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What about that Beau?
The first unit operational was the 29 Squadron , in 17-18 September 1940 and it was a night fighter unit. That model seems to have radar antennas too. Is this a hint to realistic night fighter ground guided with early radar operations in SOW? |
~S~
Thanks for the Pics Oleg.. can wait as long as it takes to finish it as long as it continues to look like these pictures LOL |
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AS I understand it, DLC is going to be a big deal in SOW.
So I was wondering, planes that are in the game and are not flyable as yet, will the tools be given to modders to speed up the process of bringing them on line. I see in one of the screen shots a Wellington Bomber (I think) so I would think the FM would already be made for it so all that would be needed is to biuld the cockpit etc... Obviously plane mods and new planes will have to meet your standards but I was wondering how fast from release before DLC will be available? |
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not sure what you mean by DLC???? Downloadable Content???? Cheers |
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Is it just my imagination or do the wave fronts bend towards the shore line?
http://img257.imageshack.us/img257/2...0618145726.jpg |
I watch the shadows of clouds over the sea.
The color of the sea change if it also changes the color of the sky. the sea like a mirror of the sky. http://img257.imageshack.us/img257/2...0618145726.jpg |
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Oleg's trees look better than I feared from last week's post, but they still look like silver birches with light foliage rather than the rich oaks & elms. Also they still don't merge together like RL, which makes the scenes look a little cartoony. It's good to see so much progress. 56RAF_phoenix |
The water in the last two shots is gorgeous. :-Phttp://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif Sea water can have many color and in many areas, when in the sunlight, is just beautiful blue like in your last two screenshots. http://forums.ubi.com/images/smilies/11.gif
This just put to rest one of my very few concerns about SOW. Bloody great work gents! Thank you.http://forums.ubi.com/images/smilies/11.gifhttp://forums.ubi.com/images/smilies/11.gif It looks like the lakes on the Canadian Icefield Parkway I've seen few weeks ago: http://img.photobucket.com/albums/v2...parkway773.jpg http://forums.ubi.com/images/smilies/11.gif |
Yes, in the shot I posted the trees quite look dense when together, whereas olegs look quite tall and spindly. It's hard to explain, as from an aerial view they'll look very similar, but down low it's more obvious. I think that, when down low, the trunk of the tree should be more obscured by the foliage. I know all of the work is WIP, but the shot that I posted does show how everything should be looking (the colour may be saturated, but Oleg's colours look more autumnal than they should)
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Oleg, please answer the question:
Will the metal bend while hitting the ground or water or other object??? |
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Wow, this is looking great, almost as good looking as Olga, (almost!) lol! :grin:
Keep up the good work chaps, really looking forward to the dynamic weather too, looks like you can adjust it with a lot of precision in the FMB. Carry on! :) |
http://img.photobucket.com/albums/v2...617_205717.jpg
http://img.photobucket.com/albums/v2...617_211743.jpg If hurricane had a wallet, it would be writen "Bad M.F-er" all over it.:lol: :mrgreen: |
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Woot? |
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Jaws, did you notice the clean, unpunctured tape over the guns? Way cool. This is definitely my new desktop.
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Woot, clickable cockpits, woot! |
Yes, you seem to have missed the best news since announcing SOW for the first time: We will have CLICKABLE cockpits :grin:
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Oh yeah, those guns haven't reacted to the trigger finger just yet. Very nice detail.
P.S. On the Hurricane coming right at us, that is. |
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I want the water to look like this :-)
http://www.youtube.com/watch?v=2Cx6V0QAVEU http://www.sonicbomb.com/iv1.php?vid...20over%20Dover :-) |
nice !!
we have many images of bob. can you release some sound effects?? |
When I clicked on those screenies my computer cowered under my desk wimpering like a beaten dog.
sheeesh, lovely, can't wait. Thanks Oleg, great work sir. salute. Ibis. |
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Lol, yeah mine too. I love Fridays, but my PC gets veeerry twitchy ! |
This is so amazing, i would buy it in its current state even before it's completely finished.
Sure, some tweaking here and there might be needed but the overall progress is phenomenal. Just like i said in a previous update, the total is better than the sum of its parts. Details are so lifelike, even the landing lights on the Hurri look like proper 3D objects, the unpunctured tape over the guns is another nice touch and i'm amazed to see so many small, "hidden" details like the waves that look like following the outline of the beach that i didn't notice until someone else mentioned it. A very big thank you to the entire development team. Isn't it funny how we went from the pessimism of previous years to an all around "ooh ah" reaction by pretty much everyone? :grin: Seems like the wait was worth it and i hope it will also be worth it for Oleg and his team to have been putting up with our endless nagging all these years. This is going to sell like hot cakes in the simulator world and rightly so. I don't usually do preorders or collector's editions but for this one i would probably pay 70-100 Euros for a collector's edition, depending on what's in the box. I can hardly wait to fly it, i'm sure it will fly and sound realistic but this one also looks absolutely beautiful, with a vastly improved sense of scale and flight. I'd probably be willing to stand on a remote crossroads at night and sell my soul to get in the beta test :grin: EDIT: Since there's support for mutliple crewmen in multiplayer, why don't you help us help you sell more copies? I have a small idea. I'm also waiting for Starcraft 2 to be released this July (a strategy game) and i remembered something. Back in the day i used to play a lot of the original Starcraft. I wasn't impressed initially, but they had a very clever marketing trick that helped many people get to know the game. You see, a friend of mine had bought it and i used his CD to create a special, stripped down installation on my PC. Every person who had bought a copy could install the full game (single and multi) by using the CD-key provided, but he could also create as many stripped-down installations as he wanted for his friends. This way, with a single copy dozens of people could be playing multiplayer and get to know the game. This boosted sales massively. For example, initially only one of my friends had bought it but after a couple of weeks we all went and bought it too. The way it worked was that you could play multiplayer with the "small" installation, as long as you had someone with the full version to host the game session for you, like a multiplayer demo. Why not do something similar for SoW with training missions? We have a Tiger Moth and a BF108 and we have support for multiple crewmen online. A lot of my friends are into WWII history but nobody is into flight sims because they think it's too hard or they don't have an easy way for someone to teach them the basics, so they are reluctant to make the investement needed to buy a joystick and a flight simulator because they aren't sure if they will keep flying it. It's a pity to lose sales from that kind of people, we're taking about guys who watch the band of brothers series and play almost every WWII strategy game, from grand strategy to squad based ones, from Hearts of Iron to Company of Heroes. These guys are crazy about WWII history, so let's get them flying with us! ;) If i could buy SoW, install the full version for me and then use the same disk to install a "training only" installation for my friends, we could be connecting to each other and i could help them learn. If they liked it, they would be buying it too. The way i'm thinking about it is to have only the training aircraft, 4-5 training missions (start-up and taxi, takeoff, cruise, descend, landings/touch and go, plus a full flight) that can be flown in single player but also in a co-op with another human player as a trainer, a solo test flight for them to earn their wings (with the trainer flying alongside in another aircraft) and then two more missions: a familiarization flight with a fighter and gunnery practice mission with a few ground and air targets. See, we don't just want to show them pretty graphics of aircraft and the countryside, we want them to actually get to shoot at things and watch pretty explosions and damage effects as well, so that they become hooked and go out to buy it! This way SoW gets more sales, we get more wingmen to fly with and the rest of the community gets more easy targets, everyone wins :grin: Maybe it wouldn't even be needed to supply the missions. Since the combat aircraft would need to be "locked" for the training-only installation, maybe Oleg's team should have to supply the two final missions per side that feature the fighters (familiarisation flight and gunnery practice) because they would need a special trigger to enable the use of the fighters. Then, the community could come up with the tiger moth/bf108 missions on their own since these aircraft would be unlocked by default on the training installation. What do you guys think? |
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I know anyone crewing for me more than once would value their virtual lives enough to go out and buy the full version. Seriously! I'm that bad!!!!!! cheers! |
Thank you man.
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The fact is we do not have (yet) an equivalent of the Tiger Moth on the German side. This would be either a Fw-44 or a Bucker Jungmann (there were many others but those ones being several still airworthy are easily accessible for proper reproduction). There was a request by Luthier years ago to define which German trainer would be made if time would allow...I am not sure time is allowing because I did not hear of it anymore! Another issue is that training on the German side happened in Germany, Poland and Czechoslovakia...not in France on the front line...so we would not have a proper representation of a German training base. JV |
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No flyable Anson.
I am crushed. |
No Flyable Anson for now. We will be able to add our own cockpits, ...right Oleg?
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That is a very interesting idea!
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I need flyable Anson!
I wouldn´t dare to shoot such a beaty like that... And nice,SoW will have the same look of IL2. |
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A very nice update Oleg, thanks. As for details over the scenery, will we end-users be able to rework on the initial map and put forward some improvements that your team has really no time to deal with? After you approved those changes, they could be implemented through regular updates so to reach eventually an incredible amount of details over the entire map. Obviously, that big work should be co-ordinated and dispatched between devoted members of this flight sim's community, everyone of us managing a definite surface of, say, 10 km2. What do you think? |
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Found this on the net too (maybe not IFs): http://www.letletlet-warplanes.com/w...with-radar.jpg http://www.vectorsite.net/ttwiz_03_2.jpg http://www.aviation-history.com/bristol/beaufit13a.jpg http://upload.wikimedia.org/wikipedi...-1234S-039.jpg |
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Not that the Idea isn't great, it's just unlikely any of us will have a 'puter capable of running a map with that much detail. (Not that many [if any] of us will be able to crank up the settings on release anyway) |
Oleg -Hedgerows are quite large by the way. Often taller than a man. They aren't the same as bushes or hedges.
http://www.northamericandevon.com/Im...rk_465x309.jpg http://www.cyclingnorthwales.co.uk/images/por_din5.jpg http://s0.geograph.org.uk/photos/19/...4_30bcc415.jpg http://i217.photobucket.com/albums/c...x/Hedgerow.jpg http://s0.geograph.org.uk/photos/87/...7_01cf08e8.jpg http://www.noticenature.ie/files/hedgeweb.jpg |
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The Channel isn't exactly transparent though, so you shouldn't be able to see far into it. Anything more than few feet or so down would probably be invisible. This depends a great deal on lighting conditions too. |
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You're definitely right about the training not being done on the frontline. However, in the same vein as before, if we wanted to sidestep that issue we could suggest a smaller map (for example, the smaller DF maps in IL2 like Ardeness) that would roughly represent a scaled down portion of Germany around a major training base. In my opinion at least, it would be worth it if it meant getting more people in contact with SoW. Now, as for what Sasqon says, just like most of my other suggestions i don't expect such a feature (a "buddy training" installation) to be in on release day, not by a long shot. However, if time permits and they liked it they could do it sometime in the future. It's true that most of us here will have no use for such a feature since we'll be getting the sim anyway and thus, it's not a first priority request. I'm sure that even the developers would rather work on something that will be used by the majority of the "confirmed" buyers at this stage, than spend time on coding what is essentially a marketing tool for the less interested part of the gamer community (ie, we can't be sure if the sales generated will be enough to justify the work at this stage). It's just a nice way to generate free advertising so that Oleg's team benefits in the short term from increased sales and we benefit long term by keeping them in the business, something to think about for the future once the important parts are done :grin: Again, thanks to the developers for the awesome updates and the community for the intelligent exchange of ideas and information. |
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So if it's some typical hacked up cludge of a cockpit it won't make it in, and conversley if it is way over done in terms of polygons, like many of the current crop of mod cockpits, we won't see it either. Modders please note this. |
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In these locations here I noticed the texture pattern is the same: http://img.photobucket.com/albums/v2...617_162922.jpg |
repetitive textures, i can ignore.
damage model, flight model, recreating destructable systems within an aeroplane is what i crave in a flight sim. im not going to be scrutineering land textures at all frankly. this kind of nit picking is useless minutiae worship. who buys a flight sim to endlessly study the ground?????? who notices the odd repetetive texture when you're looking for the Hun in the sun?????? Or for that matter Tommy????? please Oleg, ignore myopic obsessive compulsives unable to stop fault finding in low importance areas, and keep the focus on the aircraft. |
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Yes they hasve some comont structure, but have different locations of forest, trees, other types buildings and so on. So in filght you can't be able to see this as a repetitive, especially under some angle of view. |
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Not the time yet for such things to make it in real time rendering in overloaded flight sim by other important advanced program codes. As in Il-2 we use compomises, but in many other than Il-2 areas. |
Update is wonderful! I want to ask, will it is possible to do hands and feet of pilot visible, like LockOn or Arma 2?
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Hi.
Last week I asked a question but it was just before your Friday update, so I'll quote myself and ask it again :-P Quote:
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There is some very similar (almost exact) textures in the terrain, but they don't appear to be that noticeable. I would have to see a much larger landscape shot to be sure. Again I doubt it will be noticeable if roads, rails, creeks, and rivers are historically placed.
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Oleg, can't hedges be made as whole, static objects, maybe for show? From an aerial view, they would look awesome, and then like the grass when you get down low they can change into more detailed objects....
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I still have another question. I'm gonna do it on this forum because I don't know where else to put it. As I live in the Belgian town of Wevelgem I really hope the airfield of Wevelgem will be included. It was used by KG26 (heinkels with codeletters 1H) during their bombing raids on London and was the Belgian military flight school before the war. If there is one thing I could do to give you information, I would be glad to help. I suppose you and development team aren't in the stage of making 3D buildings anymore, but I suppose any information about where they were placed on this airfield and in the neighbourhood is useful? I was thinking about hangars, FLAK locations, remarkable buildings,... If somebody else on this forum knows where I have to direct this kind of information. Feel free to say so. |
SoW is Looking sweet now I Hvae just one question about the map how much of thye UK is moddeld I man do you have all of the cities and Villages ect. Am just asking because where I live used to be a POW camp for German Airmen It's just outsde Reading I can't find a pic of it but yeah if he moddeld barksere it maight be there i used to be a big counrty house converted in to POW Camp and the demolished and tuned in to 24 houses after the war alot of the old pilots stayed in the villge after the war.
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The Beaus shown are Mk.VIf indeed. ;) http://www.letletlet-warplanes.com/w...with-radar.jpg Wing Commander C P Green's Mk.VIf . Command the A flight, No 600 Squadron "County of London" from Nov 1941 till Jun 1942. http://upload.wikimedia.org/wikipedi...-1234S-039.jpg Beaufighter Mk VIf KV912 "FLUFF", 416th Night Fighter Squadron at Grottaglie 11/11/1943 ... |
If you have this shot in RAW format of your Canon EOS REBEL T1i camera, then simply send it me and I will show more real colors, saturation and even small details of this picture.
then we will post it here in comparison :) Quote:
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Hi, I know some of 3D. Oleg is right about the jumping arcs. And your idea "as a whole" can't be done, because you would need a lot of objects of the same detail "as a whole" too, otherwise your hedges will look like an awkward sharp "net" over the landscape until far into the distance, while all of the rest of the objects are blurred away in the atmosphere. (at least that is how it would look if I understood your idea correctly). You have to put all things really into the same "system of laws" that you have established (distance of rendering, detail of rendering)...giving one thing a free "rogue" permission will just result in horribly awkward pictures. |
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Trees unfinished. Not our own... Hard to change their codes.... but should be OK. And then, remember we have a lot of detailed objects on the ground... As I told the graphics we will tune till end of the project. PS. However if you'll look with attention in comparion making the same shots in BoB campaign of WoG - we have.... try to define everything yourself.... |
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EDIT-but of course this is all WIP :P Let's look at Il-2 gents. Compare how it is now, modded or unmodded, to the original demo and the difference is staggering IMO. If SoW follows in a similar way, then this will relly be interesting ;) |
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Most people that don't know 3D have no idea how hard it is to make your own custom trees looking good from far but also from very close. Building trees that do can take months for modeler. |
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Oleg - will there be train tunnels?
http://farm1.static.flickr.com/238/3...866624.jpg?v=0 http://www.culture24.org.uk/asset_ar.../v0_master.jpg |
Brilliant update.
Those screen shots are amazing. Looks like it is all coming together nicely, and maybe not too much longer to wait until we can buy it for ourselves.:grin: Thanks, and keep up the good work. |
Just a short question? Will SOW support 64 bit exe?
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I was about to post a picture of WoP showing how nice it is without repeating tiles.
But then I noticed that they do repeat: Repeating tiles (can you see it?): http://www.simviation.com/yabbuploads/wertgswetrbs.jpg But the screenshot maybe does show trees with trunks hidden by leaves, as described by philip.ed above (this is not a criticism, just an observation). |
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if I understand correctly you talk about moving effects, like wind ?
But the problem really comes from the polygon count from the leaves and branches themselves, no matter if you have additional effects. That is why there are so many third party tree renderer, because creating custom trees from scratch is a massive resource eater for any studio. Tree renderer solve the "species" problem (you can buy from a library) and they are made to perform well and look reasonable -- which is very hard to achieve. That is why some companies have (rightfully) found a business model in selling trees and foliage to cinema and game studios. |
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Small teaser for the ground details:
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Lovely -- I know Foobar did a lot of houses, hangars, train stations etc (and trains !)
Will you included some of his models ? |
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However: Maybe later after release or maybe even in release. At first we should finish all more important things on the map. But if it will be done in release - anyway you will like it. |
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Foobar knows all details |
Sounds great Oleg. As I said above, SoW is just the base of a future of excellent sims. Knowing that it will be openly moddable to an extent, I can't wait to see what can be done with it! :P
So Oleg, will the map be open to re-texturing? And will the colours be seasonal? So will they change in a dynamic campaign? |
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Probably we should make later the same screenshot for the comparison :) in every detail. |
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But thanks for the insight ;) |
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'scus triple post, but Oleg, here are some useful aerial shots of England. They are modern, but IMO give a good demonstration:
http://www.webbaviation.co.uk/Portfolio.htm ;) |
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:-) |
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nice hangar here !
love to see that those windows are actually transparent ! and to major_setback, found a repetition, on the left of the tail of spit, and on right edge of the screen, exact same field with same small forest at the tip ! :-P |
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Others - we will see in time. Anyway models has been developed that to make all things openable if it is present in a model. This is also important for the future modders and their work. |
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That kind of things really adds to immersion. Probably your team wants to wait for increasing in computational power in the next years for adding new capabilities in SOW. The attention to details seems amazing. Keep going, Oleg and team. |
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;) |
Quite curious as to how mulitcore CPU's are going to effect this, is it being coded to take advantage of them and if so is it something that will load balance across the cores or will certain aspects of the sim get shifted off to seperate cores, such as AI on one core, flight dynamics on another etc etc?
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I think you mean that you will do even better scenery than WoP. If so then I will be very happy with that!!!:-) ..it is something I have been waiting a long time for. ...But I can imagine that the more complex game engine of SoW requires a lot more computing power than WoP, and that I would need a bigger computer to get similar results from SoW, especially if I wanted to feel air turbulence etc. at the same time. I think I know the answer to the most asked question on this forum: 'what computer will I need for SoW'. The simple answer is: the biggest and best one you can possibly get! :-):-) |
Will there be jamming stations in SoW, so the radiocantact can falter?
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Absolutely excellent work Oleg.
Really looking forward to this sim!! I would love to hear your thoughts on a rather important note; In one of the SimHQ interviews, you and Ilya go into depth on your thoughts regarding the closure of ACES and hint at bringing current Flight Simulator X developers over and utilizing the Storm of War engine. Since commercial addons are a big big part of the Flight Simulator X developer community- I'd really like to ask you how you feel about commercial addons? Do you perhaps have any idea how open the engine will be to deeper level changes, such as implementing Heads up Displays, advanced avionics or for example new AI routines (tactics, etc)? Being knee deep in the Flight Sim X development area (Quite a bit of my work in that F6F Hellcat you saw in the last update thread! :) ) these are indeed important things to consider, even as a mod community enthusiast! In any case, absolutely fantastic work- I see a bright flight simming future for all of us :D |
I know SOW will have correct elevations, but are riverbanks still possible? Some will say this is a very minor issue, but they would be surprised how this feature adds immersive depth to the terrain.
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Regarding civil aircraft, how about Third party modders developing big and complex aircraft of the era like the panam clippers with a challenging engine management?
It will more in the spirit of the series than modern jetliners,for example. |
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He he :-) |
Made me look. :P
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Hi Oleg, the nicest screenshot for me was the one showing the wind settings, hopefully we will have some serious weather effects - navigation in IL2 is really too simple, unfortunately.
Improving in this area, together with more complex engine/plane frame condition management, will make the SoW a real simulator. Looking at the dialog for the wind settings (MissionConditions) I have some questions though: 1) can the weather change or will it be set once and stay the same for the whole mission? 2) are the map(s) big enough for considering variable weather in different areas? (e.g. I take off with in a gentle breeze in Holland, find a strong wind over England and rain when eventually landing at Cherbourg) 3) ...and most important: will wind affect bombing? Spasibo! |
Oleg, I think that my question wasn't noticed:
Will metal bend while collision? |
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And maybe these simple layers could co-exist with the more complex meshed trees but maybe overall alpha could be smoothly varied so you don't see the crude model close-up. That way you'd get the same "atmospheric physics." Major_Setback's post http://forum.1cpublishing.eu/showpos...&postcount=174 clearly shows there's a distance in WoP where hedges and woods look rendered as fairly simple patches. 56RAF_phoenix P.S. Sorry to harp on about trees and hedges, but they really will make a huge difference to immersion (as opposed to flashy explosions and similar eye-candy.) |
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