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-   -   Friday 2010-07-23 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15675)

dl-3b 07-24-2010 12:24 PM

Quote:

Originally Posted by Hecke (Post 171579)
i post again.


Do the bullet cases damage other planes by hitting them?

Hecke,

Do you think that you are the master of the universe?
That Oleg (during his vacation) should be standby exclusively for you 24 hours a day to answer your silly and arrogant questions.
Get lost and take your shItty attitude with you.

Hecke 07-24-2010 12:28 PM

Quote:

Originally Posted by dl-3b (Post 171589)
Hecke,

Do you think that you are the master of the universe?
That Oleg (during his vacation) should be standby exclusively for you 24 hours a day to answer your silly and arrogant questions.
Get lost and take your shItty attitude with you.


holy moses,

why don't you stop writing off topic instead of insulting me.
Same to your brother, swiss.


I was just asking because i was wondering if shell cases are a matter, not more not less.
And I ask because i don't know it, so what makes you think i'm "the master of universe" (childish thought)

SaQSoN 07-24-2010 12:32 PM

Quote:

Originally Posted by Old_Canuck (Post 171498)
It still puzzles me that with the resources and talent at Microsoft they can't even hope to compete with a relatively small team from Russia.

Resources - yes. Talent? What talent? Their usual attitude to talent is: buy a small talented developer and dissolve/destroy it, so they don't mess around with their "crazy" ideas.

Feuerfalke 07-24-2010 12:43 PM

Quote:

Originally Posted by Flanker35M (Post 171585)
S!

Swiss, hitting a shell case at speeds above 300km/h can make more damage than just a ping ;) If you drive a car at 80km/h and a small piece of rock hits your window or paint job there is usually some damage. And we talk about smaller pieces and less speed. So I would figure flying through a cloud of shell casings is not very desireable. But again modeling this..hmm..not adding anything to the sim.

1. a piece of rock is solid, a case is not - it's deformable.
2. your windscreen is most likely not armored to withstand birdstrike or small arms fire.
3. Your windscreen is reinforced class that is designed to splinter on impact to not cause any large, sharp fragments. A canopy is designed to not splinter.
(If you lose your windscreen at 80km/h you just stop. If you lose it at 500km/h at 30,000ft you're in trouble.)

swiss 07-24-2010 12:43 PM

Quote:

Originally Posted by Hecke (Post 171591)
I was just asking because i was wondering if shell cases are a matter, not more not less.
And I ask because i don't know it,


Then my friend, you need to work on your choice of words.
This;

Quote:

Do the bullet casings seen in the fith image damage other planes when hitting them?
Quote:

i post again.


Do the bullet cases damage other planes by hitting them?
Quote:

but when a whole load of shell castings hits the prop i think that has a huge effect on it.
...sounds rather demanding than a question.

Why don't you go ahead and do some research, then come back and share your findings.

swiss 07-24-2010 12:45 PM

Quote:

Originally Posted by Feuerfalke (Post 171593)
2. your windscreen is most likely not armored to withstand birdstrike or small arms fire.
3. Your windscreen is reinforced class that is designed to splinter on impact to not cause any large, sharp fragments. A canopy is designed to not splinter.
(If you lose your windscreen at 80km/h you just stop. If you lose it at 500km/h at 30,000ft you're in trouble.)

Now I'll do some research, I indeed think it was bullet proof glas, several inches thick.

Feuerfalke 07-24-2010 12:48 PM

Quote:

Originally Posted by Old_Canuck (Post 171498)
The "previous game" [IL-2] IS the standard. When SoW is released IT will be the standard. Before IL-2 was released CFS-2 WAS the standard. But only by comparison. It still puzzles me that with the resources and talent at Microsoft they can't even hope to compete with a relatively small team from Russia.

What resources at Microsoft? You mean Microsoft Games? Flight Simulator-developers? They're driving taxis around in L.A., now. Microsoft closed the complete FS-studio, in case you didn't hear it.

That's how much trust Microsoft had in their own team to compete with the current market. ;)

swiss 07-24-2010 12:52 PM

BF109: 90mm (30+60)

Hecke 07-24-2010 12:52 PM

Quote:

Originally Posted by swiss (Post 171594)
Then my friend, you need to work on your choice of words.
This;







...sounds rather demanding than a question.

Why don't you go ahead and do some research, then come back and share your findings.




swiss, my friend,


I wanted to know if they do damage and not if they do it in SoW BoB because in real life they maybe do it,too.
Maybe you're right that my choice of words is not perfect, but that's maybe because i am 16 years old and from germany so my english knowledges need to be improved.
Please don't presume me bad intention.

swiss 07-24-2010 01:01 PM

C'est le ton qui fait la musique.

Hecke 07-24-2010 01:06 PM

Quote:

Originally Posted by swiss (Post 171603)
C'est le ton qui fait la musique.

Qui, c'est vrai. La prochaine fois je vais te demander avant que j' ecrive quelque chose.
Tu est d'accord ou non?

FG28_Kodiak 07-24-2010 01:08 PM

Dann könnt ihr euch auch auf Deutsch austauschen.

swiss 07-24-2010 01:16 PM

Quote:

Originally Posted by Hecke (Post 171605)
Qui, c'est vrai. La prochaine fois je vais te demander avant que j' ecrive quelque chose.
Tu est d'accord ou non?

Ton Français n'est pas meilleur, mon chéri.

"écrive"? LOL

écrirai peut être?

Hecke 07-24-2010 01:19 PM

Quote:

Originally Posted by swiss (Post 171608)
Ton Français n'est pas meilleur, mon chéri.

"écrive"? LOL

écrirai peut être?



Nein, völlig korrekt nach avant que kommt ein subjontif.
Und was hast du jetzt schon wieder auszusetzen?
Welchen Ton hab ich jetzt nicht getroffen?
Wie wärs wir machen vorerst mit dem Fach Musik weiter damit wir da wenigstens auf den selben Nenner kommen?

Feuerfalke 07-24-2010 01:22 PM

Quote:

Originally Posted by swiss (Post 171595)
Now I'll do some research, I indeed think it was bullet proof glas, several inches thick.

Of course it was! :-P

Where did I say something else? ;)

swiss 07-24-2010 01:24 PM

Quote:

2. your windscreen is most likely not armored to withstand birdstrike or small arms fire.
?

Feuerfalke 07-24-2010 01:42 PM

Quote:

Originally Posted by swiss (Post 171612)
?

http://forum.1cpublishing.eu/showpos...&postcount=103


You should also check out the posts other people reply to ;)
(Isn't that the idea of quoting posts in your own reply?)



At least "your windscreen" should have given you a hint - well, I assume that neither you nor Flanker 35M drive armored cars? :cool:

swiss 07-24-2010 02:09 PM

I got a LeoA2 license, so it's more like a tank.

;)

my bad, sorry.

zapatista 07-24-2010 02:12 PM

Quote:

Originally Posted by Feuerfalke (Post 171597)
Microsoft closed the complete FS-studio, in case you didn't hear it.

That's how much trust Microsoft had in their own team to compete with the current market. ;)

doesnt have anything to do with competition. after bush's cronies had raided the piggy bank and the american empire collapsed (almost taking the rest of the world with it), microsoft simply shut down many low profit non-core departments as a radical cost cutting methods, and prepared for the worst possible economic climate scenario.

microsoft still kept a 3 man skeleton staff to keep the old flightsim information viable for later revival. since, like in the time of the romans, the peasants are now back to their "wine and games" mindset and lulled back into the trance of acting like passive consumer units they have been so well groomed for, i dont doubt microsoft will revive yet again one of their old proven games like ms-flightsim in the near future.

KOM.Nausicaa 07-24-2010 02:15 PM

Quote:

Originally Posted by swiss (Post 171608)
Ton Français n'est pas meilleur, mon chéri.

"écrive"? LOL

écrirai peut être?

Pas mal pourtant pour quelqu'un qui à 16 ans et qui est allemand.

Hecke, wie ich sehe gehörst du zu den etwas jüngeren hier :-) Du warst wahrscheinlich am Anfang von IL2 nicht mit dabei. Viele im Forum gehören zu den alten Fliegern -- wir vertrauen Oleg sehr, denn er hat in der Vergangenheit nur immmer das Beste geliefert.
Hast du den schon mal einen richtigen Simulator geflogen? (nicht so Konsolenspiel wie IL2 WoV meine ich)

Hecke 07-24-2010 02:22 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 171621)
Pas mal pourtant pour quelqu'un qui à 16 ans et qui est allemand.

Hecke, wie ich sehe gehörst du zu den etwas jüngeren hier :-) Du warst wahrscheinlich am Anfang von IL2 nicht mit dabei. Viele im Forum gehören zu den alten Fliegern -- wir vertrauen Oleg sehr, denn er hat in der Vergangenheit nur immmer das Beste geliefert.
Hast du den schon mal einen richtigen Simulator geflogen? (nicht so Konsolenspiel wie IL2 WoV meine ich)



Hi,

Il-2 leider nicht dabei. Habe es mir zwar gekauft aber aufgrund der Grafik die mir nicht zusagte und der auflösung die mit meinem Monitor nicht harmonieren wollte hab ich es wieder in die Schublade gelegt.

Vor 5 Jahren hab ich mit Combat Flight Simulator 1 angefangen und dann auch den 3er gehabt, sonst Flight Simulator 2004 und X.
Dann natürlich auch mal ein Ausrutscher mit dem Konsolencrapspiel Blasende Engel.

Richie 07-24-2010 02:23 PM

Quote:

Originally Posted by Abbeville-Boy (Post 171553)
different does not always mean better
i hope you two can never get in the sow code :evil:


Have you seen the movie of the Corsair catching fire and going down? Also look at some old colour WWII footage. There is quite a bit of the Pacific Theater on youtube.

KOM.Nausicaa 07-24-2010 02:31 PM

Quote:

Originally Posted by Hecke (Post 171623)
Hi,

Il-2 leider nicht dabei. Habe es mir zwar gekauft aber aufgrund der Grafik die mir nicht zusagte und der auflösung die mit meinem Monitor nicht harmonieren wollte

Aha. Klar, heute sieht IL2 natürlich recht alt aus. Damals war es für uns der Schocker, weil wir sowas noch nie gesehen hatten.
übrigens: IL2 war für 4:3 monitor gemacht weil es noch kein widescreen gab. Man kann aber per Hand die conf.ini file anpassen und hats auch die richtige Auflösung für jeden widescreen monitor. ;-)

Oleg Maddox 07-24-2010 02:36 PM

Quote:

Originally Posted by Hecke (Post 171591)
I was just asking because i was wondering if shell cases are a matter, not more not less.

If I understood correct...

Shell pices after explosion of shell do the damage.
It was in il-2 and it is way more advanced feature in SoW.

Feuerfalke 07-24-2010 02:36 PM

Quote:

Originally Posted by zapatista (Post 171620)
doesnt have anything to do with competition. after bush's cronies had raided the piggy bank and the american empire collapsed (almost taking the rest of the world with it), microsoft simply shut down many low profit non-core departments as a radical cost cutting methods, and prepared for the worst possible economic climate scenario.

microsoft still kept a 3 man skeleton staff to keep the old flightsim information viable for later revival. since, like in the time of the romans, the peasants are now back to their "wine and games" mindset and lulled back into the trance of acting like passive consumer units they have been so well groomed for, i dont doubt microsoft will revive yet again one of their old proven games like ms-flightsim in the near future.


Interesting. So you say that the valuation, "low profit non-core department", has nothing to do with it's marketing value?

Hecke 07-24-2010 02:37 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 171627)
Aha. Klar, heute sieht IL2 natürlich recht alt aus. Damals war es für uns der Schocker, weil wir sowas noch nie gesehen hatten.
übrigens: IL2 war für 4:3 monitor gemacht weil es noch kein widescreen gab. Man kann aber per Hand die conf.ini file anpassen und hats auch die richtige Auflösung für jeden widescreen monitor. ;-)



ja das mit der ini hab ich gemacht aber es hat mir einfach nicht gefallen.

Naja nun gehe ich mit einer hohen (vielleicht doch zu hohen) Erwartungshaltung an SoW BoB ran.

Feuerfalke 07-24-2010 02:38 PM

Quote:

Originally Posted by Oleg Maddox (Post 171630)
If I understood correct...

Shell pices after explosion of shell do the damage.
It was in il-2 and it is way more advanced feature in SoW.

I think he's referring to the screenshots of the empty shells falling from the aircraft and asking, if the damage from colliding with or picking up these shells will be modeled.

Richie 07-24-2010 02:39 PM

Flames


http://www.youtube.com/watch?v=BhNip...eature=related


http://www.youtube.com/watch?v=KP-_cVgKSG0


http://www.youtube.com/watch?v=YIgpluBCzpI&feature=fvw

Feuerfalke 07-24-2010 02:57 PM

Not sure what your point is, but if the videos are posted to show how fire really looks as compared to the ingame-shots, well, actually the thumbnail of the first video looks a lot like the screenshot on the first page. Even if not all filters are active.

SlipBall 07-24-2010 03:03 PM

Quote:

Originally Posted by Flanker35M (Post 171582)
S!

Thanks for the update. Read thru the thread and it cleared up some things. Lot of WIP there but also if you look closer, a LOT more is there to be discovered. Enjoy the vacation Oleg and waiting for the next week's update :)

Abbeville Boy. You should keep that comment to yourself. Potenz and others have made excellent work on improving IL-2 effects and those new ones are far better than originals, period. Without Team Daidalos/OlegIL2 would be dead as it has not offered anything new in years..Now it still does with official updates. Have a nice weekend.





You seem to have missed the point. Each week the same group of people throw around much criticism.up-date, and insure us that they know better than the team. They are nothing but hackers, who complain a lot, and who say..Look here, look at my work, isn't it wonderful. That is like someone taking a brush to a fine painting, and saying..There I fixed it, now lets put my name on it......I agree with A-B, and you try to have a nice weekend as well.:grin:

FG28_Kodiak 07-24-2010 03:16 PM

Quote:

Originally Posted by SlipBall (Post 171641)
You seem to have missed the point. Each week the same group of people throw around much criticism. ability to judge a WIP up-date, and insure us that they know better than the team. They are nothing but hackers, who complain a lot, and who say..Look here, look at my work, isn't it wonderful. That is like someone taking a brush to a fine painting, and saying..There I fixed it, now lets put my name on it......I agree with A-B, and you try to have a nice weekend as well.:grin:

+1

SaQSoN 07-24-2010 03:36 PM

Quote:

Originally Posted by Aed (Post 171645)
So.. U tryi to say that modders are just huckers? Huh..

No, calling them hackers is too much honor for them. Think on letter "L". :-P

Quote:

Originally Posted by Aed (Post 171645)
Modders gives a new life to IL 2... and expanded lot of functions.. For Example MDS..

Not very good example, actually. For many reasons.

Quote:

Originally Posted by Aed (Post 171645)
MG asked money and refused to make moving ground units online.

What a bullsht.

Quote:

Originally Posted by Aed (Post 171645)
Besides modders has specialisations.. as planes, function, FX.. and other.. And they know their line of activity some time better and wider than authors team..

LOL!!! and then - doublefacepalm. :grin:

Quote:

Originally Posted by Aed (Post 171645)
People want's to get a best product.. and they helps as they can..

Yeah, but then there is a good saying: don't start something, if you don't know how to do it. ;)

T}{OR 07-24-2010 03:37 PM

I agree with SlipBall 100%.


MODS discussion is prohibited on these forums.

SlipBall 07-24-2010 03:46 PM

own..
People want's to get a best product.. and they helps as they can..[/QUOTE]




My friend, I can not see how you could condone such a statement as the following:

But maybe some of you know what we have done for
il2 effects, i know everything about il2 effects, and i'm
only talking about smokes and fires in those photos, and
i don't like it, those smokes and fires looks wrong, actually
it looks exactly as the system today present in il2, if anybody
already use our plutonium edition, knows what old il2 engine can
do and, will see that our smokes are more realistic, textures in those
are very low quality, and the emit freq isn't right

zapatista 07-24-2010 03:49 PM

Quote:

Originally Posted by Feuerfalke (Post 171631)
Interesting. So you say that the valuation, "low profit non-core department", has nothing to do with it's marketing value?

i am saying that to microsoft its flightsim department was mere peanuts in its bigger picture, as can be illustrated for ex by its 2007 annual revenue surpassing $50 Billion

but like all companies riding an economic wave that ebbs and flows, when suddenly the bottom falls out of the world economy it makes cuts where it can, for microsoft those cuts would have been easiest and quickest in its non-core business area's. whatever tabloid speculators might say, once the economic system is more stable and its future easier to predict, the less important (but previously profitable) products for niche markets will reappear no doubt

IceFire 07-24-2010 03:51 PM

Quote:

Originally Posted by A.Fokker (Post 171554)
Oleg, I have great respect for you , and great trust SOW will be above and beyond all expectations.

CHEERS!!! No hurry, and enjoy your vacation.

AF

Ditto!

Things seem to be coming along just fine. Look forward to the final release. In the meantime I hope Oleg continues to enjoy his vacation :D

KOM.Nausicaa 07-24-2010 04:04 PM

Quote:

Originally Posted by T.}{.O.R. (Post 171649)
No matter what good modders have done - they have killed on-line community. Period. The best part of IL2 died from the moment mods became widespread.

+++1
And some people said it would happen, people who saw CFS3 online die, and other games. Lots of squadrons switched to IL2 when modding made CFS3 a mess, at least online. Modding is the sworn enemy of any online game.
And yes they are hackers. The code wasn't given to them, period. I am aware that nice things have been done, yes...but they can be happy 1C didn't come after them with lawsuits, IMO.

philip.ed 07-24-2010 04:08 PM

-------

Oleg and Ilya; regarding tracer, will different types of tracer and ammo be able to be chosen by the player? Also, what sources are you using for the RAF tracer rounds? I ask as I had always seen and thought that they had smoke trails to the tracer which were left behind.

Feuerfalke 07-24-2010 04:14 PM

Quote:

Originally Posted by zapatista (Post 171653)
i am saying that to microsoft its flightsim department was mere peanuts in its bigger picture, as can be illustrated for ex by its 2007 annual revenue surpassing $50 Billion

but like all companies riding an economic wave that ebbs and flows, when suddenly the bottom falls out of the world economy it makes cuts where it can, for microsoft those cuts would have been easiest and quickest in its non-core business area's. whatever tabloid speculators might say, once the economic system is more stable and its future easier to predict, the less important (but previously profitable) products for niche markets will reappear no doubt

That's exactly what they said and still say about the Falcon-Team.

Fact is, though, it was closed because it could not make enough money to support the expensive team. And as with Falcon, it was closed to be reopened, whenever suitable. But as you know so much about business: If you close something now to reopen it later, you will lose a lot against companies that even with a small team continue to produce, grow, gather experience and of course make themselves and their products renown. And then we're back at where we started: At the very heart of competition.



@AED:
I'm glad you made a new account to post this. It's not only complete BS, your attitude and appearance is the very reason why the unspeakables are still officially referred to as hackers, not as modders.

SlipBall 07-24-2010 05:02 PM

Well forgive me if I came across as being rude to you. In my defense, I very much want the sim released this year. The complaints worry me that, the game will only be delayed to address them.:grin:

zapatista 07-24-2010 05:06 PM

Quote:

Originally Posted by Feuerfalke (Post 171661)
That's exactly what they said and still say about the Falcon-Team.

Fact is, though, it was closed because it could not make enough money to support the expensive team. And as with Falcon, it was closed to be reopened, whenever suitable. But as you know so much about business: If you close something now to reopen it later, you will lose a lot against companies that even with a small team continue to produce, grow, gather experience and of course make themselves and their products renown. And then we're back at where we started: At the very heart of competition..

your off on your own tangent there, i never mentioned falcon and it has nothing to do with what we were discussing

for microsoft it is easy, and good business practice at he moment, to put some non priority projects back on the shelf and cut the money it spends on them during "the economic crisis". its also very easy for them to revive it later should they choose to. ms flightsim still has a lot of legs in it, since only the latest hardware can at long last run fs-x fluidly with decent scenery on a high resolution, so it is not as if an imminent upgrade was/is needed.

as oleg supporters all we can hope for is that his project is a success, and that many 3e party flightsim software developers who initially made programs for ms will transition to his flightsim during that hiatus.

Flanker35M 07-24-2010 05:21 PM

S!



As of a shell casing hitting a windscreen. Sure it would not penetrate the screen but if the windscreen, armored or not, is hit by multiple objects the dents or marks alone can call for a replacement as pilot's view will be affected by the damage. A shell casing has a mass and with enough speed hitting an object moving at speed as well there will happen something, not just a ping. If you work with airplanes, you would know that a surprisingly small object can cause damage on the airplane ;)

Well, the update was nice as stated. Waiting for more in future :)

Feuerfalke 07-24-2010 05:38 PM

Quote:

Originally Posted by zapatista (Post 171676)
your off on your own tangent there, i never mentioned falcon and it has nothing to do with what we were discussing

for microsoft it is easy, and good business practice at he moment, to put some non priority projects back on the shelf and cut the money it spends on them during "the economic crisis". its also very easy for them to revive it later should they choose to. ms flightsim still has a lot of legs in it, since only the latest hardware can at long last run fs-x fluidly with decent scenery on a high resolution, so it is not as if an imminent upgrade was/is needed.

as oleg supporters all we can hope for is that his project is a success, and that many 3e party flightsim software developers who initially made programs for ms will transition to his flightsim during that hiatus.

Of course MS-Flightsim has still a large market-value :grin: it's just been quit! ;)
But when BoB will be released and DCS offers more SDKs, these "lots of legs" can easily stumble and fall. This position is far from save and sound DUE to competition.
No matter what you call it, hybernation, dead, whatever - the longer the studio is closed and the competition still produces the lower the chances it can be revived.

Again exactly these arguments have been used by Falcon-fans for years, as well as for good old Janes simulations. Especially the last comment with the hardware needed to play it fluently. Looks like copy'n'pasted right from Frugals-World ;)

Jaws2002 07-24-2010 05:48 PM

Quote:

Originally Posted by T.}{.O.R. (Post 171649)
I agree with SlipBall 100%.






A big +1!!!!!

Every 13 year old and his little brother got their greasy hands on IL-2 and started cooking their own home brew.
It totaly killed a game I loved and enjoyed for nearly eight years.:(

Now the same guys are here acting like "know-it-all" and bitching after every set of screenshots.:rolleyes:

Hey, It's W.I.P. Don't you see that things are still changing from week to week? Wait for the release and then start to whine.

I remember few years ago Hightech Creations released a public beta, months before a new release. The same type of whining filled the forums until the lead developer posted this sticky in the forum:

"IT'S BETA, STUPID!!!!"



Anyway. Thanks for the great update Oleg and Ilya.

Tree_UK 07-24-2010 06:09 PM

Quote:

Originally Posted by luthier (Post 171488)

Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit.

But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.

SlipBall 07-24-2010 06:17 PM

Quote:

Originally Posted by Tree_UK (Post 171694)
But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.


You surprise me Tree, your not helping much:) I thought you were in a bigger hurry than me, that is, to get this sim to market...I say, tweak it after release!!!!!!!

Feuerfalke 07-24-2010 06:19 PM

Quote:

Originally Posted by Tree_UK (Post 171694)
But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.

:grin::grin::grin::grin:

because those guys do exactly what you didn't quote? That it's WIP and that they have faith if this is just a start?

:-P:-P:-P:-P

philip.ed 07-24-2010 06:23 PM

Quote:

Originally Posted by Tree_UK (Post 171694)
But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.


Two words chum; fan-boys :grin: It's best to be honest and compliment than suck-up and compliment :-P

The Kraken 07-24-2010 06:41 PM

Way to go guys, game isn't even out yet and already we've arrived at the zoo's discussion level :rolleyes:

Viikate 07-24-2010 06:47 PM

Quote:

Originally Posted by GOA_Potenz (Post 171697)
il2 code is a mess!

You haven't seen a single row of the real IL-2 source code with comments, clear variable names, clear constant names instead of some random numbers, etc... You've only seen decompiled code which looses much of the info that is important to coder and makes it easy to read & understand. Even something as trivial as bullet caliber value in weapons classes is still complete mystery to modders. Because they can only see the final value, not the formula how it's calculated. So they call the original values wrong and change them.

I find the real source code very clear.

The Kraken 07-24-2010 06:53 PM

Quote:

Originally Posted by zapatista (Post 171676)
your off on your own tangent there, i never mentioned falcon and it has nothing to do with what we were discussing

for microsoft it is easy, and good business practice at he moment, to put some non priority projects back on the shelf and cut the money it spends on them during "the economic crisis". its also very easy for them to revive it later should they choose to. ms flightsim still has a lot of legs in it, since only the latest hardware can at long last run fs-x fluidly with decent scenery on a high resolution, so it is not as if an imminent upgrade was/is needed.

The main issue with Microsoft from how I see it, is twofold: first they have all but abandoned the PC games market, despite occasional claims of the contrary. Second is the classic ROI problem: even if their flight sim line is profitable, it binds too much capital for a substantial time. And of course it's a niche market that is only getting smaller, so there's not much growth potential. Stockholders don't like that. I don't see that changing in the near future either so I guess they are out of that market for good.

Which does of course open opportunities for other develoeprs. I appreciate that Oleg is going against these trends, even though I assume SOW won't be "perfect" on release. Feel free to prove me wrong though :-)

Tree_UK 07-24-2010 07:06 PM

Quote:

Originally Posted by SlipBall (Post 171695)
You surprise me Tree, your not helping much:) I thought you were in a bigger hurry than me, that is, to get this sim to market...I say, tweak it after release!!!!!!!

Aw mate I would love to see this sim out asap, but in truth it really doesn't matter how long it takes if its not going to be dissappointing in any way. The frustrations have always been for me when Oleg would would hint at a release date that was a year away and then when we got there we would find out its going to be another year etc, etc. :grin:

SlipBall 07-24-2010 07:10 PM

Quote:

Originally Posted by Tree_UK (Post 171709)
Aw mate I would love to see this sim out asap, but in truth it really doesn't matter how long it takes if its not going to be dissappointing in any way. The frustrations have always been for me when Oleg would would hint at a release date that was a year away and then when we got there we would find out its going to be another year etc, etc. :grin:


Yes, I hear you...was, and continues to be very frustrating. I fear that I'm loosing my youthful reflexes, and will be an easy kill for philip.ed.:grin:

Redwan 07-24-2010 07:35 PM

In the in game render the fire effect should look more like this photoshoped screen. And if it's so, the photorealism could be quite good !

http://img248.imageshack.us/img248/8783/42332075.jpg

Viikate 07-24-2010 07:44 PM

Quote:

Originally Posted by Aed (Post 171704)
So.. why U still not finished 4.10.. if U have paradize conditions? +)))

Sa
Working for free on your own free time after real job.

Richie 07-24-2010 09:05 PM

This is the video that got my hopes up :)



http://www.youtube.com/watch?v=VMFFQ...eature=related

Jaws2002 07-24-2010 09:59 PM

Im really bumped about the troubles with releasing the templates for the skins.:(

Would it be possible to make some sort of "skin viewer" (a simple 3d viewer aplication where we can see the texture on the 3d model)?
It may be too time consuming tho. It has to come with the 3d models of the planes and possibly lighting engine.:(

Anyway you guys know better what you can do and what you can't.

Necrobaron 07-24-2010 10:37 PM

Have we forgotten last week's update? I thought the flames looked pretty darn good there. I assumed what was shown in this week's update was either from an earlier build or taken on a lower graphical setting.

http://forum.1cpublishing.eu/attachm...1&d=1279279581

Tone71 07-24-2010 10:41 PM

A truce???
 
I am not new to the IL-2 series and I am not new to these forums but (as you can see from my total posts) I am new to voicing my opinions; I am now beginning to wish that I had never started reading these responses to the weekly updates.

The gfx of BoB:SoW will not please everyone 100%. The gameplay of BoB:SoW will not please everyone 100%. BoB:SoW as a 'game' will not please everyone 100%. We must all learn to accept comprimise and the final word rests with Oleg.

On the subject of the gfx effects; do we want them to look realistic, or should they look spectacular ('Hollywood', if you will)? The flight model, true to life, or playable?

I know many of you want a 'simulator' with life-like effects and FM but others want a playable 'game', that's fun and yet looks good. Can we not all agree that these are mutually exclusive and compomises must be made?

Imagine a realistic Formula 1 racing sim, the most true to life available. This would be neither fun nor playable, for all but maybe a small percentage of gamers that actually race Carts or Formula 3.

C'mon guys, let's not argue amongst ourselves but keep it to constructive criticism and enjoy the updates. Can we call a truce and just enjoy the forthcoming sequel to a game that we currently all enjoy, be it modded or otherwise. :)

daHeld 07-24-2010 10:59 PM

Quote:

Originally Posted by GOA_Potenz (Post 171708)
isn't mysterius at all
just it seem that many diferent
progamers work on that code
and you diferent functions from
diferent people

Of course it does look like that. That's because it's the way things are done in a development team. Every coder has his own style, and that's exactly why the code is COMMENTED. Those comments are there so that one coder can carry on from where the last one left off.

@AED

Pleas mind your manners. People wouldn't get angry with you, if you were posting in a more "grown up" way.

kendo65 07-25-2010 12:00 AM

My, my, everyone's feisty this week. Seems to be 3 different arguments going on at once :)

Entertaining though ;)

Old_Canuck 07-25-2010 12:29 AM

Quote:

Originally Posted by nearmiss (Post 171505)
It is like so many things when people have too much money. Money isn't ever the most important ingredient... it's committment.

Think about all the very excellent development systems, like Foxpro,dbase,etc. that were bought out by companies with the big bucks.

Foxpro is the only one left, but MSFT hasn't done anything with it compared to when it was in the hands of the original developers. Foxpro was hot, and the developers were always doing new things. I just read where MSFT will not support it past 2015. Kinda sounds like the death bells to me.

Same with the MSFT combat flight series. They had a winner in CFS2 that was the benchmark sim. I remember when Sim-outhouse and netwings had enormous numbers of users for CFS2 and the IL2 had a squeaky little corner on the site (no users).

CFS2 was the big dog until MSFT hired the ferrets from Red Baron to update the sim. What a debaucle. They tried to rework the sim and screwed the pooch. If they had just improved what they had it would have still been a contender as a favorite. The very best mission builder tools of any WW2 combat sims, the CFS2 and Jane's ww2 FIGHTERS.

Even today the CFS2 has the best mission builder.

I am hoping BOB SOW could very well take us into a new era of mission builders. Two very most important tools for Offline users are the mission builder and high standards of AI performance.

Enlightening insights, nearmiss. Didn't know about Red Baron involvement. I didn't get too deeply involved in mission building in CFS2 but it seems they had "triggers" right? That in itself would be a powerful mission builder tool for any sim.

TicTac 07-25-2010 12:30 AM

How is this game going to be distributed?

Old_Canuck 07-25-2010 12:41 AM

Quote:

Originally Posted by SaQSoN (Post 171592)
Resources - yes. Talent? What talent? Their usual attitude to talent is: buy a small talented developer and dissolve/destroy it, so they don't mess around with their "crazy" ideas.

Point taken.

Old_Canuck 07-25-2010 12:45 AM

Quote:

Originally Posted by Feuerfalke (Post 171597)
What resources at Microsoft? You mean Microsoft Games? Flight Simulator-developers? They're driving taxis around in L.A., now. Microsoft closed the complete FS-studio, in case you didn't hear it.

That's how much trust Microsoft had in their own team to compete with the current market. ;)

My feeble attempt at mild sarcasm. I'm aware that M$ has shut down their flight sim team but it remains that they have a core of talent and resources in the main -- misused though it seems to be.

Avimimus 07-25-2010 01:22 AM

The basic fact is that successful flight sims cannot be developed by teams experiencing interference from high level corporate management.

For example there is the EA debacle where 75% of flightsim studios were wiped out during the dot com bust - not because they weren't profitable, but because EA had lost money in other areas and felt they need to keep only them most profitable genres (or so I've heard).

Another example is B-17 II which almost got canceled (and was saved by showing off the graphics) or MSFS which gradually lagged more and more behind other developers despite (or perhaps because of) having large budgets and a major supporter.

The reason why Oleg (and the rest of the Triumvirate ED & 777/Neoqb) is able to produce the quality he does is because he is an engineer as much as a manager and a pilot as much as he is a businessman.

He is clearly aiming at both profound art and profitability. This is why he is profitable. But upper level managers typically found in big companies can't typically see this (or anything other than the lowest common denominator and the fastest buck).

louisv 07-25-2010 02:20 AM

...
"The reason why Oleg (and the rest of the Triumvirate ED & 777/Neoqb) is able to produce the quality he does is because he is an engineer as much as a manager and a pilot as much as he is a businessman.

He is clearly aiming at both profound art and profitability. This is why he is profitable. But upper level managers typically found in big companies can't typically see this (or anything other than the lowest common denominator and the fastest buck)."

+1

proton45 07-25-2010 02:30 AM

Quote:

Originally Posted by philip.ed (Post 171698)
Two words chum; fan-boys :grin: It's best to be honest and compliment than suck-up and compliment :-P

...and in the end it doesn't really matter, after everything is said and done they will still make the game that they want to make. ;)

nearmiss 07-25-2010 03:21 AM

In the TOP STICKY threads that directly relate to SOW, IL2 and TD updates "ON TOPIC discussions" are all that will be allowed. The threads will be vigorously moderated. We want to continue to provide the developers with viable, constructive comments and responses in the Sticky threads.

The NON-STICKY threads will now allow constructive and sensible discussions that relate to AIR COMBAT, AIR COMBAT SIMULATION AND FLIGHT SIMULATION, not just IL2, SOW or TD.

Discussions about MODS or links to MODS is still prohibited content on the forums.

All the rules and regulations of the forums still apply.

zapatista 07-25-2010 06:00 AM

Zapanista --- CAN"T YOU READ! NO MODS DISCUSSIONS ON THIS FORUMS.

THE POSTING IS DIRECTLY ABOVE THIS ONE.

Guys this thread has been a major nuisance... all day.

I've erased content, deleted posts and banned users.

This thread is locked.

Next week on updates if we have a repeat of this week the thread will be locked immediately.

THat's a shame, because I think many of you enjoy the discussion and feedback from Oleg and Luthier.

The mods and admins have clear directives on this forums - NO MODS DISCUSSIONS OR DIRECT REFERRAL LINKS TO MODS.

zapatista 07-25-2010 06:13 AM

oops, my bad !

just noticed the mod had stepped in while i was typing my last post

on topic we are now :)

Tree_UK 07-25-2010 06:50 AM

Zapatista, for Gods sake take a day off, your begining to sound like some kind of disciple. It's all rather embarrasing. No offence of course. :-)

JtD 07-25-2010 07:25 AM

Thanks nearmiss for the moderation and thank you Oleg for the update!

Will the Hurricane have a gear up buzzer?

Afreaka 07-25-2010 08:16 AM

Quote:

Originally Posted by Pato Salvaje (Post 171352)
Nice tracers!! but must be nice see it in "real motion"... will we have a video soon?

Indeed. Time has come, (or has it?), to see some live motion to all these stills. A teaser, preview, leak or whatever. Something I would look forward to. :grin:

kimosabi 07-25-2010 08:21 AM

Good stuff! Can't wait to slap some AA on this baby! :grin:

Insuber 07-25-2010 08:32 AM

Oleg, Luthier,

Nice.
1. The planes look fairly detailed, nearly photo-realistic.
2. Reflections and shading are, by all evidence, a strong point of BoB.
3. In the 4th pic (Bf108 belly), it seems that the ambient light affects also the color of the planes, as in reality. Am I right?
4. I'm still not convinced by the isolated bullet holes (pic 1, Hurri), they look flat and repetitive, and moreover they are the same both on fabric and on metal skin.
5. Apart from isolated bullet holes, all in all I begin to like the damage model, from a graphical standpoint.
6. Smoke isn't that bad, despite it's WIP.
7. Flames cannot be judged by a screenshot, because of their very dynamic nature.
8. The sea is rather good from height, it reminds me of the real thing, as seen from airliners.


I wonder again about computer specs: when can we hope to get them?


Question: will all those polygons, shades, seagulls, trees, smoke and flames fx reduce the number of planes present at the same time in a map ?


Cheers,
Insuber

KG26_Alpha 07-25-2010 09:04 AM

1C Team

Thanks for the update :)

.................................................. .......

What fun trying to claw some sense from this thread :(

Regarding things hitting the windscreen on a single engine WWII fighter...........

There's a huge propeller ready to slice n dice birds and other unfortunate flying creatures that happen to be in the way of it.

Shell casings wouldn't stand a chance of getting through either due to the prop wash and weight of the casing being to light.

Of course I will stand corrected.




Edit for bad speeling.


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