you survived and you are thankful for that. You are even more thankful for the fact that the sim managed to make you feel like a rookie, rediscovering the joy of it all :grin: |
nice post mate...lets hope we can do all that and more :)
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Blimey Blackdog, you can write a long post.
But you said it in not quite a nutshell. The beer would have to be in a can unfortunately, unless you take your laptop to the pub. |
sorry for my boldness
the skin of the Spit and the Skin of the Bf 109, there is much difference in quality http://i56.tinypic.com/fmjoqr.gif thanks and sorry http://www.escuadrillasazules.es/com...on_redface.gif |
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BTW,the pilots when bail look to have ragdoll effect.Do they have,or it´s like in IL2? |
It´s getting better... thanks Maddox Games!
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In a previous life as a computer programmer and systems analyst I actually participated in the constructive critical process quite often, and nowhere was it appropriate to denigrate the comments of other people who were involved in the process. Frankly, accusing people of "blind fanboism" is worth nothing to a constructive critical process. Cheers! |
Thanks for the update oleg , everything is looking great, & the prop blur effect on the 109 is well----WOW.
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I am laugh. Thanks _YoYo_ |
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About the 109 markings, is SoW using the same type of markings placement code as IL2 - putting the markings on over top of the existing skin? I had thought the lines and rivets and weathering were to be on separate layers and the markings would be under those layers. Right now it looks like IL2: "Sticker" markings stuck on the plane rather than looking like they are actually part of the paint scheme (rivets and panel lines, scratches, etc should show through the markings, not be obliterated by them). This was cool in 2001, not now.
The Spitfire markings look realistic, the 109 markings look like an afterthought. |
Thanks for the update!
Looking good! |
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Besides ... I am not sure that the markings on the Spit aren't part of the texture ATM. ;) |
not too shabby, won't lie - I'm still disappointed that we won't be able to play for a while still, I wanna see some 4 or 5 min video, then I'll be more amped up.
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Colors
I will definitely buy this game , but i cannot stop thinking that those colors in the game look too cartoonish. Is it just my opinion or others think that too?
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Maybe i should take up writing after-action reports when the sim is released, that way i could vent without cluttering up the entire forum. In fact, i'd be more than happy to contribute a piece about as long as my previous post to be used in the promotion of the simulator/as an introduction in the manual/on the back of the DVD box or whatever else promotional, but to do that i would actually need to get my hands on something like an early demo...yes, i know, "don't push your luck" :-P However i'm sure there are others who can do just as well or better than me and that gives me an idea (since i'm all ideas that end up being done by others :grin: ). Maybe we could have a fan-fiction writing contest here in the forum when the time of release draws near. We could vote the best entry and the piece would be used in some form of official promotion for the simulator with the author getting credited on the DVD Box or in the manual, or maybe he would get an autographed copy of the simulator. It would definitely be a more creative use of our typing than splitting hairs over non-final screenshots or going at each other's throats all day long ;) Back on the topic at hand, did i already say this was probably the best update in terms of pieces-finally-coming-together? I don't know if they will make the October intended release date, but i'm 90% confident we'll finally see SoW on the shelves within the next 3-4 months, maybe even earlier :grin: |
Some nice effcts proposition...
Lets say it again - the Bf-109 cockpit is unbelievable!
Now the effects: 1. Oleg, I think, that if a bomb falls at the street, the glass of the windows of the buildings arround have to desappear, because thay have to be shattered to pieces. 2. All human objects - pilots and civilians must have raggdoll effect when attacked - just raggdoll, no blood, no gore. Cheers! |
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2. All human objects - pilots and civilians must have raggdoll effect when attacked - just raggdoll, no blood, no gore. Cheers! this would be cool! update looks very good oleg :grin: |
on the screen with Big ben you d' ont see quay along the Tamise
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Oleg posting on September 14th - "Actually, guys - the game's been ready for months. We've just been winding you up...it's out tomorrow." apologies for the crap Oleg-ish. I know he doesn't speak like that ;) |
It would be cool to have also the sea looking sometimes like this :
http://www.airliners.net/photo/UK---...194dc0d0807909 http://www.airliners.net/photo/UK---...194dc0d0807909 |
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" Patience is the greatest of all virtues " - Cato
We must have patience and wait for this 'game' and Oleg must have patience with our posts.... so many experts on every subject on this forum, we are very lucky! " Where facts are few, experts are many " - Donald R Gannon |
For me, this shot is just so awesome:
http://forum.1cpublishing.eu/attachm...1&d=1284123142 Man, some colour tunings and everything is really perfect. The prop-animation is so cool. I know I asked this a few weeks back (and a few others agreed with me too) but will we be able to select different-shutter settings for taking screenshots as though we were using different types of cameras? Also, it'd be so awesome to be able to choose how the prop displays in-game, as personally I like seeing the blurred outline of each prop (I know this is unnrealistic :-P ) I'd be interested to know whether the really-high clouds will be worked on too, but obviously this is bottom-of-the pile stuff. The issue with posting these updates is the knit-picking, and I know I do my fair share. If you take RoF, I only ever saw that game when it was released. I am 100% confident that if RoF saw this much attention pre-release, it would have been slammed so badly on release. What we're seeing here is an excellent marketing scheme by Oleg and co, and ultimately we're all contributing in our own tiny, tiny way to an ultimate-game. Release it at any-time you want. I'll buy it. |
The one that did it for me was the 109 retracting its gear on take-off.
The trees and scenery in that could almost have been a photograph. :grin: |
Thank you.
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Lysander
I hope Oleg will put a flyable Lysander in the sim. Not all missions should be about blowing up things. Paint them black and let us fly low into France with only a compass, a map and the full moon to help us find the way. A short field landing to pick up the spy or downed airman and then a hasty departure with german bullets tracing. This will put the terrain-features and geography-accuracy and the lighting and shadowing to the test. As well as our flying skills... :)
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Some planes that where in the AI list moved to the flyable list in februari etc, maybe it will happen again ;) |
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Cool, can you give me a link to where i can see that or tell me which planes those are? |
buildings still look like cardboard =/
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I'm in luv with Emil! :grin:
BTW, any update on the final list of flyable and non-flyable planes in the 1st release? |
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The 109 lifting off, isn't that Galland's plane?
If so, it shouldn't have the Revi installed since he had it replaced with a telescopic sight and a cutout for it in the windshield... ;) |
my guess is you want a release date? look at the title of some of the videos, See you in Oct.
Octagon, no no, maybe october? I'm thinking October 13th. |
That one with the three 109s on the grass is my new desktop image. Nice.
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Someone here said that Buckingham Palace won't have a damage model?
Is that really true? Why is that? That isn't realistic. |
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I know I wouldn't, I would just think "oh ****!" and take my last breath. |
Wow, looks great Oleg. Things are really coming along nicely.:grin: That 109 cockpit is simply stunning. Ice looks great, fire looks great with the flames licking back, sea is amazing. Also the trees look so much better now.
I have a couple of questions. Will the Thames be given 3D river banks at some point? I think I remember the team mentioning a mesh system that could support such a feature. London is a vast city. Today it is covers an area over 600 square miles. Not sure how much it has grown since 1940 but even if it was a quarter of that then it's still a huge area to cover in buildings. How will the areas outside the center be portrayed please? I can fully understand that covering that kind of area in 3D objects will simply not work with today's computing resources. Keep up the good work. Cheers |
I think you'd scream without thinking the minute your chute didn't open or you realised you were going to die. but let's not get morbid here :-P
Oleg, will the chute snag in trees? So can a pilot get himself stuck in a tree? It'd be great to land in a tree, and have a clip of the chap getting bustled by the home-guard.... "good afternoon..." :grin: (how many times can I say tree in one sentence?! :D Eries'll get a hard-on) |
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Nice post Blackdog. I was just thinking the other day what effect truly realistic weather conditions, huge clouds, fog, ice etc. could have on our simulator experience. I live in an area of the UK where many a fighter and bomber came to a sudden end flying into high ground at night or in bad weather. Just imagine if SoW allows us to replicate the sheer terror of flying into a bad weather front in failing light while returning to base - without the aid of an electronic map... I can imagine the tension now....you're not entirely sure of your position and visibility is decreasing rapidly. Before you know it you're flying on instruments alone. You gently let down through the cloud but still no sight of the ground. Then the buffeting starts as you approach a storm front, or the icing begins to creep across the canopy. You panic a little and decide to turn 180 degrees and get out of this desperate situation. But you've lost your bearings now and are pretty much lost. Need to find somewhere to land soon - fuel is running low. I could go on but I'm sure you get the point. Flying into a vast ground hugging cloud system could be a truly scary experience in an area with high ground threats. I think that would certainly get the heart pumping. I'm really hoping immense cloud systems and low visibility scenarios are part of SoW. The ability to disable the moving map would be great too - much temptation to cheat in such dodgy situations. |
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http://www.youtube.com/watch#!v=QNBZ...eature=related They don't scream. |
Ya dont know what your talking about, its a fact that some do and some dont, and if they do they can be heard from miles away by people on the ground....FACT.
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OUUTTCHH. I actually didn't mean that serious i just didn't like so much that the face of the pilot was still the same.
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- Curse - Scream - Pray - Inhale and be silent - Make cawing noises and flap your arms - say "oh dear" and then forget to hit the ground (throw yourself at the ground and miss) A must have feature ;) |
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" Make cawing noices and flap your arms " LMFAO :) |
Beautiful shots gents!!
But... Sorry. i had to::mrgreen: http://img.photobucket.com/albums/v2...sho920copy.jpg |
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Great update!
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come on, lets not debate about my joking post pls.
But let me ask the question: Will the figures have some motion in their face or is he always looking static? |
That second sky diving accident has to be faked. If it's not then...still an owie but better than the alternative.
I remember a video of a stunt man hanging on the undercarriage of a small plane, no chute. When he lost his grip, just a curse word grunted out, no scream. I also don't remember hearing about screams from the jumpers at the World Trade Center and that was about a 10 second fall. I think unless I was working on something like a fouled chute, I would be screaming. Heck, I've jumped out of a perfectly good airplane twice and had to consciously suppress a scream. Seriously, the scariest thing I have ever done by choice, glad I hit the men's room before take off ;). On the tandem jump, the little gal that I was attached to pretty much shamed me out of the plane by name calling and cursing lol. BTW, once the chute opens, it's one of the best feelings in the world...but I won't be doing it again. I love getting tossed around the sky in a small aircraft and have no fear there, just not that parachute thing. Thanks for the videos even though they gave me the willies. I'm guessing I am going to have a few of those "falling" dreams over the next few nights so, ah, thanks for that... Splitter |
Someone was saying something about the water looking to dark not remembering that it will change colour probably by depth and cloud cover
http://fooblog.mexxoft.com/2010/06/ |
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Perhaps in this type of situation, the adrenaline kicks in to try and decide whether to 'fight or flight' as it were. Quite interesting really, but maybe we're thinking too hard about such a small aspect? Quote:
LOL :D that made me laugh so much. You're a talented guy. |
great shots of the lighting
still needs shrubbery around the buildings |
A nice shot posted in 2009:
http://fooblog.mexxoft.com/wp-conten...1/grab0010.jpg the trees look quite nice here; although probably no-where near as detailed as those shown recently. |
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I would LOVE to read after action reports from members when they fly a particularly interesting mission. Most missions aren't that memorable, but then you get those few that stick in your mind. Maybe strange things happen, or the fight is memorable, or you are forced to nurse a heavily damaged plane back to base. Sometimes all three :) (those are the BEST!). Splitter |
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were the lighthouse is = shallow water once your over deep sea then its Dark |
Also the angle that the photo's taken at, position of the sun and things like if your using a polarized lens, exposure settings, camera etc.
There is so much disimilararity between the two imaged to make the comparison meaningless. |
'Wetting my appetite'
Thanks Oleg - great pics!
I liked the early morning sun-effects and ground mist in the Bf109E shots - very photo realistic. I will look forward to taking-off from the grass field, in formation - the Bf109E's looked very good from any angle. The 'internal fire' in the FW200 Condor looks very realistic - you can certainly feel the heat! Good to see you back on deck with the team. DFLion |
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A wristwatch might be nice to go with that compass... |
It amazes me how few polygon edges you can see in such a close up screenshot as this:
http://forum.1cpublishing.eu/attachm...3&d=1284123330 The English channel may look darker on some days, depending on where your viewpoint is, and from above it can appear even darker: http://i287.photobucket.com/albums/l...jpg?1284255960 http://i.dailymail.co.uk/i/pix/2010/...71_468x389.jpg http://www.photalphotography.co.uk/r...ad15cwebpp.jpg |
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But what about the Lysander crossing the Channel example above? With no landmarks enroute you can just fly a heading and hope for the best, or you can do yourself a favour by calculating in advance the length of time to fly the crossing at a set speed, and then use your airspeed indicator and wristwatch to monitor your progress based on an ETA. Your heading would also be worked out in advance based on forecast wind along your route. This is called Dead Reckoning. If you do get lost, a watch and knowledge of your speed are tools to help you deduce your position. And if I'm planning to fly over the Channel on a moonless night I'll take that altimeter as well. Remember you can try to beat the high altitude flying record, but you can only tie the low altitude flying record... |
Nothing to say about the impressive sea, planes, buildings, etc., but the terrain textures still look poor to me, and quite behind those of Wings of Prey and other modern simulations. They're poor and I've not seen significant advance, but for terrain objects, and clear intention of avoiding terrain screenshots from high above. They are far beyond the rest of what's been shown, and I wonder if they're gonna be enhanced, or they'll leave it in this IMHO WIP state.
Everything else looks nice or simply fantastic. |
Wonderful screenshots, oleg and team!8-)
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Nice Friday Update! Thanks.
And now, a friendly message to the nitpickers: did you notice Oleg's team has corrected the rear aerodynamical cone on the Emil antenna wire which was fitted in the wrong direction on previous screenshots? ;-) |
There seem to be trees alongside roads now. I don't think we saw that before, at least I don't think so.
Is this the purpose of that screenshot, to show that addition? This sort of thing is honestly hard to spot, if you are not specifically looking for them....it would be better to let us know what we're being shown. Please dev' team - state what the specific point of a screenshot is. Otherwise we will comment on everything that is periferal in the screenshot and miss the main point. |
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Methinks the development team is having some fun at our expense. Splitter |
Of course...
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Oleg's big next move will be a very impressive video ...Until he feels it is flawless, he will post very conservative screenshots with little improvements at a time...:cool: |
+1 lol
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I have a question for Luthier & Oleg :
- Will the clouds have « internal » shadows, that is shadows cast by parts of the cloud on the cloud itself? I was flying early this morning over nice clouds, and noticed how they appeared very volumetric thanks to this light/dark effect. Cheers, Insuber |
About landscapes
As far as landscapes quality, it must logically be equal or better than BoP, since the individual elements are equal (textures) or better (trees, buildings, trains, vehicles etc.). There is no reason for it to be worst than BoP or RoF.
I’m quite sure that the final rendering (DX11 or whatever) will polish the terrain and give it a much better appearance. Oleg is just holding back horses… :D. Maybe a graphic designer could confirm my idea. Cheers, Insuber |
of course !
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Since few months, what we got is really conservative and IMHO does'nt show half of the work they have done in the last 6 months.... Even if the game was to be released in 6 months from now, it would still be far from getting the photorealistic quality Oleg wants to acheive....ANd I do beleive him when he said he would not release until it is at that level... SO either the game is out in at least a year from now....or ? ;) Have a nice day ! |
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